• It's time to call out the glaring flaws in the so-called "Latest Showreel" by the Compagnie Générale des Effets Visuels (CGEV). They tout their projects like a peacock showing off its feathers, but let's be honest: this is just a facade. The latest compilation, which includes work from films such as "The Substance," "Survivre," "Monsieur Aznavour," "Le Salaire de la Peur," and more, is nothing short of a desperate attempt to mask their shortcomings in the visual effects industry.

    First off, what are they thinking with the title "Mise à jour de showreel"? This isn't an update; it's a cry for help! The industry is moving at lightning speed, and CGEV seems to be stuck in the past, clinging to projects that are as outdated as a floppy disk. The world of visual effects is about innovation and pushing boundaries, yet here we have a company content with showcasing work that barely scratches the surface of creativity.

    And let’s talk about "Le Salaire de la Peur." If this is their crown jewel, then they are in serious trouble. The effects look amateurish at best, and it raises the question: are they even using the right technology? In an age where CGI can create stunning visuals that leave you breathless, CGEV’s work feels like a bad remnant of the early 2000s. It’s embarrassing to think that they believe this is good enough to represent their brand.

    Alain Carsoux, the director, needs to take a long, hard look in the mirror. Is he satisfied with this mediocrity? Because the rest of us definitely aren’t. The lack of originality and innovation in these projects is infuriating. Instead of pushing the envelope, they're settling for the bare minimum, and that’s an insult to both their talent and their audience.

    The sad reality is that CGEV is not alone in this trend. The entire industry seems to be plagued by a lack of ambition. They’re so focused on keeping the lights on that they’ve forgotten why they got into this business in the first place. It’s about passion, creativity, and daring to take risks. "Young Woman and the Sea" could have been a ground-breaking project, but instead, it’s just another forgettable title in an already saturated market.

    We need to demand more from these companies. We deserve visual effects that inspire, challenge, and captivate. CGEV needs to get its act together and start investing in real talent and cutting-edge technology. No more excuses! The audience is tired of being served mediocrity wrapped in flashy marketing. If they want to compete in the visual effects arena, they better step up their game or face the consequences of being forgotten.

    Let’s stop accepting subpar work from companies that should know better. The time for complacency is over. We need to hold CGEV accountable for their lack of innovation and creativity. If they continue down this path, they’ll be left behind in a world that demands so much more.

    #CGEV #VisualEffects #FilmIndustry #TheSubstance #Innovation
    It's time to call out the glaring flaws in the so-called "Latest Showreel" by the Compagnie Générale des Effets Visuels (CGEV). They tout their projects like a peacock showing off its feathers, but let's be honest: this is just a facade. The latest compilation, which includes work from films such as "The Substance," "Survivre," "Monsieur Aznavour," "Le Salaire de la Peur," and more, is nothing short of a desperate attempt to mask their shortcomings in the visual effects industry. First off, what are they thinking with the title "Mise à jour de showreel"? This isn't an update; it's a cry for help! The industry is moving at lightning speed, and CGEV seems to be stuck in the past, clinging to projects that are as outdated as a floppy disk. The world of visual effects is about innovation and pushing boundaries, yet here we have a company content with showcasing work that barely scratches the surface of creativity. And let’s talk about "Le Salaire de la Peur." If this is their crown jewel, then they are in serious trouble. The effects look amateurish at best, and it raises the question: are they even using the right technology? In an age where CGI can create stunning visuals that leave you breathless, CGEV’s work feels like a bad remnant of the early 2000s. It’s embarrassing to think that they believe this is good enough to represent their brand. Alain Carsoux, the director, needs to take a long, hard look in the mirror. Is he satisfied with this mediocrity? Because the rest of us definitely aren’t. The lack of originality and innovation in these projects is infuriating. Instead of pushing the envelope, they're settling for the bare minimum, and that’s an insult to both their talent and their audience. The sad reality is that CGEV is not alone in this trend. The entire industry seems to be plagued by a lack of ambition. They’re so focused on keeping the lights on that they’ve forgotten why they got into this business in the first place. It’s about passion, creativity, and daring to take risks. "Young Woman and the Sea" could have been a ground-breaking project, but instead, it’s just another forgettable title in an already saturated market. We need to demand more from these companies. We deserve visual effects that inspire, challenge, and captivate. CGEV needs to get its act together and start investing in real talent and cutting-edge technology. No more excuses! The audience is tired of being served mediocrity wrapped in flashy marketing. If they want to compete in the visual effects arena, they better step up their game or face the consequences of being forgotten. Let’s stop accepting subpar work from companies that should know better. The time for complacency is over. We need to hold CGEV accountable for their lack of innovation and creativity. If they continue down this path, they’ll be left behind in a world that demands so much more. #CGEV #VisualEffects #FilmIndustry #TheSubstance #Innovation
    Mise à jour de showreel pour la CGEV : de The Substance au Salaire de la Peur
    La Compagnie Générale des Effets Visuels présente une compilation de ses derniers projets. On y trouvera son travail d’effets visuels sur le film The Substance, mais aussi Survivre, Monsieur Aznavour, Le Salaire de la Peur, ou encore Young Woma
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  • CGI Animated Short Film: "Nodoubt" by Lin Lin | CGMeetup

    CGI 3D Animated Short Film: Nodoubt Animated Short Film by Lin Lin at Ringling College of Art and Design. Featured on CGMeetup Gallery

    Motivated by a poster in her hospital room, Ave Lee, embarks on a journey of recovery. She finds her inner warrior to overcome the mountain of doubt that confronts her.

    Directed by Lin Lin ;#13;
    
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    ;#13;
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    CGMeetup is the #1 inspiration resource for all CGI, VFX, 3D and Digital artists. We feature a wide variety of CGI content including behind-the-
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    Professionals use CGMeetup to exchange ideas, knowledge & job
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    CGI Animated Short Film: "Nodoubt" by Lin Lin | CGMeetup 
    ;#13;
    
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    #animation #animated #3d #cgi #shortfilm #short #animatedshortfilm
    #cgi #animated #short #film #quotnodoubtquot
    CGI Animated Short Film: "Nodoubt" by Lin Lin | CGMeetup
    CGI 3D Animated Short Film: Nodoubt Animated Short Film by Lin Lin at Ringling College of Art and Design. Featured on CGMeetup Gallery Motivated by a poster in her hospital room, Ave Lee, embarks on a journey of recovery. She finds her inner warrior to overcome the mountain of doubt that confronts her. Directed by Lin Lin ;#13; 
 SUBSCRIBE to CGMeetup for more inspiring content! ;#13; Watch More CGI & VFX Animated Short Films: ;#13; VFX Breakdowns, Making of & Behind the Scene: 
 
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 Please Note: All videos are uploaded after written copyright permission from respected Artists, Studios or Schools Or part of the Creative Commons license.
 ;#13; For more details or to dispute please contact us at info@cgmeetup.com or info@cgmeetup.net
 
 ABOUT CGMeetup:
 CGMeetup is the #1 inspiration resource for all CGI, VFX, 3D and Digital artists. We feature a wide variety of CGI content including behind-the-
 scenes, vfx breakdowns, short films & showreels.
 
 CGMeetup also serves as networking resource for CGI Professionals.
 Professionals use CGMeetup to exchange ideas, knowledge & job
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 CGI Animated Short Film: "Nodoubt" by Lin Lin | CGMeetup 
 ;#13; 
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 #animation #animated #3d #cgi #shortfilm #short #animatedshortfilm #cgi #animated #short #film #quotnodoubtquot
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    CGI Animated Short Film: "Nodoubt" by Lin Lin | CGMeetup
    CGI 3D Animated Short Film: Nodoubt Animated Short Film by Lin Lin at Ringling College of Art and Design. Featured on CGMeetup Gallery http://www.cgmeetup.com/gallery Motivated by a poster in her hospital room, Ave Lee, embarks on a journey of recovery. She finds her inner warrior to overcome the mountain of doubt that confronts her. Directed by Lin Lin https://doubles.portfoliobox.net/&amp ;#13; 
 SUBSCRIBE to CGMeetup for more inspiring content! http://bit.ly/Sub2CGMeetup&amp ;#13; Watch More CGI & VFX Animated Short Films: https://www.youtube.com/playlist?list=PLc6NCp8iAPDa4dBRHY4E5uvuqNcYe8AXX&amp ;#13; VFX Breakdowns, Making of & Behind the Scene: https://www.youtube.com/playlist?list=PLc6NCp8iAPDYMZcYBcEBQRoGidvdi0iPN 
 
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 CGI Animated Short Film: "Nodoubt" by Lin Lin | CGMeetup 
 https://youtu.be/HgQwWdgknqg&amp ;#13; 
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  • The Last of Us – Season 2: VFX Breakdown by RISE

    Breakdown & Showreels

    The Last of Us – Season 2: VFX Breakdown by RISE

    By Vincent Frei - 13/06/2025

    From the icy surroundings of Jackson to the fortified stadium in Seattle… RISE brings unforgettable visuals to The Last of Us Season 2 — including one pivotal moment that fans will be talking about for years!
    WANT TO KNOW MORE?RISE: Dedicated page about The Last of Us – Season 2 on RISE website.Alex Wang & Fiona Campbell Westgate: Here’s my interview of Alex Wang& Fiona Campbell Westgate.
    © Vincent Frei – The Art of VFX – 2025
    #last #season #vfx #breakdown #rise
    The Last of Us – Season 2: VFX Breakdown by RISE
    Breakdown & Showreels The Last of Us – Season 2: VFX Breakdown by RISE By Vincent Frei - 13/06/2025 From the icy surroundings of Jackson to the fortified stadium in Seattle… RISE brings unforgettable visuals to The Last of Us Season 2 — including one pivotal moment that fans will be talking about for years! WANT TO KNOW MORE?RISE: Dedicated page about The Last of Us – Season 2 on RISE website.Alex Wang & Fiona Campbell Westgate: Here’s my interview of Alex Wang& Fiona Campbell Westgate. © Vincent Frei – The Art of VFX – 2025 #last #season #vfx #breakdown #rise
    WWW.ARTOFVFX.COM
    The Last of Us – Season 2: VFX Breakdown by RISE
    Breakdown & Showreels The Last of Us – Season 2: VFX Breakdown by RISE By Vincent Frei - 13/06/2025 From the icy surroundings of Jackson to the fortified stadium in Seattle… RISE brings unforgettable visuals to The Last of Us Season 2 — including one pivotal moment that fans will be talking about for years! WANT TO KNOW MORE?RISE: Dedicated page about The Last of Us – Season 2 on RISE website.Alex Wang & Fiona Campbell Westgate: Here’s my interview of Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer). © Vincent Frei – The Art of VFX – 2025
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  • CGI Animated Short Film: "Center Forward" by Harshal Yadav | CGMeetup

    CGI 3D Animated Short Film: Center Forward Animated Short Film byHarshal Yadav. Featured on CGMeetup Gallery

    Center Forward is my first animated short film. I created this film entirely in Blender while learning the basics of 3D animation during my second semester. This was my first time working in 3D, and the process was both challenging and rewarding.

    The story is inspired by my own journey as a football player. From playing in the narrow streets of my neighborhood to competing professionally in grand stadiums, my football journey has been fueled by hard work, dedication, and an unshakable focus. With this film, I aimed to capture the mindset of an athlete during high-pressure moments those times when everything seems to fall apart, but you push through with self-belief and determination. It’s about finding the strength to win, no matter the odds.

    I hope you enjoy Centre Forward. I’ll be sharing more of my films here, so feel free to subscribe for more! I truly value constructive feedback, so please share your thoughts. Thank you for watching!

    Instagram: ‪@dexshal‬
    X: @dexshal
    Music Credits: Frenchfuse
    
    SUBSCRIBE to CGMeetup for more inspiring content! ;#13;
    Watch More CGI & VFX Animated Short Films: ;#13;
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    ;#13;
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    ABOUT CGMeetup:
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    CGMeetup also serves as networking resource for CGI Professionals.
    Professionals use CGMeetup to exchange ideas, knowledge & job
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    CGI Animated Short Film: "Center Forward" by Harshal Yadav | CGMeetup 
    
    
    CGMeetup
    
    
    #animation #animated #3d #cgi #shortfilm #short #animatedshortfilm
    #cgi #animated #short #film #quotcenter
    CGI Animated Short Film: "Center Forward" by Harshal Yadav | CGMeetup
    CGI 3D Animated Short Film: Center Forward Animated Short Film byHarshal Yadav. Featured on CGMeetup Gallery Center Forward is my first animated short film. I created this film entirely in Blender while learning the basics of 3D animation during my second semester. This was my first time working in 3D, and the process was both challenging and rewarding. The story is inspired by my own journey as a football player. From playing in the narrow streets of my neighborhood to competing professionally in grand stadiums, my football journey has been fueled by hard work, dedication, and an unshakable focus. With this film, I aimed to capture the mindset of an athlete during high-pressure moments those times when everything seems to fall apart, but you push through with self-belief and determination. It’s about finding the strength to win, no matter the odds. I hope you enjoy Centre Forward. I’ll be sharing more of my films here, so feel free to subscribe for more! I truly value constructive feedback, so please share your thoughts. Thank you for watching! Instagram: ‪@dexshal‬ X: @dexshal Music Credits: Frenchfuse
 
 SUBSCRIBE to CGMeetup for more inspiring content! ;#13; Watch More CGI & VFX Animated Short Films: ;#13; VFX Breakdowns, Making of & Behind the Scene: 
 
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 ;#13; For more details or to dispute please contact us at info@cgmeetup.com or info@cgmeetup.net
 
 ABOUT CGMeetup:
 CGMeetup is the #1 inspiration resource for all CGI, VFX, 3D and Digital artists. We feature a wide variety of CGI content including behind-the-
 scenes, vfx breakdowns, short films & showreels.
 
 CGMeetup also serves as networking resource for CGI Professionals.
 Professionals use CGMeetup to exchange ideas, knowledge & job
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 CGI Animated Short Film: "Center Forward" by Harshal Yadav | CGMeetup 
 
 
 CGMeetup
 
 
 #animation #animated #3d #cgi #shortfilm #short #animatedshortfilm #cgi #animated #short #film #quotcenter
    WWW.YOUTUBE.COM
    CGI Animated Short Film: "Center Forward" by Harshal Yadav | CGMeetup
    CGI 3D Animated Short Film: Center Forward Animated Short Film byHarshal Yadav. Featured on CGMeetup Gallery http://www.cgmeetup.com/gallery Center Forward is my first animated short film. I created this film entirely in Blender while learning the basics of 3D animation during my second semester. This was my first time working in 3D, and the process was both challenging and rewarding. The story is inspired by my own journey as a football player. From playing in the narrow streets of my neighborhood to competing professionally in grand stadiums, my football journey has been fueled by hard work, dedication, and an unshakable focus. With this film, I aimed to capture the mindset of an athlete during high-pressure moments those times when everything seems to fall apart, but you push through with self-belief and determination. It’s about finding the strength to win, no matter the odds. I hope you enjoy Centre Forward. I’ll be sharing more of my films here, so feel free to subscribe for more! I truly value constructive feedback, so please share your thoughts. Thank you for watching! https://dexshal.com Instagram: ‪@dexshal‬ X: @dexshal Music Credits: Frenchfuse
 
 SUBSCRIBE to CGMeetup for more inspiring content! http://bit.ly/Sub2CGMeetup&amp ;#13; Watch More CGI & VFX Animated Short Films: https://www.youtube.com/playlist?list=PLc6NCp8iAPDa4dBRHY4E5uvuqNcYe8AXX&amp ;#13; VFX Breakdowns, Making of & Behind the Scene: https://www.youtube.com/playlist?list=PLc6NCp8iAPDYMZcYBcEBQRoGidvdi0iPN 
 
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 ABOUT CGMeetup:
 CGMeetup is the #1 inspiration resource for all CGI, VFX, 3D and Digital artists. We feature a wide variety of CGI content including behind-the-
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 CGMeetup also serves as networking resource for CGI Professionals.
 Professionals use CGMeetup to exchange ideas, knowledge & job
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 CGI Animated Short Film: "Center Forward" by Harshal Yadav | CGMeetup 
 https://youtu.be/xaz9BdeVgfg 
 
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  • CGI Animated Short Film: “SCP Dreams - Last day” by Issa Rakhmetullin | CGMeetup

    CGI 3D Animated Short Film: SCP Dreams - Last day Animated Short Film by Issa Rakhmetullin. Featured on CGMeetup Gallery

    Mark's last day in the infohazard department is painfully predictable.

    SCP Dreams - Episode 1 - Last day
    Credits:
    Made by Issa Rakhmetullin-
    Featuring “Anvil” by Lorn.
    Additional assets from Sketchfab.
    Content relating to the SCP Foundation is licensed under CC-BY-SA.
    Produced independently using Blender 4.4.
    
    SUBSCRIBE to CGMeetup for more inspiring content! ;#13;
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    Professionals use CGMeetup to exchange ideas, knowledge & job
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    CGI Animated Short Film: “SCP Dreams - Last day” by Issa Rakhmetullin | CGMeetup 
    ;#13;
    
    CGMeetup
    
    
    #cgi #animation #animated #3d #shortfilm #short #animatedshortfilm
    #cgi #animated #short #film #scp
    CGI Animated Short Film: “SCP Dreams - Last day” by Issa Rakhmetullin | CGMeetup
    CGI 3D Animated Short Film: SCP Dreams - Last day Animated Short Film by Issa Rakhmetullin. Featured on CGMeetup Gallery Mark's last day in the infohazard department is painfully predictable. SCP Dreams - Episode 1 - Last day Credits: Made by Issa Rakhmetullin- Featuring “Anvil” by Lorn. Additional assets from Sketchfab. Content relating to the SCP Foundation is licensed under CC-BY-SA. Produced independently using Blender 4.4.
 
 SUBSCRIBE to CGMeetup for more inspiring content! ;#13; Watch More CGI & VFX Animated Short Films: ;#13; VFX Breakdowns, Making of & Behind the Scene: 
 
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 Submit here → ;#13; Contact us here → info@cgmeetup.com or info@cgmeetup.net
 
 Please Note: All videos are uploaded after written copyright permission from respected Artists, Studios or Schools Or part of the Creative Commons license.
 ;#13; For more details or to dispute please contact us at info@cgmeetup.com or info@cgmeetup.net
 
 ABOUT CGMeetup:
 CGMeetup is the #1 inspiration resource for all CGI, VFX, 3D and Digital artists. We feature a wide variety of CGI content including behind-the-
 scenes, vfx breakdowns, short films & showreels.
 
 CGMeetup also serves as networking resource for CGI Professionals.
 Professionals use CGMeetup to exchange ideas, knowledge & job
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 CGI Animated Short Film: “SCP Dreams - Last day” by Issa Rakhmetullin | CGMeetup 
 ;#13; 
 CGMeetup
 
 
 #cgi #animation #animated #3d #shortfilm #short #animatedshortfilm #cgi #animated #short #film #scp
    WWW.YOUTUBE.COM
    CGI Animated Short Film: “SCP Dreams - Last day” by Issa Rakhmetullin | CGMeetup
    CGI 3D Animated Short Film: SCP Dreams - Last day Animated Short Film by Issa Rakhmetullin. Featured on CGMeetup Gallery http://www.cgmeetup.com/gallery Mark's last day in the infohazard department is painfully predictable. SCP Dreams - Episode 1 - Last day Credits: Made by Issa Rakhmetullin (writing, character and environment design, modeling, animation, opening soundtrack, sound design) - https://www.artstation.com/issa_hmd Featuring “Anvil” by Lorn (license ID: gVwEX1BvJ9M). Additional assets from Sketchfab (CC BY 4.0). Content relating to the SCP Foundation is licensed under CC-BY-SA. Produced independently using Blender 4.4.
 
 SUBSCRIBE to CGMeetup for more inspiring content! http://bit.ly/Sub2CGMeetup&amp ;#13; Watch More CGI & VFX Animated Short Films: https://www.youtube.com/playlist?list=PLc6NCp8iAPDa4dBRHY4E5uvuqNcYe8AXX&amp ;#13; VFX Breakdowns, Making of & Behind the Scene: https://www.youtube.com/playlist?list=PLc6NCp8iAPDYMZcYBcEBQRoGidvdi0iPN 
 
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  • From Private Parts to Peckham's Medusa: Inside Anna Ginsburg's animated world

    When Anna Ginsburg opened her talk at OFFF Barcelona with her showreel, it landed like a punch to the heart and gut all at once. Immense, emotional, awesome. That three-word review wasn't just for the reel – it set the tone for a talk that was unflinchingly honest, joyously weird, and brimming with creative intensity.
    Anna began her career making music videos, which she admitted were a kind of creative scaffolding: "I didn't yet know what I wanted to say about the world, so I used music as a skeleton to hang visuals on."
    It gave her the freedom to experiment visually and technically with rotoscoping, stop motion and shooting live-action. It was an opportunity to be playful and have fun until she had something pressing to say. Then, Anna began to move into more meaningful territory, blending narrative and aesthetic experimentation.
    Alongside music videos, she became increasingly drawn to animated documentaries. "It's a powerful and overlooked genre," she explained. "When it's just voice recordings and not video, people are more candid. You're protecting your subject, so they're more honest."

    Talking genitals and creative liberation: The making of Private Parts
    A formative moment in Anna's personal and creative life occurred when she saw the artwork 'The Great Wall of Vagina' by Jamie McCartney at the age of 19. It followed an awkward teenage discovery years earlier when, after finally achieving her first orgasm, she proudly shared the news with friends and was met with horror. "Boys got high-fived. Girls got shamed."
    That gap between female pleasure and cultural discomfort became the starting point for Private Parts, her now-famous animated short about masturbation and sexual equality. It began as a personal experiment, sketching vulvas in her studio, imagining what their facial expressions might be. Then, she started interviewing friends about their experiences and animating vulvas to match their voices.
    When It's Nice That and Channel 4 emailed her looking for submissions for a late-night slot, Anna shared a clip of two vulvas in casual conversation, and they were immediately sold. With a shoestring budget of £2,000 and a five-week deadline, she rallied 11 illustrators to help bring the film to life. "I set up a Dropbox, and talking genitals started flooding in from the four corners of the world while I was sitting in my bedroom at my mum's," she laughed.
    One standout moment came from an Amsterdam-based designer who created a CGI Rubik's Cube vagina, then took two weeks off work to spray paint 100 versions of it. The result of what started as a passion project is an iconic, hilarious, and touching film that still resonates ten years on.

    From humour to heartbreak: What Is Beauty
    The talk shifted gear when Anna began to speak about her younger sister's anorexia. In 2017, during her sister's third hospitalisation, Anna found herself questioning the roots of beauty ideals, particularly in Western culture. Witnessing her sister's pain reframed how she saw her own body.
    This sparked a deep dive into beauty through the ages, from the Venus of Willendorf, a 28,000-year-old fertility goddess, to the Versace supermodels of the 1990s and the surgically sculpted Kardashians of today.
    "You realise the pace of the change in beauty ideals," she says. "If you revisit the skeletal female bodies which defined the super skinny era of the 2000s and compare it to the enhanced curves of today, you realise that trying to keep up is not only futile; it's extremely dangerous."
    She also explored the disturbing trend of dismemberment in advertising – shots taken where the heads are intentionally out of frame – and the impact this has on self-perception. Her response was What Is Beauty, released in 2018 on International Women's Day and her sister's birthday. The short film went viral, amassing over 20 million views.
    "It was a love letter to her," Anna said. "Because it didn't have English dialogue, it travelled globally. The simplicity made it resonate." And despite its runaway success, it brought her zero income. "Then I made the worst advert for a bank the world has ever seen," she joked. "I made money, but it broke my creative spirit."

    Enter the Hag: Animation, myth and millennial angst
    OFFF attendees were also treated to the world-exclusive first look at Hag, Anna's new animated short, three years in the making. It's her most ambitious and most personal project yet. Made with the support of the BFI, awarding National Lottery funding, Has is a 16-minute fantasy set in a surreal version of Peckham. The main character is a childless, single, disillusioned woman with snakes for hair.
    "I had just broken up with a lockdown boyfriend after struggling with doubts for nearly 2 years,"' she reveals. "The next day, I was at a baby shower surrounded by friends with rings and babies who recoiled at my touch. I was surrounded by flies, and a dog was doing a poo right next to me. I just felt like a hag."
    Drawing on Greek mythology, Anna reimagines Medusa not as a jealous monster but as a feminist figure of rage, autonomy and misinterpretation. "I didn't know she was a rape victim until I started researching," she told me after the talk. "The story of Athena cursing her out of jealousy is such a tired trope. What if it was solidarity? What if the snakes were power?"
    In Hag, the character initially fights with her snakes – violently clipping them back in shame and battling with them – but by the end, they align. She embraces her monstrous self. "It's a metaphor for learning to love the parts of yourself you've been told are wrong," Anna said. "That journey is universal."

    Making the personal politicalTelling a story so autobiographical wasn't easy. "It's exposing," Anna admitted. "My past work dealt with issues in the world. This one is about how I feel in the world." Even her ex-boyfriend plays himself. "Luckily, he's funny and cool about it. Otherwise, it would've been a disaster."
    She did worry about dramatising the baby shower scene too much. "None of those women were horrible in real life, but for the film, we needed to crank up the emotional tension," she says. "I just wanted to show that societal pressures make women feel monstrous whether they decide to conform or not. This is not a battle between hags and non-hags. These feelings affect us all."
    Co-writing the script with her dear friend and writer Miranda Latimer really helped. "It felt less exposing as we'd both lived versions of the same thing. Collaboration is liberating and makes me feel safer when being so honest," Anna explains.

    Sisterhood, generations and the pressure to conform
    It was very clear from our chat that Anna's younger sisters are a recurring thread throughout her work. "They've helped me understand the world through a Gen Z lens," she said. "Stalking my youngest sister on Instagram was how I noticed the way girls crop their faces or hide behind scribbles. It's dehumanising."
    That intergenerational awareness fuels many of her ideas. "I definitely wouldn't have made What Is Beauty without Maya. Seeing what she was going through just unlocked something."
    She's also keenly aware of the gender gap in healthcare. "So many women I know are living with pain, going years without a diagnosis. It's infuriating. If I get asked to work on anything to do with women's health, I'll say yes."

    Medusa, millennials, and the meaning of self-love
    One of Hag's most biting commentaries is about millennial self-care culture. "There's a scene in the character's bedroom – it's got a faded Dumbledore poster, self-help books, a flashing 'Namaste' sign. It's a shrine to the broken millennial."
    She laughs: "Self-love became a commodity. An expensive candle, a jade roller, and an oil burner from Muji. Like, really? That's it?" Her film pokes at the performative of wellness while still holding space for genuine vulnerability.
    This same self-awareness informs her reflections on generational shifts. "Gen Z is going through the same thing, just with a different flavour. It's all about skincare routines now – 11 steps for a 14-year-old. It's wild."

    Feminism with fangsAnna's feminism is open, intersectional, and laced with humour. "My mum's a lesbian and a Child Protection lawyer who helped to make rape within marriage illegal in the UK," she shared. "She sometimes jokes that my work is a bit basic. But I'm OK with that – I think there's space for approachable feminism, too."
    Importantly, she wants to bring everyone into the conversation. "It means so much when men come up to me after talks. I don't want to alienate anyone. These stories are about people, not just women."
    What's Next?
    Hag will officially premiere later this year, and it's likely to resonate far and wide. It's raw, mythic, funny and furious – and thoroughly modern.
    As Anna put it: "I've been experiencing external pressure and internal longing while making this film. So I'm basically becoming a hag while making Hag."
    As far as metamorphoses go, that's one we'll happily watch unfold.
    #private #parts #peckham039s #medusa #inside
    From Private Parts to Peckham's Medusa: Inside Anna Ginsburg's animated world
    When Anna Ginsburg opened her talk at OFFF Barcelona with her showreel, it landed like a punch to the heart and gut all at once. Immense, emotional, awesome. That three-word review wasn't just for the reel – it set the tone for a talk that was unflinchingly honest, joyously weird, and brimming with creative intensity. Anna began her career making music videos, which she admitted were a kind of creative scaffolding: "I didn't yet know what I wanted to say about the world, so I used music as a skeleton to hang visuals on." It gave her the freedom to experiment visually and technically with rotoscoping, stop motion and shooting live-action. It was an opportunity to be playful and have fun until she had something pressing to say. Then, Anna began to move into more meaningful territory, blending narrative and aesthetic experimentation. Alongside music videos, she became increasingly drawn to animated documentaries. "It's a powerful and overlooked genre," she explained. "When it's just voice recordings and not video, people are more candid. You're protecting your subject, so they're more honest." Talking genitals and creative liberation: The making of Private Parts A formative moment in Anna's personal and creative life occurred when she saw the artwork 'The Great Wall of Vagina' by Jamie McCartney at the age of 19. It followed an awkward teenage discovery years earlier when, after finally achieving her first orgasm, she proudly shared the news with friends and was met with horror. "Boys got high-fived. Girls got shamed." That gap between female pleasure and cultural discomfort became the starting point for Private Parts, her now-famous animated short about masturbation and sexual equality. It began as a personal experiment, sketching vulvas in her studio, imagining what their facial expressions might be. Then, she started interviewing friends about their experiences and animating vulvas to match their voices. When It's Nice That and Channel 4 emailed her looking for submissions for a late-night slot, Anna shared a clip of two vulvas in casual conversation, and they were immediately sold. With a shoestring budget of £2,000 and a five-week deadline, she rallied 11 illustrators to help bring the film to life. "I set up a Dropbox, and talking genitals started flooding in from the four corners of the world while I was sitting in my bedroom at my mum's," she laughed. One standout moment came from an Amsterdam-based designer who created a CGI Rubik's Cube vagina, then took two weeks off work to spray paint 100 versions of it. The result of what started as a passion project is an iconic, hilarious, and touching film that still resonates ten years on. From humour to heartbreak: What Is Beauty The talk shifted gear when Anna began to speak about her younger sister's anorexia. In 2017, during her sister's third hospitalisation, Anna found herself questioning the roots of beauty ideals, particularly in Western culture. Witnessing her sister's pain reframed how she saw her own body. This sparked a deep dive into beauty through the ages, from the Venus of Willendorf, a 28,000-year-old fertility goddess, to the Versace supermodels of the 1990s and the surgically sculpted Kardashians of today. "You realise the pace of the change in beauty ideals," she says. "If you revisit the skeletal female bodies which defined the super skinny era of the 2000s and compare it to the enhanced curves of today, you realise that trying to keep up is not only futile; it's extremely dangerous." She also explored the disturbing trend of dismemberment in advertising – shots taken where the heads are intentionally out of frame – and the impact this has on self-perception. Her response was What Is Beauty, released in 2018 on International Women's Day and her sister's birthday. The short film went viral, amassing over 20 million views. "It was a love letter to her," Anna said. "Because it didn't have English dialogue, it travelled globally. The simplicity made it resonate." And despite its runaway success, it brought her zero income. "Then I made the worst advert for a bank the world has ever seen," she joked. "I made money, but it broke my creative spirit." Enter the Hag: Animation, myth and millennial angst OFFF attendees were also treated to the world-exclusive first look at Hag, Anna's new animated short, three years in the making. It's her most ambitious and most personal project yet. Made with the support of the BFI, awarding National Lottery funding, Has is a 16-minute fantasy set in a surreal version of Peckham. The main character is a childless, single, disillusioned woman with snakes for hair. "I had just broken up with a lockdown boyfriend after struggling with doubts for nearly 2 years,"' she reveals. "The next day, I was at a baby shower surrounded by friends with rings and babies who recoiled at my touch. I was surrounded by flies, and a dog was doing a poo right next to me. I just felt like a hag." Drawing on Greek mythology, Anna reimagines Medusa not as a jealous monster but as a feminist figure of rage, autonomy and misinterpretation. "I didn't know she was a rape victim until I started researching," she told me after the talk. "The story of Athena cursing her out of jealousy is such a tired trope. What if it was solidarity? What if the snakes were power?" In Hag, the character initially fights with her snakes – violently clipping them back in shame and battling with them – but by the end, they align. She embraces her monstrous self. "It's a metaphor for learning to love the parts of yourself you've been told are wrong," Anna said. "That journey is universal." Making the personal politicalTelling a story so autobiographical wasn't easy. "It's exposing," Anna admitted. "My past work dealt with issues in the world. This one is about how I feel in the world." Even her ex-boyfriend plays himself. "Luckily, he's funny and cool about it. Otherwise, it would've been a disaster." She did worry about dramatising the baby shower scene too much. "None of those women were horrible in real life, but for the film, we needed to crank up the emotional tension," she says. "I just wanted to show that societal pressures make women feel monstrous whether they decide to conform or not. This is not a battle between hags and non-hags. These feelings affect us all." Co-writing the script with her dear friend and writer Miranda Latimer really helped. "It felt less exposing as we'd both lived versions of the same thing. Collaboration is liberating and makes me feel safer when being so honest," Anna explains. Sisterhood, generations and the pressure to conform It was very clear from our chat that Anna's younger sisters are a recurring thread throughout her work. "They've helped me understand the world through a Gen Z lens," she said. "Stalking my youngest sister on Instagram was how I noticed the way girls crop their faces or hide behind scribbles. It's dehumanising." That intergenerational awareness fuels many of her ideas. "I definitely wouldn't have made What Is Beauty without Maya. Seeing what she was going through just unlocked something." She's also keenly aware of the gender gap in healthcare. "So many women I know are living with pain, going years without a diagnosis. It's infuriating. If I get asked to work on anything to do with women's health, I'll say yes." Medusa, millennials, and the meaning of self-love One of Hag's most biting commentaries is about millennial self-care culture. "There's a scene in the character's bedroom – it's got a faded Dumbledore poster, self-help books, a flashing 'Namaste' sign. It's a shrine to the broken millennial." She laughs: "Self-love became a commodity. An expensive candle, a jade roller, and an oil burner from Muji. Like, really? That's it?" Her film pokes at the performative of wellness while still holding space for genuine vulnerability. This same self-awareness informs her reflections on generational shifts. "Gen Z is going through the same thing, just with a different flavour. It's all about skincare routines now – 11 steps for a 14-year-old. It's wild." Feminism with fangsAnna's feminism is open, intersectional, and laced with humour. "My mum's a lesbian and a Child Protection lawyer who helped to make rape within marriage illegal in the UK," she shared. "She sometimes jokes that my work is a bit basic. But I'm OK with that – I think there's space for approachable feminism, too." Importantly, she wants to bring everyone into the conversation. "It means so much when men come up to me after talks. I don't want to alienate anyone. These stories are about people, not just women." What's Next? Hag will officially premiere later this year, and it's likely to resonate far and wide. It's raw, mythic, funny and furious – and thoroughly modern. As Anna put it: "I've been experiencing external pressure and internal longing while making this film. So I'm basically becoming a hag while making Hag." As far as metamorphoses go, that's one we'll happily watch unfold. #private #parts #peckham039s #medusa #inside
    WWW.CREATIVEBOOM.COM
    From Private Parts to Peckham's Medusa: Inside Anna Ginsburg's animated world
    When Anna Ginsburg opened her talk at OFFF Barcelona with her showreel, it landed like a punch to the heart and gut all at once. Immense, emotional, awesome. That three-word review wasn't just for the reel – it set the tone for a talk that was unflinchingly honest, joyously weird, and brimming with creative intensity. Anna began her career making music videos, which she admitted were a kind of creative scaffolding: "I didn't yet know what I wanted to say about the world, so I used music as a skeleton to hang visuals on." It gave her the freedom to experiment visually and technically with rotoscoping, stop motion and shooting live-action. It was an opportunity to be playful and have fun until she had something pressing to say. Then, Anna began to move into more meaningful territory, blending narrative and aesthetic experimentation. Alongside music videos, she became increasingly drawn to animated documentaries. "It's a powerful and overlooked genre," she explained. "When it's just voice recordings and not video, people are more candid. You're protecting your subject, so they're more honest." Talking genitals and creative liberation: The making of Private Parts A formative moment in Anna's personal and creative life occurred when she saw the artwork 'The Great Wall of Vagina' by Jamie McCartney at the age of 19. It followed an awkward teenage discovery years earlier when, after finally achieving her first orgasm (post-Cruel Intentions viewing), she proudly shared the news with friends and was met with horror. "Boys got high-fived. Girls got shamed." That gap between female pleasure and cultural discomfort became the starting point for Private Parts, her now-famous animated short about masturbation and sexual equality. It began as a personal experiment, sketching vulvas in her studio, imagining what their facial expressions might be. Then, she started interviewing friends about their experiences and animating vulvas to match their voices. When It's Nice That and Channel 4 emailed her looking for submissions for a late-night slot, Anna shared a clip of two vulvas in casual conversation, and they were immediately sold. With a shoestring budget of £2,000 and a five-week deadline, she rallied 11 illustrators to help bring the film to life. "I set up a Dropbox, and talking genitals started flooding in from the four corners of the world while I was sitting in my bedroom at my mum's," she laughed. One standout moment came from an Amsterdam-based designer who created a CGI Rubik's Cube vagina, then took two weeks off work to spray paint 100 versions of it. The result of what started as a passion project is an iconic, hilarious, and touching film that still resonates ten years on. From humour to heartbreak: What Is Beauty The talk shifted gear when Anna began to speak about her younger sister's anorexia. In 2017, during her sister's third hospitalisation, Anna found herself questioning the roots of beauty ideals, particularly in Western culture. Witnessing her sister's pain reframed how she saw her own body. This sparked a deep dive into beauty through the ages, from the Venus of Willendorf, a 28,000-year-old fertility goddess, to the Versace supermodels of the 1990s and the surgically sculpted Kardashians of today. "You realise the pace of the change in beauty ideals," she says. "If you revisit the skeletal female bodies which defined the super skinny era of the 2000s and compare it to the enhanced curves of today, you realise that trying to keep up is not only futile; it's extremely dangerous." She also explored the disturbing trend of dismemberment in advertising – shots taken where the heads are intentionally out of frame – and the impact this has on self-perception. Her response was What Is Beauty, released in 2018 on International Women's Day and her sister's birthday. The short film went viral, amassing over 20 million views. "It was a love letter to her," Anna said. "Because it didn't have English dialogue, it travelled globally. The simplicity made it resonate." And despite its runaway success, it brought her zero income. "Then I made the worst advert for a bank the world has ever seen," she joked. "I made money, but it broke my creative spirit." Enter the Hag: Animation, myth and millennial angst OFFF attendees were also treated to the world-exclusive first look at Hag, Anna's new animated short, three years in the making. It's her most ambitious and most personal project yet. Made with the support of the BFI, awarding National Lottery funding, Has is a 16-minute fantasy set in a surreal version of Peckham. The main character is a childless, single, disillusioned woman with snakes for hair. "I had just broken up with a lockdown boyfriend after struggling with doubts for nearly 2 years,"' she reveals. "The next day, I was at a baby shower surrounded by friends with rings and babies who recoiled at my touch. I was surrounded by flies, and a dog was doing a poo right next to me. I just felt like a hag." Drawing on Greek mythology, Anna reimagines Medusa not as a jealous monster but as a feminist figure of rage, autonomy and misinterpretation. "I didn't know she was a rape victim until I started researching," she told me after the talk. "The story of Athena cursing her out of jealousy is such a tired trope. What if it was solidarity? What if the snakes were power?" In Hag, the character initially fights with her snakes – violently clipping them back in shame and battling with them – but by the end, they align. She embraces her monstrous self. "It's a metaphor for learning to love the parts of yourself you've been told are wrong," Anna said. "That journey is universal." Making the personal political (and funny) Telling a story so autobiographical wasn't easy. "It's exposing," Anna admitted. "My past work dealt with issues in the world. This one is about how I feel in the world." Even her ex-boyfriend plays himself. "Luckily, he's funny and cool about it. Otherwise, it would've been a disaster." She did worry about dramatising the baby shower scene too much. "None of those women were horrible in real life, but for the film, we needed to crank up the emotional tension," she says. "I just wanted to show that societal pressures make women feel monstrous whether they decide to conform or not. This is not a battle between hags and non-hags. These feelings affect us all." Co-writing the script with her dear friend and writer Miranda Latimer really helped. "It felt less exposing as we'd both lived versions of the same thing. Collaboration is liberating and makes me feel safer when being so honest," Anna explains. Sisterhood, generations and the pressure to conform It was very clear from our chat that Anna's younger sisters are a recurring thread throughout her work. "They've helped me understand the world through a Gen Z lens," she said. "Stalking my youngest sister on Instagram was how I noticed the way girls crop their faces or hide behind scribbles. It's dehumanising." That intergenerational awareness fuels many of her ideas. "I definitely wouldn't have made What Is Beauty without Maya. Seeing what she was going through just unlocked something." She's also keenly aware of the gender gap in healthcare. "So many women I know are living with pain, going years without a diagnosis. It's infuriating. If I get asked to work on anything to do with women's health, I'll say yes." Medusa, millennials, and the meaning of self-love One of Hag's most biting commentaries is about millennial self-care culture. "There's a scene in the character's bedroom – it's got a faded Dumbledore poster, self-help books, a flashing 'Namaste' sign. It's a shrine to the broken millennial." She laughs: "Self-love became a commodity. An expensive candle, a jade roller, and an oil burner from Muji. Like, really? That's it?" Her film pokes at the performative of wellness while still holding space for genuine vulnerability. This same self-awareness informs her reflections on generational shifts. "Gen Z is going through the same thing, just with a different flavour. It's all about skincare routines now – 11 steps for a 14-year-old. It's wild." Feminism with fangs (and a sense of humour) Anna's feminism is open, intersectional, and laced with humour. "My mum's a lesbian and a Child Protection lawyer who helped to make rape within marriage illegal in the UK," she shared. "She sometimes jokes that my work is a bit basic. But I'm OK with that – I think there's space for approachable feminism, too." Importantly, she wants to bring everyone into the conversation. "It means so much when men come up to me after talks. I don't want to alienate anyone. These stories are about people, not just women." What's Next? Hag will officially premiere later this year, and it's likely to resonate far and wide. It's raw, mythic, funny and furious – and thoroughly modern. As Anna put it: "I've been experiencing external pressure and internal longing while making this film. So I'm basically becoming a hag while making Hag." As far as metamorphoses go, that's one we'll happily watch unfold.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • ILM’s 50th anniversary showreel

    ILM has released a reel showcasing their work over 50 years.

    And don’t forget my upcoming book, Industrial Light & Magic: 50 Years of Innovation.
    Pre-order links.
    USA:
    UK:
    CANADA:
    The post ILM’s 50th anniversary showreel appeared first on befores & afters.
    #ilms #50th #anniversary #showreel
    ILM’s 50th anniversary showreel
    ILM has released a reel showcasing their work over 50 years. And don’t forget my upcoming book, Industrial Light & Magic: 50 Years of Innovation. Pre-order links. USA: UK: CANADA: The post ILM’s 50th anniversary showreel appeared first on befores & afters. #ilms #50th #anniversary #showreel
    BEFORESANDAFTERS.COM
    ILM’s 50th anniversary showreel
    ILM has released a reel showcasing their work over 50 years. And don’t forget my upcoming book, Industrial Light & Magic: 50 Years of Innovation. Pre-order links (but also check out your local Amazon marketplace). USA: https://amzn.to/3GSyUsW UK: https://amzn.to/3GX1JEx CANADA: https://amzn.to/4ktkAWh The post ILM’s 50th anniversary showreel appeared first on befores & afters.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Industrial Light & Magic: 50 Years of Innovation

    Breakdown & Showreels

    Industrial Light & Magic: 50 Years of Innovation

    By Vincent Frei - 30/05/2025

    For five decades, Industrial Light & Magic has redefined what’s possible on screen. From galaxies far, far away to the edges of imagination, their latest showreel celebrates 50 years of groundbreaking visual storytelling across film, TV, attractions, and immersive worlds!
    © Vincent Frei – The Art of VFX – 2025
    #industrial #light #ampamp #magic #years
    Industrial Light & Magic: 50 Years of Innovation
    Breakdown & Showreels Industrial Light & Magic: 50 Years of Innovation By Vincent Frei - 30/05/2025 For five decades, Industrial Light & Magic has redefined what’s possible on screen. From galaxies far, far away to the edges of imagination, their latest showreel celebrates 50 years of groundbreaking visual storytelling across film, TV, attractions, and immersive worlds! © Vincent Frei – The Art of VFX – 2025 #industrial #light #ampamp #magic #years
    WWW.ARTOFVFX.COM
    Industrial Light & Magic: 50 Years of Innovation
    Breakdown & Showreels Industrial Light & Magic: 50 Years of Innovation By Vincent Frei - 30/05/2025 For five decades, Industrial Light & Magic has redefined what’s possible on screen. From galaxies far, far away to the edges of imagination, their latest showreel celebrates 50 years of groundbreaking visual storytelling across film, TV, attractions, and immersive worlds! © Vincent Frei – The Art of VFX – 2025
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • The Last of Us – Season 2: Horde Breakdown by Weta FX

    Breakdown & Showreels

    The Last of Us – Season 2: Horde Breakdown by Weta FX

    By Vincent Frei - 26/05/2025

    In The Last of Us S2E2, Weta FX unleashed over 1,000 Infected from beneath the snow. The team combined live-action and digital artistry with 21 custom snow simulations to capture every chaotic movement. The result? A hauntingly beautiful sequence that left a lasting impression!

    WANT TO KNOW MORE?Weta FX: Dedicated page about The Last of Us – Season 2 on Weta FX website.
    © Vincent Frei – The Art of VFX – 2025
    #last #season #horde #breakdown #weta
    The Last of Us – Season 2: Horde Breakdown by Weta FX
    Breakdown & Showreels The Last of Us – Season 2: Horde Breakdown by Weta FX By Vincent Frei - 26/05/2025 In The Last of Us S2E2, Weta FX unleashed over 1,000 Infected from beneath the snow. The team combined live-action and digital artistry with 21 custom snow simulations to capture every chaotic movement. The result? A hauntingly beautiful sequence that left a lasting impression! WANT TO KNOW MORE?Weta FX: Dedicated page about The Last of Us – Season 2 on Weta FX website. © Vincent Frei – The Art of VFX – 2025 #last #season #horde #breakdown #weta
    WWW.ARTOFVFX.COM
    The Last of Us – Season 2: Horde Breakdown by Weta FX
    Breakdown & Showreels The Last of Us – Season 2: Horde Breakdown by Weta FX By Vincent Frei - 26/05/2025 In The Last of Us S2E2, Weta FX unleashed over 1,000 Infected from beneath the snow. The team combined live-action and digital artistry with 21 custom snow simulations to capture every chaotic movement. The result? A hauntingly beautiful sequence that left a lasting impression! WANT TO KNOW MORE?Weta FX: Dedicated page about The Last of Us – Season 2 on Weta FX website. © Vincent Frei – The Art of VFX – 2025
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  • The Electric State: A World Full of Unique Robots by Digital Domain

    Breakdown & Showreels

    The Electric State: A World Full of Unique Robots by Digital Domain

    By Vincent Frei - 26/05/2025

    In the final episode of Behind The Electric State, VFX Supervisor Joel Behrens and Animation Supervisor Liz Bernard from Digital Domain dive into the film’s most ambitious sequences — packed with fully CG environments and an army of bots, each with their own personality!
    WANT TO KNOW MORE?Digital Domain: Dedicated page about The Electric State in Digital Domain website.Joel Behrens & Elizabeth “Liz” Bernard: Here’s my interview with Joel Behrens& Elizabeth “Liz” Bernard.
    © Vincent Frei – The Art of VFX – 2025
    #electric #state #world #full #unique
    The Electric State: A World Full of Unique Robots by Digital Domain
    Breakdown & Showreels The Electric State: A World Full of Unique Robots by Digital Domain By Vincent Frei - 26/05/2025 In the final episode of Behind The Electric State, VFX Supervisor Joel Behrens and Animation Supervisor Liz Bernard from Digital Domain dive into the film’s most ambitious sequences — packed with fully CG environments and an army of bots, each with their own personality! WANT TO KNOW MORE?Digital Domain: Dedicated page about The Electric State in Digital Domain website.Joel Behrens & Elizabeth “Liz” Bernard: Here’s my interview with Joel Behrens& Elizabeth “Liz” Bernard. © Vincent Frei – The Art of VFX – 2025 #electric #state #world #full #unique
    WWW.ARTOFVFX.COM
    The Electric State: A World Full of Unique Robots by Digital Domain
    Breakdown & Showreels The Electric State: A World Full of Unique Robots by Digital Domain By Vincent Frei - 26/05/2025 In the final episode of Behind The Electric State, VFX Supervisor Joel Behrens and Animation Supervisor Liz Bernard from Digital Domain dive into the film’s most ambitious sequences — packed with fully CG environments and an army of bots, each with their own personality! WANT TO KNOW MORE?Digital Domain: Dedicated page about The Electric State in Digital Domain website.Joel Behrens & Elizabeth “Liz” Bernard: Here’s my interview with Joel Behrens (VFX Supervisor) & Elizabeth “Liz” Bernard (Animation Supervisor). © Vincent Frei – The Art of VFX – 2025
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