• Sword of the Sea: hands-on report

    Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along. 

    I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19.

    Surfing across the sands and sea

    The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes. 

    The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life. 

    Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets. 

    “Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world and the world beneath the waves, a world beyond our understanding.” 

    Golden triangles known as Tetra populate the world, acting as currency you can trade to mysterious vendors to learn more tricks, acquire skills, and open new paths. Want to see it all? You’ll have to detour off the main path to see and afford it all. Different vendors, triangles, and Trick Attack arenas are hidden throughout the world. 

    Show off your tricks and feel the terrain

    Pulling off stylish moves in Sword of the Sea is straightforward. When surfing, once you jump you can press X again to perform a variety of double jump tricks. Once you acquire advanced tricks from the vendor, you hold L1 and press Triangle, Square, Circle, or X to do special grabs, flips, and spins. They score more points, and combining grabs and flips in different ways create new tricks. While the timing is a little trickier, you can give yourself a much-needed jump boost and score high-point combos when performed just right. 

    Sword of the Sea constantly keeps score of the tricks you pull and how advanced they are. Hidden Trick Attack arenas let you put those skills to good use. What does racking up a high Trick Score lead to? Yet another mystery we’ll have to wait to uncover.

    Though the game takes place in the desert, there are plenty of different objects to grind on besides sea and sand. I came across ruins, ceramic tile roofs, and helpful aquatic life. The team at Giant Squid takes full advantage of the DualSense controller haptics to ensure every surface feels and sounds distinct. As I surfed along rooftops, I could hear the melodic tones of tiles underneath and the tingle in my fingers. The sand offers a coarse sensation, and you feel and hear the rushing water as you speed through on the makeshift highways parts of the ocean create.

    “The haptic feedback of the DualSense controller reacts to each surface differently so you can feel it when you cross from one to the next,” says Nava.  “Combined with special sound effects that play from the controller, it gives a very realistic sense of touching the surfaces you see in the game. We are very excited by the extra layer of detail the haptics adds to the experience of surfing in Sword of the Sea.”

    You’re free to explore in any given direction, and hard-to-reach places usually reward you with something appropriate for the time and skill it takes to reach them. However, as you explore, you will discover murals and other environmental elements that keep the story ever-present. A tale of loss and destruction, and trying to find out how you fit into it all is an intriguing thread to follow. Especially since at the end of my session, it was clear that a mysterious character was following me. It appeared to be another wraith, but whoever the pursuer was didn’t give vibes of good intentions. 

    It’s easy to compare Sword of the Sea to its predecessors, but the game truly feels like an evolution of everything the Giant Squid team has worked on to this point. The game’s sights, sounds, and feel connected me with the land, and I can’t wait to hop on the board again and see what’s really out there. 

    “Our games have a really recognizable and unique art style, and tell atmospheric stories with their bold color and music,” says Nava. “We start with a feeling, an experience, and a message that we want the player to feel. Really, all our games are all about movement, and how it can connect you with nature and the world in different ways. Sword of the Sea builds on the ideas in all our previous games to create something that is both very Giant Squid and an exciting new adventure.”

    Looking to reel in more Sword of the Sea details? Check out the latest trailer and more details from State of Play.

    More from June’s State of Play

    State of Play June 2025: all announcements, trailers 
    #sword #sea #handson #report
    Sword of the Sea: hands-on report
    Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along.  I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19. Surfing across the sands and sea The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes.  The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life.  Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets.  “Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world and the world beneath the waves, a world beyond our understanding.”  Golden triangles known as Tetra populate the world, acting as currency you can trade to mysterious vendors to learn more tricks, acquire skills, and open new paths. Want to see it all? You’ll have to detour off the main path to see and afford it all. Different vendors, triangles, and Trick Attack arenas are hidden throughout the world.  Show off your tricks and feel the terrain Pulling off stylish moves in Sword of the Sea is straightforward. When surfing, once you jump you can press X again to perform a variety of double jump tricks. Once you acquire advanced tricks from the vendor, you hold L1 and press Triangle, Square, Circle, or X to do special grabs, flips, and spins. They score more points, and combining grabs and flips in different ways create new tricks. While the timing is a little trickier, you can give yourself a much-needed jump boost and score high-point combos when performed just right.  Sword of the Sea constantly keeps score of the tricks you pull and how advanced they are. Hidden Trick Attack arenas let you put those skills to good use. What does racking up a high Trick Score lead to? Yet another mystery we’ll have to wait to uncover. Though the game takes place in the desert, there are plenty of different objects to grind on besides sea and sand. I came across ruins, ceramic tile roofs, and helpful aquatic life. The team at Giant Squid takes full advantage of the DualSense controller haptics to ensure every surface feels and sounds distinct. As I surfed along rooftops, I could hear the melodic tones of tiles underneath and the tingle in my fingers. The sand offers a coarse sensation, and you feel and hear the rushing water as you speed through on the makeshift highways parts of the ocean create. “The haptic feedback of the DualSense controller reacts to each surface differently so you can feel it when you cross from one to the next,” says Nava.  “Combined with special sound effects that play from the controller, it gives a very realistic sense of touching the surfaces you see in the game. We are very excited by the extra layer of detail the haptics adds to the experience of surfing in Sword of the Sea.” You’re free to explore in any given direction, and hard-to-reach places usually reward you with something appropriate for the time and skill it takes to reach them. However, as you explore, you will discover murals and other environmental elements that keep the story ever-present. A tale of loss and destruction, and trying to find out how you fit into it all is an intriguing thread to follow. Especially since at the end of my session, it was clear that a mysterious character was following me. It appeared to be another wraith, but whoever the pursuer was didn’t give vibes of good intentions.  It’s easy to compare Sword of the Sea to its predecessors, but the game truly feels like an evolution of everything the Giant Squid team has worked on to this point. The game’s sights, sounds, and feel connected me with the land, and I can’t wait to hop on the board again and see what’s really out there.  “Our games have a really recognizable and unique art style, and tell atmospheric stories with their bold color and music,” says Nava. “We start with a feeling, an experience, and a message that we want the player to feel. Really, all our games are all about movement, and how it can connect you with nature and the world in different ways. Sword of the Sea builds on the ideas in all our previous games to create something that is both very Giant Squid and an exciting new adventure.” Looking to reel in more Sword of the Sea details? Check out the latest trailer and more details from State of Play. More from June’s State of Play State of Play June 2025: all announcements, trailers  #sword #sea #handson #report
    BLOG.PLAYSTATION.COM
    Sword of the Sea: hands-on report
    Giant Squid’s upcoming title, Sword of the Sea, is a well-crafted union of all the titles the studio and Game Director Matt Nava have worked on. The aquatic wonder of Abzû, The Pathless’s sense of adventure, and Journey’s beautiful desert world. Sword of the Sea weaves those influences together so skillfully that it feels like this atmospheric surfing adventure was the goal all along.  I got a chance to go hands-on with Sword of the Sea and talk with Giant Squid about the new game, coming day one to PlayStation Plus Game Catalog on August 19. Surfing across the sands and sea The game begins as the player awakens as The Wraith, a vessel waiting to be filled, who is given the task of bringing the oceans back to the world. Appearing to be the last being left alive to get the job done, you receive a mystical surfboard and hit the dunes.  The starting area is a vast playground where you can get accustomed to the board, perform tricks, and learn how to interact with the world. As you zoom across the desert, you come across different nodes known as Ocean Seeds that allow you to cleanse the land and restore parts of the ocean and marine life.  Beyond pleasing aesthetics, water and sea life directly impact gameplay. The Wraith is significantly faster on water, leading to greater speed for bigger jumps and more tricks. Some sea life create new paths, like buoyant jellyfish that make great jump pads and long strands of climbable seaweed. Watching the landscape terraform was a highlight, as was searching for all the land’s secrets.  “Sword of the Sea is really all about the spiritual magic of surfing,” Nava explains. “ It’s inspired by my own experiences snowboarding, skateboarding, and surfing throughout my life. When you think of these extreme sports, the first thing that comes to mind is probably the high speed and the danger. But there’s more to it than just an adrenaline rush. When you are surfing on waves in the ocean, you are literally on the boundary between our world and the world beneath the waves, a world beyond our understanding.”  Golden triangles known as Tetra populate the world, acting as currency you can trade to mysterious vendors to learn more tricks, acquire skills, and open new paths. Want to see it all? You’ll have to detour off the main path to see and afford it all. Different vendors, triangles, and Trick Attack arenas are hidden throughout the world.  Show off your tricks and feel the terrain Pulling off stylish moves in Sword of the Sea is straightforward. When surfing, once you jump you can press X again to perform a variety of double jump tricks. Once you acquire advanced tricks from the vendor, you hold L1 and press Triangle, Square, Circle, or X to do special grabs, flips, and spins. They score more points, and combining grabs and flips in different ways create new tricks. While the timing is a little trickier, you can give yourself a much-needed jump boost and score high-point combos when performed just right.  Sword of the Sea constantly keeps score of the tricks you pull and how advanced they are. Hidden Trick Attack arenas let you put those skills to good use. What does racking up a high Trick Score lead to? Yet another mystery we’ll have to wait to uncover. Though the game takes place in the desert, there are plenty of different objects to grind on besides sea and sand. I came across ruins, ceramic tile roofs, and helpful aquatic life. The team at Giant Squid takes full advantage of the DualSense controller haptics to ensure every surface feels and sounds distinct. As I surfed along rooftops, I could hear the melodic tones of tiles underneath and the tingle in my fingers. The sand offers a coarse sensation, and you feel and hear the rushing water as you speed through on the makeshift highways parts of the ocean create. “The haptic feedback of the DualSense controller reacts to each surface differently so you can feel it when you cross from one to the next,” says Nava.  “Combined with special sound effects that play from the controller, it gives a very realistic sense of touching the surfaces you see in the game. We are very excited by the extra layer of detail the haptics adds to the experience of surfing in Sword of the Sea.” You’re free to explore in any given direction, and hard-to-reach places usually reward you with something appropriate for the time and skill it takes to reach them. However, as you explore, you will discover murals and other environmental elements that keep the story ever-present. A tale of loss and destruction, and trying to find out how you fit into it all is an intriguing thread to follow. Especially since at the end of my session, it was clear that a mysterious character was following me. It appeared to be another wraith, but whoever the pursuer was didn’t give vibes of good intentions.  It’s easy to compare Sword of the Sea to its predecessors, but the game truly feels like an evolution of everything the Giant Squid team has worked on to this point. The game’s sights, sounds, and feel connected me with the land, and I can’t wait to hop on the board again and see what’s really out there.  “Our games have a really recognizable and unique art style, and tell atmospheric stories with their bold color and music,” says Nava. “We start with a feeling, an experience, and a message that we want the player to feel. Really, all our games are all about movement, and how it can connect you with nature and the world in different ways. Sword of the Sea builds on the ideas in all our previous games to create something that is both very Giant Squid and an exciting new adventure.” Looking to reel in more Sword of the Sea details? Check out the latest trailer and more details from State of Play. More from June’s State of Play State of Play June 2025: all announcements, trailers 
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  • Core77 Weekly Roundup (5-27-25 to 5-30-25)

    Here's what we looked at this week:Crucial Detail's Ona Wine Chiller is an unusual-looking object for keeping wine bottles cool. Marc 3DP's love letter to 3D-printed fidget toys.A jeweler shows you her method for making Trinity Rings.The Newave: A modular surfboard that breaks down for transport.Inside the design of the Delta Three Oscar Halo system, a high-end ballistic helmet liner.China hosts world's first humanoid robot fighting competition, and more are on the way.Remedial design: Touchscreen backlash prompts aftermarket control knob and buttons for Teslas.Mafell's crazy pull-push portable table saw.A Dutch-Danish housing crunch solution: Build floating neighborhoods.MAFGA?Swatchbox's Second Life Samples program is an easy way to recycle your firm's material samples.Extreme package design: The Art Edition of the "Calatrava - Complete Works" book.Once known for scissors, Fiskars has a hit with a demolition tool, their Pro IsoCore Wrecking Bar.A modern take on the doorknob by industrial designer Will Zhang.Industrial design case study: PDR brings dignity to catheter bags.
    #core77 #weekly #roundup
    Core77 Weekly Roundup (5-27-25 to 5-30-25)
    Here's what we looked at this week:Crucial Detail's Ona Wine Chiller is an unusual-looking object for keeping wine bottles cool. Marc 3DP's love letter to 3D-printed fidget toys.A jeweler shows you her method for making Trinity Rings.The Newave: A modular surfboard that breaks down for transport.Inside the design of the Delta Three Oscar Halo system, a high-end ballistic helmet liner.China hosts world's first humanoid robot fighting competition, and more are on the way.Remedial design: Touchscreen backlash prompts aftermarket control knob and buttons for Teslas.Mafell's crazy pull-push portable table saw.A Dutch-Danish housing crunch solution: Build floating neighborhoods.MAFGA?Swatchbox's Second Life Samples program is an easy way to recycle your firm's material samples.Extreme package design: The Art Edition of the "Calatrava - Complete Works" book.Once known for scissors, Fiskars has a hit with a demolition tool, their Pro IsoCore Wrecking Bar.A modern take on the doorknob by industrial designer Will Zhang.Industrial design case study: PDR brings dignity to catheter bags. #core77 #weekly #roundup
    WWW.CORE77.COM
    Core77 Weekly Roundup (5-27-25 to 5-30-25)
    Here's what we looked at this week:Crucial Detail's Ona Wine Chiller is an unusual-looking object for keeping wine bottles cool. Marc 3DP's love letter to 3D-printed fidget toys.A jeweler shows you her method for making Trinity Rings.The Newave: A modular surfboard that breaks down for transport.Inside the design of the Delta Three Oscar Halo system, a high-end ballistic helmet liner.China hosts world's first humanoid robot fighting competition, and more are on the way.Remedial design: Touchscreen backlash prompts aftermarket control knob and buttons for Teslas.Mafell's crazy pull-push portable table saw.A Dutch-Danish housing crunch solution: Build floating neighborhoods.MAFGA (Make American Fonts Great Again)?Swatchbox's Second Life Samples program is an easy way to recycle your firm's material samples.Extreme package design: The Art Edition of the "Calatrava - Complete Works" book.Once known for scissors, Fiskars has a hit with a demolition tool, their Pro IsoCore Wrecking Bar.A modern take on the doorknob by industrial designer Will Zhang.Industrial design case study: PDR brings dignity to catheter bags.
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  • The Newave: A Modular Surfboard that Breaks Down for Transport

    For dedicated surfers, surfboards are wonderful things—when you're riding them. At every other point in time, they're a hassle. You have to have the room in your home to store them. The need to transport them influences your choice of vehicle. If you want to transport one on a plane or a train, be prepared to pay extra fees, and keep your fingers crossed that they don't get destroyed during the baggage handling process.Ewen Mahévas and Hadrien Nauroy are two French surfers who met in engineering school. Frustrated with the hassles of transporting their boards, the two spent several years designing a sturdy surfboard that could be broken down. They also wanted to be able to assemble it in less than a minute, without the use of tools. Their resultant modular design is called the Newave:The boards are made of fiberglass, foam and resin, and feature a unique W-shaped connection point made of reinforced nylon. You join the pieces by locking pins into place by hand. The pair developed their design after strenuous strength testing to ensure the boards' performance. They make seven different components, which you can shape into nine different configurations. Obviously you only buy the components you want, and can later pick up different ones to mix and match. The Newave board comes with a backpack to carry them in. These have been successfully Kickstarted, with 22 days left to pledge at press time. The boards start at for the shortest configuration, going up to for the 9' longboard.
    #newave #modular #surfboard #that #breaks
    The Newave: A Modular Surfboard that Breaks Down for Transport
    For dedicated surfers, surfboards are wonderful things—when you're riding them. At every other point in time, they're a hassle. You have to have the room in your home to store them. The need to transport them influences your choice of vehicle. If you want to transport one on a plane or a train, be prepared to pay extra fees, and keep your fingers crossed that they don't get destroyed during the baggage handling process.Ewen Mahévas and Hadrien Nauroy are two French surfers who met in engineering school. Frustrated with the hassles of transporting their boards, the two spent several years designing a sturdy surfboard that could be broken down. They also wanted to be able to assemble it in less than a minute, without the use of tools. Their resultant modular design is called the Newave:The boards are made of fiberglass, foam and resin, and feature a unique W-shaped connection point made of reinforced nylon. You join the pieces by locking pins into place by hand. The pair developed their design after strenuous strength testing to ensure the boards' performance. They make seven different components, which you can shape into nine different configurations. Obviously you only buy the components you want, and can later pick up different ones to mix and match. The Newave board comes with a backpack to carry them in. These have been successfully Kickstarted, with 22 days left to pledge at press time. The boards start at for the shortest configuration, going up to for the 9' longboard. #newave #modular #surfboard #that #breaks
    WWW.CORE77.COM
    The Newave: A Modular Surfboard that Breaks Down for Transport
    For dedicated surfers, surfboards are wonderful things—when you're riding them. At every other point in time, they're a hassle. You have to have the room in your home to store them. The need to transport them influences your choice of vehicle. If you want to transport one on a plane or a train, be prepared to pay extra fees, and keep your fingers crossed that they don't get destroyed during the baggage handling process.Ewen Mahévas and Hadrien Nauroy are two French surfers who met in engineering school. Frustrated with the hassles of transporting their boards, the two spent several years designing a sturdy surfboard that could be broken down. They also wanted to be able to assemble it in less than a minute, without the use of tools. Their resultant modular design is called the Newave:The boards are made of fiberglass, foam and resin, and feature a unique W-shaped connection point made of reinforced nylon. You join the pieces by locking pins into place by hand. The pair developed their design after strenuous strength testing to ensure the boards' performance. They make seven different components, which you can shape into nine different configurations. Obviously you only buy the components you want, and can later pick up different ones to mix and match. The Newave board comes with a backpack to carry them in. These have been successfully Kickstarted, with 22 days left to pledge at press time. The boards start at $731 for the shortest configuration, going up to $1,117 for the 9' longboard.
    0 Yorumlar 0 hisse senetleri
  • Phoenix House / HGA.Studio

    Phoenix House / HGA.StudioSave this picture!© Andy MacPhersonHouses•Byron Bay, Australia

    Architects:
    HGA.Studio
    Area
    Area of this architecture project

    Area: 
    140 m²

    Year
    Completion year of this architecture project

    Year: 

    2020

    Photographs

    Photographs:Andy MacPherson

    Lead Architects:

    Harley Graham

    More SpecsLess Specs
    this picture!
    Text description provided by the architects. Phoenix House is a profoundly personal endeavor, born from the restoration of an early 1900s Queenslander purchased in Brisbane, Australia. Initially, I had various plans for the property, but life's unexpected twists transformed it into a new home for me and my two children. While stored in the cane fields near Ballina, the house endured brutal southerly storms. When I visited, the tarps were gone, the structure was waterlogged, and the side veranda had collapsed into a heap of hardwood.this picture!Overwhelmed, I broke down. The rot-riddled house seemed beyond saving, yet I had no choice but to press on. This became my 'Phoenix moment'—a symbol of personal renewal. Friends, colleagues, engineers, landscape designers, and contractors rallied around the vision, inspired by its metaphor of rebirth.this picture!Our studio approached the house like a 'remix album.' We stripped it to its core, cataloged the salvageable pieces, and reimagined their use in a sustainable, puzzle-like assembly. Old casement windows were repurposed as the kitchen splashback, rich teak decking adorned bedroom walls, and other elements were creatively reconfigured.this picture!this picture!this picture!Located in Byron's historic precinct, near my grandparents' original fisherman's cottage, the site faces sports fields to the north, with native vegetation and the bay beyond. The house sits 1600mm above ground, accommodating bike storage, twenty surfboards, and sustainability systems like water tanks, solar batteries, and heat pumps. This elevation, paired with broad timber steps, turns the front deck into a 'stage' overlooking the park. The veranda serves as a bridge between home and community, fostering connection.this picture!The design prioritizes simplicity within its 140m² footprint, creating a three-bedroom home that feels expansive. A striking skylight anchors the living area, while a 3x3 m sliding door frames park views, enhancing openness. The house feels like a finely crafted piece of joinery, with a restrained material palette. A robust blockwork pool and native-filled planters ground the lightweight structure. Next to it, a 45m², 2.8 m-wide studio with soaring 4m ceilings serves as a prototype for future 'tiny homes,' feeling surprisingly spacious.this picture!Phoenix House embodies the balance between Byron's heritage and its evolving lifestyle. It honors the past while offering a model for sensitive, sustainable development as Australia's coastal towns face growing pressures.this picture!

    Project gallerySee allShow less
    About this officeHGA.StudioOffice•••
    Published on May 22, 2025Cite: "Phoenix House / HGA.Studio" 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否
    You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    #phoenix #house #hgastudio
    Phoenix House / HGA.Studio
    Phoenix House / HGA.StudioSave this picture!© Andy MacPhersonHouses•Byron Bay, Australia Architects: HGA.Studio Area Area of this architecture project Area:  140 m² Year Completion year of this architecture project Year:  2020 Photographs Photographs:Andy MacPherson Lead Architects: Harley Graham More SpecsLess Specs this picture! Text description provided by the architects. Phoenix House is a profoundly personal endeavor, born from the restoration of an early 1900s Queenslander purchased in Brisbane, Australia. Initially, I had various plans for the property, but life's unexpected twists transformed it into a new home for me and my two children. While stored in the cane fields near Ballina, the house endured brutal southerly storms. When I visited, the tarps were gone, the structure was waterlogged, and the side veranda had collapsed into a heap of hardwood.this picture!Overwhelmed, I broke down. The rot-riddled house seemed beyond saving, yet I had no choice but to press on. This became my 'Phoenix moment'—a symbol of personal renewal. Friends, colleagues, engineers, landscape designers, and contractors rallied around the vision, inspired by its metaphor of rebirth.this picture!Our studio approached the house like a 'remix album.' We stripped it to its core, cataloged the salvageable pieces, and reimagined their use in a sustainable, puzzle-like assembly. Old casement windows were repurposed as the kitchen splashback, rich teak decking adorned bedroom walls, and other elements were creatively reconfigured.this picture!this picture!this picture!Located in Byron's historic precinct, near my grandparents' original fisherman's cottage, the site faces sports fields to the north, with native vegetation and the bay beyond. The house sits 1600mm above ground, accommodating bike storage, twenty surfboards, and sustainability systems like water tanks, solar batteries, and heat pumps. This elevation, paired with broad timber steps, turns the front deck into a 'stage' overlooking the park. The veranda serves as a bridge between home and community, fostering connection.this picture!The design prioritizes simplicity within its 140m² footprint, creating a three-bedroom home that feels expansive. A striking skylight anchors the living area, while a 3x3 m sliding door frames park views, enhancing openness. The house feels like a finely crafted piece of joinery, with a restrained material palette. A robust blockwork pool and native-filled planters ground the lightweight structure. Next to it, a 45m², 2.8 m-wide studio with soaring 4m ceilings serves as a prototype for future 'tiny homes,' feeling surprisingly spacious.this picture!Phoenix House embodies the balance between Byron's heritage and its evolving lifestyle. It honors the past while offering a model for sensitive, sustainable development as Australia's coastal towns face growing pressures.this picture! Project gallerySee allShow less About this officeHGA.StudioOffice••• Published on May 22, 2025Cite: "Phoenix House / HGA.Studio" 22 May 2025. ArchDaily. Accessed . < ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream #phoenix #house #hgastudio
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    Phoenix House / HGA.Studio
    Phoenix House / HGA.StudioSave this picture!© Andy MacPhersonHouses•Byron Bay, Australia Architects: HGA.Studio Area Area of this architecture project Area:  140 m² Year Completion year of this architecture project Year:  2020 Photographs Photographs:Andy MacPherson Lead Architects: Harley Graham More SpecsLess Specs Save this picture! Text description provided by the architects. Phoenix House is a profoundly personal endeavor, born from the restoration of an early 1900s Queenslander purchased in Brisbane, Australia. Initially, I had various plans for the property, but life's unexpected twists transformed it into a new home for me and my two children. While stored in the cane fields near Ballina, the house endured brutal southerly storms. When I visited, the tarps were gone, the structure was waterlogged, and the side veranda had collapsed into a heap of hardwood.Save this picture!Overwhelmed, I broke down. The rot-riddled house seemed beyond saving, yet I had no choice but to press on. This became my 'Phoenix moment'—a symbol of personal renewal. Friends, colleagues, engineers, landscape designers, and contractors rallied around the vision, inspired by its metaphor of rebirth.Save this picture!Our studio approached the house like a 'remix album.' We stripped it to its core, cataloged the salvageable pieces, and reimagined their use in a sustainable, puzzle-like assembly. Old casement windows were repurposed as the kitchen splashback, rich teak decking adorned bedroom walls, and other elements were creatively reconfigured.Save this picture!Save this picture!Save this picture!Located in Byron's historic precinct, near my grandparents' original fisherman's cottage, the site faces sports fields to the north, with native vegetation and the bay beyond. The house sits 1600mm above ground, accommodating bike storage, twenty surfboards, and sustainability systems like water tanks, solar batteries, and heat pumps. This elevation, paired with broad timber steps, turns the front deck into a 'stage' overlooking the park. The veranda serves as a bridge between home and community, fostering connection.Save this picture!The design prioritizes simplicity within its 140m² footprint, creating a three-bedroom home that feels expansive. A striking skylight anchors the living area, while a 3x3 m sliding door frames park views, enhancing openness. The house feels like a finely crafted piece of joinery, with a restrained material palette. A robust blockwork pool and native-filled planters ground the lightweight structure. Next to it, a 45m², 2.8 m-wide studio with soaring 4m ceilings serves as a prototype for future 'tiny homes,' feeling surprisingly spacious.Save this picture!Phoenix House embodies the balance between Byron's heritage and its evolving lifestyle. It honors the past while offering a model for sensitive, sustainable development as Australia's coastal towns face growing pressures.Save this picture! Project gallerySee allShow less About this officeHGA.StudioOffice••• Published on May 22, 2025Cite: "Phoenix House / HGA.Studio" 22 May 2025. ArchDaily. Accessed . <https://www.archdaily.com/1030209/phoenix-house-hgtudio&gt ISSN 0719-8884Save世界上最受欢迎的建筑网站现已推出你的母语版本!想浏览ArchDaily中国吗?是否 You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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