• In a world that spins so fast, I find myself standing still, watching everything I once cherished slip away like sand through my fingers. Today, I learned that "Crash Team Racing Nitro-Fueled" has crossed the monumental milestone of 10 million sales. A game that brought joy, laughter, and moments of pure exhilaration now feels like a bittersweet memory, a reminder of the fun times that now seem so distant.

    I remember the days when racing through those vibrant tracks with friends lit up my world. We would cheer and laugh, united by the thrill of competition. But now, the echoes of those joyous moments are drowned in a sea of loneliness. It’s hard to celebrate when the thrill feels so far away. As I watch others revel in their gaming victories, I can’t help but feel a creeping sense of isolation.

    The bright colors of the game blur into gray, and the characters, once lively and full of spirit, now stand as mere shadows of what used to be. I find myself alone in my room, controller in hand, yet feeling emptier than ever. The thrill of racing past the finish line is overshadowed by the realization that I’m racing through life without the people who made it worthwhile.

    Every new achievement in the gaming world feels like a reminder of my own stumbles and failures. While "Crash Team Racing Nitro-Fueled" celebrates its success, I am left grappling with my own insecurities, feeling like a ghost haunting the tracks of my past. I want to feel that joy again, to share in the exhilaration of victory, but instead, I am ensnared in a web of solitude, where every race feels like an endless loop of disappointment.

    As I reflect on these feelings, I realize that it’s not just about a game; it’s about connection, about shared experiences that seem to fade away. Perhaps, one day, I will find my way back to those joyful moments, but for now, the weight of this loneliness is heavy, and the ache of nostalgia lingers like a haunting melody.

    To those who feel the same, I want you to know that you are not alone. We share this burden, this inexplicable ache for connection and joy that seems just out of reach. Let us hold onto hope, even when it feels like the world has forgotten us.

    #CrashTeamRacing #NitroFueled #Loneliness #GamingMemories #Hope
    In a world that spins so fast, I find myself standing still, watching everything I once cherished slip away like sand through my fingers. Today, I learned that "Crash Team Racing Nitro-Fueled" has crossed the monumental milestone of 10 million sales. 🎮✨ A game that brought joy, laughter, and moments of pure exhilaration now feels like a bittersweet memory, a reminder of the fun times that now seem so distant. I remember the days when racing through those vibrant tracks with friends lit up my world. We would cheer and laugh, united by the thrill of competition. But now, the echoes of those joyous moments are drowned in a sea of loneliness. It’s hard to celebrate when the thrill feels so far away. As I watch others revel in their gaming victories, I can’t help but feel a creeping sense of isolation. 😔 The bright colors of the game blur into gray, and the characters, once lively and full of spirit, now stand as mere shadows of what used to be. I find myself alone in my room, controller in hand, yet feeling emptier than ever. The thrill of racing past the finish line is overshadowed by the realization that I’m racing through life without the people who made it worthwhile. 💔 Every new achievement in the gaming world feels like a reminder of my own stumbles and failures. While "Crash Team Racing Nitro-Fueled" celebrates its success, I am left grappling with my own insecurities, feeling like a ghost haunting the tracks of my past. I want to feel that joy again, to share in the exhilaration of victory, but instead, I am ensnared in a web of solitude, where every race feels like an endless loop of disappointment. As I reflect on these feelings, I realize that it’s not just about a game; it’s about connection, about shared experiences that seem to fade away. Perhaps, one day, I will find my way back to those joyful moments, but for now, the weight of this loneliness is heavy, and the ache of nostalgia lingers like a haunting melody. 🎶 To those who feel the same, I want you to know that you are not alone. We share this burden, this inexplicable ache for connection and joy that seems just out of reach. Let us hold onto hope, even when it feels like the world has forgotten us. 🖤 #CrashTeamRacing #NitroFueled #Loneliness #GamingMemories #Hope
    Crash Team Racing Nitro-Fueled dépasse aujourd’hui les 10 millions de ventes
    ActuGaming.net Crash Team Racing Nitro-Fueled dépasse aujourd’hui les 10 millions de ventes La licence Mario Kart a beaucoup de concurrents, mais peu d’entre eux rivalisent avec les […] L'article Crash Team Racing Nitro-Fueled dépa
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  • Four science-based rules that will make your conversations flow

    One of the four pillars of good conversation is levity. You needn’t be a comedian, you can but have some funTetra Images, LLC/Alamy
    Conversation lies at the heart of our relationships – yet many of us find it surprisingly hard to talk to others. We may feel anxious at the thought of making small talk with strangers and struggle to connect with the people who are closest to us. If that sounds familiar, Alison Wood Brooks hopes to help. She is a professor at Harvard Business School, where she teaches an oversubscribed course called “TALK: How to talk gooder in business and life”, and the author of a new book, Talk: The science of conversation and the art of being ourselves. Both offer four key principles for more meaningful exchanges. Conversations are inherently unpredictable, says Wood Brooks, but they follow certain rules – and knowing their architecture makes us more comfortable with what is outside of our control. New Scientist asked her about the best ways to apply this research to our own chats.
    David Robson: Talking about talking feels quite meta. Do you ever find yourself critiquing your own performance?
    Alison Wood Brooks: There are so many levels of “meta-ness”. I have often felt like I’m floating over the room, watching conversations unfold, even as I’m involved in them myself. I teach a course at Harvard, andall get to experience this feeling as well. There can be an uncomfortable period of hypervigilance, but I hope that dissipates over time as they develop better habits. There is a famous quote from Charlie Parker, who was a jazz saxophonist. He said something like, “Practise, practise, practise, and then when you get on stage, let it all go and just wail.” I think that’s my approach to conversation. Even when you’re hyper-aware of conversation dynamics, you have to remember the true delight of being with another human mind, and never lose the magic of being together. Think ahead, but once you’re talking, let it all go and just wail.

    Reading your book, I learned that a good way to enliven a conversation is to ask someone why they are passionate about what they do. So, where does your passion for conversation come from?
    I have two answers to this question. One is professional. Early in my professorship at Harvard, I had been studying emotions by exploring how people talk about their feelings and the balance between what we feel inside and how we express that to others. And I realised I just had this deep, profound interest in figuring out how people talk to each other about everything, not just their feelings. We now have scientific tools that allow us to capture conversations and analyse them at large scale. Natural language processing, machine learning, the advent of AI – all this allows us to take huge swathes of transcript data and process it much more efficiently.

    Receive a weekly dose of discovery in your inbox.

    Sign up to newsletter

    The personal answer is that I’m an identical twin, and I spent my whole life, from the moment I opened my newborn eyes, existing next to a person who’s an exact copy of myself. It was like observing myself at very close range, interacting with the world, interacting with other people. I could see when she said and did things well, and I could try to do that myself. And I saw when her jokes failed, or she stumbled over her words – I tried to avoid those mistakes. It was a very fortunate form of feedback that not a lot of people get. And then, as a twin, you’ve got this person sharing a bedroom, sharing all your clothes, going to all the same parties and playing on the same sports teams, so we were just constantly in conversation with each other. You reached this level of shared reality that is so incredible, and I’ve spent the rest of my life trying to help other people get there in their relationships, too.
    “TALK” cleverly captures your framework for better conversations: topics, asking, levity and kindness. Let’s start at the beginning. How should we decide what to talk about?
    My first piece of advice is to prepare. Some people do this naturally. They already think about the things that they should talk about with somebody before they see them. They should lean into this habit. Some of my students, however, think it’s crazy. They think preparation will make the conversation seem rigid and forced and overly scripted. But just because you’ve thought ahead about what you might talk about doesn’t mean you have to talk about those things once the conversation is underway. It does mean, however, that you always have an idea waiting for you when you’re not sure what to talk about next. Having just one topic in your back pocket can help you in those anxiety-ridden moments. It makes things more fluent, which is important for establishing a connection. Choosing a topic is not only important at the start of a conversation. We’re constantly making decisions about whether we should stay on one subject, drift to something else or totally shift gears and go somewhere wildly different.
    Sometimes the topic of conversation is obvious. Even then, knowing when to switch to a new one can be trickyMartin Parr/Magnum Photos
    What’s your advice when making these decisions?
    There are three very clear signs that suggest that it’s time to switch topics. The first is longer mutual pauses. The second is more uncomfortable laughter, which we use to fill the space that we would usually fill excitedly with good content. And the third sign is redundancy. Once you start repeating things that have already been said on the topic, it’s a sign that you should move to something else.
    After an average conversation, most people feel like they’ve covered the right number of topics. But if you ask people after conversations that didn’t go well, they’ll more often say that they didn’t talk about enough things, rather than that they talked about too many things. This suggests that a common mistake is lingering too long on a topic after you’ve squeezed all the juice out of it.
    The second element of TALK is asking questions. I think a lot of us have heard the advice to ask more questions, yet many people don’t apply it. Why do you think that is?
    Many years of research have shown that the human mind is remarkably egocentric. Often, we are so focused on our own perspective that we forget to even ask someone else to share what’s in their mind. Another reason is fear. You’re interested in the other person, and you know you should ask them questions, but you’re afraid of being too intrusive, or that you will reveal your own incompetence, because you feel you should know the answer already.

    What kinds of questions should we be asking – and avoiding?
    In the book, I talk about the power of follow-up questions that build on anything that your partner has just said. It shows that you heard them, that you care and that you want to know more. Even one follow-up question can springboard us away from shallow talk into something deeper and more meaningful.
    There are, however, some bad patterns of question asking, such as “boomerasking”. Michael Yeomansand I have a recent paper about this, and oh my gosh, it’s been such fun to study. It’s a play on the word boomerang: it comes back to the person who threw it. If I ask you what you had for breakfast, and you tell me you had Special K and banana, and then I say, “Well, let me tell you about my breakfast, because, boy, was it delicious” – that’s boomerasking. Sometimes it’s a thinly veiled way of bragging or complaining, but sometimes I think people are genuinely interested to hear from their partner, but then the partner’s answer reminds them so much of their own life that they can’t help but start sharing their perspective. In our research, we have found that this makes your partner feel like you weren’t interested in their perspective, so it seems very insincere. Sharing your own perspective is important. It’s okay at some point to bring the conversation back to yourself. But don’t do it so soon that it makes your partner feel like you didn’t hear their answer or care about it.
    Research by Alison Wood Brooks includes a recent study on “boomerasking”, a pitfall you should avoid to make conversations flowJanelle Bruno
    What are the benefits of levity?
    When we think of conversations that haven’t gone well, we often think of moments of hostility, anger or disagreement, but a quiet killer of conversation is boredom. Levity is the antidote. These small moments of sparkle or fizz can pull us back in and make us feel engaged with each other again.
    Our research has shown that we give status and respect to people who make us feel good, so much so that in a group of people, a person who can land even one appropriate joke is more likely to be voted as the leader. And the joke doesn’t even need to be very funny! It’s the fact that they were confident enough to try it and competent enough to read the room.
    Do you have any practical steps that people can apply to generate levity, even if they’re not a natural comedian?
    Levity is not just about being funny. In fact, aiming to be a comedian is not the right goal. When we watch stand-up on Netflix, comedians have rehearsed those jokes and honed them and practised them for a long time, and they’re delivering them in a monologue to an audience. It’s a completely different task from a live conversation. In real dialogue, what everybody is looking for is to feel engaged, and that doesn’t require particularly funny jokes or elaborate stories. When you see opportunities to make it fun or lighten the mood, that’s what you need to grab. It can come through a change to a new, fresh topic, or calling back to things that you talked about earlier in the conversation or earlier in your relationship. These callbacks – which sometimes do refer to something funny – are such a nice way of showing that you’ve listened and remembered. A levity move could also involve giving sincere compliments to other people. When you think nice things, when you admire someone, make sure you say it out loud.

    This brings us to the last element of TALK: kindness. Why do we so often fail to be as kind as we would like?
    Wobbles in kindness often come back to our egocentrism. Research shows that we underestimate how much other people’s perspectives differ from our own, and we forget that we have the tools to ask other people directly in conversation for their perspective. Being a kinder conversationalist is about trying to focus on your partner’s perspective and then figuring what they need and helping them to get it.
    Finally, what is your number one tip for readers to have a better conversation the next time they speak to someone?
    Every conversation is surprisingly tricky and complex. When things don’t go perfectly, give yourself and others more grace. There will be trips and stumbles and then a little grace can go very, very far.
    Topics:
    #four #sciencebased #rules #that #will
    Four science-based rules that will make your conversations flow
    One of the four pillars of good conversation is levity. You needn’t be a comedian, you can but have some funTetra Images, LLC/Alamy Conversation lies at the heart of our relationships – yet many of us find it surprisingly hard to talk to others. We may feel anxious at the thought of making small talk with strangers and struggle to connect with the people who are closest to us. If that sounds familiar, Alison Wood Brooks hopes to help. She is a professor at Harvard Business School, where she teaches an oversubscribed course called “TALK: How to talk gooder in business and life”, and the author of a new book, Talk: The science of conversation and the art of being ourselves. Both offer four key principles for more meaningful exchanges. Conversations are inherently unpredictable, says Wood Brooks, but they follow certain rules – and knowing their architecture makes us more comfortable with what is outside of our control. New Scientist asked her about the best ways to apply this research to our own chats. David Robson: Talking about talking feels quite meta. Do you ever find yourself critiquing your own performance? Alison Wood Brooks: There are so many levels of “meta-ness”. I have often felt like I’m floating over the room, watching conversations unfold, even as I’m involved in them myself. I teach a course at Harvard, andall get to experience this feeling as well. There can be an uncomfortable period of hypervigilance, but I hope that dissipates over time as they develop better habits. There is a famous quote from Charlie Parker, who was a jazz saxophonist. He said something like, “Practise, practise, practise, and then when you get on stage, let it all go and just wail.” I think that’s my approach to conversation. Even when you’re hyper-aware of conversation dynamics, you have to remember the true delight of being with another human mind, and never lose the magic of being together. Think ahead, but once you’re talking, let it all go and just wail. Reading your book, I learned that a good way to enliven a conversation is to ask someone why they are passionate about what they do. So, where does your passion for conversation come from? I have two answers to this question. One is professional. Early in my professorship at Harvard, I had been studying emotions by exploring how people talk about their feelings and the balance between what we feel inside and how we express that to others. And I realised I just had this deep, profound interest in figuring out how people talk to each other about everything, not just their feelings. We now have scientific tools that allow us to capture conversations and analyse them at large scale. Natural language processing, machine learning, the advent of AI – all this allows us to take huge swathes of transcript data and process it much more efficiently. Receive a weekly dose of discovery in your inbox. Sign up to newsletter The personal answer is that I’m an identical twin, and I spent my whole life, from the moment I opened my newborn eyes, existing next to a person who’s an exact copy of myself. It was like observing myself at very close range, interacting with the world, interacting with other people. I could see when she said and did things well, and I could try to do that myself. And I saw when her jokes failed, or she stumbled over her words – I tried to avoid those mistakes. It was a very fortunate form of feedback that not a lot of people get. And then, as a twin, you’ve got this person sharing a bedroom, sharing all your clothes, going to all the same parties and playing on the same sports teams, so we were just constantly in conversation with each other. You reached this level of shared reality that is so incredible, and I’ve spent the rest of my life trying to help other people get there in their relationships, too. “TALK” cleverly captures your framework for better conversations: topics, asking, levity and kindness. Let’s start at the beginning. How should we decide what to talk about? My first piece of advice is to prepare. Some people do this naturally. They already think about the things that they should talk about with somebody before they see them. They should lean into this habit. Some of my students, however, think it’s crazy. They think preparation will make the conversation seem rigid and forced and overly scripted. But just because you’ve thought ahead about what you might talk about doesn’t mean you have to talk about those things once the conversation is underway. It does mean, however, that you always have an idea waiting for you when you’re not sure what to talk about next. Having just one topic in your back pocket can help you in those anxiety-ridden moments. It makes things more fluent, which is important for establishing a connection. Choosing a topic is not only important at the start of a conversation. We’re constantly making decisions about whether we should stay on one subject, drift to something else or totally shift gears and go somewhere wildly different. Sometimes the topic of conversation is obvious. Even then, knowing when to switch to a new one can be trickyMartin Parr/Magnum Photos What’s your advice when making these decisions? There are three very clear signs that suggest that it’s time to switch topics. The first is longer mutual pauses. The second is more uncomfortable laughter, which we use to fill the space that we would usually fill excitedly with good content. And the third sign is redundancy. Once you start repeating things that have already been said on the topic, it’s a sign that you should move to something else. After an average conversation, most people feel like they’ve covered the right number of topics. But if you ask people after conversations that didn’t go well, they’ll more often say that they didn’t talk about enough things, rather than that they talked about too many things. This suggests that a common mistake is lingering too long on a topic after you’ve squeezed all the juice out of it. The second element of TALK is asking questions. I think a lot of us have heard the advice to ask more questions, yet many people don’t apply it. Why do you think that is? Many years of research have shown that the human mind is remarkably egocentric. Often, we are so focused on our own perspective that we forget to even ask someone else to share what’s in their mind. Another reason is fear. You’re interested in the other person, and you know you should ask them questions, but you’re afraid of being too intrusive, or that you will reveal your own incompetence, because you feel you should know the answer already. What kinds of questions should we be asking – and avoiding? In the book, I talk about the power of follow-up questions that build on anything that your partner has just said. It shows that you heard them, that you care and that you want to know more. Even one follow-up question can springboard us away from shallow talk into something deeper and more meaningful. There are, however, some bad patterns of question asking, such as “boomerasking”. Michael Yeomansand I have a recent paper about this, and oh my gosh, it’s been such fun to study. It’s a play on the word boomerang: it comes back to the person who threw it. If I ask you what you had for breakfast, and you tell me you had Special K and banana, and then I say, “Well, let me tell you about my breakfast, because, boy, was it delicious” – that’s boomerasking. Sometimes it’s a thinly veiled way of bragging or complaining, but sometimes I think people are genuinely interested to hear from their partner, but then the partner’s answer reminds them so much of their own life that they can’t help but start sharing their perspective. In our research, we have found that this makes your partner feel like you weren’t interested in their perspective, so it seems very insincere. Sharing your own perspective is important. It’s okay at some point to bring the conversation back to yourself. But don’t do it so soon that it makes your partner feel like you didn’t hear their answer or care about it. Research by Alison Wood Brooks includes a recent study on “boomerasking”, a pitfall you should avoid to make conversations flowJanelle Bruno What are the benefits of levity? When we think of conversations that haven’t gone well, we often think of moments of hostility, anger or disagreement, but a quiet killer of conversation is boredom. Levity is the antidote. These small moments of sparkle or fizz can pull us back in and make us feel engaged with each other again. Our research has shown that we give status and respect to people who make us feel good, so much so that in a group of people, a person who can land even one appropriate joke is more likely to be voted as the leader. And the joke doesn’t even need to be very funny! It’s the fact that they were confident enough to try it and competent enough to read the room. Do you have any practical steps that people can apply to generate levity, even if they’re not a natural comedian? Levity is not just about being funny. In fact, aiming to be a comedian is not the right goal. When we watch stand-up on Netflix, comedians have rehearsed those jokes and honed them and practised them for a long time, and they’re delivering them in a monologue to an audience. It’s a completely different task from a live conversation. In real dialogue, what everybody is looking for is to feel engaged, and that doesn’t require particularly funny jokes or elaborate stories. When you see opportunities to make it fun or lighten the mood, that’s what you need to grab. It can come through a change to a new, fresh topic, or calling back to things that you talked about earlier in the conversation or earlier in your relationship. These callbacks – which sometimes do refer to something funny – are such a nice way of showing that you’ve listened and remembered. A levity move could also involve giving sincere compliments to other people. When you think nice things, when you admire someone, make sure you say it out loud. This brings us to the last element of TALK: kindness. Why do we so often fail to be as kind as we would like? Wobbles in kindness often come back to our egocentrism. Research shows that we underestimate how much other people’s perspectives differ from our own, and we forget that we have the tools to ask other people directly in conversation for their perspective. Being a kinder conversationalist is about trying to focus on your partner’s perspective and then figuring what they need and helping them to get it. Finally, what is your number one tip for readers to have a better conversation the next time they speak to someone? Every conversation is surprisingly tricky and complex. When things don’t go perfectly, give yourself and others more grace. There will be trips and stumbles and then a little grace can go very, very far. Topics: #four #sciencebased #rules #that #will
    WWW.NEWSCIENTIST.COM
    Four science-based rules that will make your conversations flow
    One of the four pillars of good conversation is levity. You needn’t be a comedian, you can but have some funTetra Images, LLC/Alamy Conversation lies at the heart of our relationships – yet many of us find it surprisingly hard to talk to others. We may feel anxious at the thought of making small talk with strangers and struggle to connect with the people who are closest to us. If that sounds familiar, Alison Wood Brooks hopes to help. She is a professor at Harvard Business School, where she teaches an oversubscribed course called “TALK: How to talk gooder in business and life”, and the author of a new book, Talk: The science of conversation and the art of being ourselves. Both offer four key principles for more meaningful exchanges. Conversations are inherently unpredictable, says Wood Brooks, but they follow certain rules – and knowing their architecture makes us more comfortable with what is outside of our control. New Scientist asked her about the best ways to apply this research to our own chats. David Robson: Talking about talking feels quite meta. Do you ever find yourself critiquing your own performance? Alison Wood Brooks: There are so many levels of “meta-ness”. I have often felt like I’m floating over the room, watching conversations unfold, even as I’m involved in them myself. I teach a course at Harvard, and [my students] all get to experience this feeling as well. There can be an uncomfortable period of hypervigilance, but I hope that dissipates over time as they develop better habits. There is a famous quote from Charlie Parker, who was a jazz saxophonist. He said something like, “Practise, practise, practise, and then when you get on stage, let it all go and just wail.” I think that’s my approach to conversation. Even when you’re hyper-aware of conversation dynamics, you have to remember the true delight of being with another human mind, and never lose the magic of being together. Think ahead, but once you’re talking, let it all go and just wail. Reading your book, I learned that a good way to enliven a conversation is to ask someone why they are passionate about what they do. So, where does your passion for conversation come from? I have two answers to this question. One is professional. Early in my professorship at Harvard, I had been studying emotions by exploring how people talk about their feelings and the balance between what we feel inside and how we express that to others. And I realised I just had this deep, profound interest in figuring out how people talk to each other about everything, not just their feelings. We now have scientific tools that allow us to capture conversations and analyse them at large scale. Natural language processing, machine learning, the advent of AI – all this allows us to take huge swathes of transcript data and process it much more efficiently. Receive a weekly dose of discovery in your inbox. Sign up to newsletter The personal answer is that I’m an identical twin, and I spent my whole life, from the moment I opened my newborn eyes, existing next to a person who’s an exact copy of myself. It was like observing myself at very close range, interacting with the world, interacting with other people. I could see when she said and did things well, and I could try to do that myself. And I saw when her jokes failed, or she stumbled over her words – I tried to avoid those mistakes. It was a very fortunate form of feedback that not a lot of people get. And then, as a twin, you’ve got this person sharing a bedroom, sharing all your clothes, going to all the same parties and playing on the same sports teams, so we were just constantly in conversation with each other. You reached this level of shared reality that is so incredible, and I’ve spent the rest of my life trying to help other people get there in their relationships, too. “TALK” cleverly captures your framework for better conversations: topics, asking, levity and kindness. Let’s start at the beginning. How should we decide what to talk about? My first piece of advice is to prepare. Some people do this naturally. They already think about the things that they should talk about with somebody before they see them. They should lean into this habit. Some of my students, however, think it’s crazy. They think preparation will make the conversation seem rigid and forced and overly scripted. But just because you’ve thought ahead about what you might talk about doesn’t mean you have to talk about those things once the conversation is underway. It does mean, however, that you always have an idea waiting for you when you’re not sure what to talk about next. Having just one topic in your back pocket can help you in those anxiety-ridden moments. It makes things more fluent, which is important for establishing a connection. Choosing a topic is not only important at the start of a conversation. We’re constantly making decisions about whether we should stay on one subject, drift to something else or totally shift gears and go somewhere wildly different. Sometimes the topic of conversation is obvious. Even then, knowing when to switch to a new one can be trickyMartin Parr/Magnum Photos What’s your advice when making these decisions? There are three very clear signs that suggest that it’s time to switch topics. The first is longer mutual pauses. The second is more uncomfortable laughter, which we use to fill the space that we would usually fill excitedly with good content. And the third sign is redundancy. Once you start repeating things that have already been said on the topic, it’s a sign that you should move to something else. After an average conversation, most people feel like they’ve covered the right number of topics. But if you ask people after conversations that didn’t go well, they’ll more often say that they didn’t talk about enough things, rather than that they talked about too many things. This suggests that a common mistake is lingering too long on a topic after you’ve squeezed all the juice out of it. The second element of TALK is asking questions. I think a lot of us have heard the advice to ask more questions, yet many people don’t apply it. Why do you think that is? Many years of research have shown that the human mind is remarkably egocentric. Often, we are so focused on our own perspective that we forget to even ask someone else to share what’s in their mind. Another reason is fear. You’re interested in the other person, and you know you should ask them questions, but you’re afraid of being too intrusive, or that you will reveal your own incompetence, because you feel you should know the answer already. What kinds of questions should we be asking – and avoiding? In the book, I talk about the power of follow-up questions that build on anything that your partner has just said. It shows that you heard them, that you care and that you want to know more. Even one follow-up question can springboard us away from shallow talk into something deeper and more meaningful. There are, however, some bad patterns of question asking, such as “boomerasking”. Michael Yeomans [at Imperial College London] and I have a recent paper about this, and oh my gosh, it’s been such fun to study. It’s a play on the word boomerang: it comes back to the person who threw it. If I ask you what you had for breakfast, and you tell me you had Special K and banana, and then I say, “Well, let me tell you about my breakfast, because, boy, was it delicious” – that’s boomerasking. Sometimes it’s a thinly veiled way of bragging or complaining, but sometimes I think people are genuinely interested to hear from their partner, but then the partner’s answer reminds them so much of their own life that they can’t help but start sharing their perspective. In our research, we have found that this makes your partner feel like you weren’t interested in their perspective, so it seems very insincere. Sharing your own perspective is important. It’s okay at some point to bring the conversation back to yourself. But don’t do it so soon that it makes your partner feel like you didn’t hear their answer or care about it. Research by Alison Wood Brooks includes a recent study on “boomerasking”, a pitfall you should avoid to make conversations flowJanelle Bruno What are the benefits of levity? When we think of conversations that haven’t gone well, we often think of moments of hostility, anger or disagreement, but a quiet killer of conversation is boredom. Levity is the antidote. These small moments of sparkle or fizz can pull us back in and make us feel engaged with each other again. Our research has shown that we give status and respect to people who make us feel good, so much so that in a group of people, a person who can land even one appropriate joke is more likely to be voted as the leader. And the joke doesn’t even need to be very funny! It’s the fact that they were confident enough to try it and competent enough to read the room. Do you have any practical steps that people can apply to generate levity, even if they’re not a natural comedian? Levity is not just about being funny. In fact, aiming to be a comedian is not the right goal. When we watch stand-up on Netflix, comedians have rehearsed those jokes and honed them and practised them for a long time, and they’re delivering them in a monologue to an audience. It’s a completely different task from a live conversation. In real dialogue, what everybody is looking for is to feel engaged, and that doesn’t require particularly funny jokes or elaborate stories. When you see opportunities to make it fun or lighten the mood, that’s what you need to grab. It can come through a change to a new, fresh topic, or calling back to things that you talked about earlier in the conversation or earlier in your relationship. These callbacks – which sometimes do refer to something funny – are such a nice way of showing that you’ve listened and remembered. A levity move could also involve giving sincere compliments to other people. When you think nice things, when you admire someone, make sure you say it out loud. This brings us to the last element of TALK: kindness. Why do we so often fail to be as kind as we would like? Wobbles in kindness often come back to our egocentrism. Research shows that we underestimate how much other people’s perspectives differ from our own, and we forget that we have the tools to ask other people directly in conversation for their perspective. Being a kinder conversationalist is about trying to focus on your partner’s perspective and then figuring what they need and helping them to get it. Finally, what is your number one tip for readers to have a better conversation the next time they speak to someone? Every conversation is surprisingly tricky and complex. When things don’t go perfectly, give yourself and others more grace. There will be trips and stumbles and then a little grace can go very, very far. Topics:
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  • The Best Jaws Knockoffs of the Past 50 Years

    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten.

    With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws, and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in!
    20. SharknadoSharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk.
    Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten.

    19. OrcaFor a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale.
    Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production companythan it does a product from a future Hollywood player.
    18. TentaclesAnother Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers.
    Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture.
    17. Kingdom of the SpidersSpielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner.
    Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it.

    16. The MegThe idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense.

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    It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats.
    15. Lake PlacidI know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.”
    Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film.
    14. Open WaterLike Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime.
    Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkinsand Daniel Travis, who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller.

    13. Eaten AliveSpielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm. Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive.
    Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun.
    12. ProphecyDirected by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie, Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them.
    Prophecy drips with an American hippy mentality that reads as pretty conservative today, making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch.
    11. Piranha 3DPiranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up.
    Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames.

    10. AnacondaWith its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed.
    Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis.
    9. The ShallowsThe Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams, who gets caught far from shore after the tide comes in and is hunted by a shark.
    A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade.
    8. RazorbackJaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky.
    Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion.

    7. CrawlAlexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators.
    Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter.
    6. PiranhaPiranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces.
    But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun.
    5. SlugsIf we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs.
    Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces, pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time.

    4. Deep Blue SeaWhen it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark.
    It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax.
    3. AlligatorIn many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that.
    Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage.
    2. GrizzlyGrizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller.
    Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack.

    1. CujoTo some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which momand her son Tadare trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list.
    However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws.
    #best #jaws #knockoffs #past #years
    The Best Jaws Knockoffs of the Past 50 Years
    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten. With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws, and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in! 20. SharknadoSharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk. Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten. 19. OrcaFor a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale. Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production companythan it does a product from a future Hollywood player. 18. TentaclesAnother Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers. Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture. 17. Kingdom of the SpidersSpielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner. Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it. 16. The MegThe idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense. Join our mailing list Get the best of Den of Geek delivered right to your inbox! It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats. 15. Lake PlacidI know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.” Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film. 14. Open WaterLike Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime. Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkinsand Daniel Travis, who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller. 13. Eaten AliveSpielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm. Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive. Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun. 12. ProphecyDirected by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie, Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them. Prophecy drips with an American hippy mentality that reads as pretty conservative today, making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch. 11. Piranha 3DPiranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up. Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames. 10. AnacondaWith its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed. Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis. 9. The ShallowsThe Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams, who gets caught far from shore after the tide comes in and is hunted by a shark. A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade. 8. RazorbackJaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky. Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion. 7. CrawlAlexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators. Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter. 6. PiranhaPiranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces. But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun. 5. SlugsIf we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs. Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces, pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time. 4. Deep Blue SeaWhen it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark. It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax. 3. AlligatorIn many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that. Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage. 2. GrizzlyGrizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller. Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack. 1. CujoTo some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which momand her son Tadare trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list. However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws. #best #jaws #knockoffs #past #years
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    The Best Jaws Knockoffs of the Past 50 Years
    To this day, Jaws remains the best example of Steven Spielberg‘s genius as a filmmaker. He somehow took a middling pulp novel about a killer shark and turned it into a thrilling adventure about masculinity and economic desperation. And to the surprise of no one, the massive success of Jaws spawned a lot of knockoffs, a glut of movies about animals terrorizing communities. None of these reach the majesty of Jaws, of course. But here’s the thing—none of them had to be Jaws. Sure, it’s nice that Spielberg’s film has impeccably designed set pieces and compelling characters, but that’s not the main reason people go to animal attack movies. We really just want to watch people get attacked. And eaten. With such standards duly lowered, let’s take a look at the best animal attack movies that came out in the past half-century since Jaws first scared us out of the water. Of course this list doesn’t cover every movie inspired by Jaws ( for example Godzilla Minus One, which devotes its middle act to a wonderful Jaws riff), and some can argue that these movies were less inspired by Jaws than other nature revolts features, such as Alfred Hitchcock‘s The Birds. But every one of these flicks owes a debt to Jaws, either in inspiration or simply getting people interested in movies about animals eating people. Those warning aside, lets make like drunken revelers on Amity Island and dive right in! 20. Sharknado (2013) Sharknado almost doesn’t belong on this list because it’s less a movie and more of a meme, a precursor to Vines and TikTok trends. Yes, many fantastic movies have been made off of an incredibly high concept and a painfully low budget. Heck, that approach made Roger Corman’s career. But Sharknado‘s high concept—a tornado sweeps over the ocean and launches ravenous sharks into the mainland—comes with a self-satisfied smirk. Somehow, Sharknado managed to capture the imagination of the public, making it popular enough to launch five sequels. At the time, viewers defended it as a so bad it’s good-style movie like The Room. But today Sharknado‘s obvious attempts to be wacky are just bad, making the franchise one more embarrassing trend, ready to be forgotten. 19. Orca (1977) For a long time, Orca had a reputation for being the most obvious Jaws ripoff, and with good reason—Italian producer Dino De Laurentiis, who would go on to support Flash Gordon, Manhunter, and truly launch David Lynch‘s career with Blue Velvet, wanted his own version of the Spielberg hit. On paper he had all the right ingredients, including a great cast with Richard Harris and Charlotte Rampling, and another oceanic threat, this time a killer whale. Orca boasts some impressive underwater cinematography, something that even Jaws largely lacks. But that’s the one thing Orca does better than Jaws. Everything else—character-building, suspense and scare scenes, basic plotting and storytelling—is done in such a haphazard manner that Orca plays more like an early mockbuster from the Asylum production company (makers of Sharknado) than it does a product from a future Hollywood player. 18. Tentacles (1977) Another Italian cheapie riding off the success of Jaws, Tentacles at least manages to be fun in its ineptitude. A giant octopus feature, Tentacles is directed by Ovidio G. Assonitis, a man whose greatest claim to fame is that he annoyed first-time director James Cameron so much on Piranha II: The Spawning that he activated the future legend’s infamous refusal to compromise with studios and producers. Tentacles somehow has a pretty impressive cast, including John Huston, Shelly Winters, and Henry Fonda all picking up paychecks. None of them really do any hard work in Tentacles, but there’s something fun about watching these greats shake the the octopus limbs that are supposed to be attacking them, as if they’re in an Ed Wood picture. 17. Kingdom of the Spiders (1977) Spielberg famously couldn’t get his mechanical shark to work, a happy accident that he overcame with incredibly tense scenes that merely suggested the monster’s presence. For his arachnids on the forgotten movie Kingdom of the Spiders, director John “Bud” Cardos has an even more formative tool to make up for the lack of effects magic: William Shatner. Shatner plays Rack Hansen, a veterinarian who discovers that the overuse of pesticides has killed off smaller insects and forced the tarantula population to seek larger prey, including humans. These types of ecological messages are common among creature features of the late ’70s, and they usually clang with hollow self-righteousness. But in Kingdom of the Spiders, Shatner delivers his lines with such blown out conviction that we enjoy his bluster, even if we don’t quite buy it. 16. The Meg (2018) The idea of Jason Statham fighting a giant prehistoric shark is an idea so awesome, it’s shocking that his character from Spy didn’t already pitch it. And The Meg certainly does deliver when Statham’s character does commit to battle with the creature in the movie’s climax. The problem is that moment of absurd heroism comes only after a lot of long sappy nonsense. Join our mailing list Get the best of Den of Geek delivered right to your inbox! It’s hard to figure out who is to blame for The Meg‘s failure. Director Jon Turteltaub hails from well-remembered Disney classics Cool Runnings and National Treasure. But too often he forgets how to pace an adventure film and gives into his most saccharine instincts here. One of the many Chinese/Hollywood co-produced blockbusters of the 2010s, The Meg also suffers from trying to innocuously please too wide an audience. Whatever the source, The Meg only fleetingly delivers on the promise of big time peril, wasting too much time on thin character beats. 15. Lake Placid (1999) I know already some people reading this are taking exception to Lake Placid‘s low ranking, complaining that this list isn’t showing enough respect to what they consider a zippy, irreverent take on a creature feature, one written by Ally McBeal creator David E. Kelley and co-starring Betty White. To those people, I can only say, “Please rewatch Lake Placid and then consider its ranking.” Lake Placid certainly has its fun moments, helped along by White as a kindly grandmother who keeps feeding a giant croc, Bill Pullman as a dumbfounded simple sheriff, and Oliver Platt as a rich adventurer. Their various one-liners are a pleasure to remember. But within the context of a movie stuffed with late ’90s irony, the constant snark gets tiresome, sapping out all the fun of a killer crocodile film. 14. Open Water (2003) Like Sharknado, Open Water had its fans for a few years but has fallen in most moviegoers’ esteem. Unlike Sharknado, Open Water is a real movie, just one that can’t sustain its premise for its entire runtime. Writer and director Chris Kentis draws inspiration from a real-life story about a husband and wife who were accidentally abandoned in the middle of the ocean by their scuba excursion group. The same thing happens to the movie’s Susan Watkins (Blanchard Ryan) and Daniel Travis (Daniel Kintner), who respond to their predicament by airing out their relationship grievances, even as sharks start to surround them. Kentis commits to the reality of the couple’s bleak situation, which sets Open Water apart from the thrill-a-minute movies that mostly make up this list. But even with some shocking set pieces, Open Water feels too much like being stuck in car with a couple who hates each other and not enough like a shark attack thriller. 13. Eaten Alive (1976) Spielberg’s artful execution of Jaws led many of the filmmakers who followed to attempt some semblance of character development and prestige, even if done without enthusiasm (see: Orca). Not so with Tobe Hooper, who followed up the genre-defining The Texas Chainsaw Massacre with Eaten Alive. Then again, Hooper draws just as much from Psycho as he does Jaws. Neville Brand plays Judd, the proprietor of a sleazy hotel on the bayou where slimy yokels do horrible things to one another. Amity Island, this is not. But when one of the visitors annoy Judd, he feeds them to the pet croc kept in the back. Eaten Alive is a nasty bit of work, but like most of Hooper’s oeuvre, it’s a lot of fun. 12. Prophecy (1979) Directed by John Frankenheimer of The Manchurian Candidate and Grand Prix fame, Prophecy is easily the best of the more high-minded animal attack movies that followed Jaws. This landlocked film, written by David Seltzer, stars Robert Foxworth as Dr. Robert Verne, a veterinarian hired by the EPA to investigate bear attacks against loggers on a mountain in Maine. Along with his wife Maggie (Talia Shire), Verne finds himself thrown into a conflict between the mining company and the local Indigenous population who resist them. Prophecy drips with an American hippy mentality that reads as pretty conservative today (“your body, your choice” one of Maggie’s friends tells her… to urge her against getting an abortion), making its depictions of Native people, including the leader played by Italian American actor Armand Assante, pretty embarrassing. But there is a mutant bear on the loose and Frankenheimer knows how to stage an exciting sequence, which makes Prophecy a worthwhile watch. 11. Piranha 3D (2010) Piranha 3D begins with a denim-wearing fisherman named Matt, played by Richard Dreyfuss no less, falling into the water and immediately getting devoured by the titular flesh-eaters. This weird nod to Matt Hooper and Jaws instead of Joe Dante’s Piranha, the movie Piranha 3D is supposed to be remaking, is just one of the many oddities at play yhere. Screenwriters Pete Goldfinger and Josh Stolberg have some of the wacky energy and social satire of the original film, but director Alexandre Aja, a veteran of the French Extreme movement, includes so much nastiness in Piranha 3D that we’re not sure if we want to laugh or throw up. Still, there’s no denying the power of Piranha 3D‘s set pieces, including a shocking sequence in which the titular beasties attack an MTV/Girls Gone Wild Spring Break party and chaos ensues. Furthermore, Piranha 3D benefits from a strong cast, which includes Elizabeth Shue, Adam Scott, and Ving Rhames. 10. Anaconda (1997) With its many scenes involving an animal attacking a ragtag group on a boat, Anaconda clearly owes a debt to Jaws. However, with its corny characters and shoddy late ’90s CGI, Anaconda feels today less like a Jaws knockoff and more like a forerunner to Sharknado and the boom of lazy Syfy and Redbox horror movies that followed. Whatever its influences and legacy, there’s no denying that Anaconda is, itself, a pretty fun movie. Giant snakes make for good movie monsters, and the special effects have become dated in a way that feels charming. Moreover, Anaconda boasts a enjoyably unlikely cast, including Eric Stoltz as a scientist, Owen Wilson and Ice Cube as members of a documentary crew, and Jon Voight as what might be the most unhinged character of his career, second only to his crossbow enthusiast from Megalopolis. 9. The Shallows (2016) The Shallows isn’t the highest-ranking shark attack movie on this list but it’s definitely the most frightening shark attack thriller since Jaws. That’s high praise, indeed, but The Shallows benefits from a lean and mean premise and clear direction by Jaume Collet-Serra, who has made some solid modern thrillers. The Shallows focuses almost entirely on med student Nancy Adams (Blake Lively), who gets caught far from shore after the tide comes in and is hunted by a shark. A lot of the pleasure of The Shallows comes from seeing how Collet-Serra and screenwriter Anthony Jaswinski avoid the problems that plague many of the movies on this list. Adams is an incredibly competent character, and we pull for her even after the mistake that leaves her stranded. Moreover, The Shallows perfectly balances thrill sequences with character moments, making for one of the more well-rounded creature features of the past decade. 8. Razorback (1984) Jaws, of course, has a fantastic opening scene, a thrilling sequence in which the shark kills a drunken skinny dipper. Of the movies on this list, only Razorback comes close to matching the original’s power, and it does so because director Russell Mulcahy, who would make Highlander next, goes for glossy absurdity. In the Razorback‘s first three minutes, a hulking wild boar smashes through the rural home of an elderly man in the Australian outback, carrying away his young grandson. Over the sounds of a synth score, the old man stumbles away from his now-burning house, screaming up into the sky. Sadly, the rest of Razorback cannot top that moment. Mulcahy directs the picture with lots of glossy style, while retaining the grit of the Australian New Wave movement. But budget restrictions keep the titular beast from really looking as cool as one would hope, and the movie’s loud, crazy tone can’t rely on Jaws-like power of suggestion. 7. Crawl (2019) Alexandre Aja’s second movie on this list earns its high rank precisely because it does away with the tonal inconsistencies that plagued Piranha 3D and leans into what the French filmmaker does so well: slicked down and mean horror. Set in the middle of a Florida hurricane, Crawl stars Kaya Scodelario as competitive swimmer Haley and always-welcome character actor Barry Pepper as her father Dave, who get trapped in a flooding basement that’s menaced by alligators. Yet as grimy as Crawl can get, Aja also executes the strong character work in the script by Michael Rasmussen and Shawn Rasmussen. Dave and Haley are real people, not just gator-bait, making their peril feel all the more real, and their triumphs all the sweeter. 6. Piranha (1978) Piranha is the only entry on this list to get a seal of approval from Stephen Spielberg himself, who not only praised the movie, even as Universal Pictures planned to sue the production, but also got director Joe Dante to later helm Gremlins. It’s not hard to see why Piranha charmed Spielberg, a man who loves wacky comedy. Dante’s Looney Tunes approach is on full display in some of the movie’s best set pieces. But Piranha is special because it also comes from legendary screenwriter John Sayles, who infuses the story with social satire and cynicism that somehow blends with Dante’s approach. The result is a film about piranha developed by the U.S. military to kill the Vietnamese getting unleashed into an American river and making their way to a children’s summer camp, a horrifying idea that Dante turns into good clean fun. 5. Slugs (1988) If we’re talking about well-made movies, then Slugs belongs way below any of the movies on this list, somewhere around the killer earthworm picture Squirm. But if we’re thinking about pure enjoyable spectacle, it’s hard to top Slugs, a movie about, yes, flesh-eating slugs. Yes, it’s very funny to think about people getting terrorized by creatures that are famous for moving very, very slowly. But Spanish director Juan Piquer Simón, perhaps best known for his equally bugnuts giallo Pieces (1982), pays as little attention to realism as he does to good taste. Slugs is filled with insane and ghastly sequences of killer slugs ending up in unlikely places, swarming the floor of someone’s bedroom or inside a fancy restaurant, and then devouring people, one methodical bite at a time. 4. Deep Blue Sea (1999) When it comes to goofy ’90s CGI action, it’s hard to top Deep Blue Sea, directed by Renny Harlin and featuring sharks with genetically enhanced brains. Deep Blue Sea doesn’t have a strong sense of pacing, it lacks any sort of believable character development, and the effects looked terrible even in 1999. But it’s also the only movie on this list that features LL Cool J as a cool chef who recites a violent version of the 23rd Psalm and almost gets cooked alive in an oven by a genius-level shark. It’s scenes like the oven sequence that makes Deep Blue Sea such a delight, despite its many, many flaws. The movie tries to do the most at every turn, whether that’s clearly reediting the movie in postproduction so that LL Cool J’s chef becomes a central character, stealing the spotlight form intended star Saffron Burrows, or a ridiculous Samuel L. Jackson monologue with a delightfully unexpected climax. 3. Alligator (1980) In many ways, Alligator feels like screenwriter John Sayles’ rejoinder to Piranha. If Joe Dante sanded down Piranha‘s sharp edges with his goofy humor, then Alligator is so filled with mean-spiritedness that no director could dilute it. Not that Lewis Teague, a solid action helmer who we’ll talk about again shortly, would do that. Alligator transports the old adage about gators in the sewers from New York to Chicago where the titular beast, the subject of experiments to increase its size, begins preying on the innocent. And on the not so innocent. Alligator shows no respect for the good or the bad, and the film is filled with scenes of people getting devoured, whether it’s a young boy who becomes a snack during a birthday party prank or an elderly mafioso who tries to abandon his family during the gator’s rampage. 2. Grizzly (1976) Grizzly stands as the greatest of the movies obviously ripping off Jaws precisely because it understands its limitations. It takes what it can from Spielberg’s masterpiece, including the general premise of an animal hunting in a tourist location, and ignores what it can’t pull off, namely three-dimensional characters. This clear-eyed understanding of everyone’s abilities makes Grizzly a lean, mean, and satisfying thriller. Directed by blaxploitation vet William Girdler and written by Harvey Flaxman and David Sheldon, Grizzly stars ’70s low-budget king Christopher George as a park ranger investigating unusually vicious bear attacks on campers. That’s not the richest concept in the world, but Girdler and co. execute their ideas with such precision, and George plays his character with just the right amount of machismo, that Grizzly manages to deliver on everything you want from an animal attack. 1. Cujo (1983) To some modern readers, it might seem absurd to put Cujo on a list of Jaws knockoffs. After all, Stephen King is a franchise unto himself and he certainly doesn’t need another movie’s success to get a greenlight for any of his projects. But you have to remember that Cujo came out in 1983 and was just the third of his works to get adapted theatrically, which makes its Jaws connection more valid. After all, the main section of the film—in which mom (Dee Wallace) and her son Tad (Danny Pintauro) are trapped in their car and menaced by the titular St. Bernard—replicates the isolation on Quint’s fishing vessel, the Orca, better than any other film on this list. However, it’s not just director Lewis Teague’s ability to create tension that puts Cujo at the top. Writers Don Carlos Dunaway and Lauren Currier key into the complicated familial dynamics of King’s story, giving the characters surprising depth. It’s no wonder that Spielberg would cast Wallace as another overwhelmed mom for E.T. The Extraterrestrial the very next year, proving that he still has a soft spot for animal attack movies—even if none of them came close to matching the power of Jaws.
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  • Too big, fail too

    Inside Apple’s high-gloss standoff with AI ambition and the uncanny choreography of WWDC 2025There was a time when watching an Apple keynote — like Steve Jobs introducing the iPhone in 2007, the masterclass of all masterclasses in product launching — felt like watching a tightrope act. There was suspense. Live demos happened — sometimes they failed, and when they didn’t, the applause was real, not piped through a Dolby mix.These days, that tension is gone. Since 2020, in the wake of the pandemic, Apple events have become pre-recorded masterworks: drone shots sweeping over Apple Park, transitions smoother than a Pixar short, and executives delivering their lines like odd, IRL spatial personas. They move like human renderings: poised, confident, and just robotic enough to raise a brow. The kind of people who, if encountered in real life, would probably light up half a dozen red flags before a handshake is even offered. A case in point: the official “Liquid Glass” UI demo — it’s visually stunning, yes, but also uncanny, like a concept reel that forgot it needed to ship. that’s the paradox. Not only has Apple trimmed down the content of WWDC, it’s also polished the delivery into something almost inhumanly controlled. Every keynote beat feels engineered to avoid risk, reduce friction, and glide past doubt. But in doing so, something vital slips away: the tension, the spontaneity, the sense that the future is being made, not just performed.Just one year earlier, WWDC 2024 opened with a cinematic cold open “somewhere over California”: Schiller piloting an Apple-branded plane, iPod in hand, muttering “I’m getting too old for this stuff.” A perfect mix of Lethal Weapon camp and a winking message that yes, Classic-Apple was still at the controls — literally — flying its senior leadership straight toward Cupertino. Out the hatch, like high-altitude paratroopers of optimism, leapt the entire exec team, with Craig Federighi, always the go-to for Apple’s auto-ironic set pieces, leading the charge, donning a helmet literally resembling his own legendary mane. It was peak-bold, bizarre, and unmistakably Apple. That intro now reads like the final act of full-throttle confidence.This year’s WWDC offered a particularly crisp contrast. Aside from the new intro — which features Craig Federighi drifting an F1-style race car across the inner rooftop ring of Apple Park as a “therapy session”, a not-so-subtle nod to the upcoming Formula 1 blockbuster but also to the accountability for the failure to deliver the system-wide AI on time — WWDC 2025 pulled back dramatically. The new “Apple Intelligence” was introduced in a keynote with zero stumbles, zero awkward transitions, and visuals so pristine they could have been rendered on a Vision Pro. Not only had the scope of WWDC been trimmed down to safer talking points, but even the tone had shifted — less like a tech summit, more like a handsomely lit containment-mode seminar. And that, perhaps, was the problem. The presentation wasn’t a reveal — it was a performance. And performances can be edited in post. Demos can’t.So when Apple in march 2025 quietly admitted, for the first time, in a formal press release addressed to reporters like John Gruber, that the personalized Siri and system-wide AI features would be delayed — the reaction wasn’t outrage. It was something subtler: disillusionment. Gruber’s response cracked the façade wide open. His post opened a slow but persistent wave of unease, rippling through developer Slack channels and private comment threads alike. John Gruber’s reaction, published under the headline “Something is rotten in the State of Cupertino”, was devastating. His critique opened the floodgates to a wave of murmurs and public unease among developers and insiders, many of whom had begun to question what was really happening at the helm of key divisions central to Apple’s future.Many still believe Apple is the only company truly capable of pulling off hardware-software integrated AI at scale. But there’s a sense that the company is now operating in damage-control mode. The delay didn’t just push back a feature — it disrupted the entire strategic arc of WWDC 2025. What could have been a milestone in system-level AI became a cautious sidestep, repackaged through visual polish and feature tweaks. The result: a presentation focused on UI refinements and safe bets, far removed from the sweeping revolution that had been teased as the main selling point for promoting the iPhone 16 launch, “Built for Apple Intelligence”.That tension surfaced during Joanna Stern’s recent live interview with Craig Federighi and Greg Joswiak. These are two of Apple’s most media-savvy execs, and yet, in a setting where questions weren’t scripted, you could see the seams. Their usual fluency gave way to something stiffer. More careful. Less certain. And even the absences speak volumes: for the first time in a decade, no one from Apple’s top team joined John Gruber’s Talk Show at WWDC. It wasn’t a scheduling fluke — nor a petty retaliation for Gruber’s damning March article. It was a retreat — one that Stratechery’s Ben Thompson described as exactly that: a strategic fallback, not a brave reset.Meanwhile, the keynote narrative quietly shifted from AI ambition to UI innovation: new visual effects, tighter integration, call screening. Credit here goes to Alan Dye — Apple VP of Human Interface Design and one of the last remaining members of Jony Ive’s inner circle not yet absorbed into LoveFrom — whose long-arc work on interface aesthetics, from the early stages of the Dynamic Island onward, is finally starting to click into place. This is classic Apple: refinement as substance, design as coherence. But it was meant to be the cherry on top of a much deeper AI-system transformation — not the whole sundae. All useful. All safe. And yet, the thing that Apple could uniquely deliver — a seamless, deeply integrated, user-controlled and privacy-safe Apple Intelligence — is now the thing it seems most reluctant to show.There is no doubt the groundwork has been laid. And to Apple’s credit, Jason Snell notes that the company is shifting gears, scaling ambitions to something that feels more tangible. But in scaling back the risk, something else has been scaled back too: the willingness to look your audience of stakeholders, developers and users live, in the eye, and show the future for how you have carefully crafted it and how you can put it in the market immediately, or in mere weeks. Showing things as they are, or as they will be very soon. Rehearsed, yes, but never faked.Even James Dyson’s live demo of a new vacuum showed more courage. No camera cuts. No soft lighting. Just a human being, showing a thing. It might have sucked, literally or figuratively. But it didn’t. And it stuck. That’s what feels missing in Cupertino.Some have started using the term glasslighting — a coined pun blending Apple’s signature glassy aesthetics with the soft manipulations of marketing, like a gentle fog of polished perfection that leaves expectations quietly disoriented. It’s not deception. It’s damage control. But that instinct, understandable as it is, doesn’t build momentum. It builds inertia. And inertia doesn’t sell intelligence. It only delays the reckoning.Before the curtain falls, it’s hard not to revisit the uncanny polish of Apple’s speakers presence. One might start to wonder whether Apple is really late on AI — or whether it’s simply developed such a hyper-advanced internal model that its leadership team has been replaced by real-time human avatars, flawlessly animated, fed directly by the Neural Engine. Not the constrained humanity of two floating eyes behind an Apple Vision headset, but full-on flawless embodiment — if this is Apple’s augmented AI at work, it may be the only undisclosed and underpromised demo actually shipping.OS30 live demoMeanwhile, just as Apple was soft-pedaling its A.I. story with maximum visual polish, a very different tone landed from across the bay: Sam Altman and Jony Ive, sitting in a bar, talking about the future. stage. No teleprompter. No uncanny valley. Just two “old friends”, with one hell of a budget, quietly sketching the next era of computing. A vision Apple once claimed effortlessly.There’s still the question of whether Apple, as many hope, can reclaim — and lock down — that leadership for itself. A healthy dose of competition, at the very least, can only help.Too big, fail too was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    #too #big #fail
    Too big, fail too
    Inside Apple’s high-gloss standoff with AI ambition and the uncanny choreography of WWDC 2025There was a time when watching an Apple keynote — like Steve Jobs introducing the iPhone in 2007, the masterclass of all masterclasses in product launching — felt like watching a tightrope act. There was suspense. Live demos happened — sometimes they failed, and when they didn’t, the applause was real, not piped through a Dolby mix.These days, that tension is gone. Since 2020, in the wake of the pandemic, Apple events have become pre-recorded masterworks: drone shots sweeping over Apple Park, transitions smoother than a Pixar short, and executives delivering their lines like odd, IRL spatial personas. They move like human renderings: poised, confident, and just robotic enough to raise a brow. The kind of people who, if encountered in real life, would probably light up half a dozen red flags before a handshake is even offered. A case in point: the official “Liquid Glass” UI demo — it’s visually stunning, yes, but also uncanny, like a concept reel that forgot it needed to ship. that’s the paradox. Not only has Apple trimmed down the content of WWDC, it’s also polished the delivery into something almost inhumanly controlled. Every keynote beat feels engineered to avoid risk, reduce friction, and glide past doubt. But in doing so, something vital slips away: the tension, the spontaneity, the sense that the future is being made, not just performed.Just one year earlier, WWDC 2024 opened with a cinematic cold open “somewhere over California”: Schiller piloting an Apple-branded plane, iPod in hand, muttering “I’m getting too old for this stuff.” A perfect mix of Lethal Weapon camp and a winking message that yes, Classic-Apple was still at the controls — literally — flying its senior leadership straight toward Cupertino. Out the hatch, like high-altitude paratroopers of optimism, leapt the entire exec team, with Craig Federighi, always the go-to for Apple’s auto-ironic set pieces, leading the charge, donning a helmet literally resembling his own legendary mane. It was peak-bold, bizarre, and unmistakably Apple. That intro now reads like the final act of full-throttle confidence.This year’s WWDC offered a particularly crisp contrast. Aside from the new intro — which features Craig Federighi drifting an F1-style race car across the inner rooftop ring of Apple Park as a “therapy session”, a not-so-subtle nod to the upcoming Formula 1 blockbuster but also to the accountability for the failure to deliver the system-wide AI on time — WWDC 2025 pulled back dramatically. The new “Apple Intelligence” was introduced in a keynote with zero stumbles, zero awkward transitions, and visuals so pristine they could have been rendered on a Vision Pro. Not only had the scope of WWDC been trimmed down to safer talking points, but even the tone had shifted — less like a tech summit, more like a handsomely lit containment-mode seminar. And that, perhaps, was the problem. The presentation wasn’t a reveal — it was a performance. And performances can be edited in post. Demos can’t.So when Apple in march 2025 quietly admitted, for the first time, in a formal press release addressed to reporters like John Gruber, that the personalized Siri and system-wide AI features would be delayed — the reaction wasn’t outrage. It was something subtler: disillusionment. Gruber’s response cracked the façade wide open. His post opened a slow but persistent wave of unease, rippling through developer Slack channels and private comment threads alike. John Gruber’s reaction, published under the headline “Something is rotten in the State of Cupertino”, was devastating. His critique opened the floodgates to a wave of murmurs and public unease among developers and insiders, many of whom had begun to question what was really happening at the helm of key divisions central to Apple’s future.Many still believe Apple is the only company truly capable of pulling off hardware-software integrated AI at scale. But there’s a sense that the company is now operating in damage-control mode. The delay didn’t just push back a feature — it disrupted the entire strategic arc of WWDC 2025. What could have been a milestone in system-level AI became a cautious sidestep, repackaged through visual polish and feature tweaks. The result: a presentation focused on UI refinements and safe bets, far removed from the sweeping revolution that had been teased as the main selling point for promoting the iPhone 16 launch, “Built for Apple Intelligence”.That tension surfaced during Joanna Stern’s recent live interview with Craig Federighi and Greg Joswiak. These are two of Apple’s most media-savvy execs, and yet, in a setting where questions weren’t scripted, you could see the seams. Their usual fluency gave way to something stiffer. More careful. Less certain. And even the absences speak volumes: for the first time in a decade, no one from Apple’s top team joined John Gruber’s Talk Show at WWDC. It wasn’t a scheduling fluke — nor a petty retaliation for Gruber’s damning March article. It was a retreat — one that Stratechery’s Ben Thompson described as exactly that: a strategic fallback, not a brave reset.Meanwhile, the keynote narrative quietly shifted from AI ambition to UI innovation: new visual effects, tighter integration, call screening. Credit here goes to Alan Dye — Apple VP of Human Interface Design and one of the last remaining members of Jony Ive’s inner circle not yet absorbed into LoveFrom — whose long-arc work on interface aesthetics, from the early stages of the Dynamic Island onward, is finally starting to click into place. This is classic Apple: refinement as substance, design as coherence. But it was meant to be the cherry on top of a much deeper AI-system transformation — not the whole sundae. All useful. All safe. And yet, the thing that Apple could uniquely deliver — a seamless, deeply integrated, user-controlled and privacy-safe Apple Intelligence — is now the thing it seems most reluctant to show.There is no doubt the groundwork has been laid. And to Apple’s credit, Jason Snell notes that the company is shifting gears, scaling ambitions to something that feels more tangible. But in scaling back the risk, something else has been scaled back too: the willingness to look your audience of stakeholders, developers and users live, in the eye, and show the future for how you have carefully crafted it and how you can put it in the market immediately, or in mere weeks. Showing things as they are, or as they will be very soon. Rehearsed, yes, but never faked.Even James Dyson’s live demo of a new vacuum showed more courage. No camera cuts. No soft lighting. Just a human being, showing a thing. It might have sucked, literally or figuratively. But it didn’t. And it stuck. That’s what feels missing in Cupertino.Some have started using the term glasslighting — a coined pun blending Apple’s signature glassy aesthetics with the soft manipulations of marketing, like a gentle fog of polished perfection that leaves expectations quietly disoriented. It’s not deception. It’s damage control. But that instinct, understandable as it is, doesn’t build momentum. It builds inertia. And inertia doesn’t sell intelligence. It only delays the reckoning.Before the curtain falls, it’s hard not to revisit the uncanny polish of Apple’s speakers presence. One might start to wonder whether Apple is really late on AI — or whether it’s simply developed such a hyper-advanced internal model that its leadership team has been replaced by real-time human avatars, flawlessly animated, fed directly by the Neural Engine. Not the constrained humanity of two floating eyes behind an Apple Vision headset, but full-on flawless embodiment — if this is Apple’s augmented AI at work, it may be the only undisclosed and underpromised demo actually shipping.OS30 live demoMeanwhile, just as Apple was soft-pedaling its A.I. story with maximum visual polish, a very different tone landed from across the bay: Sam Altman and Jony Ive, sitting in a bar, talking about the future. stage. No teleprompter. No uncanny valley. Just two “old friends”, with one hell of a budget, quietly sketching the next era of computing. A vision Apple once claimed effortlessly.There’s still the question of whether Apple, as many hope, can reclaim — and lock down — that leadership for itself. A healthy dose of competition, at the very least, can only help.Too big, fail too was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story. #too #big #fail
    UXDESIGN.CC
    Too big, fail too
    Inside Apple’s high-gloss standoff with AI ambition and the uncanny choreography of WWDC 2025There was a time when watching an Apple keynote — like Steve Jobs introducing the iPhone in 2007, the masterclass of all masterclasses in product launching — felt like watching a tightrope act. There was suspense. Live demos happened — sometimes they failed, and when they didn’t, the applause was real, not piped through a Dolby mix.These days, that tension is gone. Since 2020, in the wake of the pandemic, Apple events have become pre-recorded masterworks: drone shots sweeping over Apple Park, transitions smoother than a Pixar short, and executives delivering their lines like odd, IRL spatial personas. They move like human renderings: poised, confident, and just robotic enough to raise a brow. The kind of people who, if encountered in real life, would probably light up half a dozen red flags before a handshake is even offered. A case in point: the official “Liquid Glass” UI demo — it’s visually stunning, yes, but also uncanny, like a concept reel that forgot it needed to ship.https://medium.com/media/fcb3b16cc42621ba32153aff80ea1805/hrefAnd that’s the paradox. Not only has Apple trimmed down the content of WWDC, it’s also polished the delivery into something almost inhumanly controlled. Every keynote beat feels engineered to avoid risk, reduce friction, and glide past doubt. But in doing so, something vital slips away: the tension, the spontaneity, the sense that the future is being made, not just performed.Just one year earlier, WWDC 2024 opened with a cinematic cold open “somewhere over California”:https://medium.com/media/f97f45387353363264d99c341d4571b0/hrefPhil Schiller piloting an Apple-branded plane, iPod in hand, muttering “I’m getting too old for this stuff.” A perfect mix of Lethal Weapon camp and a winking message that yes, Classic-Apple was still at the controls — literally — flying its senior leadership straight toward Cupertino. Out the hatch, like high-altitude paratroopers of optimism, leapt the entire exec team, with Craig Federighi, always the go-to for Apple’s auto-ironic set pieces, leading the charge, donning a helmet literally resembling his own legendary mane. It was peak-bold, bizarre, and unmistakably Apple. That intro now reads like the final act of full-throttle confidence.This year’s WWDC offered a particularly crisp contrast. Aside from the new intro — which features Craig Federighi drifting an F1-style race car across the inner rooftop ring of Apple Park as a “therapy session”, a not-so-subtle nod to the upcoming Formula 1 blockbuster but also to the accountability for the failure to deliver the system-wide AI on time — WWDC 2025 pulled back dramatically. The new “Apple Intelligence” was introduced in a keynote with zero stumbles, zero awkward transitions, and visuals so pristine they could have been rendered on a Vision Pro. Not only had the scope of WWDC been trimmed down to safer talking points, but even the tone had shifted — less like a tech summit, more like a handsomely lit containment-mode seminar. And that, perhaps, was the problem. The presentation wasn’t a reveal — it was a performance. And performances can be edited in post. Demos can’t.So when Apple in march 2025 quietly admitted, for the first time, in a formal press release addressed to reporters like John Gruber, that the personalized Siri and system-wide AI features would be delayed — the reaction wasn’t outrage. It was something subtler: disillusionment. Gruber’s response cracked the façade wide open. His post opened a slow but persistent wave of unease, rippling through developer Slack channels and private comment threads alike. John Gruber’s reaction, published under the headline “Something is rotten in the State of Cupertino”, was devastating. His critique opened the floodgates to a wave of murmurs and public unease among developers and insiders, many of whom had begun to question what was really happening at the helm of key divisions central to Apple’s future.Many still believe Apple is the only company truly capable of pulling off hardware-software integrated AI at scale. But there’s a sense that the company is now operating in damage-control mode. The delay didn’t just push back a feature — it disrupted the entire strategic arc of WWDC 2025. What could have been a milestone in system-level AI became a cautious sidestep, repackaged through visual polish and feature tweaks. The result: a presentation focused on UI refinements and safe bets, far removed from the sweeping revolution that had been teased as the main selling point for promoting the iPhone 16 launch, “Built for Apple Intelligence”.That tension surfaced during Joanna Stern’s recent live interview with Craig Federighi and Greg Joswiak. These are two of Apple’s most media-savvy execs, and yet, in a setting where questions weren’t scripted, you could see the seams. Their usual fluency gave way to something stiffer. More careful. Less certain. And even the absences speak volumes: for the first time in a decade, no one from Apple’s top team joined John Gruber’s Talk Show at WWDC. It wasn’t a scheduling fluke — nor a petty retaliation for Gruber’s damning March article. It was a retreat — one that Stratechery’s Ben Thompson described as exactly that: a strategic fallback, not a brave reset.Meanwhile, the keynote narrative quietly shifted from AI ambition to UI innovation: new visual effects, tighter integration, call screening. Credit here goes to Alan Dye — Apple VP of Human Interface Design and one of the last remaining members of Jony Ive’s inner circle not yet absorbed into LoveFrom — whose long-arc work on interface aesthetics, from the early stages of the Dynamic Island onward, is finally starting to click into place. This is classic Apple: refinement as substance, design as coherence. But it was meant to be the cherry on top of a much deeper AI-system transformation — not the whole sundae. All useful. All safe. And yet, the thing that Apple could uniquely deliver — a seamless, deeply integrated, user-controlled and privacy-safe Apple Intelligence — is now the thing it seems most reluctant to show.There is no doubt the groundwork has been laid. And to Apple’s credit, Jason Snell notes that the company is shifting gears, scaling ambitions to something that feels more tangible. But in scaling back the risk, something else has been scaled back too: the willingness to look your audience of stakeholders, developers and users live, in the eye, and show the future for how you have carefully crafted it and how you can put it in the market immediately, or in mere weeks. Showing things as they are, or as they will be very soon. Rehearsed, yes, but never faked.Even James Dyson’s live demo of a new vacuum showed more courage. No camera cuts. No soft lighting. Just a human being, showing a thing. It might have sucked, literally or figuratively. But it didn’t. And it stuck. That’s what feels missing in Cupertino.Some have started using the term glasslighting — a coined pun blending Apple’s signature glassy aesthetics with the soft manipulations of marketing, like a gentle fog of polished perfection that leaves expectations quietly disoriented. It’s not deception. It’s damage control. But that instinct, understandable as it is, doesn’t build momentum. It builds inertia. And inertia doesn’t sell intelligence. It only delays the reckoning.Before the curtain falls, it’s hard not to revisit the uncanny polish of Apple’s speakers presence. One might start to wonder whether Apple is really late on AI — or whether it’s simply developed such a hyper-advanced internal model that its leadership team has been replaced by real-time human avatars, flawlessly animated, fed directly by the Neural Engine. Not the constrained humanity of two floating eyes behind an Apple Vision headset, but full-on flawless embodiment — if this is Apple’s augmented AI at work, it may be the only undisclosed and underpromised demo actually shipping.OS30 live demoMeanwhile, just as Apple was soft-pedaling its A.I. story with maximum visual polish, a very different tone landed from across the bay: Sam Altman and Jony Ive, sitting in a bar, talking about the future.https://medium.com/media/5cdea73d7fde0b538e038af1990afa44/hrefNo stage. No teleprompter. No uncanny valley. Just two “old friends”, with one hell of a budget, quietly sketching the next era of computing. A vision Apple once claimed effortlessly.There’s still the question of whether Apple, as many hope, can reclaim — and lock down — that leadership for itself. A healthy dose of competition, at the very least, can only help.Too big, fail too was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • I replaced my OnePlus with this $700 Motorola flip phone, and it's spoiled me big time

    ZDNET's key takeaways The Motorola Razris on sale for and comes in four distinct colorsIts OLED touchscreen, robust camera system, and flexible design combine to create one of my favorite smartphone experiences in 2025However, the performance from the MediaTek chipset is rather lackluster more buying choices The Motorola Razr series has undergone a radical change over the years. Once a flip phone with an iconic ultrathin design, it has transformed to become the company's premier foldable phone line. I recently had the opportunity to try out the Motorola Razr. After my testing, I'm starting to consider ditching my single-panel phone for this foldable.Also: The best Android phones of 2025: Expert tested and reviewedMotorola stuck very closely to the design of the 2024 Razer Plus. This new model has the exact same dimensions as the older phone, measuring 73.99 x 88.08 x 15.85 mm and weighing about 188g. The first major design change is the new set of Pantone-validated colors. These hues give the phone a stylish and bold look. Four options are available. My review unit was in Spring Bud, a shade of green that reminds me of mint ice cream. Around the back of the device is a "nylon-inspired finish" that's so soft I actually thought it was cloth.
    details
    View at Motorola The second significant design change is more subtle: a titanium-reinforced hinge, which gives the foldable a noticeably sturdy feel. The upper half of the phone doesn't flop around, and closing it produces an audiblethump.Going back to similarities, the Razrhas the same type of panels as the Razr Plus. It sports a 6.9-inch pOLED touchscreen that runs at Full HD+ resolutionand a refresh rate of up to 120Hz. The external display is a 3.6-inch pOLED screen running at a resolution of 1,056 x 1,056 pixels and a maximum refresh rate of 90Hz.A screen like this allows the foldable to deliver excellent visual output. For testing, I watched Ozarks on Netflix to see how well the inner panel displays content. The first thing I noticed is that the screen is really good at capturing subtle lighting and the intricate details in scenes. It adds a lot to the immersion. Moreover, I can't forget the Dolby Atmos speakers, which output impressive audio.Also: I replaced my slab phone with Motorola's Razr Ultra for a week - and it's very convincingI also have to give Motorola kudos for the barely noticeable crease in the middle of the main display. You can't see it unless you hold the phone at a certain angle. Cesar Cadenas/ZDNETThe external screen has a wide range of uses, from simple functions like checking notifications to more complex actions like watching YouTube videos and playing a video game. The latter is done by directly adding shortcuts to the Apps section. However, since the display only measures 3.6 inches diagonally, it's not a very immersive experience. At least, the novelty is fun. By far, my favorite aspect of the Motorola Razr is its camera system. Around the back, there is a 50MP main lens, a 13MP ultrawide plus macro vision camera, and a 32MP selfie lens. A setup like this isn't anything extraordinary; I've seen plenty of other smartphones with a similar camera array. Cesar Cadenas/ZDNETBut two features propel it to excellence: the Photo Enhancing Engine and Adaptive Stabilization. The former utilizes Moto AI to enhance the quality of pictures while the latter ensures images and videos look smooth -- for the most part. Videos can look a little choppy. I believe the performance problem is a side effect of the stabilization software Also: Samsung Galaxy S25 Edge hands-on: This ultra-thin phone made my iPhone feel outdatedBelow is an image I took of a local beach without any tweaks to the settings. I think it looks great for a non-flagship phone. Colors are vibrant and slightly saturated. Images are highly detailed with little noise, at least in most well-lit environments. Cesar Cadenas/ZDNETThe Razr's flexible form factor also allows for engaging photo ops. You can fold the phone slightly and use the bottom half as a pseudo-stand. If you keep that half-closed state and turn it 45 degrees, you activate Camcorder Mode.The moment it's flipped, the smartphone automatically begins recording a video. On the left is the camera's view. On the right are touchpad controls. For example, swiping up and down lets you zoom in or out. To pause, all you have to do is tap the secondary screen. It's an easy-to-use feature. I had a lot of fun trying out Camcorder Mode; it was definitely a highlight of my experience. Cesar Cadenas/ZDNETInside Motorola's Razr is a MediaTek Dimensity 7400X paired with 8GB of RAM. The chipset is fine for the most part, and you can enjoy a solid browsing experience. However, the hardware stumbles when you begin to push it. Playing Honkai Star Rail causes stuttering, and activating Camcorder Mode makes the phone overheat a little.Also: This Motorola Razr deal at Best Buy is flipping awesome - here's how to take advantageI ran Geekbench 6 to see how it ranks alongside other smartphones. It got a top score of 2,992. According to Geekbench's Android benchmarks page, this places the Razr below the OnePlus 9R, a device from four years ago. I did see other Razrs reach higher scores on Geekbench's charts, although it's not a big leap.ZDNET's buying adviceThe Motorola Razris currently on sale for on the company's official website. In addition to Spring Bud, other colors include PANTONE Gibraltar Sea, Parfait Pink, and Lightest Sky. It is a great alternative to high-end foldables like Galaxy Z Flip 6, delivering an engaging user experience without breaking the bank.However, if you want a high-end phone, the company also launched the Motorola Razr Ultra. It's similar to the base Razr, albeit with better hardware, from the camera to the stylish colors. What are the tariffs in the US? The recent US tariffs on imports from countries like China, Vietnam, and India aim to boost domestic manufacturing but are likely to drive up prices on consumer electronics. Products like smartphones, laptops, and TVs may become more expensive as companies rethink global supply chains and weigh the cost of shifting production.Smartphones are among the most affected by the new US tariffs, with devices imported from China and Vietnam facing steep duties that could raise retail prices by 20% or more. Brands like Apple and Google, which rely heavily on Asian manufacturing, may either pass these costs on to consumers or absorb them at the expense of profit margins. The tariffs could also lead to delays in product launches or shifts in where and how phones are made, forcing companies to diversify production to countries with more favorable trade conditions.
    Show more
    Featured reviews
    #replaced #oneplus #with #this #motorola
    I replaced my OnePlus with this $700 Motorola flip phone, and it's spoiled me big time
    ZDNET's key takeaways The Motorola Razris on sale for and comes in four distinct colorsIts OLED touchscreen, robust camera system, and flexible design combine to create one of my favorite smartphone experiences in 2025However, the performance from the MediaTek chipset is rather lackluster more buying choices The Motorola Razr series has undergone a radical change over the years. Once a flip phone with an iconic ultrathin design, it has transformed to become the company's premier foldable phone line. I recently had the opportunity to try out the Motorola Razr. After my testing, I'm starting to consider ditching my single-panel phone for this foldable.Also: The best Android phones of 2025: Expert tested and reviewedMotorola stuck very closely to the design of the 2024 Razer Plus. This new model has the exact same dimensions as the older phone, measuring 73.99 x 88.08 x 15.85 mm and weighing about 188g. The first major design change is the new set of Pantone-validated colors. These hues give the phone a stylish and bold look. Four options are available. My review unit was in Spring Bud, a shade of green that reminds me of mint ice cream. Around the back of the device is a "nylon-inspired finish" that's so soft I actually thought it was cloth. details View at Motorola The second significant design change is more subtle: a titanium-reinforced hinge, which gives the foldable a noticeably sturdy feel. The upper half of the phone doesn't flop around, and closing it produces an audiblethump.Going back to similarities, the Razrhas the same type of panels as the Razr Plus. It sports a 6.9-inch pOLED touchscreen that runs at Full HD+ resolutionand a refresh rate of up to 120Hz. The external display is a 3.6-inch pOLED screen running at a resolution of 1,056 x 1,056 pixels and a maximum refresh rate of 90Hz.A screen like this allows the foldable to deliver excellent visual output. For testing, I watched Ozarks on Netflix to see how well the inner panel displays content. The first thing I noticed is that the screen is really good at capturing subtle lighting and the intricate details in scenes. It adds a lot to the immersion. Moreover, I can't forget the Dolby Atmos speakers, which output impressive audio.Also: I replaced my slab phone with Motorola's Razr Ultra for a week - and it's very convincingI also have to give Motorola kudos for the barely noticeable crease in the middle of the main display. You can't see it unless you hold the phone at a certain angle. Cesar Cadenas/ZDNETThe external screen has a wide range of uses, from simple functions like checking notifications to more complex actions like watching YouTube videos and playing a video game. The latter is done by directly adding shortcuts to the Apps section. However, since the display only measures 3.6 inches diagonally, it's not a very immersive experience. At least, the novelty is fun. By far, my favorite aspect of the Motorola Razr is its camera system. Around the back, there is a 50MP main lens, a 13MP ultrawide plus macro vision camera, and a 32MP selfie lens. A setup like this isn't anything extraordinary; I've seen plenty of other smartphones with a similar camera array. Cesar Cadenas/ZDNETBut two features propel it to excellence: the Photo Enhancing Engine and Adaptive Stabilization. The former utilizes Moto AI to enhance the quality of pictures while the latter ensures images and videos look smooth -- for the most part. Videos can look a little choppy. I believe the performance problem is a side effect of the stabilization software Also: Samsung Galaxy S25 Edge hands-on: This ultra-thin phone made my iPhone feel outdatedBelow is an image I took of a local beach without any tweaks to the settings. I think it looks great for a non-flagship phone. Colors are vibrant and slightly saturated. Images are highly detailed with little noise, at least in most well-lit environments. Cesar Cadenas/ZDNETThe Razr's flexible form factor also allows for engaging photo ops. You can fold the phone slightly and use the bottom half as a pseudo-stand. If you keep that half-closed state and turn it 45 degrees, you activate Camcorder Mode.The moment it's flipped, the smartphone automatically begins recording a video. On the left is the camera's view. On the right are touchpad controls. For example, swiping up and down lets you zoom in or out. To pause, all you have to do is tap the secondary screen. It's an easy-to-use feature. I had a lot of fun trying out Camcorder Mode; it was definitely a highlight of my experience. Cesar Cadenas/ZDNETInside Motorola's Razr is a MediaTek Dimensity 7400X paired with 8GB of RAM. The chipset is fine for the most part, and you can enjoy a solid browsing experience. However, the hardware stumbles when you begin to push it. Playing Honkai Star Rail causes stuttering, and activating Camcorder Mode makes the phone overheat a little.Also: This Motorola Razr deal at Best Buy is flipping awesome - here's how to take advantageI ran Geekbench 6 to see how it ranks alongside other smartphones. It got a top score of 2,992. According to Geekbench's Android benchmarks page, this places the Razr below the OnePlus 9R, a device from four years ago. I did see other Razrs reach higher scores on Geekbench's charts, although it's not a big leap.ZDNET's buying adviceThe Motorola Razris currently on sale for on the company's official website. In addition to Spring Bud, other colors include PANTONE Gibraltar Sea, Parfait Pink, and Lightest Sky. It is a great alternative to high-end foldables like Galaxy Z Flip 6, delivering an engaging user experience without breaking the bank.However, if you want a high-end phone, the company also launched the Motorola Razr Ultra. It's similar to the base Razr, albeit with better hardware, from the camera to the stylish colors. What are the tariffs in the US? The recent US tariffs on imports from countries like China, Vietnam, and India aim to boost domestic manufacturing but are likely to drive up prices on consumer electronics. Products like smartphones, laptops, and TVs may become more expensive as companies rethink global supply chains and weigh the cost of shifting production.Smartphones are among the most affected by the new US tariffs, with devices imported from China and Vietnam facing steep duties that could raise retail prices by 20% or more. Brands like Apple and Google, which rely heavily on Asian manufacturing, may either pass these costs on to consumers or absorb them at the expense of profit margins. The tariffs could also lead to delays in product launches or shifts in where and how phones are made, forcing companies to diversify production to countries with more favorable trade conditions. Show more Featured reviews #replaced #oneplus #with #this #motorola
    WWW.ZDNET.COM
    I replaced my OnePlus with this $700 Motorola flip phone, and it's spoiled me big time
    ZDNET's key takeaways The Motorola Razr (2025) is on sale for $700 and comes in four distinct colorsIts OLED touchscreen, robust camera system, and flexible design combine to create one of my favorite smartphone experiences in 2025However, the performance from the MediaTek chipset is rather lackluster more buying choices The Motorola Razr series has undergone a radical change over the years. Once a flip phone with an iconic ultrathin design, it has transformed to become the company's premier foldable phone line. I recently had the opportunity to try out the Motorola Razr (2025). After my testing, I'm starting to consider ditching my single-panel phone for this foldable.Also: The best Android phones of 2025: Expert tested and reviewedMotorola stuck very closely to the design of the 2024 Razer Plus. This new model has the exact same dimensions as the older phone, measuring 73.99 x 88.08 x 15.85 mm and weighing about 188g. The first major design change is the new set of Pantone-validated colors. These hues give the phone a stylish and bold look. Four options are available. My review unit was in Spring Bud, a shade of green that reminds me of mint ice cream. Around the back of the device is a "nylon-inspired finish" that's so soft I actually thought it was cloth. details View at Motorola The second significant design change is more subtle: a titanium-reinforced hinge, which gives the foldable a noticeably sturdy feel. The upper half of the phone doesn't flop around, and closing it produces an audible (and satisfying) thump.Going back to similarities, the Razr (2025) has the same type of panels as the Razr Plus. It sports a 6.9-inch pOLED touchscreen that runs at Full HD+ resolution (2,640 x 1,080 pixels) and a refresh rate of up to 120Hz. The external display is a 3.6-inch pOLED screen running at a resolution of 1,056 x 1,056 pixels and a maximum refresh rate of 90Hz.A screen like this allows the foldable to deliver excellent visual output. For testing, I watched Ozarks on Netflix to see how well the inner panel displays content. The first thing I noticed is that the screen is really good at capturing subtle lighting and the intricate details in scenes. It adds a lot to the immersion. Moreover, I can't forget the Dolby Atmos speakers, which output impressive audio.Also: I replaced my slab phone with Motorola's $1,300 Razr Ultra for a week - and it's very convincingI also have to give Motorola kudos for the barely noticeable crease in the middle of the main display. You can't see it unless you hold the phone at a certain angle. Cesar Cadenas/ZDNETThe external screen has a wide range of uses, from simple functions like checking notifications to more complex actions like watching YouTube videos and playing a video game. The latter is done by directly adding shortcuts to the Apps section. However, since the display only measures 3.6 inches diagonally, it's not a very immersive experience. At least, the novelty is fun. By far, my favorite aspect of the Motorola Razr is its camera system. Around the back, there is a 50MP main lens, a 13MP ultrawide plus macro vision camera, and a 32MP selfie lens. A setup like this isn't anything extraordinary; I've seen plenty of other smartphones with a similar camera array. Cesar Cadenas/ZDNETBut two features propel it to excellence: the Photo Enhancing Engine and Adaptive Stabilization. The former utilizes Moto AI to enhance the quality of pictures while the latter ensures images and videos look smooth -- for the most part. Videos can look a little choppy. I believe the performance problem is a side effect of the stabilization software Also: Samsung Galaxy S25 Edge hands-on: This ultra-thin phone made my iPhone feel outdatedBelow is an image I took of a local beach without any tweaks to the settings. I think it looks great for a non-flagship phone. Colors are vibrant and slightly saturated. Images are highly detailed with little noise, at least in most well-lit environments. Cesar Cadenas/ZDNETThe Razr's flexible form factor also allows for engaging photo ops. You can fold the phone slightly and use the bottom half as a pseudo-stand. If you keep that half-closed state and turn it 45 degrees, you activate Camcorder Mode.The moment it's flipped, the smartphone automatically begins recording a video. On the left is the camera's view. On the right are touchpad controls. For example, swiping up and down lets you zoom in or out. To pause, all you have to do is tap the secondary screen. It's an easy-to-use feature. I had a lot of fun trying out Camcorder Mode; it was definitely a highlight of my experience. Cesar Cadenas/ZDNETInside Motorola's Razr is a MediaTek Dimensity 7400X paired with 8GB of RAM. The chipset is fine for the most part, and you can enjoy a solid browsing experience. However, the hardware stumbles when you begin to push it. Playing Honkai Star Rail causes stuttering, and activating Camcorder Mode makes the phone overheat a little.Also: This Motorola Razr deal at Best Buy is flipping awesome - here's how to take advantageI ran Geekbench 6 to see how it ranks alongside other smartphones. It got a top score of 2,992. According to Geekbench's Android benchmarks page, this places the Razr below the OnePlus 9R, a device from four years ago. I did see other Razrs reach higher scores on Geekbench's charts, although it's not a big leap.ZDNET's buying adviceThe Motorola Razr (2025) is currently on sale for $700 on the company's official website. In addition to Spring Bud, other colors include PANTONE Gibraltar Sea (blue), Parfait Pink, and Lightest Sky (silver). It is a great alternative to high-end foldables like Galaxy Z Flip 6, delivering an engaging user experience without breaking the bank.However, if you want a high-end phone, the company also launched the Motorola Razr Ultra. It's similar to the base Razr, albeit with better hardware, from the camera to the stylish colors. What are the tariffs in the US? The recent US tariffs on imports from countries like China, Vietnam, and India aim to boost domestic manufacturing but are likely to drive up prices on consumer electronics. Products like smartphones, laptops, and TVs may become more expensive as companies rethink global supply chains and weigh the cost of shifting production.Smartphones are among the most affected by the new US tariffs, with devices imported from China and Vietnam facing steep duties that could raise retail prices by 20% or more. Brands like Apple and Google, which rely heavily on Asian manufacturing, may either pass these costs on to consumers or absorb them at the expense of profit margins. The tariffs could also lead to delays in product launches or shifts in where and how phones are made, forcing companies to diversify production to countries with more favorable trade conditions. Show more Featured reviews
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  • Doctor Who “Wish World” review: The Last of the Time Lords (redux)

    Spoilers for “Wish World.”
    Even the most daring artists, those that actively seek reinvention on a regular basis, will eventually wind up repeating themselves. If they’re lucky and self-aware, the artist may even get the chance to rehabilitate some of the lesser works in their canon. Sadly, it’s at this last hurdle that Russell T. Davies has fallen, with “Wish World” not quite able to do more than become a bizarro remake of “The Sound of Drums / Last of the Time Lords.”
    James Pardon/BBC Studios/Disney/Bad Wolf
    We open in Bavaria, 1865, where a cloak-wearing woman on horseback rides through a forest to a remote cabin. It’s classic series villain the Rani, resurrected at the end of last week’s episode, who is greeted by Otto Zufall, a storybook villager-type who expected to greet a midwife to help his ailing wife, Violett. Otto is the seventh son of a seventh son, who has just welcomed his seventh son into the world. Violet lays in bed cradling the newborn, which the Rani says is — as the third-generation seventh son — gifted with unbelievable power. She plucks the newborn from her arms, killing Violet by blowing on her, turning her into a pile of violet petals. She then blows on the other six children and turns them into ducks, and Otto into a wise owl.
    Then, we’re on Earth on May 23, 2025, where the happily married couple John Smith — the Doctor — and Belinda wake up side by side in bed. Their daughter, Poppypads in from her bedroom. The trio live as a picture of domestic bliss, with a distinctly fake-looking ‘60s style kitchen filled with bright colors. It may be the present day, but there’s little-to-no tech on show except that every room has a 14-inch CRT TV that only plays a broadcast of Conradwho tells them the whole world is going to have great weather that day.
    At breakfast, the Doctor’s mind wanders for a moment, and suddenly his muginexplicably smashes to the floor. Never mind, as there’s a whole cupboard of matching mugs to replace the ones that fall during a “slip.” Each house even has a large, bright orange trash can just to get rid of the mugs that fall during a “slip”, including their next door neighbor, Mel. When the Doctor greets Mel, he asks what her plans are for May Day, and she says as an unmarried woman with no children, she’ll just sit inside in quiet contemplation.
    Looming over the heart of the city, taller than any skyscraper, is a structure made out of bone that stands tall on spindly spider legs. Similarly incongruous is a series of massive, dinosaur skeletons that stomp around the landscape. We’ll see later that the dinosaur skeletons don’t actually interact with the world around them, phasing through the space below.
    The only personthat doesn’t seem to be affected is Ruby, who turns up at the Doctor’s house. She thinks she knows the Doctor, and Belinda, but can’t quite work anything out, and then blurts out that they don’t have a child when she sees Poppy. That prompts Belinda to call the police, as having doubt or sowing confusion is a crime here. The Doctor heads to work in UNIT HQ, suitably redecorated as a 1950s office despite the sci-fi trappings in the periphery. Kate Stewart is an officious boss, Colonel Ibrahim is the Doctor’s colleague and Susan Triad has been turned into the ‘60s tea-lady from “The Devil’s Chord.”
    Colonel Ibrahim still has the hots for Kate, but thinks that she’s so far out of his league that she’d never go out with him. The Doctor disagrees, saying that Ibrahim is a “beautiful” man, which prompts Ibrahim to get very angry. After all, it would be wrong, impossible or deviant for a man to find another man beautiful, even intellectually. But the Doctor manages to avoid having him call the secret police as the staff of the office all stop to spot the Rani flying by on her hover scooter, which they believe is a sign of good luck for May Day the following day.
    The Rani lands on the spider skeleton / looming tower of doom, handing Mrs. Flood some Italian meat and tells her to make Conrad a sandwich. He’s up in the tower, as it’s his imagination that is shaping the world, with his regular broadcasts informing the people of his choices. But he’s also nervous — saying that the effort of maintaining a world is difficult since he has to run so many complex systems or else let whole nations be destroyed. It may be his imagination, but it’s being powered by the nameless baby from 1865, who never cries, just smiles.
    Conrad, being the show’s avatar of so many alt-right figures, has built a reality to reflect his worldview. Heterosexuality is compulsory and loudly and rigidly enforced, there is a secret police ready to seize anyone off the street at a moment’s notice and everyone is constantly asked to inform on their family members. The culture of paranoia is rife. It also explains why Mel, as an unmarried and child-free woman, is expected to sit away and quietly contemplate her implicitly-poor choices, because naturally Conrad only values women for their utility, birthing and taking care of men, rather than as people with their own agency. Even Mrs. Flood, a Time Lady in her own right and the architect of this whole scheme, is relegated to the thankless role of “mother.”
    James Pardon/BBC Studios/Disney/Bad Wolf
    His regular broadcasts are even used to taunt the Doctor, reading a story about the Doctor from a book that apes the original British Harry Potter covers. It is, without a doubt, intentional that Davies’ would make his alt-right villain a fan of the series in 2025.
    Meanwhile, Belinda remains at home looking after Poppy, and gets a visit from her mum and grandmother. They are talking about motherhood, and the fact Poppy is expected to grow up and become an obedient wife to her husband. But when Belinda’s grandmother asks how long Belinda’s labor took, she can’t remember — prompting a small crisis of her own.
    There’s one UNIT regular who isn’t up in the office, Shirley Bingham, who is in a wheelchair begging out on the street. Conrad’s worldview has no room for people with disabilitiesand so she’s homeless. Ruby initially brushes her pleas for money away before stopping and realizing that she’s met them before. Ruby is taken to a hidden homeless encampment where the ignored have gathered to create some sort of community. Ruby explains to them what they already know — something about all of this is wrong, and that she’s lived through 2025 alreadyand it didn’t play out like this. Shirley has a plan to bring down Conrad, and Ruby wants in, saying that if she can get face to face with him, she’ll be able to remember what’s locked in the back of her mind.
    That night, the Doctor is at home, furrowing his brow, and in the background Susan appears on his TV in a brief flash. But she quickly disappears, only to be replaced by Roguewho only has time to tell the Doctor two things. First, “tables don’t do that,” and that he loves him. Belinda wakes up to the sound of mugs smashing, as the Doctor experiments — every time he feels doubt, a mug falls through the solid wood onto the floor. Belinda can see what’s going on, but is horrified enough to call the police and get them to arrest the Doctor for having doubts. But Mrs. Flood doesn't just arrest the Doctor, she hauls Belinda’s mom there to look after Poppy so Belinda can be arrested too.
    Shirley and Ruby are camped out below the stone tower, and Shirley pulls out a UNIT tablet that’s a relic from the old world. Up in the tower, the Doctor and Belinda are pushed over a threshold and into the safety of the Rani’s lair. But the pair still don’t have their memories, and so are confused when the Rani starts expositing at them, at length. She points out the seal of Rassilon, and asks if that jogs his memory to no avail, similarly her robot assistants that are looking for signs of doubt among the population. The Rani even dances under a disco ball to a dumbfounded Doctor, who just pleads for mercy.
    The Rani explains, in a way that made no sense to me at least, that all of the villains the Doctor ever faced wanted death, but her, who wants life. She somehow survived all the various destructions of Gallifrey and is now looking for a lost soul in the heretofore unknown “underverse.” She achieved this by, uh, blocking the Doctor’s route back to Earth and instead, forcing him to criss-cross around the universe with the Vindicator. Each reading the machine took was, in fact, creating a universe-wide network of power all feeding back to the Earth. As the Doctor’s memory returns, the Rani explains that being trapped in Conrad’s reality was to create and foster doubt. Much in the same way a human being’s doubt can damage their world, a Time Lord’s doubt should be enough to crack open the universe.
    As the clock ticks closer to midnight, she sends Belinda back outside the bone tower to her doom. Then, the Rani locks the Doctor on the bone tower’s balcony to witness as London is swallowed by a series of enormous black voids with only remnants emerging from the other side. Why? Because the lost soul, trapped in the “underverse” she’s desperate to reach, is Omega.
    The Doctor, trapped on the balcony, tries to break back into the tower and stop the Rani but it’s too late. She has laid explosive charges and when they blow, the balcony tumbles down toward the void beneath. But the Doctor screams, “Poppy is real! Don’t you know what that means?” as he tumbles into the darkness. To. Be. Continued.
    “Tables don’t do that.”
    James Pardon/BBC Studios/Disney/Bad Wolf
    If there’s one thing Russell T. Davies doesn’t do well, it’s narrative coherence in the run-up to his big finales. Problems and solutions are equally contrived, pulled out of left field and generally don’t stand up to much scrutiny. In his mind that’s okay because what interests him is the emotional resonance and character moments created by that drama. Given he’s one of the few name brand writers in the UK, it’s not as if this approach hasn’t been enormously successful.
    But it does make “Wish World” a frustrating beast since it is, as usual, playing with so many good ideas it squanders most of them. That wouldn’t be so bad, but for the episode’s conclusion being handed over to incoherent technobabble. It doesn’t help this is the second series in a row that hinges on the audience recognizing the significance of a villain not properly* seen on screen for more than four decades.
    It’s worth looking at the first two thirds separate from the last, since there’s so much good stuff early on. One of Davies’ usual fixations is on the rise of middle-class British fascism, and the moments when we’re just inhabiting Conrad’s world are wonderful. This time, it’s centered on the stultifying environment for the so-called “respectable types,” whose position and status are perpetually tenuous. The paranoia that manifests out of that means everyone is looking for signs of deviance in their own communities. Those deemed unfit, especially people with disabilities and queer folks, are rendered as un-persons, invisible, shunned and isolated.
    “Wish World” picks up on another recurring theme in the show, which is to ask what happens after the war has ended. Conrad’s utopia may have lovely weather, but everyone is dressed in uncomfortable clothes and at perpetual risk of being kidnapped off the street by police.
    If I have a nitpickit’s that I wish we hadn’t needed to see the Rani’s baby kidnapping in the opener. Starting with the Doctor and Belinda waking up as a married couple would have been a bigger shock. And it’s a shame the episode can’t commit hard enough to the “we’re trapped in a bizarro world” bit as Ruby turns up so quickly to let the audience know Things Are Awry. Imagine if the first twenty minutes had played out just from John Smith, or Belinda, or Ruby’s perspective and the creeping horror as they realized what was wrong.
    Sadly, it’s the usual problem of having maybe 30 minutes at most to gesture to those ideas rather than explore them. Because we then have to stop the episode to get Ncuti Gatwa to look perplexed while the Rani spouts nonsense at him. Her evil plan doesn’t stand up to much scrutiny even as we're being told it. After all, why does she need the Doctor to leap between planets when she has her own TARDIS? And if all it takes is a Time Lord’s doubt to rip open the universe, she could have easily done that herself. It’s not as if the Doctor is affected by the doubt since he’s able to carry on until the Rani explodes the balcony and casts him into the void.
    Oh, there’s one thing that’s good in those last moments — the scene of the Doctor realizing something about Poppy is a nice hook into the finale.
    James Pardon/BBC Studios/Disney/Bad Wolf
    I don’t get why the Rani would be motivated to go looking for Omega, the scientist who helped co-found Time Lord society. If Rassilon was the political mind, Omega was the engineer who created the power to make it all happen. He created the stellar manipulator that put a stable black hole at the heart of Gallifrey — the Eye of Harmony — to power its TARDISes. Omega’s backstory was flimsy in his two televised appearances, essentially being an overpowered villain for the Doctorto battle in two different anniversary specials, “The Three Doctors” and “Arc of Infinity.” The rest of his backstory was filled out in the spin-off material, but he’s essentially just a big name baddie trotted out when, say, the Master wouldn’t cut it.
    There are thematic parallels between Omega and Conrad, however, since Omega’s antimatter universe was sustained entirely by his will and imagination. Is that a comment on something, or just a nice way of dovetailing toward Omega. Who knows? I’m not sure I do.
    It’s hard not to notice the extreme similarities between “Wish World” and “The Sound of Drums / Last of the Time Lords,” including the fact both stories got started in the previous episode. For a start, there’s the whole Britain-under fascism angle, with the Doctor incapacitated by the villain. Not to mention both feature a sequence in which a Gallifreyan foe taunts our hero with a high camp dancing sequence in a room hovering above the sky. If there’s a shame, it’s that while the runtime has been cut in half, the actual quality of the denouement seems to have gotten worse.
    Oh, it was nice to see the seal of the Prydonian Chapter of the Time Lords of Gallifrey Seal of Rassilon on the wall of the Rani’s HQ. The bronze and red stylings looked gorgeous and while I’m never going to bang on about fan service in production design, it was lovely to see. And wasn’t it nice to get a bone structure hovering over London which is an unintentional callback to “The Ancestor Cell.” Just a shame that you’re then reminded that the book was designed to burn all the great ideas created by Lawrence Miles out of Doctor Who. After all, Miles has been at times the most interesting writer the series’ leadership refused to engage with.
    * Yes, I know Omega and Rassilon are standing beside Tecteun in “The Timeless Children.”

    This article originally appeared on Engadget at
    #doctor #who #wish #world #review
    Doctor Who “Wish World” review: The Last of the Time Lords (redux)
    Spoilers for “Wish World.” Even the most daring artists, those that actively seek reinvention on a regular basis, will eventually wind up repeating themselves. If they’re lucky and self-aware, the artist may even get the chance to rehabilitate some of the lesser works in their canon. Sadly, it’s at this last hurdle that Russell T. Davies has fallen, with “Wish World” not quite able to do more than become a bizarro remake of “The Sound of Drums / Last of the Time Lords.” James Pardon/BBC Studios/Disney/Bad Wolf We open in Bavaria, 1865, where a cloak-wearing woman on horseback rides through a forest to a remote cabin. It’s classic series villain the Rani, resurrected at the end of last week’s episode, who is greeted by Otto Zufall, a storybook villager-type who expected to greet a midwife to help his ailing wife, Violett. Otto is the seventh son of a seventh son, who has just welcomed his seventh son into the world. Violet lays in bed cradling the newborn, which the Rani says is — as the third-generation seventh son — gifted with unbelievable power. She plucks the newborn from her arms, killing Violet by blowing on her, turning her into a pile of violet petals. She then blows on the other six children and turns them into ducks, and Otto into a wise owl. Then, we’re on Earth on May 23, 2025, where the happily married couple John Smith — the Doctor — and Belinda wake up side by side in bed. Their daughter, Poppypads in from her bedroom. The trio live as a picture of domestic bliss, with a distinctly fake-looking ‘60s style kitchen filled with bright colors. It may be the present day, but there’s little-to-no tech on show except that every room has a 14-inch CRT TV that only plays a broadcast of Conradwho tells them the whole world is going to have great weather that day. At breakfast, the Doctor’s mind wanders for a moment, and suddenly his muginexplicably smashes to the floor. Never mind, as there’s a whole cupboard of matching mugs to replace the ones that fall during a “slip.” Each house even has a large, bright orange trash can just to get rid of the mugs that fall during a “slip”, including their next door neighbor, Mel. When the Doctor greets Mel, he asks what her plans are for May Day, and she says as an unmarried woman with no children, she’ll just sit inside in quiet contemplation. Looming over the heart of the city, taller than any skyscraper, is a structure made out of bone that stands tall on spindly spider legs. Similarly incongruous is a series of massive, dinosaur skeletons that stomp around the landscape. We’ll see later that the dinosaur skeletons don’t actually interact with the world around them, phasing through the space below. The only personthat doesn’t seem to be affected is Ruby, who turns up at the Doctor’s house. She thinks she knows the Doctor, and Belinda, but can’t quite work anything out, and then blurts out that they don’t have a child when she sees Poppy. That prompts Belinda to call the police, as having doubt or sowing confusion is a crime here. The Doctor heads to work in UNIT HQ, suitably redecorated as a 1950s office despite the sci-fi trappings in the periphery. Kate Stewart is an officious boss, Colonel Ibrahim is the Doctor’s colleague and Susan Triad has been turned into the ‘60s tea-lady from “The Devil’s Chord.” Colonel Ibrahim still has the hots for Kate, but thinks that she’s so far out of his league that she’d never go out with him. The Doctor disagrees, saying that Ibrahim is a “beautiful” man, which prompts Ibrahim to get very angry. After all, it would be wrong, impossible or deviant for a man to find another man beautiful, even intellectually. But the Doctor manages to avoid having him call the secret police as the staff of the office all stop to spot the Rani flying by on her hover scooter, which they believe is a sign of good luck for May Day the following day. The Rani lands on the spider skeleton / looming tower of doom, handing Mrs. Flood some Italian meat and tells her to make Conrad a sandwich. He’s up in the tower, as it’s his imagination that is shaping the world, with his regular broadcasts informing the people of his choices. But he’s also nervous — saying that the effort of maintaining a world is difficult since he has to run so many complex systems or else let whole nations be destroyed. It may be his imagination, but it’s being powered by the nameless baby from 1865, who never cries, just smiles. Conrad, being the show’s avatar of so many alt-right figures, has built a reality to reflect his worldview. Heterosexuality is compulsory and loudly and rigidly enforced, there is a secret police ready to seize anyone off the street at a moment’s notice and everyone is constantly asked to inform on their family members. The culture of paranoia is rife. It also explains why Mel, as an unmarried and child-free woman, is expected to sit away and quietly contemplate her implicitly-poor choices, because naturally Conrad only values women for their utility, birthing and taking care of men, rather than as people with their own agency. Even Mrs. Flood, a Time Lady in her own right and the architect of this whole scheme, is relegated to the thankless role of “mother.” James Pardon/BBC Studios/Disney/Bad Wolf His regular broadcasts are even used to taunt the Doctor, reading a story about the Doctor from a book that apes the original British Harry Potter covers. It is, without a doubt, intentional that Davies’ would make his alt-right villain a fan of the series in 2025. Meanwhile, Belinda remains at home looking after Poppy, and gets a visit from her mum and grandmother. They are talking about motherhood, and the fact Poppy is expected to grow up and become an obedient wife to her husband. But when Belinda’s grandmother asks how long Belinda’s labor took, she can’t remember — prompting a small crisis of her own. There’s one UNIT regular who isn’t up in the office, Shirley Bingham, who is in a wheelchair begging out on the street. Conrad’s worldview has no room for people with disabilitiesand so she’s homeless. Ruby initially brushes her pleas for money away before stopping and realizing that she’s met them before. Ruby is taken to a hidden homeless encampment where the ignored have gathered to create some sort of community. Ruby explains to them what they already know — something about all of this is wrong, and that she’s lived through 2025 alreadyand it didn’t play out like this. Shirley has a plan to bring down Conrad, and Ruby wants in, saying that if she can get face to face with him, she’ll be able to remember what’s locked in the back of her mind. That night, the Doctor is at home, furrowing his brow, and in the background Susan appears on his TV in a brief flash. But she quickly disappears, only to be replaced by Roguewho only has time to tell the Doctor two things. First, “tables don’t do that,” and that he loves him. Belinda wakes up to the sound of mugs smashing, as the Doctor experiments — every time he feels doubt, a mug falls through the solid wood onto the floor. Belinda can see what’s going on, but is horrified enough to call the police and get them to arrest the Doctor for having doubts. But Mrs. Flood doesn't just arrest the Doctor, she hauls Belinda’s mom there to look after Poppy so Belinda can be arrested too. Shirley and Ruby are camped out below the stone tower, and Shirley pulls out a UNIT tablet that’s a relic from the old world. Up in the tower, the Doctor and Belinda are pushed over a threshold and into the safety of the Rani’s lair. But the pair still don’t have their memories, and so are confused when the Rani starts expositing at them, at length. She points out the seal of Rassilon, and asks if that jogs his memory to no avail, similarly her robot assistants that are looking for signs of doubt among the population. The Rani even dances under a disco ball to a dumbfounded Doctor, who just pleads for mercy. The Rani explains, in a way that made no sense to me at least, that all of the villains the Doctor ever faced wanted death, but her, who wants life. She somehow survived all the various destructions of Gallifrey and is now looking for a lost soul in the heretofore unknown “underverse.” She achieved this by, uh, blocking the Doctor’s route back to Earth and instead, forcing him to criss-cross around the universe with the Vindicator. Each reading the machine took was, in fact, creating a universe-wide network of power all feeding back to the Earth. As the Doctor’s memory returns, the Rani explains that being trapped in Conrad’s reality was to create and foster doubt. Much in the same way a human being’s doubt can damage their world, a Time Lord’s doubt should be enough to crack open the universe. As the clock ticks closer to midnight, she sends Belinda back outside the bone tower to her doom. Then, the Rani locks the Doctor on the bone tower’s balcony to witness as London is swallowed by a series of enormous black voids with only remnants emerging from the other side. Why? Because the lost soul, trapped in the “underverse” she’s desperate to reach, is Omega. The Doctor, trapped on the balcony, tries to break back into the tower and stop the Rani but it’s too late. She has laid explosive charges and when they blow, the balcony tumbles down toward the void beneath. But the Doctor screams, “Poppy is real! Don’t you know what that means?” as he tumbles into the darkness. To. Be. Continued. “Tables don’t do that.” James Pardon/BBC Studios/Disney/Bad Wolf If there’s one thing Russell T. Davies doesn’t do well, it’s narrative coherence in the run-up to his big finales. Problems and solutions are equally contrived, pulled out of left field and generally don’t stand up to much scrutiny. In his mind that’s okay because what interests him is the emotional resonance and character moments created by that drama. Given he’s one of the few name brand writers in the UK, it’s not as if this approach hasn’t been enormously successful. But it does make “Wish World” a frustrating beast since it is, as usual, playing with so many good ideas it squanders most of them. That wouldn’t be so bad, but for the episode’s conclusion being handed over to incoherent technobabble. It doesn’t help this is the second series in a row that hinges on the audience recognizing the significance of a villain not properly* seen on screen for more than four decades. It’s worth looking at the first two thirds separate from the last, since there’s so much good stuff early on. One of Davies’ usual fixations is on the rise of middle-class British fascism, and the moments when we’re just inhabiting Conrad’s world are wonderful. This time, it’s centered on the stultifying environment for the so-called “respectable types,” whose position and status are perpetually tenuous. The paranoia that manifests out of that means everyone is looking for signs of deviance in their own communities. Those deemed unfit, especially people with disabilities and queer folks, are rendered as un-persons, invisible, shunned and isolated. “Wish World” picks up on another recurring theme in the show, which is to ask what happens after the war has ended. Conrad’s utopia may have lovely weather, but everyone is dressed in uncomfortable clothes and at perpetual risk of being kidnapped off the street by police. If I have a nitpickit’s that I wish we hadn’t needed to see the Rani’s baby kidnapping in the opener. Starting with the Doctor and Belinda waking up as a married couple would have been a bigger shock. And it’s a shame the episode can’t commit hard enough to the “we’re trapped in a bizarro world” bit as Ruby turns up so quickly to let the audience know Things Are Awry. Imagine if the first twenty minutes had played out just from John Smith, or Belinda, or Ruby’s perspective and the creeping horror as they realized what was wrong. Sadly, it’s the usual problem of having maybe 30 minutes at most to gesture to those ideas rather than explore them. Because we then have to stop the episode to get Ncuti Gatwa to look perplexed while the Rani spouts nonsense at him. Her evil plan doesn’t stand up to much scrutiny even as we're being told it. After all, why does she need the Doctor to leap between planets when she has her own TARDIS? And if all it takes is a Time Lord’s doubt to rip open the universe, she could have easily done that herself. It’s not as if the Doctor is affected by the doubt since he’s able to carry on until the Rani explodes the balcony and casts him into the void. Oh, there’s one thing that’s good in those last moments — the scene of the Doctor realizing something about Poppy is a nice hook into the finale. James Pardon/BBC Studios/Disney/Bad Wolf I don’t get why the Rani would be motivated to go looking for Omega, the scientist who helped co-found Time Lord society. If Rassilon was the political mind, Omega was the engineer who created the power to make it all happen. He created the stellar manipulator that put a stable black hole at the heart of Gallifrey — the Eye of Harmony — to power its TARDISes. Omega’s backstory was flimsy in his two televised appearances, essentially being an overpowered villain for the Doctorto battle in two different anniversary specials, “The Three Doctors” and “Arc of Infinity.” The rest of his backstory was filled out in the spin-off material, but he’s essentially just a big name baddie trotted out when, say, the Master wouldn’t cut it. There are thematic parallels between Omega and Conrad, however, since Omega’s antimatter universe was sustained entirely by his will and imagination. Is that a comment on something, or just a nice way of dovetailing toward Omega. Who knows? I’m not sure I do. It’s hard not to notice the extreme similarities between “Wish World” and “The Sound of Drums / Last of the Time Lords,” including the fact both stories got started in the previous episode. For a start, there’s the whole Britain-under fascism angle, with the Doctor incapacitated by the villain. Not to mention both feature a sequence in which a Gallifreyan foe taunts our hero with a high camp dancing sequence in a room hovering above the sky. If there’s a shame, it’s that while the runtime has been cut in half, the actual quality of the denouement seems to have gotten worse. Oh, it was nice to see the seal of the Prydonian Chapter of the Time Lords of Gallifrey Seal of Rassilon on the wall of the Rani’s HQ. The bronze and red stylings looked gorgeous and while I’m never going to bang on about fan service in production design, it was lovely to see. And wasn’t it nice to get a bone structure hovering over London which is an unintentional callback to “The Ancestor Cell.” Just a shame that you’re then reminded that the book was designed to burn all the great ideas created by Lawrence Miles out of Doctor Who. After all, Miles has been at times the most interesting writer the series’ leadership refused to engage with. * Yes, I know Omega and Rassilon are standing beside Tecteun in “The Timeless Children.” This article originally appeared on Engadget at #doctor #who #wish #world #review
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    Doctor Who “Wish World” review: The Last of the Time Lords (redux)
    Spoilers for “Wish World.” Even the most daring artists, those that actively seek reinvention on a regular basis, will eventually wind up repeating themselves. If they’re lucky and self-aware, the artist may even get the chance to rehabilitate some of the lesser works in their canon. Sadly, it’s at this last hurdle that Russell T. Davies has fallen, with “Wish World” not quite able to do more than become a bizarro remake of “The Sound of Drums / Last of the Time Lords.” James Pardon/BBC Studios/Disney/Bad Wolf We open in Bavaria, 1865, where a cloak-wearing woman on horseback rides through a forest to a remote cabin. It’s classic series villain the Rani, resurrected at the end of last week’s episode, who is greeted by Otto Zufall (German for “coincidence”), a storybook villager-type who expected to greet a midwife to help his ailing wife, Violett. Otto is the seventh son of a seventh son, who has just welcomed his seventh son into the world. Violet lays in bed cradling the newborn, which the Rani says is — as the third-generation seventh son — gifted with unbelievable power. She plucks the newborn from her arms, killing Violet by blowing on her, turning her into a pile of violet petals. She then blows on the other six children and turns them into ducks, and Otto into a wise owl. Then, we’re on Earth on May 23, 2025, where the happily married couple John Smith — the Doctor — and Belinda wake up side by side in bed. Their daughter, Poppy (from “Space Babies” and “The Story and the Engine”) pads in from her bedroom. The trio live as a picture of domestic bliss, with a distinctly fake-looking ‘60s style kitchen filled with bright colors. It may be the present day, but there’s little-to-no tech on show except that every room has a 14-inch CRT TV that only plays a broadcast of Conrad (from “Lucky Day”) who tells them the whole world is going to have great weather that day. At breakfast, the Doctor’s mind wanders for a moment, and suddenly his mug (which was in the middle of the table) inexplicably smashes to the floor. Never mind, as there’s a whole cupboard of matching mugs to replace the ones that fall during a “slip.” Each house even has a large, bright orange trash can just to get rid of the mugs that fall during a “slip”, including their next door neighbor, Mel. When the Doctor greets Mel, he asks what her plans are for May Day, and she says as an unmarried woman with no children, she’ll just sit inside in quiet contemplation. Looming over the heart of the city, taller than any skyscraper, is a structure made out of bone that stands tall on spindly spider legs. Similarly incongruous is a series of massive, dinosaur skeletons that stomp around the landscape. We’ll see later that the dinosaur skeletons don’t actually interact with the world around them, phasing through the space below. The only person (for now) that doesn’t seem to be affected is Ruby, who turns up at the Doctor’s house. She thinks she knows the Doctor, and Belinda, but can’t quite work anything out, and then blurts out that they don’t have a child when she sees Poppy. That prompts Belinda to call the police, as having doubt or sowing confusion is a crime here. The Doctor heads to work in UNIT HQ, suitably redecorated as a 1950s office despite the sci-fi trappings in the periphery. Kate Stewart is an officious boss, Colonel Ibrahim is the Doctor’s colleague and Susan Triad has been turned into the ‘60s tea-lady from “The Devil’s Chord.” Colonel Ibrahim still has the hots for Kate, but thinks that she’s so far out of his league that she’d never go out with him. The Doctor disagrees, saying that Ibrahim is a “beautiful” man, which prompts Ibrahim to get very angry. After all, it would be wrong, impossible or deviant for a man to find another man beautiful, even intellectually. But the Doctor manages to avoid having him call the secret police as the staff of the office all stop to spot the Rani flying by on her hover scooter, which they believe is a sign of good luck for May Day the following day (another deliberate incongruity given May Day takes place on May 1). The Rani lands on the spider skeleton / looming tower of doom, handing Mrs. Flood some Italian meat and tells her to make Conrad a sandwich. He’s up in the tower, as it’s his imagination that is shaping the world, with his regular broadcasts informing the people of his choices. But he’s also nervous — saying that the effort of maintaining a world is difficult since he has to run so many complex systems or else let whole nations be destroyed. It may be his imagination, but it’s being powered by the nameless baby from 1865, who never cries, just smiles. Conrad, being the show’s avatar of so many alt-right figures, has built a reality to reflect his worldview. Heterosexuality is compulsory and loudly and rigidly enforced, there is a secret police ready to seize anyone off the street at a moment’s notice and everyone is constantly asked to inform on their family members. The culture of paranoia is rife. It also explains why Mel, as an unmarried and child-free woman, is expected to sit away and quietly contemplate her implicitly-poor choices, because naturally Conrad only values women for their utility, birthing and taking care of men, rather than as people with their own agency. Even Mrs. Flood, a Time Lady in her own right and the architect of this whole scheme, is relegated to the thankless role of “mother.” James Pardon/BBC Studios/Disney/Bad Wolf His regular broadcasts are even used to taunt the Doctor, reading a story about the Doctor from a book that apes the original British Harry Potter covers. It is, without a doubt, intentional that Davies’ would make his alt-right villain a fan of the series in 2025. Meanwhile, Belinda remains at home looking after Poppy, and gets a visit from her mum and grandmother. They are talking about motherhood, and the fact Poppy is expected to grow up and become an obedient wife to her husband. But when Belinda’s grandmother asks how long Belinda’s labor took, she can’t remember — prompting a small crisis of her own. There’s one UNIT regular who isn’t up in the office, Shirley Bingham, who is in a wheelchair begging out on the street. Conrad’s worldview has no room for people with disabilities (or queer and gender non-conforming people) and so she’s homeless. Ruby initially brushes her pleas for money away before stopping and realizing that she’s met them before. Ruby is taken to a hidden homeless encampment where the ignored have gathered to create some sort of community. Ruby explains to them what they already know — something about all of this is wrong, and that she’s lived through 2025 already (during “73 Yards”) and it didn’t play out like this. Shirley has a plan to bring down Conrad, and Ruby wants in, saying that if she can get face to face with him, she’ll be able to remember what’s locked in the back of her mind. That night, the Doctor is at home, furrowing his brow, and in the background Susan appears on his TV in a brief flash. But she quickly disappears, only to be replaced by Rogue (Jonathan Groff, from last season’s “Rogue”) who only has time to tell the Doctor two things. First, “tables don’t do that,” and that he loves him. Belinda wakes up to the sound of mugs smashing, as the Doctor experiments — every time he feels doubt, a mug falls through the solid wood onto the floor. Belinda can see what’s going on, but is horrified enough to call the police and get them to arrest the Doctor for having doubts. But Mrs. Flood doesn't just arrest the Doctor, she hauls Belinda’s mom there to look after Poppy so Belinda can be arrested too. Shirley and Ruby are camped out below the stone tower, and Shirley pulls out a UNIT tablet that’s a relic from the old world. Up in the tower, the Doctor and Belinda are pushed over a threshold and into the safety of the Rani’s lair. But the pair still don’t have their memories, and so are confused when the Rani starts expositing at them, at length. She points out the seal of Rassilon, and asks if that jogs his memory to no avail, similarly her robot assistants that are looking for signs of doubt among the population. The Rani even dances under a disco ball to a dumbfounded Doctor, who just pleads for mercy. The Rani explains, in a way that made no sense to me at least, that all of the villains the Doctor ever faced wanted death, but her, who wants life. She somehow survived all the various destructions of Gallifrey and is now looking for a lost soul in the heretofore unknown “underverse.” She achieved this by, uh, blocking the Doctor’s route back to Earth and instead, forcing him to criss-cross around the universe with the Vindicator. Each reading the machine took was, in fact, creating a universe-wide network of power all feeding back to the Earth. As the Doctor’s memory returns, the Rani explains that being trapped in Conrad’s reality was to create and foster doubt. Much in the same way a human being’s doubt can damage their world, a Time Lord’s doubt should be enough to crack open the universe. As the clock ticks closer to midnight, she sends Belinda back outside the bone tower to her doom. Then, the Rani locks the Doctor on the bone tower’s balcony to witness as London is swallowed by a series of enormous black voids with only remnants emerging from the other side (such as the burned Black Cab at the end of “The Robot Revolution”). Why? Because the lost soul, trapped in the “underverse” she’s desperate to reach, is Omega. The Doctor, trapped on the balcony, tries to break back into the tower and stop the Rani but it’s too late. She has laid explosive charges and when they blow, the balcony tumbles down toward the void beneath. But the Doctor screams, “Poppy is real! Don’t you know what that means?” as he tumbles into the darkness. To. Be. Continued. “Tables don’t do that.” James Pardon/BBC Studios/Disney/Bad Wolf If there’s one thing Russell T. Davies doesn’t do well, it’s narrative coherence in the run-up to his big finales. Problems and solutions are equally contrived, pulled out of left field and generally don’t stand up to much scrutiny. In his mind that’s okay because what interests him is the emotional resonance and character moments created by that drama. Given he’s one of the few name brand writers in the UK, it’s not as if this approach hasn’t been enormously successful. But it does make “Wish World” a frustrating beast since it is, as usual, playing with so many good ideas it squanders most of them. That wouldn’t be so bad, but for the episode’s conclusion being handed over to incoherent technobabble. It doesn’t help this is the second series in a row that hinges on the audience recognizing the significance of a villain not properly* seen on screen for more than four decades. It’s worth looking at the first two thirds separate from the last, since there’s so much good stuff early on. One of Davies’ usual fixations is on the rise of middle-class British fascism, and the moments when we’re just inhabiting Conrad’s world are wonderful. This time, it’s centered on the stultifying environment for the so-called “respectable types,” whose position and status are perpetually tenuous. The paranoia that manifests out of that means everyone is looking for signs of deviance in their own communities. Those deemed unfit, especially people with disabilities and queer folks, are rendered as un-persons, invisible, shunned and isolated. “Wish World” picks up on another recurring theme in the show, which is to ask what happens after the war has ended. Conrad’s utopia may have lovely weather, but everyone is dressed in uncomfortable clothes and at perpetual risk of being kidnapped off the street by police. If I have a nitpick (and I do) it’s that I wish we hadn’t needed to see the Rani’s baby kidnapping in the opener. Starting with the Doctor and Belinda waking up as a married couple would have been a bigger shock. And it’s a shame the episode can’t commit hard enough to the “we’re trapped in a bizarro world” bit as Ruby turns up so quickly to let the audience know Things Are Awry. Imagine if the first twenty minutes had played out just from John Smith, or Belinda, or Ruby’s perspective and the creeping horror as they realized what was wrong. Sadly, it’s the usual problem of having maybe 30 minutes at most to gesture to those ideas rather than explore them. Because we then have to stop the episode to get Ncuti Gatwa to look perplexed while the Rani spouts nonsense at him. Her evil plan doesn’t stand up to much scrutiny even as we're being told it. After all, why does she need the Doctor to leap between planets when she has her own TARDIS? And if all it takes is a Time Lord’s doubt to rip open the universe, she could have easily done that herself. It’s not as if the Doctor is affected by the doubt since he’s able to carry on until the Rani explodes the balcony and casts him into the void. Oh, there’s one thing that’s good in those last moments — the scene of the Doctor realizing something about Poppy is a nice hook into the finale. James Pardon/BBC Studios/Disney/Bad Wolf I don’t get why the Rani would be motivated to go looking for Omega, the scientist who helped co-found Time Lord society. If Rassilon was the political mind, Omega was the engineer who created the power to make it all happen. He created the stellar manipulator that put a stable black hole at the heart of Gallifrey — the Eye of Harmony — to power its TARDISes. Omega’s backstory was flimsy in his two televised appearances, essentially being an overpowered villain for the Doctor(s) to battle in two different anniversary specials, “The Three Doctors” and “Arc of Infinity.” The rest of his backstory was filled out in the spin-off material, but he’s essentially just a big name baddie trotted out when, say, the Master wouldn’t cut it. There are thematic parallels between Omega and Conrad, however, since Omega’s antimatter universe was sustained entirely by his will and imagination. Is that a comment on something, or just a nice way of dovetailing toward Omega. Who knows? I’m not sure I do. It’s hard not to notice the extreme similarities between “Wish World” and “The Sound of Drums / Last of the Time Lords,” including the fact both stories got started in the previous episode. For a start, there’s the whole Britain-under fascism angle, with the Doctor incapacitated by the villain. Not to mention both feature a sequence in which a Gallifreyan foe taunts our hero with a high camp dancing sequence in a room hovering above the sky. If there’s a shame, it’s that while the runtime has been cut in half, the actual quality of the denouement seems to have gotten worse. Oh, it was nice to see the seal of the Prydonian Chapter of the Time Lords of Gallifrey Seal of Rassilon on the wall of the Rani’s HQ. The bronze and red stylings looked gorgeous and while I’m never going to bang on about fan service in production design, it was lovely to see. And wasn’t it nice to get a bone structure hovering over London which is an unintentional callback to “The Ancestor Cell.” Just a shame that you’re then reminded that the book was designed to burn all the great ideas created by Lawrence Miles out of Doctor Who. After all, Miles has been at times the most interesting writer the series’ leadership refused to engage with. * Yes, I know Omega and Rassilon are standing beside Tecteun in “The Timeless Children.” This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/doctor-who-wish-world-review-the-last-of-the-time-lords-redux-183004744.html?src=rss
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  • Six One Indie's Latest Showcase Proves Cool-Looking Games Don't Need To Cost $80

    For the past few years, Six One Indie has been delivering stellar showcases that highlight an often overlooked category of games: indies. Though these titles might be made by smaller teams working on a much smaller budget compared to their AAA counterparts, you'd be wrong to think they don't contain every bit the charm and artistry of those promoted all across your social media timelines--and the games below serve as irrefutable proof.Though the team at Six One Indie featured nearly 50 games in its May showcase--the entirety of which you can watch here--we decided to round up just a few dozen of our favorites. From cozy titles like Bobo Bay to the hilariously bizarre Dinoblade, these are some of the indie that we immediately added to our Steam wishlist. Shadows of Chroma TowerShadows of Chroma Tower combines stylish, high-contrast art direction with "the best features of dungeon crawlers and ARPGs" to create a frenetic experience you can play by yourself or with friends. You'll be able to join factions, choose from five classes and six professions, upgrade a robust skill tree, and truly tailor your experience as you make your way up the tower in search of the game's big bad. Mouse: P.I. For Hire"Steamboat Willie-meets-John Wick" is probably one of the strangest combination of words I've ever used to describe a game, but when it comes to Mouse: P.I. For Hire, it just makes sense. In it, players take on the role of Jack Pepper, a hyper-violent private investigator with a strong right-hook and an arsenal of weapons at his disposal, one of which is quite literally a ray gun that causes heads to explode. Its gritty, blood-splattering content is in stark contrast to game's visuals, which draw inspiration from 1930s cartoons, making the whole experience even more over-the-top. All that plus some neo-noir vibes and a jazzy soundtrack make this a game all you shooter fans should definitely keep an eye on. LeilaUbik Studio's Leila is one of the handful of games Six One Indie showed off that is available now--and for only I might add. The hand-animated, story-driven puzzle game sees you relive a woman's "fragile memories" as she undergoes a deeply personal and transformative journey. It's worth noting that Leila features strong adult themes and some body horror, so don't go in expecting something "cozy." However, if you're looking for a dark, cerebral experience, this might be a great pick. Muffles' Life SentenceMuffles' Life Sentence is another game that is already available to play on Steam for the low price of so there's really no reason to not give it a lil' whirl. The "darkly quirky" RPG take place in a prison where inmates are "remade" to match their crimes, and features gameplay stylings that are sure to delight fans of Paper Mario or Undertale. DinobladeSometimes, you can come up with an extremely cool idea for a game just by taking two really cool ideas and mashing 'em together. Such is the case with Dinoblade, a new action RPG that sees players take on the role of a young, blade-wielding Spinosaurus who must fight off other dinosaurs in order to prevent an extinction. It's ridiculous, yes, but what's not ridiculous is how much developer Team Spino commits to the bit--the game looks extremely cool and seems like it'll be a blast for fans of over-the-top action titles like Devil May Cry. Bobo BayHave you ever wished you could stay in Sonic the Hedgehog's chao gardens just a bit longer? Bobo Bay might be the game for you. The pet simulation title sees you care for, collect, breed, train, and accessorize adorable little creatures, all while readying them up for fun competitions such as races and wrestling matches. Though the game isn't scheduled to release until next year, those interested can play its alpha build now. Oscuro Blossom's GlowIf you're looking for a delightful-looking puzzle platformer accompanied by gorgeous, 2D, illustrative art, you should check out Oscuro Blossom's Glow. In it you play as Selene, a young girl with the ability to emit light; naturally, this power helps her traverse the lush woodlands she find herself in by creating life, dispelling creatures, and more. The game currently has a demo available to play over on its Steam page. Truth ScrapperInsertdisc5, the studio behind 2023's indie gem In Stars and Time, is back with a new game that looks every bit as lovely as its predecessor. In Truth Scrapper you play as Sosotte, a member of the Truth Scrapper guild who is sent to investigate a mysterious sinkhole that has destroyed the community's "sense of will." The only problem? The vast majority of your memories reset at the end of each day, and you're the one responsible for choosing which ones stay and which ones to abandon. 1000 Deaths1000 Deaths is a "gravity-bending 3D platformer" that features some truly fun visuals and an early 2000s, Adult Swim feel. However, to relegate it to just another platformer is a disservice, as 1000 Deaths also features a unique spin: the ability for players to make choices that completely alter the game's mechanics, story, and level design. This chaotic, hardcore, action game aims to set the stage for some fun speed-running opportunities--if its players can stay alive. Sound interesting? Fortunately, you can check out 1000 Deaths' demo now. Cast n ChillA massive departure from the previous entry on this list, Cast n Chill features a far more relaxing gameplay loop. The cozy idle game sees its players explore serene lakes, rivers, and ocean with their loyal pup, their only goal being to catch some fish. As they play, they'll get the chance to upgrade their gear, granting them the ability to reel in more impressive catches. It's a low stakes experience accompanied by some truly picturesque pixel-art, and best of all, you can play the game's demo right now. Future Vibe CheckEven if you've played automation games before, I can almost guarantee that you've never played one quite like this. In Future Vibe Check, players are tasked with slowly building a factory that doesn't just create products--it creates music, too. As they rebuild the given area, the structures they place create their own unique sounds whenever energy courses through them. Curious as to how that will play out? Fortunately, you can try Future Vibe Check's demo now. Scratch the CatFor all the Spyro, Crash Bandicoot, Sly Cooper, Croc, and other 3D mascot platformer fans out there, here's a new game to keep on your radar. In Scratch the Cat, players take on the role of DJ Scratch, a sleek-looking cat who is on a journey to reclaim his stolen records. The adventure game features some remarkable visuals that are absolutely on par other games in the genre, and seems like it'll be ripe with collectibles, unique bosses, and plenty of ways to traverse and explore. Jump the TrackBilled as an "explosive comedy that blends visual novel with pachinko," Jump the Track looks like an incredibly charming game with plenty of style and humor. When not dishing out some pinball action, the game unfolds in an almost comic book-style way, as it tells the story of Sam, "a young dreamer struggling in the gig economy" whose fortune might just change tonight. Jump the Track currently has a demo available to play on Steam, as well as an extremely close release date: May 28, 2025. Rogue EclipseIn Rogue Eclipse, players get the chance to traverse stunning seas of stars and comets as they take down starfighters, armadas, and otherworldly behemoths. That said, it's not just a flight-based shooter, as Rogue Eclipse features an "epic roguelike campaign" as well. Developer Huskraft calls the game "easy to learn, tricky to master, and impossible to put down," and after this first-look, it's easy to see why. Guilty as Sock!One of the more bizarre games in the showcase, Guilty as Sock! looks incredible and I cannot wait to force my friends play it with me. The multiplayer, court simulator sees you and your pals jump into a chaotic trial where each person plays a sock puppet bound to a specific role--lawyer, judge, etc.--and must then present evidence cards that help support their agenda. While your friends testify, you can choose to throw paper balls and mock them in an attempt to shake them up and sway the verdict in your favor--it'll be up to the judge to call the behavior out, or encourage it. All in all, it's some real Among Us-style nonsense that I will absolutely be playing later this week, thanks to its new demo. Rue ValleyRue Valley is yet another title on this list with a demo I downloaded immediately. The gritty-looking narrative RPG follows a man trapped in a time loop and whose choices are bound by his mental state; if he is introverted, for example, even if you want him to go up and talk to a woman at a bar, he might not be able to muster up the courage. It will then be up to you to figure out how to deal with his various mental hurdles, form relationships with complex characters, and break out of the loop. Carimara: Beneath the Forlorn LimbsThere were a lot of game shown at Six One Indie's May showcase that featured some truly fantastic art direction, and Carimara: Beneath the Forlorn Limbs is absolutely one of them. The bleak, horror-adjacent title sees players take on the role of the Cariamara, a mysterious figure whose mission is to conjure up ghosts and answer their questions using a deck of cards. Described as a "short and creepy fairytale," this one might not be for the easily perturbed--but looks potentially delightful for those of us who love disturbing little creatures and moody, PS1-era visuals. A Week in the Life of Asocial GiraffeHave you ever just wanted to be left alone? That's precisely how this giraffe feels, and is the conceit behind A Week in the Life of Asocial Giraffe. In it, your goal is simple: avoid all social contact. However, the citizens of Friendly City do make things a bit harder thanks to their chatty nature. It is up to you to help our giraffe friend do all his chores and live his best life, all while avoiding people by solving point-and-click puzzles and utilizing stealth. If you're looking to give it a go, the game's demo is now live on Steam. InkshadeAnother visually remarkable entry on this list, Inkshade is turn-based tactics game that sees players take control of strange wooden miniatures that are "wrapped in a web of locked rooms and orchestrated by an otherworldly game master." The end goal of Inkshade is to guide these tokens to a mysterious realm known as the abyss, but they'll first need to conquer the continent, procure an airship, and sail through "cursed skies," and none of that will be easy. However, if you're interested in giving it a shot, you can play the game's demo now. One Way HomeBased on its trailer, One Way Home reminds me a lot of Limbo or Inside, albeit with realistic visuals, more horror, and some cool "choose-your-own" adventure elements. The game follows Jimmy Taylor, a 12-year-old boy who gets involved in a car accident on his walk home from school. When he comes to, Jimmy finds himself thrust into a mysterious version of his world that, while seemingly devoid of humans, is filled to the brim with monstrosities and disturbing visuals. What ensues is a tense-looking puzzle platformer in which player-choice dictates the skills, locations, enemies, and endings Jimmy stumbles upon--and thanks to its new demo, you can get a first glimpse at how this will all play out now. Kabuto ParkWith its playful visuals and adorable premise, Kabuto Park looks perfect for those seeking a game with a bit of whimsy and childlike wonder about it. At its core, the game revolves around bugs: finding them, catching them, training them, and ultimately winning the Summer Beetle Battle Championship with them. As players bug-catch and battle, they'll also gain the ability to upgrade their equipment, allowing them to find even "rarer, stronger, and shinier little friends" to use in the game's card-based competitions. Sounds cute, right? If you think so, I've got great news for you: the game comes out on May 28. Oh and if you're feeling really antsy, you can play the demo right now. Quite a RideIt's just you, your bicycle, a half-charged cellphone, and one very good boy against the world in the upcoming psychological horror game Quite a Ride. In it, you play as someone whose quick trip to their friend's house is derailed by the sudden presence of a dense, oppressive fog filled with eldritch horrors. As such, you have no choice but to keep pedaling--even as the beings following you grow so close you can hear them breathe and the world shifts around you. And though this and the game's beautiful, Pacific Northwest vibes are already enough to make me extremely interested in it, Quite a Ride also has another thing going for it: collective progress. This means that player's collective, global efforts will change the game over time by introducing new characters, locations, and secrets. We'll see if I am actually brave enough to play it, but wow am I eager to try. OddbatOddbat likens itself to Celeste in that it is an extremely challenging platformer filled with secrets and over 700 unique levels. That said, it is immediately obvious that its personality, humor, and style are all its own. In Oddbat, you play as a vampire on a mission to perform an elaborate ritual. However, you'll need to drain the blood of seven bosses and make your way through five unique dungeons to do so. Naturally, you'll need to rely on one of your most iconic vampiric powers--the ability to become a bat--to help you accomplish your goals. With its cheeky tone and monochromatic color scheme, Oddbat looks to be shaping up into a viciously fun and stylish platformer.
    #six #one #indie039s #latest #showcase
    Six One Indie's Latest Showcase Proves Cool-Looking Games Don't Need To Cost $80
    For the past few years, Six One Indie has been delivering stellar showcases that highlight an often overlooked category of games: indies. Though these titles might be made by smaller teams working on a much smaller budget compared to their AAA counterparts, you'd be wrong to think they don't contain every bit the charm and artistry of those promoted all across your social media timelines--and the games below serve as irrefutable proof.Though the team at Six One Indie featured nearly 50 games in its May showcase--the entirety of which you can watch here--we decided to round up just a few dozen of our favorites. From cozy titles like Bobo Bay to the hilariously bizarre Dinoblade, these are some of the indie that we immediately added to our Steam wishlist. Shadows of Chroma TowerShadows of Chroma Tower combines stylish, high-contrast art direction with "the best features of dungeon crawlers and ARPGs" to create a frenetic experience you can play by yourself or with friends. You'll be able to join factions, choose from five classes and six professions, upgrade a robust skill tree, and truly tailor your experience as you make your way up the tower in search of the game's big bad. Mouse: P.I. For Hire"Steamboat Willie-meets-John Wick" is probably one of the strangest combination of words I've ever used to describe a game, but when it comes to Mouse: P.I. For Hire, it just makes sense. In it, players take on the role of Jack Pepper, a hyper-violent private investigator with a strong right-hook and an arsenal of weapons at his disposal, one of which is quite literally a ray gun that causes heads to explode. Its gritty, blood-splattering content is in stark contrast to game's visuals, which draw inspiration from 1930s cartoons, making the whole experience even more over-the-top. All that plus some neo-noir vibes and a jazzy soundtrack make this a game all you shooter fans should definitely keep an eye on. LeilaUbik Studio's Leila is one of the handful of games Six One Indie showed off that is available now--and for only I might add. The hand-animated, story-driven puzzle game sees you relive a woman's "fragile memories" as she undergoes a deeply personal and transformative journey. It's worth noting that Leila features strong adult themes and some body horror, so don't go in expecting something "cozy." However, if you're looking for a dark, cerebral experience, this might be a great pick. Muffles' Life SentenceMuffles' Life Sentence is another game that is already available to play on Steam for the low price of so there's really no reason to not give it a lil' whirl. The "darkly quirky" RPG take place in a prison where inmates are "remade" to match their crimes, and features gameplay stylings that are sure to delight fans of Paper Mario or Undertale. DinobladeSometimes, you can come up with an extremely cool idea for a game just by taking two really cool ideas and mashing 'em together. Such is the case with Dinoblade, a new action RPG that sees players take on the role of a young, blade-wielding Spinosaurus who must fight off other dinosaurs in order to prevent an extinction. It's ridiculous, yes, but what's not ridiculous is how much developer Team Spino commits to the bit--the game looks extremely cool and seems like it'll be a blast for fans of over-the-top action titles like Devil May Cry. Bobo BayHave you ever wished you could stay in Sonic the Hedgehog's chao gardens just a bit longer? Bobo Bay might be the game for you. The pet simulation title sees you care for, collect, breed, train, and accessorize adorable little creatures, all while readying them up for fun competitions such as races and wrestling matches. Though the game isn't scheduled to release until next year, those interested can play its alpha build now. Oscuro Blossom's GlowIf you're looking for a delightful-looking puzzle platformer accompanied by gorgeous, 2D, illustrative art, you should check out Oscuro Blossom's Glow. In it you play as Selene, a young girl with the ability to emit light; naturally, this power helps her traverse the lush woodlands she find herself in by creating life, dispelling creatures, and more. The game currently has a demo available to play over on its Steam page. Truth ScrapperInsertdisc5, the studio behind 2023's indie gem In Stars and Time, is back with a new game that looks every bit as lovely as its predecessor. In Truth Scrapper you play as Sosotte, a member of the Truth Scrapper guild who is sent to investigate a mysterious sinkhole that has destroyed the community's "sense of will." The only problem? The vast majority of your memories reset at the end of each day, and you're the one responsible for choosing which ones stay and which ones to abandon. 1000 Deaths1000 Deaths is a "gravity-bending 3D platformer" that features some truly fun visuals and an early 2000s, Adult Swim feel. However, to relegate it to just another platformer is a disservice, as 1000 Deaths also features a unique spin: the ability for players to make choices that completely alter the game's mechanics, story, and level design. This chaotic, hardcore, action game aims to set the stage for some fun speed-running opportunities--if its players can stay alive. Sound interesting? Fortunately, you can check out 1000 Deaths' demo now. Cast n ChillA massive departure from the previous entry on this list, Cast n Chill features a far more relaxing gameplay loop. The cozy idle game sees its players explore serene lakes, rivers, and ocean with their loyal pup, their only goal being to catch some fish. As they play, they'll get the chance to upgrade their gear, granting them the ability to reel in more impressive catches. It's a low stakes experience accompanied by some truly picturesque pixel-art, and best of all, you can play the game's demo right now. Future Vibe CheckEven if you've played automation games before, I can almost guarantee that you've never played one quite like this. In Future Vibe Check, players are tasked with slowly building a factory that doesn't just create products--it creates music, too. As they rebuild the given area, the structures they place create their own unique sounds whenever energy courses through them. Curious as to how that will play out? Fortunately, you can try Future Vibe Check's demo now. Scratch the CatFor all the Spyro, Crash Bandicoot, Sly Cooper, Croc, and other 3D mascot platformer fans out there, here's a new game to keep on your radar. In Scratch the Cat, players take on the role of DJ Scratch, a sleek-looking cat who is on a journey to reclaim his stolen records. The adventure game features some remarkable visuals that are absolutely on par other games in the genre, and seems like it'll be ripe with collectibles, unique bosses, and plenty of ways to traverse and explore. Jump the TrackBilled as an "explosive comedy that blends visual novel with pachinko," Jump the Track looks like an incredibly charming game with plenty of style and humor. When not dishing out some pinball action, the game unfolds in an almost comic book-style way, as it tells the story of Sam, "a young dreamer struggling in the gig economy" whose fortune might just change tonight. Jump the Track currently has a demo available to play on Steam, as well as an extremely close release date: May 28, 2025. Rogue EclipseIn Rogue Eclipse, players get the chance to traverse stunning seas of stars and comets as they take down starfighters, armadas, and otherworldly behemoths. That said, it's not just a flight-based shooter, as Rogue Eclipse features an "epic roguelike campaign" as well. Developer Huskraft calls the game "easy to learn, tricky to master, and impossible to put down," and after this first-look, it's easy to see why. Guilty as Sock!One of the more bizarre games in the showcase, Guilty as Sock! looks incredible and I cannot wait to force my friends play it with me. The multiplayer, court simulator sees you and your pals jump into a chaotic trial where each person plays a sock puppet bound to a specific role--lawyer, judge, etc.--and must then present evidence cards that help support their agenda. While your friends testify, you can choose to throw paper balls and mock them in an attempt to shake them up and sway the verdict in your favor--it'll be up to the judge to call the behavior out, or encourage it. All in all, it's some real Among Us-style nonsense that I will absolutely be playing later this week, thanks to its new demo. Rue ValleyRue Valley is yet another title on this list with a demo I downloaded immediately. The gritty-looking narrative RPG follows a man trapped in a time loop and whose choices are bound by his mental state; if he is introverted, for example, even if you want him to go up and talk to a woman at a bar, he might not be able to muster up the courage. It will then be up to you to figure out how to deal with his various mental hurdles, form relationships with complex characters, and break out of the loop. Carimara: Beneath the Forlorn LimbsThere were a lot of game shown at Six One Indie's May showcase that featured some truly fantastic art direction, and Carimara: Beneath the Forlorn Limbs is absolutely one of them. The bleak, horror-adjacent title sees players take on the role of the Cariamara, a mysterious figure whose mission is to conjure up ghosts and answer their questions using a deck of cards. Described as a "short and creepy fairytale," this one might not be for the easily perturbed--but looks potentially delightful for those of us who love disturbing little creatures and moody, PS1-era visuals. A Week in the Life of Asocial GiraffeHave you ever just wanted to be left alone? That's precisely how this giraffe feels, and is the conceit behind A Week in the Life of Asocial Giraffe. In it, your goal is simple: avoid all social contact. However, the citizens of Friendly City do make things a bit harder thanks to their chatty nature. It is up to you to help our giraffe friend do all his chores and live his best life, all while avoiding people by solving point-and-click puzzles and utilizing stealth. If you're looking to give it a go, the game's demo is now live on Steam. InkshadeAnother visually remarkable entry on this list, Inkshade is turn-based tactics game that sees players take control of strange wooden miniatures that are "wrapped in a web of locked rooms and orchestrated by an otherworldly game master." The end goal of Inkshade is to guide these tokens to a mysterious realm known as the abyss, but they'll first need to conquer the continent, procure an airship, and sail through "cursed skies," and none of that will be easy. However, if you're interested in giving it a shot, you can play the game's demo now. One Way HomeBased on its trailer, One Way Home reminds me a lot of Limbo or Inside, albeit with realistic visuals, more horror, and some cool "choose-your-own" adventure elements. The game follows Jimmy Taylor, a 12-year-old boy who gets involved in a car accident on his walk home from school. When he comes to, Jimmy finds himself thrust into a mysterious version of his world that, while seemingly devoid of humans, is filled to the brim with monstrosities and disturbing visuals. What ensues is a tense-looking puzzle platformer in which player-choice dictates the skills, locations, enemies, and endings Jimmy stumbles upon--and thanks to its new demo, you can get a first glimpse at how this will all play out now. Kabuto ParkWith its playful visuals and adorable premise, Kabuto Park looks perfect for those seeking a game with a bit of whimsy and childlike wonder about it. At its core, the game revolves around bugs: finding them, catching them, training them, and ultimately winning the Summer Beetle Battle Championship with them. As players bug-catch and battle, they'll also gain the ability to upgrade their equipment, allowing them to find even "rarer, stronger, and shinier little friends" to use in the game's card-based competitions. Sounds cute, right? If you think so, I've got great news for you: the game comes out on May 28. Oh and if you're feeling really antsy, you can play the demo right now. Quite a RideIt's just you, your bicycle, a half-charged cellphone, and one very good boy against the world in the upcoming psychological horror game Quite a Ride. In it, you play as someone whose quick trip to their friend's house is derailed by the sudden presence of a dense, oppressive fog filled with eldritch horrors. As such, you have no choice but to keep pedaling--even as the beings following you grow so close you can hear them breathe and the world shifts around you. And though this and the game's beautiful, Pacific Northwest vibes are already enough to make me extremely interested in it, Quite a Ride also has another thing going for it: collective progress. This means that player's collective, global efforts will change the game over time by introducing new characters, locations, and secrets. We'll see if I am actually brave enough to play it, but wow am I eager to try. OddbatOddbat likens itself to Celeste in that it is an extremely challenging platformer filled with secrets and over 700 unique levels. That said, it is immediately obvious that its personality, humor, and style are all its own. In Oddbat, you play as a vampire on a mission to perform an elaborate ritual. However, you'll need to drain the blood of seven bosses and make your way through five unique dungeons to do so. Naturally, you'll need to rely on one of your most iconic vampiric powers--the ability to become a bat--to help you accomplish your goals. With its cheeky tone and monochromatic color scheme, Oddbat looks to be shaping up into a viciously fun and stylish platformer. #six #one #indie039s #latest #showcase
    WWW.GAMESPOT.COM
    Six One Indie's Latest Showcase Proves Cool-Looking Games Don't Need To Cost $80
    For the past few years, Six One Indie has been delivering stellar showcases that highlight an often overlooked category of games: indies. Though these titles might be made by smaller teams working on a much smaller budget compared to their AAA counterparts, you'd be wrong to think they don't contain every bit the charm and artistry of those promoted all across your social media timelines--and the games below serve as irrefutable proof.Though the team at Six One Indie featured nearly 50 games in its May showcase--the entirety of which you can watch here--we decided to round up just a few dozen of our favorites. From cozy titles like Bobo Bay to the hilariously bizarre Dinoblade, these are some of the indie that we immediately added to our Steam wishlist. Shadows of Chroma TowerShadows of Chroma Tower combines stylish, high-contrast art direction with "the best features of dungeon crawlers and ARPGs" to create a frenetic experience you can play by yourself or with friends. You'll be able to join factions, choose from five classes and six professions, upgrade a robust skill tree, and truly tailor your experience as you make your way up the tower in search of the game's big bad. Mouse: P.I. For Hire"Steamboat Willie-meets-John Wick" is probably one of the strangest combination of words I've ever used to describe a game, but when it comes to Mouse: P.I. For Hire, it just makes sense. In it, players take on the role of Jack Pepper, a hyper-violent private investigator with a strong right-hook and an arsenal of weapons at his disposal, one of which is quite literally a ray gun that causes heads to explode. Its gritty, blood-splattering content is in stark contrast to game's visuals, which draw inspiration from 1930s cartoons, making the whole experience even more over-the-top. All that plus some neo-noir vibes and a jazzy soundtrack make this a game all you shooter fans should definitely keep an eye on. LeilaUbik Studio's Leila is one of the handful of games Six One Indie showed off that is available now--and for only $12, I might add. The hand-animated, story-driven puzzle game sees you relive a woman's "fragile memories" as she undergoes a deeply personal and transformative journey. It's worth noting that Leila features strong adult themes and some body horror, so don't go in expecting something "cozy." However, if you're looking for a dark, cerebral experience, this might be a great pick. Muffles' Life SentenceMuffles' Life Sentence is another game that is already available to play on Steam for the low price of $0, so there's really no reason to not give it a lil' whirl. The "darkly quirky" RPG take place in a prison where inmates are "remade" to match their crimes, and features gameplay stylings that are sure to delight fans of Paper Mario or Undertale. DinobladeSometimes, you can come up with an extremely cool idea for a game just by taking two really cool ideas and mashing 'em together. Such is the case with Dinoblade, a new action RPG that sees players take on the role of a young, blade-wielding Spinosaurus who must fight off other dinosaurs in order to prevent an extinction. It's ridiculous, yes, but what's not ridiculous is how much developer Team Spino commits to the bit--the game looks extremely cool and seems like it'll be a blast for fans of over-the-top action titles like Devil May Cry. Bobo BayHave you ever wished you could stay in Sonic the Hedgehog's chao gardens just a bit longer? Bobo Bay might be the game for you. The pet simulation title sees you care for, collect, breed, train, and accessorize adorable little creatures, all while readying them up for fun competitions such as races and wrestling matches. Though the game isn't scheduled to release until next year, those interested can play its alpha build now. Oscuro Blossom's GlowIf you're looking for a delightful-looking puzzle platformer accompanied by gorgeous, 2D, illustrative art, you should check out Oscuro Blossom's Glow. In it you play as Selene, a young girl with the ability to emit light; naturally, this power helps her traverse the lush woodlands she find herself in by creating life, dispelling creatures, and more. The game currently has a demo available to play over on its Steam page. Truth ScrapperInsertdisc5, the studio behind 2023's indie gem In Stars and Time, is back with a new game that looks every bit as lovely as its predecessor. In Truth Scrapper you play as Sosotte, a member of the Truth Scrapper guild who is sent to investigate a mysterious sinkhole that has destroyed the community's "sense of will." The only problem? The vast majority of your memories reset at the end of each day, and you're the one responsible for choosing which ones stay and which ones to abandon. 1000 Deaths1000 Deaths is a "gravity-bending 3D platformer" that features some truly fun visuals and an early 2000s, Adult Swim feel. However, to relegate it to just another platformer is a disservice, as 1000 Deaths also features a unique spin: the ability for players to make choices that completely alter the game's mechanics, story, and level design. This chaotic, hardcore, action game aims to set the stage for some fun speed-running opportunities--if its players can stay alive. Sound interesting? Fortunately, you can check out 1000 Deaths' demo now. Cast n ChillA massive departure from the previous entry on this list, Cast n Chill features a far more relaxing gameplay loop. The cozy idle game sees its players explore serene lakes, rivers, and ocean with their loyal pup, their only goal being to catch some fish. As they play, they'll get the chance to upgrade their gear, granting them the ability to reel in more impressive catches. It's a low stakes experience accompanied by some truly picturesque pixel-art, and best of all, you can play the game's demo right now. Future Vibe CheckEven if you've played automation games before, I can almost guarantee that you've never played one quite like this. In Future Vibe Check, players are tasked with slowly building a factory that doesn't just create products--it creates music, too. As they rebuild the given area, the structures they place create their own unique sounds whenever energy courses through them. Curious as to how that will play out? Fortunately, you can try Future Vibe Check's demo now. Scratch the CatFor all the Spyro, Crash Bandicoot, Sly Cooper, Croc, and other 3D mascot platformer fans out there, here's a new game to keep on your radar. In Scratch the Cat, players take on the role of DJ Scratch, a sleek-looking cat who is on a journey to reclaim his stolen records. The adventure game features some remarkable visuals that are absolutely on par other games in the genre, and seems like it'll be ripe with collectibles, unique bosses, and plenty of ways to traverse and explore. Jump the TrackBilled as an "explosive comedy that blends visual novel with pachinko," Jump the Track looks like an incredibly charming game with plenty of style and humor. When not dishing out some pinball action, the game unfolds in an almost comic book-style way, as it tells the story of Sam, "a young dreamer struggling in the gig economy" whose fortune might just change tonight. Jump the Track currently has a demo available to play on Steam, as well as an extremely close release date: May 28, 2025. Rogue EclipseIn Rogue Eclipse, players get the chance to traverse stunning seas of stars and comets as they take down starfighters, armadas, and otherworldly behemoths. That said, it's not just a flight-based shooter, as Rogue Eclipse features an "epic roguelike campaign" as well. Developer Huskraft calls the game "easy to learn, tricky to master, and impossible to put down," and after this first-look, it's easy to see why. Guilty as Sock!One of the more bizarre games in the showcase, Guilty as Sock! looks incredible and I cannot wait to force my friends play it with me. The multiplayer, court simulator sees you and your pals jump into a chaotic trial where each person plays a sock puppet bound to a specific role--lawyer, judge, etc.--and must then present evidence cards that help support their agenda. While your friends testify, you can choose to throw paper balls and mock them in an attempt to shake them up and sway the verdict in your favor--it'll be up to the judge to call the behavior out, or encourage it. All in all, it's some real Among Us-style nonsense that I will absolutely be playing later this week, thanks to its new demo. Rue ValleyRue Valley is yet another title on this list with a demo I downloaded immediately. The gritty-looking narrative RPG follows a man trapped in a time loop and whose choices are bound by his mental state; if he is introverted, for example, even if you want him to go up and talk to a woman at a bar, he might not be able to muster up the courage. It will then be up to you to figure out how to deal with his various mental hurdles, form relationships with complex characters, and break out of the loop. Carimara: Beneath the Forlorn LimbsThere were a lot of game shown at Six One Indie's May showcase that featured some truly fantastic art direction, and Carimara: Beneath the Forlorn Limbs is absolutely one of them. The bleak, horror-adjacent title sees players take on the role of the Cariamara, a mysterious figure whose mission is to conjure up ghosts and answer their questions using a deck of cards. Described as a "short and creepy fairytale," this one might not be for the easily perturbed--but looks potentially delightful for those of us who love disturbing little creatures and moody, PS1-era visuals. A Week in the Life of Asocial GiraffeHave you ever just wanted to be left alone? That's precisely how this giraffe feels, and is the conceit behind A Week in the Life of Asocial Giraffe. In it, your goal is simple: avoid all social contact. However, the citizens of Friendly City do make things a bit harder thanks to their chatty nature. It is up to you to help our giraffe friend do all his chores and live his best life, all while avoiding people by solving point-and-click puzzles and utilizing stealth. If you're looking to give it a go, the game's demo is now live on Steam. InkshadeAnother visually remarkable entry on this list, Inkshade is turn-based tactics game that sees players take control of strange wooden miniatures that are "wrapped in a web of locked rooms and orchestrated by an otherworldly game master." The end goal of Inkshade is to guide these tokens to a mysterious realm known as the abyss, but they'll first need to conquer the continent, procure an airship, and sail through "cursed skies," and none of that will be easy. However, if you're interested in giving it a shot, you can play the game's demo now. One Way HomeBased on its trailer, One Way Home reminds me a lot of Limbo or Inside, albeit with realistic visuals, more horror, and some cool "choose-your-own" adventure elements. The game follows Jimmy Taylor, a 12-year-old boy who gets involved in a car accident on his walk home from school. When he comes to, Jimmy finds himself thrust into a mysterious version of his world that, while seemingly devoid of humans, is filled to the brim with monstrosities and disturbing visuals. What ensues is a tense-looking puzzle platformer in which player-choice dictates the skills, locations, enemies, and endings Jimmy stumbles upon--and thanks to its new demo, you can get a first glimpse at how this will all play out now. Kabuto ParkWith its playful visuals and adorable premise, Kabuto Park looks perfect for those seeking a game with a bit of whimsy and childlike wonder about it. At its core, the game revolves around bugs: finding them, catching them, training them, and ultimately winning the Summer Beetle Battle Championship with them. As players bug-catch and battle, they'll also gain the ability to upgrade their equipment, allowing them to find even "rarer, stronger, and shinier little friends" to use in the game's card-based competitions. Sounds cute, right? If you think so, I've got great news for you: the game comes out on May 28. Oh and if you're feeling really antsy, you can play the demo right now. Quite a RideIt's just you, your bicycle, a half-charged cellphone, and one very good boy against the world in the upcoming psychological horror game Quite a Ride. In it, you play as someone whose quick trip to their friend's house is derailed by the sudden presence of a dense, oppressive fog filled with eldritch horrors. As such, you have no choice but to keep pedaling--even as the beings following you grow so close you can hear them breathe and the world shifts around you. And though this and the game's beautiful, Pacific Northwest vibes are already enough to make me extremely interested in it, Quite a Ride also has another thing going for it: collective progress. This means that player's collective, global efforts will change the game over time by introducing new characters, locations, and secrets. We'll see if I am actually brave enough to play it, but wow am I eager to try. OddbatOddbat likens itself to Celeste in that it is an extremely challenging platformer filled with secrets and over 700 unique levels. That said, it is immediately obvious that its personality, humor, and style are all its own. In Oddbat, you play as a vampire on a mission to perform an elaborate ritual. However, you'll need to drain the blood of seven bosses and make your way through five unique dungeons to do so. Naturally, you'll need to rely on one of your most iconic vampiric powers--the ability to become a bat--to help you accomplish your goals. With its cheeky tone and monochromatic color scheme, Oddbat looks to be shaping up into a viciously fun and stylish platformer.
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  • Cell Phone Satisfaction Tumbles to 10-Year Low in Latest ACSI Survey

    Cell Phone Satisfaction Tumbles to 10-Year Low in Latest ACSI Survey

    By John P. Mello Jr.
    May 21, 2025 5:00 AM PT

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    What a difference a year makes. Twelve months ago, cell phone satisfaction was riding high in the American Customer Satisfaction Index, which surveys U.S. consumers. This year, it has hit an all-time low.
    The ACSI, a national economic indicator for over 25 years, reported Tuesday that after reaching an all-time high in 2024, cell phone satisfaction fell to its lowest point in a decade, scoring 78 on a scale of 100.
    “Brands keep racing to add new capabilities, yet customers still judge smartphones by the fundamentals,” Forrest Morgeson, an associate professor of marketing at Michigan State University and Director of Research Emeritus at the ACSI, said in a statement.
    “Only when companies strengthen the essentials — battery life, call reliability, and ease of use — does innovation truly deliver lasting satisfaction,” he continued.
    “I totally agree,” added Tim Bajarin, president of Creative Strategies, a technology advisory firm in San Jose, Calif.
    “Battery life is the number one issue we see in our smartphone surveys,” he told TechNewsWorld. “And call reliability is always a concern because dropped calls or disconnects during social media sessions are frustrating.”
    People are still getting excited about new features, but they still want greater battery life and their phones to be easier to use than before, countered Bryan Cohen, CEO of Opn Communication, a telecommunications agency based in Sheridan, Wyo.
    “Take my father. He’s 72 years old, and he wanted an iPhone 16,” he told TechNewsWorld. “I finally went out and got it for him. He got really excited about AI, but then he gets frustrated with it because it’s not easy to use, and he gets mad at the phone.”
    Phone Makers Take a Hit
    Dissatisfaction with cell phones affected manufacturers’ ratings, too, according to the ACSI study, which was based on 27,494 completed surveys. Both Apple’s and Samsung’s ratings slipped a point to 81, although Samsung had a slight edge over Apple in the 5G phone category. Both, however, had significant leads in satisfaction compared to their nearest rivals, Google and Motorola, which slid three points to 75.
    The ACSI researchers also found a widening gap in satisfaction between owners of 5G and non-5G phones. Satisfaction with 5G phones fell two points but still posted a respectable score of 80. Meanwhile, satisfaction with phones using legacy technology plummeted seven points to 68.
    “It’s very important to understand that the mobile networks in the U.S. use different spectrum bands,” explained John Strand of Denmark-based Strand Consulting, a consulting firm with a focus on global telecom.

    “If you have an old phone, it may not run so well on all spectrum bands,” he told TechNewsWorld. “It certainly won’t work as well as a new phone with a newer chipset.”
    The dissatisfaction can also be due to a technology misunderstanding, added Opn Comm’s Cohen. “People will have a phone for four or five years and not understand their phone might not have been built for 5G,” he explained.
    “People expect their LTE phones to automatically go to the next generation,” he continued. “That’s not necessarily the case. Their phone might not be 5G compatible, just like some phones still are not eSIM compatible.”
    ISPs See Modest Satisfaction Improvements
    On the plus side, the study found that satisfaction with ISPs, including fiber and non-fiber services, ticked up a point to 72. Satisfaction with fiber declined by one point, to 75, the study noted, while non-fiber jumped three points, to 70.
    The improved satisfaction rating can be attributed to new investments by the carriers, said Creative Strategies’ Bajarin. “They are gaining new technologies that boost their signal, including some redundancy technologies to make their lines more stable,” he explained.
    The study noted that AT&T Fiber is leading the fiber segment in satisfaction, scoring a 78 on the index despite a three-point drop. Hot on the heels of AT&T are Google Fiber and Verizon FiOS, at 76, and Xfinity Fiber, at 75.
    A big gainer in the fiber segment was Optimum, which jumped eight points to 71. The ACSI researchers explained that Optimum’s satisfaction burst was driven primarily by its efforts to add value by strengthening the quality of its customer service.

    The remaining group of smaller ISPs didn’t fare as well. They dropped nine points to 70. The study noted that “all elements of the fiber customer experience have worsened over the past year, with notable decreases in measures relating to the quality of internet service.”
    In the non-fiber segment, T-Mobile gained three points to tie leader AT&T at 78. According to the study, T-Mobile has been successful in improving the consistency of its non-fiber service while adding value through improved customer service and plan options. Not far behind the leaders is Verizon, which saw its satisfaction score jump four points to 77.
    Kinetic by Windstream was a big gainer in the non-fiber segment. It surged 11 points to 62. “By making significant improvements in practical service metrics, Windstream drives customer perceptions of the value of its Kinetic service higher,” the study explained.
    Wireless Service Satisfaction Slips
    Declining satisfaction afflicted the wireless phone service industry, according to the ACSI. Overall, the industry dropped a point to 75. Its segments also saw satisfaction declines: value mobile virtual network operatorsslid three points to 78; mobile network operatorsfell one point to 75; and full-service MVNOs slipped three points to 74.
    Individual MNO players in the market experienced similar declines, with T-Mobile dropping one point to 76, AT&T falling five points to 74, and UScellular losing three points to 72. Verizon was the only gainer in the top four, with a one-point increase to 75.
    The ACSI researchers explained that in addition to measuring satisfaction with operators, the study measures satisfaction with call quality and network capability. Over the last year, AT&T suffered the largest decrease in both, dropping six points to 77 for call quality and eight points to 76 for network capability.
    A new feature of this year’s telecommunication and cell phone report is the addition of smartwatches. The study found that Samsung, with a score of 83, edged Apple Watch, which scored 80 in satisfaction. Fitbit finished third with a score of 72.

    John P. Mello Jr. has been an ECT News Network reporter since 2003. His areas of focus include cybersecurity, IT issues, privacy, e-commerce, social media, artificial intelligence, big data and consumer electronics. He has written and edited for numerous publications, including the Boston Business Journal, the Boston Phoenix, Megapixel.Net and Government Security News. Email John.

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    Cell Phone Satisfaction Tumbles to 10-Year Low in Latest ACSI Survey
    Cell Phone Satisfaction Tumbles to 10-Year Low in Latest ACSI Survey By John P. Mello Jr. May 21, 2025 5:00 AM PT ADVERTISEMENT Proven Tactics to Scale SMB Software Companies in Competitive Markets Gain market share, boost customer acquisition, and improve operational strength. Get the SMB Software Playbook for Expansion & Growth now -- essential reading for growing tech firms. Free Download. What a difference a year makes. Twelve months ago, cell phone satisfaction was riding high in the American Customer Satisfaction Index, which surveys U.S. consumers. This year, it has hit an all-time low. The ACSI, a national economic indicator for over 25 years, reported Tuesday that after reaching an all-time high in 2024, cell phone satisfaction fell to its lowest point in a decade, scoring 78 on a scale of 100. “Brands keep racing to add new capabilities, yet customers still judge smartphones by the fundamentals,” Forrest Morgeson, an associate professor of marketing at Michigan State University and Director of Research Emeritus at the ACSI, said in a statement. “Only when companies strengthen the essentials — battery life, call reliability, and ease of use — does innovation truly deliver lasting satisfaction,” he continued. “I totally agree,” added Tim Bajarin, president of Creative Strategies, a technology advisory firm in San Jose, Calif. “Battery life is the number one issue we see in our smartphone surveys,” he told TechNewsWorld. “And call reliability is always a concern because dropped calls or disconnects during social media sessions are frustrating.” People are still getting excited about new features, but they still want greater battery life and their phones to be easier to use than before, countered Bryan Cohen, CEO of Opn Communication, a telecommunications agency based in Sheridan, Wyo. “Take my father. He’s 72 years old, and he wanted an iPhone 16,” he told TechNewsWorld. “I finally went out and got it for him. He got really excited about AI, but then he gets frustrated with it because it’s not easy to use, and he gets mad at the phone.” Phone Makers Take a Hit Dissatisfaction with cell phones affected manufacturers’ ratings, too, according to the ACSI study, which was based on 27,494 completed surveys. Both Apple’s and Samsung’s ratings slipped a point to 81, although Samsung had a slight edge over Apple in the 5G phone category. Both, however, had significant leads in satisfaction compared to their nearest rivals, Google and Motorola, which slid three points to 75. The ACSI researchers also found a widening gap in satisfaction between owners of 5G and non-5G phones. Satisfaction with 5G phones fell two points but still posted a respectable score of 80. Meanwhile, satisfaction with phones using legacy technology plummeted seven points to 68. “It’s very important to understand that the mobile networks in the U.S. use different spectrum bands,” explained John Strand of Denmark-based Strand Consulting, a consulting firm with a focus on global telecom. “If you have an old phone, it may not run so well on all spectrum bands,” he told TechNewsWorld. “It certainly won’t work as well as a new phone with a newer chipset.” The dissatisfaction can also be due to a technology misunderstanding, added Opn Comm’s Cohen. “People will have a phone for four or five years and not understand their phone might not have been built for 5G,” he explained. “People expect their LTE phones to automatically go to the next generation,” he continued. “That’s not necessarily the case. Their phone might not be 5G compatible, just like some phones still are not eSIM compatible.” ISPs See Modest Satisfaction Improvements On the plus side, the study found that satisfaction with ISPs, including fiber and non-fiber services, ticked up a point to 72. Satisfaction with fiber declined by one point, to 75, the study noted, while non-fiber jumped three points, to 70. The improved satisfaction rating can be attributed to new investments by the carriers, said Creative Strategies’ Bajarin. “They are gaining new technologies that boost their signal, including some redundancy technologies to make their lines more stable,” he explained. The study noted that AT&T Fiber is leading the fiber segment in satisfaction, scoring a 78 on the index despite a three-point drop. Hot on the heels of AT&T are Google Fiber and Verizon FiOS, at 76, and Xfinity Fiber, at 75. A big gainer in the fiber segment was Optimum, which jumped eight points to 71. The ACSI researchers explained that Optimum’s satisfaction burst was driven primarily by its efforts to add value by strengthening the quality of its customer service. The remaining group of smaller ISPs didn’t fare as well. They dropped nine points to 70. The study noted that “all elements of the fiber customer experience have worsened over the past year, with notable decreases in measures relating to the quality of internet service.” In the non-fiber segment, T-Mobile gained three points to tie leader AT&T at 78. According to the study, T-Mobile has been successful in improving the consistency of its non-fiber service while adding value through improved customer service and plan options. Not far behind the leaders is Verizon, which saw its satisfaction score jump four points to 77. Kinetic by Windstream was a big gainer in the non-fiber segment. It surged 11 points to 62. “By making significant improvements in practical service metrics, Windstream drives customer perceptions of the value of its Kinetic service higher,” the study explained. Wireless Service Satisfaction Slips Declining satisfaction afflicted the wireless phone service industry, according to the ACSI. Overall, the industry dropped a point to 75. Its segments also saw satisfaction declines: value mobile virtual network operatorsslid three points to 78; mobile network operatorsfell one point to 75; and full-service MVNOs slipped three points to 74. Individual MNO players in the market experienced similar declines, with T-Mobile dropping one point to 76, AT&T falling five points to 74, and UScellular losing three points to 72. Verizon was the only gainer in the top four, with a one-point increase to 75. The ACSI researchers explained that in addition to measuring satisfaction with operators, the study measures satisfaction with call quality and network capability. Over the last year, AT&T suffered the largest decrease in both, dropping six points to 77 for call quality and eight points to 76 for network capability. A new feature of this year’s telecommunication and cell phone report is the addition of smartwatches. The study found that Samsung, with a score of 83, edged Apple Watch, which scored 80 in satisfaction. Fitbit finished third with a score of 72. John P. Mello Jr. has been an ECT News Network reporter since 2003. His areas of focus include cybersecurity, IT issues, privacy, e-commerce, social media, artificial intelligence, big data and consumer electronics. He has written and edited for numerous publications, including the Boston Business Journal, the Boston Phoenix, Megapixel.Net and Government Security News. Email John. Leave a Comment Click here to cancel reply. Please sign in to post or reply to a comment. New users create a free account. Related Stories More by John P. Mello Jr. view all More in Smartphones #cell #phone #satisfaction #tumbles #10year
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    Cell Phone Satisfaction Tumbles to 10-Year Low in Latest ACSI Survey
    Cell Phone Satisfaction Tumbles to 10-Year Low in Latest ACSI Survey By John P. Mello Jr. May 21, 2025 5:00 AM PT ADVERTISEMENT Proven Tactics to Scale SMB Software Companies in Competitive Markets Gain market share, boost customer acquisition, and improve operational strength. Get the SMB Software Playbook for Expansion & Growth now -- essential reading for growing tech firms. Free Download. What a difference a year makes. Twelve months ago, cell phone satisfaction was riding high in the American Customer Satisfaction Index (ACSI), which surveys U.S. consumers. This year, it has hit an all-time low. The ACSI, a national economic indicator for over 25 years, reported Tuesday that after reaching an all-time high in 2024, cell phone satisfaction fell to its lowest point in a decade, scoring 78 on a scale of 100. “Brands keep racing to add new capabilities, yet customers still judge smartphones by the fundamentals,” Forrest Morgeson, an associate professor of marketing at Michigan State University and Director of Research Emeritus at the ACSI, said in a statement. “Only when companies strengthen the essentials — battery life, call reliability, and ease of use — does innovation truly deliver lasting satisfaction,” he continued. “I totally agree,” added Tim Bajarin, president of Creative Strategies, a technology advisory firm in San Jose, Calif. “Battery life is the number one issue we see in our smartphone surveys,” he told TechNewsWorld. “And call reliability is always a concern because dropped calls or disconnects during social media sessions are frustrating.” People are still getting excited about new features, but they still want greater battery life and their phones to be easier to use than before, countered Bryan Cohen, CEO of Opn Communication, a telecommunications agency based in Sheridan, Wyo. “Take my father. He’s 72 years old, and he wanted an iPhone 16,” he told TechNewsWorld. “I finally went out and got it for him. He got really excited about AI, but then he gets frustrated with it because it’s not easy to use, and he gets mad at the phone.” Phone Makers Take a Hit Dissatisfaction with cell phones affected manufacturers’ ratings, too, according to the ACSI study, which was based on 27,494 completed surveys. Both Apple’s and Samsung’s ratings slipped a point to 81, although Samsung had a slight edge over Apple in the 5G phone category. Both, however, had significant leads in satisfaction compared to their nearest rivals, Google and Motorola, which slid three points to 75. The ACSI researchers also found a widening gap in satisfaction between owners of 5G and non-5G phones. Satisfaction with 5G phones fell two points but still posted a respectable score of 80. Meanwhile, satisfaction with phones using legacy technology plummeted seven points to 68. “It’s very important to understand that the mobile networks in the U.S. use different spectrum bands,” explained John Strand of Denmark-based Strand Consulting, a consulting firm with a focus on global telecom. “If you have an old phone, it may not run so well on all spectrum bands,” he told TechNewsWorld. “It certainly won’t work as well as a new phone with a newer chipset.” The dissatisfaction can also be due to a technology misunderstanding, added Opn Comm’s Cohen. “People will have a phone for four or five years and not understand their phone might not have been built for 5G,” he explained. “People expect their LTE phones to automatically go to the next generation,” he continued. “That’s not necessarily the case. Their phone might not be 5G compatible, just like some phones still are not eSIM compatible.” ISPs See Modest Satisfaction Improvements On the plus side, the study found that satisfaction with ISPs, including fiber and non-fiber services, ticked up a point to 72. Satisfaction with fiber declined by one point, to 75, the study noted, while non-fiber jumped three points, to 70. The improved satisfaction rating can be attributed to new investments by the carriers, said Creative Strategies’ Bajarin. “They are gaining new technologies that boost their signal, including some redundancy technologies to make their lines more stable,” he explained. The study noted that AT&T Fiber is leading the fiber segment in satisfaction, scoring a 78 on the index despite a three-point drop. Hot on the heels of AT&T are Google Fiber and Verizon FiOS, at 76, and Xfinity Fiber, at 75. A big gainer in the fiber segment was Optimum, which jumped eight points to 71. The ACSI researchers explained that Optimum’s satisfaction burst was driven primarily by its efforts to add value by strengthening the quality of its customer service. The remaining group of smaller ISPs didn’t fare as well. They dropped nine points to 70. The study noted that “all elements of the fiber customer experience have worsened over the past year, with notable decreases in measures relating to the quality of internet service.” In the non-fiber segment, T-Mobile gained three points to tie leader AT&T at 78. According to the study, T-Mobile has been successful in improving the consistency of its non-fiber service while adding value through improved customer service and plan options. Not far behind the leaders is Verizon, which saw its satisfaction score jump four points to 77. Kinetic by Windstream was a big gainer in the non-fiber segment. It surged 11 points to 62. “By making significant improvements in practical service metrics, Windstream drives customer perceptions of the value of its Kinetic service higher,” the study explained. Wireless Service Satisfaction Slips Declining satisfaction afflicted the wireless phone service industry, according to the ACSI. Overall, the industry dropped a point to 75. Its segments also saw satisfaction declines: value mobile virtual network operators (MVNOs) slid three points to 78; mobile network operators (MNOs) fell one point to 75; and full-service MVNOs slipped three points to 74. Individual MNO players in the market experienced similar declines, with T-Mobile dropping one point to 76, AT&T falling five points to 74, and UScellular losing three points to 72. Verizon was the only gainer in the top four, with a one-point increase to 75. The ACSI researchers explained that in addition to measuring satisfaction with operators, the study measures satisfaction with call quality and network capability. Over the last year, AT&T suffered the largest decrease in both, dropping six points to 77 for call quality and eight points to 76 for network capability. A new feature of this year’s telecommunication and cell phone report is the addition of smartwatches. The study found that Samsung, with a score of 83, edged Apple Watch, which scored 80 in satisfaction. Fitbit finished third with a score of 72. John P. Mello Jr. has been an ECT News Network reporter since 2003. His areas of focus include cybersecurity, IT issues, privacy, e-commerce, social media, artificial intelligence, big data and consumer electronics. He has written and edited for numerous publications, including the Boston Business Journal, the Boston Phoenix, Megapixel.Net and Government Security News. Email John. Leave a Comment Click here to cancel reply. Please sign in to post or reply to a comment. New users create a free account. Related Stories More by John P. Mello Jr. view all More in Smartphones
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  • Top 10 Mission: Impossible Villains Ranked

    This list contains spoilers for the Mission: Impossible franchise.A new Mission: Impossible film is hitting theaters this month – the final one in the franchise, if we’re to believe Tom Cruise and the suits at Paramount – and if you’re like us, you’re probably knee deep in a series rewatch right now.The focus of the films, spectacular action set pieces aside, has been Cruise’s lead spy, Ethan Hunt. Fellow team agents have often come and gone, and supposedly impossible missions have varied time after time, but Ethan has remained. The only other constant has been a steady supply of villains – men and women with big plans fueled by greed and/or malice, who think they’ll be the one to outwit, outsmart, and outrun Hunt. Fools.It might seem counterintuitive ranking the Mission: Impossible villains under the banner of “best,” but every great hero needs an equally great villain. Numerous elements come into play when determining the best villain, but we’re zeroing in on the scale of their threat, the weight of the violencethey commit against Hunt and his team, and the palpable degree of villainous charisma they exhibit.So cue up that classic Lalo Schifrin theme, here are the 10 Best Mission: Impossible Villains, Ranked!Top 10 Mission Impossible Villains10. A.I. The EntityDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 | Runtime: 163 mins“A self-aware, self-learning, truth-eating digital parasite infesting all of cyberspace” sounds like a pretty cool threat in any other high-octane thriller, but in the Mission: Impossible franchise it’s only good enough to land at number ten. It underwhelms compared to its human counterparts, because let’s be real – zeroes and ones ain’t got shit and madness and guns – but its power and immense reach are undeniable. The Entity began “life” as a digital weapon designed by the U.S. government before going rogue and hopping through cyberspace with the giddiness of a puppy experiencing its first snowfall.Most villainous act of villainy: While toying with and killing a submarine filled with Russian sailors is an act of murderous cruelty, it’s the Entity’s bigger, broader acts of deception that mark it as a true villain. Its early days of online manipulation saw it shifting public opinion and behavior through social media, and it’s a brutal reminder of events in the real world. We live in a present where people with nefarious agendas are influencing easily shaped minds, and with the increased use of A.I. in our online dealings, it’s not hard to imagine something like the Entity stepping in and really turning our daily lives into a nightmare.Where to WatchPowered by9. John MusgraveDirector: J.J. Abrams | Writer: Alex Kurtzman, Robert Orci, and J.J. Abrams | Stars: Tom Cruise, Philip Seymour Hoffman, Ving Rhames, Billy Crudup, Michelle Monaghan | Release Date: May 5, 2006 | Runtime: 126 minsNot every villain has direct blood on his hands, but that doesn’t mean they’re any less dangerous. Musgrave is Hunt’s Operations Manager at the IMF, and it’s suggested they may even be minor friends – understandable as he’s played by Billy Crudup, and who wouldn’t want to be friends with Billy Crudup. He brings Hunt in on a mission to rescue one of his proteges, Lindsey Farris, and when that goes wrong and Hunt is blamed for the fallout, it’s Musgrave who helps the agent escape to pursue justice. See? A friend.Surprise! It’s all a ruse, and Musgrave is actually a traitor working with a man named Owen Davian on some elaborate plan to retrieve a piece of tech nicknamed “the rabbit’s foot.” Musgrave’s a hero in his own mind, though, as he’s hoping to use this as motivation for first strikes against enemy forces. He wants the U.S. and the IMF to play a more aggressive role in the fight against terrorism, and if that means supporting terrorists along the way, well, he’s all for it.Most villainous act of villainy: Musgrave might think his heart is in the right place here, but in addition to enabling a murderous terrorist in Davian, he crosses an equally big line by pulling Ethan’s wife, Julia, into danger. Worse, he lets Davian shoot Julia in the head right in front of Hunt. Sure, she’s revealed to have been a minor henchwoman in a mask, but the emotional damage is real.Mission: Impossible IIIParamount PicturesMay 5, 2006PG-13Where to WatchPowered by8. Kurt HendricksDirector: Brad Bird | Writer: Josh Applebaum and Andre Nemec | Stars: Tom Cruise, Paula Patton, Simon Pegg, Jeremy Renner, Michael Nyqvist | Release Date: December 21, 2011 | Runtime: 132 minsWhile some villains act out of greed and others cause misery simply for the fun of it, Kurt Hendricks is a man who only wants the best for humanity. What is the best, you ask? Well, in Hendricks’ mind, our species would benefit from something of a cleanse. From the great biblical flood to the atomic bombing of Japanese cities during World War II, immense disasters lead to rebuilding, recovery, and real improvement… apparently.Sounds logical, so Hendricks sets out to trigger just such a global debacle starting with a massive attack on the Kremlin in Moscow and leading to the acquisition of nuclear codes. He proves himself to be one of the greatest threats Ethan Hunt has faced to that point.Except, and this is where casting comes into serious play, the film wants us to see him as a physical threat to Hunt – but that’s nearly impossible. Michael Nyqvist was a fantastic actor, and he makes for a compelling villain through dialogue and intent. But a serious contender in a fight with Cruise? It’s difficult to buy, but that doesn’t stop director Brad Bird from letting him go toe to toe with the film’s star for a weirdly long fight.So, while Hendricks is a grand threat on the world stage, he tumbles some in the ranking here as an unserious brawler against the highly trained and in far better shape Hunt. Most villainous act of villainy: Like Musgrave above, Hendricks seriously thinks he’s doing the world a favor by causing harm. His final act results in a nuclear missile being fired towards San Francisco, something that would have killed tens of thousands of people immediately before triggering the death of millions more. That’s no small thing, and he would have gotten away with it, too, if it hadn’t been for those meddling IMF agents.Where to WatchPowered by7. August WalkerDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Henry Cavill, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 27, 2018 | Runtime: 147 minsHunt and his IMF team have been betrayed by double agents and traitors on numerous occasions, but most of them are greedy middle-aged men in suits who don’t pose an immediate physical threat to our intrepid hero. August Walker is something different entirely. He towers over Hunt and is jacked from his mustache on down. Henry Cavill’s portrayal ensures that he’s already menacing even while pretending to be on Hunt’s side, but once the truth comes out, the gloves come off.Walker is revealed to be working in cahoots with the brilliant Solomon Lane, and together they frame Hunt and once again pull the love of his life, Julia, into harm’s way. His motivation for it all is a bit over the top and dramatic – he wants the old world to implode and give rise to something better – but what else would you expect from a man who seems to cock his arms like guns during fist fights.Most villainous act of villainy: Walker and Lane are planning to detonate nuclear bombs, and while the latter stays behind to die in his greatest act of terror, Walker is on a chopper heading to safety. Hunt, of course, catches up to him in pursuit of the detonator that’s needed to stop the countdown. While Walker could have easily escaped by giving up the detonator, his desire to cause suffering – especially Hunt’s suffering if Julia were to die – leads him to a one-on-one fight to the death with the agent. It’s a decision built on rage and self-righteous justification, and it rightfully ends in his painful demise.Mission: Impossible - FalloutParamount PicturesJul 27, 2018Where to WatchPowered by6. ParisDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 | Runtime: 163 minsWhen it comes to villains in the Mission: Impossible universe, few can touch Pom Klementieff’s Paris on style and charisma points. A henchwoman to Gabriel, she lets her gleefully murderous skillset do most of her talking, and it’s a refreshing change of pace from baddies who seem compelled to share their life stories before pulling a trigger.Her costume and face makeup see her stand apart from the crowd, but don’t let her doll-like appearance fool you. Paris is a merciless fighter who refuses to quit despite the odds, as evidenced by a shootout and car chase in Rome that sees her literally plowing through obstacles both human and otherwise in her pursuit of Hunt. Most villainous act of villainy: While Paris makes mincemeat out of numerous threats, she ultimately succumbs to Hunt during an alleyway brawl. He spares her life, though, and after being punished by Gabriel – he basically tries to kill her – she chooses to betray both him and her villainous tendencies by saving Hunt’s life. Maybe I’m stretching the definition here, but it takes a real badass to turn your back on villainy with the discovery of unexpected morals and a change of heart.Where to WatchPowered by5. GabrielDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 & May 23, 2025 | Runtime: 163 mins & 169 minsThe mysterious Gabriel arrives in the penultimate entry of the franchise, and he’s a man with deadly skills and an alliance with the Entity. He also comes with a backstory suggesting an integral role in Ethan Hunt’s life. It seems Gabriel killed a woman named Marie thirty years ago, someone Hunt was apparently fond of, and it’s that murder that landed Hunt at the IMF – where he went on to save thousands of lives. Hundreds of thousands, even. So maybe Gabriel is a hero? I kid, I kid.He’s obviously a villain, and he may even be something of a seer, but while his late-to-the-party franchise arrival unavoidably undercuts his dramatic weight, the character’s casting lifts Gabriel right back up again. Esai Morales brings real charm and a calm menace to the character, and it’s immediately made clear that he’s not someone to be trifled with. You believe both his physical abilities and deadly intentions, and Morales’ added dramatic weight makes him a real threat to Hunt. He also earns a bump in the rankings by gifting viewers with the best, most unforgettable villain death in the entire franchise.Most villainous act of villainy: Gabriel’s killed a lot of people, and he even destroyed a rolling Agatha Christie landmark, so it’s clear he’s a bad guy. His most vicious act, though, comes as a bookend to having “fridged” Marie three decades earlier. Gabriel threatens to do it again by killing either Ilsa or Grace – Hunt’s current love interest or the woman who just landed in his lap mere hours ago – and while the film wants to trick viewers into thinking it’s going to be the latter, it’s Ilsa who dies by Gabriel’s blade instead. McQuarrie and Cruise are obviously the real villains here for introducing this tired trope of a woman’s death being responsible for a man’s life, but it’s ultimately Gabriel who thrusts the knife into Ilsa’s gut. It could have been Grace who died. Hell, it should have been Benji. Instead, Gabriel extinguishes the franchise’s brightest flame this side of Hunt himself. J’accuse!Where to WatchPowered byNot yet available for streaming.4. Jim PhelpsDirector: Brian De Palma | Writer: David KoeppSteven Zaillian, and Robert Towne | Stars: Tom Cruise, Jon Voight, Emmanuelle Beart, Henry Czerny, Jean Reno | Release Date: May 22, 1996 | Runtime: 110 minsJim Phelps wasn’t the only friend/fellow agent to betray Hunt over the years, but he was the first – and arguably the most shocking. The character, as played by Peter Graves, was the IMF’s lead agent for the bulk of the television series’ seven-season run from 1966 to 1973. He was unquestionably a good guy, so there was no reason to suspect that his presence in the first Mission: Impossible film would be anything different – well, Jon Voight in the role was probably a clue.Audiences expected Phelps to essentially hand the reins over to Tom Cruise’s Ethan Hunt, but while he did just that, he did so with a major act of betrayal. As he tells Hunt once his ruse is discovered, the end of the Cold War threatens to end the need for the IMF – this is as naive a statement as ever uttered in the entirety of the franchise – and he was worried about becoming a relic barely scraping by on sixty-two thousand dollars a year.Most villainous act of villainy: The betrayal itself is already brutal as Phelps turns his back on friends and agents who’ve risked their lives together over the years, but it’s the specifics of his traitorous act that hits hardest. In his effort to frame someone else for his crime, Phelps kills off three members of his team during an operation and then fakes his own death. What could have been a simple theft, instead becomes an act of cruelty making his betrayal sting even more.Where to WatchPowered by3. Sean AmbroseDirector: John Woo | Writer: Robert Towne | Stars: Tom Cruise, Dougray Scott, Thandiwe Newton, Ving Rhames | Release Date: May 24, 2000 | Runtime: 123 mins“That was always the hardest part of having to portray you,” says ex-IMF agent Sean Ambrose to a beaten and angered Ethan Hunt, “grinning like an idiot every fifteen minutes.” That line alone makes Ambrose a top villain as it’s a terrific zing at both Hunt and Cruise himself. He’s equally dismissive of women as evidenced by his comment that they’re like monkeys when it comes to the men in their lives, that they “won’t let go of one branch until they get a grip on the next.” Say what you will about his greedy desires, but Ambroseunderstands the assignment when it comes to being a charismatic villain.That greed has led him to steal a deadly plague with plans to unleash it on whole populations if his demands aren’t met. While cash money is his primary motivator, though, Ambrose also seems fueled by a splash of jealousy towards Hunt. That makes their faceoffs all the more entertaining whether they’re jousting on motorcycles or sharing beatdowns in the sand as only the great John Woo can capture it.Most villainous act of villainy: The film opens with Ambrose masquerading as Hunt in order to acquire the Chimera plague, but rather than just kill one man, Ambrose and his team crash an entire passenger jet filled with innocent civilians. Acts of terror would claim higher body counts in later films, but this puts faces to the dead in a far more direct way making it more personal and affecting.Mission: Impossible IIParamount PicturesMay 24, 2000PG-13Where to WatchPowered by2. Solomon LaneDirector: Christopher McQuarrie | Writer: Christopher McQuarrie | Stars: Tom Cruise, Simon Pegg, Rebecca Ferguson, Ving Rhames, Sean Harris | Release Date: July 31, 2015 & July 27, 2018 | Runtime: 131 mins & 147 minsWhether due to low pay or poor benefits, the world is seemingly overflowing with ex-government employees ready and willing to betray their nations and jump on the train to villain town. Solomon Lane is one such agent, but he goes a step or three further by helping create an organization called The Syndicate that’s built entirely on those bitter, trigger happy ex-agents. They want to sow chaos and reap financial rewards, and they’ve been doing it for years.Lane is introduced killing a young, unarmed female agent right in front of Hunt, and it’s soon revealed that he’s responsible for thousands of deaths over the years through events made to look like accidents or the work of wholly unrelated perpetrators. Lane’s history of manipulating trust and the world’s various systems makes him one of the most dangerous villains in the franchise. He’s ahead of Hunt at every step, and his mantra – “The greater the suffering, the greater the peace.” – marks him as a man willing to do anything to accomplish his goals.While many actors go big playing villains, Sean Harris takes the opposite approach and makes Lane a weasel of a man who you just want to see get beaten senseless. It’s an unusually bold choice that leaves him without a darkly appealing persona or personality – he’s just a very bad man who couldn’t care less about you or your loved ones.Most villainous act of villainy: As the rare villain to be an active threat across more than one film, Lane inflicts plenty of pain, suffering, and stress on Hunt and his team. The bulk of his evil acts were committed before Mission: Impossible - Rogue Nation even begins, but his cruelest and most personal action unfolds during the followup, Fallout. Along with August Walker, Lane manages to activate two nuclear bombs threatening not only the water supply for billions of people, but also the life of Hunt’s greatest love, Julia. Seeing her in harm’s way is the kind of gut punch that Hunt felt only once before, and it’s clear just how sorry he is that his choices have once again brought her so close to dying.Where to WatchPowered by1. Owen DavianDirector: J.J. Abrams | Writer: Alex Kurtzman, Robert Orci, and J.J. Abrams | Stars: Tom Cruise, Philip Seymour Hoffman, Ving Rhames, Billy Crudup, Michelle Monaghan | Release Date: May 5, 2006 | Runtime: 126 minsThere’s a lot of competition when it comes to selecting the best villain in the Mission: Impossible franchise, but there was never any doubt who’d land at the top of the heap. Davian doesn’t care about much beyond his own wants and needs, and the film reflects that by never revealing exactly what his end goal is – we know he wants the so-called rabbit’s foot, but what it is and what it does are never made clear. We just know that Davian will cut through anyone and anything to get it, and that makes him an exceptionally dangerous man.J.J. Abrams’ Mission: Impossible III is unfairly maligned, but even those underwhelmed by the film itself can’t help but applaud Philip Seymour Hall’s frighteningly effective and highly entertaining portrayal of Davian. His blistering stares, his lightning quick shifts from dead silence to raging outbursts, and his deceptively calm way of threatening everything that Hunt holds dear all work to make him a villain who commands the screen and even steals every scene from Cruise himself.There may not be a big, global threat at play here, but Davian is the man who arguably gets closer than any other villain to actually killing Hunt. He injects the agent’s head with an explosive device that gets within seconds of churning Hunt’s brain tissue into ground beef, and he even gets some serious licks in while brawling. You wouldn’t think a Cruise versus Hoffman fight would convince, but the latter’s pure ferocity paired with Hunt’s incapacitation due to the pain in his head makes for a viciously compelling bout.Most villainous act of villainy: Davian is a mean bastard who, while still in restraints, coldly threatens to murder Hunt’s fiance Julia. “I’m gonna make her bleed and cry and call out your name”, he says, and it’s one of the few times where Hunt’s legendary control tips into real fear and emotion. Davian later comes close to doing just that after abducting Julia, tying her up, and appearing to shoot her in the head. Hunt’s pain is palpable, and it’s enough to damage his heart to the point that he’d go on to never let someone that close again. Davian has literally halted Hunt’s ability to connect with someone on a deeply personal level, and it’s the kind of attack that bullets and bombs just can’t compete with.Mission: Impossible IIIParamount PicturesMay 5, 2006PG-13Where to WatchPowered by
    #top #mission #impossible #villains #ranked
    Top 10 Mission: Impossible Villains Ranked
    This list contains spoilers for the Mission: Impossible franchise.A new Mission: Impossible film is hitting theaters this month – the final one in the franchise, if we’re to believe Tom Cruise and the suits at Paramount – and if you’re like us, you’re probably knee deep in a series rewatch right now.The focus of the films, spectacular action set pieces aside, has been Cruise’s lead spy, Ethan Hunt. Fellow team agents have often come and gone, and supposedly impossible missions have varied time after time, but Ethan has remained. The only other constant has been a steady supply of villains – men and women with big plans fueled by greed and/or malice, who think they’ll be the one to outwit, outsmart, and outrun Hunt. Fools.It might seem counterintuitive ranking the Mission: Impossible villains under the banner of “best,” but every great hero needs an equally great villain. Numerous elements come into play when determining the best villain, but we’re zeroing in on the scale of their threat, the weight of the violencethey commit against Hunt and his team, and the palpable degree of villainous charisma they exhibit.So cue up that classic Lalo Schifrin theme, here are the 10 Best Mission: Impossible Villains, Ranked!Top 10 Mission Impossible Villains10. A.I. The EntityDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 | Runtime: 163 mins“A self-aware, self-learning, truth-eating digital parasite infesting all of cyberspace” sounds like a pretty cool threat in any other high-octane thriller, but in the Mission: Impossible franchise it’s only good enough to land at number ten. It underwhelms compared to its human counterparts, because let’s be real – zeroes and ones ain’t got shit and madness and guns – but its power and immense reach are undeniable. The Entity began “life” as a digital weapon designed by the U.S. government before going rogue and hopping through cyberspace with the giddiness of a puppy experiencing its first snowfall.Most villainous act of villainy: While toying with and killing a submarine filled with Russian sailors is an act of murderous cruelty, it’s the Entity’s bigger, broader acts of deception that mark it as a true villain. Its early days of online manipulation saw it shifting public opinion and behavior through social media, and it’s a brutal reminder of events in the real world. We live in a present where people with nefarious agendas are influencing easily shaped minds, and with the increased use of A.I. in our online dealings, it’s not hard to imagine something like the Entity stepping in and really turning our daily lives into a nightmare.Where to WatchPowered by9. John MusgraveDirector: J.J. Abrams | Writer: Alex Kurtzman, Robert Orci, and J.J. Abrams | Stars: Tom Cruise, Philip Seymour Hoffman, Ving Rhames, Billy Crudup, Michelle Monaghan | Release Date: May 5, 2006 | Runtime: 126 minsNot every villain has direct blood on his hands, but that doesn’t mean they’re any less dangerous. Musgrave is Hunt’s Operations Manager at the IMF, and it’s suggested they may even be minor friends – understandable as he’s played by Billy Crudup, and who wouldn’t want to be friends with Billy Crudup. He brings Hunt in on a mission to rescue one of his proteges, Lindsey Farris, and when that goes wrong and Hunt is blamed for the fallout, it’s Musgrave who helps the agent escape to pursue justice. See? A friend.Surprise! It’s all a ruse, and Musgrave is actually a traitor working with a man named Owen Davian on some elaborate plan to retrieve a piece of tech nicknamed “the rabbit’s foot.” Musgrave’s a hero in his own mind, though, as he’s hoping to use this as motivation for first strikes against enemy forces. He wants the U.S. and the IMF to play a more aggressive role in the fight against terrorism, and if that means supporting terrorists along the way, well, he’s all for it.Most villainous act of villainy: Musgrave might think his heart is in the right place here, but in addition to enabling a murderous terrorist in Davian, he crosses an equally big line by pulling Ethan’s wife, Julia, into danger. Worse, he lets Davian shoot Julia in the head right in front of Hunt. Sure, she’s revealed to have been a minor henchwoman in a mask, but the emotional damage is real.Mission: Impossible IIIParamount PicturesMay 5, 2006PG-13Where to WatchPowered by8. Kurt HendricksDirector: Brad Bird | Writer: Josh Applebaum and Andre Nemec | Stars: Tom Cruise, Paula Patton, Simon Pegg, Jeremy Renner, Michael Nyqvist | Release Date: December 21, 2011 | Runtime: 132 minsWhile some villains act out of greed and others cause misery simply for the fun of it, Kurt Hendricks is a man who only wants the best for humanity. What is the best, you ask? Well, in Hendricks’ mind, our species would benefit from something of a cleanse. From the great biblical flood to the atomic bombing of Japanese cities during World War II, immense disasters lead to rebuilding, recovery, and real improvement… apparently.Sounds logical, so Hendricks sets out to trigger just such a global debacle starting with a massive attack on the Kremlin in Moscow and leading to the acquisition of nuclear codes. He proves himself to be one of the greatest threats Ethan Hunt has faced to that point.Except, and this is where casting comes into serious play, the film wants us to see him as a physical threat to Hunt – but that’s nearly impossible. Michael Nyqvist was a fantastic actor, and he makes for a compelling villain through dialogue and intent. But a serious contender in a fight with Cruise? It’s difficult to buy, but that doesn’t stop director Brad Bird from letting him go toe to toe with the film’s star for a weirdly long fight.So, while Hendricks is a grand threat on the world stage, he tumbles some in the ranking here as an unserious brawler against the highly trained and in far better shape Hunt. Most villainous act of villainy: Like Musgrave above, Hendricks seriously thinks he’s doing the world a favor by causing harm. His final act results in a nuclear missile being fired towards San Francisco, something that would have killed tens of thousands of people immediately before triggering the death of millions more. That’s no small thing, and he would have gotten away with it, too, if it hadn’t been for those meddling IMF agents.Where to WatchPowered by7. August WalkerDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Henry Cavill, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 27, 2018 | Runtime: 147 minsHunt and his IMF team have been betrayed by double agents and traitors on numerous occasions, but most of them are greedy middle-aged men in suits who don’t pose an immediate physical threat to our intrepid hero. August Walker is something different entirely. He towers over Hunt and is jacked from his mustache on down. Henry Cavill’s portrayal ensures that he’s already menacing even while pretending to be on Hunt’s side, but once the truth comes out, the gloves come off.Walker is revealed to be working in cahoots with the brilliant Solomon Lane, and together they frame Hunt and once again pull the love of his life, Julia, into harm’s way. His motivation for it all is a bit over the top and dramatic – he wants the old world to implode and give rise to something better – but what else would you expect from a man who seems to cock his arms like guns during fist fights.Most villainous act of villainy: Walker and Lane are planning to detonate nuclear bombs, and while the latter stays behind to die in his greatest act of terror, Walker is on a chopper heading to safety. Hunt, of course, catches up to him in pursuit of the detonator that’s needed to stop the countdown. While Walker could have easily escaped by giving up the detonator, his desire to cause suffering – especially Hunt’s suffering if Julia were to die – leads him to a one-on-one fight to the death with the agent. It’s a decision built on rage and self-righteous justification, and it rightfully ends in his painful demise.Mission: Impossible - FalloutParamount PicturesJul 27, 2018Where to WatchPowered by6. ParisDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 | Runtime: 163 minsWhen it comes to villains in the Mission: Impossible universe, few can touch Pom Klementieff’s Paris on style and charisma points. A henchwoman to Gabriel, she lets her gleefully murderous skillset do most of her talking, and it’s a refreshing change of pace from baddies who seem compelled to share their life stories before pulling a trigger.Her costume and face makeup see her stand apart from the crowd, but don’t let her doll-like appearance fool you. Paris is a merciless fighter who refuses to quit despite the odds, as evidenced by a shootout and car chase in Rome that sees her literally plowing through obstacles both human and otherwise in her pursuit of Hunt. Most villainous act of villainy: While Paris makes mincemeat out of numerous threats, she ultimately succumbs to Hunt during an alleyway brawl. He spares her life, though, and after being punished by Gabriel – he basically tries to kill her – she chooses to betray both him and her villainous tendencies by saving Hunt’s life. Maybe I’m stretching the definition here, but it takes a real badass to turn your back on villainy with the discovery of unexpected morals and a change of heart.Where to WatchPowered by5. GabrielDirector: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 & May 23, 2025 | Runtime: 163 mins & 169 minsThe mysterious Gabriel arrives in the penultimate entry of the franchise, and he’s a man with deadly skills and an alliance with the Entity. He also comes with a backstory suggesting an integral role in Ethan Hunt’s life. It seems Gabriel killed a woman named Marie thirty years ago, someone Hunt was apparently fond of, and it’s that murder that landed Hunt at the IMF – where he went on to save thousands of lives. Hundreds of thousands, even. So maybe Gabriel is a hero? I kid, I kid.He’s obviously a villain, and he may even be something of a seer, but while his late-to-the-party franchise arrival unavoidably undercuts his dramatic weight, the character’s casting lifts Gabriel right back up again. Esai Morales brings real charm and a calm menace to the character, and it’s immediately made clear that he’s not someone to be trifled with. You believe both his physical abilities and deadly intentions, and Morales’ added dramatic weight makes him a real threat to Hunt. He also earns a bump in the rankings by gifting viewers with the best, most unforgettable villain death in the entire franchise.Most villainous act of villainy: Gabriel’s killed a lot of people, and he even destroyed a rolling Agatha Christie landmark, so it’s clear he’s a bad guy. His most vicious act, though, comes as a bookend to having “fridged” Marie three decades earlier. Gabriel threatens to do it again by killing either Ilsa or Grace – Hunt’s current love interest or the woman who just landed in his lap mere hours ago – and while the film wants to trick viewers into thinking it’s going to be the latter, it’s Ilsa who dies by Gabriel’s blade instead. McQuarrie and Cruise are obviously the real villains here for introducing this tired trope of a woman’s death being responsible for a man’s life, but it’s ultimately Gabriel who thrusts the knife into Ilsa’s gut. It could have been Grace who died. Hell, it should have been Benji. Instead, Gabriel extinguishes the franchise’s brightest flame this side of Hunt himself. J’accuse!Where to WatchPowered byNot yet available for streaming.4. Jim PhelpsDirector: Brian De Palma | Writer: David KoeppSteven Zaillian, and Robert Towne | Stars: Tom Cruise, Jon Voight, Emmanuelle Beart, Henry Czerny, Jean Reno | Release Date: May 22, 1996 | Runtime: 110 minsJim Phelps wasn’t the only friend/fellow agent to betray Hunt over the years, but he was the first – and arguably the most shocking. The character, as played by Peter Graves, was the IMF’s lead agent for the bulk of the television series’ seven-season run from 1966 to 1973. He was unquestionably a good guy, so there was no reason to suspect that his presence in the first Mission: Impossible film would be anything different – well, Jon Voight in the role was probably a clue.Audiences expected Phelps to essentially hand the reins over to Tom Cruise’s Ethan Hunt, but while he did just that, he did so with a major act of betrayal. As he tells Hunt once his ruse is discovered, the end of the Cold War threatens to end the need for the IMF – this is as naive a statement as ever uttered in the entirety of the franchise – and he was worried about becoming a relic barely scraping by on sixty-two thousand dollars a year.Most villainous act of villainy: The betrayal itself is already brutal as Phelps turns his back on friends and agents who’ve risked their lives together over the years, but it’s the specifics of his traitorous act that hits hardest. In his effort to frame someone else for his crime, Phelps kills off three members of his team during an operation and then fakes his own death. What could have been a simple theft, instead becomes an act of cruelty making his betrayal sting even more.Where to WatchPowered by3. Sean AmbroseDirector: John Woo | Writer: Robert Towne | Stars: Tom Cruise, Dougray Scott, Thandiwe Newton, Ving Rhames | Release Date: May 24, 2000 | Runtime: 123 mins“That was always the hardest part of having to portray you,” says ex-IMF agent Sean Ambrose to a beaten and angered Ethan Hunt, “grinning like an idiot every fifteen minutes.” That line alone makes Ambrose a top villain as it’s a terrific zing at both Hunt and Cruise himself. He’s equally dismissive of women as evidenced by his comment that they’re like monkeys when it comes to the men in their lives, that they “won’t let go of one branch until they get a grip on the next.” Say what you will about his greedy desires, but Ambroseunderstands the assignment when it comes to being a charismatic villain.That greed has led him to steal a deadly plague with plans to unleash it on whole populations if his demands aren’t met. While cash money is his primary motivator, though, Ambrose also seems fueled by a splash of jealousy towards Hunt. That makes their faceoffs all the more entertaining whether they’re jousting on motorcycles or sharing beatdowns in the sand as only the great John Woo can capture it.Most villainous act of villainy: The film opens with Ambrose masquerading as Hunt in order to acquire the Chimera plague, but rather than just kill one man, Ambrose and his team crash an entire passenger jet filled with innocent civilians. Acts of terror would claim higher body counts in later films, but this puts faces to the dead in a far more direct way making it more personal and affecting.Mission: Impossible IIParamount PicturesMay 24, 2000PG-13Where to WatchPowered by2. Solomon LaneDirector: Christopher McQuarrie | Writer: Christopher McQuarrie | Stars: Tom Cruise, Simon Pegg, Rebecca Ferguson, Ving Rhames, Sean Harris | Release Date: July 31, 2015 & July 27, 2018 | Runtime: 131 mins & 147 minsWhether due to low pay or poor benefits, the world is seemingly overflowing with ex-government employees ready and willing to betray their nations and jump on the train to villain town. Solomon Lane is one such agent, but he goes a step or three further by helping create an organization called The Syndicate that’s built entirely on those bitter, trigger happy ex-agents. They want to sow chaos and reap financial rewards, and they’ve been doing it for years.Lane is introduced killing a young, unarmed female agent right in front of Hunt, and it’s soon revealed that he’s responsible for thousands of deaths over the years through events made to look like accidents or the work of wholly unrelated perpetrators. Lane’s history of manipulating trust and the world’s various systems makes him one of the most dangerous villains in the franchise. He’s ahead of Hunt at every step, and his mantra – “The greater the suffering, the greater the peace.” – marks him as a man willing to do anything to accomplish his goals.While many actors go big playing villains, Sean Harris takes the opposite approach and makes Lane a weasel of a man who you just want to see get beaten senseless. It’s an unusually bold choice that leaves him without a darkly appealing persona or personality – he’s just a very bad man who couldn’t care less about you or your loved ones.Most villainous act of villainy: As the rare villain to be an active threat across more than one film, Lane inflicts plenty of pain, suffering, and stress on Hunt and his team. The bulk of his evil acts were committed before Mission: Impossible - Rogue Nation even begins, but his cruelest and most personal action unfolds during the followup, Fallout. Along with August Walker, Lane manages to activate two nuclear bombs threatening not only the water supply for billions of people, but also the life of Hunt’s greatest love, Julia. Seeing her in harm’s way is the kind of gut punch that Hunt felt only once before, and it’s clear just how sorry he is that his choices have once again brought her so close to dying.Where to WatchPowered by1. Owen DavianDirector: J.J. Abrams | Writer: Alex Kurtzman, Robert Orci, and J.J. Abrams | Stars: Tom Cruise, Philip Seymour Hoffman, Ving Rhames, Billy Crudup, Michelle Monaghan | Release Date: May 5, 2006 | Runtime: 126 minsThere’s a lot of competition when it comes to selecting the best villain in the Mission: Impossible franchise, but there was never any doubt who’d land at the top of the heap. Davian doesn’t care about much beyond his own wants and needs, and the film reflects that by never revealing exactly what his end goal is – we know he wants the so-called rabbit’s foot, but what it is and what it does are never made clear. We just know that Davian will cut through anyone and anything to get it, and that makes him an exceptionally dangerous man.J.J. Abrams’ Mission: Impossible III is unfairly maligned, but even those underwhelmed by the film itself can’t help but applaud Philip Seymour Hall’s frighteningly effective and highly entertaining portrayal of Davian. His blistering stares, his lightning quick shifts from dead silence to raging outbursts, and his deceptively calm way of threatening everything that Hunt holds dear all work to make him a villain who commands the screen and even steals every scene from Cruise himself.There may not be a big, global threat at play here, but Davian is the man who arguably gets closer than any other villain to actually killing Hunt. He injects the agent’s head with an explosive device that gets within seconds of churning Hunt’s brain tissue into ground beef, and he even gets some serious licks in while brawling. You wouldn’t think a Cruise versus Hoffman fight would convince, but the latter’s pure ferocity paired with Hunt’s incapacitation due to the pain in his head makes for a viciously compelling bout.Most villainous act of villainy: Davian is a mean bastard who, while still in restraints, coldly threatens to murder Hunt’s fiance Julia. “I’m gonna make her bleed and cry and call out your name”, he says, and it’s one of the few times where Hunt’s legendary control tips into real fear and emotion. Davian later comes close to doing just that after abducting Julia, tying her up, and appearing to shoot her in the head. Hunt’s pain is palpable, and it’s enough to damage his heart to the point that he’d go on to never let someone that close again. Davian has literally halted Hunt’s ability to connect with someone on a deeply personal level, and it’s the kind of attack that bullets and bombs just can’t compete with.Mission: Impossible IIIParamount PicturesMay 5, 2006PG-13Where to WatchPowered by #top #mission #impossible #villains #ranked
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    Top 10 Mission: Impossible Villains Ranked
    This list contains spoilers for the Mission: Impossible franchise.A new Mission: Impossible film is hitting theaters this month – the final one in the franchise, if we’re to believe Tom Cruise and the suits at Paramount – and if you’re like us, you’re probably knee deep in a series rewatch right now.The focus of the films, spectacular action set pieces aside, has been Cruise’s lead spy, Ethan Hunt. Fellow team agents have often come and gone, and supposedly impossible missions have varied time after time, but Ethan has remained. The only other constant has been a steady supply of villains – men and women with big plans fueled by greed and/or malice, who think they’ll be the one to outwit, outsmart, and outrun Hunt. Fools.It might seem counterintuitive ranking the Mission: Impossible villains under the banner of “best,” but every great hero needs an equally great villain. Numerous elements come into play when determining the best villain, but we’re zeroing in on the scale of their threat, the weight of the violence (both physical and emotional) they commit against Hunt and his team, and the palpable degree of villainous charisma they exhibit.So cue up that classic Lalo Schifrin theme, here are the 10 Best Mission: Impossible Villains, Ranked!Top 10 Mission Impossible Villains10. A.I. The Entity (Mission: Impossible - Dead Reckoning Part One)Director: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 | Runtime: 163 mins“A self-aware, self-learning, truth-eating digital parasite infesting all of cyberspace” sounds like a pretty cool threat in any other high-octane thriller, but in the Mission: Impossible franchise it’s only good enough to land at number ten. It underwhelms compared to its human counterparts, because let’s be real – zeroes and ones ain’t got shit and madness and guns – but its power and immense reach are undeniable. The Entity began “life” as a digital weapon designed by the U.S. government before going rogue and hopping through cyberspace with the giddiness of a puppy experiencing its first snowfall.Most villainous act of villainy: While toying with and killing a submarine filled with Russian sailors is an act of murderous cruelty, it’s the Entity’s bigger, broader acts of deception that mark it as a true villain. Its early days of online manipulation saw it shifting public opinion and behavior through social media, and it’s a brutal reminder of events in the real world. We live in a present where people with nefarious agendas are influencing easily shaped minds, and with the increased use of A.I. in our online dealings, it’s not hard to imagine something like the Entity stepping in and really turning our daily lives into a nightmare.Where to WatchPowered by9. John Musgrave (Mission: Impossible III)Director: J.J. Abrams | Writer: Alex Kurtzman, Robert Orci, and J.J. Abrams | Stars: Tom Cruise, Philip Seymour Hoffman, Ving Rhames, Billy Crudup, Michelle Monaghan | Release Date: May 5, 2006 | Runtime: 126 minsNot every villain has direct blood on his hands, but that doesn’t mean they’re any less dangerous. Musgrave is Hunt’s Operations Manager at the IMF, and it’s suggested they may even be minor friends – understandable as he’s played by Billy Crudup, and who wouldn’t want to be friends with Billy Crudup. He brings Hunt in on a mission to rescue one of his proteges, Lindsey Farris, and when that goes wrong and Hunt is blamed for the fallout, it’s Musgrave who helps the agent escape to pursue justice. See? A friend.Surprise! It’s all a ruse, and Musgrave is actually a traitor working with a man named Owen Davian on some elaborate plan to retrieve a piece of tech nicknamed “the rabbit’s foot.” Musgrave’s a hero in his own mind, though, as he’s hoping to use this as motivation for first strikes against enemy forces. He wants the U.S. and the IMF to play a more aggressive role in the fight against terrorism, and if that means supporting terrorists along the way, well, he’s all for it.Most villainous act of villainy: Musgrave might think his heart is in the right place here, but in addition to enabling a murderous terrorist in Davian, he crosses an equally big line by pulling Ethan’s wife, Julia, into danger. Worse, he lets Davian shoot Julia in the head right in front of Hunt. Sure, she’s revealed to have been a minor henchwoman in a mask, but the emotional damage is real.Mission: Impossible IIIParamount PicturesMay 5, 2006PG-13Where to WatchPowered by8. Kurt Hendricks (Mission: Impossible - Ghost Protocol)Director: Brad Bird | Writer: Josh Applebaum and Andre Nemec | Stars: Tom Cruise, Paula Patton, Simon Pegg, Jeremy Renner, Michael Nyqvist | Release Date: December 21, 2011 | Runtime: 132 minsWhile some villains act out of greed and others cause misery simply for the fun of it, Kurt Hendricks is a man who only wants the best for humanity. What is the best, you ask? Well, in Hendricks’ mind, our species would benefit from something of a cleanse. From the great biblical flood to the atomic bombing of Japanese cities during World War II, immense disasters lead to rebuilding, recovery, and real improvement… apparently.Sounds logical, so Hendricks sets out to trigger just such a global debacle starting with a massive attack on the Kremlin in Moscow and leading to the acquisition of nuclear codes. He proves himself to be one of the greatest threats Ethan Hunt has faced to that point.Except, and this is where casting comes into serious play, the film wants us to see him as a physical threat to Hunt – but that’s nearly impossible. Michael Nyqvist was a fantastic actor, and he makes for a compelling villain through dialogue and intent. But a serious contender in a fight with Cruise? It’s difficult to buy, but that doesn’t stop director Brad Bird from letting him go toe to toe with the film’s star for a weirdly long fight. (To be fair, Chad Stahelski started it by letting Nyqvist seemingly hold his own for a bit with Keanu Reeves in John Wick.) So, while Hendricks is a grand threat on the world stage, he tumbles some in the ranking here as an unserious brawler against the highly trained and in far better shape Hunt. Most villainous act of villainy: Like Musgrave above, Hendricks seriously thinks he’s doing the world a favor by causing harm. His final act results in a nuclear missile being fired towards San Francisco, something that would have killed tens of thousands of people immediately before triggering the death of millions more. That’s no small thing, and he would have gotten away with it, too, if it hadn’t been for those meddling IMF agents.Where to WatchPowered by7. August Walker (Mission: Impossible - Fallout)Director: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Henry Cavill, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 27, 2018 | Runtime: 147 minsHunt and his IMF team have been betrayed by double agents and traitors on numerous occasions, but most of them are greedy middle-aged men in suits who don’t pose an immediate physical threat to our intrepid hero. August Walker is something different entirely. He towers over Hunt and is jacked from his mustache on down. Henry Cavill’s portrayal ensures that he’s already menacing even while pretending to be on Hunt’s side, but once the truth comes out, the gloves come off.Walker is revealed to be working in cahoots with the brilliant Solomon Lane, and together they frame Hunt and once again pull the love of his life, Julia, into harm’s way. His motivation for it all is a bit over the top and dramatic – he wants the old world to implode and give rise to something better – but what else would you expect from a man who seems to cock his arms like guns during fist fights.Most villainous act of villainy: Walker and Lane are planning to detonate nuclear bombs, and while the latter stays behind to die in his greatest act of terror, Walker is on a chopper heading to safety. Hunt, of course, catches up to him in pursuit of the detonator that’s needed to stop the countdown. While Walker could have easily escaped by giving up the detonator, his desire to cause suffering – especially Hunt’s suffering if Julia were to die – leads him to a one-on-one fight to the death with the agent. It’s a decision built on rage and self-righteous justification, and it rightfully ends in his painful demise.Mission: Impossible - FalloutParamount PicturesJul 27, 2018Where to WatchPowered by6. Paris (Mission: Impossible - Dead Reckoning Part One)Director: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 | Runtime: 163 minsWhen it comes to villains in the Mission: Impossible universe, few can touch Pom Klementieff’s Paris on style and charisma points. A henchwoman to Gabriel, she lets her gleefully murderous skillset do most of her talking, and it’s a refreshing change of pace from baddies who seem compelled to share their life stories before pulling a trigger.Her costume and face makeup see her stand apart from the crowd, but don’t let her doll-like appearance fool you. Paris is a merciless fighter who refuses to quit despite the odds, as evidenced by a shootout and car chase in Rome that sees her literally plowing through obstacles both human and otherwise in her pursuit of Hunt. Most villainous act of villainy: While Paris makes mincemeat out of numerous threats, she ultimately succumbs to Hunt during an alleyway brawl. He spares her life, though, and after being punished by Gabriel – he basically tries to kill her – she chooses to betray both him and her villainous tendencies by saving Hunt’s life. Maybe I’m stretching the definition here, but it takes a real badass to turn your back on villainy with the discovery of unexpected morals and a change of heart.Where to WatchPowered by5. Gabriel (Mission: Impossible - The Final Reckoning)Director: Christopher McQuarrie | Writer: Christopher McQuarrie and Erik Jendresen | Stars: Tom Cruise, Hayley Atwell, Ving Rhames, Simon Pegg, Rebecca Ferguson | Release Date: July 12, 2023 & May 23, 2025 | Runtime: 163 mins & 169 minsThe mysterious Gabriel arrives in the penultimate entry of the franchise, and he’s a man with deadly skills and an alliance with the Entity. He also comes with a backstory suggesting an integral role in Ethan Hunt’s life. It seems Gabriel killed a woman named Marie thirty years ago, someone Hunt was apparently fond of, and it’s that murder that landed Hunt at the IMF – where he went on to save thousands of lives. Hundreds of thousands, even. So maybe Gabriel is a hero? I kid, I kid.He’s obviously a villain, and he may even be something of a seer (?), but while his late-to-the-party franchise arrival unavoidably undercuts his dramatic weight, the character’s casting lifts Gabriel right back up again. Esai Morales brings real charm and a calm menace to the character, and it’s immediately made clear that he’s not someone to be trifled with. You believe both his physical abilities and deadly intentions, and Morales’ added dramatic weight makes him a real threat to Hunt. He also earns a bump in the rankings by gifting viewers with the best, most unforgettable villain death in the entire franchise.Most villainous act of villainy: Gabriel’s killed a lot of people, and he even destroyed a rolling Agatha Christie landmark, so it’s clear he’s a bad guy. His most vicious act, though, comes as a bookend to having “fridged” Marie three decades earlier. Gabriel threatens to do it again by killing either Ilsa or Grace – Hunt’s current love interest or the woman who just landed in his lap mere hours ago – and while the film wants to trick viewers into thinking it’s going to be the latter, it’s Ilsa who dies by Gabriel’s blade instead. McQuarrie and Cruise are obviously the real villains here for introducing this tired trope of a woman’s death being responsible for a man’s life, but it’s ultimately Gabriel who thrusts the knife into Ilsa’s gut. It could have been Grace who died. Hell, it should have been Benji. Instead, Gabriel extinguishes the franchise’s brightest flame this side of Hunt himself. J’accuse!Where to WatchPowered byNot yet available for streaming.4. Jim Phelps (Mission: Impossible)Director: Brian De Palma | Writer: David KoeppSteven Zaillian, and Robert Towne | Stars: Tom Cruise, Jon Voight, Emmanuelle Beart, Henry Czerny, Jean Reno | Release Date: May 22, 1996 | Runtime: 110 minsJim Phelps wasn’t the only friend/fellow agent to betray Hunt over the years, but he was the first – and arguably the most shocking. The character, as played by Peter Graves, was the IMF’s lead agent for the bulk of the television series’ seven-season run from 1966 to 1973. He was unquestionably a good guy, so there was no reason to suspect that his presence in the first Mission: Impossible film would be anything different – well, Jon Voight in the role was probably a clue.Audiences expected Phelps to essentially hand the reins over to Tom Cruise’s Ethan Hunt, but while he did just that, he did so with a major act of betrayal. As he tells Hunt once his ruse is discovered, the end of the Cold War threatens to end the need for the IMF – this is as naive a statement as ever uttered in the entirety of the franchise – and he was worried about becoming a relic barely scraping by on sixty-two thousand dollars a year.Most villainous act of villainy: The betrayal itself is already brutal as Phelps turns his back on friends and agents who’ve risked their lives together over the years, but it’s the specifics of his traitorous act that hits hardest. In his effort to frame someone else for his crime, Phelps kills off three members of his team during an operation and then fakes his own death. What could have been a simple theft, instead becomes an act of cruelty making his betrayal sting even more.Where to WatchPowered by3. Sean Ambrose (Mission: Impossible II)Director: John Woo | Writer: Robert Towne | Stars: Tom Cruise, Dougray Scott, Thandiwe Newton, Ving Rhames | Release Date: May 24, 2000 | Runtime: 123 mins“That was always the hardest part of having to portray you,” says ex-IMF agent Sean Ambrose to a beaten and angered Ethan Hunt, “grinning like an idiot every fifteen minutes.” That line alone makes Ambrose a top villain as it’s a terrific zing at both Hunt and Cruise himself. He’s equally dismissive of women as evidenced by his comment that they’re like monkeys when it comes to the men in their lives, that they “won’t let go of one branch until they get a grip on the next.” Say what you will about his greedy desires, but Ambrose (Dougray Scott) understands the assignment when it comes to being a charismatic villain.That greed has led him to steal a deadly plague with plans to unleash it on whole populations if his demands aren’t met. While cash money is his primary motivator, though, Ambrose also seems fueled by a splash of jealousy towards Hunt. That makes their faceoffs all the more entertaining whether they’re jousting on motorcycles or sharing beatdowns in the sand as only the great John Woo can capture it.Most villainous act of villainy: The film opens with Ambrose masquerading as Hunt in order to acquire the Chimera plague, but rather than just kill one man, Ambrose and his team crash an entire passenger jet filled with innocent civilians. Acts of terror would claim higher body counts in later films, but this puts faces to the dead in a far more direct way making it more personal and affecting.Mission: Impossible IIParamount PicturesMay 24, 2000PG-13Where to WatchPowered by2. Solomon Lane (Mission: Impossible - Rogue Nation)Director: Christopher McQuarrie | Writer: Christopher McQuarrie | Stars: Tom Cruise, Simon Pegg, Rebecca Ferguson, Ving Rhames, Sean Harris | Release Date: July 31, 2015 & July 27, 2018 | Runtime: 131 mins & 147 minsWhether due to low pay or poor benefits, the world is seemingly overflowing with ex-government employees ready and willing to betray their nations and jump on the train to villain town. Solomon Lane is one such agent, but he goes a step or three further by helping create an organization called The Syndicate that’s built entirely on those bitter, trigger happy ex-agents. They want to sow chaos and reap financial rewards, and they’ve been doing it for years.Lane is introduced killing a young, unarmed female agent right in front of Hunt, and it’s soon revealed that he’s responsible for thousands of deaths over the years through events made to look like accidents or the work of wholly unrelated perpetrators. Lane’s history of manipulating trust and the world’s various systems makes him one of the most dangerous villains in the franchise. He’s ahead of Hunt at every step, and his mantra – “The greater the suffering, the greater the peace.” – marks him as a man willing to do anything to accomplish his goals.While many actors go big playing villains, Sean Harris takes the opposite approach and makes Lane a weasel of a man who you just want to see get beaten senseless. It’s an unusually bold choice that leaves him without a darkly appealing persona or personality – he’s just a very bad man who couldn’t care less about you or your loved ones.Most villainous act of villainy: As the rare villain to be an active threat across more than one film, Lane inflicts plenty of pain, suffering, and stress on Hunt and his team. The bulk of his evil acts were committed before Mission: Impossible - Rogue Nation even begins, but his cruelest and most personal action unfolds during the followup, Fallout. Along with August Walker, Lane manages to activate two nuclear bombs threatening not only the water supply for billions of people, but also the life of Hunt’s greatest love, Julia. Seeing her in harm’s way is the kind of gut punch that Hunt felt only once before, and it’s clear just how sorry he is that his choices have once again brought her so close to dying.Where to WatchPowered by1. Owen Davian (Mission: Impossible III)Director: J.J. Abrams | Writer: Alex Kurtzman, Robert Orci, and J.J. Abrams | Stars: Tom Cruise, Philip Seymour Hoffman, Ving Rhames, Billy Crudup, Michelle Monaghan | Release Date: May 5, 2006 | Runtime: 126 minsThere’s a lot of competition when it comes to selecting the best villain in the Mission: Impossible franchise, but there was never any doubt who’d land at the top of the heap. Davian doesn’t care about much beyond his own wants and needs, and the film reflects that by never revealing exactly what his end goal is – we know he wants the so-called rabbit’s foot, but what it is and what it does are never made clear. We just know that Davian will cut through anyone and anything to get it, and that makes him an exceptionally dangerous man.J.J. Abrams’ Mission: Impossible III is unfairly maligned, but even those underwhelmed by the film itself can’t help but applaud Philip Seymour Hall’s frighteningly effective and highly entertaining portrayal of Davian. His blistering stares, his lightning quick shifts from dead silence to raging outbursts, and his deceptively calm way of threatening everything that Hunt holds dear all work to make him a villain who commands the screen and even steals every scene from Cruise himself.There may not be a big, global threat at play here, but Davian is the man who arguably gets closer than any other villain to actually killing Hunt. He injects the agent’s head with an explosive device that gets within seconds of churning Hunt’s brain tissue into ground beef, and he even gets some serious licks in while brawling. You wouldn’t think a Cruise versus Hoffman fight would convince, but the latter’s pure ferocity paired with Hunt’s incapacitation due to the pain in his head makes for a viciously compelling bout.Most villainous act of villainy: Davian is a mean bastard who, while still in restraints, coldly threatens to murder Hunt’s fiance Julia. “I’m gonna make her bleed and cry and call out your name”, he says, and it’s one of the few times where Hunt’s legendary control tips into real fear and emotion. Davian later comes close to doing just that after abducting Julia, tying her up, and appearing to shoot her in the head. Hunt’s pain is palpable, and it’s enough to damage his heart to the point that he’d go on to never let someone that close again. Davian has literally halted Hunt’s ability to connect with someone on a deeply personal level, and it’s the kind of attack that bullets and bombs just can’t compete with.Mission: Impossible IIIParamount PicturesMay 5, 2006PG-13Where to WatchPowered by
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