• Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”

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    Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis.
    For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune.
    Tamriel Rebuilt’s Indoril Heartland
    In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger.
    “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.”
    Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game.
    “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained.
    With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040.

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    Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis. For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune. Tamriel Rebuilt’s Indoril Heartland In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger. “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.” Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game. “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained. With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #morrowind #mod #tamriel #rebuilt #devs
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    Morrowind mod Tamriel Rebuilt devs’ new update adds a city bigger than any official Elder Scrolls game, and their future project will be “twice the size”
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Tamriel Rebuilt is a massive mod for The Elder Scrolls III: Morrowind that adds mainland Morrowind to Bethesda’s 24-year-old RPG. Just a few weeks ago, the team released its biggest ever expansion dubbed Grasping Fortune which added the sprawling House Hlaalu capital city of Narsis. For the massive expansion, the team spent years designing a location bigger than any official Elder Scrolls city with over 600 building interiors. However, the team is already looking planning to make another expansion that’s “twice the size” of Grasping Fortune. Tamriel Rebuilt’s Indoril Heartland In an interview with PC Gamer, the team behind the massive Morrowind mod revealed their plans to tackle the Indoril heartland located outside of Almalexia, the capital city of Morrowind. When the team eventually gets to properly developing the city—which will probably be “in the next few years—it will be significantly bigger. “Almalexia is kind of like two cities, and just looking at our math, it’s about twice the size of Narsis,” said the mod’s project lead known as Cicero. “It might not be quite as dense as Narsis, just for our sanity and also for performance, but it’s gonna be twice as widespread, and it will have more buildings, for sure.” Additionally, the mod team will also have to perform digital surgery to connect their main construction of Almalexia with the outskirts of the city that were added in the original game’s Mournhold expansion. With the team not wanting to “delete anything”, there’s a significant amount of work to do, especially as the area is actually an interior in the base game. “You can’t really have that if you want to incorporate it into the actual mainland… it has to be implanted into Almalexia within the same worldspace, and things would have to be spread around,” the developer explained. With the team confident that a Morrowind Remake won’t be happening ever, there’s no pressure to rush out content. After over 20 years of development, there’s still a lot of work to be done on Tamriel Rebuilt, but every expansion is a massive, complete slice of the best Bethesda RPG created by fans. Maybe it’ll be finished by 2040. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim

    Tamrielnator
    Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim
    "It will hunt you to the ends of the world for a chance to end the Septims' reign forever."
    Image credit: VG247Bethesda/NaiadGirl
    News

    by Mark Warren
    Senior Staff Writer

    Published on May 13, 2025
    What's the one extra bit of spice OG Oblivion's main story needed to take it to the next level? An invincible terminator relentlessly hunting you and Sean Bean across Cyrodiil in an effort to massacre you both before you can save the world, you say?
    Wait, you didn't say that? Well, too bad, an Oblivion Remastered modder has already made it happen, and it sounds so intense I'm a bit scared to try it out for myself.
    To see this content please enable targeting cookies.

    When I wrote about NaiadGirl enhancing Oblivion Remastered's goblin wars the other day, I didn't think I'd end up writing about another of their mods so soon - but then I stumbled across their latest work.
    It's called 'Martin Septim and the Terminator Gambit', and the description certainly delivers on the hype that name stirs up.
    I'll let the modder set the scene.
    "On the cusp of defeat, Mehrunes Dagon has reached his iron claws backwards in time during the final hours of the Oblivion Crisis," they explain, "He has sent back an invincible enemy to end Martin Septim's life: a Terminator.
    "There is nowhere to truly hide from this machine-man.
    It will hunt you to the ends of the world for a chance to end the Septims' reign forever.
    You are the final bulwark against the Terrors of Oblivion." Phwoar.
    Hell of premise.
    This relentless level 70 pursuer, bedecked in Dwarven armour, will start hunting you down the moment you - poor Martin's saviour - exit the Imperial City's sewers, beginning its hunt from Kvatch's Oblivion Gate.
    It's invincible until you successfully complete the main quest, meaning that until that point, it'll be right behind you ever step of the way, and all you can do is run away.
    If you can manage to get all the way to the end and CLOSE SHUT THE JAWS OF OBLIVION, only then will the terminator become mortal, giving you a chance to finally deal with it if you've got the gear, skills, or sheer confidence required to take on a foe that - I repeat - is level 70.
    If you can pull off that miracle, NaiadGirl's teased that you'll be "rewarded greatly".
    Now, it probably won't surprise you to note that its creator says this mod's more aimed at challenge runs than it is general playthroughs, and there are a couple of extra things to bear in mind with it.
    The terminator can't follow you into Oblivion Gates themselves, so you'll be safest in what's canonically about the most dangerous place an Oblivion playthrough takes you.
    If you want a less risky ride, there's the optional plugin for letting Martin keep his essential status, so it's only your character's life on the line, though the modder insists: "no matter what you do, people will die".
    Their advice for surviving? Well, they do point out that "this is still Oblivion; You can cheese anything in this game." Words to live by, be sure to recite them if you decide to grab its requirements - Oblivion Remastered's UE4SS and UE4SS TesSyncMapInjector - to give it a try.
    Also, make sure to check out the rest of our ongoing Oblivion Remastered mod coverage, which includes an interview with the modder who managed to make the first ever tweak to its world just one day after release.

    Source: https://www.vg247.com/oblivion-remastered-main-story-martin-septim-terminator-mod" style="color: #0066cc;">https://www.vg247.com/oblivion-remastered-main-story-martin-septim-terminator-mod
    #jauffre #this #oblivion #remastered #mod #turns #the #main #story #into #terrifying #race #against #timetravelling #level #terminator #laserfocused #slaughtering #martin #septim
    Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim
    Tamrielnator Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim "It will hunt you to the ends of the world for a chance to end the Septims' reign forever." Image credit: VG247Bethesda/NaiadGirl News by Mark Warren Senior Staff Writer Published on May 13, 2025 What's the one extra bit of spice OG Oblivion's main story needed to take it to the next level? An invincible terminator relentlessly hunting you and Sean Bean across Cyrodiil in an effort to massacre you both before you can save the world, you say? Wait, you didn't say that? Well, too bad, an Oblivion Remastered modder has already made it happen, and it sounds so intense I'm a bit scared to try it out for myself. To see this content please enable targeting cookies. When I wrote about NaiadGirl enhancing Oblivion Remastered's goblin wars the other day, I didn't think I'd end up writing about another of their mods so soon - but then I stumbled across their latest work. It's called 'Martin Septim and the Terminator Gambit', and the description certainly delivers on the hype that name stirs up. I'll let the modder set the scene. "On the cusp of defeat, Mehrunes Dagon has reached his iron claws backwards in time during the final hours of the Oblivion Crisis," they explain, "He has sent back an invincible enemy to end Martin Septim's life: a Terminator. "There is nowhere to truly hide from this machine-man. It will hunt you to the ends of the world for a chance to end the Septims' reign forever. You are the final bulwark against the Terrors of Oblivion." Phwoar. Hell of premise. This relentless level 70 pursuer, bedecked in Dwarven armour, will start hunting you down the moment you - poor Martin's saviour - exit the Imperial City's sewers, beginning its hunt from Kvatch's Oblivion Gate. It's invincible until you successfully complete the main quest, meaning that until that point, it'll be right behind you ever step of the way, and all you can do is run away. If you can manage to get all the way to the end and CLOSE SHUT THE JAWS OF OBLIVION, only then will the terminator become mortal, giving you a chance to finally deal with it if you've got the gear, skills, or sheer confidence required to take on a foe that - I repeat - is level 70. If you can pull off that miracle, NaiadGirl's teased that you'll be "rewarded greatly". Now, it probably won't surprise you to note that its creator says this mod's more aimed at challenge runs than it is general playthroughs, and there are a couple of extra things to bear in mind with it. The terminator can't follow you into Oblivion Gates themselves, so you'll be safest in what's canonically about the most dangerous place an Oblivion playthrough takes you. If you want a less risky ride, there's the optional plugin for letting Martin keep his essential status, so it's only your character's life on the line, though the modder insists: "no matter what you do, people will die". Their advice for surviving? Well, they do point out that "this is still Oblivion; You can cheese anything in this game." Words to live by, be sure to recite them if you decide to grab its requirements - Oblivion Remastered's UE4SS and UE4SS TesSyncMapInjector - to give it a try. Also, make sure to check out the rest of our ongoing Oblivion Remastered mod coverage, which includes an interview with the modder who managed to make the first ever tweak to its world just one day after release. Source: https://www.vg247.com/oblivion-remastered-main-story-martin-septim-terminator-mod #jauffre #this #oblivion #remastered #mod #turns #the #main #story #into #terrifying #race #against #timetravelling #level #terminator #laserfocused #slaughtering #martin #septim
    WWW.VG247.COM
    Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim
    Tamrielnator Uh oh Jauffre, this Oblivion Remastered mod turns the main story into a terrifying race against a time-travelling level 70 terminator laser-focused on slaughtering Martin Septim "It will hunt you to the ends of the world for a chance to end the Septims' reign forever." Image credit: VG247Bethesda/NaiadGirl News by Mark Warren Senior Staff Writer Published on May 13, 2025 What's the one extra bit of spice OG Oblivion's main story needed to take it to the next level? An invincible terminator relentlessly hunting you and Sean Bean across Cyrodiil in an effort to massacre you both before you can save the world, you say? Wait, you didn't say that? Well, too bad, an Oblivion Remastered modder has already made it happen, and it sounds so intense I'm a bit scared to try it out for myself. To see this content please enable targeting cookies. When I wrote about NaiadGirl enhancing Oblivion Remastered's goblin wars the other day, I didn't think I'd end up writing about another of their mods so soon - but then I stumbled across their latest work. It's called 'Martin Septim and the Terminator Gambit', and the description certainly delivers on the hype that name stirs up. I'll let the modder set the scene. "On the cusp of defeat, Mehrunes Dagon has reached his iron claws backwards in time during the final hours of the Oblivion Crisis," they explain, "He has sent back an invincible enemy to end Martin Septim's life: a Terminator. "There is nowhere to truly hide from this machine-man. It will hunt you to the ends of the world for a chance to end the Septims' reign forever. You are the final bulwark against the Terrors of Oblivion." Phwoar. Hell of premise. This relentless level 70 pursuer, bedecked in Dwarven armour, will start hunting you down the moment you - poor Martin's saviour - exit the Imperial City's sewers, beginning its hunt from Kvatch's Oblivion Gate. It's invincible until you successfully complete the main quest, meaning that until that point, it'll be right behind you ever step of the way, and all you can do is run away. If you can manage to get all the way to the end and CLOSE SHUT THE JAWS OF OBLIVION, only then will the terminator become mortal, giving you a chance to finally deal with it if you've got the gear, skills, or sheer confidence required to take on a foe that - I repeat - is level 70. If you can pull off that miracle, NaiadGirl's teased that you'll be "rewarded greatly". Now, it probably won't surprise you to note that its creator says this mod's more aimed at challenge runs than it is general playthroughs, and there are a couple of extra things to bear in mind with it. The terminator can't follow you into Oblivion Gates themselves, so you'll be safest in what's canonically about the most dangerous place an Oblivion playthrough takes you. If you want a less risky ride, there's the optional plugin for letting Martin keep his essential status, so it's only your character's life on the line, though the modder insists: "no matter what you do, people will die". Their advice for surviving? Well, they do point out that "this is still Oblivion; You can cheese anything in this game." Words to live by, be sure to recite them if you decide to grab its requirements - Oblivion Remastered's UE4SS and UE4SS TesSyncMapInjector - to give it a try. Also, make sure to check out the rest of our ongoing Oblivion Remastered mod coverage, which includes an interview with the modder who managed to make the first ever tweak to its world just one day after release.
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