• <p>From 1980s cartoons to the metaverse: a voyage into Spice Frontier’s retro 2D look</p>

    Discover how Steamroller Animation achieved a 2D, 1980s-cartoon aesthetic in Unreal Engine for animated show Spice Frontier—and expanded the universe of the story with a Fortnite island made in UEFN.
    #ampltpampgtfrom #1980s #cartoons #metaverse #voyage
    <p>From 1980s cartoons to the metaverse: a voyage into Spice Frontier’s retro 2D look</p>
    Discover how Steamroller Animation achieved a 2D, 1980s-cartoon aesthetic in Unreal Engine for animated show Spice Frontier—and expanded the universe of the story with a Fortnite island made in UEFN. #ampltpampgtfrom #1980s #cartoons #metaverse #voyage
    WWW.UNREALENGINE.COM
    <p>From 1980s cartoons to the metaverse: a voyage into Spice Frontier’s retro 2D look</p>
    Discover how Steamroller Animation achieved a 2D, 1980s-cartoon aesthetic in Unreal Engine for animated show Spice Frontier—and expanded the universe of the story with a Fortnite island made in UEFN.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine

    The full ep is now available to watch for free!

    Today on the befores & afters podcast, we’re chatting to Steamroller Animation about their pilot episode of Spice Frontier. Back in 2019, the team released an 8 minute short film as a proof of concept, and now they’ve ramped this up for a pilot. With Adam Meyer, Josh Carroll and Dave Alve, I ask them about what went into making an original IP. I think that is definitely the dream of many VFX and animation studios out there – to develop their own intellectual property – so it’s really interesting to hear the journey Steamroller has been on to create this property.
    We also talk technical, in terms of utilizing Unreal Engine in their pipeline, and what some of the creative and tech hurdles have been along the way. Listen in, above, and watch the pilot episode below.

    Click to view slideshow.
    The post How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine appeared first on befores & afters.
    #how #steamroller #animation #made #min
    How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine
    The full ep is now available to watch for free! Today on the befores & afters podcast, we’re chatting to Steamroller Animation about their pilot episode of Spice Frontier. Back in 2019, the team released an 8 minute short film as a proof of concept, and now they’ve ramped this up for a pilot. With Adam Meyer, Josh Carroll and Dave Alve, I ask them about what went into making an original IP. I think that is definitely the dream of many VFX and animation studios out there – to develop their own intellectual property – so it’s really interesting to hear the journey Steamroller has been on to create this property. We also talk technical, in terms of utilizing Unreal Engine in their pipeline, and what some of the creative and tech hurdles have been along the way. Listen in, above, and watch the pilot episode below. Click to view slideshow. The post How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine appeared first on befores & afters. #how #steamroller #animation #made #min
    BEFORESANDAFTERS.COM
    How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine
    The full ep is now available to watch for free! Today on the befores & afters podcast, we’re chatting to Steamroller Animation about their pilot episode of Spice Frontier. Back in 2019, the team released an 8 minute short film as a proof of concept, and now they’ve ramped this up for a pilot. With Adam Meyer, Josh Carroll and Dave Alve, I ask them about what went into making an original IP. I think that is definitely the dream of many VFX and animation studios out there – to develop their own intellectual property – so it’s really interesting to hear the journey Steamroller has been on to create this property. We also talk technical, in terms of utilizing Unreal Engine in their pipeline, and what some of the creative and tech hurdles have been along the way. Listen in, above, and watch the pilot episode below. Click to view slideshow. The post How Steamroller Animation made a 30 min animated pilot episode in Unreal Engine appeared first on befores & afters.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • AU Deals: Top Deals on Turtle Beach Controllers, Nightreign, Outlaws, Hogwarts, Kingdom Come 2, and More!

    There’s a healthy swarm of discounts buzzing across every platform today, from indie gems to AAA heavy-hitters. Whether you're into sword-swinging epics, musical dungeon crawlers, or cosmic cowboy chaos, there’s something here worth chucking onto your backlog. Let's dig into the weird, wonderful, and wallet-friendly highlights for this very rainy Thursday.This Day in Gaming In retro news, I'm celebrating the 28th birthday of Fighters Megamix, the Sega Saturn's answer to Smash Bros before that was even a thing. Sega of the '90s was especially 3D fightin' obsessed, so the concept here was simple—smoosh a bunch of brawlers from the Virtua Fighter series, Fighting Vipers, and other games into one punch-a-rrific package. I remember being particularly stoked with the ten weirdo unlockable characters, like some Sonic the Fighters contestants, the palm tree from AM2's logo, a gun-packing Janet from Virtua Cop, and a *double checks memory* Daytona USA NASCAR.Aussie bdays for notable games- Fighters Megamix1997. eBay- Planetside2003.- Apollo Justice: Ace Attorney2008. Get- Klonoa2009. Remake- Ratchet & Clank: QForce2013. eBayContentsNintendoXboxPlayStationPCPC GearLEGOHeadphonesTVsNice Savings for Nintendo SwitchNintendo kicks things off with Hogwarts Legacy for AThe game includes a sly nod to the Harry Potter films with the moving staircases built from the same blueprints as the original set. Meanwhile, Crypt of the NecroDancer is just Aa steal for a rhythm-based roguelike whose composer Danny Baranowsky hid a remixed Zelda-style theme deep in the soundtrack.Hogwarts Legacy- ACrypt of the NecroDancer- AYooka-Laylee- AGuacamelee! Super Turbo Champ. Ed.- ALego Jurassic World- AExpiring Recent DealsNBA 2K25- ASea of Stars- AScribblenauts Mega Pack- ALego The Incredibles- ALego DC Super-Villains- AOr gift a Nintendo eShop Card.Switch Console PricesHow much to Switch it up?Back to topExciting Bargains for XboxOn Xbox Series X, Resident Evil 4 slashes its price to AThis remake revives the fan-favourite inventory “attache case” system, which was originally inspired by Tetris. Mass Effect Legendary Edition, now just Alets players romance aliens and punch annoying reporters, something BioWare gleefully leaned into after memes flooded the fandom.Resident Evil 4- AStar Wars Outlaws- AMass Effect Leg. Ed.- ATB Stealth Pivot Controller- AHogwarts Legacy- AXbox OneTB VelocityOne Flightstick- AGrand Theft Auto V- ATiny Tina's Wonderlands- AExpiring Recent DealsCoD: Black Ops 6- ASplit Fiction- ALies of P- ACrisis Core: FF VII Reunion- ACrash Team Racing Nitro Fueled- ABurnout Paradise Rem.- ANeed for Speed Hot Pursuit Rem.- AOr just invest in an Xbox Card.Xbox Console PricesHow many bucks for a 'Box?Back to topPure Scores for PlayStationOver on PlayStation 5, Elden Ring: Nightreign may only be 9% off at Abut it’s a fresh and massive sandbox filled with my kind of masochism and regret. Meanwhile, Star Wars Outlaws is Aand features a BD-unit droid originally designed for The Mandalorian but scrapped due to budget constraints.
    Elden Ring: Nightreign- AKingdom Come Deliverance 2- AStar Wars Outlaws- ACyberpunk 2077: Ult. Ed.- AMonster Hunter Wilds- APS4Ace Combat 7: Skies Unknown- ABayonetta- ACatherine: Full Body- AExpiring Recent DealsDeath Stranding 2- AGran Turismo 7- ANBA 2K25- AFinal Fantasy XVI- AAstro Bot- ACoD: Black Ops 6- ARed Dead- ANi No Kuni: WotWW- ACrysis Rem. Trilogy- APS+ Monthly FreebiesYours to keep from May 1 with this subscriptionArk: Survival AscendedBalatroWarhammer 40,000: BoltgunOr purchase a PS Store Card.What you'll pay to 'Station.Back to topPurchase Cheap for PCFinally, PC players can snag Red Dead Redemption 2 for Aa game so detailed it tracks horse testicle shrinkage in cold weather. Or saddle up with Prince of Persia: The Lost Crown at Aa criminally under-bought platformer.Red Dead Redemption 2- AHogwarts Legacy- APrince of Persia: The Lost Crown- AAssassin's Creed Valhalla- AManeater- AExpiring Recent DealsHelldivers 2- ARoadCraft- ACyberpunk 2077: Ult. Ed.- AInside- ALimbo- AOr just get a Steam Wallet CardPC Hardware PricesSlay your pile of shame.Laptop DealsHP Envy x360 16" 2-in-1– AHP Laptop 15.6" Ryzen– AThinkPad E14 Gen 5– ALenovo Yoga 7i Gen 9– AApple 2024 MacBook Air 15-inch– ALenovo ThinkPad E14 Gen 5- ALenovo ThinkBook 16 Gen7- ADesktop DealsLenovo neo 50q Gen 4 Tiny– ALenovo neo 50t Gen 5 Desk– ALenovo Legion Tower 5i– AMonitor DealsARZOPA 16.1" 144Hz– AZ-Edge 27" 240Hz– AGawfolk 34" WQHD– ALG 27" Ultragear– AComponent DealsMSI PRO B650M-A WiFi Motherboard– AAMD Ryzen 7 7800X3D– ACorsair Vengeance 32GB– AKingston FURY Beast 16GB– AStorage DealsSeagate One Touch Portable HDD– AKingston 1TB USB 3.2 SSD– ASanDisk 128GB Extreme PRO– ASanDisk 32GB Ultra SDHC– ABack to topLegit LEGO DealsMandalorian Moff Gideon Battle- ASpace Construction Mech- AFountain Garden Building- AWilliams Racing & Haas F1 Race Cars- AExpiring Recent DealsBotanicals Daffodils- AMinions’ Music Party Bus- ADeep-Sea Research Submarine- AConstruction Steamroller- ABack to topHot Headphones DealsAudiophilia for lessGalaxy Buds2 Pro– ATechnics Wireless NC– ASoundPEATS Space– ASony MDR7506 Pro– ABack to topTerrific TV DealsDo right by your console, upgrade your tellyLG 43" UT80 4K– AKogan 65" QLED 4K– AKogan 55" QLED 4K– ALG 55" UT80 4K– ABack to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
    #deals #top #turtle #beach #controllers
    AU Deals: Top Deals on Turtle Beach Controllers, Nightreign, Outlaws, Hogwarts, Kingdom Come 2, and More!
    There’s a healthy swarm of discounts buzzing across every platform today, from indie gems to AAA heavy-hitters. Whether you're into sword-swinging epics, musical dungeon crawlers, or cosmic cowboy chaos, there’s something here worth chucking onto your backlog. Let's dig into the weird, wonderful, and wallet-friendly highlights for this very rainy Thursday.This Day in Gaming 🎂In retro news, I'm celebrating the 28th birthday of Fighters Megamix, the Sega Saturn's answer to Smash Bros before that was even a thing. Sega of the '90s was especially 3D fightin' obsessed, so the concept here was simple—smoosh a bunch of brawlers from the Virtua Fighter series, Fighting Vipers, and other games into one punch-a-rrific package. I remember being particularly stoked with the ten weirdo unlockable characters, like some Sonic the Fighters contestants, the palm tree from AM2's logo, a gun-packing Janet from Virtua Cop, and a *double checks memory* Daytona USA NASCAR.Aussie bdays for notable games- Fighters Megamix1997. eBay- Planetside2003.- Apollo Justice: Ace Attorney2008. Get- Klonoa2009. Remake- Ratchet & Clank: QForce2013. eBayContentsNintendoXboxPlayStationPCPC GearLEGOHeadphonesTVsNice Savings for Nintendo SwitchNintendo kicks things off with Hogwarts Legacy for AThe game includes a sly nod to the Harry Potter films with the moving staircases built from the same blueprints as the original set. Meanwhile, Crypt of the NecroDancer is just Aa steal for a rhythm-based roguelike whose composer Danny Baranowsky hid a remixed Zelda-style theme deep in the soundtrack.Hogwarts Legacy- ACrypt of the NecroDancer- AYooka-Laylee- AGuacamelee! Super Turbo Champ. Ed.- ALego Jurassic World- AExpiring Recent DealsNBA 2K25- ASea of Stars- AScribblenauts Mega Pack- ALego The Incredibles- ALego DC Super-Villains- AOr gift a Nintendo eShop Card.Switch Console PricesHow much to Switch it up?Back to topExciting Bargains for XboxOn Xbox Series X, Resident Evil 4 slashes its price to AThis remake revives the fan-favourite inventory “attache case” system, which was originally inspired by Tetris. Mass Effect Legendary Edition, now just Alets players romance aliens and punch annoying reporters, something BioWare gleefully leaned into after memes flooded the fandom.Resident Evil 4- AStar Wars Outlaws- AMass Effect Leg. Ed.- ATB Stealth Pivot Controller- AHogwarts Legacy- AXbox OneTB VelocityOne Flightstick- AGrand Theft Auto V- ATiny Tina's Wonderlands- AExpiring Recent DealsCoD: Black Ops 6- ASplit Fiction- ALies of P- ACrisis Core: FF VII Reunion- ACrash Team Racing Nitro Fueled- ABurnout Paradise Rem.- ANeed for Speed Hot Pursuit Rem.- AOr just invest in an Xbox Card.Xbox Console PricesHow many bucks for a 'Box?Back to topPure Scores for PlayStationOver on PlayStation 5, Elden Ring: Nightreign may only be 9% off at Abut it’s a fresh and massive sandbox filled with my kind of masochism and regret. Meanwhile, Star Wars Outlaws is Aand features a BD-unit droid originally designed for The Mandalorian but scrapped due to budget constraints. Elden Ring: Nightreign- AKingdom Come Deliverance 2- AStar Wars Outlaws- ACyberpunk 2077: Ult. Ed.- AMonster Hunter Wilds- APS4Ace Combat 7: Skies Unknown- ABayonetta- ACatherine: Full Body- AExpiring Recent DealsDeath Stranding 2- AGran Turismo 7- ANBA 2K25- AFinal Fantasy XVI- AAstro Bot- ACoD: Black Ops 6- ARed Dead- ANi No Kuni: WotWW- ACrysis Rem. Trilogy- APS+ Monthly FreebiesYours to keep from May 1 with this subscriptionArk: Survival AscendedBalatroWarhammer 40,000: BoltgunOr purchase a PS Store Card.What you'll pay to 'Station.Back to topPurchase Cheap for PCFinally, PC players can snag Red Dead Redemption 2 for Aa game so detailed it tracks horse testicle shrinkage in cold weather. Or saddle up with Prince of Persia: The Lost Crown at Aa criminally under-bought platformer.Red Dead Redemption 2- AHogwarts Legacy- APrince of Persia: The Lost Crown- AAssassin's Creed Valhalla- AManeater- AExpiring Recent DealsHelldivers 2- ARoadCraft- ACyberpunk 2077: Ult. Ed.- AInside- ALimbo- AOr just get a Steam Wallet CardPC Hardware PricesSlay your pile of shame.Laptop DealsHP Envy x360 16" 2-in-1– AHP Laptop 15.6" Ryzen– AThinkPad E14 Gen 5– ALenovo Yoga 7i Gen 9– AApple 2024 MacBook Air 15-inch– ALenovo ThinkPad E14 Gen 5- ALenovo ThinkBook 16 Gen7- ADesktop DealsLenovo neo 50q Gen 4 Tiny– ALenovo neo 50t Gen 5 Desk– ALenovo Legion Tower 5i– AMonitor DealsARZOPA 16.1" 144Hz– AZ-Edge 27" 240Hz– AGawfolk 34" WQHD– ALG 27" Ultragear– AComponent DealsMSI PRO B650M-A WiFi Motherboard– AAMD Ryzen 7 7800X3D– ACorsair Vengeance 32GB– AKingston FURY Beast 16GB– AStorage DealsSeagate One Touch Portable HDD– AKingston 1TB USB 3.2 SSD– ASanDisk 128GB Extreme PRO– ASanDisk 32GB Ultra SDHC– ABack to topLegit LEGO DealsMandalorian Moff Gideon Battle- ASpace Construction Mech- AFountain Garden Building- AWilliams Racing & Haas F1 Race Cars- AExpiring Recent DealsBotanicals Daffodils- AMinions’ Music Party Bus- ADeep-Sea Research Submarine- AConstruction Steamroller- ABack to topHot Headphones DealsAudiophilia for lessGalaxy Buds2 Pro– ATechnics Wireless NC– ASoundPEATS Space– ASony MDR7506 Pro– ABack to topTerrific TV DealsDo right by your console, upgrade your tellyLG 43" UT80 4K– AKogan 65" QLED 4K– AKogan 55" QLED 4K– ALG 55" UT80 4K– ABack to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. #deals #top #turtle #beach #controllers
    WWW.IGN.COM
    AU Deals: Top Deals on Turtle Beach Controllers, Nightreign, Outlaws, Hogwarts, Kingdom Come 2, and More!
    There’s a healthy swarm of discounts buzzing across every platform today, from indie gems to AAA heavy-hitters. Whether you're into sword-swinging epics, musical dungeon crawlers, or cosmic cowboy chaos, there’s something here worth chucking onto your backlog. Let's dig into the weird, wonderful, and wallet-friendly highlights for this very rainy Thursday.This Day in Gaming 🎂In retro news, I'm celebrating the 28th birthday of Fighters Megamix, the Sega Saturn's answer to Smash Bros before that was even a thing. Sega of the '90s was especially 3D fightin' obsessed, so the concept here was simple—smoosh a bunch of brawlers from the Virtua Fighter series, Fighting Vipers, and other games into one punch-a-rrific package. I remember being particularly stoked with the ten weirdo unlockable characters, like some Sonic the Fighters contestants, the palm tree from AM2's logo, a gun-packing Janet from Virtua Cop, and a *double checks memory* Daytona USA NASCAR.Aussie bdays for notable games- Fighters Megamix (SAT) 1997. eBay- Planetside (PC) 2003.- Apollo Justice: Ace Attorney (DS) 2008. Get- Klonoa (Wii) 2009. Remake- Ratchet & Clank: QForce (PSV) 2013. eBayContentsNintendoXboxPlayStationPCPC GearLEGOHeadphonesTVsNice Savings for Nintendo SwitchNintendo kicks things off with Hogwarts Legacy for A$59. The game includes a sly nod to the Harry Potter films with the moving staircases built from the same blueprints as the original set. Meanwhile, Crypt of the NecroDancer is just A$6.00, a steal for a rhythm-based roguelike whose composer Danny Baranowsky hid a remixed Zelda-style theme deep in the soundtrack.Hogwarts Legacy (-34%) - A$59.00Crypt of the NecroDancer (-80%) - A$6.00Yooka-Laylee (-80%) - A$6.50Guacamelee! Super Turbo Champ. Ed. (-75%) - A$5.00Lego Jurassic World (-90%) - A$5.90Expiring Recent DealsNBA 2K25 (-68%) - A$29Sea of Stars (-35%) - A$33Scribblenauts Mega Pack (-90%) - A$4Lego The Incredibles (-92%) - A$7Lego DC Super-Villains (-90%) - A$8Or gift a Nintendo eShop Card.Switch Console PricesHow much to Switch it up?Back to topExciting Bargains for XboxOn Xbox Series X, Resident Evil 4 slashes its price to A$31.40. This remake revives the fan-favourite inventory “attache case” system, which was originally inspired by Tetris. Mass Effect Legendary Edition, now just A$9.90, lets players romance aliens and punch annoying reporters, something BioWare gleefully leaned into after memes flooded the fandom.Resident Evil 4 (-47%) - A$31.40Star Wars Outlaws (-64%) - A$40.00Mass Effect Leg. Ed. (-90%) - A$9.90TB Stealth Pivot Controller (-33%) - A$168.40Hogwarts Legacy (-55%) - A$49.00Xbox OneTB VelocityOne Flightstick (-18%) - A$205.60Grand Theft Auto V (-52%) - A$29.00Tiny Tina's Wonderlands (-90%) - A$10.00Expiring Recent DealsCoD: Black Ops 6 (-19%) - A$89Split Fiction (-16%) - A$59Lies of P (-35%) - A$58Crisis Core: FF VII Reunion (-46%) - A$46Crash Team Racing Nitro Fueled (-26%) - A$51Burnout Paradise Rem. (-75%) - A$7Need for Speed Hot Pursuit Rem. (-80%) - A$11Or just invest in an Xbox Card.Xbox Console PricesHow many bucks for a 'Box?Back to topPure Scores for PlayStationOver on PlayStation 5, Elden Ring: Nightreign may only be 9% off at A$64.00, but it’s a fresh and massive sandbox filled with my kind of masochism and regret. Meanwhile, Star Wars Outlaws is A$40.00 and features a BD-unit droid originally designed for The Mandalorian but scrapped due to budget constraints. Elden Ring: Nightreign (-9%) - A$64.00Kingdom Come Deliverance 2 (-19%) - A$89.00Star Wars Outlaws (-64%) - A$40.00Cyberpunk 2077: Ult. Ed. (-20%) - A$84.00Monster Hunter Wilds (-26%) - A$89.00PS4Ace Combat 7: Skies Unknown (-73%) - A$26.80Bayonetta (-75%) - A$9.40Catherine: Full Body (-80%) - A$10.90Expiring Recent DealsDeath Stranding 2 (-21%) - A$99Gran Turismo 7 (-29%) - A$88NBA 2K25 (-68%) - A$38Final Fantasy XVI (-48%) - A$44Astro Bot (-19%) - A$89CoD: Black Ops 6 (-19%) - A$89Red Dead (-68%) - A$29Ni No Kuni: WotWW (-80%) - A$13Crysis Rem. Trilogy (-75%) - A$18PS+ Monthly FreebiesYours to keep from May 1 with this subscriptionArk: Survival Ascended (PS5)Balatro (PS5/PS4)Warhammer 40,000: Boltgun (PS5/PS4)Or purchase a PS Store Card.What you'll pay to 'Station.Back to topPurchase Cheap for PCFinally, PC players can snag Red Dead Redemption 2 for A$22.40, a game so detailed it tracks horse testicle shrinkage in cold weather (yes, really). Or saddle up with Prince of Persia: The Lost Crown at A$29, a criminally under-bought platformer.Red Dead Redemption 2 (-75%) - A$22.40Hogwarts Legacy (-75%) - A$22.40Prince of Persia: The Lost Crown (-50%) - A$29.90Assassin's Creed Valhalla (-75%) - A$22.40Maneater (-80%) - A$11.30Expiring Recent DealsHelldivers 2 (-31%) - A$41RoadCraft (-17%) - A$51Cyberpunk 2077: Ult. Ed. (-45%) - A$65Inside (-90%) - A$2.99Limbo (-90%) - A$1.49Or just get a Steam Wallet CardPC Hardware PricesSlay your pile of shame.Laptop DealsHP Envy x360 16" 2-in-1 (-39%) – A$1,399HP Laptop 15.6" Ryzen (-34%) – A$1,049ThinkPad E14 Gen 5 (-35%) – A$869Lenovo Yoga 7i Gen 9 (-41%) – A$1,229Apple 2024 MacBook Air 15-inch (-16%) – A$2,094Lenovo ThinkPad E14 Gen 5 (-36%) - A$879Lenovo ThinkBook 16 Gen7 (-27%) - A$1,018Desktop DealsLenovo neo 50q Gen 4 Tiny (-35%) – A$639Lenovo neo 50t Gen 5 Desk (-20%) – A$871.20Lenovo Legion Tower 5i (-29%) – A$1,899Monitor DealsARZOPA 16.1" 144Hz (-55%) – A$159.99Z-Edge 27" 240Hz (-15%) – A$237.99Gawfolk 34" WQHD (-28%) – A$359LG 27" Ultragear (-42%) – A$349Component DealsMSI PRO B650M-A WiFi Motherboard (-41%) – A$229AMD Ryzen 7 7800X3D (-7%) – A$876Corsair Vengeance 32GB (-35%) – A$82Kingston FURY Beast 16GB (-30%) – A$48Storage DealsSeagate One Touch Portable HDD (-24%) – A$228Kingston 1TB USB 3.2 SSD (-17%) – A$115SanDisk 128GB Extreme PRO (-63%) – A$29SanDisk 32GB Ultra SDHC (-53%) – A$9.90Back to topLegit LEGO DealsMandalorian Moff Gideon Battle (-42%) - A$35.00Space Construction Mech (-33%) - A$10.00Fountain Garden Building (-28%) - A$129.90Williams Racing & Haas F1 Race Cars (-27%) - A$22.00Expiring Recent DealsBotanicals Daffodils (-48%) - A$12Minions’ Music Party Bus (-42%) - A$35Deep-Sea Research Submarine (-33%) - A$39Construction Steamroller (-33%) - A$10Back to topHot Headphones DealsAudiophilia for lessGalaxy Buds2 Pro (-31%) – A$239Technics Wireless NC (-33%) – A$365SoundPEATS Space (-25%) – A$56.99Sony MDR7506 Pro (-18%) – A$199Back to topTerrific TV DealsDo right by your console, upgrade your tellyLG 43" UT80 4K (-24%) – A$635Kogan 65" QLED 4K (-50%) – A$699Kogan 55" QLED 4K (-45%) – A$549LG 55" UT80 4K (-28%) – A$866Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • RoadCraft review: Streamlined building biz beset by bumbling AI Bobs

    Constructive Crit

    RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
    Can we fix it? Well, that often depends on whether you’ll let me deliver the bits myself.

    Image credit: VG247

    Review

    by Mark Warren
    Senior Staff Writer

    Published on May 19, 2025

    It’s getting close to 10PM on a Friday night.
    There’s a slightly muddy hill. Halfway up it, their tires spinning helplessly, are two trucks carrying goods they need to deliver to a shed about half the map away. I sigh, and give my bulldozer/cargo truck the beans. As one fourteen-wheeled mass, we begin to crawl up the gentle slope, which would be easy pickings if the AI-manned haulers glued to my front scoop had any off-roading capabilities whatsoever.
    They don’t. There’s no driving skill to make up for it, either. If they run into an obstacle during the course of the route I’ve plotted out for them which can’t be overcome by simply reversing and pulling forwards less than three times, they just give up. Small rocks terrify them, turns that happen to be in any way sharp are the banes of their existence, and sometimes they seem to roll over just for a laugh. They need me. When I’m not Bob the builder, I’m Bob the babysitter.

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    What I’ve just described is one of the main things that sets RoadCraft - the latest entry in Saber Interactive’s Spintires series of off-roading sims - from its rugged, outdoorsy siblings. These games, MudRunner, SnowRunner, and last year’s Expeditions, were generally games about you - the player - getting from A to B through untamed environments and getting stuck when you messed it up.
    I’ve regularly, and slightly sarkily, compared these games to the driving equivalent of FromSoft’s boss battlers. Notoriously unforgiving adventures about eventual success earned through overwhelming skill or luck, and usually preempted by a crap-tonne of failure that gradually pushes those who haven’t already taken their lumps in the direction of doing the right thing.
    When you’re behind the wheel, RoadCraft’s by far the least hardcore title in its delivery of that gameplay loop that Saber has put out to this point. Don’t get me wrong, there’s still a learning curve and plenty of ways to mess up that’ll require a reset. However, in its creation of a game that’s more focused on construction, maintenance, and logistics management than it is straight-up haulage or frontier-conquering exploration, the studio’s simplified things.
    As you carry out jobs, you no longer have to keep a watchful eye on your fuel gauge or do any repairs if you slam into a wall. RoadCraft’s fleet is permanently fully-fueled and indestructible unless you roll over, sink, or otherwise get wedged in a spot you can’t extricate yourself from. While this, and the resulting lack of an in-depth upgrade system for vehicles, might be a bit frustrating to hardcore haulers, you can see why Saber’s opted to do it.

    See? Told you there are still ways you can monumentally mess things up. | Image credit: VG247/Saber

    The rides you’re handed the keys to this time are generally a lot more specialised towards very specific roles for the jobs you’ll be doing as the game walks you through getting locations which have suffered different kinds of natural disaster - from floods, to earthquakes, to hurricanes - up and running again.
    You’re running a construction firm that you start off by naming and picking out a livery/logo combo for. When you first deploy into one of the maps, which thankfully are openly free-roamable outside jobs unlike those in Expeditions, you’ll do the usual thing and head out in a nippy scout 4x4 to recon the environment.
    Then, your re-construction efforts begin, and can be divided into about five or six different general activities you’ll do in various orders and with different quirks as you progress - scouting, logging, road and bridge building, plotting routes for AI supply runs, debris clearing, and resource delivery.
    In terms of the latter, there are four types of resources you’ll need to fix various things - logs, steel beams, metal pipes, and concrete slabs - all of which you’ll acquire by either recycling debris at the plants on each map that part of your job is to get up and running. Getting ahold of those, ferrying them where they need to go, and installing them is done in very SnowRunnery fashion, albeit with manual loading being your only option.
    As such, the vehicle I’ve spent by far the most time in during my time with the game so far is the Mule T1 crane cargo truck. As the name suggests, it’s a lorry with very decent off-roading capabilities that’s built to transport goods, and even boasts its own built-in crane.You know how much junk this Mule can haul? | Image credit: VG247-Saber

    If you’re playing solo, it’s by far the most important purchase you’ll make early on, because its good stats and that crane mean it’s ideal to handle the vast majority of haulage jobs the game gives you. There is a point where some loads start to get a bit too heavy for it to deal with easily, but I’ve made it up to level 12 so far and it’s still the heart of my fleet. That arguably exposes a bit of a flaw in RoadCraft’s launch vehicle offerings - there’s only one or very occasionally two better successors you can unlock for each of the different vehicle types as you progress.
    You do unlock some new types of vehicle around the midpoint, such as a heavy crane and beefier cargo truck that together can handle the heavier loads the Mule struggles with, but in plenty of cases there’s a beginner rusty variant of a specific vehicle, a refurbished version of the exact same model with slightly better stats, and then an advanced variant you’ll unlock once you’re starting to home in on the endgame.
    The most egregious example of this is with the field service vehicles. There are two. One you’re given for free at the start of the game and can’t even be repainted in your company livery as far as I can tell, and then its endgame replacement, which you won’t unlock until level 20, which based on my progress so far looks like it’ll be when you’ve basically finished all of the game’s current content.
    You’re still unlocking one or two new vehicles or variants of existing vehicles with each level you gain to help freshen things up a bit, but the relatively thin depth at each position and lack of part customisation means the sense of progression feels a lot more limited. No doubt there’ll be plenty of DLC to beef up the roster, but Focus seems to be leaning a bit too heavily on that.

    C. W. McCall intensifies. | Image credit: VG247/Saber

    Combined with the aforementioned stripping out of stuff like fuel management, and the XP/cash rewards for jobs being quite generous, to this point RoadCraft is the entry in the uber-hard Spintires series I’ve made my way through with the least struggle. The one exception to that, as I outlined in the intro, is that damn route plotting for AI trucks. If it’s the part of the game that’s supposed to dial the difficulty back up, it certainly does just that at regular points, often in infuriating fashion.
    If I’ve gotten stuck while driving, usually because I’ve done something stupid, that’s annoying, but at the end of the day it’s on me to do a better job. If an AI lorry I’ve already built a bunch of bridges and roads for requires me to follow it along its entire route and do some push-based babysitting whenever it encounters the tiniest obstacle because it’s using a truck that only works on perfectly straight asphalt highways, that’s less easy to take on the chin. Kudos to Saber for trying something different, but some of the ways I’ve had to resort to helping its lorry Lemmings feel like they pretty much defeat the point of not having me just make the deliveries myself.
    While folks who take a bit more time to clear the perfect path might well find RoadCraft lacking a bit of challenge, I’ve personally enjoyed the non-AI lorry bits of it generally being a lot more chill than the usual. The game’s at its best when you’re heading to a base or driving your field service vehicle somewhere and setting up to spend some time doing a specific job. Both act as spawn points for vehicles, though the latter requires fuel tokens that’re pretty easy to earn from side jobs. Once you’re there, you’ll be doing something like watching the four stages of RoadCraft’s namesake party trick, building roads by dumping sand with a dump truck, using a dozer to flatten it, wheeling out your paver to coat it an asphalt, and then hopping in a steamroller to make it nice and smooth.
    It’s as mega-satisfying as you always dream baking a cake will be, even if the first step can be pretty unforgiving because it’s near impossible to drop sand in a nice uniform fashion. Luckily, you’ve got the choice to do each step manually or let the computer do it automatically, with the latter tending to go ok given you’re only making short stretches of road. Well, unless your paver finds a small rock you haven’t cleared.

    It's a piece of cake to lay a pretty road. If the way is hazy, you gotta do the laying by the codex. | Image credit: VG247/Saber

    Logging by chopping down trees with a tree harvester, picking up the big twigs with a log hauler, and then cleaning up your mess with a stump mulcher is just as fun. There’s not as much process to laying electrical wires between different spots on the map to power up substations, but finding a way to guide the comically unwieldy cable layer through the backwoods has its good moments, even if it’s possible to get stuck in weird ways.
    Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying.
    Especially when the convoy you’ve spent all evening pushing up hills finally reaches its destination.

    RoadCraft releases on March 20 for PC, Xbox Series X/S, and PS5. This review was conducted on PS5 using a code provided by the publisher.
    #roadcraft #review #streamlined #building #biz
    RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
    Constructive Crit RoadCraft review: Streamlined building biz beset by bumbling AI Bobs Can we fix it? Well, that often depends on whether you’ll let me deliver the bits myself. Image credit: VG247 Review by Mark Warren Senior Staff Writer Published on May 19, 2025 It’s getting close to 10PM on a Friday night. There’s a slightly muddy hill. Halfway up it, their tires spinning helplessly, are two trucks carrying goods they need to deliver to a shed about half the map away. I sigh, and give my bulldozer/cargo truck the beans. As one fourteen-wheeled mass, we begin to crawl up the gentle slope, which would be easy pickings if the AI-manned haulers glued to my front scoop had any off-roading capabilities whatsoever. They don’t. There’s no driving skill to make up for it, either. If they run into an obstacle during the course of the route I’ve plotted out for them which can’t be overcome by simply reversing and pulling forwards less than three times, they just give up. Small rocks terrify them, turns that happen to be in any way sharp are the banes of their existence, and sometimes they seem to roll over just for a laugh. They need me. When I’m not Bob the builder, I’m Bob the babysitter. To see this content please enable targeting cookies. What I’ve just described is one of the main things that sets RoadCraft - the latest entry in Saber Interactive’s Spintires series of off-roading sims - from its rugged, outdoorsy siblings. These games, MudRunner, SnowRunner, and last year’s Expeditions, were generally games about you - the player - getting from A to B through untamed environments and getting stuck when you messed it up. I’ve regularly, and slightly sarkily, compared these games to the driving equivalent of FromSoft’s boss battlers. Notoriously unforgiving adventures about eventual success earned through overwhelming skill or luck, and usually preempted by a crap-tonne of failure that gradually pushes those who haven’t already taken their lumps in the direction of doing the right thing. When you’re behind the wheel, RoadCraft’s by far the least hardcore title in its delivery of that gameplay loop that Saber has put out to this point. Don’t get me wrong, there’s still a learning curve and plenty of ways to mess up that’ll require a reset. However, in its creation of a game that’s more focused on construction, maintenance, and logistics management than it is straight-up haulage or frontier-conquering exploration, the studio’s simplified things. As you carry out jobs, you no longer have to keep a watchful eye on your fuel gauge or do any repairs if you slam into a wall. RoadCraft’s fleet is permanently fully-fueled and indestructible unless you roll over, sink, or otherwise get wedged in a spot you can’t extricate yourself from. While this, and the resulting lack of an in-depth upgrade system for vehicles, might be a bit frustrating to hardcore haulers, you can see why Saber’s opted to do it. See? Told you there are still ways you can monumentally mess things up. | Image credit: VG247/Saber The rides you’re handed the keys to this time are generally a lot more specialised towards very specific roles for the jobs you’ll be doing as the game walks you through getting locations which have suffered different kinds of natural disaster - from floods, to earthquakes, to hurricanes - up and running again. You’re running a construction firm that you start off by naming and picking out a livery/logo combo for. When you first deploy into one of the maps, which thankfully are openly free-roamable outside jobs unlike those in Expeditions, you’ll do the usual thing and head out in a nippy scout 4x4 to recon the environment. Then, your re-construction efforts begin, and can be divided into about five or six different general activities you’ll do in various orders and with different quirks as you progress - scouting, logging, road and bridge building, plotting routes for AI supply runs, debris clearing, and resource delivery. In terms of the latter, there are four types of resources you’ll need to fix various things - logs, steel beams, metal pipes, and concrete slabs - all of which you’ll acquire by either recycling debris at the plants on each map that part of your job is to get up and running. Getting ahold of those, ferrying them where they need to go, and installing them is done in very SnowRunnery fashion, albeit with manual loading being your only option. As such, the vehicle I’ve spent by far the most time in during my time with the game so far is the Mule T1 crane cargo truck. As the name suggests, it’s a lorry with very decent off-roading capabilities that’s built to transport goods, and even boasts its own built-in crane.You know how much junk this Mule can haul? | Image credit: VG247-Saber If you’re playing solo, it’s by far the most important purchase you’ll make early on, because its good stats and that crane mean it’s ideal to handle the vast majority of haulage jobs the game gives you. There is a point where some loads start to get a bit too heavy for it to deal with easily, but I’ve made it up to level 12 so far and it’s still the heart of my fleet. That arguably exposes a bit of a flaw in RoadCraft’s launch vehicle offerings - there’s only one or very occasionally two better successors you can unlock for each of the different vehicle types as you progress. You do unlock some new types of vehicle around the midpoint, such as a heavy crane and beefier cargo truck that together can handle the heavier loads the Mule struggles with, but in plenty of cases there’s a beginner rusty variant of a specific vehicle, a refurbished version of the exact same model with slightly better stats, and then an advanced variant you’ll unlock once you’re starting to home in on the endgame. The most egregious example of this is with the field service vehicles. There are two. One you’re given for free at the start of the game and can’t even be repainted in your company livery as far as I can tell, and then its endgame replacement, which you won’t unlock until level 20, which based on my progress so far looks like it’ll be when you’ve basically finished all of the game’s current content. You’re still unlocking one or two new vehicles or variants of existing vehicles with each level you gain to help freshen things up a bit, but the relatively thin depth at each position and lack of part customisation means the sense of progression feels a lot more limited. No doubt there’ll be plenty of DLC to beef up the roster, but Focus seems to be leaning a bit too heavily on that. C. W. McCall intensifies. | Image credit: VG247/Saber Combined with the aforementioned stripping out of stuff like fuel management, and the XP/cash rewards for jobs being quite generous, to this point RoadCraft is the entry in the uber-hard Spintires series I’ve made my way through with the least struggle. The one exception to that, as I outlined in the intro, is that damn route plotting for AI trucks. If it’s the part of the game that’s supposed to dial the difficulty back up, it certainly does just that at regular points, often in infuriating fashion. If I’ve gotten stuck while driving, usually because I’ve done something stupid, that’s annoying, but at the end of the day it’s on me to do a better job. If an AI lorry I’ve already built a bunch of bridges and roads for requires me to follow it along its entire route and do some push-based babysitting whenever it encounters the tiniest obstacle because it’s using a truck that only works on perfectly straight asphalt highways, that’s less easy to take on the chin. Kudos to Saber for trying something different, but some of the ways I’ve had to resort to helping its lorry Lemmings feel like they pretty much defeat the point of not having me just make the deliveries myself. While folks who take a bit more time to clear the perfect path might well find RoadCraft lacking a bit of challenge, I’ve personally enjoyed the non-AI lorry bits of it generally being a lot more chill than the usual. The game’s at its best when you’re heading to a base or driving your field service vehicle somewhere and setting up to spend some time doing a specific job. Both act as spawn points for vehicles, though the latter requires fuel tokens that’re pretty easy to earn from side jobs. Once you’re there, you’ll be doing something like watching the four stages of RoadCraft’s namesake party trick, building roads by dumping sand with a dump truck, using a dozer to flatten it, wheeling out your paver to coat it an asphalt, and then hopping in a steamroller to make it nice and smooth. It’s as mega-satisfying as you always dream baking a cake will be, even if the first step can be pretty unforgiving because it’s near impossible to drop sand in a nice uniform fashion. Luckily, you’ve got the choice to do each step manually or let the computer do it automatically, with the latter tending to go ok given you’re only making short stretches of road. Well, unless your paver finds a small rock you haven’t cleared. It's a piece of cake to lay a pretty road. If the way is hazy, you gotta do the laying by the codex. | Image credit: VG247/Saber Logging by chopping down trees with a tree harvester, picking up the big twigs with a log hauler, and then cleaning up your mess with a stump mulcher is just as fun. There’s not as much process to laying electrical wires between different spots on the map to power up substations, but finding a way to guide the comically unwieldy cable layer through the backwoods has its good moments, even if it’s possible to get stuck in weird ways. Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying. Especially when the convoy you’ve spent all evening pushing up hills finally reaches its destination. RoadCraft releases on March 20 for PC, Xbox Series X/S, and PS5. This review was conducted on PS5 using a code provided by the publisher. #roadcraft #review #streamlined #building #biz
    WWW.VG247.COM
    RoadCraft review: Streamlined building biz beset by bumbling AI Bobs
    Constructive Crit RoadCraft review: Streamlined building biz beset by bumbling AI Bobs Can we fix it? Well, that often depends on whether you’ll let me deliver the bits myself. Image credit: VG247 Review by Mark Warren Senior Staff Writer Published on May 19, 2025 It’s getting close to 10PM on a Friday night. There’s a slightly muddy hill. Halfway up it, their tires spinning helplessly, are two trucks carrying goods they need to deliver to a shed about half the map away. I sigh, and give my bulldozer/cargo truck the beans. As one fourteen-wheeled mass, we begin to crawl up the gentle slope, which would be easy pickings if the AI-manned haulers glued to my front scoop had any off-roading capabilities whatsoever. They don’t. There’s no driving skill to make up for it, either. If they run into an obstacle during the course of the route I’ve plotted out for them which can’t be overcome by simply reversing and pulling forwards less than three times, they just give up. Small rocks terrify them, turns that happen to be in any way sharp are the banes of their existence, and sometimes they seem to roll over just for a laugh. They need me. When I’m not Bob the builder, I’m Bob the babysitter. To see this content please enable targeting cookies. What I’ve just described is one of the main things that sets RoadCraft - the latest entry in Saber Interactive’s Spintires series of off-roading sims - from its rugged, outdoorsy siblings. These games, MudRunner, SnowRunner, and last year’s Expeditions, were generally games about you - the player - getting from A to B through untamed environments and getting stuck when you messed it up. I’ve regularly, and slightly sarkily, compared these games to the driving equivalent of FromSoft’s boss battlers. Notoriously unforgiving adventures about eventual success earned through overwhelming skill or luck, and usually preempted by a crap-tonne of failure that gradually pushes those who haven’t already taken their lumps in the direction of doing the right thing. When you’re behind the wheel, RoadCraft’s by far the least hardcore title in its delivery of that gameplay loop that Saber has put out to this point. Don’t get me wrong, there’s still a learning curve and plenty of ways to mess up that’ll require a reset. However, in its creation of a game that’s more focused on construction, maintenance, and logistics management than it is straight-up haulage or frontier-conquering exploration, the studio’s simplified things. As you carry out jobs, you no longer have to keep a watchful eye on your fuel gauge or do any repairs if you slam into a wall. RoadCraft’s fleet is permanently fully-fueled and indestructible unless you roll over, sink, or otherwise get wedged in a spot you can’t extricate yourself from. While this, and the resulting lack of an in-depth upgrade system for vehicles, might be a bit frustrating to hardcore haulers, you can see why Saber’s opted to do it. See? Told you there are still ways you can monumentally mess things up. | Image credit: VG247/Saber The rides you’re handed the keys to this time are generally a lot more specialised towards very specific roles for the jobs you’ll be doing as the game walks you through getting locations which have suffered different kinds of natural disaster - from floods, to earthquakes, to hurricanes - up and running again. You’re running a construction firm that you start off by naming and picking out a livery/logo combo for. When you first deploy into one of the maps, which thankfully are openly free-roamable outside jobs unlike those in Expeditions, you’ll do the usual thing and head out in a nippy scout 4x4 to recon the environment. Then, your re-construction efforts begin, and can be divided into about five or six different general activities you’ll do in various orders and with different quirks as you progress - scouting, logging, road and bridge building, plotting routes for AI supply runs, debris clearing, and resource delivery. In terms of the latter, there are four types of resources you’ll need to fix various things - logs, steel beams, metal pipes, and concrete slabs - all of which you’ll acquire by either recycling debris at the plants on each map that part of your job is to get up and running. Getting ahold of those, ferrying them where they need to go, and installing them is done in very SnowRunnery fashion, albeit with manual loading being your only option. As such, the vehicle I’ve spent by far the most time in during my time with the game so far is the Mule T1 crane cargo truck. As the name suggests, it’s a lorry with very decent off-roading capabilities that’s built to transport goods, and even boasts its own built-in crane. (Slaps roof) You know how much junk this Mule can haul? | Image credit: VG247-Saber If you’re playing solo, it’s by far the most important purchase you’ll make early on, because its good stats and that crane mean it’s ideal to handle the vast majority of haulage jobs the game gives you. There is a point where some loads start to get a bit too heavy for it to deal with easily, but I’ve made it up to level 12 so far and it’s still the heart of my fleet. That arguably exposes a bit of a flaw in RoadCraft’s launch vehicle offerings - there’s only one or very occasionally two better successors you can unlock for each of the different vehicle types as you progress. You do unlock some new types of vehicle around the midpoint, such as a heavy crane and beefier cargo truck that together can handle the heavier loads the Mule struggles with, but in plenty of cases there’s a beginner rusty variant of a specific vehicle, a refurbished version of the exact same model with slightly better stats, and then an advanced variant you’ll unlock once you’re starting to home in on the endgame. The most egregious example of this is with the field service vehicles. There are two. One you’re given for free at the start of the game and can’t even be repainted in your company livery as far as I can tell, and then its endgame replacement, which you won’t unlock until level 20, which based on my progress so far looks like it’ll be when you’ve basically finished all of the game’s current content. You’re still unlocking one or two new vehicles or variants of existing vehicles with each level you gain to help freshen things up a bit, but the relatively thin depth at each position and lack of part customisation means the sense of progression feels a lot more limited. No doubt there’ll be plenty of DLC to beef up the roster, but Focus seems to be leaning a bit too heavily on that. C. W. McCall intensifies. | Image credit: VG247/Saber Combined with the aforementioned stripping out of stuff like fuel management, and the XP/cash rewards for jobs being quite generous (the latter especially so because you aren’t constantly spending on upgrades), to this point RoadCraft is the entry in the uber-hard Spintires series I’ve made my way through with the least struggle. The one exception to that, as I outlined in the intro, is that damn route plotting for AI trucks. If it’s the part of the game that’s supposed to dial the difficulty back up, it certainly does just that at regular points, often in infuriating fashion. If I’ve gotten stuck while driving, usually because I’ve done something stupid, that’s annoying, but at the end of the day it’s on me to do a better job. If an AI lorry I’ve already built a bunch of bridges and roads for requires me to follow it along its entire route and do some push-based babysitting whenever it encounters the tiniest obstacle because it’s using a truck that only works on perfectly straight asphalt highways, that’s less easy to take on the chin. Kudos to Saber for trying something different, but some of the ways I’ve had to resort to helping its lorry Lemmings feel like they pretty much defeat the point of not having me just make the deliveries myself. While folks who take a bit more time to clear the perfect path might well find RoadCraft lacking a bit of challenge, I’ve personally enjoyed the non-AI lorry bits of it generally being a lot more chill than the usual. The game’s at its best when you’re heading to a base or driving your field service vehicle somewhere and setting up to spend some time doing a specific job. Both act as spawn points for vehicles, though the latter requires fuel tokens that’re pretty easy to earn from side jobs. Once you’re there, you’ll be doing something like watching the four stages of RoadCraft’s namesake party trick, building roads by dumping sand with a dump truck, using a dozer to flatten it, wheeling out your paver to coat it an asphalt, and then hopping in a steamroller to make it nice and smooth. It’s as mega-satisfying as you always dream baking a cake will be, even if the first step can be pretty unforgiving because it’s near impossible to drop sand in a nice uniform fashion. Luckily, you’ve got the choice to do each step manually or let the computer do it automatically, with the latter tending to go ok given you’re only making short stretches of road. Well, unless your paver finds a small rock you haven’t cleared. It's a piece of cake to lay a pretty road. If the way is hazy, you gotta do the laying by the codex. | Image credit: VG247/Saber Logging by chopping down trees with a tree harvester, picking up the big twigs with a log hauler, and then cleaning up your mess with a stump mulcher is just as fun. There’s not as much process to laying electrical wires between different spots on the map to power up substations, but finding a way to guide the comically unwieldy cable layer through the backwoods has its good moments, even if it’s possible to get stuck in weird ways. Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying. Especially when the convoy you’ve spent all evening pushing up hills finally reaches its destination. RoadCraft releases on March 20 for PC, Xbox Series X/S, and PS5. This review was conducted on PS5 using a code provided by the publisher.
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