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  • The Walk-in tracking from video to Blender #Villa #animation #tracking #CGI
    The Walk-in tracking from video to Blender #Villa #animation #tracking #CGI
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  • This is my 2nd VFX work. Leant a lot about compositing, custom camera tracking, Optimizing render and a lot.
    Scene taken from random youtube vid
    3D models from blendekit
    Hopefully its good enough xD
    This is my 2nd VFX work. Leant a lot about compositing, custom camera tracking, Optimizing render and a lot. Scene taken from random youtube vid 3D models from blendekit Hopefully its good enough xD
    Yay
    1
    1 Comments ·776 Views ·57 Views
  • A look at Meta's wrist-worn neural finger-tracking prototype

    What if you could interact with various apps and type messages with just a thought without scary brain surgeries? Mark Zuckerberg's team presented a demo of a new prototype and noted that Meta is "close to having something here, to having a product in the next few years."
    A look at Meta's wrist-worn neural finger-tracking prototype 🤙 What if you could interact with various apps and type messages with just a thought without scary brain surgeries? Mark Zuckerberg's team presented a demo of a new prototype and noted that Meta is "close to having something here, to having a product in the next few years."
    ·708 Views ·39 Views
  • This is my first VFX shot.

    For camera tracking - After Effects
    Composition - Blender
    HDRI - Created by me of my room
    Model - K-2SO head Created by me (Tutorial courtesy - MARWAN PAINTER )
    Engine - Cycle (sample - 100)

    It took me around 7 Hrs to render. Sorry about the actual video footage being too low quality.

    Hopefully next time I can pull off a industry standard quality VFX.
    This is my first VFX shot. For camera tracking - After Effects Composition - Blender HDRI - Created by me of my room Model - K-2SO head Created by me (Tutorial courtesy - MARWAN PAINTER ) Engine - Cycle (sample - 100) It took me around 7 Hrs to render. Sorry about the actual video footage being too low quality. Hopefully next time I can pull off a industry standard quality VFX.
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    ·398 Views ·52 Views