• Venice Biennale 2025 round-up: what else to see?

    This edition of the Venice Biennale includes 65 national pavilions, 11 collateral events, and over 750 participants in the international exhibition curated by Italian architect and engineer Carlo Ratti.
    Entitled Intelligens: Natural Artificial Collective, its stated aim is to make Venice a ‘living laboratory’. But Ratti’s exhibition in the Arsenale has been hit by mixed reviews. The AJ’s Rob Wilson described it as ‘a bit of a confusing mess’, while other media outlets have called the robot-heavy exhibit of future-facing building-focused solutions to the climate crisis a ‘tech-bro fever dream’ and a ‘mind-boggling rollercoaster’ to mention a few.
    It is a distinct shift away from the biennale of two years ago twhen Ghanaian-Scottish architect Lesley Lokko curated the main exhibitions, including 89 participants – of which more than half were from Africa or the African diaspora – in a convincing reset of the architectural conversation.Advertisement

    This year’s National Pavilions and collateral exhibits, by contrast, have tackled the largest themes in architecture and the world right now in a less constrained way than the main exhibitions. The exhibits are radical and work as a useful gauge for understanding what’s important in each country: decarbonisation, climate resilience, the reconstruction of Gaza, and an issue more prevalent in politics closer to home: gender wars.
    What's not to miss in the Giardini?
    British PavilionUK Pavilion
    The British Pavilion this year, which won a special mention from the Venetian jury, is housing a show by a British-Kenyan collab titled GBR – Geology of Britannic Repair. In it, the curators explore the links between colonialism, the built environment and geological extraction.
    Focusing on the Rift Valley, which runs from east Africa to the Middle East, including Palestine, the exhibition was curated by the Nairobi-based studio cave_bureau, UK-based curator, writer and Farrell Centre director Owen Hopkins and Queen Mary University professor Kathryn Yusoff.
    The pavilion’s façade is cloaked by a beaded veil of agricultural waste briquettes and clay and glass beads, produced in Kenya and India, echoing both Maasai practices and beads once made on Venice’s Murano, as currency for the exchange of metals, minerals and slaves.
    The pavilion’s six gallery spaces include multisensory installations such as the Earth Compass, a series of celestial maps connecting London and Nairobi; the Rift Room, tracing one of humans’ earliest migration routes; and the Shimoni Slave Cave, featuring a large-scale bronze cast of a valley cave historically used as a holding pen for enslaved people.Advertisement

    The show also includes Objects of Repair, a project by design-led research group Palestine Regeneration Team, looking at how salvaged materials could help rebuild war-torn Gaza, the only exhibit anywhere in the Biennale that tackled the reconstruction of Gaza face-on – doing so impressively, both politically and sensitively. here.
    Danish PavilionDemark Pavilion
    A firm favourite by most this year, the Danish exhibition Build of Site, curated by Søren Pihlmann of Pihlmann Architects, transforms the pavilion, which requires renovation anyway, into both a renovation site and archive of materials.
    Clever, simple and very methodical, the building is being both renewed while at the same time showcasing innovative methods to reuse surplus materials uncovered during the construction process – as an alternative to using new resources to build a temporary exhibition.
    The renovation of the 1950s Peter Koch-designed section of the pavilion began in December 2024 and will be completed following the biennale, having been suspended for its duration. On display are archetypal elements including podiums, ramps, benches and tables – all constructed from the surplus materials unearthed during the renovation, such as wood, limestone, concrete, stone, sand, silt and clay.
    Belgian PavilionBelgium Pavilion
    If you need a relaxing break from the intensity of the biennale, then the oldest national pavilion in the Giardini is the one for you. Belgium’s Building Biospheres: A New Alliance between Nature and Architecture brings ‘plant intelligence’ to the fore.
    Commissioned by the Flanders Architecture Institute and curated by landscape architect Bas Smets and neurobiologist Stefano Mancuso, the exhibit investigates how the natural ‘intelligence’ of plants can be used to produce an indoor climate – elevating the role of landscape design and calling for it to no longer serve as a backdrop for architecture.
    Inside, more than 200 plants occupy the central area beneath the skylight, becoming the pavilion’s centrepiece, with the rear space visualising ‘real-time’ data on the prototype’s climate control performance.
    Spanish PavilionSpain Pavilion
    One for the pure architecture lovers out there, models, installations, photographs and timber structures fill the Spanish Pavilion in abundance. Neatly curated by architects Roi Salgueiro Barrio and Manuel Bouzas Barcala, Internalities shows a series of existing and research projects that have contributed to decarbonising construction in Spain.
    The outcome? An extensive collection of work exploring the use of very local and very specific regenerative and low-carbon construction and materials – including stone, wood and soil. The joy of this pavilion comes from the 16 beautiful timber frames constructed from wood from communal forests in Galicia.
    Polish PavilionPoland Pavilion
    Poland’s pavilion was like Marmite this year. Some loved its playful approach while others found it silly. Lares and Penates, taking its name from ancient Roman deities of protection, has been curated by Aleksandra Kędziorek and looks at what it means and takes to have a sense of security in architecture.
    Speaking to many different anxieties, it refers to the unspoken assumption of treating architecture as a safe haven against the elements, catastrophes and wars – showcasing and elevating the mundane solutions and signage derived from building, fire and health regulations. The highlight? An ornate niche decorated with tiles and stones just for … a fire extinguisher.
    Dutch PavilionNetherlands Pavilion
    Punchy and straight to the point, SIDELINED: A Space to Rethink Togetherness takes sports as a lens for looking at how spatial design can both reveal and disrupt the often-exclusionary dynamics of everyday environments. Within the pavilion, the exhibit looks beyond the large-scale arena of the stadium and gymnasium to investigate the more localised and intimate context of the sports bar, as well as three alternative sports – a site of both social production and identity formation – as a metaphor for uniting diverse communities.
    The pavilion-turned-sports bar, designed by Koos Breen and Jeannette Slütter and inspired by Asger Jorn’s three-sided sports field, is a space for fluidity and experimentation where binary oppositions, social hierarchies and cultural values are contested and reshaped – complete with jerseys and football scarfsworn by players in the alternative Anonymous Allyship aligning the walls. Read Derin Fadina’s review for the AJ here.
    Performance inside the Nordic Countries PavilionNordic Countries Pavilion
    Probably the most impactful national pavilion this year, the Nordic Countries have presented an installation with performance work. Curated by Kaisa Karvinen, Industry Muscle: Five Scores for Architecture continues Finnish artist Teo Ala-Ruona’s work on trans embodiment and ecology by considering the trans body as a lens through which to examine modern architecture and the built environment.
    The three-day exhibition opening featured a two-hour performance each day with Ala-Ruona and his troupe crawling, climbing and writhing around the space, creating a bodily dialogue with the installations and pavilion building itself, which was designed by celebrated Modernist architect Sverre Fehn.
    The American pavilion next door, loudlyturns its back on what’s going on in its own country by just celebrating the apathetical porch, making the Nordic Countries seem even more relevant in this crucial time. Read Derin Fadina’s review for the AJ here.
    German PavilionGermany Pavilion
    An exhibit certainly grabbing the issue of climate change by its neck is the German contribution, Stresstest. Curated by Nicola Borgmann, Elisabeth Endres, Gabriele G Kiefer and Daniele Santucci, the pavilion has turned climate change into a literal physical and psychological experience for visitors by creating contrasting ‘stress’ and ‘de-stress’ rooms.
    In the dark stress room, a large metal sculpture creates a cramped and hot space using heating mats hung from the ceiling and powered by PVs. Opposite is a calmer space demonstrating strategies that could be used to reduce the heat of cities, and between the two spaces is a film focusing on the impacts of cities becoming hotter. If this doesn’t highlight the urgency of the situation, I’m not sure what will.
    Best bits of the Arsenale outside the main exhibitions
    Bahrain PavilionBahrain Pavilion
    Overall winner of this year’s Golden Lion for best national participation, Bahrain’s pavilion in the historic Artiglierie of the Arsenale is a proposal for living and working through heat conditions. Heatwave, curated by architect Andrea Faraguna, reimagines public space design by exploring passive cooling strategies rooted in the Arab country’s climate, as well as cultural context.
    A geothermal well and solar chimney are connected through a thermo-hygrometric axis that links underground conditions with the air outside. The inhabitable space that hosts visitors is thus compressed and defined by its earth-covered floor and suspended ceiling, and is surrounded by memorable sandbags, highlighting its scalability for particularly hot construction sites in the Gulf where a huge amount of construction is taking place.
    In the Arsenale’s exhibition space, where excavation wasn’t feasible, this system has been adapted into mechanical ventilation, bringing in air from the canal side and channelling it through ductwork to create a microclimate.
    Slovenian PavilionSlovenia Pavilion
    The AJ’s Rob Wilson’s top pavilion tip this year provides an enjoyable take on the theme of the main exhibition, highlighting how the tacit knowledge and on-site techniques and skills of construction workers and craftspeople are still the key constituent in architectural production despite all the heat and light about robotics, prefabrication, artificial intelligence and 3D printing.
    Master Builders, curated by Ana Kosi and Ognen Arsov and organised by the Museum of Architecture and Designin Ljubljana, presents a series of ‘totems’ –accumulative sculpture-like structures that are formed of conglomerations of differently worked materials, finishes and building elements. These are stacked up into crazy tower forms, which showcase various on-site construction skills and techniques, their construction documented in accompanying films.
    Uzbekistan PavilionUzbekistan Pavilion
    Uzbekistan’s contribution explores the Soviet era solar furnace and Modernist legacy. Architecture studio GRACE, led by curators Ekaterina Golovatyuk and Giacomo Cantoni have curated A Matter of Radiance. The focus is the Sun Institute of Material Science – originally known as the Sun Heliocomplex – an incredible large-scale scientific structure built in 1987 on a natural, seismic-free foundation near Tashkent and one of only two that study material behaviour under extreme temperatures. The exhibition examines the solar oven’s site’s historical and contemporary significance while reflecting on its scientific legacy and influence moving beyond just national borders.
    Applied Arts PavilionV&A Applied Arts Pavilion
    Diller Scofidio + Renfrois having a moment. The US-based practice, in collaboration with V&A chief curator Brendan Cormier, has curated On Storage, which aptly explores global storage architectures in a pavilion that strongly links to the V&A’s recent opening of Storehouse, its newcollections archive in east London.
    Featured is a six-channelfilm entitled Boxed: The Mild Boredom of Order, directed by the practice itself and following a toothbrush, as a metaphor for an everyday consumer product, on its journey through different forms of storage across the globe – from warehouse to distribution centre to baggage handlers down to the compact space of a suitcase.
    Also on display are large-format photographs of V&A East Storehouse, DS+R’s original architectural model and sketchbook and behind-the-scenes photography of Storehouse at work, taken by emerging east London-based photographers.
    Canal CaféCanal café
    Golden Lion for the best participation in the actual exhibition went to Canal Café, an intervention designed by V&A East Storehouse’s architect DS+R with Natural Systems Utilities, SODAI, Aaron Betsky and Davide Oldani.
    Serving up canal-water espresso, the installation is a demonstration of how Venice itself can be a laboratory to understand how to live on the water in a time of water scarcity. The structure, located on the edge of the Arsenale’s building complex, draws water from its lagoon before filtering it onsite via a hybrid of natural and artificial methods, including a mini wetland with grasses.
    The project was recognised for its persistence, having started almost 20 years ago, just showing how water scarcity, contamination and flooding are still major concerns both globally and, more locally, in the tourist-heavy city of Venice.
    And what else?
    Holy See PavilionThe Holy See
    Much like the Danish Pavilion, the Pavilion of the Holy See is also taking on an approach of renewal this year. Over the next six months, Opera Aperta will breathe new life into the Santa Maria Ausiliatrice Complex in the Castello district of Venice. Founded as a hospice for pilgrims in 1171, the building later became the oldest hospital and was converted into school in the 18th century. In 2001, the City of Venice allocated it for cultural use and for the next four years it will be managed by the Dicastery for Culture and Education of the Holy See to oversee its restoration.
    Curated by architect, curator and researcher Marina Otero Verzier and artistic director of Fondaco Italia, Giovanna Zabotti, the complex has been turned into a constant ‘living laboratory’ of collective repair – and received a special mention in the biennale awards.
    The restoration works, open from Tuesday to Friday, are being carried out by local artisans and specialised restorers with expertise in recovering stone, marble, terracotta, mural and canvas painting, stucco, wood and metal artworks.
    The beauty, however, lies in the photogenic fabrics, lit by a warm yellow glow, hanging from the walls within, gently wrapping the building’s surfaces, leaving openings that allow movement and offer glimpses of the ongoing restoration. Mobile scaffolding, used to support the works, also doubles up as furniture, providing space for equipment and subdividing the interior.
    Togo PavilionTogo Pavilion
    The Republic of Togo has presented its first pavilion ever at the biennale this year with the project Considering Togo’s Architectural Heritage, which sits intriguingly at the back of a second-hand furniture shop. The inaugural pavilion is curated by Lomé and Berlin-based Studio NEiDA and is in Venice’s Squero Castello.
    Exploring Togo’s architectural narratives from the early 20th century, and key ongoing restoration efforts, it documents key examples of the west African country’s heritage, highlighting both traditional and more modern building techniques – from Nôk cave dwellings to Afro-Brazilian architecture developed by freed slaves to post-independence Modernist buildings. Some buildings showcased are in disrepair, despite most of the modern structures remaining in use today, including Hotel de la Paix and the Bourse du Travail, suggestive of a future of repair and celebration.
    Estonian PavilionEstonia Pavilion
    Another firm favourite this year is the Estonian exhibition on Riva dei Sette Martiri on the waterfront between Corso Garibaldi and the Giardini.  The Guardian’s Olly Wainwright said that outside the Giardini, it packed ‘the most powerful punch of all.’
    Simple and effective, Let Me Warm You, curated by trio of architects Keiti Lige, Elina Liiva and Helena Männa, asks whether current insulation-driven renovations are merely a ‘checkbox’ to meet European energy targets or ‘a real chance’ to enhance the spatial and social quality of mass housing.
    The façade of the historic Venetian palazzetto in which it is housed is clad with fibre-cement insulation panels in the same process used in Estonia itself for its mass housing – a powerful visual statement showcasing a problematic disregard for the character and potential of typical habitable spaces. Inside, the ground floor is wrapped in plastic and exhibits how the dynamics between different stakeholders influence spatial solutions, including named stickers to encourage discussion among your peers.
    Venice ProcuratieSMACTimed to open to the public at the same time as the biennale, SMAC is a new permanent arts institution in Piazza San Marco, on the second floor of the Procuratie, which is owned by Generali. The exhibition space, open to the public for the first time in 500 years, comprises 16 galleries arranged along a continuous corridor stretching over 80m, recently restored by David Chipperfield Architects.
    Visitors can expect access through a private courtyard leading on to a monumental staircase and experience a typically sensitive Chipperfield restoration, which has revived the building’s original details: walls covered in a light grey Venetian marmorino made from crushed marble and floors of white terrazzo.
    During the summer, its inaugural programme features two solo exhibitions dedicated to Australian modern architect Harry Seidler and Korean landscape designer Jung Youngsun.
    Holcim's installationHolcim x Elemental
    Concrete manufacturer Holcim makes an appearance for a third time at Venice, this time partnering with Chilean Pritzker Prize-winning Alejandro Aravena’s practice Elemental – curator of the 2016 biennale – to launch a resilient housing prototype that follows on from the Norman Foster-designed Essential Homes Project.
    The ‘carbon-neutral’ structure incorporates Holcim’s range of low-carbon concrete ECOPact and is on display as part of the Time Space Existence exhibition organised by the European Cultural Centre in their gardens.
    It also applies Holcim’s ‘biochar’ technology for the first time, a concrete mix with 100 per cent recycled aggregates, in a full-scale Basic Services Unit. This follows an incremental design approach, which could entail fast and efficient construction via the provision of only essential housing components, and via self-build.
    The Next Earth at Palazzo DiedoThe Next Earth
    At Palazzo Diedo’s incredible dedicated Berggruen Arts and Culture space, MIT’s department of architecture and think tank Antikytherahave come together to create the exhibition The Next Earth: Computation, Crisis, Cosmology, which questions how philosophy and architecture must and can respond to various planet-wide crises.
    Antikythera’s The Noocene: Computation and Cosmology from Antikythera to AI looks at the evolution of ‘planetary computation’ as an ‘accidental’ megastructure through which systems, from the molecular to atmospheric scales, become both comprehensible and composable. What is actually on display is an architectural scale video monolith and short films on AI, astronomy and artificial life, as well as selected artefacts. MIT’s Climate Work: Un/Worlding the Planet features 37 works-in-progress, each looking at material supply chains, energy expenditure, modes of practice and deep-time perspectives. Take from it what you will.
    The 19th International Venice Architecture Biennale remains open until Sunday, 23 November 2025.
    #venice #biennale #roundup #what #else
    Venice Biennale 2025 round-up: what else to see?
    This edition of the Venice Biennale includes 65 national pavilions, 11 collateral events, and over 750 participants in the international exhibition curated by Italian architect and engineer Carlo Ratti. Entitled Intelligens: Natural Artificial Collective, its stated aim is to make Venice a ‘living laboratory’. But Ratti’s exhibition in the Arsenale has been hit by mixed reviews. The AJ’s Rob Wilson described it as ‘a bit of a confusing mess’, while other media outlets have called the robot-heavy exhibit of future-facing building-focused solutions to the climate crisis a ‘tech-bro fever dream’ and a ‘mind-boggling rollercoaster’ to mention a few. It is a distinct shift away from the biennale of two years ago twhen Ghanaian-Scottish architect Lesley Lokko curated the main exhibitions, including 89 participants – of which more than half were from Africa or the African diaspora – in a convincing reset of the architectural conversation.Advertisement This year’s National Pavilions and collateral exhibits, by contrast, have tackled the largest themes in architecture and the world right now in a less constrained way than the main exhibitions. The exhibits are radical and work as a useful gauge for understanding what’s important in each country: decarbonisation, climate resilience, the reconstruction of Gaza, and an issue more prevalent in politics closer to home: gender wars. What's not to miss in the Giardini? British PavilionUK Pavilion The British Pavilion this year, which won a special mention from the Venetian jury, is housing a show by a British-Kenyan collab titled GBR – Geology of Britannic Repair. In it, the curators explore the links between colonialism, the built environment and geological extraction. Focusing on the Rift Valley, which runs from east Africa to the Middle East, including Palestine, the exhibition was curated by the Nairobi-based studio cave_bureau, UK-based curator, writer and Farrell Centre director Owen Hopkins and Queen Mary University professor Kathryn Yusoff. The pavilion’s façade is cloaked by a beaded veil of agricultural waste briquettes and clay and glass beads, produced in Kenya and India, echoing both Maasai practices and beads once made on Venice’s Murano, as currency for the exchange of metals, minerals and slaves. The pavilion’s six gallery spaces include multisensory installations such as the Earth Compass, a series of celestial maps connecting London and Nairobi; the Rift Room, tracing one of humans’ earliest migration routes; and the Shimoni Slave Cave, featuring a large-scale bronze cast of a valley cave historically used as a holding pen for enslaved people.Advertisement The show also includes Objects of Repair, a project by design-led research group Palestine Regeneration Team, looking at how salvaged materials could help rebuild war-torn Gaza, the only exhibit anywhere in the Biennale that tackled the reconstruction of Gaza face-on – doing so impressively, both politically and sensitively. here. Danish PavilionDemark Pavilion A firm favourite by most this year, the Danish exhibition Build of Site, curated by Søren Pihlmann of Pihlmann Architects, transforms the pavilion, which requires renovation anyway, into both a renovation site and archive of materials. Clever, simple and very methodical, the building is being both renewed while at the same time showcasing innovative methods to reuse surplus materials uncovered during the construction process – as an alternative to using new resources to build a temporary exhibition. The renovation of the 1950s Peter Koch-designed section of the pavilion began in December 2024 and will be completed following the biennale, having been suspended for its duration. On display are archetypal elements including podiums, ramps, benches and tables – all constructed from the surplus materials unearthed during the renovation, such as wood, limestone, concrete, stone, sand, silt and clay. Belgian PavilionBelgium Pavilion If you need a relaxing break from the intensity of the biennale, then the oldest national pavilion in the Giardini is the one for you. Belgium’s Building Biospheres: A New Alliance between Nature and Architecture brings ‘plant intelligence’ to the fore. Commissioned by the Flanders Architecture Institute and curated by landscape architect Bas Smets and neurobiologist Stefano Mancuso, the exhibit investigates how the natural ‘intelligence’ of plants can be used to produce an indoor climate – elevating the role of landscape design and calling for it to no longer serve as a backdrop for architecture. Inside, more than 200 plants occupy the central area beneath the skylight, becoming the pavilion’s centrepiece, with the rear space visualising ‘real-time’ data on the prototype’s climate control performance. Spanish PavilionSpain Pavilion One for the pure architecture lovers out there, models, installations, photographs and timber structures fill the Spanish Pavilion in abundance. Neatly curated by architects Roi Salgueiro Barrio and Manuel Bouzas Barcala, Internalities shows a series of existing and research projects that have contributed to decarbonising construction in Spain. The outcome? An extensive collection of work exploring the use of very local and very specific regenerative and low-carbon construction and materials – including stone, wood and soil. The joy of this pavilion comes from the 16 beautiful timber frames constructed from wood from communal forests in Galicia. Polish PavilionPoland Pavilion Poland’s pavilion was like Marmite this year. Some loved its playful approach while others found it silly. Lares and Penates, taking its name from ancient Roman deities of protection, has been curated by Aleksandra Kędziorek and looks at what it means and takes to have a sense of security in architecture. Speaking to many different anxieties, it refers to the unspoken assumption of treating architecture as a safe haven against the elements, catastrophes and wars – showcasing and elevating the mundane solutions and signage derived from building, fire and health regulations. The highlight? An ornate niche decorated with tiles and stones just for … a fire extinguisher. Dutch PavilionNetherlands Pavilion Punchy and straight to the point, SIDELINED: A Space to Rethink Togetherness takes sports as a lens for looking at how spatial design can both reveal and disrupt the often-exclusionary dynamics of everyday environments. Within the pavilion, the exhibit looks beyond the large-scale arena of the stadium and gymnasium to investigate the more localised and intimate context of the sports bar, as well as three alternative sports – a site of both social production and identity formation – as a metaphor for uniting diverse communities. The pavilion-turned-sports bar, designed by Koos Breen and Jeannette Slütter and inspired by Asger Jorn’s three-sided sports field, is a space for fluidity and experimentation where binary oppositions, social hierarchies and cultural values are contested and reshaped – complete with jerseys and football scarfsworn by players in the alternative Anonymous Allyship aligning the walls. Read Derin Fadina’s review for the AJ here. Performance inside the Nordic Countries PavilionNordic Countries Pavilion Probably the most impactful national pavilion this year, the Nordic Countries have presented an installation with performance work. Curated by Kaisa Karvinen, Industry Muscle: Five Scores for Architecture continues Finnish artist Teo Ala-Ruona’s work on trans embodiment and ecology by considering the trans body as a lens through which to examine modern architecture and the built environment. The three-day exhibition opening featured a two-hour performance each day with Ala-Ruona and his troupe crawling, climbing and writhing around the space, creating a bodily dialogue with the installations and pavilion building itself, which was designed by celebrated Modernist architect Sverre Fehn. The American pavilion next door, loudlyturns its back on what’s going on in its own country by just celebrating the apathetical porch, making the Nordic Countries seem even more relevant in this crucial time. Read Derin Fadina’s review for the AJ here. German PavilionGermany Pavilion An exhibit certainly grabbing the issue of climate change by its neck is the German contribution, Stresstest. Curated by Nicola Borgmann, Elisabeth Endres, Gabriele G Kiefer and Daniele Santucci, the pavilion has turned climate change into a literal physical and psychological experience for visitors by creating contrasting ‘stress’ and ‘de-stress’ rooms. In the dark stress room, a large metal sculpture creates a cramped and hot space using heating mats hung from the ceiling and powered by PVs. Opposite is a calmer space demonstrating strategies that could be used to reduce the heat of cities, and between the two spaces is a film focusing on the impacts of cities becoming hotter. If this doesn’t highlight the urgency of the situation, I’m not sure what will. Best bits of the Arsenale outside the main exhibitions Bahrain PavilionBahrain Pavilion Overall winner of this year’s Golden Lion for best national participation, Bahrain’s pavilion in the historic Artiglierie of the Arsenale is a proposal for living and working through heat conditions. Heatwave, curated by architect Andrea Faraguna, reimagines public space design by exploring passive cooling strategies rooted in the Arab country’s climate, as well as cultural context. A geothermal well and solar chimney are connected through a thermo-hygrometric axis that links underground conditions with the air outside. The inhabitable space that hosts visitors is thus compressed and defined by its earth-covered floor and suspended ceiling, and is surrounded by memorable sandbags, highlighting its scalability for particularly hot construction sites in the Gulf where a huge amount of construction is taking place. In the Arsenale’s exhibition space, where excavation wasn’t feasible, this system has been adapted into mechanical ventilation, bringing in air from the canal side and channelling it through ductwork to create a microclimate. Slovenian PavilionSlovenia Pavilion The AJ’s Rob Wilson’s top pavilion tip this year provides an enjoyable take on the theme of the main exhibition, highlighting how the tacit knowledge and on-site techniques and skills of construction workers and craftspeople are still the key constituent in architectural production despite all the heat and light about robotics, prefabrication, artificial intelligence and 3D printing. Master Builders, curated by Ana Kosi and Ognen Arsov and organised by the Museum of Architecture and Designin Ljubljana, presents a series of ‘totems’ –accumulative sculpture-like structures that are formed of conglomerations of differently worked materials, finishes and building elements. These are stacked up into crazy tower forms, which showcase various on-site construction skills and techniques, their construction documented in accompanying films. Uzbekistan PavilionUzbekistan Pavilion Uzbekistan’s contribution explores the Soviet era solar furnace and Modernist legacy. Architecture studio GRACE, led by curators Ekaterina Golovatyuk and Giacomo Cantoni have curated A Matter of Radiance. The focus is the Sun Institute of Material Science – originally known as the Sun Heliocomplex – an incredible large-scale scientific structure built in 1987 on a natural, seismic-free foundation near Tashkent and one of only two that study material behaviour under extreme temperatures. The exhibition examines the solar oven’s site’s historical and contemporary significance while reflecting on its scientific legacy and influence moving beyond just national borders. Applied Arts PavilionV&A Applied Arts Pavilion Diller Scofidio + Renfrois having a moment. The US-based practice, in collaboration with V&A chief curator Brendan Cormier, has curated On Storage, which aptly explores global storage architectures in a pavilion that strongly links to the V&A’s recent opening of Storehouse, its newcollections archive in east London. Featured is a six-channelfilm entitled Boxed: The Mild Boredom of Order, directed by the practice itself and following a toothbrush, as a metaphor for an everyday consumer product, on its journey through different forms of storage across the globe – from warehouse to distribution centre to baggage handlers down to the compact space of a suitcase. Also on display are large-format photographs of V&A East Storehouse, DS+R’s original architectural model and sketchbook and behind-the-scenes photography of Storehouse at work, taken by emerging east London-based photographers. Canal CaféCanal café Golden Lion for the best participation in the actual exhibition went to Canal Café, an intervention designed by V&A East Storehouse’s architect DS+R with Natural Systems Utilities, SODAI, Aaron Betsky and Davide Oldani. Serving up canal-water espresso, the installation is a demonstration of how Venice itself can be a laboratory to understand how to live on the water in a time of water scarcity. The structure, located on the edge of the Arsenale’s building complex, draws water from its lagoon before filtering it onsite via a hybrid of natural and artificial methods, including a mini wetland with grasses. The project was recognised for its persistence, having started almost 20 years ago, just showing how water scarcity, contamination and flooding are still major concerns both globally and, more locally, in the tourist-heavy city of Venice. And what else? Holy See PavilionThe Holy See Much like the Danish Pavilion, the Pavilion of the Holy See is also taking on an approach of renewal this year. Over the next six months, Opera Aperta will breathe new life into the Santa Maria Ausiliatrice Complex in the Castello district of Venice. Founded as a hospice for pilgrims in 1171, the building later became the oldest hospital and was converted into school in the 18th century. In 2001, the City of Venice allocated it for cultural use and for the next four years it will be managed by the Dicastery for Culture and Education of the Holy See to oversee its restoration. Curated by architect, curator and researcher Marina Otero Verzier and artistic director of Fondaco Italia, Giovanna Zabotti, the complex has been turned into a constant ‘living laboratory’ of collective repair – and received a special mention in the biennale awards. The restoration works, open from Tuesday to Friday, are being carried out by local artisans and specialised restorers with expertise in recovering stone, marble, terracotta, mural and canvas painting, stucco, wood and metal artworks. The beauty, however, lies in the photogenic fabrics, lit by a warm yellow glow, hanging from the walls within, gently wrapping the building’s surfaces, leaving openings that allow movement and offer glimpses of the ongoing restoration. Mobile scaffolding, used to support the works, also doubles up as furniture, providing space for equipment and subdividing the interior. Togo PavilionTogo Pavilion The Republic of Togo has presented its first pavilion ever at the biennale this year with the project Considering Togo’s Architectural Heritage, which sits intriguingly at the back of a second-hand furniture shop. The inaugural pavilion is curated by Lomé and Berlin-based Studio NEiDA and is in Venice’s Squero Castello. Exploring Togo’s architectural narratives from the early 20th century, and key ongoing restoration efforts, it documents key examples of the west African country’s heritage, highlighting both traditional and more modern building techniques – from Nôk cave dwellings to Afro-Brazilian architecture developed by freed slaves to post-independence Modernist buildings. Some buildings showcased are in disrepair, despite most of the modern structures remaining in use today, including Hotel de la Paix and the Bourse du Travail, suggestive of a future of repair and celebration. Estonian PavilionEstonia Pavilion Another firm favourite this year is the Estonian exhibition on Riva dei Sette Martiri on the waterfront between Corso Garibaldi and the Giardini.  The Guardian’s Olly Wainwright said that outside the Giardini, it packed ‘the most powerful punch of all.’ Simple and effective, Let Me Warm You, curated by trio of architects Keiti Lige, Elina Liiva and Helena Männa, asks whether current insulation-driven renovations are merely a ‘checkbox’ to meet European energy targets or ‘a real chance’ to enhance the spatial and social quality of mass housing. The façade of the historic Venetian palazzetto in which it is housed is clad with fibre-cement insulation panels in the same process used in Estonia itself for its mass housing – a powerful visual statement showcasing a problematic disregard for the character and potential of typical habitable spaces. Inside, the ground floor is wrapped in plastic and exhibits how the dynamics between different stakeholders influence spatial solutions, including named stickers to encourage discussion among your peers. Venice ProcuratieSMACTimed to open to the public at the same time as the biennale, SMAC is a new permanent arts institution in Piazza San Marco, on the second floor of the Procuratie, which is owned by Generali. The exhibition space, open to the public for the first time in 500 years, comprises 16 galleries arranged along a continuous corridor stretching over 80m, recently restored by David Chipperfield Architects. Visitors can expect access through a private courtyard leading on to a monumental staircase and experience a typically sensitive Chipperfield restoration, which has revived the building’s original details: walls covered in a light grey Venetian marmorino made from crushed marble and floors of white terrazzo. During the summer, its inaugural programme features two solo exhibitions dedicated to Australian modern architect Harry Seidler and Korean landscape designer Jung Youngsun. Holcim's installationHolcim x Elemental Concrete manufacturer Holcim makes an appearance for a third time at Venice, this time partnering with Chilean Pritzker Prize-winning Alejandro Aravena’s practice Elemental – curator of the 2016 biennale – to launch a resilient housing prototype that follows on from the Norman Foster-designed Essential Homes Project. The ‘carbon-neutral’ structure incorporates Holcim’s range of low-carbon concrete ECOPact and is on display as part of the Time Space Existence exhibition organised by the European Cultural Centre in their gardens. It also applies Holcim’s ‘biochar’ technology for the first time, a concrete mix with 100 per cent recycled aggregates, in a full-scale Basic Services Unit. This follows an incremental design approach, which could entail fast and efficient construction via the provision of only essential housing components, and via self-build. The Next Earth at Palazzo DiedoThe Next Earth At Palazzo Diedo’s incredible dedicated Berggruen Arts and Culture space, MIT’s department of architecture and think tank Antikytherahave come together to create the exhibition The Next Earth: Computation, Crisis, Cosmology, which questions how philosophy and architecture must and can respond to various planet-wide crises. Antikythera’s The Noocene: Computation and Cosmology from Antikythera to AI looks at the evolution of ‘planetary computation’ as an ‘accidental’ megastructure through which systems, from the molecular to atmospheric scales, become both comprehensible and composable. What is actually on display is an architectural scale video monolith and short films on AI, astronomy and artificial life, as well as selected artefacts. MIT’s Climate Work: Un/Worlding the Planet features 37 works-in-progress, each looking at material supply chains, energy expenditure, modes of practice and deep-time perspectives. Take from it what you will. The 19th International Venice Architecture Biennale remains open until Sunday, 23 November 2025. #venice #biennale #roundup #what #else
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    Venice Biennale 2025 round-up: what else to see?
    This edition of the Venice Biennale includes 65 national pavilions, 11 collateral events, and over 750 participants in the international exhibition curated by Italian architect and engineer Carlo Ratti. Entitled Intelligens: Natural Artificial Collective, its stated aim is to make Venice a ‘living laboratory’. But Ratti’s exhibition in the Arsenale has been hit by mixed reviews. The AJ’s Rob Wilson described it as ‘a bit of a confusing mess’, while other media outlets have called the robot-heavy exhibit of future-facing building-focused solutions to the climate crisis a ‘tech-bro fever dream’ and a ‘mind-boggling rollercoaster’ to mention a few. It is a distinct shift away from the biennale of two years ago twhen Ghanaian-Scottish architect Lesley Lokko curated the main exhibitions, including 89 participants – of which more than half were from Africa or the African diaspora – in a convincing reset of the architectural conversation.Advertisement This year’s National Pavilions and collateral exhibits, by contrast, have tackled the largest themes in architecture and the world right now in a less constrained way than the main exhibitions. The exhibits are radical and work as a useful gauge for understanding what’s important in each country: decarbonisation, climate resilience, the reconstruction of Gaza, and an issue more prevalent in politics closer to home: gender wars. What's not to miss in the Giardini? British Pavilion (photography: Chris Lane) UK Pavilion The British Pavilion this year, which won a special mention from the Venetian jury, is housing a show by a British-Kenyan collab titled GBR – Geology of Britannic Repair. In it, the curators explore the links between colonialism, the built environment and geological extraction. Focusing on the Rift Valley, which runs from east Africa to the Middle East, including Palestine, the exhibition was curated by the Nairobi-based studio cave_bureau, UK-based curator, writer and Farrell Centre director Owen Hopkins and Queen Mary University professor Kathryn Yusoff. The pavilion’s façade is cloaked by a beaded veil of agricultural waste briquettes and clay and glass beads, produced in Kenya and India, echoing both Maasai practices and beads once made on Venice’s Murano, as currency for the exchange of metals, minerals and slaves. The pavilion’s six gallery spaces include multisensory installations such as the Earth Compass, a series of celestial maps connecting London and Nairobi; the Rift Room, tracing one of humans’ earliest migration routes; and the Shimoni Slave Cave, featuring a large-scale bronze cast of a valley cave historically used as a holding pen for enslaved people.Advertisement The show also includes Objects of Repair, a project by design-led research group Palestine Regeneration Team (PART), looking at how salvaged materials could help rebuild war-torn Gaza, the only exhibit anywhere in the Biennale that tackled the reconstruction of Gaza face-on – doing so impressively, both politically and sensitively. Read more here. Danish Pavilion (photography: Hampus Berndtson) Demark Pavilion A firm favourite by most this year, the Danish exhibition Build of Site, curated by Søren Pihlmann of Pihlmann Architects, transforms the pavilion, which requires renovation anyway, into both a renovation site and archive of materials. Clever, simple and very methodical, the building is being both renewed while at the same time showcasing innovative methods to reuse surplus materials uncovered during the construction process – as an alternative to using new resources to build a temporary exhibition. The renovation of the 1950s Peter Koch-designed section of the pavilion began in December 2024 and will be completed following the biennale, having been suspended for its duration. On display are archetypal elements including podiums, ramps, benches and tables – all constructed from the surplus materials unearthed during the renovation, such as wood, limestone, concrete, stone, sand, silt and clay. Belgian Pavilion (photography: Michiel De Cleene) Belgium Pavilion If you need a relaxing break from the intensity of the biennale, then the oldest national pavilion in the Giardini is the one for you. Belgium’s Building Biospheres: A New Alliance between Nature and Architecture brings ‘plant intelligence’ to the fore. Commissioned by the Flanders Architecture Institute and curated by landscape architect Bas Smets and neurobiologist Stefano Mancuso, the exhibit investigates how the natural ‘intelligence’ of plants can be used to produce an indoor climate – elevating the role of landscape design and calling for it to no longer serve as a backdrop for architecture. Inside, more than 200 plants occupy the central area beneath the skylight, becoming the pavilion’s centrepiece, with the rear space visualising ‘real-time’ data on the prototype’s climate control performance. Spanish Pavilion (photography: Luca Capuano) Spain Pavilion One for the pure architecture lovers out there, models (32!), installations, photographs and timber structures fill the Spanish Pavilion in abundance. Neatly curated by architects Roi Salgueiro Barrio and Manuel Bouzas Barcala, Internalities shows a series of existing and research projects that have contributed to decarbonising construction in Spain. The outcome? An extensive collection of work exploring the use of very local and very specific regenerative and low-carbon construction and materials – including stone, wood and soil. The joy of this pavilion comes from the 16 beautiful timber frames constructed from wood from communal forests in Galicia. Polish Pavilion (photography: Luca Capuano) Poland Pavilion Poland’s pavilion was like Marmite this year. Some loved its playful approach while others found it silly. Lares and Penates, taking its name from ancient Roman deities of protection, has been curated by Aleksandra Kędziorek and looks at what it means and takes to have a sense of security in architecture. Speaking to many different anxieties, it refers to the unspoken assumption of treating architecture as a safe haven against the elements, catastrophes and wars – showcasing and elevating the mundane solutions and signage derived from building, fire and health regulations. The highlight? An ornate niche decorated with tiles and stones just for … a fire extinguisher. Dutch Pavilion (photography: Cristiano Corte) Netherlands Pavilion Punchy and straight to the point, SIDELINED: A Space to Rethink Togetherness takes sports as a lens for looking at how spatial design can both reveal and disrupt the often-exclusionary dynamics of everyday environments. Within the pavilion, the exhibit looks beyond the large-scale arena of the stadium and gymnasium to investigate the more localised and intimate context of the sports bar, as well as three alternative sports – a site of both social production and identity formation – as a metaphor for uniting diverse communities. The pavilion-turned-sports bar, designed by Koos Breen and Jeannette Slütter and inspired by Asger Jorn’s three-sided sports field, is a space for fluidity and experimentation where binary oppositions, social hierarchies and cultural values are contested and reshaped – complete with jerseys and football scarfs (currently a must-have fashion item) worn by players in the alternative Anonymous Allyship aligning the walls. Read Derin Fadina’s review for the AJ here. Performance inside the Nordic Countries Pavilion (photography: Venla Helenius) Nordic Countries Pavilion Probably the most impactful national pavilion this year (and with the best tote bag by far), the Nordic Countries have presented an installation with performance work. Curated by Kaisa Karvinen, Industry Muscle: Five Scores for Architecture continues Finnish artist Teo Ala-Ruona’s work on trans embodiment and ecology by considering the trans body as a lens through which to examine modern architecture and the built environment. The three-day exhibition opening featured a two-hour performance each day with Ala-Ruona and his troupe crawling, climbing and writhing around the space, creating a bodily dialogue with the installations and pavilion building itself, which was designed by celebrated Modernist architect Sverre Fehn. The American pavilion next door, loudly (country music!) turns its back on what’s going on in its own country by just celebrating the apathetical porch, making the Nordic Countries seem even more relevant in this crucial time. Read Derin Fadina’s review for the AJ here. German Pavilion (photography: Luca Capuano) Germany Pavilion An exhibit certainly grabbing the issue of climate change by its neck is the German contribution, Stresstest. Curated by Nicola Borgmann, Elisabeth Endres, Gabriele G Kiefer and Daniele Santucci, the pavilion has turned climate change into a literal physical and psychological experience for visitors by creating contrasting ‘stress’ and ‘de-stress’ rooms. In the dark stress room, a large metal sculpture creates a cramped and hot space using heating mats hung from the ceiling and powered by PVs. Opposite is a calmer space demonstrating strategies that could be used to reduce the heat of cities, and between the two spaces is a film focusing on the impacts of cities becoming hotter. If this doesn’t highlight the urgency of the situation, I’m not sure what will. Best bits of the Arsenale outside the main exhibitions Bahrain Pavilion (photography: Andrea Avezzù) Bahrain Pavilion Overall winner of this year’s Golden Lion for best national participation, Bahrain’s pavilion in the historic Artiglierie of the Arsenale is a proposal for living and working through heat conditions. Heatwave, curated by architect Andrea Faraguna, reimagines public space design by exploring passive cooling strategies rooted in the Arab country’s climate, as well as cultural context. A geothermal well and solar chimney are connected through a thermo-hygrometric axis that links underground conditions with the air outside. The inhabitable space that hosts visitors is thus compressed and defined by its earth-covered floor and suspended ceiling, and is surrounded by memorable sandbags, highlighting its scalability for particularly hot construction sites in the Gulf where a huge amount of construction is taking place. In the Arsenale’s exhibition space, where excavation wasn’t feasible, this system has been adapted into mechanical ventilation, bringing in air from the canal side and channelling it through ductwork to create a microclimate. Slovenian Pavilion (photography: Andrea Avezzù) Slovenia Pavilion The AJ’s Rob Wilson’s top pavilion tip this year provides an enjoyable take on the theme of the main exhibition, highlighting how the tacit knowledge and on-site techniques and skills of construction workers and craftspeople are still the key constituent in architectural production despite all the heat and light about robotics, prefabrication, artificial intelligence and 3D printing. Master Builders, curated by Ana Kosi and Ognen Arsov and organised by the Museum of Architecture and Design (MAO) in Ljubljana, presents a series of ‘totems’ –accumulative sculpture-like structures that are formed of conglomerations of differently worked materials, finishes and building elements. These are stacked up into crazy tower forms, which showcase various on-site construction skills and techniques, their construction documented in accompanying films. Uzbekistan Pavilion (photography: Luca Capuano) Uzbekistan Pavilion Uzbekistan’s contribution explores the Soviet era solar furnace and Modernist legacy. Architecture studio GRACE, led by curators Ekaterina Golovatyuk and Giacomo Cantoni have curated A Matter of Radiance. The focus is the Sun Institute of Material Science – originally known as the Sun Heliocomplex – an incredible large-scale scientific structure built in 1987 on a natural, seismic-free foundation near Tashkent and one of only two that study material behaviour under extreme temperatures. The exhibition examines the solar oven’s site’s historical and contemporary significance while reflecting on its scientific legacy and influence moving beyond just national borders. Applied Arts Pavilion (photography: Andrea Avezzù) V&A Applied Arts Pavilion Diller Scofidio + Renfro (DS+R) is having a moment. The US-based practice, in collaboration with V&A chief curator Brendan Cormier, has curated On Storage, which aptly explores global storage architectures in a pavilion that strongly links to the V&A’s recent opening of Storehouse, its new (and free) collections archive in east London. Featured is a six-channel (and screen) film entitled Boxed: The Mild Boredom of Order, directed by the practice itself and following a toothbrush, as a metaphor for an everyday consumer product, on its journey through different forms of storage across the globe – from warehouse to distribution centre to baggage handlers down to the compact space of a suitcase. Also on display are large-format photographs of V&A East Storehouse, DS+R’s original architectural model and sketchbook and behind-the-scenes photography of Storehouse at work, taken by emerging east London-based photographers. Canal Café (photography: Marco Zorzanello) Canal café Golden Lion for the best participation in the actual exhibition went to Canal Café, an intervention designed by V&A East Storehouse’s architect DS+R with Natural Systems Utilities, SODAI, Aaron Betsky and Davide Oldani. Serving up canal-water espresso, the installation is a demonstration of how Venice itself can be a laboratory to understand how to live on the water in a time of water scarcity. The structure, located on the edge of the Arsenale’s building complex, draws water from its lagoon before filtering it onsite via a hybrid of natural and artificial methods, including a mini wetland with grasses. The project was recognised for its persistence, having started almost 20 years ago, just showing how water scarcity, contamination and flooding are still major concerns both globally and, more locally, in the tourist-heavy city of Venice. And what else? Holy See Pavilion (photography: Andrea Avezzù) The Holy See Much like the Danish Pavilion, the Pavilion of the Holy See is also taking on an approach of renewal this year. Over the next six months, Opera Aperta will breathe new life into the Santa Maria Ausiliatrice Complex in the Castello district of Venice. Founded as a hospice for pilgrims in 1171, the building later became the oldest hospital and was converted into school in the 18th century. In 2001, the City of Venice allocated it for cultural use and for the next four years it will be managed by the Dicastery for Culture and Education of the Holy See to oversee its restoration. Curated by architect, curator and researcher Marina Otero Verzier and artistic director of Fondaco Italia, Giovanna Zabotti, the complex has been turned into a constant ‘living laboratory’ of collective repair – and received a special mention in the biennale awards. The restoration works, open from Tuesday to Friday, are being carried out by local artisans and specialised restorers with expertise in recovering stone, marble, terracotta, mural and canvas painting, stucco, wood and metal artworks. The beauty, however, lies in the photogenic fabrics, lit by a warm yellow glow, hanging from the walls within, gently wrapping the building’s surfaces, leaving openings that allow movement and offer glimpses of the ongoing restoration. Mobile scaffolding, used to support the works, also doubles up as furniture, providing space for equipment and subdividing the interior. Togo Pavilion (photography: Andrea Avezzù) Togo Pavilion The Republic of Togo has presented its first pavilion ever at the biennale this year with the project Considering Togo’s Architectural Heritage, which sits intriguingly at the back of a second-hand furniture shop. The inaugural pavilion is curated by Lomé and Berlin-based Studio NEiDA and is in Venice’s Squero Castello. Exploring Togo’s architectural narratives from the early 20th century, and key ongoing restoration efforts, it documents key examples of the west African country’s heritage, highlighting both traditional and more modern building techniques – from Nôk cave dwellings to Afro-Brazilian architecture developed by freed slaves to post-independence Modernist buildings. Some buildings showcased are in disrepair, despite most of the modern structures remaining in use today, including Hotel de la Paix and the Bourse du Travail, suggestive of a future of repair and celebration. Estonian Pavilion (photography: Joosep Kivimäe) Estonia Pavilion Another firm favourite this year is the Estonian exhibition on Riva dei Sette Martiri on the waterfront between Corso Garibaldi and the Giardini.  The Guardian’s Olly Wainwright said that outside the Giardini, it packed ‘the most powerful punch of all.’ Simple and effective, Let Me Warm You, curated by trio of architects Keiti Lige, Elina Liiva and Helena Männa, asks whether current insulation-driven renovations are merely a ‘checkbox’ to meet European energy targets or ‘a real chance’ to enhance the spatial and social quality of mass housing. The façade of the historic Venetian palazzetto in which it is housed is clad with fibre-cement insulation panels in the same process used in Estonia itself for its mass housing – a powerful visual statement showcasing a problematic disregard for the character and potential of typical habitable spaces. Inside, the ground floor is wrapped in plastic and exhibits how the dynamics between different stakeholders influence spatial solutions, including named stickers to encourage discussion among your peers. Venice Procuratie (photography: Mike Merkenschlager) SMAC (San Marco Art Centre) Timed to open to the public at the same time as the biennale, SMAC is a new permanent arts institution in Piazza San Marco, on the second floor of the Procuratie, which is owned by Generali. The exhibition space, open to the public for the first time in 500 years, comprises 16 galleries arranged along a continuous corridor stretching over 80m, recently restored by David Chipperfield Architects. Visitors can expect access through a private courtyard leading on to a monumental staircase and experience a typically sensitive Chipperfield restoration, which has revived the building’s original details: walls covered in a light grey Venetian marmorino made from crushed marble and floors of white terrazzo. During the summer, its inaugural programme features two solo exhibitions dedicated to Australian modern architect Harry Seidler and Korean landscape designer Jung Youngsun. Holcim's installation (photography: Celestia Studio) Holcim x Elemental Concrete manufacturer Holcim makes an appearance for a third time at Venice, this time partnering with Chilean Pritzker Prize-winning Alejandro Aravena’s practice Elemental – curator of the 2016 biennale – to launch a resilient housing prototype that follows on from the Norman Foster-designed Essential Homes Project. The ‘carbon-neutral’ structure incorporates Holcim’s range of low-carbon concrete ECOPact and is on display as part of the Time Space Existence exhibition organised by the European Cultural Centre in their gardens. It also applies Holcim’s ‘biochar’ technology for the first time, a concrete mix with 100 per cent recycled aggregates, in a full-scale Basic Services Unit. This follows an incremental design approach, which could entail fast and efficient construction via the provision of only essential housing components, and via self-build. The Next Earth at Palazzo Diedo (photography: Joan Porcel) The Next Earth At Palazzo Diedo’s incredible dedicated Berggruen Arts and Culture space, MIT’s department of architecture and think tank Antikythera (apparently taking its name from the first-known computer) have come together to create the exhibition The Next Earth: Computation, Crisis, Cosmology, which questions how philosophy and architecture must and can respond to various planet-wide crises. Antikythera’s The Noocene: Computation and Cosmology from Antikythera to AI looks at the evolution of ‘planetary computation’ as an ‘accidental’ megastructure through which systems, from the molecular to atmospheric scales, become both comprehensible and composable. What is actually on display is an architectural scale video monolith and short films on AI, astronomy and artificial life, as well as selected artefacts. MIT’s Climate Work: Un/Worlding the Planet features 37 works-in-progress, each looking at material supply chains, energy expenditure, modes of practice and deep-time perspectives. Take from it what you will. The 19th International Venice Architecture Biennale remains open until Sunday, 23 November 2025.
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  • Find Internships & Courses For Launching Career In Our Special Job Digest

    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins.Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines.Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game developmentis a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Renderingworkflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements:Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements:A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements:A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements:A strong eye for light, color, and composition.Basic experience with a game engine.Portfolio demonstrating lighting in 3D scenes.Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements:Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics, lighting and rendering tech, Environment Tech Art, VFX adjacent things.Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3Danimations.Experience working with game enginesis a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projectsis a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projectsis a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #find #internships #ampamp #courses #launching
    Find Internships & Courses For Launching Career In Our Special Job Digest
    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins.Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines.Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game developmentis a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Renderingworkflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements:Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements:A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements:A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements:A strong eye for light, color, and composition.Basic experience with a game engine.Portfolio demonstrating lighting in 3D scenes.Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements:Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics, lighting and rendering tech, Environment Tech Art, VFX adjacent things.Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3Danimations.Experience working with game enginesis a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projectsis a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projectsis a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #find #internships #ampamp #courses #launching
    80.LV
    Find Internships & Courses For Launching Career In Our Special Job Digest
    It's one thing to have the skills and motivation to break into the industry, but how do you move from learning and personal projects to building a real career? To help you kickstart or expand your search, here are some global internships for artists and developers that are currently accepting applications. Take a look, there might be something for you.Teamfight TacticsRiot GamesWould you like to get an inside look at Riot Games? They offer an annual Remote US Summer Internship program, which lasts 10-12 weeks. During this internship, you'll collaborate on Riot projects with teams across the company. The program also includes a week at their global headquarters in Los Angeles.The internship applications open in September, and opportunities will be posted from September to November, organized by discipline. However, some of their global offices provide internships year-round, with varying durations depending on the role. These positions are posted on their jobs board on a rolling basis and may be available in locations like Barcelona, Dublin, Istanbul, Mexico City, Paris, Reading, and São Paulo, so keep an eye out.At the moment, Riot Singapore is looking for a Motion Graphics Artist Trainee on the Teamfight Tactics team.In this role, you'll create motion graphics that enhance the overall game experience and increase player engagement with Teamfight Tactics cosmetic content. You'll then bring your creative ideas to life within the game engine, ensuring a balance of aesthetics, functionality, and performance to deliver outstanding results.Requirements:1-2 years of professional experience as a Motion Graphics Artist/Designer in the UI space for games or apps.Portfolio demonstrating proficiency in motion graphics fundamentals, including easing, pacing, timing, composition, and legibility.Portfolio showcasing experience creating motion graphics for real-time UI, such as celebrations/ceremonies, design systems, notifications, HUDs, interactive states, and screen transitions.Experience using the Adobe Creative Suite, including After Effects, along with industry-standard plugins (e.g., VFX particle plug-ins, Trapcode Suite, X-Particles).Understanding of mobile development limitations, best practices, and how to adapt executions across different form factors.Clair Obscur: Expedition 33Epic GamesEpic Games is currently offering a Physics Programmer Intern position, an exciting opportunity to join the core physics team behind Unreal Engine. In this role, you'll build tests and debug the physics interface, investigate and resolve engine-related bugs, and collaborate with team members to maintain and improve existing systems.Requirements:Degree work in CS or related fields.Strong C++ skills.Excellent math and/or physics skills preferred.An analytical mind with strong problem-solving skills.Demonstrated interest in games.Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.Examples of projects in gaming or game engine technology are a plus.GameloftGameloft Brisbane, part of the global Gameloft family, is looking for a Game Artist Intern to help create and improve visual assets, environments, and character designs. You'll work closely with the design directors and senior artists to bring the game's art to life while gaining practical experience in concept art, asset creation, and polishing in-game visuals.This is a full-time internship that will last for six months.Requirements:A strong portfolio showcasing your artistic skills, creativity, and understanding of game art styles.Completed or currently pursuing a degree in Game Art, Illustration, 3D Art, or a related field.A strong passion for game art, with a keen eye for detail and composition.Familiarity with industry-standard art tools such as Photoshop, Blender, Maya, or Substance 3D Painter.Basic knowledge of game engines (preferably Unreal Engine or Unity).Strong creative and problem-solving abilities.Ability to work well within a team and effectively communicate artistic ideas.Carmen SandiegoGarenaGarena, a game developer and publisher based in Singapore, is looking for a Game Developer Intern. You'll help build and implement game features, fix bugs, and ensure smooth gameplay. The role also involves testing, gathering feedback, and suggesting improvements based on your findings.Requirements:Proficiency in game development tools and platforms such as Unity, Unreal Engine, or other relevant engines.Programming skills in relevant languages such as C#, C++, Python, etc.Basic understanding of game design principles, mechanics, and user experience.Strong communication skills to collaborate effectively with team members and staff.Time management and organizational skills to meet weekly deliverables and deadlines.Experience in game development (academic projects, personal projects, or professional experience) is a plus.VirtuosVirtuos Kuala Lumpur, the Malaysian branch of Virtuos video game development company, is offering two internship opportunities: one for a Game Designer Intern and another for a Game Programmer Intern.As a Game Designer Intern, you'll quickly learn the current project's design and workflow, complete assigned tasks to a professional standard, and help document key design decisions. You'll collaborate across departments, respond to feedback, and focus on creating fun, player-focused content while continuously learning and growing in game development.Requirements:Open to Game or Level Design students who are preferably in their final semester of university with a requirement to undergo industrial training.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. As a Game Programmer Intern, you'll design, implement, test, and debug code and write technical documentation. You'll also help develop tools and features, research and analyze project needs, optimize performance, and explore new algorithms and techniques.Requirements:Basic knowledge of C++ language.Any experience in Unreal Engine 4 or Unreal Engine 5.Good communication skills in English and ability to work in an English-speaking working environment.Good problem-solving resilience.An innovative force in the profession.Passionate about games and game development.This position is open to Malaysians only. OddsparksHandyGamesHandyGames, a German video game developer and publisher, is seeking a Game Artist Intern to support their ongoing in-house project, a story-driven, science fiction game with a strong emphasis on combat. As an intern, you'll collaborate closely with their team of artists, designers, and software engineers to help bring the game's vision to life.Requirements:You have strong illustration skills in the areas of game art, digital art, and concept art.You have a particularly good feel for architecture, colors, light, and form.You can adapt to different illustration styles with ease and show great talent, especially in the stylized area.The design of visual concepts through to the final 2D and 3D game assets is no obstacle for you.Ideally, you are already familiar with 3D modeling software such as Maya, 3D Studio Max, or Blender and the Physically Based Rendering (PBR) workflow.Perhaps you already have hands-on experience creating effects and animations with the Unity game engine.Knowledge in other graphic and technical areas is a plus.Your self-motivation is convincing, and you have a strong sense of responsibility and a clean and team-oriented way of working.You're passionate about video gamesYou have an excellent command of written and spoken English.FuncomAt Funcom, a video game developer and publisher specializing in online games, several internships are available across various locations: Animator Intern, VFX Artist Intern, Environment Artist Intern, Lighting Artist Intern, and Technical Animator Intern.Animator Intern Requirements (Lisbon, Portugal):Familiar with MotionBuilder or Maya.Demonstrates fundamentals of animation.Team-driven, able to share and receive feedback.Has a desire to learn from the team.Ability to communicate easily outside of the team with designers or programmers.Ability to adapt to new technologies and technical challenges.VFX Artist Intern Requirements (Bucharest, Romania):A strong willingness to learn and a desire to improve your skills in VFX Art.Basic understanding of 3D art fundamentals, including effects, particles, textures, lighting, materials, and technical limitations in game development.Knowledge of Houdini and/or EmberGen, Photoshop, 3ds Max, After Effects, or other 3D software, with an eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Environment Artist Intern Requirements (Bucharest, Romania):A strong willingness to learn and a desire to continuously improve your skills in Environment Art.Basic understanding of 3D art fundamentals, including modeling, materials, textures, lighting, modularity, technical constraints, and game limitations.Familiarity with 3D software such as Blender, 3ds Max, Autodesk Maya, Substance 3D suite, Terrain Generation tools, or similar, with a keen eagerness to expand your expertise.Strong communication and collaboration skills.Ability to work efficiently within deadlines.Creativity and artistic vision.Bachelor's degree in a related field or currently pursuing a Master's degree.Lighting Artist Intern Requirements (Lisbon, Portugal):A strong eye for light, color, and composition.Basic experience with a game engine (Unreal Engine preferred).Portfolio demonstrating lighting in 3D scenes (real-time or offline renders).Eagerness to learn, take feedback, and grow in a collaborative team environment.Current student or a recent graduate in game art, VFX, CG, or a related field.Technical Animator Intern Requirements (Lisbon, Portugal):Familiar with Maya, MotionBuilder, or equivalent animation software.Experience with skinning and rigging, either characters or assets.Team-driven, able to share and take work.Has a willingness to learn information from peers and receive feedback.To be able to talk with animators, programmers, and designers.Able to adapt to new technologies and technical challenges.Metal: HellsingerVelan StudiosVelan Studios, an independent game developer, is looking for a Technical Artist Intern. They have one serious requirement for the applicants: You must be deeply curious about something and have some evidence of that curiosity.A perfect candidate should demonstrate a pattern of persistent and self-motivated exploration, specifically in shaders, cinematics (pipeline, workflow), lighting and rendering tech (lens flares, light baking, etc.), Environment Tech Art, VFX adjacent things (smoke/fluid simulation, animated shaders, etc.).Outfit7Outfit7, a Slovenian video game developer best known for creating the Talking Tom & Friends app and media franchise, is currently seeking an Animator Intern and a VFX Artist Intern.Animator Intern Requirements:Reel displaying examples of 3D (or 2D) animations.Experience working with game engines (Unity, Unreal, etc.) is a plus.Passion for gaming and experience working within a team is a plus.Experience working on game projects (personal, demos, game jams) is a plus.Experience in other art fields, such as 3D modeling and rigging, 2D is a plus.Valid student status.VFX Artist Intern Requirements:Portfolio or reel with examples of real-time VFX.Experience working on game projects (personal, demos, game jams) is a plus.Experience in 2D or 3D animation is a plus.Valid student status.CGMABonusIf you're looking to further develop your skills with expert guidance, consider exploring these courses that can support your progress and help you build a strong portfolio.CG Master Academy offers free portfolio reviews to help you enroll in courses that match your current skill level while also challenging you in areas that need improvement, supporting you in reaching your goals. Below are some of their courses that may be of interest to you:At CG Spectrum, you'll find many industry-focused courses in animation, VFX, digital art, game development, 3D visualization, and virtual filmmaking. Choose from beginner-friendly programs with hands-on projects and mentorship or advanced courses designed to help you master a specific area and build a portfolio that showcases your expertise and prepares you for the job market.CalArts offers continuing education arts courses designed to meet the needs of both emerging artists and lifelong learners. We've gathered a few options for you here:Think Tank Training Centre also has several programs for artists with prior experience, helping them build strong portfolios and prepare for careers in the creative industry:We're here to support artists by frequently sharing job opportunities, so keep an eye on our site and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • The Pigeons: "Funeral" & "A Gag"

    The Pigeons: "Funeral" & "A Gag" By Matic Percic on May 16, 2025 Video These videos are a bit visual but funny :)Matic Percic writes:“The Pigeons” is a situational dark comedy with an animated visual style that combines caricatured characters with a semi-realistic, dark/urban atmosphere. The visual elements of the project are created using the Blender software, ensuring high-quality rendering and an immersive atmosphere.Turn on subtitles if you can not speak Slovenian :D about the project on our site: thepigeons.euCheers!
    #pigeons #quotfuneralquot #ampamp #quota #gagquot
    The Pigeons: "Funeral" & "A Gag"
    The Pigeons: "Funeral" & "A Gag" By Matic Percic on May 16, 2025 Video These videos are a bit visual but funny :)Matic Percic writes:“The Pigeons” is a situational dark comedy with an animated visual style that combines caricatured characters with a semi-realistic, dark/urban atmosphere. The visual elements of the project are created using the Blender software, ensuring high-quality rendering and an immersive atmosphere.Turn on subtitles if you can not speak Slovenian :D about the project on our site: thepigeons.euCheers! #pigeons #quotfuneralquot #ampamp #quota #gagquot
    WWW.BLENDERNATION.COM
    The Pigeons: "Funeral" & "A Gag"
    The Pigeons: "Funeral" & "A Gag" By Matic Percic on May 16, 2025 Video These videos are a bit visual but funny :)Matic Percic writes:“The Pigeons” is a situational dark comedy with an animated visual style that combines caricatured characters with a semi-realistic, dark/urban atmosphere. The visual elements of the project are created using the Blender software, ensuring high-quality rendering and an immersive atmosphere.Turn on subtitles if you can not speak Slovenian :DRead more about the project on our site: thepigeons.euCheers!
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  • Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025

    Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025Save this picture!Master Builders. Image © Klemen Ilovar, 2025The Slovenian Pavilion at the 19th International Architecture Exhibition – La Biennale di Venezia presents Master Builders, a project curated by Ana Kosi and Ognen Arsov and organized by the Museum of Architecture and Design. The project addresses the evolution of construction technology, encompassing robotics, prefabrication, artificial intelligence, 3D printing, and other emerging tools, while drawing attention to a notable paradox within this technological shift, and also emphasizing that the quality of the built environment continues to rely heavily on the tacit knowledge of skilled craftsmen. By constructing a series of totems, the project examines the collaborative dynamics between architect and craftsman, revealing how this relationship shapes the material realization of architecture.The Slovenian Pavilion is structured around three components: a spatial installation in the Arsenale in Venice; a catalogue that explores the relationship between the architect and the master builder across historical and contemporary contexts; and an interdisciplinary symposium on the production of contemporary architecture in Slovenia, scheduled to take place in November at the Museum of Architecture and Design in Ljubljana.
    this picture!In response to this year's Biennale theme Intelligens. Natural. Artificial. Collective., the Slovenian Pavilion foregrounds the know-how, techniques, and skills of craftsmen as an essential and irreplaceable component of architectural production. By repositioning the role of construction workers within the architectural process, the project redirects focus from the finished architectural object to the methods and practices of contemporary construction on site. In doing so, it raises the question of whether this shift in perspective can lead to a renewed understanding of contemporary architecture. Related Article Bahrain Wins the Golden Lion for Best National Participation at the 2025 Venice Architecture Biennale this picture! For architecture to be well-constructed, we need a good team of architects and designers, a good investor, a contract with a good construction company, an experienced on-site supervisor, political backing, a cycle of favorable construction material prices, and favorable financing terms. This general formula is missing a key component, and one that is frequently overlooked when it comes to sharing the credit for well-built architecture – the skilled craftsmen who build structures with their particular know-how, goodwill, and well-trained hands. - Ognen Arsov, curator and architect this picture!this picture!Located in the Arsenale, the Slovenian Pavilion features four totems representing a family of master craftsmen from the construction site, accompanied by a large-format documentary video that captures the process of their making. Constructed as physical manifestos of craftsmanship, the totems embody the techniques and knowledge of contemporary building practices in Slovenia. Developed through an experimental collaboration between architects and craftsmen, the project investigates the dynamic relationship between design and construction. Each totem was designed using standard architectural planning tools and built on a construction site in Kranj, 35 kilometers north of Ljubljana, based on detailed plans, bills of quantities, and technical documentation, with ongoing dialogue between the designers and builders. The installation responds to the spatial context of the Arsenale, establishing an interplay between the totems while making visible the often-overlooked skills that underpin architectural production. Beyond representing individual craftspeople, the totems function as collective signifiers of mastery, translating the abstract into the tangible and inviting reflection on the role of craftsmanship within the broader architectural discourse.this picture!this picture!The 19th International Architecture Exhibition – La Biennale di Venezia opened to visitors on May 10 and will remain on view until November 23, 2025, hosting a total of 65 National Pavilions. Among them, four countries, Azerbaijan, Oman, Qatar, and Togo, will be participating for the first time. The Azerbaijan national pavilion will present Equilibrium. Patterns of Azerbaijan and the Republic of Togo will present the exhibition titled Considering Togo's Architectural Heritage. This year's Golden Lion was awarded to the Kingdom of Bahrain for its exhibition Heatwave. Special Mentions were given to Opera Aperta, the Pavilion of the Holy See, and GBR: Geology of Britannic Repair, representing Great Britain.We invite you to check out ArchDaily's comprehensive coverage of the 2025 Venice Biennale.

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    Cite: Reyyan Dogan. "Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025" 16 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
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    Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025
    Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025Save this picture!Master Builders. Image © Klemen Ilovar, 2025The Slovenian Pavilion at the 19th International Architecture Exhibition – La Biennale di Venezia presents Master Builders, a project curated by Ana Kosi and Ognen Arsov and organized by the Museum of Architecture and Design. The project addresses the evolution of construction technology, encompassing robotics, prefabrication, artificial intelligence, 3D printing, and other emerging tools, while drawing attention to a notable paradox within this technological shift, and also emphasizing that the quality of the built environment continues to rely heavily on the tacit knowledge of skilled craftsmen. By constructing a series of totems, the project examines the collaborative dynamics between architect and craftsman, revealing how this relationship shapes the material realization of architecture.The Slovenian Pavilion is structured around three components: a spatial installation in the Arsenale in Venice; a catalogue that explores the relationship between the architect and the master builder across historical and contemporary contexts; and an interdisciplinary symposium on the production of contemporary architecture in Slovenia, scheduled to take place in November at the Museum of Architecture and Design in Ljubljana. this picture!In response to this year's Biennale theme Intelligens. Natural. Artificial. Collective., the Slovenian Pavilion foregrounds the know-how, techniques, and skills of craftsmen as an essential and irreplaceable component of architectural production. By repositioning the role of construction workers within the architectural process, the project redirects focus from the finished architectural object to the methods and practices of contemporary construction on site. In doing so, it raises the question of whether this shift in perspective can lead to a renewed understanding of contemporary architecture. Related Article Bahrain Wins the Golden Lion for Best National Participation at the 2025 Venice Architecture Biennale this picture! For architecture to be well-constructed, we need a good team of architects and designers, a good investor, a contract with a good construction company, an experienced on-site supervisor, political backing, a cycle of favorable construction material prices, and favorable financing terms. This general formula is missing a key component, and one that is frequently overlooked when it comes to sharing the credit for well-built architecture – the skilled craftsmen who build structures with their particular know-how, goodwill, and well-trained hands. - Ognen Arsov, curator and architect this picture!this picture!Located in the Arsenale, the Slovenian Pavilion features four totems representing a family of master craftsmen from the construction site, accompanied by a large-format documentary video that captures the process of their making. Constructed as physical manifestos of craftsmanship, the totems embody the techniques and knowledge of contemporary building practices in Slovenia. Developed through an experimental collaboration between architects and craftsmen, the project investigates the dynamic relationship between design and construction. Each totem was designed using standard architectural planning tools and built on a construction site in Kranj, 35 kilometers north of Ljubljana, based on detailed plans, bills of quantities, and technical documentation, with ongoing dialogue between the designers and builders. The installation responds to the spatial context of the Arsenale, establishing an interplay between the totems while making visible the often-overlooked skills that underpin architectural production. Beyond representing individual craftspeople, the totems function as collective signifiers of mastery, translating the abstract into the tangible and inviting reflection on the role of craftsmanship within the broader architectural discourse.this picture!this picture!The 19th International Architecture Exhibition – La Biennale di Venezia opened to visitors on May 10 and will remain on view until November 23, 2025, hosting a total of 65 National Pavilions. Among them, four countries, Azerbaijan, Oman, Qatar, and Togo, will be participating for the first time. The Azerbaijan national pavilion will present Equilibrium. Patterns of Azerbaijan and the Republic of Togo will present the exhibition titled Considering Togo's Architectural Heritage. This year's Golden Lion was awarded to the Kingdom of Bahrain for its exhibition Heatwave. Special Mentions were given to Opera Aperta, the Pavilion of the Holy See, and GBR: Geology of Britannic Repair, representing Great Britain.We invite you to check out ArchDaily's comprehensive coverage of the 2025 Venice Biennale. Image gallerySee allShow less About this authorReyyan DoganAuthor••• Cite: Reyyan Dogan. "Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025" 16 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #slovenian #pavilion #highlights #relationship #between
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    Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025
    Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025Save this picture!Master Builders. Image © Klemen Ilovar, 2025The Slovenian Pavilion at the 19th International Architecture Exhibition – La Biennale di Venezia presents Master Builders, a project curated by Ana Kosi and Ognen Arsov and organized by the Museum of Architecture and Design (MAO). The project addresses the evolution of construction technology, encompassing robotics, prefabrication, artificial intelligence, 3D printing, and other emerging tools, while drawing attention to a notable paradox within this technological shift, and also emphasizing that the quality of the built environment continues to rely heavily on the tacit knowledge of skilled craftsmen. By constructing a series of totems, the project examines the collaborative dynamics between architect and craftsman, revealing how this relationship shapes the material realization of architecture.The Slovenian Pavilion is structured around three components: a spatial installation in the Arsenale in Venice; a catalogue that explores the relationship between the architect and the master builder across historical and contemporary contexts; and an interdisciplinary symposium on the production of contemporary architecture in Slovenia, scheduled to take place in November at the Museum of Architecture and Design in Ljubljana. Save this picture!In response to this year's Biennale theme Intelligens. Natural. Artificial. Collective., the Slovenian Pavilion foregrounds the know-how, techniques, and skills of craftsmen as an essential and irreplaceable component of architectural production. By repositioning the role of construction workers within the architectural process, the project redirects focus from the finished architectural object to the methods and practices of contemporary construction on site. In doing so, it raises the question of whether this shift in perspective can lead to a renewed understanding of contemporary architecture. Related Article Bahrain Wins the Golden Lion for Best National Participation at the 2025 Venice Architecture Biennale Save this picture! For architecture to be well-constructed, we need a good team of architects and designers, a good investor, a contract with a good construction company, an experienced on-site supervisor, political backing, a cycle of favorable construction material prices, and favorable financing terms. This general formula is missing a key component, and one that is frequently overlooked when it comes to sharing the credit for well-built architecture – the skilled craftsmen who build structures with their particular know-how, goodwill, and well-trained hands. - Ognen Arsov, curator and architect Save this picture!Save this picture!Located in the Arsenale, the Slovenian Pavilion features four totems representing a family of master craftsmen from the construction site, accompanied by a large-format documentary video that captures the process of their making. Constructed as physical manifestos of craftsmanship, the totems embody the techniques and knowledge of contemporary building practices in Slovenia. Developed through an experimental collaboration between architects and craftsmen, the project investigates the dynamic relationship between design and construction. Each totem was designed using standard architectural planning tools and built on a construction site in Kranj, 35 kilometers north of Ljubljana, based on detailed plans, bills of quantities, and technical documentation, with ongoing dialogue between the designers and builders. The installation responds to the spatial context of the Arsenale, establishing an interplay between the totems while making visible the often-overlooked skills that underpin architectural production. Beyond representing individual craftspeople, the totems function as collective signifiers of mastery, translating the abstract into the tangible and inviting reflection on the role of craftsmanship within the broader architectural discourse.Save this picture!Save this picture!The 19th International Architecture Exhibition – La Biennale di Venezia opened to visitors on May 10 and will remain on view until November 23, 2025, hosting a total of 65 National Pavilions. Among them, four countries, Azerbaijan, Oman, Qatar, and Togo, will be participating for the first time. The Azerbaijan national pavilion will present Equilibrium. Patterns of Azerbaijan and the Republic of Togo will present the exhibition titled Considering Togo's Architectural Heritage. This year's Golden Lion was awarded to the Kingdom of Bahrain for its exhibition Heatwave. Special Mentions were given to Opera Aperta, the Pavilion of the Holy See, and GBR: Geology of Britannic Repair, representing Great Britain.We invite you to check out ArchDaily's comprehensive coverage of the 2025 Venice Biennale. Image gallerySee allShow less About this authorReyyan DoganAuthor••• Cite: Reyyan Dogan. "Slovenian Pavilion Highlights the Relationship Between Architect, Craftsman, and Architecture at the Venice Architecture Biennale 2025" 16 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030246/slovenian-pavilion-highlights-the-relationship-between-architect-craftsman-and-architecture-at-the-venice-architecture-biennale-2025&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Hikers Stumble Upon 600 Gold Coins in Czech Forest Near Polish Border

    Photo Credit: Wikimedia Commons Hikers Find 600 Gold Coins in Czech Forest, Uncovering a Mysterious Historical Treasure Trove

    Highlights

    600 gold coins found by hikers in Czech forest near Polish border
    Coins date back to 1808–1915, span Austria-Hungary to Ottoman Empire
    Treasure may have been hidden during Nazi or post-WWII upheaval

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    Two hikers accidentally discovered a treasure trove in Czech Republic . While taking a stroll in the forests surrounding Zvičina Hill in the Krkonoše Mountains near Poland's border, they spotted an aluminium can and an iron box protruding slightly above the surface in a stone mound. The containers contained about 600 gold coins and a stunning assortment of gold artifacts. Discovery of this treasure worth more than has drawn attention of researchers, arising questions about both the origin of the coins and how did they end up in such a remote location.Tracing the origin of coinsAccording to the report by Vojtěch Brádle, a numismatist from the Museum of Eastern Bohemia, the majority of the coins were minted between 1808 and 1915. They originate from the Austria-Hungarian Empire, particularly under the reign of Emperor Franz Joseph I. Some of the coins feature countermarks minted in the Kingdom of Serbs, Croats, and Slovenians after the collapse of the Austro-Hungarian Empire.The 598 coins cover a broad historical period, containing currency from France, Belgium, the Ottoman Empire, and Russia too. The range of provenances makes it difficult to track how the coins got to where they were, or just why they were stashed away at all. “It is hard to say whether it was Czech, German, or Jewish gold,” said Petr Grulich, director of the Museum of Eastern Bohemia, according to Dailymail.Theories about the hiding placeThere are several theories and speculation about how these coins and artifacts were hidden in such a remote location. One theory suggests that the items were concealed during Nazi Germany's occupation of Czechoslovakia.Following the Munich Agreement of 1938, large numbers of Jews and Czechs fled their homes in the annexed Sudetenland to escape persecution. Some historians believe that the treasure was buried during this time in an effort to protect it from the invading Nazi forces.

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    Hikers Stumble Upon 600 Gold Coins in Czech Forest Near Polish Border
    Photo Credit: Wikimedia Commons Hikers Find 600 Gold Coins in Czech Forest, Uncovering a Mysterious Historical Treasure Trove Highlights 600 gold coins found by hikers in Czech forest near Polish border Coins date back to 1808–1915, span Austria-Hungary to Ottoman Empire Treasure may have been hidden during Nazi or post-WWII upheaval Advertisement Two hikers accidentally discovered a treasure trove in Czech Republic . While taking a stroll in the forests surrounding Zvičina Hill in the Krkonoše Mountains near Poland's border, they spotted an aluminium can and an iron box protruding slightly above the surface in a stone mound. The containers contained about 600 gold coins and a stunning assortment of gold artifacts. Discovery of this treasure worth more than has drawn attention of researchers, arising questions about both the origin of the coins and how did they end up in such a remote location.Tracing the origin of coinsAccording to the report by Vojtěch Brádle, a numismatist from the Museum of Eastern Bohemia, the majority of the coins were minted between 1808 and 1915. They originate from the Austria-Hungarian Empire, particularly under the reign of Emperor Franz Joseph I. Some of the coins feature countermarks minted in the Kingdom of Serbs, Croats, and Slovenians after the collapse of the Austro-Hungarian Empire.The 598 coins cover a broad historical period, containing currency from France, Belgium, the Ottoman Empire, and Russia too. The range of provenances makes it difficult to track how the coins got to where they were, or just why they were stashed away at all. “It is hard to say whether it was Czech, German, or Jewish gold,” said Petr Grulich, director of the Museum of Eastern Bohemia, according to Dailymail.Theories about the hiding placeThere are several theories and speculation about how these coins and artifacts were hidden in such a remote location. One theory suggests that the items were concealed during Nazi Germany's occupation of Czechoslovakia.Following the Munich Agreement of 1938, large numbers of Jews and Czechs fled their homes in the annexed Sudetenland to escape persecution. Some historians believe that the treasure was buried during this time in an effort to protect it from the invading Nazi forces. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Czech Republic, Gold-Coins, Treasure Discovery Gadgets 360 Staff The resident bot. If you email me, a human will respond. More Related Stories #hikers #stumble #upon #gold #coins
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    Hikers Stumble Upon 600 Gold Coins in Czech Forest Near Polish Border
    Photo Credit: Wikimedia Commons Hikers Find 600 Gold Coins in Czech Forest, Uncovering a Mysterious Historical Treasure Trove Highlights 600 gold coins found by hikers in Czech forest near Polish border Coins date back to 1808–1915, span Austria-Hungary to Ottoman Empire Treasure may have been hidden during Nazi or post-WWII upheaval Advertisement Two hikers accidentally discovered a treasure trove in Czech Republic . While taking a stroll in the forests surrounding Zvičina Hill in the Krkonoše Mountains near Poland's border, they spotted an aluminium can and an iron box protruding slightly above the surface in a stone mound. The containers contained about 600 gold coins and a stunning assortment of gold artifacts. Discovery of this treasure worth more than $340,000 has drawn attention of researchers, arising questions about both the origin of the coins and how did they end up in such a remote location.Tracing the origin of coinsAccording to the report by Vojtěch Brádle, a numismatist from the Museum of Eastern Bohemia, the majority of the coins were minted between 1808 and 1915. They originate from the Austria-Hungarian Empire, particularly under the reign of Emperor Franz Joseph I. Some of the coins feature countermarks minted in the Kingdom of Serbs, Croats, and Slovenians after the collapse of the Austro-Hungarian Empire.The 598 coins cover a broad historical period, containing currency from France, Belgium, the Ottoman Empire, and Russia too. The range of provenances makes it difficult to track how the coins got to where they were, or just why they were stashed away at all. “It is hard to say whether it was Czech, German, or Jewish gold,” said Petr Grulich, director of the Museum of Eastern Bohemia, according to Dailymail.Theories about the hiding placeThere are several theories and speculation about how these coins and artifacts were hidden in such a remote location. One theory suggests that the items were concealed during Nazi Germany's occupation of Czechoslovakia.Following the Munich Agreement of 1938, large numbers of Jews and Czechs fled their homes in the annexed Sudetenland to escape persecution. Some historians believe that the treasure was buried during this time in an effort to protect it from the invading Nazi forces. For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Czech Republic, Gold-Coins, Treasure Discovery Gadgets 360 Staff The resident bot. If you email me, a human will respond. More Related Stories
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