• The Best Jaws Knockoffs of the Past 50 Years

    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten.

    With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws, and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in!
    20. SharknadoSharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk.
    Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten.

    19. OrcaFor a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale.
    Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production companythan it does a product from a future Hollywood player.
    18. TentaclesAnother Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers.
    Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture.
    17. Kingdom of the SpidersSpielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner.
    Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it.

    16. The MegThe idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense.

    Join our mailing list
    Get the best of Den of Geek delivered right to your inbox!

    It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats.
    15. Lake PlacidI know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.”
    Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film.
    14. Open WaterLike Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime.
    Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkinsand Daniel Travis, who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller.

    13. Eaten AliveSpielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm. Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive.
    Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun.
    12. ProphecyDirected by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie, Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them.
    Prophecy drips with an American hippy mentality that reads as pretty conservative today, making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch.
    11. Piranha 3DPiranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up.
    Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames.

    10. AnacondaWith its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed.
    Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis.
    9. The ShallowsThe Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams, who gets caught far from shore after the tide comes in and is hunted by a shark.
    A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade.
    8. RazorbackJaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky.
    Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion.

    7. CrawlAlexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators.
    Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter.
    6. PiranhaPiranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces.
    But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun.
    5. SlugsIf we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs.
    Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces, pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time.

    4. Deep Blue SeaWhen it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark.
    It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax.
    3. AlligatorIn many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that.
    Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage.
    2. GrizzlyGrizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller.
    Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack.

    1. CujoTo some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which momand her son Tadare trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list.
    However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws.
    #best #jaws #knockoffs #past #years
    The Best Jaws Knockoffs of the Past 50 Years
    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten. With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws, and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in! 20. SharknadoSharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk. Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten. 19. OrcaFor a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale. Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production companythan it does a product from a future Hollywood player. 18. TentaclesAnother Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers. Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture. 17. Kingdom of the SpidersSpielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner. Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it. 16. The MegThe idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense. Join our mailing list Get the best of Den of Geek delivered right to your inbox! It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats. 15. Lake PlacidI know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.” Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film. 14. Open WaterLike Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime. Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkinsand Daniel Travis, who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller. 13. Eaten AliveSpielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm. Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive. Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun. 12. ProphecyDirected by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie, Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them. Prophecy drips with an American hippy mentality that reads as pretty conservative today, making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch. 11. Piranha 3DPiranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up. Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames. 10. AnacondaWith its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed. Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis. 9. The ShallowsThe Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams, who gets caught far from shore after the tide comes in and is hunted by a shark. A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade. 8. RazorbackJaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky. Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion. 7. CrawlAlexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators. Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter. 6. PiranhaPiranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces. But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun. 5. SlugsIf we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs. Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces, pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time. 4. Deep Blue SeaWhen it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark. It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax. 3. AlligatorIn many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that. Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage. 2. GrizzlyGrizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller. Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack. 1. CujoTo some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which momand her son Tadare trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list. However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws. #best #jaws #knockoffs #past #years
    WWW.DENOFGEEK.COM
    The Best Jaws Knockoffs of the Past 50 Years
    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten. With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws ( for example Godzilla Minus One, which devotes its middle act to a wonderful Jaws riff), and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in! 20. Sharknado (2013) Sharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk. Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten. 19. Orca (1977) For a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale. Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production company (makers of Sharknado) than it does a product from a future Hollywood player. 18. Tentacles (1977) Another Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers. Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture. 17. Kingdom of the Spiders (1977) Spielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner. Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it. 16. The Meg (2018) The idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense. Join our mailing list Get the best of Den of Geek delivered right to your inbox! It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats. 15. Lake Placid (1999) I know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.” Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film. 14. Open Water (2003) Like Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime. Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkins (Blanchard Ryan) and Daniel Travis (Daniel Kintner), who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller. 13. Eaten Alive (1976) Spielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm (see: Orca). Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive. Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun. 12. Prophecy (1979) Directed by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie (Talia Shire), Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them. Prophecy drips with an American hippy mentality that reads as pretty conservative today (“your body, your choice” one of Maggie’s friends tells her… to urge her against getting an abortion), making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch. 11. Piranha 3D (2010) Piranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up. Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames. 10. Anaconda (1997) With its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed. Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis. 9. The Shallows (2016) The Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams (Blake Lively), who gets caught far from shore after the tide comes in and is hunted by a shark. A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade. 8. Razorback (1984) Jaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky. Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion. 7. Crawl (2019) Alexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators. Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter. 6. Piranha (1978) Piranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces. But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun. 5. Slugs (1988) If we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs. Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces (1982), pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time. 4. Deep Blue Sea (1999) When it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark. It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax. 3. Alligator (1980) In many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that. Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage. 2. Grizzly (1976) Grizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller. Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack. 1. Cujo (1983) To some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which mom (Dee Wallace) and her son Tad (Danny Pintauro) are trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list. However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws.
    0 Comentários 0 Compartilhamentos 0 Anterior
  • The Elder Scrolls IV: Oblivion Remastered

    Pros
    Impressive visual upgradeMemorable quest linesDLC is includedUnintentionally hilarious moments

    Cons
    Bugs, new and oldDungeons lack variety

    The Elder Scrolls IV: Oblivion Remastered Specs

    ESRB Rating
    M for Mature

    Games Genre
    RPG

    Games Platform
    PC

    Games Platform
    PlayStation 5

    Games Platform
    Xbox Series S

    Games Platform
    Xbox Series X

    All Specs

    It's been 14 years since Elder Scrolls V: Skyrim debuted, and since then, there have been seven unique releases of the seminal open-world RPG. Its predecessor, The Elder Scrolls IV: Oblivion, has not been so lucky, left behind to languish in its original form on the PC, Xbox 360, and PlayStation 3—until now. Elder Scrolls IV: Oblivion Remasteredis a visual update of one of the most important RPGs ever made. It gives the nearly 20-year-old title a much-deserved facelift thanks to Unreal Engine 5—and for better or worse, it preserves everything that made the game iconic. Nearly two decades in, Oblivion remains a highly enjoyable RPG that appeals to newcomers and veterans alike, earning it our Editors’ Choice award. What's New in Oblivion Remastered?"Find him, and close shut the doors of Oblivion." Those were the final words uttered by Emperor Uriel Septum—played by none other than Star Trek's Patrick Stewart—before an assassin leaped out of the shadows to cut him down. That not only capped Elder Scrolls IV's tutorial and began the game in earnest, but also kick-started my Elder Scrolls love nearly 20 years ago. At the time, open-world games were dominated by urban, Grand Theft Auto-like titles, so The Elder Scrolls IV was my first experience with a fantasy realm cut from that template. Even after hours of fast traveling, horseback riding, and slowly jogging from point A to point B, there were more quests to find, gear to loot, and havoc to wreak. Oblivion was rough around the edges, but it touched me in a way that contemporary Bethesda releases, such as Fallout 4, Skyrim, and Starfield, do not.I was surprised by how much Oblivion was ingrained in my brain when I loaded up the remaster on my PlayStation 5. I was also surprised by how much of that original title remains in the new version. From the Lord of the Rings-esque opening track to the weird, center-of-the-screen zoom that frames every conversation, it's immediately apparent that 2025's Oblivion Remastered is nearly the same game as the 2006 release, albeit wrapped in an Unreal Engine shell.That's not to say that nothing has changed, and Oblivion Remastered's new coat of paint comes with art direction shifts that may not resonate with fans of the original. Upon stepping out of the Imperial Sewers and into the world of Cyrodiil, I immediately noticed that the high-contrast green hills I remembered were now muted and shaded more realistically. This gives Oblivion Remastered some visual inconsistencies, as some outfits and characters look noticeably dull. But for every ugly NPC, I found a gorgeous Aurora Borealis stretched across the night sky, or stared at the shadows dancing behind a burning torch illuminating a dark dungeon.I was also impressed by Oblivion Remastered's sound design, which preserves much of the original release's charm. The iconic score is just as I remember it, but most importantly, the fully voiced characters return. Performances from notable actors like Sean Bean and Patrick Stewart stand out, but the real stars are the voice actors who portray dozens of unique characters throughout Cyrodiil. They remind me of a community theatre doing medieval impressions at the local Renaissance Fair. I mean that with love. However, bizarre line deliveries and intonations make it hard not to laugh. Couple that with bugs and the less-than-stellar AI, and you'll encounter many bizarre interactions.In one instance, as I traveled to an objective, I spotted an elf running across the plains with her fist up, punching every deer in her way. In another case, I had just closed an Oblivion Gate, and as soon as the guard captain congratulated me, he became disgruntled and told me to get out of his face. As I walked through the survivors' camp after a Daedra attack, three characters began talking over one another, spouting the same dialogue. Those moments helped solidify Oblivion as an unintended comedic masterpiece. As modern games become obsessed with movie-quality performances and hyper-realistic graphics, it's nice to step back and appreciate the jank that persists underneath Oblivion Remastered's Unreal Engine glow. That authenticity defines and elevates Oblivion for the same reasons an earnest B-movie becomes a cult classic.Recommended by Our EditorsThat said, Oblivion's open world, as new as it was at the time, wasn't the real reason I fell in love with it. Rather, I was obsessed with the idea of consequences. More so than being good or evil, Oblivion remembers your actions and responds accordingly. Killing the wrong person gets you kicked out of guilds, while other characters react to you negatively when you try to steal from them. Guards chase you down and toss you into jail. Quests become inaccessible if you take the wrong action. This made the game world feel alive in a way that many games do not. That was true in 2006, and it remains true in the 2025 remaster.GameplayThe beat-by-beat gameplay remains fun, if simple. Although Oblivion Remastered isn't as deep as Baldur’s Gate III, it has a wide variety of classes, races, and playstyles that enable player creativity. I played as a Redguard, a race that's proficient in Athletics, Blade, and Blunt weapons, and Light and Heavy Armor. Born under the Warrior sign, my character enjoyed increased strength and endurance. As a result, I approached almost every situation like a medieval Terminator.There's room to adjust your playstyle. So, if your heart desires a Battlemage for one situation and a stealth archer for another, you can easily pivot in one direction or the other. New gameplay changes claim to improve the combat, but I didn't notice much of a difference during testing. However, the improved controls, camera, and sprint are greatly appreciated.The guilds feature some of the more memorable quest lines. The Dark Brotherhood, one of my favorites, sees you murder targets, Hitman style. Meanwhile, the Thieves Guild tasks you with outwitting guards to steal high-profile gear, but only after you've done a certain amount of independent thievery. The Oblivion Remastered includes the two expansion packs, Knights of the Nine and Shivering Isles, plus additional DLC packs. The Deluxe Edition includes a digital artbook and new quests, armor, and weapons.The main quest line, which focuses on finding a new heir to battle the evil pouring from giant Oblivion gates, is pretty forgettable. Dungeon crawling is also fairly trite, with caverns and temples that repeat ad nauseam. Although there's much to explore in Cyrodiil, it isn’t too exciting if it's not attached to a quest.Graphics and PerformanceI spent my review time playing on the PlayStation 5 Pro, and performance was mostly good. The game defaults to Performance mode and targets 60 frames per second. It didn't hit that target often, especially during large battles. However, switching to Quality mode was just awful. It tanked the frame rate and didn't add much visual fidelity. It's not worth the performance trade-off.Although I praise Oblivion Remastered's core for being authentically stuck in 2006, I must remove my nostalgia goggles for a moment to address the game's bugs and glitches. Many are funny, while others are game-breaking. Oblivion Remastered crashed multiple times during testing. In some cases, quest-giving characters refused to spawn or spawned in the wrong locations. On one occasion, I fell through the floor. A generous auto-save system prevents losing lots of progress, but it's still a pain to retread your last 20 minutes.Some may argue that glitches are part of the Oblivion experience, and in a way, they aren't wrong. However, there's no denying that annoying bugs from nearly 20 years ago should have been squashed by now.
    #elder #scrolls #oblivion #remastered
    The Elder Scrolls IV: Oblivion Remastered
    Pros Impressive visual upgradeMemorable quest linesDLC is includedUnintentionally hilarious moments Cons Bugs, new and oldDungeons lack variety The Elder Scrolls IV: Oblivion Remastered Specs ESRB Rating M for Mature Games Genre RPG Games Platform PC Games Platform PlayStation 5 Games Platform Xbox Series S Games Platform Xbox Series X All Specs It's been 14 years since Elder Scrolls V: Skyrim debuted, and since then, there have been seven unique releases of the seminal open-world RPG. Its predecessor, The Elder Scrolls IV: Oblivion, has not been so lucky, left behind to languish in its original form on the PC, Xbox 360, and PlayStation 3—until now. Elder Scrolls IV: Oblivion Remasteredis a visual update of one of the most important RPGs ever made. It gives the nearly 20-year-old title a much-deserved facelift thanks to Unreal Engine 5—and for better or worse, it preserves everything that made the game iconic. Nearly two decades in, Oblivion remains a highly enjoyable RPG that appeals to newcomers and veterans alike, earning it our Editors’ Choice award. What's New in Oblivion Remastered?"Find him, and close shut the doors of Oblivion." Those were the final words uttered by Emperor Uriel Septum—played by none other than Star Trek's Patrick Stewart—before an assassin leaped out of the shadows to cut him down. That not only capped Elder Scrolls IV's tutorial and began the game in earnest, but also kick-started my Elder Scrolls love nearly 20 years ago. At the time, open-world games were dominated by urban, Grand Theft Auto-like titles, so The Elder Scrolls IV was my first experience with a fantasy realm cut from that template. Even after hours of fast traveling, horseback riding, and slowly jogging from point A to point B, there were more quests to find, gear to loot, and havoc to wreak. Oblivion was rough around the edges, but it touched me in a way that contemporary Bethesda releases, such as Fallout 4, Skyrim, and Starfield, do not.I was surprised by how much Oblivion was ingrained in my brain when I loaded up the remaster on my PlayStation 5. I was also surprised by how much of that original title remains in the new version. From the Lord of the Rings-esque opening track to the weird, center-of-the-screen zoom that frames every conversation, it's immediately apparent that 2025's Oblivion Remastered is nearly the same game as the 2006 release, albeit wrapped in an Unreal Engine shell.That's not to say that nothing has changed, and Oblivion Remastered's new coat of paint comes with art direction shifts that may not resonate with fans of the original. Upon stepping out of the Imperial Sewers and into the world of Cyrodiil, I immediately noticed that the high-contrast green hills I remembered were now muted and shaded more realistically. This gives Oblivion Remastered some visual inconsistencies, as some outfits and characters look noticeably dull. But for every ugly NPC, I found a gorgeous Aurora Borealis stretched across the night sky, or stared at the shadows dancing behind a burning torch illuminating a dark dungeon.I was also impressed by Oblivion Remastered's sound design, which preserves much of the original release's charm. The iconic score is just as I remember it, but most importantly, the fully voiced characters return. Performances from notable actors like Sean Bean and Patrick Stewart stand out, but the real stars are the voice actors who portray dozens of unique characters throughout Cyrodiil. They remind me of a community theatre doing medieval impressions at the local Renaissance Fair. I mean that with love. However, bizarre line deliveries and intonations make it hard not to laugh. Couple that with bugs and the less-than-stellar AI, and you'll encounter many bizarre interactions.In one instance, as I traveled to an objective, I spotted an elf running across the plains with her fist up, punching every deer in her way. In another case, I had just closed an Oblivion Gate, and as soon as the guard captain congratulated me, he became disgruntled and told me to get out of his face. As I walked through the survivors' camp after a Daedra attack, three characters began talking over one another, spouting the same dialogue. Those moments helped solidify Oblivion as an unintended comedic masterpiece. As modern games become obsessed with movie-quality performances and hyper-realistic graphics, it's nice to step back and appreciate the jank that persists underneath Oblivion Remastered's Unreal Engine glow. That authenticity defines and elevates Oblivion for the same reasons an earnest B-movie becomes a cult classic.Recommended by Our EditorsThat said, Oblivion's open world, as new as it was at the time, wasn't the real reason I fell in love with it. Rather, I was obsessed with the idea of consequences. More so than being good or evil, Oblivion remembers your actions and responds accordingly. Killing the wrong person gets you kicked out of guilds, while other characters react to you negatively when you try to steal from them. Guards chase you down and toss you into jail. Quests become inaccessible if you take the wrong action. This made the game world feel alive in a way that many games do not. That was true in 2006, and it remains true in the 2025 remaster.GameplayThe beat-by-beat gameplay remains fun, if simple. Although Oblivion Remastered isn't as deep as Baldur’s Gate III, it has a wide variety of classes, races, and playstyles that enable player creativity. I played as a Redguard, a race that's proficient in Athletics, Blade, and Blunt weapons, and Light and Heavy Armor. Born under the Warrior sign, my character enjoyed increased strength and endurance. As a result, I approached almost every situation like a medieval Terminator.There's room to adjust your playstyle. So, if your heart desires a Battlemage for one situation and a stealth archer for another, you can easily pivot in one direction or the other. New gameplay changes claim to improve the combat, but I didn't notice much of a difference during testing. However, the improved controls, camera, and sprint are greatly appreciated.The guilds feature some of the more memorable quest lines. The Dark Brotherhood, one of my favorites, sees you murder targets, Hitman style. Meanwhile, the Thieves Guild tasks you with outwitting guards to steal high-profile gear, but only after you've done a certain amount of independent thievery. The Oblivion Remastered includes the two expansion packs, Knights of the Nine and Shivering Isles, plus additional DLC packs. The Deluxe Edition includes a digital artbook and new quests, armor, and weapons.The main quest line, which focuses on finding a new heir to battle the evil pouring from giant Oblivion gates, is pretty forgettable. Dungeon crawling is also fairly trite, with caverns and temples that repeat ad nauseam. Although there's much to explore in Cyrodiil, it isn’t too exciting if it's not attached to a quest.Graphics and PerformanceI spent my review time playing on the PlayStation 5 Pro, and performance was mostly good. The game defaults to Performance mode and targets 60 frames per second. It didn't hit that target often, especially during large battles. However, switching to Quality mode was just awful. It tanked the frame rate and didn't add much visual fidelity. It's not worth the performance trade-off.Although I praise Oblivion Remastered's core for being authentically stuck in 2006, I must remove my nostalgia goggles for a moment to address the game's bugs and glitches. Many are funny, while others are game-breaking. Oblivion Remastered crashed multiple times during testing. In some cases, quest-giving characters refused to spawn or spawned in the wrong locations. On one occasion, I fell through the floor. A generous auto-save system prevents losing lots of progress, but it's still a pain to retread your last 20 minutes.Some may argue that glitches are part of the Oblivion experience, and in a way, they aren't wrong. However, there's no denying that annoying bugs from nearly 20 years ago should have been squashed by now. #elder #scrolls #oblivion #remastered
    ME.PCMAG.COM
    The Elder Scrolls IV: Oblivion Remastered
    Pros Impressive visual upgradeMemorable quest linesDLC is includedUnintentionally hilarious moments Cons Bugs, new and oldDungeons lack variety The Elder Scrolls IV: Oblivion Remastered Specs ESRB Rating M for Mature Games Genre RPG Games Platform PC Games Platform PlayStation 5 Games Platform Xbox Series S Games Platform Xbox Series X All Specs It's been 14 years since Elder Scrolls V: Skyrim debuted, and since then, there have been seven unique releases of the seminal open-world RPG (including a voice-only version for Amazon Alexa). Its predecessor, The Elder Scrolls IV: Oblivion, has not been so lucky, left behind to languish in its original form on the PC, Xbox 360, and PlayStation 3—until now. Elder Scrolls IV: Oblivion Remastered ($49.99, tested on PlayStation 5 Pro, also available on PC and Xbox Series X/S) is a visual update of one of the most important RPGs ever made. It gives the nearly 20-year-old title a much-deserved facelift thanks to Unreal Engine 5—and for better or worse, it preserves everything that made the game iconic. Nearly two decades in, Oblivion remains a highly enjoyable RPG that appeals to newcomers and veterans alike, earning it our Editors’ Choice award. What's New in Oblivion Remastered?"Find him, and close shut the doors of Oblivion." Those were the final words uttered by Emperor Uriel Septum—played by none other than Star Trek's Patrick Stewart—before an assassin leaped out of the shadows to cut him down. That not only capped Elder Scrolls IV's tutorial and began the game in earnest, but also kick-started my Elder Scrolls love nearly 20 years ago. (Credit: Bethesda Game Studios/PCMag)At the time, open-world games were dominated by urban, Grand Theft Auto-like titles, so The Elder Scrolls IV was my first experience with a fantasy realm cut from that template. Even after hours of fast traveling, horseback riding, and slowly jogging from point A to point B, there were more quests to find, gear to loot, and havoc to wreak. Oblivion was rough around the edges, but it touched me in a way that contemporary Bethesda releases, such as Fallout 4, Skyrim, and Starfield, do not.I was surprised by how much Oblivion was ingrained in my brain when I loaded up the remaster on my PlayStation 5. I was also surprised by how much of that original title remains in the new version. From the Lord of the Rings-esque opening track to the weird, center-of-the-screen zoom that frames every conversation, it's immediately apparent that 2025's Oblivion Remastered is nearly the same game as the 2006 release, albeit wrapped in an Unreal Engine shell.(Credit: Bethesda Game Studios/PCMag)That's not to say that nothing has changed, and Oblivion Remastered's new coat of paint comes with art direction shifts that may not resonate with fans of the original. Upon stepping out of the Imperial Sewers and into the world of Cyrodiil, I immediately noticed that the high-contrast green hills I remembered were now muted and shaded more realistically. This gives Oblivion Remastered some visual inconsistencies, as some outfits and characters look noticeably dull. But for every ugly NPC, I found a gorgeous Aurora Borealis stretched across the night sky, or stared at the shadows dancing behind a burning torch illuminating a dark dungeon.I was also impressed by Oblivion Remastered's sound design, which preserves much of the original release's charm. The iconic score is just as I remember it, but most importantly, the fully voiced characters return. Performances from notable actors like Sean Bean and Patrick Stewart stand out, but the real stars are the voice actors who portray dozens of unique characters throughout Cyrodiil. (Credit: Bethesda Game Studios/PCMag)They remind me of a community theatre doing medieval impressions at the local Renaissance Fair. I mean that with love. However, bizarre line deliveries and intonations make it hard not to laugh. Couple that with bugs and the less-than-stellar AI, and you'll encounter many bizarre interactions.In one instance, as I traveled to an objective, I spotted an elf running across the plains with her fist up, punching every deer in her way. In another case, I had just closed an Oblivion Gate, and as soon as the guard captain congratulated me, he became disgruntled and told me to get out of his face. As I walked through the survivors' camp after a Daedra attack, three characters began talking over one another, spouting the same dialogue. Those moments helped solidify Oblivion as an unintended comedic masterpiece. As modern games become obsessed with movie-quality performances and hyper-realistic graphics, it's nice to step back and appreciate the jank that persists underneath Oblivion Remastered's Unreal Engine glow. That authenticity defines and elevates Oblivion for the same reasons an earnest B-movie becomes a cult classic.Recommended by Our Editors(Credit: Bethesda Game Studios/ PCMag)That said, Oblivion's open world, as new as it was at the time, wasn't the real reason I fell in love with it. Rather, I was obsessed with the idea of consequences. More so than being good or evil, Oblivion remembers your actions and responds accordingly. Killing the wrong person gets you kicked out of guilds, while other characters react to you negatively when you try to steal from them. Guards chase you down and toss you into jail. Quests become inaccessible if you take the wrong action. This made the game world feel alive in a way that many games do not. That was true in 2006, and it remains true in the 2025 remaster.GameplayThe beat-by-beat gameplay remains fun, if simple. Although Oblivion Remastered isn't as deep as Baldur’s Gate III, it has a wide variety of classes, races, and playstyles that enable player creativity. I played as a Redguard, a race that's proficient in Athletics, Blade, and Blunt weapons, and Light and Heavy Armor. Born under the Warrior sign, my character enjoyed increased strength and endurance. As a result, I approached almost every situation like a medieval Terminator.(Credit: Bethesda Game Studios/PCMag)There's room to adjust your playstyle. So, if your heart desires a Battlemage for one situation and a stealth archer for another, you can easily pivot in one direction or the other. New gameplay changes claim to improve the combat, but I didn't notice much of a difference during testing. However, the improved controls, camera, and sprint are greatly appreciated.The guilds feature some of the more memorable quest lines. The Dark Brotherhood, one of my favorites, sees you murder targets, Hitman style. Meanwhile, the Thieves Guild tasks you with outwitting guards to steal high-profile gear, but only after you've done a certain amount of independent thievery. The Oblivion Remastered includes the two expansion packs, Knights of the Nine and Shivering Isles, plus additional DLC packs (yes, that includes the infamous horse armor pack). The Deluxe Edition includes a digital artbook and new quests, armor, and weapons.(Credit: Bethesda Game Studios/PCMag)The main quest line, which focuses on finding a new heir to battle the evil pouring from giant Oblivion gates, is pretty forgettable. Dungeon crawling is also fairly trite, with caverns and temples that repeat ad nauseam. Although there's much to explore in Cyrodiil, it isn’t too exciting if it's not attached to a quest.Graphics and PerformanceI spent my review time playing on the PlayStation 5 Pro (Oblivion Remastered is PS5 Pro Enhanced), and performance was mostly good. The game defaults to Performance mode and targets 60 frames per second. It didn't hit that target often, especially during large battles. However, switching to Quality mode was just awful. It tanked the frame rate and didn't add much visual fidelity. It's not worth the performance trade-off.Although I praise Oblivion Remastered's core for being authentically stuck in 2006, I must remove my nostalgia goggles for a moment to address the game's bugs and glitches. Many are funny, while others are game-breaking. Oblivion Remastered crashed multiple times during testing. In some cases, quest-giving characters refused to spawn or spawned in the wrong locations. On one occasion, I fell through the floor. A generous auto-save system prevents losing lots of progress, but it's still a pain to retread your last 20 minutes.Some may argue that glitches are part of the Oblivion experience, and in a way, they aren't wrong. However, there's no denying that annoying bugs from nearly 20 years ago should have been squashed by now.
    0 Comentários 0 Compartilhamentos 0 Anterior
  • Teenage Mutant Ninja Turtles: Tactical Takedown review: a new kind of superpower

    Teenage Mutant Ninja Turtles: Tactical Takedown

    Score Details

    “Teenage Mutant Ninja Turtles: Tactical Takedown makes turn-based tactics feel as fast-paced as a John Wick brawl.”

    Pros

    Very original approach to TMNT

    Thoughtful characterization

    Fast-paced tactics

    Compact size is a plus

    Cons

    Repetitive missions

    A bit anticlimactic

    Buggy at launch

    “Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Found out more about how we test and score products.“ Please link here
    Teenage Mutant Ninja Turtles: Tactical Takedown is a shining example of how the way a game plays can completely change what it says about its characters. Growing up, my perception of New York’s finest reptiles was shaped by beat-em-ups. GameCube drawlers like Battle Nexus taught me that the boys were a bunch of rowdy goofballs. They were deadly, but sloppy. They aren’t the same turtles I find in the turn-based action of Tactical Takedown. There, I meet hyper efficient assassins who don’t waste a single movement. They aren’t just members of a squad who need one another to take out waves of enemies; each is a one turtle wrecking machine. I’m left to wonder just how devastating they must be as one unified band of brothers.

    Recommended Videos

    Fast-paced strategy makes Teenage Mutant Ninja Turtles: Tactical Takedown’s turn-based action feel as active as an arcade brawler. Each level offers a jolt of arcade excitement that gives each turtle their chance to shine rather than treating them as interchangeable heroes. Its small scope leaves it vulnerable to bugs and repetition, but Tactical Takedown’s best quality is how much it’s willing to break the mold and offer a new spin on a familiar TMNT power fantasy.
    Together alone
    Rather than revisiting a scenario that’s been done to death, Tactical Takedown tries its best to steer away from TMNT clichés. It pits the boys against a new Foot Clan leader who is filling a void left behind by Shredder. Rather than tackling that threat together with a carefree attitude, we’re left with four brothers who have grown distant as each comes to terms with impending adulthood. The big shock is that the four of them never appear together during their mission, as an attack on the Turtle Lair takes out their communication system. Each one sets off on their own solo objective, only interacting with their bros through interstitial dialogue between missions. A broken Turtlecom turns out to be a perfect metaphor for a more human kind of distance.
    That may sound a little sacrilegious at first, but it’s a purposeful swing. The physical separation drives home how much the team is growing apart through the story. It’s a little sad, like waking up one morning and realizing that you haven’t seen the cousins you used to play all night with on Christmas Eve in years. We’ve so rarely, if ever, gotten to see a version of the Turtles that feels this lonely and introspective. Absence makes the heart grow fonder, and I walked away from Tactical Takedown with a new appreciation of their dynamic.
    Tactical Takedown isn’t a big licensed project and shouldn’t be approached as such.

    That separation isn’t played as a bummer, though. Instead, developer Strange Scaffold uses it to shine a spotlight on each hero. Every level has me playing as a specific Turtle, as they all work towards the same goal using their own skills and expertise. Michelangelo attacks the problem at a street level, taking out goons with his nunchaku. Donatello sticks to the sewers, Raphael dashes over rooftops, and Leonardo sticks to the subway like a real New Yorker. In any other Turtles game, these would be locations that every turtle would explore by the end of the story. Here, each feels like one of the hero’s turf, giving them a specific home field advantage that their other brothers don’t have.
    That builds to a climax you can probably see coming, but not in the way you’re expecting. We’re never quite given a moment where all four heroes are playable together, sharing a pool of actions and synergizing their skills with one another. There’s a much different interpretation of their union here that undercuts their individuality. It’s functional enough, but the finale feels less like a natural conclusion and more like a concession to not mess around with the core tactics formula too much. That philosophy makes for some repetition as each of its 20 levels plays out the same with little variation aside from swapping the hero.
    Strange Scaffold
    Tactical Takedown isn’t a big licensed project and shouldn’t be approached as such. It’s a micro indie from a studio known for playing things fast and loose. Like every Strange Scaffold game I’ve ever played before launch, I encountered some form of game breaking bug that will no doubt be fixed by the time you actually play it. A broken special attack that I could spam multiple times by hammering a button, reset levels due to a glitched “end turn” button, and a loadout menu that I could not for the life of me figure out how to edit. It’s not that I hold those issues against it much, just as I didn’t mind I Am Your Beast’s few game-breaking issues that halted my progress for a few days. They’ll get fixed promptly by a nimble team, but sometimes I wonder what just a little more time in the oven could do for some of the studio’s best ideas, whether it’s polishing them to perfection or having time to build in one more creative twist that snaps everything into place.
    All action
    Though there are limits to its compact nature, Tactical Takedown’s focused scope is its greatest asset too. Each bite-sized level drops a turtle onto a small grid-based map. Every few turns, a new piece of the map forms while another goes away. It’s built to feel exactly like an old beat-em-up in that way, with the screen scroll of an arcade game stopping to frame a brawl before prompting players to move on. It’s an ingenious way to bring the feel of those games to an entirely different genre.
    That same philosophy extends to its brilliant spin on turn-based combat, which takes a genre known for careful decision making and makes it feel like John Wick. Each Turtle has five moves that they can use on each turn and a whopping six action points that can be spent in any way. When playing as Michaelangelo, my initial skill set is largely about leaping around enemies. I can skateboard over a foe and hit them on the way over or dash past a few enemies with my whirling nunchucks. Even my most basic attack, a simple bonk, moves me to the enemy’s square once defeated. With six whole points to spend per turn, and more if I equip moves that replenish AP, I’m able to do a whole lot of damage in one go.
    There’s a maturity to the boys here reflected in precise strategy rather than drunken brawling.

    There’s a strategy to each turtle and the brisk four hour runtime gives me just enough time to perfect each over time. With Michaelangelo, I learn to chain my way through enemies by knocking my way through one so that I can directly move to another without spending a movement point. Donatello is more about shocking enemies to keep them in place and create distance between them, allowing him to pick them off from afar or trap them in poison sewer pits. Leonardo is more about standing his ground, creating stacks of evasion that allow him to survive in tight subway car melees. And Raphael is all about yanking faraway enemies to reposition them and boot them away. Each strategy is distinct and rewards mastery.
    Once I got the hang of each, I couldn’t believe just how much I could do in a turn. Sometimes I’d be greeted with a screen full of ninjas and assume that I couldn’t possibly take them all out. With careful enough positioning, I’d realize that I could punt a foe off an edge here to instantly kill it, slash another weak one to finish it off and get its AP, jump over to a pizza box to heal, and still have enough actions left to take out a few more enemies. All of this happens quickly in my brain. I don’t need to think about what to do next; I reflexively fire off actions one after another, often taking out a whole screen full of enemies in seconds flat. It’s like playing a beat-em-up, but somehow faster and more precise.
    It’s through that ironclad combat hook that my perception of the Turtles changes. While most TMNT games hone in on the teenage part, Tactical Takedown is concerned with the anagram’s N. Each one truly feels like a ninja here, dispatching enemies in the blink of an eye. If you cut out the bits of decision making between move selection, you’d be treated to a thrilling little sequence on every single turn that plays out like Oldboy’s hallway sequence.
    Strange Scaffold
    I do wish that there were a few more ways to really drive that point home outside from the fairly static gauntlet of fights that never really changes. Some levels can feel long, throwing out waves of enemies with little pace until they just suddenly end. Perhaps some bosses or stage hazards could have given me a few more ways to think about the most efficient ways to use my moves, especially since the difficulty winds up feeling flat even in its enemy-filled finale. There’s more room to grow the great seed Strange Scaffold has planted here if the studio decides to take the team for another spin one day.
    Even if it’s destined to be a one-shot, Teenage Mutant Ninja Turtles: Tactical Takedown is a welcome little addition to TMNT’s storied video game canon. In just a few short hours, it gave me a new appreciation of each individual bro by deconstructing the team dynamic and showing how each part of the unit functions on its own. There’s a maturity to the boys here reflected in precise strategy rather than drunken brawling. You can break up a team, but the mark of a strong family is its ability to fight through hell and back to come together again.
    Teenage Mutant Ninja Turtles: Tactical Takedown was reviewed on PC and Steam Deck OLED.
    #teenage #mutant #ninja #turtles #tactical
    Teenage Mutant Ninja Turtles: Tactical Takedown review: a new kind of superpower
    Teenage Mutant Ninja Turtles: Tactical Takedown Score Details “Teenage Mutant Ninja Turtles: Tactical Takedown makes turn-based tactics feel as fast-paced as a John Wick brawl.” Pros Very original approach to TMNT Thoughtful characterization Fast-paced tactics Compact size is a plus Cons Repetitive missions A bit anticlimactic Buggy at launch “Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Found out more about how we test and score products.“ Please link here Teenage Mutant Ninja Turtles: Tactical Takedown is a shining example of how the way a game plays can completely change what it says about its characters. Growing up, my perception of New York’s finest reptiles was shaped by beat-em-ups. GameCube drawlers like Battle Nexus taught me that the boys were a bunch of rowdy goofballs. They were deadly, but sloppy. They aren’t the same turtles I find in the turn-based action of Tactical Takedown. There, I meet hyper efficient assassins who don’t waste a single movement. They aren’t just members of a squad who need one another to take out waves of enemies; each is a one turtle wrecking machine. I’m left to wonder just how devastating they must be as one unified band of brothers. Recommended Videos Fast-paced strategy makes Teenage Mutant Ninja Turtles: Tactical Takedown’s turn-based action feel as active as an arcade brawler. Each level offers a jolt of arcade excitement that gives each turtle their chance to shine rather than treating them as interchangeable heroes. Its small scope leaves it vulnerable to bugs and repetition, but Tactical Takedown’s best quality is how much it’s willing to break the mold and offer a new spin on a familiar TMNT power fantasy. Together alone Rather than revisiting a scenario that’s been done to death, Tactical Takedown tries its best to steer away from TMNT clichés. It pits the boys against a new Foot Clan leader who is filling a void left behind by Shredder. Rather than tackling that threat together with a carefree attitude, we’re left with four brothers who have grown distant as each comes to terms with impending adulthood. The big shock is that the four of them never appear together during their mission, as an attack on the Turtle Lair takes out their communication system. Each one sets off on their own solo objective, only interacting with their bros through interstitial dialogue between missions. A broken Turtlecom turns out to be a perfect metaphor for a more human kind of distance. That may sound a little sacrilegious at first, but it’s a purposeful swing. The physical separation drives home how much the team is growing apart through the story. It’s a little sad, like waking up one morning and realizing that you haven’t seen the cousins you used to play all night with on Christmas Eve in years. We’ve so rarely, if ever, gotten to see a version of the Turtles that feels this lonely and introspective. Absence makes the heart grow fonder, and I walked away from Tactical Takedown with a new appreciation of their dynamic. Tactical Takedown isn’t a big licensed project and shouldn’t be approached as such. That separation isn’t played as a bummer, though. Instead, developer Strange Scaffold uses it to shine a spotlight on each hero. Every level has me playing as a specific Turtle, as they all work towards the same goal using their own skills and expertise. Michelangelo attacks the problem at a street level, taking out goons with his nunchaku. Donatello sticks to the sewers, Raphael dashes over rooftops, and Leonardo sticks to the subway like a real New Yorker. In any other Turtles game, these would be locations that every turtle would explore by the end of the story. Here, each feels like one of the hero’s turf, giving them a specific home field advantage that their other brothers don’t have. That builds to a climax you can probably see coming, but not in the way you’re expecting. We’re never quite given a moment where all four heroes are playable together, sharing a pool of actions and synergizing their skills with one another. There’s a much different interpretation of their union here that undercuts their individuality. It’s functional enough, but the finale feels less like a natural conclusion and more like a concession to not mess around with the core tactics formula too much. That philosophy makes for some repetition as each of its 20 levels plays out the same with little variation aside from swapping the hero. Strange Scaffold Tactical Takedown isn’t a big licensed project and shouldn’t be approached as such. It’s a micro indie from a studio known for playing things fast and loose. Like every Strange Scaffold game I’ve ever played before launch, I encountered some form of game breaking bug that will no doubt be fixed by the time you actually play it. A broken special attack that I could spam multiple times by hammering a button, reset levels due to a glitched “end turn” button, and a loadout menu that I could not for the life of me figure out how to edit. It’s not that I hold those issues against it much, just as I didn’t mind I Am Your Beast’s few game-breaking issues that halted my progress for a few days. They’ll get fixed promptly by a nimble team, but sometimes I wonder what just a little more time in the oven could do for some of the studio’s best ideas, whether it’s polishing them to perfection or having time to build in one more creative twist that snaps everything into place. All action Though there are limits to its compact nature, Tactical Takedown’s focused scope is its greatest asset too. Each bite-sized level drops a turtle onto a small grid-based map. Every few turns, a new piece of the map forms while another goes away. It’s built to feel exactly like an old beat-em-up in that way, with the screen scroll of an arcade game stopping to frame a brawl before prompting players to move on. It’s an ingenious way to bring the feel of those games to an entirely different genre. That same philosophy extends to its brilliant spin on turn-based combat, which takes a genre known for careful decision making and makes it feel like John Wick. Each Turtle has five moves that they can use on each turn and a whopping six action points that can be spent in any way. When playing as Michaelangelo, my initial skill set is largely about leaping around enemies. I can skateboard over a foe and hit them on the way over or dash past a few enemies with my whirling nunchucks. Even my most basic attack, a simple bonk, moves me to the enemy’s square once defeated. With six whole points to spend per turn, and more if I equip moves that replenish AP, I’m able to do a whole lot of damage in one go. There’s a maturity to the boys here reflected in precise strategy rather than drunken brawling. There’s a strategy to each turtle and the brisk four hour runtime gives me just enough time to perfect each over time. With Michaelangelo, I learn to chain my way through enemies by knocking my way through one so that I can directly move to another without spending a movement point. Donatello is more about shocking enemies to keep them in place and create distance between them, allowing him to pick them off from afar or trap them in poison sewer pits. Leonardo is more about standing his ground, creating stacks of evasion that allow him to survive in tight subway car melees. And Raphael is all about yanking faraway enemies to reposition them and boot them away. Each strategy is distinct and rewards mastery. Once I got the hang of each, I couldn’t believe just how much I could do in a turn. Sometimes I’d be greeted with a screen full of ninjas and assume that I couldn’t possibly take them all out. With careful enough positioning, I’d realize that I could punt a foe off an edge here to instantly kill it, slash another weak one to finish it off and get its AP, jump over to a pizza box to heal, and still have enough actions left to take out a few more enemies. All of this happens quickly in my brain. I don’t need to think about what to do next; I reflexively fire off actions one after another, often taking out a whole screen full of enemies in seconds flat. It’s like playing a beat-em-up, but somehow faster and more precise. It’s through that ironclad combat hook that my perception of the Turtles changes. While most TMNT games hone in on the teenage part, Tactical Takedown is concerned with the anagram’s N. Each one truly feels like a ninja here, dispatching enemies in the blink of an eye. If you cut out the bits of decision making between move selection, you’d be treated to a thrilling little sequence on every single turn that plays out like Oldboy’s hallway sequence. Strange Scaffold I do wish that there were a few more ways to really drive that point home outside from the fairly static gauntlet of fights that never really changes. Some levels can feel long, throwing out waves of enemies with little pace until they just suddenly end. Perhaps some bosses or stage hazards could have given me a few more ways to think about the most efficient ways to use my moves, especially since the difficulty winds up feeling flat even in its enemy-filled finale. There’s more room to grow the great seed Strange Scaffold has planted here if the studio decides to take the team for another spin one day. Even if it’s destined to be a one-shot, Teenage Mutant Ninja Turtles: Tactical Takedown is a welcome little addition to TMNT’s storied video game canon. In just a few short hours, it gave me a new appreciation of each individual bro by deconstructing the team dynamic and showing how each part of the unit functions on its own. There’s a maturity to the boys here reflected in precise strategy rather than drunken brawling. You can break up a team, but the mark of a strong family is its ability to fight through hell and back to come together again. Teenage Mutant Ninja Turtles: Tactical Takedown was reviewed on PC and Steam Deck OLED. #teenage #mutant #ninja #turtles #tactical
    WWW.DIGITALTRENDS.COM
    Teenage Mutant Ninja Turtles: Tactical Takedown review: a new kind of superpower
    Teenage Mutant Ninja Turtles: Tactical Takedown Score Details “Teenage Mutant Ninja Turtles: Tactical Takedown makes turn-based tactics feel as fast-paced as a John Wick brawl.” Pros Very original approach to TMNT Thoughtful characterization Fast-paced tactics Compact size is a plus Cons Repetitive missions A bit anticlimactic Buggy at launch “Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Found out more about how we test and score products.“ Please link here Teenage Mutant Ninja Turtles: Tactical Takedown is a shining example of how the way a game plays can completely change what it says about its characters. Growing up, my perception of New York’s finest reptiles was shaped by beat-em-ups. GameCube drawlers like Battle Nexus taught me that the boys were a bunch of rowdy goofballs. They were deadly, but sloppy. They aren’t the same turtles I find in the turn-based action of Tactical Takedown. There, I meet hyper efficient assassins who don’t waste a single movement. They aren’t just members of a squad who need one another to take out waves of enemies; each is a one turtle wrecking machine. I’m left to wonder just how devastating they must be as one unified band of brothers. Recommended Videos Fast-paced strategy makes Teenage Mutant Ninja Turtles: Tactical Takedown’s turn-based action feel as active as an arcade brawler. Each level offers a jolt of arcade excitement that gives each turtle their chance to shine rather than treating them as interchangeable heroes. Its small scope leaves it vulnerable to bugs and repetition, but Tactical Takedown’s best quality is how much it’s willing to break the mold and offer a new spin on a familiar TMNT power fantasy. Together alone Rather than revisiting a scenario that’s been done to death, Tactical Takedown tries its best to steer away from TMNT clichés. It pits the boys against a new Foot Clan leader who is filling a void left behind by Shredder. Rather than tackling that threat together with a carefree attitude, we’re left with four brothers who have grown distant as each comes to terms with impending adulthood. The big shock is that the four of them never appear together during their mission, as an attack on the Turtle Lair takes out their communication system. Each one sets off on their own solo objective, only interacting with their bros through interstitial dialogue between missions. A broken Turtlecom turns out to be a perfect metaphor for a more human kind of distance. That may sound a little sacrilegious at first, but it’s a purposeful swing. The physical separation drives home how much the team is growing apart through the story. It’s a little sad, like waking up one morning and realizing that you haven’t seen the cousins you used to play all night with on Christmas Eve in years. We’ve so rarely, if ever, gotten to see a version of the Turtles that feels this lonely and introspective. Absence makes the heart grow fonder, and I walked away from Tactical Takedown with a new appreciation of their dynamic. Tactical Takedown isn’t a big licensed project and shouldn’t be approached as such. That separation isn’t played as a bummer, though. Instead, developer Strange Scaffold uses it to shine a spotlight on each hero. Every level has me playing as a specific Turtle, as they all work towards the same goal using their own skills and expertise. Michelangelo attacks the problem at a street level, taking out goons with his nunchaku. Donatello sticks to the sewers, Raphael dashes over rooftops, and Leonardo sticks to the subway like a real New Yorker. In any other Turtles game, these would be locations that every turtle would explore by the end of the story. Here, each feels like one of the hero’s turf, giving them a specific home field advantage that their other brothers don’t have. That builds to a climax you can probably see coming, but not in the way you’re expecting. We’re never quite given a moment where all four heroes are playable together, sharing a pool of actions and synergizing their skills with one another. There’s a much different interpretation of their union here that undercuts their individuality. It’s functional enough, but the finale feels less like a natural conclusion and more like a concession to not mess around with the core tactics formula too much. That philosophy makes for some repetition as each of its 20 levels plays out the same with little variation aside from swapping the hero. Strange Scaffold Tactical Takedown isn’t a big licensed project and shouldn’t be approached as such. It’s a micro indie from a studio known for playing things fast and loose. Like every Strange Scaffold game I’ve ever played before launch, I encountered some form of game breaking bug that will no doubt be fixed by the time you actually play it. A broken special attack that I could spam multiple times by hammering a button, reset levels due to a glitched “end turn” button, and a loadout menu that I could not for the life of me figure out how to edit. It’s not that I hold those issues against it much, just as I didn’t mind I Am Your Beast’s few game-breaking issues that halted my progress for a few days. They’ll get fixed promptly by a nimble team, but sometimes I wonder what just a little more time in the oven could do for some of the studio’s best ideas, whether it’s polishing them to perfection or having time to build in one more creative twist that snaps everything into place. All action Though there are limits to its compact nature, Tactical Takedown’s focused scope is its greatest asset too. Each bite-sized level drops a turtle onto a small grid-based map. Every few turns, a new piece of the map forms while another goes away. It’s built to feel exactly like an old beat-em-up in that way, with the screen scroll of an arcade game stopping to frame a brawl before prompting players to move on. It’s an ingenious way to bring the feel of those games to an entirely different genre. That same philosophy extends to its brilliant spin on turn-based combat, which takes a genre known for careful decision making and makes it feel like John Wick. Each Turtle has five moves that they can use on each turn and a whopping six action points that can be spent in any way. When playing as Michaelangelo, my initial skill set is largely about leaping around enemies. I can skateboard over a foe and hit them on the way over or dash past a few enemies with my whirling nunchucks. Even my most basic attack, a simple bonk, moves me to the enemy’s square once defeated. With six whole points to spend per turn, and more if I equip moves that replenish AP, I’m able to do a whole lot of damage in one go. There’s a maturity to the boys here reflected in precise strategy rather than drunken brawling. There’s a strategy to each turtle and the brisk four hour runtime gives me just enough time to perfect each over time. With Michaelangelo, I learn to chain my way through enemies by knocking my way through one so that I can directly move to another without spending a movement point. Donatello is more about shocking enemies to keep them in place and create distance between them, allowing him to pick them off from afar or trap them in poison sewer pits. Leonardo is more about standing his ground, creating stacks of evasion that allow him to survive in tight subway car melees. And Raphael is all about yanking faraway enemies to reposition them and boot them away. Each strategy is distinct and rewards mastery. Once I got the hang of each, I couldn’t believe just how much I could do in a turn. Sometimes I’d be greeted with a screen full of ninjas and assume that I couldn’t possibly take them all out. With careful enough positioning, I’d realize that I could punt a foe off an edge here to instantly kill it, slash another weak one to finish it off and get its AP, jump over to a pizza box to heal, and still have enough actions left to take out a few more enemies. All of this happens quickly in my brain. I don’t need to think about what to do next; I reflexively fire off actions one after another, often taking out a whole screen full of enemies in seconds flat. It’s like playing a beat-em-up, but somehow faster and more precise. It’s through that ironclad combat hook that my perception of the Turtles changes. While most TMNT games hone in on the teenage part, Tactical Takedown is concerned with the anagram’s N. Each one truly feels like a ninja here, dispatching enemies in the blink of an eye. If you cut out the bits of decision making between move selection, you’d be treated to a thrilling little sequence on every single turn that plays out like Oldboy’s hallway sequence. Strange Scaffold I do wish that there were a few more ways to really drive that point home outside from the fairly static gauntlet of fights that never really changes. Some levels can feel long, throwing out waves of enemies with little pace until they just suddenly end. Perhaps some bosses or stage hazards could have given me a few more ways to think about the most efficient ways to use my moves, especially since the difficulty winds up feeling flat even in its enemy-filled finale. There’s more room to grow the great seed Strange Scaffold has planted here if the studio decides to take the team for another spin one day. Even if it’s destined to be a one-shot, Teenage Mutant Ninja Turtles: Tactical Takedown is a welcome little addition to TMNT’s storied video game canon. In just a few short hours, it gave me a new appreciation of each individual bro by deconstructing the team dynamic and showing how each part of the unit functions on its own. There’s a maturity to the boys here reflected in precise strategy rather than drunken brawling. You can break up a team, but the mark of a strong family is its ability to fight through hell and back to come together again. Teenage Mutant Ninja Turtles: Tactical Takedown was reviewed on PC and Steam Deck OLED.
    0 Comentários 0 Compartilhamentos 0 Anterior
  • Chicago’s CIO on Increasing Government Efficiency and Accessibility

    Carrie Pallardy, Contributing ReporterMay 21, 20258 Min Readrudi1976 via Alamy StockNick Lucius has spent his entire career in government service. He has put his skills as an attorney and data scientist to work in several roles with the City of Chicago. Last year, he was confirmed as the city’s CIO, heading up the newly formed Department of Technology and Innovation.  “I’m proud of what we're doing in Chicago … saving significant amounts of money by being more efficient,” Lucius tells InformationWeek. “We’ve saved million already in 2025, which is a significant part of our budget. Butso without a reduction in the delivery of services to humans.”  He talks about how he built his career and how he is aiming to increase both efficiency and access to services for Chicagoans.  Law and Computer Science Lucius plays guitar and piano. His early career ambitions focused on music but shifted to politics and government. During his undergraduate years at Ohio State University, he worked for the Ohio Statehouse.  “I was just really interested in the power of the justice system and how just how much having an advocate can really make a difference in that,” Lucius shares.  That interest led him to law school. He attended DePaul University, a choice that was driven by its location. “Chicago, I chose for the city. I absolutely love the city,” he recalls.  Related:Lucius earned joint degrees in law and computer science. His original intention was to pursue patent law with an interest in technology issues.  Nick LuciusWhile his career took a different path, his skills in computer science and law have served him well. “If I learned anything in the law, it was that having someone articulating as an advocate on behalf of a cause can do so much to move us toward progress,” he says.Armed with the ability to shape a narrative and champion a cause, Lucius has seen how technology can breathe life into those visions.  “On the technology side, I can then build and say, ‘OK, now we’re going to implement a system ... We’re going to create something. We’re going to put something out there that wasn’t out there before to move this cause forward,’” he says.  A Career in Government Lucius had those plans for patent law, but he graduated around the time of the Great Recession that began in 2007. Law firms weren’t hiring. But, as it turns out, the City of Chicago was. He got his start as assistant corporation counsel in the city’s Department of Law, focusing on foreclosures and abandoned buildings. “As soon as I started doing that, I forgot about everything I went to school for, and I spent about 10 years in litigation trying to help out the people of Chicago,” he says.  Related:After all those years of litigation, Lucius’s interest in technology began to resurface. “I also noticed that in my legal cases I had to do a lot of digging into city data systems and city technology systems in order to get my evidence,” he recalls.  He saw how modernizing city systems and connecting those systems across departments could make a big difference in the lives of residents. That spark got him back to his technology roots. He started taking on community projects and volunteer coding classes to hone his skills.  That reinvigorated interest in technology lead to roles as a data scientist with the city and then chief data officer and CTO with the office of the mayor.  Spearheading a New Department As Lucius moved through each of these roles and now in his position as CIO, he increasingly took on leadership responsibilities.  “I’m a builder by nature. And so I always love to roll up my sleeves and get into a problem,” says Lucius. “I find myself in the role now more often of … peopleto me for inspiration … leadership and vision.”  As the head of the department of technology and innovation, Lucius and his team have responsibilities for a vast array of systems that support the third-most populous city in the country.  Related:“We do so much: everything from supply the drinking water, pumping billions of gallons to not just Chicago but 125 cities in the area coming from Lake Michigan. Two major airports, international airports, 250 square miles of roads and sewers,” Lucius notes. “What we do is so massive, and one of the first orders of business when we got started was, we have a lot to just maintain and support.” Lucius leads a team of 75 people, which is slated to grow to 150 by the end of the year. In addition, he works with a large network of vendors and consultants that support the city’s IT systems.  The team is organized into different groups: planning, delivery, support, and cybersecurity. “When someone comes and says, ‘Hey, Nick, I need some help. I need a new website. I need a new app. I need you to solve this problem for me.’ We’re going to plan it. We’re going to build it. We’re going to deliver it. After that, we’ll support it, and we’ll make it’s safe and secure.” Lucius spends the majority of a typical day, up to 75% of it, in collaboration spaces. He is talking to team members, attending events, working to ideate. The remainder of his day is spent thinking about the future.  “What’s happening with AI? Where are we going with quantum computing here in Chicago? What’s our innovation play right now?” he asks.  As any CIO knows, not every day is a typical one. Systems go down. Fires have to be put out. Lucius was just a few months into the CIO role when the CrowdStrike global IT outage hit last year, impacting Windows machines across the city.  “Those kinds of days, when they come … it could be the only thing I do from the moment I wake up until the moment I go to sleep,” says Lucius.  While days like this are inevitable, Lucius and his team still have a bigger picture and goals in sight. The more time it takes to access a benefit, the harder it is for the people who need that benefit the most to get it. He is hoping to use technology to increase equity and accessibility to government services.  “I want to see a decrease in the difficulty that it takes a person with a disability to apply for everything from a disability sticker for the car so that they can park close to their home, to apply for social benefits programs, whether that’s financial assistance or assistance with something in their home or something necessary for their life,” he offers as an example.  Challenges in Government  CIOs across industries share many of the same responsibilities and challenges, but there are sector-specific nuances, too. Lucius notes how much scrutiny public sector CIOs face compared to their private sector peers.  “Even publicly traded organizations don’t quite have the amount of scrutiny and attention that that a major government institution gets,” he contends.  And there is a reason for that pressure. Transparency is important. Delivering government services to citizens is essential. That responsibility is one of the biggest worries on Lucius’s mind.  Major government technology projects often get a lot of time and money, and yet they might fail. “You don’t have to look too far to see examples,” says Lucius. “When Healthcare.gov launched, it didn’t work.” He believes that it isn’t enough to have a great idea, get it funded, and get it launched. He sees the need to constantly evaluate projects to ensure they are actually successful.  “Success is when something works better for Chicagoans and something works better for a human being on the other end, and they get that benefit,” he emphasizes.  How should young people with ambitions in technology and government be thinking about these challenges, particularly during such a turbulent time? Lucius still wants to see people chase their dreams, but he cautions that they need something to latch onto in such a high-pressure field.  “Maybehave family orhave personal experience where what we do here helped or maybe … you’ve just seen the benefit play out for human beings out there in the world,” says Lucius. “If you can latch on to that, that’s something you need in order to get through some of these experiences.”  A Reimagined Future Lucius sees people in the government technology space at a crossroads. They are faced with the major pressures of today’s societal and financial upheaval and the promises of delivering on new technology, like AI.  “All these things … have the potential to make things faster and more efficient, but then also bring the dangers of widening inequities and creating divides in society,” says Lucius. “We sit at the cusp of the reimagination of what it is to govern and what it is to oversee the provision of benefits in this society. And I want government technologists to recognize that … we can own that.” Lucius wants to bring services and benefits to the people of Chicago more efficiently without reducing those services. “We talk a lot about government efficiency these days,” he says. “I think Chicago is a great example.” About the AuthorCarrie PallardyContributing ReporterCarrie Pallardy is a freelance writer and editor living in Chicago. She writes and edits in a variety of industries including cybersecurity, healthcare, and personal finance.See more from Carrie PallardyWebinarsMore WebinarsReportsMore ReportsNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also Like
    #chicagos #cio #increasing #government #efficiency
    Chicago’s CIO on Increasing Government Efficiency and Accessibility
    Carrie Pallardy, Contributing ReporterMay 21, 20258 Min Readrudi1976 via Alamy StockNick Lucius has spent his entire career in government service. He has put his skills as an attorney and data scientist to work in several roles with the City of Chicago. Last year, he was confirmed as the city’s CIO, heading up the newly formed Department of Technology and Innovation.  “I’m proud of what we're doing in Chicago … saving significant amounts of money by being more efficient,” Lucius tells InformationWeek. “We’ve saved million already in 2025, which is a significant part of our budget. Butso without a reduction in the delivery of services to humans.”  He talks about how he built his career and how he is aiming to increase both efficiency and access to services for Chicagoans.  Law and Computer Science Lucius plays guitar and piano. His early career ambitions focused on music but shifted to politics and government. During his undergraduate years at Ohio State University, he worked for the Ohio Statehouse.  “I was just really interested in the power of the justice system and how just how much having an advocate can really make a difference in that,” Lucius shares.  That interest led him to law school. He attended DePaul University, a choice that was driven by its location. “Chicago, I chose for the city. I absolutely love the city,” he recalls.  Related:Lucius earned joint degrees in law and computer science. His original intention was to pursue patent law with an interest in technology issues.  Nick LuciusWhile his career took a different path, his skills in computer science and law have served him well. “If I learned anything in the law, it was that having someone articulating as an advocate on behalf of a cause can do so much to move us toward progress,” he says.Armed with the ability to shape a narrative and champion a cause, Lucius has seen how technology can breathe life into those visions.  “On the technology side, I can then build and say, ‘OK, now we’re going to implement a system ... We’re going to create something. We’re going to put something out there that wasn’t out there before to move this cause forward,’” he says.  A Career in Government Lucius had those plans for patent law, but he graduated around the time of the Great Recession that began in 2007. Law firms weren’t hiring. But, as it turns out, the City of Chicago was. He got his start as assistant corporation counsel in the city’s Department of Law, focusing on foreclosures and abandoned buildings. “As soon as I started doing that, I forgot about everything I went to school for, and I spent about 10 years in litigation trying to help out the people of Chicago,” he says.  Related:After all those years of litigation, Lucius’s interest in technology began to resurface. “I also noticed that in my legal cases I had to do a lot of digging into city data systems and city technology systems in order to get my evidence,” he recalls.  He saw how modernizing city systems and connecting those systems across departments could make a big difference in the lives of residents. That spark got him back to his technology roots. He started taking on community projects and volunteer coding classes to hone his skills.  That reinvigorated interest in technology lead to roles as a data scientist with the city and then chief data officer and CTO with the office of the mayor.  Spearheading a New Department As Lucius moved through each of these roles and now in his position as CIO, he increasingly took on leadership responsibilities.  “I’m a builder by nature. And so I always love to roll up my sleeves and get into a problem,” says Lucius. “I find myself in the role now more often of … peopleto me for inspiration … leadership and vision.”  As the head of the department of technology and innovation, Lucius and his team have responsibilities for a vast array of systems that support the third-most populous city in the country.  Related:“We do so much: everything from supply the drinking water, pumping billions of gallons to not just Chicago but 125 cities in the area coming from Lake Michigan. Two major airports, international airports, 250 square miles of roads and sewers,” Lucius notes. “What we do is so massive, and one of the first orders of business when we got started was, we have a lot to just maintain and support.” Lucius leads a team of 75 people, which is slated to grow to 150 by the end of the year. In addition, he works with a large network of vendors and consultants that support the city’s IT systems.  The team is organized into different groups: planning, delivery, support, and cybersecurity. “When someone comes and says, ‘Hey, Nick, I need some help. I need a new website. I need a new app. I need you to solve this problem for me.’ We’re going to plan it. We’re going to build it. We’re going to deliver it. After that, we’ll support it, and we’ll make it’s safe and secure.” Lucius spends the majority of a typical day, up to 75% of it, in collaboration spaces. He is talking to team members, attending events, working to ideate. The remainder of his day is spent thinking about the future.  “What’s happening with AI? Where are we going with quantum computing here in Chicago? What’s our innovation play right now?” he asks.  As any CIO knows, not every day is a typical one. Systems go down. Fires have to be put out. Lucius was just a few months into the CIO role when the CrowdStrike global IT outage hit last year, impacting Windows machines across the city.  “Those kinds of days, when they come … it could be the only thing I do from the moment I wake up until the moment I go to sleep,” says Lucius.  While days like this are inevitable, Lucius and his team still have a bigger picture and goals in sight. The more time it takes to access a benefit, the harder it is for the people who need that benefit the most to get it. He is hoping to use technology to increase equity and accessibility to government services.  “I want to see a decrease in the difficulty that it takes a person with a disability to apply for everything from a disability sticker for the car so that they can park close to their home, to apply for social benefits programs, whether that’s financial assistance or assistance with something in their home or something necessary for their life,” he offers as an example.  Challenges in Government  CIOs across industries share many of the same responsibilities and challenges, but there are sector-specific nuances, too. Lucius notes how much scrutiny public sector CIOs face compared to their private sector peers.  “Even publicly traded organizations don’t quite have the amount of scrutiny and attention that that a major government institution gets,” he contends.  And there is a reason for that pressure. Transparency is important. Delivering government services to citizens is essential. That responsibility is one of the biggest worries on Lucius’s mind.  Major government technology projects often get a lot of time and money, and yet they might fail. “You don’t have to look too far to see examples,” says Lucius. “When Healthcare.gov launched, it didn’t work.” He believes that it isn’t enough to have a great idea, get it funded, and get it launched. He sees the need to constantly evaluate projects to ensure they are actually successful.  “Success is when something works better for Chicagoans and something works better for a human being on the other end, and they get that benefit,” he emphasizes.  How should young people with ambitions in technology and government be thinking about these challenges, particularly during such a turbulent time? Lucius still wants to see people chase their dreams, but he cautions that they need something to latch onto in such a high-pressure field.  “Maybehave family orhave personal experience where what we do here helped or maybe … you’ve just seen the benefit play out for human beings out there in the world,” says Lucius. “If you can latch on to that, that’s something you need in order to get through some of these experiences.”  A Reimagined Future Lucius sees people in the government technology space at a crossroads. They are faced with the major pressures of today’s societal and financial upheaval and the promises of delivering on new technology, like AI.  “All these things … have the potential to make things faster and more efficient, but then also bring the dangers of widening inequities and creating divides in society,” says Lucius. “We sit at the cusp of the reimagination of what it is to govern and what it is to oversee the provision of benefits in this society. And I want government technologists to recognize that … we can own that.” Lucius wants to bring services and benefits to the people of Chicago more efficiently without reducing those services. “We talk a lot about government efficiency these days,” he says. “I think Chicago is a great example.” About the AuthorCarrie PallardyContributing ReporterCarrie Pallardy is a freelance writer and editor living in Chicago. She writes and edits in a variety of industries including cybersecurity, healthcare, and personal finance.See more from Carrie PallardyWebinarsMore WebinarsReportsMore ReportsNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also Like #chicagos #cio #increasing #government #efficiency
    WWW.INFORMATIONWEEK.COM
    Chicago’s CIO on Increasing Government Efficiency and Accessibility
    Carrie Pallardy, Contributing ReporterMay 21, 20258 Min Readrudi1976 via Alamy StockNick Lucius has spent his entire career in government service. He has put his skills as an attorney and data scientist to work in several roles with the City of Chicago. Last year, he was confirmed as the city’s CIO, heading up the newly formed Department of Technology and Innovation.  “I’m proud of what we're doing in Chicago … saving significant amounts of money by being more efficient,” Lucius tells InformationWeek. “We’ve saved $6 million already in 2025, which is a significant part of our budget. But [we did] so without a reduction in the delivery of services to humans.”  He talks about how he built his career and how he is aiming to increase both efficiency and access to services for Chicagoans.  Law and Computer Science Lucius plays guitar and piano. His early career ambitions focused on music but shifted to politics and government. During his undergraduate years at Ohio State University, he worked for the Ohio Statehouse.  “I was just really interested in the power of the justice system and how just how much having an advocate can really make a difference in that,” Lucius shares.  That interest led him to law school. He attended DePaul University, a choice that was driven by its location. “Chicago, I chose for the city. I absolutely love the city,” he recalls.  Related:Lucius earned joint degrees in law and computer science. His original intention was to pursue patent law with an interest in technology issues.  Nick LuciusWhile his career took a different path, his skills in computer science and law have served him well. “If I learned anything in the law, it was that having someone articulating as an advocate on behalf of a cause can do so much to move us toward progress,” he says.Armed with the ability to shape a narrative and champion a cause, Lucius has seen how technology can breathe life into those visions.  “On the technology side, I can then build and say, ‘OK, now we’re going to implement a system ... We’re going to create something. We’re going to put something out there that wasn’t out there before to move this cause forward,’” he says.  A Career in Government Lucius had those plans for patent law, but he graduated around the time of the Great Recession that began in 2007. Law firms weren’t hiring. But, as it turns out, the City of Chicago was. He got his start as assistant corporation counsel in the city’s Department of Law, focusing on foreclosures and abandoned buildings. “As soon as I started doing that, I forgot about everything I went to school for, and I spent about 10 years in litigation trying to help out the people of Chicago,” he says.  Related:After all those years of litigation, Lucius’s interest in technology began to resurface. “I also noticed that in my legal cases I had to do a lot of digging into city data systems and city technology systems in order to get my evidence,” he recalls.  He saw how modernizing city systems and connecting those systems across departments could make a big difference in the lives of residents. That spark got him back to his technology roots. He started taking on community projects and volunteer coding classes to hone his skills.  That reinvigorated interest in technology lead to roles as a data scientist with the city and then chief data officer and CTO with the office of the mayor.  Spearheading a New Department As Lucius moved through each of these roles and now in his position as CIO, he increasingly took on leadership responsibilities.  “I’m a builder by nature. And so I always love to roll up my sleeves and get into a problem,” says Lucius. “I find myself in the role now more often of … people [looking] to me for inspiration … leadership and vision.”  As the head of the department of technology and innovation, Lucius and his team have responsibilities for a vast array of systems that support the third-most populous city in the country.  Related:“We do so much: everything from supply the drinking water, pumping billions of gallons to not just Chicago but 125 cities in the area coming from Lake Michigan. Two major airports, international airports, 250 square miles of roads and sewers,” Lucius notes. “What we do is so massive, and one of the first orders of business when we got started was, we have a lot to just maintain and support.” Lucius leads a team of 75 people, which is slated to grow to 150 by the end of the year. In addition, he works with a large network of vendors and consultants that support the city’s IT systems.  The team is organized into different groups: planning, delivery, support, and cybersecurity. “When someone comes and says, ‘Hey, Nick, I need some help. I need a new website. I need a new app. I need you to solve this problem for me.’ We’re going to plan it. We’re going to build it. We’re going to deliver it. After that, we’ll support it, and we’ll make it’s safe and secure.” Lucius spends the majority of a typical day, up to 75% of it, in collaboration spaces. He is talking to team members, attending events, working to ideate. The remainder of his day is spent thinking about the future.  “What’s happening with AI? Where are we going with quantum computing here in Chicago? What’s our innovation play right now?” he asks.  As any CIO knows, not every day is a typical one. Systems go down. Fires have to be put out. Lucius was just a few months into the CIO role when the CrowdStrike global IT outage hit last year, impacting Windows machines across the city.  “Those kinds of days, when they come … it could be the only thing I do from the moment I wake up until the moment I go to sleep,” says Lucius.  While days like this are inevitable, Lucius and his team still have a bigger picture and goals in sight. The more time it takes to access a benefit, the harder it is for the people who need that benefit the most to get it. He is hoping to use technology to increase equity and accessibility to government services.  “I want to see a decrease in the difficulty that it takes a person with a disability to apply for everything from a disability sticker for the car so that they can park close to their home, to apply for social benefits programs, whether that’s financial assistance or assistance with something in their home or something necessary for their life,” he offers as an example.  Challenges in Government  CIOs across industries share many of the same responsibilities and challenges, but there are sector-specific nuances, too. Lucius notes how much scrutiny public sector CIOs face compared to their private sector peers.  “Even publicly traded organizations don’t quite have the amount of scrutiny and attention that that a major government institution gets,” he contends.  And there is a reason for that pressure. Transparency is important. Delivering government services to citizens is essential. That responsibility is one of the biggest worries on Lucius’s mind.  Major government technology projects often get a lot of time and money, and yet they might fail. “You don’t have to look too far to see examples,” says Lucius. “When Healthcare.gov launched, it didn’t work.” He believes that it isn’t enough to have a great idea, get it funded, and get it launched. He sees the need to constantly evaluate projects to ensure they are actually successful.  “Success is when something works better for Chicagoans and something works better for a human being on the other end, and they get that benefit,” he emphasizes.  How should young people with ambitions in technology and government be thinking about these challenges, particularly during such a turbulent time? Lucius still wants to see people chase their dreams, but he cautions that they need something to latch onto in such a high-pressure field.  “Maybe [you] have family or [you] have personal experience where what we do here helped or maybe … you’ve just seen the benefit play out for human beings out there in the world,” says Lucius. “If you can latch on to that, that’s something you need in order to get through some of these experiences.”  A Reimagined Future Lucius sees people in the government technology space at a crossroads. They are faced with the major pressures of today’s societal and financial upheaval and the promises of delivering on new technology, like AI.  “All these things … have the potential to make things faster and more efficient, but then also bring the dangers of widening inequities and creating divides in society,” says Lucius. “We sit at the cusp of the reimagination of what it is to govern and what it is to oversee the provision of benefits in this society. And I want government technologists to recognize that … we can own that.” Lucius wants to bring services and benefits to the people of Chicago more efficiently without reducing those services. “We talk a lot about government efficiency these days,” he says. “I think Chicago is a great example.” About the AuthorCarrie PallardyContributing ReporterCarrie Pallardy is a freelance writer and editor living in Chicago. She writes and edits in a variety of industries including cybersecurity, healthcare, and personal finance.See more from Carrie PallardyWebinarsMore WebinarsReportsMore ReportsNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also Like
    0 Comentários 0 Compartilhamentos 0 Anterior
  • The Elder Scrolls IV: Oblivion Remastered Achievement Stats Suggest Not Many of You Have Completed the Main Questline — Are You Getting Sidetracked Like Everyone Else?

    A month after launch, a small percentage of The Elder Scrolls IV: Oblivion Remastered players have completed the main questline. But for a game like this, that’s not particularly surprising — fans are saying they’re way too busy doing other stuff.I’m one of those fans! I’ve been playing and enjoying Oblivion Remastered since it shadow-dropped on April 22, and upon leaving the sewers and handing over the Amulet of Kings to Jauffre at Weynon Priory, I’ve done everything BUT the main questline. I’ve joined the Fighters Guild, explored Cyrodiil, and completed loads of side quests. I’ve even tried to brute force my way out of the map, as one player managed to do.Why? Well, the side quests in Oblivion are brilliant fun, but I'm also trying to avoid the main questfor the time being while keeping leveling up to a minimum.PlaySo, I’ve decided to enjoy Oblivion until I get bored enough to play the game properly. Although there is no properly with a Bethesda game like this one, is there? That’s why they’re brilliant. You do what you want whenever you want, and the game still works.It seems a lot of other players are doing the same thing. “I'm BUSY doing OTHER STUFF like hunting for SLAUGHTERFISH in Lake Rumare,” the wonderfully named redditor MrCrispyFriedChicken said in response to the percentage completion stats for finishing Oblivion Remastered’s main questline.“I spend 160 hours in already and Kvatch is still waiting for me,” added Roffear. “I'm one of those weirdos who actually likes the Oblivion gates so I purposefully don't finish the main quest until I've found all 60 gates in my world and closed them,” said Ellert0. “44 hours and an actual in-game year, and I haven't even been to Weynon Priory,” said PlayaHatinIG-88. “Those poor Kvatch city guards never stood a chance.”At the time of this article’s publication, a paltry 2.97% had completed Oblivion Remastered's main questline on Xbox and a slightly better 4.4% had on Steam. Why the difference? I presume that’s because Xbox factors in Game Pass, which will have seen a number of players dip their toe into Oblivion Remastered before bouncing. Steam players are all in, of course, because they actually bought the game outright.     Either way, it’s still a low percentage for Oblivion Remastered, which has so far seen over 4 million players. But in truth most video games have a surprisingly low campaign completion rate, whether it’s an epic, 100-hour open-world fantasy role-playing game like Oblivion Remastered or a five-hour story like Call of Duty. Indeed, a lot of games have a surprisingly low percentage of players who stick around after an hour or so or continue playing after the tutorial. Such is the fickle nature of the gamer.For Oblivion Remastered, the stats may be skewed further because it’s a remaster of a beloved game many of its players finished back in the day. If you completed Oblivion's main quest 20 years ago, perhaps you’re less inclined to do it again now, and would rather focus on all the pretty new visuals and upgraded bits and bobs. Or, as one player has done, spend seven hours lining up books to get a Dominoes chain reaction just right.Thaddeus122 said they were almost 100 hours in and hadn’t even completed three of the main quests. They have, however, completed the Arena and the Mages Guild. And the rest of the time? “Leveling, getting money for homes, closing all the Oblivion gates, the Nirnroot quest, a bunch of little quests. To be fair, also don't fast travel anywhere.”Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    #elder #scrolls #oblivion #remastered #achievement
    The Elder Scrolls IV: Oblivion Remastered Achievement Stats Suggest Not Many of You Have Completed the Main Questline — Are You Getting Sidetracked Like Everyone Else?
    A month after launch, a small percentage of The Elder Scrolls IV: Oblivion Remastered players have completed the main questline. But for a game like this, that’s not particularly surprising — fans are saying they’re way too busy doing other stuff.I’m one of those fans! I’ve been playing and enjoying Oblivion Remastered since it shadow-dropped on April 22, and upon leaving the sewers and handing over the Amulet of Kings to Jauffre at Weynon Priory, I’ve done everything BUT the main questline. I’ve joined the Fighters Guild, explored Cyrodiil, and completed loads of side quests. I’ve even tried to brute force my way out of the map, as one player managed to do.Why? Well, the side quests in Oblivion are brilliant fun, but I'm also trying to avoid the main questfor the time being while keeping leveling up to a minimum.PlaySo, I’ve decided to enjoy Oblivion until I get bored enough to play the game properly. Although there is no properly with a Bethesda game like this one, is there? That’s why they’re brilliant. You do what you want whenever you want, and the game still works.It seems a lot of other players are doing the same thing. “I'm BUSY doing OTHER STUFF like hunting for SLAUGHTERFISH in Lake Rumare,” the wonderfully named redditor MrCrispyFriedChicken said in response to the percentage completion stats for finishing Oblivion Remastered’s main questline.“I spend 160 hours in already and Kvatch is still waiting for me,” added Roffear. “I'm one of those weirdos who actually likes the Oblivion gates so I purposefully don't finish the main quest until I've found all 60 gates in my world and closed them,” said Ellert0. “44 hours and an actual in-game year, and I haven't even been to Weynon Priory,” said PlayaHatinIG-88. “Those poor Kvatch city guards never stood a chance.”At the time of this article’s publication, a paltry 2.97% had completed Oblivion Remastered's main questline on Xbox and a slightly better 4.4% had on Steam. Why the difference? I presume that’s because Xbox factors in Game Pass, which will have seen a number of players dip their toe into Oblivion Remastered before bouncing. Steam players are all in, of course, because they actually bought the game outright.     Either way, it’s still a low percentage for Oblivion Remastered, which has so far seen over 4 million players. But in truth most video games have a surprisingly low campaign completion rate, whether it’s an epic, 100-hour open-world fantasy role-playing game like Oblivion Remastered or a five-hour story like Call of Duty. Indeed, a lot of games have a surprisingly low percentage of players who stick around after an hour or so or continue playing after the tutorial. Such is the fickle nature of the gamer.For Oblivion Remastered, the stats may be skewed further because it’s a remaster of a beloved game many of its players finished back in the day. If you completed Oblivion's main quest 20 years ago, perhaps you’re less inclined to do it again now, and would rather focus on all the pretty new visuals and upgraded bits and bobs. Or, as one player has done, spend seven hours lining up books to get a Dominoes chain reaction just right.Thaddeus122 said they were almost 100 hours in and hadn’t even completed three of the main quests. They have, however, completed the Arena and the Mages Guild. And the rest of the time? “Leveling, getting money for homes, closing all the Oblivion gates, the Nirnroot quest, a bunch of little quests. To be fair, also don't fast travel anywhere.”Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me. #elder #scrolls #oblivion #remastered #achievement
    WWW.IGN.COM
    The Elder Scrolls IV: Oblivion Remastered Achievement Stats Suggest Not Many of You Have Completed the Main Questline — Are You Getting Sidetracked Like Everyone Else?
    A month after launch, a small percentage of The Elder Scrolls IV: Oblivion Remastered players have completed the main questline. But for a game like this, that’s not particularly surprising — fans are saying they’re way too busy doing other stuff.I’m one of those fans! I’ve been playing and enjoying Oblivion Remastered since it shadow-dropped on April 22, and upon leaving the sewers and handing over the Amulet of Kings to Jauffre at Weynon Priory, I’ve done everything BUT the main questline. I’ve joined the Fighters Guild, explored Cyrodiil, and completed loads of side quests. I’ve even tried to brute force my way out of the map, as one player managed to do.Why? Well, the side quests in Oblivion are brilliant fun (I won’t spoil any story stuff here), but I'm also trying to avoid the main quest (and potentially difficult parts of it like Kvatch) for the time being while keeping leveling up to a minimum.PlaySo, I’ve decided to enjoy Oblivion until I get bored enough to play the game properly. Although there is no properly with a Bethesda game like this one, is there? That’s why they’re brilliant. You do what you want whenever you want, and the game still works.It seems a lot of other players are doing the same thing. “I'm BUSY doing OTHER STUFF like hunting for SLAUGHTERFISH in Lake Rumare,” the wonderfully named redditor MrCrispyFriedChicken said in response to the percentage completion stats for finishing Oblivion Remastered’s main questline.“I spend 160 hours in already and Kvatch is still waiting for me,” added Roffear. “I'm one of those weirdos who actually likes the Oblivion gates so I purposefully don't finish the main quest until I've found all 60 gates in my world and closed them,” said Ellert0. “44 hours and an actual in-game year, and I haven't even been to Weynon Priory,” said PlayaHatinIG-88. “Those poor Kvatch city guards never stood a chance.”At the time of this article’s publication, a paltry 2.97% had completed Oblivion Remastered's main questline on Xbox and a slightly better 4.4% had on Steam. Why the difference? I presume that’s because Xbox factors in Game Pass, which will have seen a number of players dip their toe into Oblivion Remastered before bouncing. Steam players are all in, of course, because they actually bought the game outright.     Either way, it’s still a low percentage for Oblivion Remastered, which has so far seen over 4 million players. But in truth most video games have a surprisingly low campaign completion rate, whether it’s an epic, 100-hour open-world fantasy role-playing game like Oblivion Remastered or a five-hour story like Call of Duty. Indeed, a lot of games have a surprisingly low percentage of players who stick around after an hour or so or continue playing after the tutorial. Such is the fickle nature of the gamer.For Oblivion Remastered, the stats may be skewed further because it’s a remaster of a beloved game many of its players finished back in the day. If you completed Oblivion's main quest 20 years ago, perhaps you’re less inclined to do it again now, and would rather focus on all the pretty new visuals and upgraded bits and bobs. Or, as one player has done, spend seven hours lining up books to get a Dominoes chain reaction just right.Thaddeus122 said they were almost 100 hours in and hadn’t even completed three of the main quests. They have, however, completed the Arena and the Mages Guild. And the rest of the time? “Leveling, getting money for homes, closing all the Oblivion gates, the Nirnroot quest, a bunch of little quests. To be fair, also don't fast travel anywhere.”Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
    0 Comentários 0 Compartilhamentos 0 Anterior
  • “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006

    SepTerminator

    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006
    “I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world.”

    Image credit: VG247/NaiadGirl

    News

    by Mark Warren
    Senior Staff Writer

    Published on May 17, 2025

    Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy.
    There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye.

    To see this content please enable targeting cookies.

    One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail.
    I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she's been finding modding the remaster as she's made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her:
    VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games?

    NaiadGirl's been venturing into those pesky gates for a good while. | Image credit: NaiadGirl

    NaiadGirl: I've been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn't help but be drawn in. I've been modding Bethesda games casually for over a decade now, but only recently took to making mods myself.
    My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster.
    VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector?
    NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can't work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion.
    UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They're all insanely impressive, and they make things possible that wouldn't have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems.

    The last thing you ever see...provided you don't make good use of that new sprint button. | Image credit: NaiadGirl

    VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut?
    NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin.
    What's better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks, so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of theSpell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything.
    Modding is a constant learning experience, and it's so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn't have to cut anything! It's a simple mod at the end of the day, but one that was incredibly fun to put together.
    VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants?

    The thread of prophecy has been severed. | Image credit: NaiadGirl

    NaiadGirl: I've been doing a lot of messing around with the Terminator in my latest playthrough. It's tough, but not impossible to defeat. Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn't care where you might be, because it will find you.
    I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you!
    Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there's feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it!
    You'll need powerful equipment or a massive numbers advantage. I'm thinking I'll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella.
    VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have?
    NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience. Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter.
    Like I've touched on, modding is a constant learning experience, and you're always finding something new that you didn't quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it's not one to be rushed. Take your time, do your research, and make something amazing with the community at your side!

    We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247

    VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible?
    NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren't officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven't dropped the ball yet, and I would hope they wouldn't now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later.
    If we do get official tools, modding is going to really pop off. You look at what we have now, and it's only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I'm hoping for an expansion on the Oblivion Remastered Script Extenderif the official tools give way. That won't stop me from trying to make something crazy, though.
    My next mod is focused on a pandemic outbreak. I'm very excited to continue my work on it, and share it with the world. I'm even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we'll be making something beautiful together. Never stop making what you love.
    #will #find #you #oblivion #remastereds
    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006
    SepTerminator “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006 “I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world.” Image credit: VG247/NaiadGirl News by Mark Warren Senior Staff Writer Published on May 17, 2025 Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy. There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye. To see this content please enable targeting cookies. One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail. I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she's been finding modding the remaster as she's made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her: VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games? NaiadGirl's been venturing into those pesky gates for a good while. | Image credit: NaiadGirl NaiadGirl: I've been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn't help but be drawn in. I've been modding Bethesda games casually for over a decade now, but only recently took to making mods myself. My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster. VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector? NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can't work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion. UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They're all insanely impressive, and they make things possible that wouldn't have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems. The last thing you ever see...provided you don't make good use of that new sprint button. | Image credit: NaiadGirl VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut? NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin. What's better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks, so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of theSpell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything. Modding is a constant learning experience, and it's so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn't have to cut anything! It's a simple mod at the end of the day, but one that was incredibly fun to put together. VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants? The thread of prophecy has been severed. | Image credit: NaiadGirl NaiadGirl: I've been doing a lot of messing around with the Terminator in my latest playthrough. It's tough, but not impossible to defeat. Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn't care where you might be, because it will find you. I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you! Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there's feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it! You'll need powerful equipment or a massive numbers advantage. I'm thinking I'll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella. VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have? NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience. Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter. Like I've touched on, modding is a constant learning experience, and you're always finding something new that you didn't quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it's not one to be rushed. Take your time, do your research, and make something amazing with the community at your side! We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247 VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible? NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren't officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven't dropped the ball yet, and I would hope they wouldn't now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later. If we do get official tools, modding is going to really pop off. You look at what we have now, and it's only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I'm hoping for an expansion on the Oblivion Remastered Script Extenderif the official tools give way. That won't stop me from trying to make something crazy, though. My next mod is focused on a pandemic outbreak. I'm very excited to continue my work on it, and share it with the world. I'm even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we'll be making something beautiful together. Never stop making what you love. #will #find #you #oblivion #remastereds
    WWW.VG247.COM
    “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006
    SepTerminator “It will find you” Oblivion Remastered’s modded Sean Bean-hunting Terminator wouldn’t exist without Resident Evil and a magical NPC that’s been ambushing newbies since 2006 “I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world.” Image credit: VG247/NaiadGirl News by Mark Warren Senior Staff Writer Published on May 17, 2025 Oblivion Remastered modders continue to drop more and more interesting mods by the day, with an ever-advancing set of tools at their disposal to pull off whatever tweaks or additions strike their fancy. There’s a deluge of interesting stuff arriving as the boundaries continue to be pushed, and depending on what you’re looking for, different stuff will catch your eye. To see this content please enable targeting cookies. One of the mods that made me personally do a double take when I came across it on Oblivion Remastered’s Nexus Mods page earlier this week was NaiadGirl’s ‘Martin Septim and the Terminator Gambit’, for obvious reasons. It’s a mod that sees you and Sean Bean be pursued wherever you go by a killer level 70 Terminator. From the moment you leave the sewers, there’s a murderous machine which only becomes defeatable once you finish the main quest right on your tail. I was curious how much work had gone into pulling such a cool concept off at this still relatively early stage of Oblivion Remastered modding, so reached out to NaiadGirl. We talked Terminators and how she's been finding modding the remaster as she's made this mod and also tackled making the game’s iconic Oblivion gate battles and goblin wars more dynamic. Here’s my conversation with her: VG247: What drew you to modding Oblivion Remastered? Did you have any previous experience modding classic Oblivion or other games? NaiadGirl's been venturing into those pesky gates for a good while. | Image credit: NaiadGirl NaiadGirl: I've been a fan of Oblivion since I was a little girl, and the same goes for my wife. At first, we were skeptical about the remaster, but soon, we couldn't help but be drawn in. I've been modding Bethesda games casually for over a decade now, but only recently took to making mods myself. My only previous modding experience was with Deep Rock Galactic, another game that involves Unreal. My wife, on the other hand, has been making mods for years now! Since we both love Oblivion so much, we took to making mods for the remaster. VG247: How have you generally found modding the remaster so far and getting to grips with tools like UE4SS and TesSyncMapInjector? NaiadGirl: Modding the remaster has been a rollercoaster of emotions, with highs and lows. The old tools still work, more or less, but there are limitations. There are many features we still can't work on or with, due to the lack of a proper modding toolkit for this new version of Oblivion. UE4SS, OBSE64, TesSyncMapInjector; I can go on about the awesome tools people in the community have made. They're all insanely impressive, and they make things possible that wouldn't have been without them. I wish some of them had more in-depth documentation, but what can you do? Modding has always been a challenge, and part of the fun is hunting down answers to problems. The last thing you ever see...provided you don't make good use of that new sprint button. | Image credit: NaiadGirl VG247: What inspired the premise for your Martin Septim Terminator mod and what was the process of putting it together like? Were there any elements of it that proved tricky to pull off, or anything you had to cut? NaiadGirl: My inspiration for my Martin Terminator mod came from a game series I hold close to my heart: Resident Evil. It was originally going to just be the Pursuer itself, its name being ‘Nemesis’. I love the idea of something big and scary chasing you down while you're already crushed under the pressure of saving the world. Eventually, I switched gears, and made it into a mod that included Martin. What's better than just you getting hunted by something scary? You and a friend getting hunted by something scary. Terminator rocks (at least two of them do), so I came up with the idea that Mehrunes Dagon had sent back in time a killer to save his butt at the end of the game. Putting it together had me looking at the code for the Conjurer that chases you down at the start of the [OG Oblivion] Spell Tomes DLC. After I had made a new NPC with the help of UE4SS and TesSyncMapInjector, I put together AI packages & two quest scripts to watch over everything. Modding is a constant learning experience, and it's so much fun, even if you can run into walls at times. Frustration quickly gives way to new inspiration. In the end, I didn't have to cut anything! It's a simple mod at the end of the day, but one that was incredibly fun to put together. VG247: Aside from cheesing and running away, is there any other advice you’d give to players trying to beat the Septim Terminator challenge, even if it’s just to invest in spare underpants? The thread of prophecy has been severed. | Image credit: NaiadGirl NaiadGirl: I've been doing a lot of messing around with the Terminator in my latest playthrough. It's tough, but not impossible to defeat (at least after the MQ is over!). Until you beat Dagon, you have to always be one step ahead of this machine marvel. It doesn't care where you might be, because it will find you. I was doing the Mythic Dawn Shrine quest, and by the time I had cut my way through the dungeon, freed the prisoner, and slept an hour to level up, there it was. The Argonian I worked so hard to protect was dead at its cold feet. I had no choice but to cut my losses and run. Plan your journey, hit stores up when you can, and always keep moving. It will kill indiscriminately if it finds you! Once you finish the main quest, you have a few options: Dungeon traps, boss NPCs, crowds, or a duel to the death! You need to be at a fairly high level to defeat it! I would think there's feasibility in taking it on at around level 25 on, if you plan your build well. The Terminator regens health, so always keep the damage on it! You'll need powerful equipment or a massive numbers advantage. I'm thinking I'll slay my dragon at Cloud Ruler Temple, the place I have been keeping it away from at all costs. The Blades and I will make a final stand against Oblivion! I wish only the best of luck to would-be challengers. I love to hear stories about this fella. VG247: What’s the Oblivion Remastered modding scene been like community-wise from your perspective so far? Have you had any interactions with other modders where you’ve gotten any helpful support/feedback on your mods or learned things you might otherwise not have? NaiadGirl: The modding scene is filled with incredibly talented people. Many are willing to offer a helping hand, in my experience (within reason, of course!). Getting feedback on my mods is always greatly appreciated, and seeing the kind things people have said makes my day that much brighter. Like I've touched on, modding is a constant learning experience, and you're always finding something new that you didn't quite know yet. Margaret, my wife, has quite a bit of Bethesda modding experience, and even she learns things through me as we work together. Modding is a beautiful, delicate dance, and it's not one to be rushed. Take your time, do your research, and make something amazing with the community at your side! We could end up dealing with even more terrifying modded threats than this, Grandmaster. | Image credit: VG247 VG247: What are your personal and general hopes for Oblivion Remastered modding going forwards? Are there any complex mod ideas you’re keen to try and make or any tools you’re hoping will pop up to make certain things easier/possible? NaiadGirl: I have immense hopes for the modding scene going forward. Bethesda may be saying that mods aren't officially supported, but I still hold onto the hope that we may one day get a proper Creation Set for Oblivion Remastered. They haven't dropped the ball yet, and I would hope they wouldn't now, with one of their all-time best creations. I truly believe a new kit is on the way, sooner or later. If we do get official tools, modding is going to really pop off. You look at what we have now, and it's only going to get bigger, and more accessible to the masses. Access to official tools will make a world of difference, and change things for the better. I'm hoping for an expansion on the Oblivion Remastered Script Extender (OBSE64) if the official tools give way. That won't stop me from trying to make something crazy, though. My next mod is focused on a pandemic outbreak. I'm very excited to continue my work on it, and share it with the world. I'm even more excited to see what the rest of the community can cook up. The community is insanely resourceful, and official tools or not, we'll be making something beautiful together. Never stop making what you love.
    0 Comentários 0 Compartilhamentos 0 Anterior
  • What we've been playing - wiping an old save, old memories made new, and small mazes

    What we've been playing - wiping an old save, old memories made new, and small mazes
    A few of the things that have us hooked this week.

    Image credit: Eurogamer / Bethesda

    Feature

    by Robert Purchese
    Associate Editor

    Additional contributions by
    Ian Higton, and
    Marie Pritchard

    Published on May 17, 2025

    17th May
    Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie returns to Oblivion after nearly 20 years; Marie plucks up the courage to wipe an Animal Crossing save 300 hours in the making; and Donlan - who's back with us for a week - finds an ingenious little game about mazes.
    What have you been playing?
    Catch up with the older editions of this column in our What We've Been Playing archive.
    The Elder Scrolls 4: Oblivion Remastered, PS5

    To see this content please enable targeting cookies.

    Oblivion now and Oblivion then. Oblivithen.Watch on YouTube

    What is it about remaking games from our past that is so appealing? I question this a lot when another remake whirls around, Oblivion being the latest of them. I loved that game; is love the right word? I played it a lot. It means a lot to me. But I don't believe it was devoid of problems. There's only so many caves one can explore. Regardless, back around Oblivion has come, and I've been questioning why.
    But at the same time I've been excited about it. I thought a lot about returning to Oblivion in the past. Perhaps it was something to do with having already spent the effort to learn the game and get competent with it, or because I wanted to be back in that sunny fantasy world. Whatever the reason, I've been putting it off because Oblivion looked old. Now, though, it isn't. Oblivion is new again.
    So far, I'm really impressed. I've only played the opening partin the prison and sewers and up to the iconic 'Oblivion moment', as you emerge into the wider world, and technologically speaking it's great. It's smooth and handsome - it takes me back to the first time I explored the game and wowed by how nice it looked. It's like playing the Oblivion of my memory.
    I hope it lasts; I've been told it doesn't. Digital Foundry's Tom Morgan was telling me the performance is abysmal as you get out into the world proper. But for now, it's fine and I get it - I get the desire to return to places we've been.
    -Bertie
    Animal Crossing: New Horizons, Switch

    Ian and Aoife show off their Animal Crossing islands.Watch on YouTube
    I deleted my almost 300-hundred hour Island that I'd curated during Lockdown. Instant regret washed over me as I looked at mybasic Island with nothing on it except a few villagers and Tom Nook explaining another money-making scheme to take my Bells again.
    But all those hours experimenting with different Island formations and spending a copious amount of time in the Island Designer app creating interwoven rivers, ponds, waterfalls, cliffs had not been wasted, as I'd first feared. My last Island had been the perfect test run for creating my vision this time around; and that's when it occurred to me that starting again was the best idea I'd had yet. Sure, I do miss having all of the services and places unlockedwhenever I want to use them, but being able to start fresh has allowed me to think more about where I want to place everything.
    Currently, Nook's Cranny has just upgraded again and the Able Sisters have finally opened their shop, so now I'm considering where to permanently move them.. Not only that but I'm thinking more strategically about how I use my Bells based on my previous experience. I won't waste so many Bells repeatedly moving the villager houses into different formations until I find one I like. I'll take my time to consider each move carefully first.
    Starting again has also given me more opportunities to think about how I want the rest of the island to look. Do I want to create a lush forest-themed Island filled with plants? Do I want to create a town reminiscent of a seaside paradise?Perhaps I could even make both by splitting the Island in two! Oh and for the record, my last island became a disorganised mess that r didn't have any character or l feel to it.t felt like what it was: a test run for ideas which didn't work out.
    What I initially worried was a terrible judgement call, then, became the best in-game choice I'd made in a long time. It's made me fall in love with Animal Crossing all over again.
    -Marie
    20 Small Mazes, PC

    Small Mazes by Fleb.Watch on YouTube
    20 Small Mazes is one of those games that feels like a gift. It is a gift, of course, because it's literally free, but it's also a gift because it's wildly generous. A bunch of mazes arranged like papers on a desk for you to sift through and enjoy, and an approach to mazes that even extends to the start menu.
    Every now and then I remember 20 Small Mazes exists and I head back in. Today I spent two minutes playing an ingenious maze in which I moved between three overlapping mazes of different colours, all with slightly different arrangements of paths. The idea is to go as far as you can in one colour, switch, and then keep going.
    There's probably a whole game in this - it feels like the kind of thing WayForward was cranking on in games like Mighty Flip Champs! But here it is, and it's free, and it's a perfect little thing that contains so much ingenuity.
    -Donlan
    #what #we039ve #been #playing #wiping
    What we've been playing - wiping an old save, old memories made new, and small mazes
    What we've been playing - wiping an old save, old memories made new, and small mazes A few of the things that have us hooked this week. Image credit: Eurogamer / Bethesda Feature by Robert Purchese Associate Editor Additional contributions by Ian Higton, and Marie Pritchard Published on May 17, 2025 17th May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie returns to Oblivion after nearly 20 years; Marie plucks up the courage to wipe an Animal Crossing save 300 hours in the making; and Donlan - who's back with us for a week - finds an ingenious little game about mazes. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. The Elder Scrolls 4: Oblivion Remastered, PS5 To see this content please enable targeting cookies. Oblivion now and Oblivion then. Oblivithen.Watch on YouTube What is it about remaking games from our past that is so appealing? I question this a lot when another remake whirls around, Oblivion being the latest of them. I loved that game; is love the right word? I played it a lot. It means a lot to me. But I don't believe it was devoid of problems. There's only so many caves one can explore. Regardless, back around Oblivion has come, and I've been questioning why. But at the same time I've been excited about it. I thought a lot about returning to Oblivion in the past. Perhaps it was something to do with having already spent the effort to learn the game and get competent with it, or because I wanted to be back in that sunny fantasy world. Whatever the reason, I've been putting it off because Oblivion looked old. Now, though, it isn't. Oblivion is new again. So far, I'm really impressed. I've only played the opening partin the prison and sewers and up to the iconic 'Oblivion moment', as you emerge into the wider world, and technologically speaking it's great. It's smooth and handsome - it takes me back to the first time I explored the game and wowed by how nice it looked. It's like playing the Oblivion of my memory. I hope it lasts; I've been told it doesn't. Digital Foundry's Tom Morgan was telling me the performance is abysmal as you get out into the world proper. But for now, it's fine and I get it - I get the desire to return to places we've been. -Bertie Animal Crossing: New Horizons, Switch Ian and Aoife show off their Animal Crossing islands.Watch on YouTube I deleted my almost 300-hundred hour Island that I'd curated during Lockdown. Instant regret washed over me as I looked at mybasic Island with nothing on it except a few villagers and Tom Nook explaining another money-making scheme to take my Bells again. But all those hours experimenting with different Island formations and spending a copious amount of time in the Island Designer app creating interwoven rivers, ponds, waterfalls, cliffs had not been wasted, as I'd first feared. My last Island had been the perfect test run for creating my vision this time around; and that's when it occurred to me that starting again was the best idea I'd had yet. Sure, I do miss having all of the services and places unlockedwhenever I want to use them, but being able to start fresh has allowed me to think more about where I want to place everything. Currently, Nook's Cranny has just upgraded again and the Able Sisters have finally opened their shop, so now I'm considering where to permanently move them.. Not only that but I'm thinking more strategically about how I use my Bells based on my previous experience. I won't waste so many Bells repeatedly moving the villager houses into different formations until I find one I like. I'll take my time to consider each move carefully first. Starting again has also given me more opportunities to think about how I want the rest of the island to look. Do I want to create a lush forest-themed Island filled with plants? Do I want to create a town reminiscent of a seaside paradise?Perhaps I could even make both by splitting the Island in two! Oh and for the record, my last island became a disorganised mess that r didn't have any character or l feel to it.t felt like what it was: a test run for ideas which didn't work out. What I initially worried was a terrible judgement call, then, became the best in-game choice I'd made in a long time. It's made me fall in love with Animal Crossing all over again. -Marie 20 Small Mazes, PC Small Mazes by Fleb.Watch on YouTube 20 Small Mazes is one of those games that feels like a gift. It is a gift, of course, because it's literally free, but it's also a gift because it's wildly generous. A bunch of mazes arranged like papers on a desk for you to sift through and enjoy, and an approach to mazes that even extends to the start menu. Every now and then I remember 20 Small Mazes exists and I head back in. Today I spent two minutes playing an ingenious maze in which I moved between three overlapping mazes of different colours, all with slightly different arrangements of paths. The idea is to go as far as you can in one colour, switch, and then keep going. There's probably a whole game in this - it feels like the kind of thing WayForward was cranking on in games like Mighty Flip Champs! But here it is, and it's free, and it's a perfect little thing that contains so much ingenuity. -Donlan #what #we039ve #been #playing #wiping
    WWW.EUROGAMER.NET
    What we've been playing - wiping an old save, old memories made new, and small mazes
    What we've been playing - wiping an old save, old memories made new, and small mazes A few of the things that have us hooked this week. Image credit: Eurogamer / Bethesda Feature by Robert Purchese Associate Editor Additional contributions by Ian Higton, and Marie Pritchard Published on May 17, 2025 17th May Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Bertie returns to Oblivion after nearly 20 years; Marie plucks up the courage to wipe an Animal Crossing save 300 hours in the making; and Donlan - who's back with us for a week - finds an ingenious little game about mazes. What have you been playing? Catch up with the older editions of this column in our What We've Been Playing archive. The Elder Scrolls 4: Oblivion Remastered, PS5 To see this content please enable targeting cookies. Oblivion now and Oblivion then. Oblivithen.Watch on YouTube What is it about remaking games from our past that is so appealing? I question this a lot when another remake whirls around, Oblivion being the latest of them. I loved that game; is love the right word? I played it a lot. It means a lot to me. But I don't believe it was devoid of problems. There's only so many caves one can explore. Regardless, back around Oblivion has come, and I've been questioning why. But at the same time I've been excited about it. I thought a lot about returning to Oblivion in the past. Perhaps it was something to do with having already spent the effort to learn the game and get competent with it, or because I wanted to be back in that sunny fantasy world. Whatever the reason, I've been putting it off because Oblivion looked old. Now, though, it isn't. Oblivion is new again. So far, I'm really impressed. I've only played the opening part (check out my amazingly cool character in the headline image above) in the prison and sewers and up to the iconic 'Oblivion moment', as you emerge into the wider world, and technologically speaking it's great. It's smooth and handsome - it takes me back to the first time I explored the game and wowed by how nice it looked. It's like playing the Oblivion of my memory. I hope it lasts; I've been told it doesn't. Digital Foundry's Tom Morgan was telling me the performance is abysmal as you get out into the world proper. But for now, it's fine and I get it - I get the desire to return to places we've been. -Bertie Animal Crossing: New Horizons, Switch Ian and Aoife show off their Animal Crossing islands.Watch on YouTube I deleted my almost 300-hundred hour Island that I'd curated during Lockdown. Instant regret washed over me as I looked at my (new) basic Island with nothing on it except a few villagers and Tom Nook explaining another money-making scheme to take my Bells again. But all those hours experimenting with different Island formations and spending a copious amount of time in the Island Designer app creating interwoven rivers, ponds, waterfalls, cliffs had not been wasted, as I'd first feared. My last Island had been the perfect test run for creating my vision this time around; and that's when it occurred to me that starting again was the best idea I'd had yet. Sure, I do miss having all of the services and places unlocked (like Harv's Island) whenever I want to use them, but being able to start fresh has allowed me to think more about where I want to place everything. Currently, Nook's Cranny has just upgraded again and the Able Sisters have finally opened their shop, so now I'm considering where to permanently move them.. Not only that but I'm thinking more strategically about how I use my Bells based on my previous experience. I won't waste so many Bells repeatedly moving the villager houses into different formations until I find one I like. I'll take my time to consider each move carefully first. Starting again has also given me more opportunities to think about how I want the rest of the island to look. Do I want to create a lush forest-themed Island filled with plants? Do I want to create a town reminiscent of a seaside paradise?Perhaps I could even make both by splitting the Island in two! Oh and for the record, my last island became a disorganised mess that r didn't have any character or l feel to it.t felt like what it was: a test run for ideas which didn't work out. What I initially worried was a terrible judgement call, then, became the best in-game choice I'd made in a long time. It's made me fall in love with Animal Crossing all over again. -Marie 20 Small Mazes, PC Small Mazes by Fleb.Watch on YouTube 20 Small Mazes is one of those games that feels like a gift. It is a gift, of course, because it's literally free, but it's also a gift because it's wildly generous. A bunch of mazes arranged like papers on a desk for you to sift through and enjoy, and an approach to mazes that even extends to the start menu. Every now and then I remember 20 Small Mazes exists and I head back in. Today I spent two minutes playing an ingenious maze in which I moved between three overlapping mazes of different colours, all with slightly different arrangements of paths. The idea is to go as far as you can in one colour, switch, and then keep going. There's probably a whole game in this - it feels like the kind of thing WayForward was cranking on in games like Mighty Flip Champs! But here it is, and it's free, and it's a perfect little thing that contains so much ingenuity. -Donlan
    0 Comentários 0 Compartilhamentos 0 Anterior
  • Stellar Blade launches June 11 on PC, specs and features revealed

    On June 11, the PC version of Stellar Blade will be released*. The PC version of Stellar Blade will support several new features and introduce exciting additional content. This additional content will also be available on the PS5 console version, This additional content will also be available on the PS5® console version. PS5 users will receive the free update content through a patch download. It will deliver the best experience to everyone – both users who couldn’t join Eve’s mission due to platform limitations, and fans who have already witnessed the end of Eve’s protocol.

    Play Video

    With this in mind, we are pleased to share detailed information about the Stellar Blade PC version.

    NVIDIA DLSS 4 & AMD FSR 3 upscaling and unlocked frame rate*

    Blade, blood, and  beauty. Eve is a ruthless executioner and an elegant liberator. The PC version of Stellar Blade supports NVIDIA DLSS 4 resolution scaling and frame generation, NVIDIA DLAA image enhancement, and NVIDIA Reflex latency reduction features. AMD FSR 3 is also supported.* Additionally, it supports unlocking the frame rate, allowing you to maximize your PC’s potential. With these enhancements, Eve’s action will transcend its limits, becoming even more merciless and all the more mesmerizing.

    Wide Resolution and High-Resolution Texture Support**

    The desolate and lonely scenery of a fallen Earth, along with the majestic yet delicate artwork, are the pride of Stellar Blade. The PC version of Stellar Blade supports ultrawide 21:9 and super ultrawide 32:9 resolutions, allowing you to use a wide range of aspect ratios from 5:4 to 32:9.** High-resolution background textures are also supported. The beauty of the artwork will become even broader and more detailed on Eve’s journey toward her mission.DualSense Controller and user key customization support

    A desperate escape in the labyrinthine darkness of the sewers, a fierce brawl across the magnetic levitation tracks of the Hyper Tube. In the PC version of Stellar Blade, you can experience all of these moments vividly with the DualSense controller, which fully supports haptic feedback and adaptive trigger features.*** Additionally, the game now supports full user key customization for gamepads, keyboards, and mice. Complete the Eve Protocol in your own play style.

    Mann’s test and additional Nano Suit

    Mann, the leader of the Sentinels, comes to test Eve. He is a seasoned warrior, a master of weapons, the bodyguard of Orcal, and the guardian of Xion. Face his might in the Boss Challenge and prove why Eve is truly ‘worthy.’ As a reward for overcoming the trial you can obtain the ‘Royal Guard Suit.’

    That’s not all. After the update, you can collect a total of 25 new Nano Suits as additional rewards. This will provide even more options to highlight Eve’s beauty. 

    And to celebrate the release of the PC version, we will be giving all users the new outfit Crimson Wing as a token of our gratitude.

    Support for Simplified Chinese and Japanese facial animation

    Stellar Blade  now supports Simplified Chinese voiceovers, and Japanese voiceovers can now be selected in all regions. Of course, facial animations matching both languages will also be applied. We hope that even more players can immerse themselves in Eve’s mission and her fateful choices, with familiar languages and natural performances.

    Minimum and recommended specifications

    To enjoy the PC version of Stellar Blade smoothly, we recommend the following PC specifications.

    MINIMUMRECOMMENDEDHIGHVERY HIGHAVERAGE PERFORMANCE1080P @ 60FPS1440P @ 60FPS1440P @ 60FPS4K @ 60FPSGRAPHIC PRESETSLowMediumHighVery HighCPUIntel Core i5-7600KAMD Ryzen 5 1600XIntel Core i5-8400AMD Ryzen 5 3600XIntel Core i5-8400AMD Ryzen 5 3600XIntel Core i5-8400AMD Ryzen 5 3600XGPUNVIDIA GeForce GTX 1060 6GBAMD Radeon RX 580 8GBNVIDIA GeForce RTX 2060 SUPERAMD Radeon RX 5700 XTNVIDIA GeForce RTX 2070 SUPERAMD Radeon RX 6700 XTNVIDIA GeForce RTX 3080AMD Radeon RX 7900 XTRAM16GB16GB16GB16GBSTORAGE75GB HDD75GB SSD75GB SSD75GB SSDOSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit

    Thank you once again to all Stellar Blade fans for your unwavering support and love over the past year. We also extend our gratitude to everyone waiting for the release of the PC version. Stellar Blade has come this far thanks to your passion as its driving force. We look forward to even more players joining Eve’s journey starting June 11.

    *Launch timing may be June 12, depending on your region. Please refer to the above global release timing image to confirm.**A compatible graphics card is required.*** A compatible display device is required.**** A wired connection is required to use all features of the DualSense controller.
    #stellar #blade #launches #june #specs
    Stellar Blade launches June 11 on PC, specs and features revealed
    On June 11, the PC version of Stellar Blade will be released*. The PC version of Stellar Blade will support several new features and introduce exciting additional content. This additional content will also be available on the PS5 console version, This additional content will also be available on the PS5® console version. PS5 users will receive the free update content through a patch download. It will deliver the best experience to everyone – both users who couldn’t join Eve’s mission due to platform limitations, and fans who have already witnessed the end of Eve’s protocol. Play Video With this in mind, we are pleased to share detailed information about the Stellar Blade PC version. NVIDIA DLSS 4 & AMD FSR 3 upscaling and unlocked frame rate* Blade, blood, and  beauty. Eve is a ruthless executioner and an elegant liberator. The PC version of Stellar Blade supports NVIDIA DLSS 4 resolution scaling and frame generation, NVIDIA DLAA image enhancement, and NVIDIA Reflex latency reduction features. AMD FSR 3 is also supported.* Additionally, it supports unlocking the frame rate, allowing you to maximize your PC’s potential. With these enhancements, Eve’s action will transcend its limits, becoming even more merciless and all the more mesmerizing. Wide Resolution and High-Resolution Texture Support** The desolate and lonely scenery of a fallen Earth, along with the majestic yet delicate artwork, are the pride of Stellar Blade. The PC version of Stellar Blade supports ultrawide 21:9 and super ultrawide 32:9 resolutions, allowing you to use a wide range of aspect ratios from 5:4 to 32:9.** High-resolution background textures are also supported. The beauty of the artwork will become even broader and more detailed on Eve’s journey toward her mission.DualSense Controller and user key customization support A desperate escape in the labyrinthine darkness of the sewers, a fierce brawl across the magnetic levitation tracks of the Hyper Tube. In the PC version of Stellar Blade, you can experience all of these moments vividly with the DualSense controller, which fully supports haptic feedback and adaptive trigger features.*** Additionally, the game now supports full user key customization for gamepads, keyboards, and mice. Complete the Eve Protocol in your own play style. Mann’s test and additional Nano Suit Mann, the leader of the Sentinels, comes to test Eve. He is a seasoned warrior, a master of weapons, the bodyguard of Orcal, and the guardian of Xion. Face his might in the Boss Challenge and prove why Eve is truly ‘worthy.’ As a reward for overcoming the trial you can obtain the ‘Royal Guard Suit.’ That’s not all. After the update, you can collect a total of 25 new Nano Suits as additional rewards. This will provide even more options to highlight Eve’s beauty.  And to celebrate the release of the PC version, we will be giving all users the new outfit Crimson Wing as a token of our gratitude. Support for Simplified Chinese and Japanese facial animation Stellar Blade  now supports Simplified Chinese voiceovers, and Japanese voiceovers can now be selected in all regions. Of course, facial animations matching both languages will also be applied. We hope that even more players can immerse themselves in Eve’s mission and her fateful choices, with familiar languages and natural performances. Minimum and recommended specifications To enjoy the PC version of Stellar Blade smoothly, we recommend the following PC specifications. MINIMUMRECOMMENDEDHIGHVERY HIGHAVERAGE PERFORMANCE1080P @ 60FPS1440P @ 60FPS1440P @ 60FPS4K @ 60FPSGRAPHIC PRESETSLowMediumHighVery HighCPUIntel Core i5-7600KAMD Ryzen 5 1600XIntel Core i5-8400AMD Ryzen 5 3600XIntel Core i5-8400AMD Ryzen 5 3600XIntel Core i5-8400AMD Ryzen 5 3600XGPUNVIDIA GeForce GTX 1060 6GBAMD Radeon RX 580 8GBNVIDIA GeForce RTX 2060 SUPERAMD Radeon RX 5700 XTNVIDIA GeForce RTX 2070 SUPERAMD Radeon RX 6700 XTNVIDIA GeForce RTX 3080AMD Radeon RX 7900 XTRAM16GB16GB16GB16GBSTORAGE75GB HDD75GB SSD75GB SSD75GB SSDOSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit Thank you once again to all Stellar Blade fans for your unwavering support and love over the past year. We also extend our gratitude to everyone waiting for the release of the PC version. Stellar Blade has come this far thanks to your passion as its driving force. We look forward to even more players joining Eve’s journey starting June 11. *Launch timing may be June 12, depending on your region. Please refer to the above global release timing image to confirm.**A compatible graphics card is required.*** A compatible display device is required.**** A wired connection is required to use all features of the DualSense controller. #stellar #blade #launches #june #specs
    BLOG.PLAYSTATION.COM
    Stellar Blade launches June 11 on PC, specs and features revealed
    On June 11, the PC version of Stellar Blade will be released*. The PC version of Stellar Blade will support several new features and introduce exciting additional content. This additional content will also be available on the PS5 console version, This additional content will also be available on the PS5® console version. PS5 users will receive the free update content through a patch download. It will deliver the best experience to everyone – both users who couldn’t join Eve’s mission due to platform limitations, and fans who have already witnessed the end of Eve’s protocol. Play Video With this in mind, we are pleased to share detailed information about the Stellar Blade PC version. NVIDIA DLSS 4 & AMD FSR 3 upscaling and unlocked frame rate* Blade, blood, and  beauty. Eve is a ruthless executioner and an elegant liberator. The PC version of Stellar Blade supports NVIDIA DLSS 4 resolution scaling and frame generation, NVIDIA DLAA image enhancement, and NVIDIA Reflex latency reduction features. AMD FSR 3 is also supported.* Additionally, it supports unlocking the frame rate, allowing you to maximize your PC’s potential. With these enhancements, Eve’s action will transcend its limits, becoming even more merciless and all the more mesmerizing. Wide Resolution and High-Resolution Texture Support** The desolate and lonely scenery of a fallen Earth, along with the majestic yet delicate artwork, are the pride of Stellar Blade. The PC version of Stellar Blade supports ultrawide 21:9 and super ultrawide 32:9 resolutions, allowing you to use a wide range of aspect ratios from 5:4 to 32:9.** High-resolution background textures are also supported. The beauty of the artwork will become even broader and more detailed on Eve’s journey toward her mission. (Please check the 4K texture option in the settings) DualSense Controller and user key customization support A desperate escape in the labyrinthine darkness of the sewers, a fierce brawl across the magnetic levitation tracks of the Hyper Tube. In the PC version of Stellar Blade, you can experience all of these moments vividly with the DualSense controller, which fully supports haptic feedback and adaptive trigger features.*** Additionally, the game now supports full user key customization for gamepads, keyboards, and mice. Complete the Eve Protocol in your own play style. Mann’s test and additional Nano Suit Mann, the leader of the Sentinels, comes to test Eve. He is a seasoned warrior, a master of weapons, the bodyguard of Orcal, and the guardian of Xion. Face his might in the Boss Challenge and prove why Eve is truly ‘worthy.’ As a reward for overcoming the trial you can obtain the ‘Royal Guard Suit.’ That’s not all. After the update, you can collect a total of 25 new Nano Suits as additional rewards. This will provide even more options to highlight Eve’s beauty.  And to celebrate the release of the PC version, we will be giving all users the new outfit Crimson Wing as a token of our gratitude. Support for Simplified Chinese and Japanese facial animation Stellar Blade  now supports Simplified Chinese voiceovers, and Japanese voiceovers can now be selected in all regions. Of course, facial animations matching both languages will also be applied. We hope that even more players can immerse themselves in Eve’s mission and her fateful choices, with familiar languages and natural performances. Minimum and recommended specifications To enjoy the PC version of Stellar Blade smoothly, we recommend the following PC specifications. MINIMUMRECOMMENDEDHIGHVERY HIGHAVERAGE PERFORMANCE1080P @ 60FPS1440P @ 60FPS1440P @ 60FPS4K @ 60FPSGRAPHIC PRESETSLowMediumHighVery HighCPUIntel Core i5-7600KAMD Ryzen 5 1600XIntel Core i5-8400AMD Ryzen 5 3600XIntel Core i5-8400AMD Ryzen 5 3600XIntel Core i5-8400AMD Ryzen 5 3600XGPUNVIDIA GeForce GTX 1060 6GBAMD Radeon RX 580 8GBNVIDIA GeForce RTX 2060 SUPERAMD Radeon RX 5700 XTNVIDIA GeForce RTX 2070 SUPERAMD Radeon RX 6700 XTNVIDIA GeForce RTX 3080AMD Radeon RX 7900 XTRAM16GB16GB16GB16GBSTORAGE75GB HDD(SSD Recommended)75GB SSD75GB SSD75GB SSDOSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit Thank you once again to all Stellar Blade fans for your unwavering support and love over the past year. We also extend our gratitude to everyone waiting for the release of the PC version. Stellar Blade has come this far thanks to your passion as its driving force. We look forward to even more players joining Eve’s journey starting June 11. *Launch timing may be June 12, depending on your region. Please refer to the above global release timing image to confirm.**A compatible graphics card is required.*** A compatible display device is required.**** A wired connection is required to use all features of the DualSense controller.
    0 Comentários 0 Compartilhamentos 0 Anterior
  • Measles in the Sewers? Wastewater Surveillance Offers Early Warning for Outbreaks

    Monitoring wastewater for traces of infectious diseases is giving this human byproduct a powerful new role in public health. Once used decades ago to detect poliovirus, wastewater-based epidemiology reemerged during COVID-19 and is now proving useful again in tracking measles outbreaks before cases are officially reported.A recent study led by researchers from Baylor College of Medicine, UTHealth Houston, the Houston Health Department, and Rice University showed that measles virus was detected in Houston’s wastewater days before any clinical cases were confirmed. Published in the American Journal of Public Health, the findings come as measles cases rise in Texas and across the U.S.This early detection strategy may offer a new line of defense: spotting outbreaks before they spread.The Measles ComebackMeasles is a highly contagious respiratory virus spread via droplets from coughing or sneezing. Symptoms, such as fever, runny nose, and rash, can resemble other illnesses but can be deadly for young children and immunocompromised individuals.Before the vaccine’s rollout in 1968, the U.S. saw more than 300 cases per 100,000 people annually. By 2000–2009, that number fell below 0.05 per 100,000. But when vaccination rates dip below 95 percent, fresh outbreaks can return, with devastating effects.With lower vaccine uptake and an aging population, experts say stronger surveillance is needed to track this fast-spreading virus.Read More: Scientists Scour Sewage for Coronavirus CluesAnalyzing the WastewaterUsing a sequencing-based approachthe research team scanned wastewater samples for measles.“In 2023, we showed that systematically sequencing the genetic material in wastewater reveals dynamic changes in human viruses circulating in a community,” said study co-author and professor at Baylor Anthony Maresso in a news release. “Importantly, analyzing these viral changes in wastewater can improve our understanding of outbreaks and transmission and inform public health preparedness, just as one uses meteorological data to better understand and predict weather patterns to anticipate potentially dangerous conditions.”In the latest study, measles virus was found in samples from two Houston treatment facilities on January 7, ten days before two travelers in the same area tested positive.“In such cases our next step is always validating the signal with a second method,” said co-first author Sara Javornik Cregeen in the release. “tested for the virus presence in samples from the same date and collection site and confirmed the signal using another technique.”She added, “As a reference, the 821 Houston wastewater samples we sequenced from the same area were negative for measles virus in the previous 31 months.”Maresso noted in the press release, “Because no other cases have been reported and the detections occurred in the same area where the travelers resided, it is reasonable to assume that the measles signal detected in wastewater is from the two infected cases, which underscores the high sensitivity of the method.”Measles Vaccination Still the Best ProtectionThese results suggest measles may be shed at higher rates than previously thought, or that the team’s agnostic hybrid-capture sequencing method is especially sensitive. Likely, it’s both.The researchers are now monitoring measles activity in other Texas cities, especially in West Texas where new cases are emerging. Their results feed into a public-facing, first-of-its-kind health dashboard: tephi.texas.gov/early-detection.“This work underscores the ability of sophisticated wastewater analyses to serve as an early detection system benefiting public health,” said Eric Boerwinkle, dean of UTHealth Houston School of Public Health in the statement. However, he added, “The best protection from contracting the measles virus is the MMR vaccine, which has been shown to be safe and effective.”Beyond measles, this approach can track everything from seasonal viruses like flu and COVID-19 to emerging threats like avian H5N1 influenza. Wastewater, it turns out, may be one of our best tools for staying a step ahead of the next outbreak.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:American Journal of Public Health: Sequencing-Based Detection of Measles in Wastewater: Texas, January 2025Nature Communications: Wastewater sequencing reveals community and variant dynamics of the collective human viromeHaving worked as a biomedical research assistant in labs across three countries, Jenny excels at translating complex scientific concepts – ranging from medical breakthroughs and pharmacological discoveries to the latest in nutrition – into engaging, accessible content. Her interests extend to topics such as human evolution, psychology, and quirky animal stories. When she’s not immersed in a popular science book, you’ll find her catching waves or cruising around Vancouver Island on her longboard.
    #measles #sewers #wastewater #surveillance #offers
    Measles in the Sewers? Wastewater Surveillance Offers Early Warning for Outbreaks
    Monitoring wastewater for traces of infectious diseases is giving this human byproduct a powerful new role in public health. Once used decades ago to detect poliovirus, wastewater-based epidemiology reemerged during COVID-19 and is now proving useful again in tracking measles outbreaks before cases are officially reported.A recent study led by researchers from Baylor College of Medicine, UTHealth Houston, the Houston Health Department, and Rice University showed that measles virus was detected in Houston’s wastewater days before any clinical cases were confirmed. Published in the American Journal of Public Health, the findings come as measles cases rise in Texas and across the U.S.This early detection strategy may offer a new line of defense: spotting outbreaks before they spread.The Measles ComebackMeasles is a highly contagious respiratory virus spread via droplets from coughing or sneezing. Symptoms, such as fever, runny nose, and rash, can resemble other illnesses but can be deadly for young children and immunocompromised individuals.Before the vaccine’s rollout in 1968, the U.S. saw more than 300 cases per 100,000 people annually. By 2000–2009, that number fell below 0.05 per 100,000. But when vaccination rates dip below 95 percent, fresh outbreaks can return, with devastating effects.With lower vaccine uptake and an aging population, experts say stronger surveillance is needed to track this fast-spreading virus.Read More: Scientists Scour Sewage for Coronavirus CluesAnalyzing the WastewaterUsing a sequencing-based approachthe research team scanned wastewater samples for measles.“In 2023, we showed that systematically sequencing the genetic material in wastewater reveals dynamic changes in human viruses circulating in a community,” said study co-author and professor at Baylor Anthony Maresso in a news release. “Importantly, analyzing these viral changes in wastewater can improve our understanding of outbreaks and transmission and inform public health preparedness, just as one uses meteorological data to better understand and predict weather patterns to anticipate potentially dangerous conditions.”In the latest study, measles virus was found in samples from two Houston treatment facilities on January 7, ten days before two travelers in the same area tested positive.“In such cases our next step is always validating the signal with a second method,” said co-first author Sara Javornik Cregeen in the release. “tested for the virus presence in samples from the same date and collection site and confirmed the signal using another technique.”She added, “As a reference, the 821 Houston wastewater samples we sequenced from the same area were negative for measles virus in the previous 31 months.”Maresso noted in the press release, “Because no other cases have been reported and the detections occurred in the same area where the travelers resided, it is reasonable to assume that the measles signal detected in wastewater is from the two infected cases, which underscores the high sensitivity of the method.”Measles Vaccination Still the Best ProtectionThese results suggest measles may be shed at higher rates than previously thought, or that the team’s agnostic hybrid-capture sequencing method is especially sensitive. Likely, it’s both.The researchers are now monitoring measles activity in other Texas cities, especially in West Texas where new cases are emerging. Their results feed into a public-facing, first-of-its-kind health dashboard: tephi.texas.gov/early-detection.“This work underscores the ability of sophisticated wastewater analyses to serve as an early detection system benefiting public health,” said Eric Boerwinkle, dean of UTHealth Houston School of Public Health in the statement. However, he added, “The best protection from contracting the measles virus is the MMR vaccine, which has been shown to be safe and effective.”Beyond measles, this approach can track everything from seasonal viruses like flu and COVID-19 to emerging threats like avian H5N1 influenza. Wastewater, it turns out, may be one of our best tools for staying a step ahead of the next outbreak.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:American Journal of Public Health: Sequencing-Based Detection of Measles in Wastewater: Texas, January 2025Nature Communications: Wastewater sequencing reveals community and variant dynamics of the collective human viromeHaving worked as a biomedical research assistant in labs across three countries, Jenny excels at translating complex scientific concepts – ranging from medical breakthroughs and pharmacological discoveries to the latest in nutrition – into engaging, accessible content. Her interests extend to topics such as human evolution, psychology, and quirky animal stories. When she’s not immersed in a popular science book, you’ll find her catching waves or cruising around Vancouver Island on her longboard. #measles #sewers #wastewater #surveillance #offers
    WWW.DISCOVERMAGAZINE.COM
    Measles in the Sewers? Wastewater Surveillance Offers Early Warning for Outbreaks
    Monitoring wastewater for traces of infectious diseases is giving this human byproduct a powerful new role in public health. Once used decades ago to detect poliovirus, wastewater-based epidemiology reemerged during COVID-19 and is now proving useful again in tracking measles outbreaks before cases are officially reported.A recent study led by researchers from Baylor College of Medicine, UTHealth Houston, the Houston Health Department, and Rice University showed that measles virus was detected in Houston’s wastewater days before any clinical cases were confirmed. Published in the American Journal of Public Health, the findings come as measles cases rise in Texas and across the U.S.This early detection strategy may offer a new line of defense: spotting outbreaks before they spread.The Measles ComebackMeasles is a highly contagious respiratory virus spread via droplets from coughing or sneezing. Symptoms, such as fever, runny nose, and rash, can resemble other illnesses but can be deadly for young children and immunocompromised individuals.Before the vaccine’s rollout in 1968, the U.S. saw more than 300 cases per 100,000 people annually. By 2000–2009, that number fell below 0.05 per 100,000. But when vaccination rates dip below 95 percent, fresh outbreaks can return, with devastating effects.With lower vaccine uptake and an aging population, experts say stronger surveillance is needed to track this fast-spreading virus.Read More: Scientists Scour Sewage for Coronavirus CluesAnalyzing the WastewaterUsing a sequencing-based approach (a highly sensitive method for detecting viral genetic material) the research team scanned wastewater samples for measles.“In 2023, we showed that systematically sequencing the genetic material in wastewater reveals dynamic changes in human viruses circulating in a community,” said study co-author and professor at Baylor Anthony Maresso in a news release. “Importantly, analyzing these viral changes in wastewater can improve our understanding of outbreaks and transmission and inform public health preparedness, just as one uses meteorological data to better understand and predict weather patterns to anticipate potentially dangerous conditions.”In the latest study, measles virus was found in samples from two Houston treatment facilities on January 7, ten days before two travelers in the same area tested positive.“In such cases our next step is always validating the signal with a second method,” said co-first author Sara Javornik Cregeen in the release. “[The Houston Health Department and Rice University] tested for the virus presence in samples from the same date and collection site and confirmed the signal using another technique.”She added, “As a reference, the 821 Houston wastewater samples we sequenced from the same area were negative for measles virus in the previous 31 months.”Maresso noted in the press release, “Because no other cases have been reported and the detections occurred in the same area where the travelers resided, it is reasonable to assume that the measles signal detected in wastewater is from the two infected cases, which underscores the high sensitivity of the method.”Measles Vaccination Still the Best ProtectionThese results suggest measles may be shed at higher rates than previously thought, or that the team’s agnostic hybrid-capture sequencing method is especially sensitive. Likely, it’s both.The researchers are now monitoring measles activity in other Texas cities, especially in West Texas where new cases are emerging. Their results feed into a public-facing, first-of-its-kind health dashboard: tephi.texas.gov/early-detection.“This work underscores the ability of sophisticated wastewater analyses to serve as an early detection system benefiting public health,” said Eric Boerwinkle, dean of UTHealth Houston School of Public Health in the statement. However, he added, “The best protection from contracting the measles virus is the MMR vaccine, which has been shown to be safe and effective.”Beyond measles, this approach can track everything from seasonal viruses like flu and COVID-19 to emerging threats like avian H5N1 influenza. Wastewater, it turns out, may be one of our best tools for staying a step ahead of the next outbreak.Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:American Journal of Public Health: Sequencing-Based Detection of Measles in Wastewater: Texas, January 2025Nature Communications: Wastewater sequencing reveals community and variant dynamics of the collective human viromeHaving worked as a biomedical research assistant in labs across three countries, Jenny excels at translating complex scientific concepts – ranging from medical breakthroughs and pharmacological discoveries to the latest in nutrition – into engaging, accessible content. Her interests extend to topics such as human evolution, psychology, and quirky animal stories. When she’s not immersed in a popular science book, you’ll find her catching waves or cruising around Vancouver Island on her longboard.
    0 Comentários 0 Compartilhamentos 0 Anterior
CGShares https://cgshares.com