• GKIDS Acquires ‘Shin Godzilla’ North American Distribution Rights

    GKIDS has acquired the North American distribution rights for Shin Godzilla, which hits theaters on August 14, with a home entertainment release to follow. The 4K remaster will feature the original Japanese voice cast with English subtitles, including restored text cards.
    In the film, something has surfaced in Tokyo Bay. As the Prime Minister of Japan pleads with the public to remain calm, a horrific creature of tremendous size makes landfall in the city, leaving death and destruction in its wake. Then it evolves.
    Originally released in Japan in 2016, Shin Godzilla is directed by Hideaki Annoand Shinji Higuchi, with a screenplay by Anno and VFX by Higuchi.
    Shin Godzilla won seven Japan Academy Prize awards and was the highest-grossing Japanese-produced Godzilla film prior to 2023’s Godzilla Minus One.
    Check out the teaser trailer now:

    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
    #gkids #acquires #shin #godzilla #north
    GKIDS Acquires ‘Shin Godzilla’ North American Distribution Rights
    GKIDS has acquired the North American distribution rights for Shin Godzilla, which hits theaters on August 14, with a home entertainment release to follow. The 4K remaster will feature the original Japanese voice cast with English subtitles, including restored text cards. In the film, something has surfaced in Tokyo Bay. As the Prime Minister of Japan pleads with the public to remain calm, a horrific creature of tremendous size makes landfall in the city, leaving death and destruction in its wake. Then it evolves. Originally released in Japan in 2016, Shin Godzilla is directed by Hideaki Annoand Shinji Higuchi, with a screenplay by Anno and VFX by Higuchi. Shin Godzilla won seven Japan Academy Prize awards and was the highest-grossing Japanese-produced Godzilla film prior to 2023’s Godzilla Minus One. Check out the teaser trailer now: Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. #gkids #acquires #shin #godzilla #north
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    GKIDS Acquires ‘Shin Godzilla’ North American Distribution Rights
    GKIDS has acquired the North American distribution rights for Shin Godzilla, which hits theaters on August 14, with a home entertainment release to follow. The 4K remaster will feature the original Japanese voice cast with English subtitles, including restored text cards. In the film, something has surfaced in Tokyo Bay. As the Prime Minister of Japan pleads with the public to remain calm, a horrific creature of tremendous size makes landfall in the city, leaving death and destruction in its wake. Then it evolves. Originally released in Japan in 2016, Shin Godzilla is directed by Hideaki Anno (Neon Genesis Evangelion) and Shinji Higuchi (Shin Ultraman), with a screenplay by Anno and VFX by Higuchi. Shin Godzilla won seven Japan Academy Prize awards and was the highest-grossing Japanese-produced Godzilla film prior to 2023’s Godzilla Minus One. Check out the teaser trailer now: Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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  • FROM SET TO PIXELS: CINEMATIC ARTISTS COME TOGETHER TO CREATE POETRY

    By TREVOR HOGG

    Denis Villeneuvefinds the difficulty of working with visual effects are sometimes the intermediaries between him and the artists and therefore the need to be precise with directions to keep things on track.If post-production has any chance of going smoothly, there must be a solid on-set relationship between the director, cinematographer and visual effects supervisor. “It’s my job to have a vision and to bring it to the screen,” notes Denis Villeneuve, director of Dune: Part Two. “That’s why working with visual effects requires a lot of discipline. It’s not like you work with a keyboard and can change your mind all the time. When I work with a camera, I commit to a mise-en-scène. I’m trying to take the risk, move forward in one direction and enhance it with visual effects. I push it until it looks perfect. It takes a tremendous amount of time and preparation.Paul Lambert is a perfectionist, and I love that about him. We will never put a shot on the screen that we don’t feel has a certain level of quality. It needs to look as real as the face of my actor.”

    A legendary cinematographer had a significant influence on how Villeneuve approaches digital augmentation. “Someone I have learned a lot from about visual effects isRoger Deakins. I remember that at the beginning, when I was doing Blade Runner 2049, some artwork was not defined enough, and I was like, ‘I will correct that later.’ Roger said, ‘No. Don’t do that. You have to make sure right at the start.’ I’ve learned the hard way that you need to be as precise as you can, otherwise it goes in a lot of directions.”

    Motion capture is visually jarring because your eye is always drawn to the performer in the mocap suit, but it worked out well on Better Man because the same thing happens when he gets replaced by a CG monkey.Visual effects enabled the atmospherics on Wolfs to be art directed, which is not always possible with practical snow.One of the most complex musical numbers in Better Man is “Rock DJ,” which required LiDAR scans of Regent Street and doing full 3D motion capture with the dancers dancing down the whole length of the street to work out how best to shoot it.Cinematographer Dan Mindel favors on-set practical effects because the reactions from the cast come across as being more genuine, which was the case for Twisters.Storyboards are an essential part of the planning process. “When I finish a screenplay, the first thing I do is to storyboard, not just to define the visual element of the movie, but also to rewrite the movie through images,” Villeneuve explains. “Those storyboards inform my crew about the design, costumes, accessories and vehicles, andcreate a visual inner rhythm of the film. This is the first step towards visual effects where there will be a conversation that will start from the boards. That will be translated into previs to help the animators know where we are going because the movie has to be made in a certain timeframe and needs choreography to make sure everybody is moving in the same direction.” The approach towards filmmaking has not changed over the years. “You have a camera and a couple of actors in front of you, and it’s about finding the right angle; the rest is noise. I try to protect the intimacy around the camera as much as possible and focus on that because if you don’t believe the actor, then you won’t believe anything.”

    Before transforming singer Robbie Williams into a CG primate, Michael Gracey started as a visual effects artist. “I feel so fortu- nate to have come from a visual effects background early on in my career,” recalls Michael Gracey, director of Better Man. “I would sit down and do all the post myself because I didn’t trust anyone to care as much as I did. Fortunately, over the years I’ve met people who do. It’s a huge part of how I even scrapbook ideas together. Early on, I was constantly throwing stuff up in Flame, doing a video test and asking, ‘Is this going to work?’ Jumping into 3D was something I felt comfortable doing. I’ve been able to plan out or previs ideas. It’s an amazing tool to be armed with if you are a director and have big ideas and you’re trying to convey them to a lot of people.” Previs was pivotal in getting Better Man financed. “Off the page, people were like, ‘Is this monkey even going to work?’ Then they were worried that it wouldn’t work in a musical number. We showed them the previs for Feel, the first musical number, and My Way at the end of the film. I would say, ‘If you get any kind of emotion watching these musical numbers, just imagine what it’s going to be like when it’s filmed and is photoreal.”

    Several shots had to be stitched together to create a ‘oner’ that features numerous costume changes and 500 dancers. “For Rock DJ, we were doing LiDAR scans of Regent Street and full 3D motion capture with the dancers dancing down the whole length of the street to work out all of the transition points and how best to shoot it,” Gracey states. “That process involved Erik Wilson, the Cinematographer; Luke Millar, the Visual Effects Supervisor; Ashley Wallen, the Choreographer; and Patrick Correll, Co-Producer. Patrick would sit on set and, in DaVinci Resolve, take the feed from the camera and check every take against the blueprint that we had already previs.” Motion capture is visually jarring to shoot. “Everything that is in-camera looks perfect, then a guy walks in wearing a mocap suit and your eye zooms onto him. But the truth is, your eye does that the moment you replace him with a monkey as well. It worked out quite well because that idea is true to what it is to be famous. A famous person walks into the room and your eye immediately goes to them.”

    Digital effects have had a significant impact on a particular area of filmmaking. “Physical effects were a much higher art form than it is now, or it was allowed to be then than it is now,” notes Dan Mindel, Cinematographer on Twisters. “People will decline a real pyrotechnic explosion and do a digital one. But you get a much bigger reaction when there’s actual noise and flash.” It is all about collaboration. Mindel explains, “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys, because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world. When we made Twister, it was an analog movie with digital effects, and it worked great. That’s because everyone on set doing the technical work understood both formats, and we were able to use them well.”

    Digital filmmaking has caused a generational gap. “The younger directors don’t think holistically,” Mindel notes. “It’s much more post-driven because they want to manipulate on the Avid or whatever platform it is going to be. What has happened is that the overreaching nature of these tools has left very little to the imagination. A movie that is heavy visual effects is mostly conceptualized on paper using computer-generated graphics and color; that insidiously sneaks into the look and feel of the movie before you know it. You see concept art blasted all over production offices. People could get used to looking at those images, and before you know it, that’s how the movie looks. That’s a very dangerous place to be, not to have the imagination to work around an issue that perhaps doesn’t manifest itself until you’re shooting.” There has to be a sense of purpose. Mindel remarks, “The ability to shoot in a way that doesn’t allow any manipulation in post is the only way to guarantee that there’s just one direction the look can go in. But that could be a little dangerous for some people. Generally, the crowd I’m working with is part of a team, and there’s little thought of taking the movie to a different place than what was shot. I work in the DI with the visual effects supervisor, and we look at our work together so we’re all in agreement that it fits into the movie.”

    “All of the advances in technology are a push for greater control,” notes Larkin Seiple, Cinematographer on Everything Everywhere All at Once. “There are still a lot of things that we do with visual effects that we could do practically, but a lot of times it’s more efficient, or we have more attempts at it later in post, than if we had tried to do it practically. I find today, there’s still a debate about what we do on set and what we do later digitally. Many directors have been trying to do more on set, and the best visual effects supervisors I work with push to do everything in-camera as much as possible to make it as realistic as possible.” Storytelling is about figuring out where to invest your time and effort. Seiple states, “I like the adventure of filmmaking. I prefer to go to a mountain top and shoot some of the scenes, get there and be inspired, as opposed to recreate it. Now, if it’s a five-second cutaway, I don’t want production to go to a mountain top and do that. For car work, we’ll shoot the real streets, figure out the time of day and even light the plates for it. Then, I’ll project those on LED walls with actors in a car on a stage. I love doing that because then I get to control how that looks.”

    Visual effects have freed Fallout Cinematographer Stuart Dryburgh to shoot quicker and in places that in the past would have been deemed imperfect because of power lines, out-of-period buildings or the sky.Visual effects assist in achieving the desired atmospherics. Seiple says, “On Wolfs, we tried to bring in our own snow for every scene. We would shoot one take, the snow would blow left, and the next take would blow right. Janek Sirrs is probably the best visual effects supervisor I’ve worked with, and he was like, ‘Please turn off the snow. It’ll be a nightmare trying to remove the snow from all these shots then add our own snow back for continuity because you can’t have the snow changing direction every other cut.’ Or we’d have to ‘snow’ a street, which would take ages. Janek would say, ‘Let’s put enough snow on the ground to see the lighting on it and where the actors walk. We’ll do the rest of the street later because we have a perfect reference of what it should look like.” Certain photographic principles have to be carried over into post-production to make shots believable to the eye. Seiple explains, “When you make all these amazing details that should be out of focus sharper, then the image feels like a visual effect because it doesn’t work the way a lens would work.” Familiarity with the visual effects process is an asset in being able to achieve the best result. “I inadvertently come from a lot of visual effect-heavy shoots and shows, so I’m quick to have an opinion about it. Many directors love to reference the way David Fincher uses visual effects because there is such great behind-the-scenes imagery that showcases how they were able to do simple things. Also, I like to shoot tests even on an iPhone to see if this comp will work or if this idea is a good one.”

    Cinematographer Fabian Wagner and VFX Supervisor John Moffatt spent a lot of time in pre-production for Venom: The Last Dance discussing how to bring out the texture of the symbiote through lighting and camera angles.Game of Thrones Director of Photography Fabian Wagner had to make key decisions while prepping and breaking down the script so visual effects had enough time to meet deadline.Twisters was an analog movie with digital effects that worked well because everyone on set doing the technical work understood both formats.For Cinematographer Larkin Seiple, storytelling is about figuring out where to invest your time and effort. Scene from the Netflix series Beef.Cinematographer Larkin Seiple believes that all of the advances in technology are a push for greater control, which occurred on Everything Everywhere All at Once.Nothing beats reality when it comes to realism. “Every project I do I talk more about the real elements to bring into the shoot than the visual effect element because the more practical stuff that you can do on set, the more it will embed the visual effects into the image, and, therefore, they’re more real,” observes Fabian Wagner, Cinematographer on Venom: The Last Dance. “It also depends on the job you’re doing in terms of how real or unreal you want it to be. Game of Thrones was a good example because it was a visual effects-heavy show, but they were keen on pushing the reality of things as much as possible. We were doing interactive lighting and practical on-set things to embed the visual effects. It was successful.” Television has a significantly compressed schedule compared to feature films. “There are fewer times to iterate. You have to be much more precise. On Game of Thrones, we knew that certain decisions had to be made early on while we were still prepping and breaking down the script. Because of their due dates, to be ready in time, they had to start the visual effects process for certain dragon scenes months before we even started shooting.”

    “Like everything else, it’s always about communication,” Wagner notes. “I’ve been fortunate to work with extremely talented and collaborative visual effects supervisors, visual effects producers and directors. I have become friends with most of those visual effects departments throughout the shoot, so it’s easy to stay in touch. Even when Venom: The Last Dance was posting, I would be talking to John Moffatt, who was our talented visual effects supervisor. We would exchange emails, text messages or phone calls once a week, and he would send me updates, which we would talk about it. If I gave any notes or thoughts, John would listen, and if it were possible to do anything about, he would. In the end, it’s about those personal relationships, and if you have those, that can go a long way.” Wagner has had to deal with dragons, superheroes and symbiotes. “They’re all the same to me! For the symbiote, we had two previous films to see what they had done, where they had succeeded and where we could improve it slightly. While prepping, John and I spent a lot of time talking about how to bring out the texture of the symbiote and help it with the lighting and camera angles. One of the earliest tests was to see what would happen if we backlit or side lit it as well as trying different textures for reflections. We came up with something we all were happy with, and that’s what we did on set. It was down to trying to speak the same language and aiming for the same thing, which in this case was, ‘How could we make the symbiote look the coolest?’”

    Visual effects has become a crucial department throughout the filmmaking process. “The relationship with the visual effects supervisor is new,” states Stuart Dryburgh, Cinematographer on Fallout. “We didn’t really have that. On The Piano, the extent of the visual effects was having somebody scribbling in a lightning strike over a stormy sky and a little flash of an animated puppet. Runaway Bride had a two-camera setup where one of the cameras pushed into the frame, and that was digitally removed, but we weren’t using it the way we’re using it now. ForEast of Eden, we’re recreating 19th and early 20th century Connecticut, Boston and Salinas, California in New Zealand. While we have some great sets built and historical buildings that we can use, there is a lot of set extension and modification, and some complete bluescreen scenes, which allow us to more realistically portray a historical environment than we could have done back in the day.” The presence of a visual effects supervisor simplified principal photography. Dryburgh adds, “In many ways, using visual effects frees you to shoot quicker and in places that might otherwise be deemed imperfect because of one little thing, whether it’s power lines or out-of-period buildings or sky. All of those can be easily fixed. Most of us have been doing it for long enough that we have a good idea of what can and can’t be done and how it’s done so that the visual effects supervisor isn’t the arbiter.”

    Lighting cannot be arbitrarily altered in post as it never looks right. “Whether you set the lighting on the set and the background artist has to match that, or you have an existing background and you, as a DP, have to match that – that is the lighting trick to the whole thing,” Dryburgh observes. “Everything has to be the same, a soft or hard light, the direction and color. Those things all need to line up in a composited shot; that is crucial.” Every director has his or her own approach to filmmaking. “Harold Ramis told me, ‘I’ll deal with the acting and the words. You just make it look nice, alright?’ That’s the conversation we had about shots, and it worked out well.Garth Davis, who I’m working with now, is a terrific photographer in his own right and has a great visual sense, so he’s much more involved in anything visual, whether it be the designs of the sets, creation of the visual effects, my lighting or choice of lenses. It becomes much more collaborative. And that applies to the visual effects department as well.” Recreating vintage lenses digitally is an important part of the visual aesthetic. “As digital photography has become crisper, better and sharper, people have chosen to use fewer perfect optics, such as lenses that are softer on the edges or give a flare characteristic. Before production, we have the camera department shoot all of these lens grids of different packages and ranges, and visual effects takes that information so they can model every lens. If they’re doing a fully CG background, they can apply that lens characteristic,” remarks Dryburgh.

    Television schedules for productions like House of the Dragon do not allow a lot of time to iterate, so decisions have to be precise.Bluescreen and stunt doubles on Twisters.“The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world.”
    —Dan Mindel, Cinematographer, Twisters

    Cinematographers like Greig Fraser have adopted Unreal Engine. “Greig has an incredible curiosity about new technology, and that helped us specifically with Dune: Part Two,” Villeneuve explains. “Greig was using Unreal Engine to capture natural environments. For example, if we decide to shoot in that specific rocky area, we’ll capture the whole area with drones to recreate the terrain in the computer. If I said, ‘I want to shoot in that valley on November 3rd and have the sun behind the actors. At what time is it? You have to be there at 9:45 am.’ We built the whole schedule like a puzzle to maximize the power of natural light, but that came through those studies, which were made with the software usually used for video games.” Technology is essentially a tool that keeps evolving. Villeneuve adds, “Sometimes, I don’t know if I feel like a dinosaur or if my last movie will be done in this house behind the computer alone. It would be much less tiring to do that, but seriously, the beauty of cinema is the idea of bringing many artists together to create poetry.”
    #set #pixels #cinematic #artists #come
    FROM SET TO PIXELS: CINEMATIC ARTISTS COME TOGETHER TO CREATE POETRY
    By TREVOR HOGG Denis Villeneuvefinds the difficulty of working with visual effects are sometimes the intermediaries between him and the artists and therefore the need to be precise with directions to keep things on track.If post-production has any chance of going smoothly, there must be a solid on-set relationship between the director, cinematographer and visual effects supervisor. “It’s my job to have a vision and to bring it to the screen,” notes Denis Villeneuve, director of Dune: Part Two. “That’s why working with visual effects requires a lot of discipline. It’s not like you work with a keyboard and can change your mind all the time. When I work with a camera, I commit to a mise-en-scène. I’m trying to take the risk, move forward in one direction and enhance it with visual effects. I push it until it looks perfect. It takes a tremendous amount of time and preparation.Paul Lambert is a perfectionist, and I love that about him. We will never put a shot on the screen that we don’t feel has a certain level of quality. It needs to look as real as the face of my actor.” A legendary cinematographer had a significant influence on how Villeneuve approaches digital augmentation. “Someone I have learned a lot from about visual effects isRoger Deakins. I remember that at the beginning, when I was doing Blade Runner 2049, some artwork was not defined enough, and I was like, ‘I will correct that later.’ Roger said, ‘No. Don’t do that. You have to make sure right at the start.’ I’ve learned the hard way that you need to be as precise as you can, otherwise it goes in a lot of directions.” Motion capture is visually jarring because your eye is always drawn to the performer in the mocap suit, but it worked out well on Better Man because the same thing happens when he gets replaced by a CG monkey.Visual effects enabled the atmospherics on Wolfs to be art directed, which is not always possible with practical snow.One of the most complex musical numbers in Better Man is “Rock DJ,” which required LiDAR scans of Regent Street and doing full 3D motion capture with the dancers dancing down the whole length of the street to work out how best to shoot it.Cinematographer Dan Mindel favors on-set practical effects because the reactions from the cast come across as being more genuine, which was the case for Twisters.Storyboards are an essential part of the planning process. “When I finish a screenplay, the first thing I do is to storyboard, not just to define the visual element of the movie, but also to rewrite the movie through images,” Villeneuve explains. “Those storyboards inform my crew about the design, costumes, accessories and vehicles, andcreate a visual inner rhythm of the film. This is the first step towards visual effects where there will be a conversation that will start from the boards. That will be translated into previs to help the animators know where we are going because the movie has to be made in a certain timeframe and needs choreography to make sure everybody is moving in the same direction.” The approach towards filmmaking has not changed over the years. “You have a camera and a couple of actors in front of you, and it’s about finding the right angle; the rest is noise. I try to protect the intimacy around the camera as much as possible and focus on that because if you don’t believe the actor, then you won’t believe anything.” Before transforming singer Robbie Williams into a CG primate, Michael Gracey started as a visual effects artist. “I feel so fortu- nate to have come from a visual effects background early on in my career,” recalls Michael Gracey, director of Better Man. “I would sit down and do all the post myself because I didn’t trust anyone to care as much as I did. Fortunately, over the years I’ve met people who do. It’s a huge part of how I even scrapbook ideas together. Early on, I was constantly throwing stuff up in Flame, doing a video test and asking, ‘Is this going to work?’ Jumping into 3D was something I felt comfortable doing. I’ve been able to plan out or previs ideas. It’s an amazing tool to be armed with if you are a director and have big ideas and you’re trying to convey them to a lot of people.” Previs was pivotal in getting Better Man financed. “Off the page, people were like, ‘Is this monkey even going to work?’ Then they were worried that it wouldn’t work in a musical number. We showed them the previs for Feel, the first musical number, and My Way at the end of the film. I would say, ‘If you get any kind of emotion watching these musical numbers, just imagine what it’s going to be like when it’s filmed and is photoreal.” Several shots had to be stitched together to create a ‘oner’ that features numerous costume changes and 500 dancers. “For Rock DJ, we were doing LiDAR scans of Regent Street and full 3D motion capture with the dancers dancing down the whole length of the street to work out all of the transition points and how best to shoot it,” Gracey states. “That process involved Erik Wilson, the Cinematographer; Luke Millar, the Visual Effects Supervisor; Ashley Wallen, the Choreographer; and Patrick Correll, Co-Producer. Patrick would sit on set and, in DaVinci Resolve, take the feed from the camera and check every take against the blueprint that we had already previs.” Motion capture is visually jarring to shoot. “Everything that is in-camera looks perfect, then a guy walks in wearing a mocap suit and your eye zooms onto him. But the truth is, your eye does that the moment you replace him with a monkey as well. It worked out quite well because that idea is true to what it is to be famous. A famous person walks into the room and your eye immediately goes to them.” Digital effects have had a significant impact on a particular area of filmmaking. “Physical effects were a much higher art form than it is now, or it was allowed to be then than it is now,” notes Dan Mindel, Cinematographer on Twisters. “People will decline a real pyrotechnic explosion and do a digital one. But you get a much bigger reaction when there’s actual noise and flash.” It is all about collaboration. Mindel explains, “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys, because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world. When we made Twister, it was an analog movie with digital effects, and it worked great. That’s because everyone on set doing the technical work understood both formats, and we were able to use them well.” Digital filmmaking has caused a generational gap. “The younger directors don’t think holistically,” Mindel notes. “It’s much more post-driven because they want to manipulate on the Avid or whatever platform it is going to be. What has happened is that the overreaching nature of these tools has left very little to the imagination. A movie that is heavy visual effects is mostly conceptualized on paper using computer-generated graphics and color; that insidiously sneaks into the look and feel of the movie before you know it. You see concept art blasted all over production offices. People could get used to looking at those images, and before you know it, that’s how the movie looks. That’s a very dangerous place to be, not to have the imagination to work around an issue that perhaps doesn’t manifest itself until you’re shooting.” There has to be a sense of purpose. Mindel remarks, “The ability to shoot in a way that doesn’t allow any manipulation in post is the only way to guarantee that there’s just one direction the look can go in. But that could be a little dangerous for some people. Generally, the crowd I’m working with is part of a team, and there’s little thought of taking the movie to a different place than what was shot. I work in the DI with the visual effects supervisor, and we look at our work together so we’re all in agreement that it fits into the movie.” “All of the advances in technology are a push for greater control,” notes Larkin Seiple, Cinematographer on Everything Everywhere All at Once. “There are still a lot of things that we do with visual effects that we could do practically, but a lot of times it’s more efficient, or we have more attempts at it later in post, than if we had tried to do it practically. I find today, there’s still a debate about what we do on set and what we do later digitally. Many directors have been trying to do more on set, and the best visual effects supervisors I work with push to do everything in-camera as much as possible to make it as realistic as possible.” Storytelling is about figuring out where to invest your time and effort. Seiple states, “I like the adventure of filmmaking. I prefer to go to a mountain top and shoot some of the scenes, get there and be inspired, as opposed to recreate it. Now, if it’s a five-second cutaway, I don’t want production to go to a mountain top and do that. For car work, we’ll shoot the real streets, figure out the time of day and even light the plates for it. Then, I’ll project those on LED walls with actors in a car on a stage. I love doing that because then I get to control how that looks.” Visual effects have freed Fallout Cinematographer Stuart Dryburgh to shoot quicker and in places that in the past would have been deemed imperfect because of power lines, out-of-period buildings or the sky.Visual effects assist in achieving the desired atmospherics. Seiple says, “On Wolfs, we tried to bring in our own snow for every scene. We would shoot one take, the snow would blow left, and the next take would blow right. Janek Sirrs is probably the best visual effects supervisor I’ve worked with, and he was like, ‘Please turn off the snow. It’ll be a nightmare trying to remove the snow from all these shots then add our own snow back for continuity because you can’t have the snow changing direction every other cut.’ Or we’d have to ‘snow’ a street, which would take ages. Janek would say, ‘Let’s put enough snow on the ground to see the lighting on it and where the actors walk. We’ll do the rest of the street later because we have a perfect reference of what it should look like.” Certain photographic principles have to be carried over into post-production to make shots believable to the eye. Seiple explains, “When you make all these amazing details that should be out of focus sharper, then the image feels like a visual effect because it doesn’t work the way a lens would work.” Familiarity with the visual effects process is an asset in being able to achieve the best result. “I inadvertently come from a lot of visual effect-heavy shoots and shows, so I’m quick to have an opinion about it. Many directors love to reference the way David Fincher uses visual effects because there is such great behind-the-scenes imagery that showcases how they were able to do simple things. Also, I like to shoot tests even on an iPhone to see if this comp will work or if this idea is a good one.” Cinematographer Fabian Wagner and VFX Supervisor John Moffatt spent a lot of time in pre-production for Venom: The Last Dance discussing how to bring out the texture of the symbiote through lighting and camera angles.Game of Thrones Director of Photography Fabian Wagner had to make key decisions while prepping and breaking down the script so visual effects had enough time to meet deadline.Twisters was an analog movie with digital effects that worked well because everyone on set doing the technical work understood both formats.For Cinematographer Larkin Seiple, storytelling is about figuring out where to invest your time and effort. Scene from the Netflix series Beef.Cinematographer Larkin Seiple believes that all of the advances in technology are a push for greater control, which occurred on Everything Everywhere All at Once.Nothing beats reality when it comes to realism. “Every project I do I talk more about the real elements to bring into the shoot than the visual effect element because the more practical stuff that you can do on set, the more it will embed the visual effects into the image, and, therefore, they’re more real,” observes Fabian Wagner, Cinematographer on Venom: The Last Dance. “It also depends on the job you’re doing in terms of how real or unreal you want it to be. Game of Thrones was a good example because it was a visual effects-heavy show, but they were keen on pushing the reality of things as much as possible. We were doing interactive lighting and practical on-set things to embed the visual effects. It was successful.” Television has a significantly compressed schedule compared to feature films. “There are fewer times to iterate. You have to be much more precise. On Game of Thrones, we knew that certain decisions had to be made early on while we were still prepping and breaking down the script. Because of their due dates, to be ready in time, they had to start the visual effects process for certain dragon scenes months before we even started shooting.” “Like everything else, it’s always about communication,” Wagner notes. “I’ve been fortunate to work with extremely talented and collaborative visual effects supervisors, visual effects producers and directors. I have become friends with most of those visual effects departments throughout the shoot, so it’s easy to stay in touch. Even when Venom: The Last Dance was posting, I would be talking to John Moffatt, who was our talented visual effects supervisor. We would exchange emails, text messages or phone calls once a week, and he would send me updates, which we would talk about it. If I gave any notes or thoughts, John would listen, and if it were possible to do anything about, he would. In the end, it’s about those personal relationships, and if you have those, that can go a long way.” Wagner has had to deal with dragons, superheroes and symbiotes. “They’re all the same to me! For the symbiote, we had two previous films to see what they had done, where they had succeeded and where we could improve it slightly. While prepping, John and I spent a lot of time talking about how to bring out the texture of the symbiote and help it with the lighting and camera angles. One of the earliest tests was to see what would happen if we backlit or side lit it as well as trying different textures for reflections. We came up with something we all were happy with, and that’s what we did on set. It was down to trying to speak the same language and aiming for the same thing, which in this case was, ‘How could we make the symbiote look the coolest?’” Visual effects has become a crucial department throughout the filmmaking process. “The relationship with the visual effects supervisor is new,” states Stuart Dryburgh, Cinematographer on Fallout. “We didn’t really have that. On The Piano, the extent of the visual effects was having somebody scribbling in a lightning strike over a stormy sky and a little flash of an animated puppet. Runaway Bride had a two-camera setup where one of the cameras pushed into the frame, and that was digitally removed, but we weren’t using it the way we’re using it now. ForEast of Eden, we’re recreating 19th and early 20th century Connecticut, Boston and Salinas, California in New Zealand. While we have some great sets built and historical buildings that we can use, there is a lot of set extension and modification, and some complete bluescreen scenes, which allow us to more realistically portray a historical environment than we could have done back in the day.” The presence of a visual effects supervisor simplified principal photography. Dryburgh adds, “In many ways, using visual effects frees you to shoot quicker and in places that might otherwise be deemed imperfect because of one little thing, whether it’s power lines or out-of-period buildings or sky. All of those can be easily fixed. Most of us have been doing it for long enough that we have a good idea of what can and can’t be done and how it’s done so that the visual effects supervisor isn’t the arbiter.” Lighting cannot be arbitrarily altered in post as it never looks right. “Whether you set the lighting on the set and the background artist has to match that, or you have an existing background and you, as a DP, have to match that – that is the lighting trick to the whole thing,” Dryburgh observes. “Everything has to be the same, a soft or hard light, the direction and color. Those things all need to line up in a composited shot; that is crucial.” Every director has his or her own approach to filmmaking. “Harold Ramis told me, ‘I’ll deal with the acting and the words. You just make it look nice, alright?’ That’s the conversation we had about shots, and it worked out well.Garth Davis, who I’m working with now, is a terrific photographer in his own right and has a great visual sense, so he’s much more involved in anything visual, whether it be the designs of the sets, creation of the visual effects, my lighting or choice of lenses. It becomes much more collaborative. And that applies to the visual effects department as well.” Recreating vintage lenses digitally is an important part of the visual aesthetic. “As digital photography has become crisper, better and sharper, people have chosen to use fewer perfect optics, such as lenses that are softer on the edges or give a flare characteristic. Before production, we have the camera department shoot all of these lens grids of different packages and ranges, and visual effects takes that information so they can model every lens. If they’re doing a fully CG background, they can apply that lens characteristic,” remarks Dryburgh. Television schedules for productions like House of the Dragon do not allow a lot of time to iterate, so decisions have to be precise.Bluescreen and stunt doubles on Twisters.“The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world.” —Dan Mindel, Cinematographer, Twisters Cinematographers like Greig Fraser have adopted Unreal Engine. “Greig has an incredible curiosity about new technology, and that helped us specifically with Dune: Part Two,” Villeneuve explains. “Greig was using Unreal Engine to capture natural environments. For example, if we decide to shoot in that specific rocky area, we’ll capture the whole area with drones to recreate the terrain in the computer. If I said, ‘I want to shoot in that valley on November 3rd and have the sun behind the actors. At what time is it? You have to be there at 9:45 am.’ We built the whole schedule like a puzzle to maximize the power of natural light, but that came through those studies, which were made with the software usually used for video games.” Technology is essentially a tool that keeps evolving. Villeneuve adds, “Sometimes, I don’t know if I feel like a dinosaur or if my last movie will be done in this house behind the computer alone. It would be much less tiring to do that, but seriously, the beauty of cinema is the idea of bringing many artists together to create poetry.” #set #pixels #cinematic #artists #come
    WWW.VFXVOICE.COM
    FROM SET TO PIXELS: CINEMATIC ARTISTS COME TOGETHER TO CREATE POETRY
    By TREVOR HOGG Denis Villeneuve (Dune: Part Two) finds the difficulty of working with visual effects are sometimes the intermediaries between him and the artists and therefore the need to be precise with directions to keep things on track. (Image courtesy of Warner Bros. Pictures) If post-production has any chance of going smoothly, there must be a solid on-set relationship between the director, cinematographer and visual effects supervisor. “It’s my job to have a vision and to bring it to the screen,” notes Denis Villeneuve, director of Dune: Part Two. “That’s why working with visual effects requires a lot of discipline. It’s not like you work with a keyboard and can change your mind all the time. When I work with a camera, I commit to a mise-en-scène. I’m trying to take the risk, move forward in one direction and enhance it with visual effects. I push it until it looks perfect. It takes a tremendous amount of time and preparation. [VFX Supervisor] Paul Lambert is a perfectionist, and I love that about him. We will never put a shot on the screen that we don’t feel has a certain level of quality. It needs to look as real as the face of my actor.” A legendary cinematographer had a significant influence on how Villeneuve approaches digital augmentation. “Someone I have learned a lot from about visual effects is [Cinematographer] Roger Deakins. I remember that at the beginning, when I was doing Blade Runner 2049, some artwork was not defined enough, and I was like, ‘I will correct that later.’ Roger said, ‘No. Don’t do that. You have to make sure right at the start.’ I’ve learned the hard way that you need to be as precise as you can, otherwise it goes in a lot of directions.” Motion capture is visually jarring because your eye is always drawn to the performer in the mocap suit, but it worked out well on Better Man because the same thing happens when he gets replaced by a CG monkey. (Image courtesy of Paramount Pictures) Visual effects enabled the atmospherics on Wolfs to be art directed, which is not always possible with practical snow. (Image courtesy of Apple Studios) One of the most complex musical numbers in Better Man is “Rock DJ,” which required LiDAR scans of Regent Street and doing full 3D motion capture with the dancers dancing down the whole length of the street to work out how best to shoot it. (Image courtesy of Paramount Pictures) Cinematographer Dan Mindel favors on-set practical effects because the reactions from the cast come across as being more genuine, which was the case for Twisters. (Image courtesy of Universal Pictures) Storyboards are an essential part of the planning process. “When I finish a screenplay, the first thing I do is to storyboard, not just to define the visual element of the movie, but also to rewrite the movie through images,” Villeneuve explains. “Those storyboards inform my crew about the design, costumes, accessories and vehicles, and [they] create a visual inner rhythm of the film. This is the first step towards visual effects where there will be a conversation that will start from the boards. That will be translated into previs to help the animators know where we are going because the movie has to be made in a certain timeframe and needs choreography to make sure everybody is moving in the same direction.” The approach towards filmmaking has not changed over the years. “You have a camera and a couple of actors in front of you, and it’s about finding the right angle; the rest is noise. I try to protect the intimacy around the camera as much as possible and focus on that because if you don’t believe the actor, then you won’t believe anything.” Before transforming singer Robbie Williams into a CG primate, Michael Gracey started as a visual effects artist. “I feel so fortu- nate to have come from a visual effects background early on in my career,” recalls Michael Gracey, director of Better Man. “I would sit down and do all the post myself because I didn’t trust anyone to care as much as I did. Fortunately, over the years I’ve met people who do. It’s a huge part of how I even scrapbook ideas together. Early on, I was constantly throwing stuff up in Flame, doing a video test and asking, ‘Is this going to work?’ Jumping into 3D was something I felt comfortable doing. I’ve been able to plan out or previs ideas. It’s an amazing tool to be armed with if you are a director and have big ideas and you’re trying to convey them to a lot of people.” Previs was pivotal in getting Better Man financed. “Off the page, people were like, ‘Is this monkey even going to work?’ Then they were worried that it wouldn’t work in a musical number. We showed them the previs for Feel, the first musical number, and My Way at the end of the film. I would say, ‘If you get any kind of emotion watching these musical numbers, just imagine what it’s going to be like when it’s filmed and is photoreal.” Several shots had to be stitched together to create a ‘oner’ that features numerous costume changes and 500 dancers. “For Rock DJ, we were doing LiDAR scans of Regent Street and full 3D motion capture with the dancers dancing down the whole length of the street to work out all of the transition points and how best to shoot it,” Gracey states. “That process involved Erik Wilson, the Cinematographer; Luke Millar, the Visual Effects Supervisor; Ashley Wallen, the Choreographer; and Patrick Correll, Co-Producer. Patrick would sit on set and, in DaVinci Resolve, take the feed from the camera and check every take against the blueprint that we had already previs.” Motion capture is visually jarring to shoot. “Everything that is in-camera looks perfect, then a guy walks in wearing a mocap suit and your eye zooms onto him. But the truth is, your eye does that the moment you replace him with a monkey as well. It worked out quite well because that idea is true to what it is to be famous. A famous person walks into the room and your eye immediately goes to them.” Digital effects have had a significant impact on a particular area of filmmaking. “Physical effects were a much higher art form than it is now, or it was allowed to be then than it is now,” notes Dan Mindel, Cinematographer on Twisters. “People will decline a real pyrotechnic explosion and do a digital one. But you get a much bigger reaction when there’s actual noise and flash.” It is all about collaboration. Mindel explains, “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys, because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world. When we made Twister, it was an analog movie with digital effects, and it worked great. That’s because everyone on set doing the technical work understood both formats, and we were able to use them well.” Digital filmmaking has caused a generational gap. “The younger directors don’t think holistically,” Mindel notes. “It’s much more post-driven because they want to manipulate on the Avid or whatever platform it is going to be. What has happened is that the overreaching nature of these tools has left very little to the imagination. A movie that is heavy visual effects is mostly conceptualized on paper using computer-generated graphics and color; that insidiously sneaks into the look and feel of the movie before you know it. You see concept art blasted all over production offices. People could get used to looking at those images, and before you know it, that’s how the movie looks. That’s a very dangerous place to be, not to have the imagination to work around an issue that perhaps doesn’t manifest itself until you’re shooting.” There has to be a sense of purpose. Mindel remarks, “The ability to shoot in a way that doesn’t allow any manipulation in post is the only way to guarantee that there’s just one direction the look can go in. But that could be a little dangerous for some people. Generally, the crowd I’m working with is part of a team, and there’s little thought of taking the movie to a different place than what was shot. I work in the DI with the visual effects supervisor, and we look at our work together so we’re all in agreement that it fits into the movie.” “All of the advances in technology are a push for greater control,” notes Larkin Seiple, Cinematographer on Everything Everywhere All at Once. “There are still a lot of things that we do with visual effects that we could do practically, but a lot of times it’s more efficient, or we have more attempts at it later in post, than if we had tried to do it practically. I find today, there’s still a debate about what we do on set and what we do later digitally. Many directors have been trying to do more on set, and the best visual effects supervisors I work with push to do everything in-camera as much as possible to make it as realistic as possible.” Storytelling is about figuring out where to invest your time and effort. Seiple states, “I like the adventure of filmmaking. I prefer to go to a mountain top and shoot some of the scenes, get there and be inspired, as opposed to recreate it. Now, if it’s a five-second cutaway, I don’t want production to go to a mountain top and do that. For car work, we’ll shoot the real streets, figure out the time of day and even light the plates for it. Then, I’ll project those on LED walls with actors in a car on a stage. I love doing that because then I get to control how that looks.” Visual effects have freed Fallout Cinematographer Stuart Dryburgh to shoot quicker and in places that in the past would have been deemed imperfect because of power lines, out-of-period buildings or the sky. (Image courtesy of Prime Video) Visual effects assist in achieving the desired atmospherics. Seiple says, “On Wolfs, we tried to bring in our own snow for every scene. We would shoot one take, the snow would blow left, and the next take would blow right. Janek Sirrs is probably the best visual effects supervisor I’ve worked with, and he was like, ‘Please turn off the snow. It’ll be a nightmare trying to remove the snow from all these shots then add our own snow back for continuity because you can’t have the snow changing direction every other cut.’ Or we’d have to ‘snow’ a street, which would take ages. Janek would say, ‘Let’s put enough snow on the ground to see the lighting on it and where the actors walk. We’ll do the rest of the street later because we have a perfect reference of what it should look like.” Certain photographic principles have to be carried over into post-production to make shots believable to the eye. Seiple explains, “When you make all these amazing details that should be out of focus sharper, then the image feels like a visual effect because it doesn’t work the way a lens would work.” Familiarity with the visual effects process is an asset in being able to achieve the best result. “I inadvertently come from a lot of visual effect-heavy shoots and shows, so I’m quick to have an opinion about it. Many directors love to reference the way David Fincher uses visual effects because there is such great behind-the-scenes imagery that showcases how they were able to do simple things. Also, I like to shoot tests even on an iPhone to see if this comp will work or if this idea is a good one.” Cinematographer Fabian Wagner and VFX Supervisor John Moffatt spent a lot of time in pre-production for Venom: The Last Dance discussing how to bring out the texture of the symbiote through lighting and camera angles. (Image courtesy of Columbia Pictures) Game of Thrones Director of Photography Fabian Wagner had to make key decisions while prepping and breaking down the script so visual effects had enough time to meet deadline. (Image courtesy of HBO) Twisters was an analog movie with digital effects that worked well because everyone on set doing the technical work understood both formats. (Image courtesy of Universal Pictures) For Cinematographer Larkin Seiple, storytelling is about figuring out where to invest your time and effort. Scene from the Netflix series Beef. (Image courtesy of Netflix) Cinematographer Larkin Seiple believes that all of the advances in technology are a push for greater control, which occurred on Everything Everywhere All at Once. (Image courtesy of A24) Nothing beats reality when it comes to realism. “Every project I do I talk more about the real elements to bring into the shoot than the visual effect element because the more practical stuff that you can do on set, the more it will embed the visual effects into the image, and, therefore, they’re more real,” observes Fabian Wagner, Cinematographer on Venom: The Last Dance. “It also depends on the job you’re doing in terms of how real or unreal you want it to be. Game of Thrones was a good example because it was a visual effects-heavy show, but they were keen on pushing the reality of things as much as possible. We were doing interactive lighting and practical on-set things to embed the visual effects. It was successful.” Television has a significantly compressed schedule compared to feature films. “There are fewer times to iterate. You have to be much more precise. On Game of Thrones, we knew that certain decisions had to be made early on while we were still prepping and breaking down the script. Because of their due dates, to be ready in time, they had to start the visual effects process for certain dragon scenes months before we even started shooting.” “Like everything else, it’s always about communication,” Wagner notes. “I’ve been fortunate to work with extremely talented and collaborative visual effects supervisors, visual effects producers and directors. I have become friends with most of those visual effects departments throughout the shoot, so it’s easy to stay in touch. Even when Venom: The Last Dance was posting, I would be talking to John Moffatt, who was our talented visual effects supervisor. We would exchange emails, text messages or phone calls once a week, and he would send me updates, which we would talk about it. If I gave any notes or thoughts, John would listen, and if it were possible to do anything about, he would. In the end, it’s about those personal relationships, and if you have those, that can go a long way.” Wagner has had to deal with dragons, superheroes and symbiotes. “They’re all the same to me! For the symbiote, we had two previous films to see what they had done, where they had succeeded and where we could improve it slightly. While prepping, John and I spent a lot of time talking about how to bring out the texture of the symbiote and help it with the lighting and camera angles. One of the earliest tests was to see what would happen if we backlit or side lit it as well as trying different textures for reflections. We came up with something we all were happy with, and that’s what we did on set. It was down to trying to speak the same language and aiming for the same thing, which in this case was, ‘How could we make the symbiote look the coolest?’” Visual effects has become a crucial department throughout the filmmaking process. “The relationship with the visual effects supervisor is new,” states Stuart Dryburgh, Cinematographer on Fallout. “We didn’t really have that. On The Piano, the extent of the visual effects was having somebody scribbling in a lightning strike over a stormy sky and a little flash of an animated puppet. Runaway Bride had a two-camera setup where one of the cameras pushed into the frame, and that was digitally removed, but we weren’t using it the way we’re using it now. For [the 2026 Netflix limited series] East of Eden, we’re recreating 19th and early 20th century Connecticut, Boston and Salinas, California in New Zealand. While we have some great sets built and historical buildings that we can use, there is a lot of set extension and modification, and some complete bluescreen scenes, which allow us to more realistically portray a historical environment than we could have done back in the day.” The presence of a visual effects supervisor simplified principal photography. Dryburgh adds, “In many ways, using visual effects frees you to shoot quicker and in places that might otherwise be deemed imperfect because of one little thing, whether it’s power lines or out-of-period buildings or sky. All of those can be easily fixed. Most of us have been doing it for long enough that we have a good idea of what can and can’t be done and how it’s done so that the visual effects supervisor isn’t the arbiter.” Lighting cannot be arbitrarily altered in post as it never looks right. “Whether you set the lighting on the set and the background artist has to match that, or you have an existing background and you, as a DP, have to match that – that is the lighting trick to the whole thing,” Dryburgh observes. “Everything has to be the same, a soft or hard light, the direction and color. Those things all need to line up in a composited shot; that is crucial.” Every director has his or her own approach to filmmaking. “Harold Ramis told me, ‘I’ll deal with the acting and the words. You just make it look nice, alright?’ That’s the conversation we had about shots, and it worked out well. [Director] Garth Davis, who I’m working with now, is a terrific photographer in his own right and has a great visual sense, so he’s much more involved in anything visual, whether it be the designs of the sets, creation of the visual effects, my lighting or choice of lenses. It becomes much more collaborative. And that applies to the visual effects department as well.” Recreating vintage lenses digitally is an important part of the visual aesthetic. “As digital photography has become crisper, better and sharper, people have chosen to use fewer perfect optics, such as lenses that are softer on the edges or give a flare characteristic. Before production, we have the camera department shoot all of these lens grids of different packages and ranges, and visual effects takes that information so they can model every lens. If they’re doing a fully CG background, they can apply that lens characteristic,” remarks Dryburgh. Television schedules for productions like House of the Dragon do not allow a lot of time to iterate, so decisions have to be precise. (Image courtesy of HBO) Bluescreen and stunt doubles on Twisters. (Image courtesy of Universal Pictures) “The principle that I work with is that the visual effects department will make us look great, and we have to give them the raw materials in the best possible form so they can work with it instinctually. Sometimes, as a DP, you might want to do something different, but the bottom line is, you’ve got to listen to these guys because they know what they want. It gets a bit dogmatic, but most of the time, my relationship with visual effects is good, and especially the guys who have had a foot in the analog world at one point or another and have transitioned into the digital world.” —Dan Mindel, Cinematographer, Twisters Cinematographers like Greig Fraser have adopted Unreal Engine. “Greig has an incredible curiosity about new technology, and that helped us specifically with Dune: Part Two,” Villeneuve explains. “Greig was using Unreal Engine to capture natural environments. For example, if we decide to shoot in that specific rocky area, we’ll capture the whole area with drones to recreate the terrain in the computer. If I said, ‘I want to shoot in that valley on November 3rd and have the sun behind the actors. At what time is it? You have to be there at 9:45 am.’ We built the whole schedule like a puzzle to maximize the power of natural light, but that came through those studies, which were made with the software usually used for video games.” Technology is essentially a tool that keeps evolving. Villeneuve adds, “Sometimes, I don’t know if I feel like a dinosaur or if my last movie will be done in this house behind the computer alone. It would be much less tiring to do that, but seriously, the beauty of cinema is the idea of bringing many artists together to create poetry.”
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  • Aussie Streaming Guide: The Best TV & Movies for June 2025

    As the chill of June sets in, it's the perfect time to trade spreadsheets for screenplays. Instead of navigating the labyrinth of endless options across Australia's six major streaming platforms, we've curated a selection of standout films and series to warm your winter nights.Table of ContentsNew in June on Foxtel and BingeTV litter pick: Mix Tape – 12 Jun : Former teenage sweethearts reconnect decades later through shared musical memories, reigniting past emotions and questions about their future.Movie litter pick: Wicked – 26 Jun : Explores the origin story of Elphaba and Glinda, two witches whose friendship and destinies shape the Land of Oz.What notable movies are coming to Binge?Rewriting Trump – 1 JunSmile 2 – 4 JunAnora – 11 JunWicked – 26 JunWhat notable series are coming to Binge?Great Canadian Bake Off S8 – 3 JunMr Loverman – 4 JunBelow Deck S12 – 10 JunMix Tape – 12 JunRevival – 13 JunLove It Or List It NZ – 25 JunEva Longoria: Searching For Mexico – 27 JunBack to topNew in June on NetflixTV litter pick: Squid Game S03 – 27 Jun : An animated journey through Pharrell Williams' life, showcasing his musical evolution and creative milestones.Movie litter pick: Piece By Piece – 7 Jun : Contestants engage in deadly games for a cash prize, revealing human nature's darkest facets.What notable movies are coming to Netflix?Power Moves with Shaquille O’Neal – 4 JunPiece By Piece – 7 JunTitan: The Oceangate Disaster – 11 JunThe Waterfront – 19 JunKPop Demon Hunters – 20 JunWhat notable series are coming to Netflix?Ginny and Georgia S03 – 5 JunThe Survivors – 6 JunFubar S02 – 12 JunThe Fairly Oddparents: A New Wish S02 – 12 JunDallas Cowboy Cheerleaders S02 – 18 JunThe Ultimatum: Queer Love S02 – 25 JunSquid Game S03 – 27 JunBack to topNew in June on Disney+TV litter pick: The Bear S04 – 26 Jun : Chef Carmy and his team navigate the pressures of the culinary world, striving for excellence amidst chaos.Movie litter pick: Ironheart – 25 Jun : Teen genius Riri Williams builds her own advanced suit of armor, stepping into the superhero world.What notable movies are coming to Disney+?Predator: Killer of Killers – 6 JunOcean with David Attenborough – 8 JunCall Her Alex – 10 JunIronheart – 25 JunWhat notable series are coming to Disney+?Call Her Alex – 10 JunThe Bear S04 – 26 JunBack to topNew in June on Apple TV+TV litter pick: Stick – 4 Jun : A sports dramedy following a former hockey star's return to coaching, blending humor with heartfelt moments.Movie litter pick: Echo Valley – 13 Jun : A suspenseful thriller where a mother confronts dark secrets to protect her daughter from a dangerous past.What notable movies are on Apple TV+?Echo Valley – 13 JunWhat notable series are coming to Apple TV+?Stick – 4 JunThe Buccaneers S02 – 18 JunSmoke – 27 JunSign up for a free 7–day trial of Apple TV+Back to topNew in June on Amazon Prime VideoTV litter pick: Babygirl – 3 Jun : A provocative drama exploring a young woman's journey through love, betrayal, and self-discovery.Movie litter pick: Deep Cover – 12 Jun : An undercover agent infiltrates a drug cartel, facing moral dilemmas and identity crises.What notable movies are coming to Prime Video?Babygirl – 3 JunNascar to Le Mans – 12 JunDeep Cover – 12 JunBeyond After – 24 JunWhat notable series are coming to Prime Video?We Were Liars S01 – 18 JunCountdown S01 – 25 JunMarry My Husband – 27 JunBack to topNew in June on StanTV litter pick: This City Is Ours – 4 Jun : A gritty crime drama delving into power struggles and corruption within a city's law enforcement.Movie litter pick: The Surfer – 15 Jun : A psychological thriller featuring a man confronting his past while facing surreal challenges on a remote beach.What notable movies are coming to Stan?The Surfer – 15 JunJoh: The Last King of Queensland – 22 JunWhat notable series are coming to Stan?This City Is Ours – 4 JunBlack Mafia Family S04 – 6 JunThe Gold S02 – 9 JunAlone S12 – 13 JunHal and Harper – 26 JunBack to top IGN is now on Flash, live and on demand. Stream the latest and trending news for video games, interviews, videos, and wikis. Check it out here. Adam Mathew is our Aussie streaming savant. He also games on YouTube.
    #aussie #streaming #guide #best #ampamp
    Aussie Streaming Guide: The Best TV & Movies for June 2025
    As the chill of June sets in, it's the perfect time to trade spreadsheets for screenplays. Instead of navigating the labyrinth of endless options across Australia's six major streaming platforms, we've curated a selection of standout films and series to warm your winter nights.Table of ContentsNew in June on Foxtel and BingeTV litter pick: Mix Tape – 12 Jun : Former teenage sweethearts reconnect decades later through shared musical memories, reigniting past emotions and questions about their future.Movie litter pick: Wicked – 26 Jun : Explores the origin story of Elphaba and Glinda, two witches whose friendship and destinies shape the Land of Oz.What notable movies are coming to Binge?Rewriting Trump – 1 JunSmile 2 – 4 JunAnora – 11 JunWicked – 26 JunWhat notable series are coming to Binge?Great Canadian Bake Off S8 – 3 JunMr Loverman – 4 JunBelow Deck S12 – 10 JunMix Tape – 12 JunRevival – 13 JunLove It Or List It NZ – 25 JunEva Longoria: Searching For Mexico – 27 JunBack to topNew in June on NetflixTV litter pick: Squid Game S03 – 27 Jun : An animated journey through Pharrell Williams' life, showcasing his musical evolution and creative milestones.Movie litter pick: Piece By Piece – 7 Jun : Contestants engage in deadly games for a cash prize, revealing human nature's darkest facets.What notable movies are coming to Netflix?Power Moves with Shaquille O’Neal – 4 JunPiece By Piece – 7 JunTitan: The Oceangate Disaster – 11 JunThe Waterfront – 19 JunKPop Demon Hunters – 20 JunWhat notable series are coming to Netflix?Ginny and Georgia S03 – 5 JunThe Survivors – 6 JunFubar S02 – 12 JunThe Fairly Oddparents: A New Wish S02 – 12 JunDallas Cowboy Cheerleaders S02 – 18 JunThe Ultimatum: Queer Love S02 – 25 JunSquid Game S03 – 27 JunBack to topNew in June on Disney+TV litter pick: The Bear S04 – 26 Jun : Chef Carmy and his team navigate the pressures of the culinary world, striving for excellence amidst chaos.Movie litter pick: Ironheart – 25 Jun : Teen genius Riri Williams builds her own advanced suit of armor, stepping into the superhero world.What notable movies are coming to Disney+?Predator: Killer of Killers – 6 JunOcean with David Attenborough – 8 JunCall Her Alex – 10 JunIronheart – 25 JunWhat notable series are coming to Disney+?Call Her Alex – 10 JunThe Bear S04 – 26 JunBack to topNew in June on Apple TV+TV litter pick: Stick – 4 Jun : A sports dramedy following a former hockey star's return to coaching, blending humor with heartfelt moments.Movie litter pick: Echo Valley – 13 Jun : A suspenseful thriller where a mother confronts dark secrets to protect her daughter from a dangerous past.What notable movies are on Apple TV+?Echo Valley – 13 JunWhat notable series are coming to Apple TV+?Stick – 4 JunThe Buccaneers S02 – 18 JunSmoke – 27 JunSign up for a free 7–day trial of Apple TV+Back to topNew in June on Amazon Prime VideoTV litter pick: Babygirl – 3 Jun : A provocative drama exploring a young woman's journey through love, betrayal, and self-discovery.Movie litter pick: Deep Cover – 12 Jun : An undercover agent infiltrates a drug cartel, facing moral dilemmas and identity crises.What notable movies are coming to Prime Video?Babygirl – 3 JunNascar to Le Mans – 12 JunDeep Cover – 12 JunBeyond After – 24 JunWhat notable series are coming to Prime Video?We Were Liars S01 – 18 JunCountdown S01 – 25 JunMarry My Husband – 27 JunBack to topNew in June on StanTV litter pick: This City Is Ours – 4 Jun : A gritty crime drama delving into power struggles and corruption within a city's law enforcement.Movie litter pick: The Surfer – 15 Jun : A psychological thriller featuring a man confronting his past while facing surreal challenges on a remote beach.What notable movies are coming to Stan?The Surfer – 15 JunJoh: The Last King of Queensland – 22 JunWhat notable series are coming to Stan?This City Is Ours – 4 JunBlack Mafia Family S04 – 6 JunThe Gold S02 – 9 JunAlone S12 – 13 JunHal and Harper – 26 JunBack to top IGN is now on Flash, live and on demand. Stream the latest and trending news for video games, interviews, videos, and wikis. Check it out here. Adam Mathew is our Aussie streaming savant. He also games on YouTube. #aussie #streaming #guide #best #ampamp
    WWW.IGN.COM
    Aussie Streaming Guide: The Best TV & Movies for June 2025
    As the chill of June sets in, it's the perfect time to trade spreadsheets for screenplays. Instead of navigating the labyrinth of endless options across Australia's six major streaming platforms, we've curated a selection of standout films and series to warm your winter nights.Table of ContentsNew in June on Foxtel and BingeTV litter pick: Mix Tape – 12 Jun : Former teenage sweethearts reconnect decades later through shared musical memories, reigniting past emotions and questions about their future.Movie litter pick: Wicked – 26 Jun : Explores the origin story of Elphaba and Glinda, two witches whose friendship and destinies shape the Land of Oz.What notable movies are coming to Binge?Rewriting Trump – 1 JunSmile 2 – 4 JunAnora – 11 JunWicked – 26 JunWhat notable series are coming to Binge?Great Canadian Bake Off S8 – 3 JunMr Loverman – 4 JunBelow Deck S12 – 10 JunMix Tape – 12 JunRevival – 13 JunLove It Or List It NZ – 25 JunEva Longoria: Searching For Mexico – 27 JunBack to topNew in June on NetflixTV litter pick: Squid Game S03 – 27 Jun : An animated journey through Pharrell Williams' life, showcasing his musical evolution and creative milestones.Movie litter pick: Piece By Piece – 7 Jun : Contestants engage in deadly games for a cash prize, revealing human nature's darkest facets.What notable movies are coming to Netflix?Power Moves with Shaquille O’Neal – 4 JunPiece By Piece – 7 JunTitan: The Oceangate Disaster – 11 JunThe Waterfront – 19 JunKPop Demon Hunters – 20 JunWhat notable series are coming to Netflix?Ginny and Georgia S03 – 5 JunThe Survivors – 6 JunFubar S02 – 12 JunThe Fairly Oddparents: A New Wish S02 – 12 JunDallas Cowboy Cheerleaders S02 – 18 JunThe Ultimatum: Queer Love S02 – 25 JunSquid Game S03 – 27 JunBack to topNew in June on Disney+TV litter pick: The Bear S04 – 26 Jun : Chef Carmy and his team navigate the pressures of the culinary world, striving for excellence amidst chaos.Movie litter pick: Ironheart – 25 Jun : Teen genius Riri Williams builds her own advanced suit of armor, stepping into the superhero world.What notable movies are coming to Disney+?Predator: Killer of Killers – 6 JunOcean with David Attenborough – 8 JunCall Her Alex – 10 JunIronheart – 25 JunWhat notable series are coming to Disney+?Call Her Alex – 10 JunThe Bear S04 – 26 JunBack to topNew in June on Apple TV+TV litter pick: Stick – 4 Jun : A sports dramedy following a former hockey star's return to coaching, blending humor with heartfelt moments.Movie litter pick: Echo Valley – 13 Jun : A suspenseful thriller where a mother confronts dark secrets to protect her daughter from a dangerous past.What notable movies are on Apple TV+?Echo Valley – 13 JunWhat notable series are coming to Apple TV+?Stick – 4 JunThe Buccaneers S02 – 18 JunSmoke – 27 JunSign up for a free 7–day trial of Apple TV+Back to topNew in June on Amazon Prime VideoTV litter pick: Babygirl – 3 Jun : A provocative drama exploring a young woman's journey through love, betrayal, and self-discovery.Movie litter pick: Deep Cover – 12 Jun : An undercover agent infiltrates a drug cartel, facing moral dilemmas and identity crises.What notable movies are coming to Prime Video?Babygirl – 3 JunNascar to Le Mans – 12 JunDeep Cover – 12 JunBeyond After – 24 JunWhat notable series are coming to Prime Video?We Were Liars S01 – 18 JunCountdown S01 – 25 JunMarry My Husband – 27 JunBack to topNew in June on StanTV litter pick: This City Is Ours – 4 Jun : A gritty crime drama delving into power struggles and corruption within a city's law enforcement.Movie litter pick: The Surfer – 15 Jun : A psychological thriller featuring a man confronting his past while facing surreal challenges on a remote beach.What notable movies are coming to Stan?The Surfer – 15 JunJoh: The Last King of Queensland – 22 JunWhat notable series are coming to Stan?This City Is Ours – 4 JunBlack Mafia Family S04 – 6 JunThe Gold S02 – 9 JunAlone S12 – 13 JunHal and Harper – 26 JunBack to top IGN is now on Flash, live and on demand. Stream the latest and trending news for video games, interviews, videos, and wikis. Check it out here. Adam Mathew is our Aussie streaming savant. He also games on YouTube.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Honey Dont! review: Chris Evans, Margaret Qualley, and Aubrey Plaza get wild in lusty crime comedy

    Want something sexy, silly, and scandalous? Then you'll treasure Honey Don't!, the latest collaboration between married filmmakers Ethan Coen and Tricia Cooke. The pair, who've been collaborating since the 1990 Coen Bros movie Miller's Crossing, brought audiences the madcap mayhem of Drive-Away DollsDrive-Away Dolls star Margaret Qualley reunites with Coen and Cooke, playing a title character once more. Honey O'Donahue is a small-town private eye who keeps her cards close to her chest. When a new client turns up dead in a suspicious car crash, she quips to the crumpled police detective on the scene, but won't give up a single observation. Unspoken, this is her mystery to solve. Over the course of this murder investigation, she'll cross paths with a moped-riding femme fatale, a surly sapphic cop, and an ultra-vain cult leader. It's a wild ride with twists, sex, and murder! 

    You May Also Like

    Margaret Qualley is dynamite in Honey Don't!While this is the second offering in Coen and Cooke's proposed lesbian trilogy, Honey Don't! doesn'tDrive-Away Dolls. The key to both films is Qualley, who sets the tone. In the first film, she was a chaotically comical masc with a Southern accent as thick as molasses and a libido as powerful as the sun. The movie followed her frenzied energy through pacing and plotting, taking wild turns with madcap energy. In Honey Don't!, click-clacking heels, pencil skirts or tailored flowing slacks with tidy but never bland dress shirts — reflects these old-school inspirations. So does her frankness; she carries a Katharine Hepburn attitude without the Mid-Atlantic accent. So when the aforementioned police detective flirts with her, she says, smooth as butter, "I like girls." Whether playing the cool gay aunt to a small army of nieces and nephews, uncovering a kinky clue, or hooking up with a one-night stand, Honey is suave and sharp, but also warm. This temperament sets her apart from the fleets of male detectives who've come before her, all swagger and steely glares. Plus, her attitude reflects the atmosphere of Honey Don't!'s setting: Bakersfield, California, a sunny place with a dark appetite.  

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    Honey Don't! is a raw and refreshing caper. 

    Writer Tricia Cooke, actor Margaret Qualley and writer/director Ethan Coen on the set of their film "Honey Don't!"
    Credit: Karen Kuehn / © 2025 FOCUS FEATURES LLC

    The screenplay by Coen and Cooke is committed to dark humor, offering gleeful jokes about kinky sex, gruesome death, and the general idiocy of crooks and con men. As Coen directs Honey Don't!, it's tempting to look for comparisons in his shared filmography with his brother, Joel. Is Honey Don't! more Raising Arizona or The Big Lebowski? Burn After Reading or No Country for Old Men? But engaging in this debate risks overlooking the exciting exploration of crime stories that Coen and Cooke are building with their trilogy. Her stamp is clear and important here as the film's co-writer, producer, and editor. Yes, Honey Don't! pulls from film noir inspirations, as do several previous Coen Bros movies… and hundreds of other movies before that. But this crusty California setting gives fresh air to tropes like the femme fatale or the double cross. Where Drive-Away Dolls dug into the rich Americana and queer culture to be found in road trip attractions and lesbian bars, Honey Don't! embraces a less-familiar clutch of gnarly characters, sunbaked and deranged. Chris Evans is hilarious, freed from Disney constraints. Thank goodness that Chris Evans' MCU era has ended. Now the actor who has proven to be a sensational bastard in Knives Out can cut loose with characters who aren't remotely role models. 

    Related Stories

    In Honey Don't!, he plays Reverend Drew, a preacher who leads a congregation of dedicated minions who will grant any wish of sex or violence his twisted heart desires. Honey Don't! offers an array of beloved character actors, like Plaza, Day, Billy Eichner, and acclaimed theater performer Gabby Beans. And they are all game for whatever damned thing Cooke and Coen throw their way. Where Qualley plays the straight man to this cluster of kooky clowns, Evans is a ringmaster of his own circus. From the moment he flashes a comically insincere smile, there's a thrill of excitement. Playing punchlines with a gleeful obliviousness, Evans creates a sharp satire of a certain brand of religious leader who believes too much in his own bullshit. His physicality is suitably absurd. Whether he's barking orders in the nude or giving the most hysterical delivery of the word "oui" ever committed to screen, he moves like a cartoon caricature of an arrogant buffoon. Props to Evans for finding a new and fantastic way to continue being America's ass. What's most thrilling about Honey Don't! is perhaps also what's most frustrating about it. Coen and Cooke set up a mystery with a form that seems vaguely familiar at the start. But as Honey chases down the suspects and confounding clues, this story is anything but what you'd expect. And that comes down to the finale, which is sure to divide critics and audiences. Personally, I relished the final surprise of the film, as it suggests this story is bigger than one movie and maybe even one setting can contain. Instead of closure, Honey Don't! offers a taste of something sweet and wild, with the potential for more. And I'm not mad at that. Honey Don't! was reviewed out of the Cannes Film Festival. It will open in theaters on Aug. 22.

    Topics
    Film
    #honey #dont #review #chris #evans
    Honey Dont! review: Chris Evans, Margaret Qualley, and Aubrey Plaza get wild in lusty crime comedy
    Want something sexy, silly, and scandalous? Then you'll treasure Honey Don't!, the latest collaboration between married filmmakers Ethan Coen and Tricia Cooke. The pair, who've been collaborating since the 1990 Coen Bros movie Miller's Crossing, brought audiences the madcap mayhem of Drive-Away DollsDrive-Away Dolls star Margaret Qualley reunites with Coen and Cooke, playing a title character once more. Honey O'Donahue is a small-town private eye who keeps her cards close to her chest. When a new client turns up dead in a suspicious car crash, she quips to the crumpled police detective on the scene, but won't give up a single observation. Unspoken, this is her mystery to solve. Over the course of this murder investigation, she'll cross paths with a moped-riding femme fatale, a surly sapphic cop, and an ultra-vain cult leader. It's a wild ride with twists, sex, and murder!  You May Also Like Margaret Qualley is dynamite in Honey Don't!While this is the second offering in Coen and Cooke's proposed lesbian trilogy, Honey Don't! doesn'tDrive-Away Dolls. The key to both films is Qualley, who sets the tone. In the first film, she was a chaotically comical masc with a Southern accent as thick as molasses and a libido as powerful as the sun. The movie followed her frenzied energy through pacing and plotting, taking wild turns with madcap energy. In Honey Don't!, click-clacking heels, pencil skirts or tailored flowing slacks with tidy but never bland dress shirts — reflects these old-school inspirations. So does her frankness; she carries a Katharine Hepburn attitude without the Mid-Atlantic accent. So when the aforementioned police detective flirts with her, she says, smooth as butter, "I like girls." Whether playing the cool gay aunt to a small army of nieces and nephews, uncovering a kinky clue, or hooking up with a one-night stand, Honey is suave and sharp, but also warm. This temperament sets her apart from the fleets of male detectives who've come before her, all swagger and steely glares. Plus, her attitude reflects the atmosphere of Honey Don't!'s setting: Bakersfield, California, a sunny place with a dark appetite.   Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Honey Don't! is a raw and refreshing caper.  Writer Tricia Cooke, actor Margaret Qualley and writer/director Ethan Coen on the set of their film "Honey Don't!" Credit: Karen Kuehn / © 2025 FOCUS FEATURES LLC The screenplay by Coen and Cooke is committed to dark humor, offering gleeful jokes about kinky sex, gruesome death, and the general idiocy of crooks and con men. As Coen directs Honey Don't!, it's tempting to look for comparisons in his shared filmography with his brother, Joel. Is Honey Don't! more Raising Arizona or The Big Lebowski? Burn After Reading or No Country for Old Men? But engaging in this debate risks overlooking the exciting exploration of crime stories that Coen and Cooke are building with their trilogy. Her stamp is clear and important here as the film's co-writer, producer, and editor. Yes, Honey Don't! pulls from film noir inspirations, as do several previous Coen Bros movies… and hundreds of other movies before that. But this crusty California setting gives fresh air to tropes like the femme fatale or the double cross. Where Drive-Away Dolls dug into the rich Americana and queer culture to be found in road trip attractions and lesbian bars, Honey Don't! embraces a less-familiar clutch of gnarly characters, sunbaked and deranged. Chris Evans is hilarious, freed from Disney constraints. Thank goodness that Chris Evans' MCU era has ended. Now the actor who has proven to be a sensational bastard in Knives Out can cut loose with characters who aren't remotely role models.  Related Stories In Honey Don't!, he plays Reverend Drew, a preacher who leads a congregation of dedicated minions who will grant any wish of sex or violence his twisted heart desires. Honey Don't! offers an array of beloved character actors, like Plaza, Day, Billy Eichner, and acclaimed theater performer Gabby Beans. And they are all game for whatever damned thing Cooke and Coen throw their way. Where Qualley plays the straight man to this cluster of kooky clowns, Evans is a ringmaster of his own circus. From the moment he flashes a comically insincere smile, there's a thrill of excitement. Playing punchlines with a gleeful obliviousness, Evans creates a sharp satire of a certain brand of religious leader who believes too much in his own bullshit. His physicality is suitably absurd. Whether he's barking orders in the nude or giving the most hysterical delivery of the word "oui" ever committed to screen, he moves like a cartoon caricature of an arrogant buffoon. Props to Evans for finding a new and fantastic way to continue being America's ass. What's most thrilling about Honey Don't! is perhaps also what's most frustrating about it. Coen and Cooke set up a mystery with a form that seems vaguely familiar at the start. But as Honey chases down the suspects and confounding clues, this story is anything but what you'd expect. And that comes down to the finale, which is sure to divide critics and audiences. Personally, I relished the final surprise of the film, as it suggests this story is bigger than one movie and maybe even one setting can contain. Instead of closure, Honey Don't! offers a taste of something sweet and wild, with the potential for more. And I'm not mad at that. Honey Don't! was reviewed out of the Cannes Film Festival. It will open in theaters on Aug. 22. Topics Film #honey #dont #review #chris #evans
    MASHABLE.COM
    Honey Dont! review: Chris Evans, Margaret Qualley, and Aubrey Plaza get wild in lusty crime comedy
    Want something sexy, silly, and scandalous? Then you'll treasure Honey Don't!, the latest collaboration between married filmmakers Ethan Coen and Tricia Cooke. The pair, who've been collaborating since the 1990 Coen Bros movie Miller's Crossing, brought audiences the madcap mayhem of Drive-Away DollsDrive-Away Dolls star Margaret Qualley reunites with Coen and Cooke, playing a title character once more. Honey O'Donahue is a small-town private eye who keeps her cards close to her chest. When a new client turns up dead in a suspicious car crash, she quips to the crumpled police detective on the scene (Charlie Day, perfectly cast as an affable dope), but won't give up a single observation. Unspoken, this is her mystery to solve. Over the course of this murder investigation, she'll cross paths with a moped-riding femme fatale (Lera Abova), a surly sapphic cop (Aubrey Plaza), and an ultra-vain cult leader (Chris Evans). It's a wild ride with twists, sex, and murder!  You May Also Like Margaret Qualley is dynamite in Honey Don't!While this is the second offering in Coen and Cooke's proposed lesbian trilogy, Honey Don't! doesn'tDrive-Away Dolls. The key to both films is Qualley, who sets the tone. In the first film, she was a chaotically comical masc with a Southern accent as thick as molasses and a libido as powerful as the sun. The movie followed her frenzied energy through pacing and plotting, taking wild turns with madcap energy. In Honey Don't!, click-clacking heels, pencil skirts or tailored flowing slacks with tidy but never bland dress shirts — reflects these old-school inspirations. So does her frankness; she carries a Katharine Hepburn attitude without the Mid-Atlantic accent. So when the aforementioned police detective flirts with her, she says, smooth as butter, "I like girls." (To which Day replies with a cheery bemusement, "You always say that!") Whether playing the cool gay aunt to a small army of nieces and nephews, uncovering a kinky clue, or hooking up with a one-night stand, Honey is suave and sharp, but also warm. This temperament sets her apart from the fleets of male detectives who've come before her, all swagger and steely glares. Plus, her attitude reflects the atmosphere of Honey Don't!'s setting: Bakersfield, California, a sunny place with a dark appetite.   Mashable Top Stories Stay connected with the hottest stories of the day and the latest entertainment news. Sign up for Mashable's Top Stories newsletter By clicking Sign Me Up, you confirm you are 16+ and agree to our Terms of Use and Privacy Policy. Thanks for signing up! Honey Don't! is a raw and refreshing caper.  Writer Tricia Cooke, actor Margaret Qualley and writer/director Ethan Coen on the set of their film "Honey Don't!" Credit: Karen Kuehn / © 2025 FOCUS FEATURES LLC The screenplay by Coen and Cooke is committed to dark humor, offering gleeful jokes about kinky sex, gruesome death, and the general idiocy of crooks and con men. As Coen directs Honey Don't!, it's tempting to look for comparisons in his shared filmography with his brother, Joel. Is Honey Don't! more Raising Arizona or The Big Lebowski? Burn After Reading or No Country for Old Men? But engaging in this debate risks overlooking the exciting exploration of crime stories that Coen and Cooke are building with their trilogy. Her stamp is clear and important here as the film's co-writer, producer, and editor. Yes, Honey Don't! pulls from film noir inspirations, as do several previous Coen Bros movies… and hundreds of other movies before that. But this crusty California setting gives fresh air to tropes like the femme fatale or the double cross. Where Drive-Away Dolls dug into the rich Americana and queer culture to be found in road trip attractions and lesbian bars, Honey Don't! embraces a less-familiar clutch of gnarly characters, sunbaked and deranged. Chris Evans is hilarious, freed from Disney constraints. Thank goodness that Chris Evans' MCU era has ended. Now the actor who has proven to be a sensational bastard in Knives Out can cut loose with characters who aren't remotely role models.  Related Stories In Honey Don't!, he plays Reverend Drew, a preacher who leads a congregation of dedicated minions who will grant any wish of sex or violence his twisted heart desires. Honey Don't! offers an array of beloved character actors, like Plaza, Day, Billy Eichner, and acclaimed theater performer Gabby Beans. And they are all game for whatever damned thing Cooke and Coen throw their way. Where Qualley plays the straight man to this cluster of kooky clowns, Evans is a ringmaster of his own circus. From the moment he flashes a comically insincere smile, there's a thrill of excitement. Playing punchlines with a gleeful obliviousness, Evans creates a sharp satire of a certain brand of religious leader who believes too much in his own bullshit. His physicality is suitably absurd. Whether he's barking orders in the nude or giving the most hysterical delivery of the word "oui" ever committed to screen, he moves like a cartoon caricature of an arrogant buffoon. Props to Evans for finding a new and fantastic way to continue being America's ass. What's most thrilling about Honey Don't! is perhaps also what's most frustrating about it. Coen and Cooke set up a mystery with a form that seems vaguely familiar at the start. But as Honey chases down the suspects and confounding clues, this story is anything but what you'd expect. And that comes down to the finale, which is sure to divide critics and audiences. Personally, I relished the final surprise of the film, as it suggests this story is bigger than one movie and maybe even one setting can contain. Instead of closure, Honey Don't! offers a taste of something sweet and wild, with the potential for more. And I'm not mad at that. Honey Don't! was reviewed out of the Cannes Film Festival. It will open in theaters on Aug. 22. Topics Film
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking

    This article contains some Mission: Impossible – The Final reckoning spoilers.
    In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema.
    And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system.
    The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go…

    8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble.
    And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts.
    While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow.
    7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity.
    Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins.
    The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different.

    6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée.

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    Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma.
    That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit.
    According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning
    In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants.
    That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great.

    4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch.
    And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly.
    This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name.
    3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is.
    It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special!
    The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell.

    2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began.
    Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes.
    She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total:
    “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.”
    1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?!
    For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood.

    McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
    #mission #impossible #movies #ranked #worst
    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible IIIt’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger, only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their witsto escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hallinto the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notoriousin all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final ReckoningYes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different. 6. Mission: Impossible IIIBefore he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée. Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series, makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faustdoes the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost ProtocolThere are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: ImpossibleThe last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps, into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towneinto a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue NationIn retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 doubleagent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much, as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series. Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – FalloutIf one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout. A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point. #mission #impossible #movies #ranked #worst
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    Mission: Impossible Movies Ranked from Worst to Best: The Final Ranking
    This article contains some Mission: Impossible – The Final reckoning spoilers. In the most recent and supposedly final Mission: Impossible film, Ethan Hunt receives his briefing on a VHS cassette tape. That is a marvelous wink to the era in whichMission: Impossible, but these films have remained consistently at the zenith of quality blockbuster cinema. And through it all remains Tom Cruise, running, gunning, and smoldering with his various, luxuriant haircuts. Indeed, the first M:I picture was also Cruise’s first as a producer, made under the banner of Cruise/Wagner productions. Perhaps for that reason, he has stayed committed to what was once viewed as simply a “television adaptation.” It might have begun as TV IP, but in Cruise’s hands it has become a cinematic magnum opus that sequel after sequel, and decade after decade, has blossomed into one of the most inventive and satisfying spectacles ever produced in the Hollywood system. The final decade of the series’ run in particular has been groundbreaking. After five movies with five very different directors, aesthetics, and sensibilities, Christopher McQuarrie stuck around—alongside stunt coordinator Wade Eastwood. Together with Cruise, they turned the series into an old-fashioned, in-camera spectacle that harkens back to the earliest days of cinema. In the process, Cruise has added another chapter to his career, that of an onscreen daredevil like Harold Lloyd or Douglas Fairbanks. It’s been an amazing run, and honestly it’s a bit arbitrary to quantify it with any sort of ranking. But if we were going to do such a thing, here is how it should go… 8. Mission: Impossible II (2000) It’s hardly controversial to put John Woo’s Mission: Impossible II dead last. From its overabundance of slow-mo action—complete with Woo’s signature flying doves—to its use of Limp Bizkit, and even that nonsensical plot about manmade viruses that still doesn’t feel timely on the other side of 2020, MI:-2 is a relic of late ‘90s Hollywood excess. On the one hand, it’s kind of marvelous that Cruise let Woo completely tear down and rebuild a successful franchise-starter in the Hong Kong filmmaker’s own image. On the other, it’s perhaps telling of where Cruise’s ego was at that time since Woo used this opportunity to transform the original all-American Ethan Hunt into a god of celluloid marble. And make no mistake, there is something godlike to how Woo’s camera fetishizes Cruise’s sunglasses and new, luxuriant mane of jet black hair during Hunt’s big introduction where he is seen free-climbing across a rock face without rope. It would come to work as metaphor for the rest of the movie where, despite ostensibly being the leader of a team, Ethan is mostly going it alone as he does ridiculous things like have a medieval duel against his evil doppelgänger (Dougray Scott), only both men now ride motorcycles instead of horses. The onscreen team, meanwhile, stares slack-jawed as Ethan finds his inner-Arnold Schwarzenegger and massacres entire scores of faceless mercenaries in multiple shootouts. While gunplay has always been an element of modern spy thrillers, the Mission: Impossible movies work best when the characters use their wits (and the stunt team’s ingenuity) to escape elaborate, tricky situations. So there’s something banal about the way M:I-2 resembles any other late ‘90s and early ‘00s actioner that might’ve starred Nicolas Cage or Bruce Willis. Technically the plot, which involves Ethan’s reluctance to send new flame Nyah Hall (Thandiwe Newton) into the lion’s den as an informant, has classical pedigree. The movie remakes Alfred Hitchcock’s Notorious (1946) in all but name. However, the movie is so in love with its movie star deity that even the supposedly central romance is cast in ambivalent shadow. 7. Mission: Impossible – The Final Reckoning (2025) Yes, we admit to also being surprised that what is allegedly intended to be the last Mission: Impossible movie is finishing near the very bottom of this list. Which is not to say that The Final Reckoning is a bad movie. It’s just a messy one—and disappointing too. Perhaps the expectations were too high for a film with “final” in the title. Also its reportedly eye-popping $400 million only fueled the hype. But whereas the three previous Mission films directed by Christopher McQuarrie, including Dead Reckoning, had a light playfulness about them, The Final Reckoning gets lost in its own self-importance and grandiosity. Once again we have a Mission flick determined to deify Ethan Hunt with McQuarrie’s “gambler” from the last couple movies taking on the imagery of the messiah. Now the AI fate of the world lies in his literal hands. This approach leads to many long expository sequences where characters blather endlessly about the motivations of an abstract artificial intelligence. Meanwhile far too little time is spent on the sweet spot for this series: Cruise’s chemistry with co-stars when he isn’t hanging from some death-defying height. In fact, Ethan goes it pretty much alone in this one, staring down generals, submarine captains, and American presidents—fools all to think for one instance Ethan isn’t the guy sent to redeem them for their sins. The action sequences are still jaw-dropping when they finally come, and it is always good to see co-stars Simon Pegg, Hayley Atwell, and an all too briefly used Ving Rhames again, but this feels less like a finale than a breaking point. If Mission does come back, it will have to be as something wildly different (and presumably less expensive). 6. Mission: Impossible III (2006) Before he transformed Star Trek and Star Wars into remarkably similar franchises, writer-director J.J. Abrams made his big screen debut by doing much the same to the Mission: Impossible franchise. With his emphasis on extreme close-ups, heavy expository dialogue dumps, and intentionally vague motivations for his villains that seem to always have something to do with the War on Terror, Abrams remade the M:I franchise in the image of his TV shows, particularly Alias. This included turning Woo’s Übermensch from the last movie into the kind of suburban everyman who scores well with the Nielsen ratings and who has a sweet girl-next-door fiancée (Michelle Monaghan). Join our mailing list Get the best of Den of Geek delivered right to your inbox! Your mileage may vary with this approach, but personally we found M:I-3 to be too much of a piece with mid-2000s television and lacking in a certain degree of movie magic. With that said, the movie has two fantastic aces up its sleeve. The first and most significant is a deliciously boorish performance by Philip Seymour Hoffman as the franchise’s scariest villain. Abrams’ signature monologues have never been more chilling as when Hoffman cuts through Cruise’s matinee heroics like a knife and unsettles the protagonist and the audience with an unblinking declaration of ill-intent. Perhaps more impressively, during one of the franchise’s famed “mask” sequences where Ethan disguises himself as Hoffman’s baddie, the character actor subtly and convincingly mimics Cruise’s leading man charisma. That, plus introducing fan favorite Simon Pegg as Benji to the series (if in little more than a cameo), makes the movie worth a watch if not a regular revisit. According to more than a few critics in 2023, the then-newest installment in the series was also the best one. I respectfully disagree. The first half of writer-director Christopher McQuarrie and Cruise’s Dead Reckoning In terms of old school spectacle and breakneck pacing, Dead Reckoning is easily the most entertaining action movie of summer 2023’s offerings. However, when compared to the best entries in the M:I franchise, Dead Reckoning leaves something be desired. While McQuarrie’s counterintuitive instinct to script the scenes after designing the set pieces, and essentially make it up as they went along, paid off in dividends in Fallout, the narrative of Dead Reckoning’s first half is shaggy and muddled. The second act is especially disjointed when the film arrives in Venice, and the actors seem as uncertain as the script is over what exactly the film’s nefarious A.I. villain, codename: “The Entity,” wants. That this is the portion of the film which also thanklessly kills off fan favorite Ilsa Faust (Rebecca Ferguson) does the movie no favors. Elsewhere in the film, Hayley Atwell proves a fantastic addition in her own right as Grace—essentially a civilian and audience surrogate who gets wrapped up in the M:I series’ craziness long enough to stare at Cruise in incredulity—but the inference that she is here to simply interchangeably replace Ilsa gives the film a sour subtext. Still, Atwell’s Grace is great, Cruise’s Ethan is as mad as ever with his stunts, and even as the rest of the ensemble feels underutilized, seeing the team back together makes this a good time—while the unexpected return of Henry Czerny as Eugene Kittridge is downright great. 4. Mission: Impossible – Ghost Protocol (2011) There are many fans who will tell you that the Mission: Impossible franchise as we know it really started with this Brad Bird entry at the beginning of the 2010s, and it’s easy to see why. As the first installment made with a newly chastened Cruise—who Paramount Pictures had just spent years trying to fire from the series—it’s also the installment where the movie star remade his persona as a modern day Douglas Fairbanks. Here he becomes the guy you could count on to commit the most absurdly dangerous and ridiculous stunts for our entertainment. What a mensch. And in terms of set pieces, nothing in the series may top this movie’s second act where Cruise is asked to become a real-life Spider-Man and wall-crawl—as well as swing and skip—along the tallest building in the world, the Burj Khalifa in Dubai. It’s a genuine showstopper that looms over the rest of the movie. Not that there isn’t a lot to enjoy elsewhere as Bird brings a slightly more sci-fi and cartoonish cheek to the proceedings with amusing gadgets like those aforementioned “blue means glue” Spidey gloves. Even more amusingly, the damn things never seem to work properly. This is also the first Mission: Impossible movie where the whole team feels vital to the success of the adventure, including a now proper sidekick in the returning Pegg and some solid support from Paula Patton and Jeremy Renner. For a certain breed of fan that makes this the best, but we would argue the team dynamics were fleshed out a little better down the road, and in movies that have more than one stunning set piece to their name. 3. Mission: Impossible (1996) The last four entries of the series have been so good that it’s become common for folks to overlook the movie that started it all, Brian De Palma’s endlessly stylish Mission: Impossible. That’s a shame since there’s something admirably blasphemous to this day about a movie that would take an ancient pop culture property and throw the fundamentals out the window. In this case, that meant turning the original show’s hero, Jim Phelps (played by Jon Voight here), into the villain while completely rewriting the rulebook about what the concept of “Mission: Impossible” is. It’s the bold kind of creative move studios would never dare make now, but that’s what opened up the space to transform a novelty of ‘60s spymania TV into a ‘90s action classic, complete with heavy emphasis on techno espionage babble and post-Cold War politics. The movie can at times appear dated given the emphasis on floppy disks and AOL email accounts, but it’s also got a brisk energy that never goes out of style thanks to De Palma’s ability to frame a knotty script by David Koepp and Robert Towne (the latter of whom penned Chinatown) into a breathlessly paced thriller filled with paranoia, double crosses, femme fatales, and horrifying dream sequences. In other words, it’s a De Palma special! The filmmaker and Cruise also craft a series of set pieces that would become the series’ defining trademark. The finale with a fistfight atop a speeding train beneath the English Channel is great, but the quiet as a church mouse midpoint where Cruise’s hero dangles over the pressure-sensitive floor of a CIA vault—and with a drop of sweat dripping just out of reach!—is the stuff of popcorn myth. It’s how M:I also became as much a great heist series as shoot ‘em up. Plus, this movie gave us Ving Rhames’ stealth MVP hacker, Luther Stickell. 2. Mission: Impossible – Rogue Nation (2015) In retrospect there is something faintly low-key about Rogue Nation, as ludicrous as that might be to say about a movie that begins with its star literally clinging for dear life to the outside of a plane at take off. Yet given how grand newcomer director Christopher McQuarrie would take things in the following three Mission films, his more restrained first iteration seems charmingly small scale in comparison. Even so, it remains an action marvel in its own right, as well as the most balanced and well-structured adventure in the series. It’s the one where the project of making Ethan Hunt a tangible character began. Rightly assessing Ethan to be a “gambler” based on his inconsistent yet continuously deranged earlier appearances, McQuarrie spins a web where Hunt’s dicey lifestyle comes back to haunt him when facing a villain who turns those showboat instincts in on themselves, and which pairs Ethan for the first time against the best supporting character in the series, Rebecca Ferguson as Ilsa Faust. There’s a reason Ferguson’s MI6 double (triple, quadruple?) agent was the first leading lady in the series to become a recurring character. She gives a star-making turn as a woman who is in every way Ethan’s equal while keeping him and the audience on their toes. She, alongside a returning Simon Pegg and Ving Rhames, solidify the definitive Mission team, all while McQuarrie crafts elegant set pieces with classical flair, including a night at the opera that homages and one-ups Alfred Hitchcock’s influential sequence from The Man Who Knew Too Much (1956), as well as a Casablanca chase between Ethan and Ilsa that’s the best motorcycle sequence in the series (if only they stopped by Rick’s). Also McQuarrie’s script ultimately figures out who Ethan Hunt truly is by letting all those around him realize he’s a madman. And Alec Baldwin’s Alan Hunley gets this gem of a line to sums the series up in total: “Hunt is uniquely trained and highly motivated, a specialist without equal, immune to any countermeasures. There is no secret he cannot extract, no security he cannot breach, no person he cannot become. He has most likely anticipated this very conversation and is waiting to strike in whatever direction we move. Sir, Hunt is the living manifestation of destiny—and he has made you his mission.” 1. Mission: Impossible – Fallout (2018) If one were to rank these movies simply by virtue of set pieces and stunts, pound for pound it’s impossible to top Mission: Impossible – Fallout (forgive the pun). A virtuoso showcase in action movie bliss, there are too many giddy mic drop moments to list, but among our favorites are: Tom Cruise doing a real HALO jump out of a plane at 25,000 feet and which was captured by camera operator Craig O’Brien, who had an IMAX camera strapped to his head; the extended fight sequence between Cruise, Henry Cavill, and Liam Yang in a bathroom where the music completely drops out so we can hear every punch, kick, and that surreal moment where Cavill needs to reload his biceps like they’re shotguns; and did you see Cruise’s ankle bend the wrong way in that building to building jump?! For action junkies, there was no better adrenaline kick out of Hollywood in the 2010s than this flick, and that is in large part a credit to writer-director Christopher McQuarrie. As the first filmmaker to helm more than one M:I movie, McQuarrie had the seemingly counterintuitive innovation to meticulously hammer out all of the above action sequences as well as others—such as a motorcycle chase across the cobblestones of Paris and a helicopter climax where Cruise is really flying his chopper at low altitudes—with stunt coordinator Wade Eastwood and Cruise, and then retroactively pen a surprisingly tight and satisfying screenplay that continues to deconstruct the Ethan Hunt archetype into a man of flesh and blood. McQuarrie also reunites all the best supporting players in the series—Rhames, Pegg, and his own additions of Rebecca Ferguson as the ambiguous Ilsa Faust and Sean Harris as the dastardly Solomon Lane—into a yarn that is as zippy and sharp as you might expect from the screenwriter of The Usual Suspects, but which lets each action sequence unfurl with all the pageantry of an old school Gene Kelly musical number. Many will call this the best Mission: Impossible movie, and we won’t quibble the point.
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  • A Movie Star Endures Hollywood’s Dystopian Embrace of AI in This Near-Future Short Story

    io9 is proud to present fiction from Lightspeed Magazine. Once a month, we feature a story from Lightspeed’s current issue. This month’s selection is “Through the Machine” by P.A. Cornell. Enjoy! Through the Machine by P.A. Cornell “Steve, over here! Turn to your right. Can we get a smile?” He falls back on his training easily enough, turns to the cameras, gives them his famous crooked smile, tilts his head just so as the flashes go off so they can capture the smoulder that highlights his cheekbones. The one he’s practiced countless times with his manager, Ethel. The red carpet extends before him, and up ahead he sees the actress he’s been paired with in this film. His co-star and onscreen love interest but in reality, a total stranger. He only knows her name because the photographers keep shouting it, asking her to turn so they can capture her svelte profile. She tilts her head obligingly, long blonde hair falling seductively over one eye, teasing the lenses and through them the millions of fans who’ll one day see these images. She’s a pro, like him. She’s clearly had the same kind of training he’s had. She’s been through the machine. It’s a phrase he heard years ago from a late-night talk show host. It refers to the way Hollywood turns you into a product. You start out this average person, just trying to make it as an actor, then as your success grows, more and more people come into your life to turn you into something else. A movie star. A fairy tale ideal of celebrity perfection. He’d told himself that would never be him. He was in it for the art, not the fame and fortune. But here he is.

    “Steve! Daphne! Can we get some shots of the two of you together?” The blonde up ahead reaches a hand toward him as if beckoning a good friend, though this is the first time they’ve met. She smiles at him in a way that almost looks genuine. He returns his best leading man grin, flashing the expensive set of pearly white teeth his manager arranged for in the earliest days of their partnership. He puts an arm around Daphne. They both pose, turn, look at each other and smile, over and over. Then both look serious, then smile once more. Then she leans in for a peck on the cheek as instructed by the shouting crowd, just before they’re both ushered off to find their places inside, where the film will be screened. Once they’re away from the cameras, he extends his hand to Daphne. “Hi. Steve Randall.” “Nice to meet you,” she laughs. “Daphne Everheart.” “You seen any of it yet?” “Not even the trailer,” she admits. “Did they send you the screenplay?” He shakes his head. Someone in her entourage grabs her by the arm. She gives him a small wave as they lead her off. He wonders if he’ll even see her again after this premiere. Maybe. If the film does well opening weekend, there could be a sequel. They could find themselves at another premiere for a movie they appear in together, but that neither of them has acted in. Steve lets his own people show him past curtains and cocktails to a theater with plush red seating. He takes his place staring up at the screen, trying to conjure up some of the excitement he once felt as a kid about to watch his favorite actors. But the excitement feels more akin to anxiety as the opening credits appear. He sees his own name—or the one his manager gave him, anyway. That’s when he appears.

    Seeing himself like this is unsettling, to say the least. He turns to the people seated around him and they’re all looking up at this face that resembles him but isn’t him. Do they not see it? Do they not feel that uncanny valley sickness in the pit of their stomachs that weighs his down as the thing on screen billed as Steve Randall starts to speak? It’s his voice, but he’s never said these words. Never read the script they came from. Who wrote this, anyway? He wonders. Or rather, what wrote this? The film’s runtime is ninety-five minutes. It’s a romantic comedy, but the word “comedy” is generous. Steve doesn’t so much as crack a smile. He watches this AI-generated doppelganger and his equally digitized scene partner as they traverse the uneven landscape of the disjointed plot—flimsy even for this genre. They flash smile after smile, kiss with ever-deepening passion—if you can call it that—and ultimately, after a series of contrived misunderstandings, they get their Hollywood ending. All set to an AI-generated score bereft of any feeling that might conjure atmosphere or elicit an emotional response from the viewer.

    As the lights come up and people start to clap, Steve glances down the row of seats at his co-star. Daphne, seeming to sense his stare, glances back. She looks as though she’s about to be sick but gives him a brave smile—a trained smile—and starts to clap along with everyone else. He does the same. This is his job now, after all. The scan was taken a couple of years ago, during pre-production on a movie in which he played an astronaut. They had to scan him for proper fit of the spacesuit they were having made, as well as for some of the more intricate effects. The voice they came by even more easily. From all the ADR he’d done, voicework on some animated stuff, and of course countless interviews already accessible online. He hadn’t given the scan much thought, at the time. It had made sense for the work they were doing. He’d never imagined it would lead to this.

    There’s an afterparty and people keep coming up and congratulating him on the movie. He says what he’s been trained to say, graciously thanking them for their praise, taking pictures with people for magazines and entertainment shows. Evidence that he is in fact still a real person that exists in the world, even though it’s not him on screen. Not in this movie and not in a handful of others, several of which he hasn’t even seen. If Hollywood could turn you into a product before, this is on another level. His career has become, almost exclusively, one of public appearances. His L.A. agent has him booked for a store opening tomorrow, and a series of meet-and-greets at conventions sometime in the spring. The sorts of gigs that used to be thought of as “has-been” work, but Steve, by all accounts, is still a bona fide movie star. He was People magazine’s “Sexiest Man Alive” just last year. Fans still somehow manage to find out what hotel he’s staying at in any given city all over the world, just so they can catch a glimpse of him walking in and out. How has it come to this?

    At the end of the night someone pushes him into a shiny black town car and the spectacle of this farce fades away in the car’s rear lights. He exhales, trying to get the image of the thing on screen out of his head. It’s not so bad, he tells himself. SAG made sure he’d get paid for the use of his image. It’s not as much as he might’ve liked, maybe, but it’s decent, and they use it often enough that the cheques enable him to maintain his standard of living. The public appearances add to that. He can’t really complain. But the sick feeling in his stomach remains. • • • When he’s back in New York, he calls his manager. “It was fucking weird, Ethel.” He tells her. “Seeing myself in a film I wasn’t actually in. No chemistry between me and my co-star because, well . . . neither of us was actually there to do any acting. This isn’t what I signed up for.” “Sweet boy,” she says, using her years’ old term of endearment for him, though he hasn’t been a boy in quite some time. “I know. But this is how it works with the studio films these days. Be glad your image is still worth something.”

    Steve sighs deeply. “I know. It’s just . . . I worked so hard to get here. We both did. The work mattered to me. I miss challenging myself, figuring out who my character is and how to best convey that through my performance. I miss being able to disappear into all those people and live their lives for a time.” “Of course, of course,” says Ethel. “That’s one of the reasons I took you on as a client. Even at sixteen, you had such passion. You loved the art of it. But what’s the alternative, Stefan?” She only ever uses his original name when she’s serious. He knows her hands are as tied as his. It’s this or give up the business altogether. • • • Over drinks with a friend the next night, he airs his frustrations, his tongue loosened by more than a few shots with beer chasers. “I’m bored,” he tells Frank, who doubled for him in an action film franchise that now continues without need of either of them. “I miss acting. It’s like all they left me with are the worst parts of fame. The parts where I still can’t walk down the street in peace without some paparazzo shoving a lens in my face, and where I can still get cancelled online for any stupid shit I might say without thinking. But the good parts, they’ve all been taken over by some digital version of me that frankly gives me the creeps.”

    “I hear ya, Steve,” Frank says, raising his beer. “It’s not just you though, brother. At least you still have a marketable presence. Companies still send you free clothes and shit so you can be spotted using it.” “Sure,” he tells Frank. “But all that amounts to is that I’m now pretty much just this human billboard. I’m not even an actor anymore.” “You’re breaking my heart, man. But think about guys like me. We were getting your crumbs even in the good times. If you think things have gotten rough for you, imagine what’s left for us. I haven’t been called for a stunt gig in months. And that last one ended up cancelled last minute when they decided it was cheaper to use AI. I’ve got a family to support, and all three kids are gonna need braces. Not to mention the first wife who’s on my back if I’m even half a second late with her alimony. What I wouldn’t give for my ugly mug to be in demand.”

    Steve knows he’s right and feels bad for whining. Things could be so much worse. Whatever jobs he’s lost to AI, there are countless more jobs lost by less famous actors, crew, and other support personnel like PA’s and craft services. He can’t begin to imagine how they’re all making ends meet these days. Many of the ones he’s still close with, like Frank, work multiple jobs, even outside the industry, just to cover what their once stable careers did. “Drinks are on me tonight, by the way,” he tells Frank. “You’ll get no argument here, pal.” • • • Later, in the privacy of his loft, Steve allows himself the luxury of self-pity. He can’t help thinking of the kid he once was. The chubby little dork with the accent. Too shy to talk to girls. Pushed around by the guys he so wanted to be. Acting freed him from all that. It had allowed this kid who didn’t feel comfortable in his own skin to become someone else. In time, it had given him confidence, and as he continued to hone his craft, it had brought him the attention he’d craved and opportunities he’d never imagined.

    It hasn’t always been easy. There’d been plenty of lean years before his big breakout role turned him into a household name. Years during which covering rent had been a struggle, and meals had often consisted of half-eaten scraps left by patrons of the restaurants in which he’d waited tables. But he’d loved acting enough to stick with it, and he’d thought it worth all the sacrifices. He gave up his very name for this profession. He lost the accent and the baby fat. He’s spent a sizeable portion of his income on fixing his teeth, and on five-hundred-dollar haircuts sometimes paired with a treatment to achieve that perfect shade of chestnut brown or a shave that still left enough stubble to keep him looking “manly” in a marketable way. He’s gotten regular tans to conceal his naturally pale complexion—a condition the L.A. agent refers to as his “vampire” look. He’s hired a stylist, a personal trainer, and a dietitian to help him maintain what the grueling workouts have chiselled him into. He’s had more hours of media training than he’s had acting classes. Hell, at times he’s even dated women he’s been told to date. All of it to create this perfect image of Hollywood glamour intended to seduce audiences into filling theater seats. He’s been put through the machine—and willingly let it happen—just so he can go on doing what he loves. He hadn’t realized this image wasn’t him. It was just a product. Something that could be sold, and then re-sold again and again, with little if any say from him as to how it might be used.

    Feeling down about his situation, Steve turns to Instagram. He doesn’t follow any fan accounts but now and then, when he’s alone, he looks up the hashtag that bears his name. The fans have a way of making him feel better about himself. Their comments on his pictures—especially the shirtless ones—always make his day. Their support for the charities he’s championed over the years warms his heart. Sure, there are always trolls, but those are in the minority and easy enough to block. He scrolls through his feed and finds the People photo shoot. His feelings about the shoot are a mix of pride and embarrassment. Pride that the chubby kid with the Polish accent showed his high school bullies up, but a little shame at the fact that he still cares so much about what they might think. Still, a few of the pictures from the shoot are really good. He recalls how the photographer’s great sense of humor put him at ease, and how welcoming the magazine staff were. Continuing to scroll, he comes across a picture of himself he never took. This isn’t one of those amazing fan art images he’s seen over the years made by outstandingly talented artists that managed to capture not just his appearance, but his essence. This is some kind of Frankenimage, clearly AI-generated. His hair is a honey blonde he’s never sported, not even on screen. The cheekbones are oddly exaggerated and too narrow, giving him an almost gaunt appearance. In the picture he holds an infant, staring down at it like a proud father. It hurts him to see it. He’s always wanted a family, but this hasn’t happened for him in real life. Steve scrolls some more and comes across another AI image. In this one he’s dressed in a patent leather getup; cut to reveal tattoos he doesn’t have. A red blindfold covers his eyes. His arms are cuffed behind his back. His expression is one of ecstasy. Behind him stands another known actor who holds the handle of a whip against his chest as he leans in to lick the side of Steve’s face. The actor is a good friend. They’ve worked together a few times but never as onscreen lovers. Fans have imagined their characters as a couple for years, which seemed harmless enough, but seeing this is something else. Against his better judgment, he reads the comments.

    “I ship them.” “Gorgeous art. Love this.” “Yes, please.” And so on. “I wanna see them getting down in a movie together,” someone’s written. There’s a response to this last comment from someone who’s handle indicates they work for a major studio. “Don’t worry. You won’t have to wait much longer for that. And let’s just say this one’s not going to be the family-friendly fare you’re used to seeing these guys in.” Steve isn’t homophobic. He’s played gay characters more than once and has been fine with kissing or even simulating sex with other male actors. But there’s something about being paired with a close friend in this way without so much as a heads up, that seems like a violation. It’s one thing to work with another actor that you’ve built trust with and talk through a scene to make sure you’re both comfortable depicting something intimate that everyone can be proud of in the end. It’s quite another thing when your image is used to quell strangers’ salacious appetites, in a way you didn’t consent to. Steve feels sick. He takes screenshots of both the AI image and the comment about the movie and texts them to his friend. He follows that up with the message: Did you know about this? The reply comes almost immediately. Fuck. Are you kidding me? Wish I was. Damn man. I love you, but not like that. At least not without the kind of money we used to get for our movies.

    Steve smiles in spite of himself. At least his friends can still have a sense of humor about these things. I feel like we need to push back on this, he tells his friend. Yeah, I get it man, but we signed the contract. I know we didn’t have much choice, but the law doesn’t care. We agreed to this. Pretty sure it’s too late to stop them. The fans don’t even seem to care it’s not really us, Steve types. Why would they? His friend replies. They don’t even really need us anymore. We just get in the way of their fantasies. Steve doesn’t respond to that. He deletes his Instagram account. He shudders to think of what they’re doing with his image on TikTok. Or worse, on the dark web. • • • “This sucks, Ethel.” Steve puts the phone on speaker and sets it down on the kitchen counter to pour a bowl of cereal. “I’m going stir-crazy here. I need something to challenge my creativity again.”

    “Well, I heard about one thing, but I’m not sure it’s really for you, so I hadn’t mentioned it,” she says. “What? Tell me?” He opens the fridge and reaches for the almond milk then thinks, screw it, and grabs the whole milk he bought yesterday instead. “There’s this Broadway musical. I know one of the producers, but you’d have to audition.” “That’s exactly what I need right now,” he tells her, over mouthfuls of Frosted Flakes. “It’ll be good for me to go back to my theater roots. It’s been too long since I’ve performed in front of an audience.” He pushes the thought that it’s a musical to the back of his mind. He’s never been known for his singing, but he can work with a voice coach or something. At this point, he’ll do anything to perform again. “It’s been a long time since you’ve had to audition, let alone for live theater,” Ethel says.

    “Just tell me where and when. I’ve got this.” • • • When he gets the lead in the musical, Steve’s thrilled, but also mildly surprised. He’d felt good about the audition, but he’d heard some of the other actors sing and they were clearly better than he is. He figures they must’ve seen something in him—an intangible quality that suits the part. Why overthink it? His illusions come crashing down early on in rehearsals. During a break, he talks with one of the stagehands. An older guy named Bill. Steve vents a bit about how he can’t really act in the film industry anymore. “Thank god for Broadway. The last refuge for actors like me.” “Yeah. For actors like you,” Bill agrees. Steve isn’t sure what he means by that and says so. “Look, you seem like a decent enough guy,” Bill says, “so don’t take this the wrong way, but you’re here because you’re a name. They need something to put on the billboards that’ll draw a crowd, is all. It ain’t about talent no more.” Steve is taken aback, and his expression must show it. “Don’t get me wrong,” Bill continues. “You’re good. Up there on the big screen, you were a real standout. But this is a whole different animal. All I’m saying is there’s actors more cut out for the stage than you that can’t get hired anymore because the guys who used to work the screen are taking their roles.” Steve’s about to respond when Bill points to a group of actors sitting together talking. “See the guy in the collared shirt?” Bill says. “That’s Wayne Garnet.” Steve knows Wayne from rehearsals. Nice guy. He has a small part but gives it his all. “Wayne’s a Tony-winner. Used to be his name on the marquee. Now even he has to settle for bit parts since AI started taking chunks out of the film industry.” Later Steve Googles Wayne Garnet and finds he’s actually won two Tonys. He’s also known for his singing voice, which he loaned to several animated films before they started digitally recreating it. Steve feels sick. He approaches Wayne during the next rehearsal and offers to bow out to make room for him. Wayne is gracious and tells him not to. “There’s no point, Steve. They’d just get another big name movie star to replace you. My days as the lead are done. I’m just happy I still get to be on stage at all. At least for now.” “What do you mean?” Steve asks. “AI’s coming for all of us,” Wayne says. “It’s not just the film industry. This crap is spreading like a virus throughout the arts. There’s already talk of a new play, AI-written, of course, where instead of live actors they’re projecting digital performers onto the stage. It’s strictly off-Broadway for now, but give it time.” Steve is appalled. Doesn’t know what to say. Wayne continues. “I’ll take whatever I can get these days. You know what they say, ‘There are no small parts.’ I just hope that when the roles run out, someone will want to scan me to use in a projection so I can at least cash a cheque now and then.” • • • At home one night, after the play’s run has ended, Steve settles in to watch TV. He scans his options, stumbling upon one of his early roles. A serious drama in which he played a depressed teen, struggling with his parents’ divorce and his older brother’s untimely death. Even all these years later, the dialogue comes back as he watches one of the more emotional scenes. “It’s not like I don’t want to talk about Tommy,” he mouths along with his younger self. “I do. It’s just that . . .” Young Steve can’t finish because he’s started to cry. Present day Steve remembers shooting the scene—his first time crying on cue. He remembers harnessing all those emotions and tapping into all the pain he’d ever felt, and all of it somehow pouring out of him in that moment. He remembers the director taking him aside later and saying, “You nailed it, kid.” He smiles thinking of this now, but then he’s sad again, missing the sense of accomplishment of pulling off a scene like this. The exhilaration of seeing an audience respond to it later. He watches the remainder of the movie while eating peanut butter by the spoonful right out of the jar. Halfway through he crumbles in an entire Kit-kat bar like he used to do when he was a kid. By the time the credits roll, the jar is empty. • • • Steve’s personal trainer leaves frequent voicemail messages asking when he’s coming back to the gym. He knows he should, but it’s tough to get motivated for a workout when he feels like all anyone’s going to see is his AI clone. Still, it’s in his contract to try to resemble the digital version of himself as much as possible. He knows his skin could use a bit more color these days too, and his hair’s starting to show some gray he hadn’t even realized he had. He makes a mental note to focus more on his appearance. All that can wait until after he returns from the convention though. He’s surprised to find he’s actually looking forward to connecting with his fans again and maybe seeing some of the ones that have become familiar faces over time. The energy at the con is intense, and Steve feels electrified, like he did during his stint on Broadway. One by one he greets his fans as warmly as he possibly can. He makes time to speak with them in the few minutes he has while they take pictures with him. He gives them not his practiced smile, but his real one, and makes sure to thank each one for their continued support. Things get a little weird during the signing. Much of it is what he’s used to, with fans handing him old headshots or pictures from his older films to sign, and in some cases art they’ve made themselves. But he’s also handed quite a few more AI-generated images than he’s used to. He feels like a fraud signing them. Like he’s putting his autograph on someone else’s headshot. Still, he tries to be gracious and humble with the fans. They’ve been there for him through his rise to fame. It’s the least he can do. By the time it’s all over and he’s on his way back to the hotel, Steve’s feeling good about the event. So good, in fact, that he revives his Instagram account to see what fans have been posting. He smiles at the pictures they took with him earlier in the day. Many of the fans are dressed like his characters. Some of the props and signs they’ve brought are so creative, they bring a smile to his face. But soon he notices that not all the comments under the pictures are kind. “Is it just me or is Steve rockin’ the dad bod these days?” someone asks. “Yeah. I hate to say it, but I was a bit disappointed that he didn’t look as hot as he does in Burning Brand II,” replies the account holder. “He’s looking older too. I mean, don’t get me wrong, he was nice and all, I just wish the picture was better.” “Just fix it so he looks hot,” someone else suggests. “Yeah, I probably will.” Steve doesn’t even know what Burning Brand II is. Another of his films he hasn’t seen—or acted in—he assumes. He closes the app and wonders why he even bothers. If the fans don’t care what’s real and what isn’t, why is he even doing this? • • • He goes for a run the next morning. It’s been a while, but he soon finds his rhythm. It’s early in the day and the streets are quiet. He likes this time of day. It’s peaceful. Gives him a chance to clear his head. When he stops for a rest, he notices a small theater. A sign over the door proclaims that the theater shows only movies made by and starring living human beings. The acronym “AI” is painted on one of the windows with a red slash cut diagonally through it. But what really gets Steve’s attention is the man changing the posters. He replaces one with another that features a pensive-looking Daphne Everheart. His former co-star, if you can call her that, looks younger in this poster. He’s never seen her act before and he’s curious. He decides to return later in the day when the theater opens. • • • The film’s called Grace. In it, Daphne plays a young woman trying to convince her wealthy parents to take her seriously as an inventor. The story is moving, as Daphne’s character struggles against societal expectations to achieve her dreams. Steve likes the score too, and decides he’ll stay to read through the credits to see who composed it. He also enjoys the style the director has brought to the project. But what he likes most is Daphne’s performance. She’s good. It kills him to think that someone who was clearly a rising star is now relegated to appearing only as a digital ghost of herself in half-baked movies that would’ve been an embarrassment at another time. How many other talented actors have been forced out of the industry altogether? And what of everyone else whose jobs have been made irrelevant? Steve feels the tears well up, in part because of the movie, but also because of his thoughts. He blinks them away and looks around to see if other people are equally moved. That’s when he notices that nearly every seat in the theater has someone in it. He watches their expressions as they react to Daphne’s performance. He sees the story affect them, and by the end he understands that there are people for whom this art still has meaning. • • • After the movie lets out, he calls Ethel. “I’m thinking of doing something a bit different,” he tells her. “I want to start a production company. Make movies the old way. I have a whole list of people I can call who’d jump at the chance to collaborate on something real again.” “That sounds wonderful, sweet boy. It’s nice to hear some excitement in your voice again.” “I was calling to ask you something,” he tells her. “You wouldn’t happen to know how to get in touch with Daphne Everheart, would you? I don’t have a project yet, but I’d like to gauge her level of interest. I’m sure we’ll find something for her. The world deserves to see how good she actually is at this.” About the Author P.A. Cornell is a Chilean-Canadian speculative fiction writer. A graduate of the Odyssey workshop, her stories have been published or are forthcoming in over fifty magazines and anthologies, including Lightspeed, Apex, and three “Best of” anthologies. In addition to becoming the first Chilean Nebula finalist in 2024, Cornell has been a finalist for the Aurora and World Fantasy Awards, was longlisted for the BSFA Awards, and won Canada’s Short Works Prize. When not writing, she can be found assembling intricate Lego builds or drinking ridiculous quantities of tea. Sometimes both. For more on the author and her work, visit her website pacornell.com. © Adamant Press Please visit Lightspeed Magazine to read more great science fiction and fantasy. This story first appeared in the May 2025 issue, which also features short fiction by R. P. Sand, Gene Doucette, Martin Cahill, Russell Nichols, Meg Elison, Jonathan Olfert, Nancy Kress, and more. You can wait for this month’s contents to be serialized online, or you can buy the whole issue right now in convenient ebook format for just or subscribe to the ebook edition here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
    #movie #star #endures #hollywoods #dystopian
    A Movie Star Endures Hollywood’s Dystopian Embrace of AI in This Near-Future Short Story
    io9 is proud to present fiction from Lightspeed Magazine. Once a month, we feature a story from Lightspeed’s current issue. This month’s selection is “Through the Machine” by P.A. Cornell. Enjoy! Through the Machine by P.A. Cornell “Steve, over here! Turn to your right. Can we get a smile?” He falls back on his training easily enough, turns to the cameras, gives them his famous crooked smile, tilts his head just so as the flashes go off so they can capture the smoulder that highlights his cheekbones. The one he’s practiced countless times with his manager, Ethel. The red carpet extends before him, and up ahead he sees the actress he’s been paired with in this film. His co-star and onscreen love interest but in reality, a total stranger. He only knows her name because the photographers keep shouting it, asking her to turn so they can capture her svelte profile. She tilts her head obligingly, long blonde hair falling seductively over one eye, teasing the lenses and through them the millions of fans who’ll one day see these images. She’s a pro, like him. She’s clearly had the same kind of training he’s had. She’s been through the machine. It’s a phrase he heard years ago from a late-night talk show host. It refers to the way Hollywood turns you into a product. You start out this average person, just trying to make it as an actor, then as your success grows, more and more people come into your life to turn you into something else. A movie star. A fairy tale ideal of celebrity perfection. He’d told himself that would never be him. He was in it for the art, not the fame and fortune. But here he is. “Steve! Daphne! Can we get some shots of the two of you together?” The blonde up ahead reaches a hand toward him as if beckoning a good friend, though this is the first time they’ve met. She smiles at him in a way that almost looks genuine. He returns his best leading man grin, flashing the expensive set of pearly white teeth his manager arranged for in the earliest days of their partnership. He puts an arm around Daphne. They both pose, turn, look at each other and smile, over and over. Then both look serious, then smile once more. Then she leans in for a peck on the cheek as instructed by the shouting crowd, just before they’re both ushered off to find their places inside, where the film will be screened. Once they’re away from the cameras, he extends his hand to Daphne. “Hi. Steve Randall.” “Nice to meet you,” she laughs. “Daphne Everheart.” “You seen any of it yet?” “Not even the trailer,” she admits. “Did they send you the screenplay?” He shakes his head. Someone in her entourage grabs her by the arm. She gives him a small wave as they lead her off. He wonders if he’ll even see her again after this premiere. Maybe. If the film does well opening weekend, there could be a sequel. They could find themselves at another premiere for a movie they appear in together, but that neither of them has acted in. Steve lets his own people show him past curtains and cocktails to a theater with plush red seating. He takes his place staring up at the screen, trying to conjure up some of the excitement he once felt as a kid about to watch his favorite actors. But the excitement feels more akin to anxiety as the opening credits appear. He sees his own name—or the one his manager gave him, anyway. That’s when he appears. Seeing himself like this is unsettling, to say the least. He turns to the people seated around him and they’re all looking up at this face that resembles him but isn’t him. Do they not see it? Do they not feel that uncanny valley sickness in the pit of their stomachs that weighs his down as the thing on screen billed as Steve Randall starts to speak? It’s his voice, but he’s never said these words. Never read the script they came from. Who wrote this, anyway? He wonders. Or rather, what wrote this? The film’s runtime is ninety-five minutes. It’s a romantic comedy, but the word “comedy” is generous. Steve doesn’t so much as crack a smile. He watches this AI-generated doppelganger and his equally digitized scene partner as they traverse the uneven landscape of the disjointed plot—flimsy even for this genre. They flash smile after smile, kiss with ever-deepening passion—if you can call it that—and ultimately, after a series of contrived misunderstandings, they get their Hollywood ending. All set to an AI-generated score bereft of any feeling that might conjure atmosphere or elicit an emotional response from the viewer. As the lights come up and people start to clap, Steve glances down the row of seats at his co-star. Daphne, seeming to sense his stare, glances back. She looks as though she’s about to be sick but gives him a brave smile—a trained smile—and starts to clap along with everyone else. He does the same. This is his job now, after all. The scan was taken a couple of years ago, during pre-production on a movie in which he played an astronaut. They had to scan him for proper fit of the spacesuit they were having made, as well as for some of the more intricate effects. The voice they came by even more easily. From all the ADR he’d done, voicework on some animated stuff, and of course countless interviews already accessible online. He hadn’t given the scan much thought, at the time. It had made sense for the work they were doing. He’d never imagined it would lead to this. There’s an afterparty and people keep coming up and congratulating him on the movie. He says what he’s been trained to say, graciously thanking them for their praise, taking pictures with people for magazines and entertainment shows. Evidence that he is in fact still a real person that exists in the world, even though it’s not him on screen. Not in this movie and not in a handful of others, several of which he hasn’t even seen. If Hollywood could turn you into a product before, this is on another level. His career has become, almost exclusively, one of public appearances. His L.A. agent has him booked for a store opening tomorrow, and a series of meet-and-greets at conventions sometime in the spring. The sorts of gigs that used to be thought of as “has-been” work, but Steve, by all accounts, is still a bona fide movie star. He was People magazine’s “Sexiest Man Alive” just last year. Fans still somehow manage to find out what hotel he’s staying at in any given city all over the world, just so they can catch a glimpse of him walking in and out. How has it come to this? At the end of the night someone pushes him into a shiny black town car and the spectacle of this farce fades away in the car’s rear lights. He exhales, trying to get the image of the thing on screen out of his head. It’s not so bad, he tells himself. SAG made sure he’d get paid for the use of his image. It’s not as much as he might’ve liked, maybe, but it’s decent, and they use it often enough that the cheques enable him to maintain his standard of living. The public appearances add to that. He can’t really complain. But the sick feeling in his stomach remains. • • • When he’s back in New York, he calls his manager. “It was fucking weird, Ethel.” He tells her. “Seeing myself in a film I wasn’t actually in. No chemistry between me and my co-star because, well . . . neither of us was actually there to do any acting. This isn’t what I signed up for.” “Sweet boy,” she says, using her years’ old term of endearment for him, though he hasn’t been a boy in quite some time. “I know. But this is how it works with the studio films these days. Be glad your image is still worth something.” Steve sighs deeply. “I know. It’s just . . . I worked so hard to get here. We both did. The work mattered to me. I miss challenging myself, figuring out who my character is and how to best convey that through my performance. I miss being able to disappear into all those people and live their lives for a time.” “Of course, of course,” says Ethel. “That’s one of the reasons I took you on as a client. Even at sixteen, you had such passion. You loved the art of it. But what’s the alternative, Stefan?” She only ever uses his original name when she’s serious. He knows her hands are as tied as his. It’s this or give up the business altogether. • • • Over drinks with a friend the next night, he airs his frustrations, his tongue loosened by more than a few shots with beer chasers. “I’m bored,” he tells Frank, who doubled for him in an action film franchise that now continues without need of either of them. “I miss acting. It’s like all they left me with are the worst parts of fame. The parts where I still can’t walk down the street in peace without some paparazzo shoving a lens in my face, and where I can still get cancelled online for any stupid shit I might say without thinking. But the good parts, they’ve all been taken over by some digital version of me that frankly gives me the creeps.” “I hear ya, Steve,” Frank says, raising his beer. “It’s not just you though, brother. At least you still have a marketable presence. Companies still send you free clothes and shit so you can be spotted using it.” “Sure,” he tells Frank. “But all that amounts to is that I’m now pretty much just this human billboard. I’m not even an actor anymore.” “You’re breaking my heart, man. But think about guys like me. We were getting your crumbs even in the good times. If you think things have gotten rough for you, imagine what’s left for us. I haven’t been called for a stunt gig in months. And that last one ended up cancelled last minute when they decided it was cheaper to use AI. I’ve got a family to support, and all three kids are gonna need braces. Not to mention the first wife who’s on my back if I’m even half a second late with her alimony. What I wouldn’t give for my ugly mug to be in demand.” Steve knows he’s right and feels bad for whining. Things could be so much worse. Whatever jobs he’s lost to AI, there are countless more jobs lost by less famous actors, crew, and other support personnel like PA’s and craft services. He can’t begin to imagine how they’re all making ends meet these days. Many of the ones he’s still close with, like Frank, work multiple jobs, even outside the industry, just to cover what their once stable careers did. “Drinks are on me tonight, by the way,” he tells Frank. “You’ll get no argument here, pal.” • • • Later, in the privacy of his loft, Steve allows himself the luxury of self-pity. He can’t help thinking of the kid he once was. The chubby little dork with the accent. Too shy to talk to girls. Pushed around by the guys he so wanted to be. Acting freed him from all that. It had allowed this kid who didn’t feel comfortable in his own skin to become someone else. In time, it had given him confidence, and as he continued to hone his craft, it had brought him the attention he’d craved and opportunities he’d never imagined. It hasn’t always been easy. There’d been plenty of lean years before his big breakout role turned him into a household name. Years during which covering rent had been a struggle, and meals had often consisted of half-eaten scraps left by patrons of the restaurants in which he’d waited tables. But he’d loved acting enough to stick with it, and he’d thought it worth all the sacrifices. He gave up his very name for this profession. He lost the accent and the baby fat. He’s spent a sizeable portion of his income on fixing his teeth, and on five-hundred-dollar haircuts sometimes paired with a treatment to achieve that perfect shade of chestnut brown or a shave that still left enough stubble to keep him looking “manly” in a marketable way. He’s gotten regular tans to conceal his naturally pale complexion—a condition the L.A. agent refers to as his “vampire” look. He’s hired a stylist, a personal trainer, and a dietitian to help him maintain what the grueling workouts have chiselled him into. He’s had more hours of media training than he’s had acting classes. Hell, at times he’s even dated women he’s been told to date. All of it to create this perfect image of Hollywood glamour intended to seduce audiences into filling theater seats. He’s been put through the machine—and willingly let it happen—just so he can go on doing what he loves. He hadn’t realized this image wasn’t him. It was just a product. Something that could be sold, and then re-sold again and again, with little if any say from him as to how it might be used. Feeling down about his situation, Steve turns to Instagram. He doesn’t follow any fan accounts but now and then, when he’s alone, he looks up the hashtag that bears his name. The fans have a way of making him feel better about himself. Their comments on his pictures—especially the shirtless ones—always make his day. Their support for the charities he’s championed over the years warms his heart. Sure, there are always trolls, but those are in the minority and easy enough to block. He scrolls through his feed and finds the People photo shoot. His feelings about the shoot are a mix of pride and embarrassment. Pride that the chubby kid with the Polish accent showed his high school bullies up, but a little shame at the fact that he still cares so much about what they might think. Still, a few of the pictures from the shoot are really good. He recalls how the photographer’s great sense of humor put him at ease, and how welcoming the magazine staff were. Continuing to scroll, he comes across a picture of himself he never took. This isn’t one of those amazing fan art images he’s seen over the years made by outstandingly talented artists that managed to capture not just his appearance, but his essence. This is some kind of Frankenimage, clearly AI-generated. His hair is a honey blonde he’s never sported, not even on screen. The cheekbones are oddly exaggerated and too narrow, giving him an almost gaunt appearance. In the picture he holds an infant, staring down at it like a proud father. It hurts him to see it. He’s always wanted a family, but this hasn’t happened for him in real life. Steve scrolls some more and comes across another AI image. In this one he’s dressed in a patent leather getup; cut to reveal tattoos he doesn’t have. A red blindfold covers his eyes. His arms are cuffed behind his back. His expression is one of ecstasy. Behind him stands another known actor who holds the handle of a whip against his chest as he leans in to lick the side of Steve’s face. The actor is a good friend. They’ve worked together a few times but never as onscreen lovers. Fans have imagined their characters as a couple for years, which seemed harmless enough, but seeing this is something else. Against his better judgment, he reads the comments. “I ship them.” “Gorgeous art. Love this.” “Yes, please.” And so on. “I wanna see them getting down in a movie together,” someone’s written. There’s a response to this last comment from someone who’s handle indicates they work for a major studio. “Don’t worry. You won’t have to wait much longer for that. And let’s just say this one’s not going to be the family-friendly fare you’re used to seeing these guys in.” Steve isn’t homophobic. He’s played gay characters more than once and has been fine with kissing or even simulating sex with other male actors. But there’s something about being paired with a close friend in this way without so much as a heads up, that seems like a violation. It’s one thing to work with another actor that you’ve built trust with and talk through a scene to make sure you’re both comfortable depicting something intimate that everyone can be proud of in the end. It’s quite another thing when your image is used to quell strangers’ salacious appetites, in a way you didn’t consent to. Steve feels sick. He takes screenshots of both the AI image and the comment about the movie and texts them to his friend. He follows that up with the message: Did you know about this? The reply comes almost immediately. Fuck. Are you kidding me? Wish I was. Damn man. I love you, but not like that. At least not without the kind of money we used to get for our movies. Steve smiles in spite of himself. At least his friends can still have a sense of humor about these things. I feel like we need to push back on this, he tells his friend. Yeah, I get it man, but we signed the contract. I know we didn’t have much choice, but the law doesn’t care. We agreed to this. Pretty sure it’s too late to stop them. The fans don’t even seem to care it’s not really us, Steve types. Why would they? His friend replies. They don’t even really need us anymore. We just get in the way of their fantasies. Steve doesn’t respond to that. He deletes his Instagram account. He shudders to think of what they’re doing with his image on TikTok. Or worse, on the dark web. • • • “This sucks, Ethel.” Steve puts the phone on speaker and sets it down on the kitchen counter to pour a bowl of cereal. “I’m going stir-crazy here. I need something to challenge my creativity again.” “Well, I heard about one thing, but I’m not sure it’s really for you, so I hadn’t mentioned it,” she says. “What? Tell me?” He opens the fridge and reaches for the almond milk then thinks, screw it, and grabs the whole milk he bought yesterday instead. “There’s this Broadway musical. I know one of the producers, but you’d have to audition.” “That’s exactly what I need right now,” he tells her, over mouthfuls of Frosted Flakes. “It’ll be good for me to go back to my theater roots. It’s been too long since I’ve performed in front of an audience.” He pushes the thought that it’s a musical to the back of his mind. He’s never been known for his singing, but he can work with a voice coach or something. At this point, he’ll do anything to perform again. “It’s been a long time since you’ve had to audition, let alone for live theater,” Ethel says. “Just tell me where and when. I’ve got this.” • • • When he gets the lead in the musical, Steve’s thrilled, but also mildly surprised. He’d felt good about the audition, but he’d heard some of the other actors sing and they were clearly better than he is. He figures they must’ve seen something in him—an intangible quality that suits the part. Why overthink it? His illusions come crashing down early on in rehearsals. During a break, he talks with one of the stagehands. An older guy named Bill. Steve vents a bit about how he can’t really act in the film industry anymore. “Thank god for Broadway. The last refuge for actors like me.” “Yeah. For actors like you,” Bill agrees. Steve isn’t sure what he means by that and says so. “Look, you seem like a decent enough guy,” Bill says, “so don’t take this the wrong way, but you’re here because you’re a name. They need something to put on the billboards that’ll draw a crowd, is all. It ain’t about talent no more.” Steve is taken aback, and his expression must show it. “Don’t get me wrong,” Bill continues. “You’re good. Up there on the big screen, you were a real standout. But this is a whole different animal. All I’m saying is there’s actors more cut out for the stage than you that can’t get hired anymore because the guys who used to work the screen are taking their roles.” Steve’s about to respond when Bill points to a group of actors sitting together talking. “See the guy in the collared shirt?” Bill says. “That’s Wayne Garnet.” Steve knows Wayne from rehearsals. Nice guy. He has a small part but gives it his all. “Wayne’s a Tony-winner. Used to be his name on the marquee. Now even he has to settle for bit parts since AI started taking chunks out of the film industry.” Later Steve Googles Wayne Garnet and finds he’s actually won two Tonys. He’s also known for his singing voice, which he loaned to several animated films before they started digitally recreating it. Steve feels sick. He approaches Wayne during the next rehearsal and offers to bow out to make room for him. Wayne is gracious and tells him not to. “There’s no point, Steve. They’d just get another big name movie star to replace you. My days as the lead are done. I’m just happy I still get to be on stage at all. At least for now.” “What do you mean?” Steve asks. “AI’s coming for all of us,” Wayne says. “It’s not just the film industry. This crap is spreading like a virus throughout the arts. There’s already talk of a new play, AI-written, of course, where instead of live actors they’re projecting digital performers onto the stage. It’s strictly off-Broadway for now, but give it time.” Steve is appalled. Doesn’t know what to say. Wayne continues. “I’ll take whatever I can get these days. You know what they say, ‘There are no small parts.’ I just hope that when the roles run out, someone will want to scan me to use in a projection so I can at least cash a cheque now and then.” • • • At home one night, after the play’s run has ended, Steve settles in to watch TV. He scans his options, stumbling upon one of his early roles. A serious drama in which he played a depressed teen, struggling with his parents’ divorce and his older brother’s untimely death. Even all these years later, the dialogue comes back as he watches one of the more emotional scenes. “It’s not like I don’t want to talk about Tommy,” he mouths along with his younger self. “I do. It’s just that . . .” Young Steve can’t finish because he’s started to cry. Present day Steve remembers shooting the scene—his first time crying on cue. He remembers harnessing all those emotions and tapping into all the pain he’d ever felt, and all of it somehow pouring out of him in that moment. He remembers the director taking him aside later and saying, “You nailed it, kid.” He smiles thinking of this now, but then he’s sad again, missing the sense of accomplishment of pulling off a scene like this. The exhilaration of seeing an audience respond to it later. He watches the remainder of the movie while eating peanut butter by the spoonful right out of the jar. Halfway through he crumbles in an entire Kit-kat bar like he used to do when he was a kid. By the time the credits roll, the jar is empty. • • • Steve’s personal trainer leaves frequent voicemail messages asking when he’s coming back to the gym. He knows he should, but it’s tough to get motivated for a workout when he feels like all anyone’s going to see is his AI clone. Still, it’s in his contract to try to resemble the digital version of himself as much as possible. He knows his skin could use a bit more color these days too, and his hair’s starting to show some gray he hadn’t even realized he had. He makes a mental note to focus more on his appearance. All that can wait until after he returns from the convention though. He’s surprised to find he’s actually looking forward to connecting with his fans again and maybe seeing some of the ones that have become familiar faces over time. The energy at the con is intense, and Steve feels electrified, like he did during his stint on Broadway. One by one he greets his fans as warmly as he possibly can. He makes time to speak with them in the few minutes he has while they take pictures with him. He gives them not his practiced smile, but his real one, and makes sure to thank each one for their continued support. Things get a little weird during the signing. Much of it is what he’s used to, with fans handing him old headshots or pictures from his older films to sign, and in some cases art they’ve made themselves. But he’s also handed quite a few more AI-generated images than he’s used to. He feels like a fraud signing them. Like he’s putting his autograph on someone else’s headshot. Still, he tries to be gracious and humble with the fans. They’ve been there for him through his rise to fame. It’s the least he can do. By the time it’s all over and he’s on his way back to the hotel, Steve’s feeling good about the event. So good, in fact, that he revives his Instagram account to see what fans have been posting. He smiles at the pictures they took with him earlier in the day. Many of the fans are dressed like his characters. Some of the props and signs they’ve brought are so creative, they bring a smile to his face. But soon he notices that not all the comments under the pictures are kind. “Is it just me or is Steve rockin’ the dad bod these days?” someone asks. “Yeah. I hate to say it, but I was a bit disappointed that he didn’t look as hot as he does in Burning Brand II,” replies the account holder. “He’s looking older too. I mean, don’t get me wrong, he was nice and all, I just wish the picture was better.” “Just fix it so he looks hot,” someone else suggests. “Yeah, I probably will.” Steve doesn’t even know what Burning Brand II is. Another of his films he hasn’t seen—or acted in—he assumes. He closes the app and wonders why he even bothers. If the fans don’t care what’s real and what isn’t, why is he even doing this? • • • He goes for a run the next morning. It’s been a while, but he soon finds his rhythm. It’s early in the day and the streets are quiet. He likes this time of day. It’s peaceful. Gives him a chance to clear his head. When he stops for a rest, he notices a small theater. A sign over the door proclaims that the theater shows only movies made by and starring living human beings. The acronym “AI” is painted on one of the windows with a red slash cut diagonally through it. But what really gets Steve’s attention is the man changing the posters. He replaces one with another that features a pensive-looking Daphne Everheart. His former co-star, if you can call her that, looks younger in this poster. He’s never seen her act before and he’s curious. He decides to return later in the day when the theater opens. • • • The film’s called Grace. In it, Daphne plays a young woman trying to convince her wealthy parents to take her seriously as an inventor. The story is moving, as Daphne’s character struggles against societal expectations to achieve her dreams. Steve likes the score too, and decides he’ll stay to read through the credits to see who composed it. He also enjoys the style the director has brought to the project. But what he likes most is Daphne’s performance. She’s good. It kills him to think that someone who was clearly a rising star is now relegated to appearing only as a digital ghost of herself in half-baked movies that would’ve been an embarrassment at another time. How many other talented actors have been forced out of the industry altogether? And what of everyone else whose jobs have been made irrelevant? Steve feels the tears well up, in part because of the movie, but also because of his thoughts. He blinks them away and looks around to see if other people are equally moved. That’s when he notices that nearly every seat in the theater has someone in it. He watches their expressions as they react to Daphne’s performance. He sees the story affect them, and by the end he understands that there are people for whom this art still has meaning. • • • After the movie lets out, he calls Ethel. “I’m thinking of doing something a bit different,” he tells her. “I want to start a production company. Make movies the old way. I have a whole list of people I can call who’d jump at the chance to collaborate on something real again.” “That sounds wonderful, sweet boy. It’s nice to hear some excitement in your voice again.” “I was calling to ask you something,” he tells her. “You wouldn’t happen to know how to get in touch with Daphne Everheart, would you? I don’t have a project yet, but I’d like to gauge her level of interest. I’m sure we’ll find something for her. The world deserves to see how good she actually is at this.” About the Author P.A. Cornell is a Chilean-Canadian speculative fiction writer. A graduate of the Odyssey workshop, her stories have been published or are forthcoming in over fifty magazines and anthologies, including Lightspeed, Apex, and three “Best of” anthologies. In addition to becoming the first Chilean Nebula finalist in 2024, Cornell has been a finalist for the Aurora and World Fantasy Awards, was longlisted for the BSFA Awards, and won Canada’s Short Works Prize. When not writing, she can be found assembling intricate Lego builds or drinking ridiculous quantities of tea. Sometimes both. For more on the author and her work, visit her website pacornell.com. © Adamant Press Please visit Lightspeed Magazine to read more great science fiction and fantasy. This story first appeared in the May 2025 issue, which also features short fiction by R. P. Sand, Gene Doucette, Martin Cahill, Russell Nichols, Meg Elison, Jonathan Olfert, Nancy Kress, and more. You can wait for this month’s contents to be serialized online, or you can buy the whole issue right now in convenient ebook format for just or subscribe to the ebook edition here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #movie #star #endures #hollywoods #dystopian
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    A Movie Star Endures Hollywood’s Dystopian Embrace of AI in This Near-Future Short Story
    io9 is proud to present fiction from Lightspeed Magazine. Once a month, we feature a story from Lightspeed’s current issue. This month’s selection is “Through the Machine” by P.A. Cornell. Enjoy! Through the Machine by P.A. Cornell “Steve, over here! Turn to your right. Can we get a smile?” He falls back on his training easily enough, turns to the cameras, gives them his famous crooked smile, tilts his head just so as the flashes go off so they can capture the smoulder that highlights his cheekbones. The one he’s practiced countless times with his manager, Ethel. The red carpet extends before him, and up ahead he sees the actress he’s been paired with in this film. His co-star and onscreen love interest but in reality, a total stranger. He only knows her name because the photographers keep shouting it, asking her to turn so they can capture her svelte profile. She tilts her head obligingly, long blonde hair falling seductively over one eye, teasing the lenses and through them the millions of fans who’ll one day see these images. She’s a pro, like him. She’s clearly had the same kind of training he’s had. She’s been through the machine. It’s a phrase he heard years ago from a late-night talk show host. It refers to the way Hollywood turns you into a product. You start out this average person, just trying to make it as an actor, then as your success grows, more and more people come into your life to turn you into something else. A movie star. A fairy tale ideal of celebrity perfection. He’d told himself that would never be him. He was in it for the art, not the fame and fortune. But here he is. “Steve! Daphne! Can we get some shots of the two of you together?” The blonde up ahead reaches a hand toward him as if beckoning a good friend, though this is the first time they’ve met. She smiles at him in a way that almost looks genuine. He returns his best leading man grin, flashing the expensive set of pearly white teeth his manager arranged for in the earliest days of their partnership. He puts an arm around Daphne. They both pose, turn, look at each other and smile, over and over. Then both look serious, then smile once more. Then she leans in for a peck on the cheek as instructed by the shouting crowd, just before they’re both ushered off to find their places inside, where the film will be screened. Once they’re away from the cameras, he extends his hand to Daphne. “Hi. Steve Randall.” “Nice to meet you,” she laughs. “Daphne Everheart.” “You seen any of it yet?” “Not even the trailer,” she admits. “Did they send you the screenplay?” He shakes his head. Someone in her entourage grabs her by the arm. She gives him a small wave as they lead her off. He wonders if he’ll even see her again after this premiere. Maybe. If the film does well opening weekend, there could be a sequel. They could find themselves at another premiere for a movie they appear in together, but that neither of them has acted in. Steve lets his own people show him past curtains and cocktails to a theater with plush red seating. He takes his place staring up at the screen, trying to conjure up some of the excitement he once felt as a kid about to watch his favorite actors. But the excitement feels more akin to anxiety as the opening credits appear. He sees his own name—or the one his manager gave him, anyway. That’s when he appears. Seeing himself like this is unsettling, to say the least. He turns to the people seated around him and they’re all looking up at this face that resembles him but isn’t him. Do they not see it? Do they not feel that uncanny valley sickness in the pit of their stomachs that weighs his down as the thing on screen billed as Steve Randall starts to speak? It’s his voice, but he’s never said these words. Never read the script they came from. Who wrote this, anyway? He wonders. Or rather, what wrote this? The film’s runtime is ninety-five minutes. It’s a romantic comedy, but the word “comedy” is generous. Steve doesn’t so much as crack a smile. He watches this AI-generated doppelganger and his equally digitized scene partner as they traverse the uneven landscape of the disjointed plot—flimsy even for this genre. They flash smile after smile, kiss with ever-deepening passion—if you can call it that—and ultimately, after a series of contrived misunderstandings, they get their Hollywood ending. All set to an AI-generated score bereft of any feeling that might conjure atmosphere or elicit an emotional response from the viewer. As the lights come up and people start to clap, Steve glances down the row of seats at his co-star. Daphne, seeming to sense his stare, glances back. She looks as though she’s about to be sick but gives him a brave smile—a trained smile—and starts to clap along with everyone else. He does the same. This is his job now, after all. The scan was taken a couple of years ago, during pre-production on a movie in which he played an astronaut. They had to scan him for proper fit of the spacesuit they were having made, as well as for some of the more intricate effects. The voice they came by even more easily. From all the ADR he’d done, voicework on some animated stuff, and of course countless interviews already accessible online. He hadn’t given the scan much thought, at the time. It had made sense for the work they were doing. He’d never imagined it would lead to this. There’s an afterparty and people keep coming up and congratulating him on the movie. He says what he’s been trained to say, graciously thanking them for their praise, taking pictures with people for magazines and entertainment shows. Evidence that he is in fact still a real person that exists in the world, even though it’s not him on screen. Not in this movie and not in a handful of others, several of which he hasn’t even seen. If Hollywood could turn you into a product before, this is on another level. His career has become, almost exclusively, one of public appearances. His L.A. agent has him booked for a store opening tomorrow, and a series of meet-and-greets at conventions sometime in the spring. The sorts of gigs that used to be thought of as “has-been” work, but Steve, by all accounts, is still a bona fide movie star. He was People magazine’s “Sexiest Man Alive” just last year. Fans still somehow manage to find out what hotel he’s staying at in any given city all over the world, just so they can catch a glimpse of him walking in and out. How has it come to this? At the end of the night someone pushes him into a shiny black town car and the spectacle of this farce fades away in the car’s rear lights. He exhales, trying to get the image of the thing on screen out of his head. It’s not so bad, he tells himself. SAG made sure he’d get paid for the use of his image. It’s not as much as he might’ve liked, maybe, but it’s decent, and they use it often enough that the cheques enable him to maintain his standard of living. The public appearances add to that. He can’t really complain. But the sick feeling in his stomach remains. • • • When he’s back in New York, he calls his manager. “It was fucking weird, Ethel.” He tells her. “Seeing myself in a film I wasn’t actually in. No chemistry between me and my co-star because, well . . . neither of us was actually there to do any acting. This isn’t what I signed up for.” “Sweet boy,” she says, using her years’ old term of endearment for him, though he hasn’t been a boy in quite some time. “I know. But this is how it works with the studio films these days. Be glad your image is still worth something.” Steve sighs deeply. “I know. It’s just . . . I worked so hard to get here. We both did. The work mattered to me. I miss challenging myself, figuring out who my character is and how to best convey that through my performance. I miss being able to disappear into all those people and live their lives for a time.” “Of course, of course,” says Ethel. “That’s one of the reasons I took you on as a client. Even at sixteen, you had such passion. You loved the art of it. But what’s the alternative, Stefan?” She only ever uses his original name when she’s serious. He knows her hands are as tied as his. It’s this or give up the business altogether. • • • Over drinks with a friend the next night, he airs his frustrations, his tongue loosened by more than a few shots with beer chasers. “I’m bored,” he tells Frank, who doubled for him in an action film franchise that now continues without need of either of them. “I miss acting. It’s like all they left me with are the worst parts of fame. The parts where I still can’t walk down the street in peace without some paparazzo shoving a lens in my face, and where I can still get cancelled online for any stupid shit I might say without thinking. But the good parts, they’ve all been taken over by some digital version of me that frankly gives me the creeps.” “I hear ya, Steve,” Frank says, raising his beer. “It’s not just you though, brother. At least you still have a marketable presence. Companies still send you free clothes and shit so you can be spotted using it.” “Sure,” he tells Frank. “But all that amounts to is that I’m now pretty much just this human billboard. I’m not even an actor anymore.” “You’re breaking my heart, man. But think about guys like me. We were getting your crumbs even in the good times. If you think things have gotten rough for you, imagine what’s left for us. I haven’t been called for a stunt gig in months. And that last one ended up cancelled last minute when they decided it was cheaper to use AI. I’ve got a family to support, and all three kids are gonna need braces. Not to mention the first wife who’s on my back if I’m even half a second late with her alimony. What I wouldn’t give for my ugly mug to be in demand.” Steve knows he’s right and feels bad for whining. Things could be so much worse. Whatever jobs he’s lost to AI, there are countless more jobs lost by less famous actors, crew, and other support personnel like PA’s and craft services. He can’t begin to imagine how they’re all making ends meet these days. Many of the ones he’s still close with, like Frank, work multiple jobs, even outside the industry, just to cover what their once stable careers did. “Drinks are on me tonight, by the way,” he tells Frank. “You’ll get no argument here, pal.” • • • Later, in the privacy of his loft, Steve allows himself the luxury of self-pity. He can’t help thinking of the kid he once was. The chubby little dork with the accent. Too shy to talk to girls. Pushed around by the guys he so wanted to be. Acting freed him from all that. It had allowed this kid who didn’t feel comfortable in his own skin to become someone else. In time, it had given him confidence, and as he continued to hone his craft, it had brought him the attention he’d craved and opportunities he’d never imagined. It hasn’t always been easy. There’d been plenty of lean years before his big breakout role turned him into a household name. Years during which covering rent had been a struggle, and meals had often consisted of half-eaten scraps left by patrons of the restaurants in which he’d waited tables. But he’d loved acting enough to stick with it, and he’d thought it worth all the sacrifices. He gave up his very name for this profession. He lost the accent and the baby fat. He’s spent a sizeable portion of his income on fixing his teeth, and on five-hundred-dollar haircuts sometimes paired with a treatment to achieve that perfect shade of chestnut brown or a shave that still left enough stubble to keep him looking “manly” in a marketable way. He’s gotten regular tans to conceal his naturally pale complexion—a condition the L.A. agent refers to as his “vampire” look. He’s hired a stylist, a personal trainer, and a dietitian to help him maintain what the grueling workouts have chiselled him into. He’s had more hours of media training than he’s had acting classes. Hell, at times he’s even dated women he’s been told to date. All of it to create this perfect image of Hollywood glamour intended to seduce audiences into filling theater seats. He’s been put through the machine—and willingly let it happen—just so he can go on doing what he loves. He hadn’t realized this image wasn’t him. It was just a product. Something that could be sold, and then re-sold again and again, with little if any say from him as to how it might be used. Feeling down about his situation, Steve turns to Instagram. He doesn’t follow any fan accounts but now and then, when he’s alone, he looks up the hashtag that bears his name. The fans have a way of making him feel better about himself. Their comments on his pictures—especially the shirtless ones—always make his day. Their support for the charities he’s championed over the years warms his heart. Sure, there are always trolls, but those are in the minority and easy enough to block. He scrolls through his feed and finds the People photo shoot. His feelings about the shoot are a mix of pride and embarrassment. Pride that the chubby kid with the Polish accent showed his high school bullies up, but a little shame at the fact that he still cares so much about what they might think. Still, a few of the pictures from the shoot are really good. He recalls how the photographer’s great sense of humor put him at ease, and how welcoming the magazine staff were. Continuing to scroll, he comes across a picture of himself he never took. This isn’t one of those amazing fan art images he’s seen over the years made by outstandingly talented artists that managed to capture not just his appearance, but his essence. This is some kind of Frankenimage, clearly AI-generated. His hair is a honey blonde he’s never sported, not even on screen. The cheekbones are oddly exaggerated and too narrow, giving him an almost gaunt appearance. In the picture he holds an infant, staring down at it like a proud father. It hurts him to see it. He’s always wanted a family, but this hasn’t happened for him in real life. Steve scrolls some more and comes across another AI image. In this one he’s dressed in a patent leather getup; cut to reveal tattoos he doesn’t have. A red blindfold covers his eyes. His arms are cuffed behind his back. His expression is one of ecstasy. Behind him stands another known actor who holds the handle of a whip against his chest as he leans in to lick the side of Steve’s face. The actor is a good friend. They’ve worked together a few times but never as onscreen lovers. Fans have imagined their characters as a couple for years, which seemed harmless enough, but seeing this is something else. Against his better judgment, he reads the comments. “I ship them.” “Gorgeous art. Love this.” “Yes, please.” And so on. “I wanna see them getting down in a movie together,” someone’s written. There’s a response to this last comment from someone who’s handle indicates they work for a major studio. “Don’t worry. You won’t have to wait much longer for that. And let’s just say this one’s not going to be the family-friendly fare you’re used to seeing these guys in.” Steve isn’t homophobic. He’s played gay characters more than once and has been fine with kissing or even simulating sex with other male actors. But there’s something about being paired with a close friend in this way without so much as a heads up, that seems like a violation. It’s one thing to work with another actor that you’ve built trust with and talk through a scene to make sure you’re both comfortable depicting something intimate that everyone can be proud of in the end. It’s quite another thing when your image is used to quell strangers’ salacious appetites, in a way you didn’t consent to. Steve feels sick. He takes screenshots of both the AI image and the comment about the movie and texts them to his friend. He follows that up with the message: Did you know about this? The reply comes almost immediately. Fuck. Are you kidding me? Wish I was. Damn man. I love you, but not like that. At least not without the kind of money we used to get for our movies. Steve smiles in spite of himself. At least his friends can still have a sense of humor about these things. I feel like we need to push back on this, he tells his friend. Yeah, I get it man, but we signed the contract. I know we didn’t have much choice, but the law doesn’t care. We agreed to this. Pretty sure it’s too late to stop them. The fans don’t even seem to care it’s not really us, Steve types. Why would they? His friend replies. They don’t even really need us anymore. We just get in the way of their fantasies. Steve doesn’t respond to that. He deletes his Instagram account. He shudders to think of what they’re doing with his image on TikTok. Or worse, on the dark web. • • • “This sucks, Ethel.” Steve puts the phone on speaker and sets it down on the kitchen counter to pour a bowl of cereal. “I’m going stir-crazy here. I need something to challenge my creativity again.” “Well, I heard about one thing, but I’m not sure it’s really for you, so I hadn’t mentioned it,” she says. “What? Tell me?” He opens the fridge and reaches for the almond milk then thinks, screw it, and grabs the whole milk he bought yesterday instead. “There’s this Broadway musical. I know one of the producers, but you’d have to audition.” “That’s exactly what I need right now,” he tells her, over mouthfuls of Frosted Flakes. “It’ll be good for me to go back to my theater roots. It’s been too long since I’ve performed in front of an audience.” He pushes the thought that it’s a musical to the back of his mind. He’s never been known for his singing, but he can work with a voice coach or something. At this point, he’ll do anything to perform again. “It’s been a long time since you’ve had to audition, let alone for live theater,” Ethel says. “Just tell me where and when. I’ve got this.” • • • When he gets the lead in the musical, Steve’s thrilled, but also mildly surprised. He’d felt good about the audition, but he’d heard some of the other actors sing and they were clearly better than he is. He figures they must’ve seen something in him—an intangible quality that suits the part. Why overthink it? His illusions come crashing down early on in rehearsals. During a break, he talks with one of the stagehands. An older guy named Bill. Steve vents a bit about how he can’t really act in the film industry anymore. “Thank god for Broadway. The last refuge for actors like me.” “Yeah. For actors like you,” Bill agrees. Steve isn’t sure what he means by that and says so. “Look, you seem like a decent enough guy,” Bill says, “so don’t take this the wrong way, but you’re here because you’re a name. They need something to put on the billboards that’ll draw a crowd, is all. It ain’t about talent no more.” Steve is taken aback, and his expression must show it. “Don’t get me wrong,” Bill continues. “You’re good. Up there on the big screen, you were a real standout. But this is a whole different animal. All I’m saying is there’s actors more cut out for the stage than you that can’t get hired anymore because the guys who used to work the screen are taking their roles.” Steve’s about to respond when Bill points to a group of actors sitting together talking. “See the guy in the collared shirt?” Bill says. “That’s Wayne Garnet.” Steve knows Wayne from rehearsals. Nice guy. He has a small part but gives it his all. “Wayne’s a Tony-winner. Used to be his name on the marquee. Now even he has to settle for bit parts since AI started taking chunks out of the film industry.” Later Steve Googles Wayne Garnet and finds he’s actually won two Tonys. He’s also known for his singing voice, which he loaned to several animated films before they started digitally recreating it. Steve feels sick. He approaches Wayne during the next rehearsal and offers to bow out to make room for him. Wayne is gracious and tells him not to. “There’s no point, Steve. They’d just get another big name movie star to replace you. My days as the lead are done. I’m just happy I still get to be on stage at all. At least for now.” “What do you mean?” Steve asks. “AI’s coming for all of us,” Wayne says. “It’s not just the film industry. This crap is spreading like a virus throughout the arts. There’s already talk of a new play, AI-written, of course, where instead of live actors they’re projecting digital performers onto the stage. It’s strictly off-Broadway for now, but give it time.” Steve is appalled. Doesn’t know what to say. Wayne continues. “I’ll take whatever I can get these days. You know what they say, ‘There are no small parts.’ I just hope that when the roles run out, someone will want to scan me to use in a projection so I can at least cash a cheque now and then.” • • • At home one night, after the play’s run has ended, Steve settles in to watch TV. He scans his options, stumbling upon one of his early roles. A serious drama in which he played a depressed teen, struggling with his parents’ divorce and his older brother’s untimely death. Even all these years later, the dialogue comes back as he watches one of the more emotional scenes. “It’s not like I don’t want to talk about Tommy,” he mouths along with his younger self. “I do. It’s just that . . .” Young Steve can’t finish because he’s started to cry. Present day Steve remembers shooting the scene—his first time crying on cue. He remembers harnessing all those emotions and tapping into all the pain he’d ever felt, and all of it somehow pouring out of him in that moment. He remembers the director taking him aside later and saying, “You nailed it, kid.” He smiles thinking of this now, but then he’s sad again, missing the sense of accomplishment of pulling off a scene like this. The exhilaration of seeing an audience respond to it later. He watches the remainder of the movie while eating peanut butter by the spoonful right out of the jar. Halfway through he crumbles in an entire Kit-kat bar like he used to do when he was a kid. By the time the credits roll, the jar is empty. • • • Steve’s personal trainer leaves frequent voicemail messages asking when he’s coming back to the gym. He knows he should, but it’s tough to get motivated for a workout when he feels like all anyone’s going to see is his AI clone. Still, it’s in his contract to try to resemble the digital version of himself as much as possible. He knows his skin could use a bit more color these days too, and his hair’s starting to show some gray he hadn’t even realized he had. He makes a mental note to focus more on his appearance. All that can wait until after he returns from the convention though. He’s surprised to find he’s actually looking forward to connecting with his fans again and maybe seeing some of the ones that have become familiar faces over time. The energy at the con is intense, and Steve feels electrified, like he did during his stint on Broadway. One by one he greets his fans as warmly as he possibly can. He makes time to speak with them in the few minutes he has while they take pictures with him. He gives them not his practiced smile, but his real one, and makes sure to thank each one for their continued support. Things get a little weird during the signing. Much of it is what he’s used to, with fans handing him old headshots or pictures from his older films to sign, and in some cases art they’ve made themselves. But he’s also handed quite a few more AI-generated images than he’s used to. He feels like a fraud signing them. Like he’s putting his autograph on someone else’s headshot. Still, he tries to be gracious and humble with the fans. They’ve been there for him through his rise to fame. It’s the least he can do. By the time it’s all over and he’s on his way back to the hotel, Steve’s feeling good about the event. So good, in fact, that he revives his Instagram account to see what fans have been posting. He smiles at the pictures they took with him earlier in the day. Many of the fans are dressed like his characters. Some of the props and signs they’ve brought are so creative, they bring a smile to his face. But soon he notices that not all the comments under the pictures are kind. “Is it just me or is Steve rockin’ the dad bod these days?” someone asks. “Yeah. I hate to say it, but I was a bit disappointed that he didn’t look as hot as he does in Burning Brand II,” replies the account holder. “He’s looking older too. I mean, don’t get me wrong, he was nice and all, I just wish the picture was better.” “Just fix it so he looks hot,” someone else suggests. “Yeah, I probably will.” Steve doesn’t even know what Burning Brand II is. Another of his films he hasn’t seen—or acted in—he assumes. He closes the app and wonders why he even bothers. If the fans don’t care what’s real and what isn’t, why is he even doing this? • • • He goes for a run the next morning. It’s been a while, but he soon finds his rhythm. It’s early in the day and the streets are quiet. He likes this time of day. It’s peaceful. Gives him a chance to clear his head. When he stops for a rest, he notices a small theater. A sign over the door proclaims that the theater shows only movies made by and starring living human beings. The acronym “AI” is painted on one of the windows with a red slash cut diagonally through it. But what really gets Steve’s attention is the man changing the posters. He replaces one with another that features a pensive-looking Daphne Everheart. His former co-star, if you can call her that, looks younger in this poster. He’s never seen her act before and he’s curious. He decides to return later in the day when the theater opens. • • • The film’s called Grace. In it, Daphne plays a young woman trying to convince her wealthy parents to take her seriously as an inventor. The story is moving, as Daphne’s character struggles against societal expectations to achieve her dreams. Steve likes the score too, and decides he’ll stay to read through the credits to see who composed it. He also enjoys the style the director has brought to the project. But what he likes most is Daphne’s performance. She’s good. It kills him to think that someone who was clearly a rising star is now relegated to appearing only as a digital ghost of herself in half-baked movies that would’ve been an embarrassment at another time. How many other talented actors have been forced out of the industry altogether? And what of everyone else whose jobs have been made irrelevant? Steve feels the tears well up, in part because of the movie, but also because of his thoughts. He blinks them away and looks around to see if other people are equally moved. That’s when he notices that nearly every seat in the theater has someone in it. He watches their expressions as they react to Daphne’s performance. He sees the story affect them, and by the end he understands that there are people for whom this art still has meaning. • • • After the movie lets out, he calls Ethel. “I’m thinking of doing something a bit different,” he tells her. “I want to start a production company. Make movies the old way. I have a whole list of people I can call who’d jump at the chance to collaborate on something real again.” “That sounds wonderful, sweet boy. It’s nice to hear some excitement in your voice again.” “I was calling to ask you something,” he tells her. “You wouldn’t happen to know how to get in touch with Daphne Everheart, would you? I don’t have a project yet, but I’d like to gauge her level of interest. I’m sure we’ll find something for her. The world deserves to see how good she actually is at this.” About the Author P.A. Cornell is a Chilean-Canadian speculative fiction writer. A graduate of the Odyssey workshop, her stories have been published or are forthcoming in over fifty magazines and anthologies, including Lightspeed, Apex, and three “Best of” anthologies. In addition to becoming the first Chilean Nebula finalist in 2024, Cornell has been a finalist for the Aurora and World Fantasy Awards, was longlisted for the BSFA Awards, and won Canada’s Short Works Prize. When not writing, she can be found assembling intricate Lego builds or drinking ridiculous quantities of tea. Sometimes both. For more on the author and her work, visit her website pacornell.com. © Adamant Press Please visit Lightspeed Magazine to read more great science fiction and fantasy. This story first appeared in the May 2025 issue, which also features short fiction by R. P. Sand, Gene Doucette, Martin Cahill, Russell Nichols, Meg Elison, Jonathan Olfert, Nancy Kress, and more. You can wait for this month’s contents to be serialized online, or you can buy the whole issue right now in convenient ebook format for just $4.99, or subscribe to the ebook edition here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • Mission: Impossible's 19 Best Characters, Ranked By Irreplaceability

    Start SlideshowStart SlideshowWe all know there is no Mission: Impossible without Ethan Huntultimately saving the world from a nuclear disaster, a bombing, or anything some nutcase came up with that day. He is the central figure, one whom an entire universe revolves around. But, it would be a shame if you watched years of Mission: Impossible films and didn’t realize that it’s truly the cast of characters around Hunt that make him who he is, and thusly, made this franchise what it has become.Hunt would’ve been dead years ago if Benji Dunnand Luther Stickellweren’t opening prison doors for him, or monitoring the security systems inside the world’s most secure buildings. Beyond their operational importance, villains like Owen Davianand August Walkergive powerhouse performances while also pushing Hunt to the edge of his limits. Some of the best lines are uttered by people other than Hunt. And the emotional stakes of each film typically are from these side characters.In honor of the unsung heroes, here are the most irreplaceable supporting characters in Mission: Impossible history.Previous SlideNext Slide2 / 21List slides19. Rick MeadeList slides19. Rick MeadeImage: Paramount PicturesAaron Paul was in Mission: Impossible? Yes, I’ve seen every movie multiple times and still have that reaction sometimes. A weaselly slacker-looking version of him briefly appears as the brother of Julia Meade-Huntat her engagement party to Hunt. His main contributions are to appear slovenly next to Hunt and unintentionally aid in her kidnapping. The energy that would make him famous as Breaking Bad’s Jesse Pinkman is tightly bottled up and kept under wraps for his few lines of dialogue. -Ethan GachPrevious SlideNext Slide3 / 21List slides18. Declan GormleyList slides18. Declan GormleyImage: Paramount PicturesOne of the biggest missed opportunities of the Mission: Impossible franchise is abandoning Ethan Hunt’s most charismatic teammate ever in Declan Gormley. In the underrated Mission: Impossible III, he avoided gunfire and the blades of gigantic wind turbines while piloting a rescue helicopter with the same cool he displays while charming angry drivers in a traffic stop he’s created as a diversion with the smoothest Italian you’ll ever hear in this franchise. Was he memorable? Yes. But, since Ethan and his team went on to thwart bigger threats without him, he wasn’t what you’d call an essential part of the franchise.Previous SlideNext Slide4 / 21List slides17. Mission Commander SwanbeckList slides17. Mission Commander SwanbeckImage: Paramount PicturesA virtuoso acting talent such as Sir Anthony Hopkins being near the bottom of any movie list has nothing to do with his performance and everything do with his character’s utility. Appearing briefly in Mission: Impossible II as the sly and wise Mission Commander Swanbeck, Hopkins’s standout scene with Cruise is one of the coolest mission briefings in the history of the franchise. You can feel the confidence Swanbeck exhibits when he tells Hunt, a man who previously broke into Langley, “This is not Mission Difficult, Mr. Hunt. It’s Mission: Impossible.” Alas, Hopkins’ talents were wasted on a character so replaceable he was only used for one scene.Previous SlideNext Slide5 / 21List slides16. Jane CarterList slides16. Jane CarterImage: Paramount PicturesDitching MI3's JV squad of expendables, Ghost Protocol put Paula Patton in the shoes of operative Jane Carter, a woman who’s out for revenge against the hitwoman who killed her partner. The movie doesn’t give her a lot to work with but she matches Cruise’s energy with a physical performance that sees her go toe-to-toe with assassin Sabine Moreauassassin on the 130th floor of Dubai’s Burj Khalifa and seduce feisty telecoms billionaire Brij Nath. She completed the mission with full marks but failed to leave much of a memorable impression on the series beyond that. - Ethan GachPrevious SlideNext Slide6 / 21List slides15. Franz KriegerList slides15. Franz KriegerImage: Paramount PicturesI’ve always felt that any globe-hopping espionage movie that lacks a grizzled Frenchman is missing something, that certain je ne sais quoi. Maybe that’s because I first fell in love with spy movies in the ’90s thanks to the one-two punch of 1996’s Mission: Impossible and 1998’s Ronin. As Mission: Impossible’s Franz Krieger, although we’re initially meant to think he’s a basically good member of Ethan Hunt’s new crackerjack team, he feels like bad news from the beginning and only confirms our suspicions before the end. Reno skillfully gives off just enough of a sleazy vibe to set off our alarm bells, and his presence makes us wary of possible threats to Ethan not just from outside the team, but from within it as well. Most importantly, though, with Reno’s presence in the mix, it gives the film that authentic espionage movie flavor, the stuff of cigarette-smoke-filled safehouses, narrow European streets, and potential treachery lurking around every corner. — Carolyn PetitPrevious SlideNext Slide7 / 21List slides14. Max MitsopolisList slides14. Max MitsopolisImage: Paramount PicturesIn order to clear his name and identify the real mole in the original Mission: Impossible, Ethan must track down an enigmatic figure known only as Max with whom the mole had dealings. Given that Max is a shadowy and powerful arms dealer, we might be expecting a Keyser Söze type—a menacing, larger-than-life underworld kingpin who you feel would just as soon put a bullet in your head as let you walk away from a meeting alive. So it’s a wonderful surprise when the hood is pulled from Ethan’s head at his first meeting with Max and we instead see the great Vanessa Redgrave, who plays Max as enigmatic, yes, but also effervescent—a woman who can both fix Ethan with a cold intellectual stare as she asks him probing questions and gush about how much she adores his brazen confidence. Redgrave gives Max tremendous depth; she’s fiercely intelligent, deeply private, and not without warmth herself. She establishes in that very first film that this franchise’s take on the world of international intrigue won’t just trot out the usual stereotypes for its villains but will offer something smarter and more surprising—figures whose power comes not from their skills with firearms or the ruthless deployment of violence but from their intellect and ability to negotiate with others to secure what they want. — Carolyn PetitPrevious SlideNext Slide8 / 21List slides13. John MusgraveList slides13. John MusgraveImage: Paramount PicturesYou can usually see a double cross coming a mile away in Mission: Impossible. Not when John Musgrave is silently mouthing instructions only a restrained Hunt can understand, and before he slips him a knife to set himself free. With Phillip Seymour Hoffman’s overwhelmingly dastardly performance as Owen Davian distracting us, and Laurence Fishburne’s ambiguously snarly depiction of IMF director Theodore Brassel misdirecting us, Crudup’s slick performance slipped his nefarious intentions through our detection like a snake in the grass. Without Crudup, Mission: Impossible III is predictably one-dimensional, and the outstanding torture scene fake-out with a captured Hunt and his wife Juliahas less of a punch. Musgrave is the logic behind the madness, and also an essential part of the film. He just isn’t as integral to the franchise as the 12 characters ahead of him.Previous SlideNext Slide9 / 21List slides12. Nyah Nordoff-HallList slides12. Nyah Nordoff-HallImage: Paramount PicturesMission: Impossible II doesn’t work without Thandie Newton being seductive while maintaining her agency, and being cunning without being unrealistically fearless. As Nyah Nordoff-Hall, she’s a professional thief who carries the emotional weight of a pretty emotionless action flick featuring more gunfire than kisses. Nyah held her own whether she was feigning attraction to a psychopathic capitalist looking to profit off killing people with the Chimera virus, or she was dangerously flirting with Ethan Hunt by racing cars with him along a cliff. Few characters not named Ethan Hunt mean as much to any Mission: Impossible movie working as Nyah Nordoff-Hall.Previous SlideNext Slide10 / 21List slides11. Solomon LaneList slides11. Solomon LaneImage: Paramount PicturesSolomon Lane is probably the smartest Mission: Impossible villain ever. The rogue MI6 agent disillusioned with the global power structure was always one step ahead of Ethan Hunt, an agent so capable, he’d previously infiltrated both Langley and the Vatican without being detected. From the moment he appeared onscreen as the man who’s infiltrated Hunt’s mission delivery system and trapped him, we knew we were witnessing a rare villain. He framed the IMF, manipulated CIA double-agent August Walker, and formed the shadowy Syndicate of former agents. Beyond being evil, he sounded evil, with a gravelly whisper that made every threat feel like a dark premonition. He was so good at being bad that he was the villain for two separate Mission: Impossible movies, making him one of the most invaluable baddies in the franchise’s history.Previous SlideNext Slide11 / 21List slides10. Theodore BrasselList slides10. Theodore BrasselImage: Paramount PicturesTo be honest, IMF director Theodore Brassel would’ve made this list simply for uttering the two coldest sentences I’ve ever heard in a Mission: Impossible movie. With Ethan Hunt strapped to a gurney after being suspected of going rogue and getting IMF agent Lindsey Farriskilled, Brassel can see the disdain shooting out of Hunt’s eyes and doesn’t blink in the face of it. Instead he tells him, “You can look at me with those judgmental, incriminating eyes all you want. But, I bullshit you not: I will bleed on the flag to make sure the flag stays red.” Even as a one-off in the Mission: Impossible franchise, Fishburne’s incredible performance as Brassel made him a character you could never forget. Without him, Mission Impossible 3 wouldn’t be what it was.Previous SlideNext Slide12 / 21List slides9. Julia Meade-HuntList slides9. Julia Meade-HuntImage: Paramount PicturesYou can’t possibly think you can replace the only woman to ever make globe-trotting, death-defying secret agent Ethan Hunt settle down for even a second. Julia’s irresistible appeal had a man known for jumping off motorcycles and escaping car explosions helping with a dinner party like a suburban dad with a license to kill. Depending on how you view Ilsa Faust, Julia is arguably the most important woman in Hunt’s life, and thus the most important woman in this male-dominated action film franchise. She’s Hunt’s emotional weak point, one that Owen Davian presses on to bring him out of hiding in Mission: Impossible III, the only person Luther Stickellgoes out of his way to train to be a spy, and one of the main reasons the water supply of a third of the world’s population wasn’t poisoned in Fallout. Beyond that, Michelle Monaghan plays her with a grounded realism that makes her the most relatable character in a movie franchise full of people meant to be extraordinary in the best and worst ways. Without Monaghan’s performance as Julia Meade-Hunt, Ethan Hunt would be nothing more than a means to an end for the audience. With her, he’s a fully formed man with stakes beyond the mission he chose to accept.Previous SlideNext Slide13 / 21List slides8. Eugene KittridgeList slides8. Eugene KittridgeImage: Paramount PicturesThe screenplay for 1996’s Mission: Impossible was co-written by David Koepp and Chinatown scribe Robert Towne, and while I have no way of knowing exactly which elements of the script each was responsible for, I’ve always suspected that it was Towne who made the character of Kittridge so memorable. If any character in Mission: Impossible speaks with the kind of hard-boiled language that made 1974's Chinatown a neo-noir classic, it’s Eugene Kittridge. Kittridge is a higher-up at the IMF who believes Ethan is a mole and a traitor, and he will seemingly do just about anything, including making life much more difficult for Hunt’s family, to get him to surrender. At one point, he coldly tells Ethan that “dying slowly in America can be a very expensive proposition” and later, he pragmatically informs a subordinate that “everybody has pressure points. You find something that’s personally important to him, and you squeeze.” But it’s more than the great dialogue he gets to spout that makes Kittridge so compelling; it’s the performance by Henry Czerny, who plays Eugene as a tense, tightly coiled bureaucrat whose ruthless dedication to following the letter of institutional procedure has blinded him to Ethan’s innocence and humanity. After his knockout appearance in the first film, Kittridge disappeared for decades, finally resurfacing in Dead Reckoning, though he didn’t have any moments that reminded us the crackling tension he and Hunt generated when they butted heads way back in 1996. Here’s hoping Final Reckoning rectifies that. — Carolyn PetitPrevious SlideNext Slide14 / 21List slides7. William BrandtList slides7. William BrandtImage: Paramount PicturesOut of everyone who’s been on Ethan Hunt’s team, there have only been two who I felt could match his tactical skills: Ilsa Faustand William Brandt, played by Jeremy Renner. His spy skills are so embedded into the core of who he is that when he was pretending to be an analyst, he instinctively ripped a gun out of Hunt’s hand and pointed it at him quicker than you could sneeze. Without him, Hunt would’ve been captured by the CIA when he was on the run in Rogue Nation and the entire fake meeting to intercept a nuclear launch control codebook would’ve failed in Ghost Protocol. Outside of Hunt, he’s the only person who can both play the bureaucracy game, explaining to the government why the IMF is essential when the need arises, and get his hands dirty by beating up terrorists. To put it plainly, William Brandt isn’t someone you can replace easily.Previous SlideNext Slide15 / 21List slides6. August WalkerList slides6. August WalkerImage: Paramount PicturesThe man jumped out of a plane and got knocked unconscious by a bolt of lightning, all to keep his double agent cover intact. How the hell do you replace someone like that? On the right day, August Walker is the second most villainous character in Mission: Impossible history for his mixture of unflinching stoicism and charismatic yet radicalized ideological thinking. First off, he’s probably the only villain in the entire series that physically pushed Hunt to the limit in a fight across multiple rooftops. Secondly, he fools multiple government officials and agents whose entire jobs are to be intelligent. Lastly, he might be the single most handsome person to ever step foot on a Mission: Impossible set, which makes his dastardly double cross so jarring to some. He’s also the central antagonist in the greatest Mission: Impossible stunt ever. His presence only lasted one movie, but his impact will never be forgotten.Previous SlideNext Slide16 / 21List slides5. Jim PhelpsList slides5. Jim PhelpsImage: Paramount PicturesJon Voight’s Jim Phelps is the only character in the Mission: Impossible films to be directly carried over from the television series that inspired it, though on the show, as played by Peter Graves, Phelps was never anything less than virtuous and dedicated to the job. This let the film subvert the expectations of viewers in 1996, who wouldn’t have anticipated that the noble Phelps would be revealed as the double-crossing villain behind the deaths of nearly every member of Ethan’s team. Jon Voight plays both sides of the coin to perfection, believably projecting the seasoned, fatherly veteran in the opening scenes before everything goes sideways, and then making us understand how Phelps could have fallen so far and grown so disillusioned with the institutions to which he’s given so much of his life after Ethan puts the pieces together. Though it’s been nearly 30 years since that fateful betrayal, it remains the most memorable and emotionally affecting plot twist reveal in the entire series. One gets the sense that it haunts Ethan still, that perhaps part of what spurs him on to be such an extraordinary agent is having witnessed firsthand, in the fall of Jim Phelps, what he might become if he were to stop prioritizing other people’s lives over his own. —Carolyn PetitPrevious SlideNext Slide17 / 21List slides4. Ilsa FaustList slides4. Ilsa FaustImage: Paramount PicturesNo one has provided a better foil for Hunt, or a better match for the gravity well around Cruise’s onscreen presence, than Rebecca Ferguson. Her double-crossing femme fatale Ilsa Faust consistently keeps everyone off balance, bringing an undercurrent of chaos and intrigue to every scene she’s a part of. Ferguson also managed to go three movies without ever fading into the background as simply another prop to assist in Cruise’s one-man action star show. She’s the cold, unbending edge the series sometimes lacks, and the only person who managed to consistently keep up with Cruise and often outpace him. It’s a crime she won’t be back for Final Reckoning. - Ethan GachPrevious SlideNext Slide18 / 21List slides3. Owen DavianList slides3. Owen DavianImage: Paramount PicturesLet’s get this out of the way: Owen Davian is the greatest villain in Mission: Impossible history, and Mission: Impossible III is criminally underrated. Phillip Seymour Hoffman plays a maniac with an air of inevitability. He rarely gets flustered, and always speaks with the calm, self-assured tone of a doctor that already knows that all of your options for survival are in their hands. The opening scene alone, in which he threatens to shoot Ethan’s wife in front of him and isn’t the least bit persuaded by Hunt’s trained trickery, is the most intense scene in all of Mission: Impossible. He made you believe he was going to find Hunt’s wife and make her bleed. He made you believe he was going to escape seemingly impenetrable law enforcement custody. He made you believe he was real. That is the highest honor any actor can receive. The late Phillip Seymour Hoffman turned Mission: Impossible III into an acting masterclass.Previous SlideNext Slide19 / 21List slides2. Benji DunnList slides2. Benji DunnImage: Paramount PicturesPegg’s Benji Dunn and his nervous wit feel so integral to the DNA of Mission: Impossible now that it’s hard to believe the character wasn’t even introduced until MI3. From the lab to the field, Pegg’s perfect comedic timing and effortless guilelessness give every increasingly bonkers scheme and highwire stunt the all-important “oh my god I can’t believe we’re doing this!” sidekick energy. He’s the innocent, wide-eyed Kombucha face to Ving Rhames’ exhausted eye-roll and Tom Cruise’s winning smile. From MI5's “A minute ago you were dead!” to casually telling Hunt to jump off a cliff in Dead Reckoning, Pegg can turn from traumatic shock to deadpan Brit on a dime. No matter how bad the writing gets, it always works when it’s coming out of Pegg’s mouth. - Ethan GachPrevious SlideNext Slide20 / 21List slides1. Luther StickellList slides1. Luther StickellImage: Paramount PicturesLuther Stickell is the rock-solid and dependable foundation of the Mission Impossible franchise, showing up in every film. Whenever Ethan needs help unlocking a secure door or hacking a mainframe, Luther is there to do the job and make a few jokes. It’s clear that Luther deeply trusts Ethan and likewise, Ethan sees Luther as probably his closest ally and confidant. Plus, it’s pretty awesome to be friends with one of the coolest dudes around. -Zack Zwiezen
    #mission #impossible039s #best #characters #ranked
    Mission: Impossible's 19 Best Characters, Ranked By Irreplaceability
    Start SlideshowStart SlideshowWe all know there is no Mission: Impossible without Ethan Huntultimately saving the world from a nuclear disaster, a bombing, or anything some nutcase came up with that day. He is the central figure, one whom an entire universe revolves around. But, it would be a shame if you watched years of Mission: Impossible films and didn’t realize that it’s truly the cast of characters around Hunt that make him who he is, and thusly, made this franchise what it has become.Hunt would’ve been dead years ago if Benji Dunnand Luther Stickellweren’t opening prison doors for him, or monitoring the security systems inside the world’s most secure buildings. Beyond their operational importance, villains like Owen Davianand August Walkergive powerhouse performances while also pushing Hunt to the edge of his limits. Some of the best lines are uttered by people other than Hunt. And the emotional stakes of each film typically are from these side characters.In honor of the unsung heroes, here are the most irreplaceable supporting characters in Mission: Impossible history.Previous SlideNext Slide2 / 21List slides19. Rick MeadeList slides19. Rick MeadeImage: Paramount PicturesAaron Paul was in Mission: Impossible? Yes, I’ve seen every movie multiple times and still have that reaction sometimes. A weaselly slacker-looking version of him briefly appears as the brother of Julia Meade-Huntat her engagement party to Hunt. His main contributions are to appear slovenly next to Hunt and unintentionally aid in her kidnapping. The energy that would make him famous as Breaking Bad’s Jesse Pinkman is tightly bottled up and kept under wraps for his few lines of dialogue. -Ethan GachPrevious SlideNext Slide3 / 21List slides18. Declan GormleyList slides18. Declan GormleyImage: Paramount PicturesOne of the biggest missed opportunities of the Mission: Impossible franchise is abandoning Ethan Hunt’s most charismatic teammate ever in Declan Gormley. In the underrated Mission: Impossible III, he avoided gunfire and the blades of gigantic wind turbines while piloting a rescue helicopter with the same cool he displays while charming angry drivers in a traffic stop he’s created as a diversion with the smoothest Italian you’ll ever hear in this franchise. Was he memorable? Yes. But, since Ethan and his team went on to thwart bigger threats without him, he wasn’t what you’d call an essential part of the franchise.Previous SlideNext Slide4 / 21List slides17. Mission Commander SwanbeckList slides17. Mission Commander SwanbeckImage: Paramount PicturesA virtuoso acting talent such as Sir Anthony Hopkins being near the bottom of any movie list has nothing to do with his performance and everything do with his character’s utility. Appearing briefly in Mission: Impossible II as the sly and wise Mission Commander Swanbeck, Hopkins’s standout scene with Cruise is one of the coolest mission briefings in the history of the franchise. You can feel the confidence Swanbeck exhibits when he tells Hunt, a man who previously broke into Langley, “This is not Mission Difficult, Mr. Hunt. It’s Mission: Impossible.” Alas, Hopkins’ talents were wasted on a character so replaceable he was only used for one scene.Previous SlideNext Slide5 / 21List slides16. Jane CarterList slides16. Jane CarterImage: Paramount PicturesDitching MI3's JV squad of expendables, Ghost Protocol put Paula Patton in the shoes of operative Jane Carter, a woman who’s out for revenge against the hitwoman who killed her partner. The movie doesn’t give her a lot to work with but she matches Cruise’s energy with a physical performance that sees her go toe-to-toe with assassin Sabine Moreauassassin on the 130th floor of Dubai’s Burj Khalifa and seduce feisty telecoms billionaire Brij Nath. She completed the mission with full marks but failed to leave much of a memorable impression on the series beyond that. - Ethan GachPrevious SlideNext Slide6 / 21List slides15. Franz KriegerList slides15. Franz KriegerImage: Paramount PicturesI’ve always felt that any globe-hopping espionage movie that lacks a grizzled Frenchman is missing something, that certain je ne sais quoi. Maybe that’s because I first fell in love with spy movies in the ’90s thanks to the one-two punch of 1996’s Mission: Impossible and 1998’s Ronin. As Mission: Impossible’s Franz Krieger, although we’re initially meant to think he’s a basically good member of Ethan Hunt’s new crackerjack team, he feels like bad news from the beginning and only confirms our suspicions before the end. Reno skillfully gives off just enough of a sleazy vibe to set off our alarm bells, and his presence makes us wary of possible threats to Ethan not just from outside the team, but from within it as well. Most importantly, though, with Reno’s presence in the mix, it gives the film that authentic espionage movie flavor, the stuff of cigarette-smoke-filled safehouses, narrow European streets, and potential treachery lurking around every corner. — Carolyn PetitPrevious SlideNext Slide7 / 21List slides14. Max MitsopolisList slides14. Max MitsopolisImage: Paramount PicturesIn order to clear his name and identify the real mole in the original Mission: Impossible, Ethan must track down an enigmatic figure known only as Max with whom the mole had dealings. Given that Max is a shadowy and powerful arms dealer, we might be expecting a Keyser Söze type—a menacing, larger-than-life underworld kingpin who you feel would just as soon put a bullet in your head as let you walk away from a meeting alive. So it’s a wonderful surprise when the hood is pulled from Ethan’s head at his first meeting with Max and we instead see the great Vanessa Redgrave, who plays Max as enigmatic, yes, but also effervescent—a woman who can both fix Ethan with a cold intellectual stare as she asks him probing questions and gush about how much she adores his brazen confidence. Redgrave gives Max tremendous depth; she’s fiercely intelligent, deeply private, and not without warmth herself. She establishes in that very first film that this franchise’s take on the world of international intrigue won’t just trot out the usual stereotypes for its villains but will offer something smarter and more surprising—figures whose power comes not from their skills with firearms or the ruthless deployment of violence but from their intellect and ability to negotiate with others to secure what they want. — Carolyn PetitPrevious SlideNext Slide8 / 21List slides13. John MusgraveList slides13. John MusgraveImage: Paramount PicturesYou can usually see a double cross coming a mile away in Mission: Impossible. Not when John Musgrave is silently mouthing instructions only a restrained Hunt can understand, and before he slips him a knife to set himself free. With Phillip Seymour Hoffman’s overwhelmingly dastardly performance as Owen Davian distracting us, and Laurence Fishburne’s ambiguously snarly depiction of IMF director Theodore Brassel misdirecting us, Crudup’s slick performance slipped his nefarious intentions through our detection like a snake in the grass. Without Crudup, Mission: Impossible III is predictably one-dimensional, and the outstanding torture scene fake-out with a captured Hunt and his wife Juliahas less of a punch. Musgrave is the logic behind the madness, and also an essential part of the film. He just isn’t as integral to the franchise as the 12 characters ahead of him.Previous SlideNext Slide9 / 21List slides12. Nyah Nordoff-HallList slides12. Nyah Nordoff-HallImage: Paramount PicturesMission: Impossible II doesn’t work without Thandie Newton being seductive while maintaining her agency, and being cunning without being unrealistically fearless. As Nyah Nordoff-Hall, she’s a professional thief who carries the emotional weight of a pretty emotionless action flick featuring more gunfire than kisses. Nyah held her own whether she was feigning attraction to a psychopathic capitalist looking to profit off killing people with the Chimera virus, or she was dangerously flirting with Ethan Hunt by racing cars with him along a cliff. Few characters not named Ethan Hunt mean as much to any Mission: Impossible movie working as Nyah Nordoff-Hall.Previous SlideNext Slide10 / 21List slides11. Solomon LaneList slides11. Solomon LaneImage: Paramount PicturesSolomon Lane is probably the smartest Mission: Impossible villain ever. The rogue MI6 agent disillusioned with the global power structure was always one step ahead of Ethan Hunt, an agent so capable, he’d previously infiltrated both Langley and the Vatican without being detected. From the moment he appeared onscreen as the man who’s infiltrated Hunt’s mission delivery system and trapped him, we knew we were witnessing a rare villain. He framed the IMF, manipulated CIA double-agent August Walker, and formed the shadowy Syndicate of former agents. Beyond being evil, he sounded evil, with a gravelly whisper that made every threat feel like a dark premonition. He was so good at being bad that he was the villain for two separate Mission: Impossible movies, making him one of the most invaluable baddies in the franchise’s history.Previous SlideNext Slide11 / 21List slides10. Theodore BrasselList slides10. Theodore BrasselImage: Paramount PicturesTo be honest, IMF director Theodore Brassel would’ve made this list simply for uttering the two coldest sentences I’ve ever heard in a Mission: Impossible movie. With Ethan Hunt strapped to a gurney after being suspected of going rogue and getting IMF agent Lindsey Farriskilled, Brassel can see the disdain shooting out of Hunt’s eyes and doesn’t blink in the face of it. Instead he tells him, “You can look at me with those judgmental, incriminating eyes all you want. But, I bullshit you not: I will bleed on the flag to make sure the flag stays red.” Even as a one-off in the Mission: Impossible franchise, Fishburne’s incredible performance as Brassel made him a character you could never forget. Without him, Mission Impossible 3 wouldn’t be what it was.Previous SlideNext Slide12 / 21List slides9. Julia Meade-HuntList slides9. Julia Meade-HuntImage: Paramount PicturesYou can’t possibly think you can replace the only woman to ever make globe-trotting, death-defying secret agent Ethan Hunt settle down for even a second. Julia’s irresistible appeal had a man known for jumping off motorcycles and escaping car explosions helping with a dinner party like a suburban dad with a license to kill. Depending on how you view Ilsa Faust, Julia is arguably the most important woman in Hunt’s life, and thus the most important woman in this male-dominated action film franchise. She’s Hunt’s emotional weak point, one that Owen Davian presses on to bring him out of hiding in Mission: Impossible III, the only person Luther Stickellgoes out of his way to train to be a spy, and one of the main reasons the water supply of a third of the world’s population wasn’t poisoned in Fallout. Beyond that, Michelle Monaghan plays her with a grounded realism that makes her the most relatable character in a movie franchise full of people meant to be extraordinary in the best and worst ways. Without Monaghan’s performance as Julia Meade-Hunt, Ethan Hunt would be nothing more than a means to an end for the audience. With her, he’s a fully formed man with stakes beyond the mission he chose to accept.Previous SlideNext Slide13 / 21List slides8. Eugene KittridgeList slides8. Eugene KittridgeImage: Paramount PicturesThe screenplay for 1996’s Mission: Impossible was co-written by David Koepp and Chinatown scribe Robert Towne, and while I have no way of knowing exactly which elements of the script each was responsible for, I’ve always suspected that it was Towne who made the character of Kittridge so memorable. If any character in Mission: Impossible speaks with the kind of hard-boiled language that made 1974's Chinatown a neo-noir classic, it’s Eugene Kittridge. Kittridge is a higher-up at the IMF who believes Ethan is a mole and a traitor, and he will seemingly do just about anything, including making life much more difficult for Hunt’s family, to get him to surrender. At one point, he coldly tells Ethan that “dying slowly in America can be a very expensive proposition” and later, he pragmatically informs a subordinate that “everybody has pressure points. You find something that’s personally important to him, and you squeeze.” But it’s more than the great dialogue he gets to spout that makes Kittridge so compelling; it’s the performance by Henry Czerny, who plays Eugene as a tense, tightly coiled bureaucrat whose ruthless dedication to following the letter of institutional procedure has blinded him to Ethan’s innocence and humanity. After his knockout appearance in the first film, Kittridge disappeared for decades, finally resurfacing in Dead Reckoning, though he didn’t have any moments that reminded us the crackling tension he and Hunt generated when they butted heads way back in 1996. Here’s hoping Final Reckoning rectifies that. — Carolyn PetitPrevious SlideNext Slide14 / 21List slides7. William BrandtList slides7. William BrandtImage: Paramount PicturesOut of everyone who’s been on Ethan Hunt’s team, there have only been two who I felt could match his tactical skills: Ilsa Faustand William Brandt, played by Jeremy Renner. His spy skills are so embedded into the core of who he is that when he was pretending to be an analyst, he instinctively ripped a gun out of Hunt’s hand and pointed it at him quicker than you could sneeze. Without him, Hunt would’ve been captured by the CIA when he was on the run in Rogue Nation and the entire fake meeting to intercept a nuclear launch control codebook would’ve failed in Ghost Protocol. Outside of Hunt, he’s the only person who can both play the bureaucracy game, explaining to the government why the IMF is essential when the need arises, and get his hands dirty by beating up terrorists. To put it plainly, William Brandt isn’t someone you can replace easily.Previous SlideNext Slide15 / 21List slides6. August WalkerList slides6. August WalkerImage: Paramount PicturesThe man jumped out of a plane and got knocked unconscious by a bolt of lightning, all to keep his double agent cover intact. How the hell do you replace someone like that? On the right day, August Walker is the second most villainous character in Mission: Impossible history for his mixture of unflinching stoicism and charismatic yet radicalized ideological thinking. First off, he’s probably the only villain in the entire series that physically pushed Hunt to the limit in a fight across multiple rooftops. Secondly, he fools multiple government officials and agents whose entire jobs are to be intelligent. Lastly, he might be the single most handsome person to ever step foot on a Mission: Impossible set, which makes his dastardly double cross so jarring to some. He’s also the central antagonist in the greatest Mission: Impossible stunt ever. His presence only lasted one movie, but his impact will never be forgotten.Previous SlideNext Slide16 / 21List slides5. Jim PhelpsList slides5. Jim PhelpsImage: Paramount PicturesJon Voight’s Jim Phelps is the only character in the Mission: Impossible films to be directly carried over from the television series that inspired it, though on the show, as played by Peter Graves, Phelps was never anything less than virtuous and dedicated to the job. This let the film subvert the expectations of viewers in 1996, who wouldn’t have anticipated that the noble Phelps would be revealed as the double-crossing villain behind the deaths of nearly every member of Ethan’s team. Jon Voight plays both sides of the coin to perfection, believably projecting the seasoned, fatherly veteran in the opening scenes before everything goes sideways, and then making us understand how Phelps could have fallen so far and grown so disillusioned with the institutions to which he’s given so much of his life after Ethan puts the pieces together. Though it’s been nearly 30 years since that fateful betrayal, it remains the most memorable and emotionally affecting plot twist reveal in the entire series. One gets the sense that it haunts Ethan still, that perhaps part of what spurs him on to be such an extraordinary agent is having witnessed firsthand, in the fall of Jim Phelps, what he might become if he were to stop prioritizing other people’s lives over his own. —Carolyn PetitPrevious SlideNext Slide17 / 21List slides4. Ilsa FaustList slides4. Ilsa FaustImage: Paramount PicturesNo one has provided a better foil for Hunt, or a better match for the gravity well around Cruise’s onscreen presence, than Rebecca Ferguson. Her double-crossing femme fatale Ilsa Faust consistently keeps everyone off balance, bringing an undercurrent of chaos and intrigue to every scene she’s a part of. Ferguson also managed to go three movies without ever fading into the background as simply another prop to assist in Cruise’s one-man action star show. She’s the cold, unbending edge the series sometimes lacks, and the only person who managed to consistently keep up with Cruise and often outpace him. It’s a crime she won’t be back for Final Reckoning. - Ethan GachPrevious SlideNext Slide18 / 21List slides3. Owen DavianList slides3. Owen DavianImage: Paramount PicturesLet’s get this out of the way: Owen Davian is the greatest villain in Mission: Impossible history, and Mission: Impossible III is criminally underrated. Phillip Seymour Hoffman plays a maniac with an air of inevitability. He rarely gets flustered, and always speaks with the calm, self-assured tone of a doctor that already knows that all of your options for survival are in their hands. The opening scene alone, in which he threatens to shoot Ethan’s wife in front of him and isn’t the least bit persuaded by Hunt’s trained trickery, is the most intense scene in all of Mission: Impossible. He made you believe he was going to find Hunt’s wife and make her bleed. He made you believe he was going to escape seemingly impenetrable law enforcement custody. He made you believe he was real. That is the highest honor any actor can receive. The late Phillip Seymour Hoffman turned Mission: Impossible III into an acting masterclass.Previous SlideNext Slide19 / 21List slides2. Benji DunnList slides2. Benji DunnImage: Paramount PicturesPegg’s Benji Dunn and his nervous wit feel so integral to the DNA of Mission: Impossible now that it’s hard to believe the character wasn’t even introduced until MI3. From the lab to the field, Pegg’s perfect comedic timing and effortless guilelessness give every increasingly bonkers scheme and highwire stunt the all-important “oh my god I can’t believe we’re doing this!” sidekick energy. He’s the innocent, wide-eyed Kombucha face to Ving Rhames’ exhausted eye-roll and Tom Cruise’s winning smile. From MI5's “A minute ago you were dead!” to casually telling Hunt to jump off a cliff in Dead Reckoning, Pegg can turn from traumatic shock to deadpan Brit on a dime. No matter how bad the writing gets, it always works when it’s coming out of Pegg’s mouth. - Ethan GachPrevious SlideNext Slide20 / 21List slides1. Luther StickellList slides1. Luther StickellImage: Paramount PicturesLuther Stickell is the rock-solid and dependable foundation of the Mission Impossible franchise, showing up in every film. Whenever Ethan needs help unlocking a secure door or hacking a mainframe, Luther is there to do the job and make a few jokes. It’s clear that Luther deeply trusts Ethan and likewise, Ethan sees Luther as probably his closest ally and confidant. Plus, it’s pretty awesome to be friends with one of the coolest dudes around. -Zack Zwiezen #mission #impossible039s #best #characters #ranked
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    Mission: Impossible's 19 Best Characters, Ranked By Irreplaceability
    Start SlideshowStart SlideshowWe all know there is no Mission: Impossible without Ethan Hunt (Tom Cruise) ultimately saving the world from a nuclear disaster, a bombing, or anything some nutcase came up with that day. He is the central figure, one whom an entire universe revolves around. But, it would be a shame if you watched years of Mission: Impossible films and didn’t realize that it’s truly the cast of characters around Hunt that make him who he is, and thusly, made this franchise what it has become.Hunt would’ve been dead years ago if Benji Dunn (Simon Pegg) and Luther Stickell (Ving Rhames) weren’t opening prison doors for him, or monitoring the security systems inside the world’s most secure buildings. Beyond their operational importance, villains like Owen Davian (Phillip Seymour Hoffman) and August Walker (Henry Cavill) give powerhouse performances while also pushing Hunt to the edge of his limits. Some of the best lines are uttered by people other than Hunt. And the emotional stakes of each film typically are from these side characters.In honor of the unsung heroes, here are the most irreplaceable supporting characters in Mission: Impossible history.Previous SlideNext Slide2 / 21List slides19. Rick Meade (Aaron Paul) List slides19. Rick Meade (Aaron Paul) Image: Paramount PicturesAaron Paul was in Mission: Impossible? Yes, I’ve seen every movie multiple times and still have that reaction sometimes. A weaselly slacker-looking version of him briefly appears as the brother of Julia Meade-Hunt (Michelle Monaghan) at her engagement party to Hunt. His main contributions are to appear slovenly next to Hunt and unintentionally aid in her kidnapping. The energy that would make him famous as Breaking Bad’s Jesse Pinkman is tightly bottled up and kept under wraps for his few lines of dialogue. -Ethan GachPrevious SlideNext Slide3 / 21List slides18. Declan Gormley (Jonathan Rhys Meyers)List slides18. Declan Gormley (Jonathan Rhys Meyers)Image: Paramount PicturesOne of the biggest missed opportunities of the Mission: Impossible franchise is abandoning Ethan Hunt’s most charismatic teammate ever in Declan Gormley (Jonathan Rhys Meyers). In the underrated Mission: Impossible III, he avoided gunfire and the blades of gigantic wind turbines while piloting a rescue helicopter with the same cool he displays while charming angry drivers in a traffic stop he’s created as a diversion with the smoothest Italian you’ll ever hear in this franchise. Was he memorable? Yes. But, since Ethan and his team went on to thwart bigger threats without him, he wasn’t what you’d call an essential part of the franchise.Previous SlideNext Slide4 / 21List slides17. Mission Commander Swanbeck (Anthony Hopkins)List slides17. Mission Commander Swanbeck (Anthony Hopkins)Image: Paramount PicturesA virtuoso acting talent such as Sir Anthony Hopkins being near the bottom of any movie list has nothing to do with his performance and everything do with his character’s utility. Appearing briefly in Mission: Impossible II as the sly and wise Mission Commander Swanbeck, Hopkins’s standout scene with Cruise is one of the coolest mission briefings in the history of the franchise. You can feel the confidence Swanbeck exhibits when he tells Hunt, a man who previously broke into Langley, “This is not Mission Difficult, Mr. Hunt. It’s Mission: Impossible.” Alas, Hopkins’ talents were wasted on a character so replaceable he was only used for one scene.Previous SlideNext Slide5 / 21List slides16. Jane Carter (Paula Patton)List slides16. Jane Carter (Paula Patton)Image: Paramount PicturesDitching MI3's JV squad of expendables, Ghost Protocol put Paula Patton in the shoes of operative Jane Carter, a woman who’s out for revenge against the hitwoman who killed her partner. The movie doesn’t give her a lot to work with but she matches Cruise’s energy with a physical performance that sees her go toe-to-toe with assassin Sabine Moreau (Léa Seydoux) assassin on the 130th floor of Dubai’s Burj Khalifa and seduce feisty telecoms billionaire Brij Nath (Anil Kapoor). She completed the mission with full marks but failed to leave much of a memorable impression on the series beyond that. - Ethan GachPrevious SlideNext Slide6 / 21List slides15. Franz Krieger (Jean Reno)List slides15. Franz Krieger (Jean Reno)Image: Paramount PicturesI’ve always felt that any globe-hopping espionage movie that lacks a grizzled Frenchman is missing something, that certain je ne sais quoi. Maybe that’s because I first fell in love with spy movies in the ’90s thanks to the one-two punch of 1996’s Mission: Impossible and 1998’s Ronin. As Mission: Impossible’s Franz Krieger, although we’re initially meant to think he’s a basically good member of Ethan Hunt’s new crackerjack team, he feels like bad news from the beginning and only confirms our suspicions before the end. Reno skillfully gives off just enough of a sleazy vibe to set off our alarm bells, and his presence makes us wary of possible threats to Ethan not just from outside the team, but from within it as well. Most importantly, though, with Reno’s presence in the mix, it gives the film that authentic espionage movie flavor, the stuff of cigarette-smoke-filled safehouses, narrow European streets, and potential treachery lurking around every corner. — Carolyn PetitPrevious SlideNext Slide7 / 21List slides14. Max Mitsopolis (Vanessa Redgrave)List slides14. Max Mitsopolis (Vanessa Redgrave)Image: Paramount PicturesIn order to clear his name and identify the real mole in the original Mission: Impossible, Ethan must track down an enigmatic figure known only as Max with whom the mole had dealings. Given that Max is a shadowy and powerful arms dealer, we might be expecting a Keyser Söze type—a menacing, larger-than-life underworld kingpin who you feel would just as soon put a bullet in your head as let you walk away from a meeting alive. So it’s a wonderful surprise when the hood is pulled from Ethan’s head at his first meeting with Max and we instead see the great Vanessa Redgrave, who plays Max as enigmatic, yes, but also effervescent—a woman who can both fix Ethan with a cold intellectual stare as she asks him probing questions and gush about how much she adores his brazen confidence. Redgrave gives Max tremendous depth; she’s fiercely intelligent, deeply private (“I don’t have to tell you what a comfort anonymity can be in my profession; it’s like a warm blanket.”), and not without warmth herself. She establishes in that very first film that this franchise’s take on the world of international intrigue won’t just trot out the usual stereotypes for its villains but will offer something smarter and more surprising—figures whose power comes not from their skills with firearms or the ruthless deployment of violence but from their intellect and ability to negotiate with others to secure what they want. — Carolyn PetitPrevious SlideNext Slide8 / 21List slides13. John Musgrave (Billy Crudup)List slides13. John Musgrave (Billy Crudup)Image: Paramount PicturesYou can usually see a double cross coming a mile away in Mission: Impossible. Not when John Musgrave is silently mouthing instructions only a restrained Hunt can understand, and before he slips him a knife to set himself free. With Phillip Seymour Hoffman’s overwhelmingly dastardly performance as Owen Davian distracting us, and Laurence Fishburne’s ambiguously snarly depiction of IMF director Theodore Brassel misdirecting us, Crudup’s slick performance slipped his nefarious intentions through our detection like a snake in the grass. Without Crudup, Mission: Impossible III is predictably one-dimensional, and the outstanding torture scene fake-out with a captured Hunt and his wife Julia (Michelle Monaghan) has less of a punch. Musgrave is the logic behind the madness, and also an essential part of the film. He just isn’t as integral to the franchise as the 12 characters ahead of him.Previous SlideNext Slide9 / 21List slides12. Nyah Nordoff-Hall (Thandie Newton)List slides12. Nyah Nordoff-Hall (Thandie Newton)Image: Paramount PicturesMission: Impossible II doesn’t work without Thandie Newton being seductive while maintaining her agency, and being cunning without being unrealistically fearless. As Nyah Nordoff-Hall, she’s a professional thief who carries the emotional weight of a pretty emotionless action flick featuring more gunfire than kisses. Nyah held her own whether she was feigning attraction to a psychopathic capitalist looking to profit off killing people with the Chimera virus, or she was dangerously flirting with Ethan Hunt by racing cars with him along a cliff. Few characters not named Ethan Hunt mean as much to any Mission: Impossible movie working as Nyah Nordoff-Hall.Previous SlideNext Slide10 / 21List slides11. Solomon Lane (Sean Harris)List slides11. Solomon Lane (Sean Harris)Image: Paramount PicturesSolomon Lane is probably the smartest Mission: Impossible villain ever. The rogue MI6 agent disillusioned with the global power structure was always one step ahead of Ethan Hunt, an agent so capable, he’d previously infiltrated both Langley and the Vatican without being detected. From the moment he appeared onscreen as the man who’s infiltrated Hunt’s mission delivery system and trapped him, we knew we were witnessing a rare villain. He framed the IMF, manipulated CIA double-agent August Walker (Henry Cavill), and formed the shadowy Syndicate of former agents. Beyond being evil, he sounded evil, with a gravelly whisper that made every threat feel like a dark premonition. He was so good at being bad that he was the villain for two separate Mission: Impossible movies, making him one of the most invaluable baddies in the franchise’s history.Previous SlideNext Slide11 / 21List slides10. Theodore Brassel (Laurence Fishburne)List slides10. Theodore Brassel (Laurence Fishburne)Image: Paramount PicturesTo be honest, IMF director Theodore Brassel would’ve made this list simply for uttering the two coldest sentences I’ve ever heard in a Mission: Impossible movie. With Ethan Hunt strapped to a gurney after being suspected of going rogue and getting IMF agent Lindsey Farris (Keri Russell) killed, Brassel can see the disdain shooting out of Hunt’s eyes and doesn’t blink in the face of it. Instead he tells him, “You can look at me with those judgmental, incriminating eyes all you want. But, I bullshit you not: I will bleed on the flag to make sure the flag stays red.” Even as a one-off in the Mission: Impossible franchise, Fishburne’s incredible performance as Brassel made him a character you could never forget. Without him, Mission Impossible 3 wouldn’t be what it was.Previous SlideNext Slide12 / 21List slides9. Julia Meade-Hunt (Michelle Monaghan)List slides9. Julia Meade-Hunt (Michelle Monaghan)Image: Paramount PicturesYou can’t possibly think you can replace the only woman to ever make globe-trotting, death-defying secret agent Ethan Hunt settle down for even a second. Julia’s irresistible appeal had a man known for jumping off motorcycles and escaping car explosions helping with a dinner party like a suburban dad with a license to kill. Depending on how you view Ilsa Faust, Julia is arguably the most important woman in Hunt’s life, and thus the most important woman in this male-dominated action film franchise. She’s Hunt’s emotional weak point, one that Owen Davian presses on to bring him out of hiding in Mission: Impossible III, the only person Luther Stickell (Ving Rhames) goes out of his way to train to be a spy, and one of the main reasons the water supply of a third of the world’s population wasn’t poisoned in Fallout. Beyond that, Michelle Monaghan plays her with a grounded realism that makes her the most relatable character in a movie franchise full of people meant to be extraordinary in the best and worst ways. Without Monaghan’s performance as Julia Meade-Hunt, Ethan Hunt would be nothing more than a means to an end for the audience. With her, he’s a fully formed man with stakes beyond the mission he chose to accept.Previous SlideNext Slide13 / 21List slides8. Eugene Kittridge (Henry Czerny)List slides8. Eugene Kittridge (Henry Czerny)Image: Paramount PicturesThe screenplay for 1996’s Mission: Impossible was co-written by David Koepp and Chinatown scribe Robert Towne, and while I have no way of knowing exactly which elements of the script each was responsible for, I’ve always suspected that it was Towne who made the character of Kittridge so memorable. If any character in Mission: Impossible speaks with the kind of hard-boiled language that made 1974's Chinatown a neo-noir classic, it’s Eugene Kittridge. Kittridge is a higher-up at the IMF who believes Ethan is a mole and a traitor, and he will seemingly do just about anything, including making life much more difficult for Hunt’s family, to get him to surrender. At one point, he coldly tells Ethan that “dying slowly in America can be a very expensive proposition” and later, he pragmatically informs a subordinate that “everybody has pressure points. You find something that’s personally important to him, and you squeeze.” But it’s more than the great dialogue he gets to spout that makes Kittridge so compelling; it’s the performance by Henry Czerny, who plays Eugene as a tense, tightly coiled bureaucrat whose ruthless dedication to following the letter of institutional procedure has blinded him to Ethan’s innocence and humanity. After his knockout appearance in the first film, Kittridge disappeared for decades, finally resurfacing in Dead Reckoning, though he didn’t have any moments that reminded us the crackling tension he and Hunt generated when they butted heads way back in 1996. Here’s hoping Final Reckoning rectifies that. — Carolyn PetitPrevious SlideNext Slide14 / 21List slides7. William Brandt (Jeremy Renner)List slides7. William Brandt (Jeremy Renner)Image: Paramount PicturesOut of everyone who’s been on Ethan Hunt’s team, there have only been two who I felt could match his tactical skills: Ilsa Faust (Rebecca Ferguson) and William Brandt, played by Jeremy Renner. His spy skills are so embedded into the core of who he is that when he was pretending to be an analyst, he instinctively ripped a gun out of Hunt’s hand and pointed it at him quicker than you could sneeze. Without him, Hunt would’ve been captured by the CIA when he was on the run in Rogue Nation and the entire fake meeting to intercept a nuclear launch control codebook would’ve failed in Ghost Protocol. Outside of Hunt, he’s the only person who can both play the bureaucracy game, explaining to the government why the IMF is essential when the need arises, and get his hands dirty by beating up terrorists. To put it plainly, William Brandt isn’t someone you can replace easily.Previous SlideNext Slide15 / 21List slides6. August Walker (Henry Cavill) List slides6. August Walker (Henry Cavill) Image: Paramount PicturesThe man jumped out of a plane and got knocked unconscious by a bolt of lightning, all to keep his double agent cover intact. How the hell do you replace someone like that? On the right day, August Walker is the second most villainous character in Mission: Impossible history for his mixture of unflinching stoicism and charismatic yet radicalized ideological thinking. First off, he’s probably the only villain in the entire series that physically pushed Hunt to the limit in a fight across multiple rooftops. Secondly, he fools multiple government officials and agents whose entire jobs are to be intelligent. Lastly, he might be the single most handsome person to ever step foot on a Mission: Impossible set, which makes his dastardly double cross so jarring to some. He’s also the central antagonist in the greatest Mission: Impossible stunt ever. His presence only lasted one movie, but his impact will never be forgotten.Previous SlideNext Slide16 / 21List slides5. Jim Phelps (Jon Voight)List slides5. Jim Phelps (Jon Voight)Image: Paramount PicturesJon Voight’s Jim Phelps is the only character in the Mission: Impossible films to be directly carried over from the television series that inspired it, though on the show, as played by Peter Graves, Phelps was never anything less than virtuous and dedicated to the job. This let the film subvert the expectations of viewers in 1996, who wouldn’t have anticipated that the noble Phelps would be revealed as the double-crossing villain behind the deaths of nearly every member of Ethan’s team. Jon Voight plays both sides of the coin to perfection, believably projecting the seasoned, fatherly veteran in the opening scenes before everything goes sideways, and then making us understand how Phelps could have fallen so far and grown so disillusioned with the institutions to which he’s given so much of his life after Ethan puts the pieces together. Though it’s been nearly 30 years since that fateful betrayal, it remains the most memorable and emotionally affecting plot twist reveal in the entire series. One gets the sense that it haunts Ethan still, that perhaps part of what spurs him on to be such an extraordinary agent is having witnessed firsthand, in the fall of Jim Phelps, what he might become if he were to stop prioritizing other people’s lives over his own. —Carolyn PetitPrevious SlideNext Slide17 / 21List slides4. Ilsa Faust (Rebecca Ferguson)List slides4. Ilsa Faust (Rebecca Ferguson)Image: Paramount PicturesNo one has provided a better foil for Hunt, or a better match for the gravity well around Cruise’s onscreen presence, than Rebecca Ferguson. Her double-crossing femme fatale Ilsa Faust consistently keeps everyone off balance, bringing an undercurrent of chaos and intrigue to every scene she’s a part of. Ferguson also managed to go three movies without ever fading into the background as simply another prop to assist in Cruise’s one-man action star show. She’s the cold, unbending edge the series sometimes lacks, and the only person who managed to consistently keep up with Cruise and often outpace him. It’s a crime she won’t be back for Final Reckoning. - Ethan GachPrevious SlideNext Slide18 / 21List slides3. Owen Davian (Phillip Seymour Hoffman)List slides3. Owen Davian (Phillip Seymour Hoffman)Image: Paramount PicturesLet’s get this out of the way: Owen Davian is the greatest villain in Mission: Impossible history, and Mission: Impossible III is criminally underrated. Phillip Seymour Hoffman plays a maniac with an air of inevitability. He rarely gets flustered, and always speaks with the calm, self-assured tone of a doctor that already knows that all of your options for survival are in their hands. The opening scene alone, in which he threatens to shoot Ethan’s wife in front of him and isn’t the least bit persuaded by Hunt’s trained trickery, is the most intense scene in all of Mission: Impossible. He made you believe he was going to find Hunt’s wife and make her bleed. He made you believe he was going to escape seemingly impenetrable law enforcement custody. He made you believe he was real. That is the highest honor any actor can receive. The late Phillip Seymour Hoffman turned Mission: Impossible III into an acting masterclass.Previous SlideNext Slide19 / 21List slides2. Benji Dunn (Simon Pegg) List slides2. Benji Dunn (Simon Pegg) Image: Paramount PicturesPegg’s Benji Dunn and his nervous wit feel so integral to the DNA of Mission: Impossible now that it’s hard to believe the character wasn’t even introduced until MI3. From the lab to the field, Pegg’s perfect comedic timing and effortless guilelessness give every increasingly bonkers scheme and highwire stunt the all-important “oh my god I can’t believe we’re doing this!” sidekick energy. He’s the innocent, wide-eyed Kombucha face to Ving Rhames’ exhausted eye-roll and Tom Cruise’s winning smile. From MI5's “A minute ago you were dead!” to casually telling Hunt to jump off a cliff in Dead Reckoning, Pegg can turn from traumatic shock to deadpan Brit on a dime. No matter how bad the writing gets, it always works when it’s coming out of Pegg’s mouth. - Ethan GachPrevious SlideNext Slide20 / 21List slides1. Luther Stickell (Ving Rhames)List slides1. Luther Stickell (Ving Rhames)Image: Paramount PicturesLuther Stickell is the rock-solid and dependable foundation of the Mission Impossible franchise, showing up in every film. Whenever Ethan needs help unlocking a secure door or hacking a mainframe, Luther is there to do the job and make a few jokes. It’s clear that Luther deeply trusts Ethan and likewise, Ethan sees Luther as probably his closest ally and confidant. Plus, it’s pretty awesome to be friends with one of the coolest dudes around. -Zack Zwiezen
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  • Why I decided to go for broke and write a movie trilogy

    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon.
    He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen.
    Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistantbefore returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part.

    World History Archive / Alamy Stock Photo

    But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does.
    The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it?
    I'm here to tell you it's both.
    I had years of making my own feature filmswhere I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else, but some won awards, and one even made it to Blu-ray. Score!
    But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge.
    In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true.

    Zomblogalypse

    So during this time, all the while trying in earnest to get any movie off the ground, somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts.
    A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone, on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write.
    Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure andpaid employment fifteen years ago this very week and haven't looked back – but that's another story...

    Steven Spielberg– Pictorial Press Ltd / Alamy Stock Photo

    The pointis that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy?
    It comes down to that rebellious notion of not asking permission. I've got a trilogy in me, so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!"
    So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production. I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge.

    Pictorial Press Ltd / Alamy Stock Photo

    I'm a huge fan of the Back to the Future trilogyand how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas, I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made.
    I'd rather make up for lost time than not make anything again.
    And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer!
    #why #decided #broke #write #movie
    Why I decided to go for broke and write a movie trilogy
    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon. He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen. Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistantbefore returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part. World History Archive / Alamy Stock Photo But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does. The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it? I'm here to tell you it's both. I had years of making my own feature filmswhere I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else, but some won awards, and one even made it to Blu-ray. Score! But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge. In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true. Zomblogalypse So during this time, all the while trying in earnest to get any movie off the ground, somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts. A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone, on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write. Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure andpaid employment fifteen years ago this very week and haven't looked back – but that's another story... Steven Spielberg– Pictorial Press Ltd / Alamy Stock Photo The pointis that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy? It comes down to that rebellious notion of not asking permission. I've got a trilogy in me, so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!" So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production. I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge. Pictorial Press Ltd / Alamy Stock Photo I'm a huge fan of the Back to the Future trilogyand how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas, I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made. I'd rather make up for lost time than not make anything again. And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer! #why #decided #broke #write #movie
    WWW.CREATIVEBOOM.COM
    Why I decided to go for broke and write a movie trilogy
    I started writing my own film scripts when I was ten, and I basically wanted to be Indiana Jones. Well, I wanted to be Indy, the director and the guy who did the stunts and the storyboards after seeing Temple of Doom with my dad at the Harrogate Odeon. He'd bought me the Official Souvenir Magazine – I knew it was important – which was full of colourful costume sketches, storyboards detailing some of the action I'd just seen, and glossy pictures of cast and crew in glamorous locations. I think that was the first time I had an inkling of what I wanted to do with my life, but growing up in a small Yorkshire town wasn't exactly conducive to being Indiana Jones: the most useful film locations there were my buddy Richard's back garden and the local woods, but we endeavoured and made a three-minute epic where I, as Indy, swung across imagined alligator-infested swamps and ran through not-so-dense forests pursued by invisible tribesmen. Growing up in the Eighties was a fertile time for the imagination of anyone, particularly anyone who wanted to follow in the footsteps of Lucas and Spielberg. By the time I'd left school prematurely at sixteen and worked as a film assistant (when TV used to be shot on film) before returning to higher education, my friend Derek had already worked on the new Star Wars film, rubbed shoulders with Robert Altman and Tim Burton, and slept on a lot of mates' sofas. That, I thought, was my next goal. Not the sofas part – the working on big movies part. World History Archive / Alamy Stock Photo But again, there's this persistent myth that one has to "break into" the film industry, as Spielberg himself did; all one has to do is occupy an empty office at a film studio and pretend one works there until one does. The sad truth is that the film industry doesn't want you. I mean, it might do – but it just doesn't know it yet. Either way, you hear all kinds of motivational and anti-motivational stories in the press: everything from "Just pick up a phone and make a film" to "You can't just pick up a phone and make a film." Or "don't ask permission: be a rebel and just do what you want" but then also "make friends with producers and nurture working relationships" to get your films made. So which is it? I'm here to tell you it's both. I had years of making my own feature films (four to date) where I didn't ask permission to do so, just found private investors and gathered a cast and crew each time, to different levels of ambition and difficulty. There's a Spielberg quote in the Official Souvenir Magazine of Temple of Doom that I always remember, and it's something like: "You look at the script and think, how are we going to do all this? But somehow or other, it gets done." That's been the driving force of every movie I've made to date: we found the money, we gathered the crew, we did everything. Sure, some of them played in cinemas and then didn't do anything else (my first was deemed "too cheap" for a home release), but some won awards, and one even made it to Blu-ray. Score! But then came the pandemic, and I'd be lying if I didn't say it punctured the ambitions of just about everyone. It was not just the personal crises, loss, and fear it faced us with, but also the seemingly insurmountable heights to scale to get films made – which was already a challenge. In 2020, you might have thought things were picking up speed: we released our latest lo-fi feature film – the zombie comedy Zomblogalypse, which ended up on the aforementioned Blu-ray – in cinemas and film festivals, and I met with producers to sign a script deal for my ambitious action-horror. And then came about two years of "the market is dead" and "no one's making anything at the moment" and a hundred times the usual cliched setback talk of "it's not a good time right now…" except it was painfully, abundantly clear that this was in fact true. Zomblogalypse So during this time, all the while trying in earnest to get any movie off the ground (and we're talking baby budgets here), somewhere during the process, I decided to stop thinking of myself as a producer and director and just be a writer for a while. This was partly due to the amount of times I was told in producer meetings – both in TV and film – that they'd find a director for my script. And a co-writer. And a development executive. Now, I knew who all these people were because I'd read my Indiana Jones Official Souvenir Magazine, but the key point was that I needed to stop trying to do everything and focus on the scripts. A director, unless they're Mr Spielberg, can only direct every few years, while a writer can always write on a notepad by the bed, on the Notes app on their phone (which is how I'm writing this), on their laptop with half an hour to spare, and so forth. And yes, you're saying, but what if a writer doesn't have half an hour to spare because of their job or their family? And to that, I say yes, noted, but… you have to write. Find the time. In every minimum wage job I ever had, I wrote scripts. Sorry, former employers: you were all funding my screenwriting habit. I actually left secure and (under)paid employment fifteen years ago this very week and haven't looked back – but that's another story... Steven Spielberg (around 1995) – Pictorial Press Ltd / Alamy Stock Photo The point (finally) is that I decided to double down as a writer and pen a movie trilogy. Why, you ask? As if it isn't hard enough getting one screenplay written and submitted to a producer. And it is hard: I submitted my action-horror to my producer five years ago, after five years of scribbling and re-drafting and working with a co-writer and trying to get the damn thing self-financed and finally getting an industry producer to read it… why would I now, while I wait for that one to bear fruit – through strikes and fires and other Hollywood nonsense – go and do something stupid like write a trilogy? It comes down to that rebellious notion of not asking permission. I've got a trilogy in me (after years of working out several individual scripts and realising they're all linked thematically), so why not go for broke and write all three? Advice from my peers so far is a mix of "just write one and sell that first" because that's hard enough, and "f^&k yeah, go for it! No one else is writing a trilogy!" So, having written what has now evidently become the middle chapter, I've set to work on writing the first and drafting out the third. They're a mix of genres, but each one does stand alone, just in case I'm only able to get one into production (they're action thriller, sci-fi romcom, and action horror, in case you wondered). I don't know how wise it's going to prove to write three films at once, but so far, I'm enjoying the challenge. Pictorial Press Ltd / Alamy Stock Photo I'm a huge fan of the Back to the Future trilogy (who isn't) and how Bobs Zemeckis and Gale wrote the second and third as back-to-back projects, so I'm inspired by that and other well-made trilogies like Ginger Snaps and the more recent Fear Street. I like the format, and I've never written this way before. But after five years of stalled production and juggling one-off ideas (there are currently about twenty in my In Development folder), I'm doubling down for what, at age fifty, is my most ambitious project to date: writing a trilogy that may never get made, but which I'll do everything to try and get made. I'd rather make up for lost time than not make anything again. And as a writer, it's the ultimate project. Who doesn't love a trilogy? Hopefully, one day, a producer will agree with me that being this insanely ambitious is the way forward. Because I've been hiding in the shadows for too long as a struggling director, it's time to be a writer!
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  • Salvador Dalí's Surrealist Screenplay 'Giraffes on Horseback Salad' Was Never Made. Can A.I. Bring It to Life?

    Salvador Dalí’s Surrealist Screenplay ‘Giraffes on Horseback Salad’ Was Never Made. Can A.I. Bring It to Life?
    The Dalí Museum is collaborating with an advertising agency to “reawaken” the Spanish artist’s failed script, which studio executives rejected nearly 90 years ago

    A still from the Giraffes on Horseback Salad trailer
    Goodby Silverstein & Partners

    In 1937, Salvador Dalí conceived of a movie that would star the Marx Brothers against a bizarre, romantic dreamscape filled with animals and fire. But when the Spanish artist brought his drawings and notes for Giraffes on Horseback Salad, as he called it, to Metro-Goldwyn-Mayer, the studio decided it would be impossible to produce.
    Now, nearly 90 years later, Dalí’s abandoned film is finally coming together—produced not by MGM, but by artificial intelligence.
    The Dalí Museum in Florida is partnering with Goodby Silverstein & Partners, a San Francisco-based advertising agency, to bring the project to life using Dalí’s surviving notes and Google’s A.I. tools. While the film is still in development, a trailer was released on YouTube in April.
    “Salvador Dalí said that he would be remembered for the words he wrote even more than for his paintings,” says Hank Hine, director of the Dalí Museum, in a statement. “This technology, in the respectful hands of artists, allows Dalí’s imagined world, locked in language, to erupt into visibility.”

    Giraffes on Horseback Salad, Inspired by Salvador Dalí's Screenplay | Official Trailer
    Watch on

    Best known for his melting clocks in the painting The Persistence of MemorySurrealist artist and filmmaker. Working with the Spanish director Luis Buñuel, he wrote the screenplays for several Surrealist films, including An Andalusian Dogand The Golden Age.
    In 1936, Dalí met Harpo Marx in Paris, where the American comedian was in the midst of a publicity tour. Even though they didn’t speak the same language, the two men quickly connected. Dalí began working on Giraffes on Horseback Salad with the Marx Brothers in mind. In 1937, he flew to the United States to pitch the idea.
    Harpo’s son, Bill Marx, was a small child when he stumbled upon a copy of the script. As he told NPR’s Peter Breslow in 2019, “I started reading it, and I really couldn’t make heads or tails of it.”
    The story follows a Spanish businessman named Jimmy who falls in love with a faceless “Surrealist woman” who “draws him into her universe, one that is vibrant, chaotic and boundless,” according to the Dalí Museum. “But as their worlds begin to merge, so does the conflict—blurring the line between imagination and destruction. Like Dalí’s own time, it is a story where beauty and chaos collide, where the limits of reality are shattered, and where creation and annihilation go hand in hand.”

    Salvador Dalí in 1936, around the time he met Harpo Marx

    Bettmann via Getty Images

    When Dalí and Harpo pitched the idea to MGM producer Louis B. Mayer, the meeting “did not go well,” according to Josh Frank and Tim Heidecker’s 2019 graphic novel adaptation of the script.
    The studio rejected the script for its impracticality, while Groucho Marx rejected it for lack of humor, saying, “It won’t play,” per NPR’s Etelka Lehoczky.
    Could Giraffes on Horseback Salad play for a 21st-century audience? The new film pulls from Dalí’s surviving notes and sketches.
    “Bringing this vision to life required not only advanced technology, but also a deep understanding of Dalí’s artistic language,” says the museum in the statement. “Every surreal element had to be carefully reconstructed to reflect his original intent, ensuring that what was once fragmented and forgotten now comes together as a cohesive cinematic experience.”

    The new film was announced in early April.

    Goodby Silverstein & Partners

    However, Ben Davis, a critic for Artnet, writes that the new A.I. interpretation is full of “chintzy sub-sub-Surrealist imagery” that has “little to do with Dali’s original vision.” For example, Dalí’s script says the face of the “Surrealist woman” is never revealed. But in the new trailer, as a narrator says “Surrealist woman,” a female face fills the screen.
    Davis cites visual errors in the trailer—like a misshapen human ear, a harp string passing through a finger and incorrect Roman numerals on a clock—and argues that “the madcap feeling of Dalí’s idea … has been processed into something with the feeling of a vacuous fashion shoot.”
    Giraffes on Horseback Salad isn’t the first collaboration between the Dalí Museum and Goodby Silverstein & Partners. Last year, they announced a project called “Ask Dalí,” a functional replica of the artist’s famous lobster telephone at the museum. When visitors picked up the phone, they could speak with an A.I. version of Dalí, which was trained on old writings and archival audio. In late 2022, the two groups released “Dream Tapestry,” which generated Surrealist art based on visitors’ descriptions of their dreams. The new film is their latest attempt to build on Dalí’s work through emerging technology.
    “Dalí imagined a film so surreal, so untethered from convention, that it couldn’t exist in his lifetime,” says Jeff Goodby, the agency’s co-chairman, in the statement. “We’ve been able to help bring that vision to life—not as a replica, but as a reawakening.”

    Get the latest stories in your inbox every weekday.
    #salvador #dalí039s #surrealist #screenplay #039giraffes
    Salvador Dalí's Surrealist Screenplay 'Giraffes on Horseback Salad' Was Never Made. Can A.I. Bring It to Life?
    Salvador Dalí’s Surrealist Screenplay ‘Giraffes on Horseback Salad’ Was Never Made. Can A.I. Bring It to Life? The Dalí Museum is collaborating with an advertising agency to “reawaken” the Spanish artist’s failed script, which studio executives rejected nearly 90 years ago A still from the Giraffes on Horseback Salad trailer Goodby Silverstein & Partners In 1937, Salvador Dalí conceived of a movie that would star the Marx Brothers against a bizarre, romantic dreamscape filled with animals and fire. But when the Spanish artist brought his drawings and notes for Giraffes on Horseback Salad, as he called it, to Metro-Goldwyn-Mayer, the studio decided it would be impossible to produce. Now, nearly 90 years later, Dalí’s abandoned film is finally coming together—produced not by MGM, but by artificial intelligence. The Dalí Museum in Florida is partnering with Goodby Silverstein & Partners, a San Francisco-based advertising agency, to bring the project to life using Dalí’s surviving notes and Google’s A.I. tools. While the film is still in development, a trailer was released on YouTube in April. “Salvador Dalí said that he would be remembered for the words he wrote even more than for his paintings,” says Hank Hine, director of the Dalí Museum, in a statement. “This technology, in the respectful hands of artists, allows Dalí’s imagined world, locked in language, to erupt into visibility.” Giraffes on Horseback Salad, Inspired by Salvador Dalí's Screenplay | Official Trailer Watch on Best known for his melting clocks in the painting The Persistence of MemorySurrealist artist and filmmaker. Working with the Spanish director Luis Buñuel, he wrote the screenplays for several Surrealist films, including An Andalusian Dogand The Golden Age. In 1936, Dalí met Harpo Marx in Paris, where the American comedian was in the midst of a publicity tour. Even though they didn’t speak the same language, the two men quickly connected. Dalí began working on Giraffes on Horseback Salad with the Marx Brothers in mind. In 1937, he flew to the United States to pitch the idea. Harpo’s son, Bill Marx, was a small child when he stumbled upon a copy of the script. As he told NPR’s Peter Breslow in 2019, “I started reading it, and I really couldn’t make heads or tails of it.” The story follows a Spanish businessman named Jimmy who falls in love with a faceless “Surrealist woman” who “draws him into her universe, one that is vibrant, chaotic and boundless,” according to the Dalí Museum. “But as their worlds begin to merge, so does the conflict—blurring the line between imagination and destruction. Like Dalí’s own time, it is a story where beauty and chaos collide, where the limits of reality are shattered, and where creation and annihilation go hand in hand.” Salvador Dalí in 1936, around the time he met Harpo Marx Bettmann via Getty Images When Dalí and Harpo pitched the idea to MGM producer Louis B. Mayer, the meeting “did not go well,” according to Josh Frank and Tim Heidecker’s 2019 graphic novel adaptation of the script. The studio rejected the script for its impracticality, while Groucho Marx rejected it for lack of humor, saying, “It won’t play,” per NPR’s Etelka Lehoczky. Could Giraffes on Horseback Salad play for a 21st-century audience? The new film pulls from Dalí’s surviving notes and sketches. “Bringing this vision to life required not only advanced technology, but also a deep understanding of Dalí’s artistic language,” says the museum in the statement. “Every surreal element had to be carefully reconstructed to reflect his original intent, ensuring that what was once fragmented and forgotten now comes together as a cohesive cinematic experience.” The new film was announced in early April. Goodby Silverstein & Partners However, Ben Davis, a critic for Artnet, writes that the new A.I. interpretation is full of “chintzy sub-sub-Surrealist imagery” that has “little to do with Dali’s original vision.” For example, Dalí’s script says the face of the “Surrealist woman” is never revealed. But in the new trailer, as a narrator says “Surrealist woman,” a female face fills the screen. Davis cites visual errors in the trailer—like a misshapen human ear, a harp string passing through a finger and incorrect Roman numerals on a clock—and argues that “the madcap feeling of Dalí’s idea … has been processed into something with the feeling of a vacuous fashion shoot.” Giraffes on Horseback Salad isn’t the first collaboration between the Dalí Museum and Goodby Silverstein & Partners. Last year, they announced a project called “Ask Dalí,” a functional replica of the artist’s famous lobster telephone at the museum. When visitors picked up the phone, they could speak with an A.I. version of Dalí, which was trained on old writings and archival audio. In late 2022, the two groups released “Dream Tapestry,” which generated Surrealist art based on visitors’ descriptions of their dreams. The new film is their latest attempt to build on Dalí’s work through emerging technology. “Dalí imagined a film so surreal, so untethered from convention, that it couldn’t exist in his lifetime,” says Jeff Goodby, the agency’s co-chairman, in the statement. “We’ve been able to help bring that vision to life—not as a replica, but as a reawakening.” Get the latest stories in your inbox every weekday. #salvador #dalí039s #surrealist #screenplay #039giraffes
    WWW.SMITHSONIANMAG.COM
    Salvador Dalí's Surrealist Screenplay 'Giraffes on Horseback Salad' Was Never Made. Can A.I. Bring It to Life?
    Salvador Dalí’s Surrealist Screenplay ‘Giraffes on Horseback Salad’ Was Never Made. Can A.I. Bring It to Life? The Dalí Museum is collaborating with an advertising agency to “reawaken” the Spanish artist’s failed script, which studio executives rejected nearly 90 years ago A still from the Giraffes on Horseback Salad trailer Goodby Silverstein & Partners In 1937, Salvador Dalí conceived of a movie that would star the Marx Brothers against a bizarre, romantic dreamscape filled with animals and fire. But when the Spanish artist brought his drawings and notes for Giraffes on Horseback Salad, as he called it, to Metro-Goldwyn-Mayer, the studio decided it would be impossible to produce. Now, nearly 90 years later, Dalí’s abandoned film is finally coming together—produced not by MGM, but by artificial intelligence. The Dalí Museum in Florida is partnering with Goodby Silverstein & Partners, a San Francisco-based advertising agency, to bring the project to life using Dalí’s surviving notes and Google’s A.I. tools. While the film is still in development, a trailer was released on YouTube in April. “Salvador Dalí said that he would be remembered for the words he wrote even more than for his paintings,” says Hank Hine, director of the Dalí Museum, in a statement. “This technology, in the respectful hands of artists, allows Dalí’s imagined world, locked in language, to erupt into visibility.” Giraffes on Horseback Salad, Inspired by Salvador Dalí's Screenplay | Official Trailer Watch on Best known for his melting clocks in the painting The Persistence of MemorySurrealist artist and filmmaker. Working with the Spanish director Luis Buñuel, he wrote the screenplays for several Surrealist films, including An Andalusian Dog (1929) and The Golden Age (1930). In 1936, Dalí met Harpo Marx in Paris, where the American comedian was in the midst of a publicity tour. Even though they didn’t speak the same language, the two men quickly connected. Dalí began working on Giraffes on Horseback Salad with the Marx Brothers in mind. In 1937, he flew to the United States to pitch the idea. Harpo’s son, Bill Marx, was a small child when he stumbled upon a copy of the script. As he told NPR’s Peter Breslow in 2019, “I started reading it, and I really couldn’t make heads or tails of it.” The story follows a Spanish businessman named Jimmy who falls in love with a faceless “Surrealist woman” who “draws him into her universe, one that is vibrant, chaotic and boundless,” according to the Dalí Museum. “But as their worlds begin to merge, so does the conflict—blurring the line between imagination and destruction. Like Dalí’s own time, it is a story where beauty and chaos collide, where the limits of reality are shattered, and where creation and annihilation go hand in hand.” Salvador Dalí in 1936, around the time he met Harpo Marx Bettmann via Getty Images When Dalí and Harpo pitched the idea to MGM producer Louis B. Mayer, the meeting “did not go well,” according to Josh Frank and Tim Heidecker’s 2019 graphic novel adaptation of the script. The studio rejected the script for its impracticality, while Groucho Marx rejected it for lack of humor, saying, “It won’t play,” per NPR’s Etelka Lehoczky. Could Giraffes on Horseback Salad play for a 21st-century audience? The new film pulls from Dalí’s surviving notes and sketches. “Bringing this vision to life required not only advanced technology, but also a deep understanding of Dalí’s artistic language,” says the museum in the statement. “Every surreal element had to be carefully reconstructed to reflect his original intent, ensuring that what was once fragmented and forgotten now comes together as a cohesive cinematic experience.” The new film was announced in early April. Goodby Silverstein & Partners However, Ben Davis, a critic for Artnet, writes that the new A.I. interpretation is full of “chintzy sub-sub-Surrealist imagery” that has “little to do with Dali’s original vision.” For example, Dalí’s script says the face of the “Surrealist woman” is never revealed. But in the new trailer, as a narrator says “Surrealist woman,” a female face fills the screen. Davis cites visual errors in the trailer—like a misshapen human ear, a harp string passing through a finger and incorrect Roman numerals on a clock—and argues that “the madcap feeling of Dalí’s idea … has been processed into something with the feeling of a vacuous fashion shoot.” Giraffes on Horseback Salad isn’t the first collaboration between the Dalí Museum and Goodby Silverstein & Partners. Last year, they announced a project called “Ask Dalí,” a functional replica of the artist’s famous lobster telephone at the museum. When visitors picked up the phone, they could speak with an A.I. version of Dalí, which was trained on old writings and archival audio. In late 2022, the two groups released “Dream Tapestry,” which generated Surrealist art based on visitors’ descriptions of their dreams. The new film is their latest attempt to build on Dalí’s work through emerging technology. “Dalí imagined a film so surreal, so untethered from convention, that it couldn’t exist in his lifetime,” says Jeff Goodby, the agency’s co-chairman, in the statement. “We’ve been able to help bring that vision to life—not as a replica, but as a reawakening.” Get the latest stories in your inbox every weekday.
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  • ‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

    Clair Obscur: Expedition 33 writer Jennifer Svedberg-Yen would be the first to tell you: writing a video game is work.At least writing a novel is a one-person operation for most of the time. At least a screenplay for a film only needs to come in around 120 pages, unless you’re working for Martin Scorsese. But writing a video game? That means filling hours of space, bending the material to fit the play, and usually working with a team of other writers to make it all cohere. Sometimes to hit a deadline, you just need to throw words at the wall. Especially when it’s 3 a.m. That can still result in brilliance.All the Frenchy bits and bobs in Clair Obscur have captured the imaginations of players, but few quite like the character of Esquie, and especially one camp conversation in which the oversized gestral reflects on his friend François with Verso. Verso knows François to be a grump, but Esquie insists that “Franfran used to be all ‘Wheeee!’ But now he’s all ‘Whooo.’” Over about a minute, Esquie further defines “whee” and “woo” while players even choose their own whee/woo path through the dialogue tree. It is tremendously silly.“That was me at three in the morning trying to come up with something,” Svedberg-Yen admits with a laugh. “I needed to write seven relationship dialogues for Esquie!”Svedberg-Yen says the script for Clair Obscur: Expedition 33 comes in around 800 pages long, which doesn’t even include all of the NPC dialogue or the piles of lore-related documentation written as foundation for the story. To fill that much space, the writer says she grabbed inspiration from everything and everywhere around her. For instance, Svedberg-Yen says Monoco, the floating gestral who later joins the Expedition 33 crew, is based on her dog, and when her pup needed a haircut, she decided to write that into the story. “I was like, OK, that’s going to be the conversation for Monoco and Verso about haircuts. He says, ‘you look like an overgrown mop.’ I literally said that to my dog — and I could use that.”The “whee whoo” sequence made even less sense in the wee hours of the morning, but it felt right. “I knew what I wanted to say, where it’s talking about something heavy and sad and how you can feel the joy and the grief,” Svedberg-Yen says. “And I was so tired. I didn’t have any words. So I was just like, ‘wheeeeee!’”As a fantasy writer, Svedberg-Yen says her number one goal is authenticity, sculpting characters who are born from real places and real circumstances, even if they’re otherworldly. So she doesn’t often question her instincts – even the kooky ones. There was room for moments of levity in the otherwise tragic Clair Obscur because, hey, that’s life. “Did I push it too far at all? Sometimes, when I’m at a loss for words, I’m like, what am I feeling right now? And then I put that into the script. That’s authentic because it is what I am feeling.”See More:
    #was #tired #behind #clair #obscur
    ‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene
    Clair Obscur: Expedition 33 writer Jennifer Svedberg-Yen would be the first to tell you: writing a video game is work.At least writing a novel is a one-person operation for most of the time. At least a screenplay for a film only needs to come in around 120 pages, unless you’re working for Martin Scorsese. But writing a video game? That means filling hours of space, bending the material to fit the play, and usually working with a team of other writers to make it all cohere. Sometimes to hit a deadline, you just need to throw words at the wall. Especially when it’s 3 a.m. That can still result in brilliance.All the Frenchy bits and bobs in Clair Obscur have captured the imaginations of players, but few quite like the character of Esquie, and especially one camp conversation in which the oversized gestral reflects on his friend François with Verso. Verso knows François to be a grump, but Esquie insists that “Franfran used to be all ‘Wheeee!’ But now he’s all ‘Whooo.’” Over about a minute, Esquie further defines “whee” and “woo” while players even choose their own whee/woo path through the dialogue tree. It is tremendously silly.“That was me at three in the morning trying to come up with something,” Svedberg-Yen admits with a laugh. “I needed to write seven relationship dialogues for Esquie!”Svedberg-Yen says the script for Clair Obscur: Expedition 33 comes in around 800 pages long, which doesn’t even include all of the NPC dialogue or the piles of lore-related documentation written as foundation for the story. To fill that much space, the writer says she grabbed inspiration from everything and everywhere around her. For instance, Svedberg-Yen says Monoco, the floating gestral who later joins the Expedition 33 crew, is based on her dog, and when her pup needed a haircut, she decided to write that into the story. “I was like, OK, that’s going to be the conversation for Monoco and Verso about haircuts. He says, ‘you look like an overgrown mop.’ I literally said that to my dog — and I could use that.”The “whee whoo” sequence made even less sense in the wee hours of the morning, but it felt right. “I knew what I wanted to say, where it’s talking about something heavy and sad and how you can feel the joy and the grief,” Svedberg-Yen says. “And I was so tired. I didn’t have any words. So I was just like, ‘wheeeeee!’”As a fantasy writer, Svedberg-Yen says her number one goal is authenticity, sculpting characters who are born from real places and real circumstances, even if they’re otherworldly. So she doesn’t often question her instincts – even the kooky ones. There was room for moments of levity in the otherwise tragic Clair Obscur because, hey, that’s life. “Did I push it too far at all? Sometimes, when I’m at a loss for words, I’m like, what am I feeling right now? And then I put that into the script. That’s authentic because it is what I am feeling.”See More: #was #tired #behind #clair #obscur
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    ‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene
    Clair Obscur: Expedition 33 writer Jennifer Svedberg-Yen would be the first to tell you: writing a video game is work.At least writing a novel is a one-person operation for most of the time. At least a screenplay for a film only needs to come in around 120 pages, unless you’re working for Martin Scorsese. But writing a video game? That means filling hours of space, bending the material to fit the play, and usually working with a team of other writers to make it all cohere. Sometimes to hit a deadline, you just need to throw words at the wall. Especially when it’s 3 a.m. That can still result in brilliance.All the Frenchy bits and bobs in Clair Obscur have captured the imaginations of players, but few quite like the character of Esquie, and especially one camp conversation in which the oversized gestral reflects on his friend François with Verso. Verso knows François to be a grump, but Esquie insists that “Franfran used to be all ‘Wheeee!’ But now he’s all ‘Whooo.’” Over about a minute, Esquie further defines “whee” and “woo” while players even choose their own whee/woo path through the dialogue tree. It is tremendously silly.“That was me at three in the morning trying to come up with something,” Svedberg-Yen admits with a laugh. “I needed to write seven relationship dialogues for Esquie!”Svedberg-Yen says the script for Clair Obscur: Expedition 33 comes in around 800 pages long, which doesn’t even include all of the NPC dialogue or the piles of lore-related documentation written as foundation for the story. To fill that much space, the writer says she grabbed inspiration from everything and everywhere around her. For instance, Svedberg-Yen says Monoco, the floating gestral who later joins the Expedition 33 crew, is based on her dog, and when her pup needed a haircut, she decided to write that into the story. “I was like, OK, that’s going to be the conversation for Monoco and Verso about haircuts. He says, ‘you look like an overgrown mop.’ I literally said that to my dog — and I could use that.”The “whee whoo” sequence made even less sense in the wee hours of the morning, but it felt right. “I knew what I wanted to say, where it’s talking about something heavy and sad and how you can feel the joy and the grief,” Svedberg-Yen says. “And I was so tired. I didn’t have any words. So I was just like, ‘wheeeeee!’”As a fantasy writer, Svedberg-Yen says her number one goal is authenticity, sculpting characters who are born from real places and real circumstances, even if they’re otherworldly. So she doesn’t often question her instincts – even the kooky ones. There was room for moments of levity in the otherwise tragic Clair Obscur because, hey, that’s life. “Did I push it too far at all? Sometimes, when I’m at a loss for words, I’m like, what am I feeling right now? And then I put that into the script. That’s authentic because it is what I am feeling.”See More:
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