• Komires: Matali Physics 6.9 Released

    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, and more.

    Posted by komires on Jun 3rd, 2025
    What is Matali Physics?
    Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects.
    What's new in version 6.9?

    Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others;
    Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes;
    Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.;
    Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol;
    Other improvements and fixes which complete list is available on the History webpage.

    What platforms does Matali Physics support?

    Android
    Android TV
    *BSD
    iOS
    iPadOS
    LinuxmacOS
    Steam Deck
    tvOS
    UWPWindowsWhat are the benefits of using Matali Physics?

    Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy
    Composed of dedicated modules that do not require additional licences and fees
    Supports fully dynamic and destructible scenes
    Supports physics-based behavioral animations
    Supports physical AI, object motion and state change control
    Supports physics-based GUI
    Supports physics-based particle effects
    Supports multi-scene physics simulation and scene combining
    Supports physics-based photo mode
    Supports physics-driven sound
    Supports physics-driven music
    Supports debug visualization
    Fully serializable and deserializable
    Available for all major mobile, desktop and TV platforms
    New features on request
    Dedicated technical support
    Regular updates and fixes

    If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.
    #komires #matali #physics #released
    Komires: Matali Physics 6.9 Released
    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illuminationin some aspects, comprehensive support for Wayland on Linux, and more. Posted by komires on Jun 3rd, 2025 What is Matali Physics? Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects. What's new in version 6.9? Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others; Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes; Lighting model simulating global illuminationin some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.; Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol; Other improvements and fixes which complete list is available on the History webpage. What platforms does Matali Physics support? Android Android TV *BSD iOS iPadOS LinuxmacOS Steam Deck tvOS UWPWindowsWhat are the benefits of using Matali Physics? Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy Composed of dedicated modules that do not require additional licences and fees Supports fully dynamic and destructible scenes Supports physics-based behavioral animations Supports physical AI, object motion and state change control Supports physics-based GUI Supports physics-based particle effects Supports multi-scene physics simulation and scene combining Supports physics-based photo mode Supports physics-driven sound Supports physics-driven music Supports debug visualization Fully serializable and deserializable Available for all major mobile, desktop and TV platforms New features on request Dedicated technical support Regular updates and fixes If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us. #komires #matali #physics #released
    WWW.INDIEDB.COM
    Komires: Matali Physics 6.9 Released
    We are pleased to announce the release of Matali Physics 6.9, the next significant step on the way to the seventh major version of the environment. Matali Physics 6.9 introduces a number of improvements and fixes to Matali Physics Core, Matali Render and Matali Games modules, presents physics-driven, completely dynamic light sources, real-time object scaling with destruction, lighting model simulating global illumination (GI) in some aspects, comprehensive support for Wayland on Linux, and more. Posted by komires on Jun 3rd, 2025 What is Matali Physics? Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects. What's new in version 6.9? Physics-driven, completely dynamic light sources. The introduced solution allows for processing hundreds of movable, long-range and shadow-casting light sources, where with each source can be assigned logic that controls its behavior, changes light parameters, volumetric effects parameters and others; Real-time object scaling with destruction. All groups of physics objects and groups of physics objects with constraints may be subject to destruction process during real-time scaling, allowing group members to break off at different sizes; Lighting model simulating global illumination (GI) in some aspects. Based on own research and development work, processed in real time, ready for dynamic scenes, fast on mobile devices, not based on lightmaps, light probes, baked lights, etc.; Comprehensive support for Wayland on Linux. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Vulkan-based games for modern Linux distributions where Wayland is the main display server protocol; Other improvements and fixes which complete list is available on the History webpage. What platforms does Matali Physics support? Android Android TV *BSD iOS iPadOS Linux (distributions) macOS Steam Deck tvOS UWP (Desktop, Xbox Series X/S) Windows (Classic, GDK, Handheld consoles) What are the benefits of using Matali Physics? Physics simulation, graphics, sound and music integrated into one total multimedia solution where creating complex interactions and behaviors is common and relatively easy Composed of dedicated modules that do not require additional licences and fees Supports fully dynamic and destructible scenes Supports physics-based behavioral animations Supports physical AI, object motion and state change control Supports physics-based GUI Supports physics-based particle effects Supports multi-scene physics simulation and scene combining Supports physics-based photo mode Supports physics-driven sound Supports physics-driven music Supports debug visualization Fully serializable and deserializable Available for all major mobile, desktop and TV platforms New features on request Dedicated technical support Regular updates and fixes If you have questions related to the latest version and the use of Matali Physics environment as a game creation solution, please do not hesitate to contact us.
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  • أهم ما أعلنت عنه آبل في مؤتمر Wwdc 2025

    بجانب الإعلان عن iOS 26 كشفت آبل عن مميزات جديدة في أنظمتها الآخرى.
     
    نظام iPadOS 26:
     
    آبل قامت بتوفير بعض التحديثات مع iPadOS 26 ستجعل النظام يشبه نظام macOS وخصوصًا فيما يخص التعامل مع النوافذ حيث أصبح بإمكانك التحكم في حجم نافذة كل تطبيق كما تشاء وبحرية كاملة وسيتذكر النظام الحجم الذي قمت بتخصيصه من قبل لنافذة كل تطبيق ونافذة كل تطبيق أصبح يتواجد بها أزرار غلق التطبيق وتصغير النافذة أو تكبيرها ويُمكن فتح أكثر من نافذة في نفس الوقت والسحب لأعلى سيجلب كل النوافذ المفتوحة.
     
    أيضًا يأتي النظام بتصميم Liquid Glass مثل iOS 26 وتم إعادة تصميم تطبيق Files الخاص بإدارة الملفات على النظام ويجلب معه التحديث مميزات Call Screening للرد على المكالمات وميزة Hold Assist لتنبيهك عندما يأتي أحد أفراد خدمة العملاء للرد عليك والترجمة المباشرة في المكالمات والرسائل.
     
    أول نسخة تجريبية للمطورين مُتاحة بداية من اليوم وستتوفر النسخة التجريبية لكل المستخدمين الشهر القادم والنسخة النهائية خريف العام الحالي.
     
    نظام macOS 25 Tahoe:
     
    نظام macOS 25 Tahoe يأتي بالتصميم الجديد Liquid Glass ويدعم ميزة الترجمة المباشرة ويأتي بتطبيق Games لإدارة الألعاب بالكامل من خلاله وأصبح بإمكانك استخدام ميزة Call Screening للرد على المكالمات التي تأتي على آيفون من داخل macOS مباشرةً بجانب تحسينات بشكل عام على أداة النظام وسرعة فتح البرامج مثل سفاري.
     
    أول نسخة تجريبية للمطورين مُتاحة بداية من اليوم وستتوفر النسخة التجريبية لكل المستخدمين الشهر القادم والنسخة النهائية خريف العام الحالي.
     
    أنظمة watchOS 26 و visionOS 26 و tvOS 26 كلها حصلت على التصميم الجديد Liquid Glass بجانب جلب ميزة ويدجيت لنظام visionOS 26 وميزة Workout Buddy المدعومة بالذكاء الاصطناعي لنظام watchOS 26 وتقوم هذه الميزة بتحليل بيانات المستخدم سواء التمارين السابقة أو سجل اللياقة وتقدم له رؤى تحفيزية صوتية أثناء التمارين.
     
    كل هذه التحديثات ستتوفر بنسختها التجريبية الشهر القادم على أن تتوفر النسخة النهائية خلال خريف العام الحالي.
    #أهم #ما #أعلنت #عنه #آبل
    أهم ما أعلنت عنه آبل في مؤتمر Wwdc 2025
    بجانب الإعلان عن iOS 26 كشفت آبل عن مميزات جديدة في أنظمتها الآخرى.   نظام iPadOS 26:   آبل قامت بتوفير بعض التحديثات مع iPadOS 26 ستجعل النظام يشبه نظام macOS وخصوصًا فيما يخص التعامل مع النوافذ حيث أصبح بإمكانك التحكم في حجم نافذة كل تطبيق كما تشاء وبحرية كاملة وسيتذكر النظام الحجم الذي قمت بتخصيصه من قبل لنافذة كل تطبيق ونافذة كل تطبيق أصبح يتواجد بها أزرار غلق التطبيق وتصغير النافذة أو تكبيرها ويُمكن فتح أكثر من نافذة في نفس الوقت والسحب لأعلى سيجلب كل النوافذ المفتوحة.   أيضًا يأتي النظام بتصميم Liquid Glass مثل iOS 26 وتم إعادة تصميم تطبيق Files الخاص بإدارة الملفات على النظام ويجلب معه التحديث مميزات Call Screening للرد على المكالمات وميزة Hold Assist لتنبيهك عندما يأتي أحد أفراد خدمة العملاء للرد عليك والترجمة المباشرة في المكالمات والرسائل.   أول نسخة تجريبية للمطورين مُتاحة بداية من اليوم وستتوفر النسخة التجريبية لكل المستخدمين الشهر القادم والنسخة النهائية خريف العام الحالي.   نظام macOS 25 Tahoe:   نظام macOS 25 Tahoe يأتي بالتصميم الجديد Liquid Glass ويدعم ميزة الترجمة المباشرة ويأتي بتطبيق Games لإدارة الألعاب بالكامل من خلاله وأصبح بإمكانك استخدام ميزة Call Screening للرد على المكالمات التي تأتي على آيفون من داخل macOS مباشرةً بجانب تحسينات بشكل عام على أداة النظام وسرعة فتح البرامج مثل سفاري.   أول نسخة تجريبية للمطورين مُتاحة بداية من اليوم وستتوفر النسخة التجريبية لكل المستخدمين الشهر القادم والنسخة النهائية خريف العام الحالي.   أنظمة watchOS 26 و visionOS 26 و tvOS 26 كلها حصلت على التصميم الجديد Liquid Glass بجانب جلب ميزة ويدجيت لنظام visionOS 26 وميزة Workout Buddy المدعومة بالذكاء الاصطناعي لنظام watchOS 26 وتقوم هذه الميزة بتحليل بيانات المستخدم سواء التمارين السابقة أو سجل اللياقة وتقدم له رؤى تحفيزية صوتية أثناء التمارين.   كل هذه التحديثات ستتوفر بنسختها التجريبية الشهر القادم على أن تتوفر النسخة النهائية خلال خريف العام الحالي. #أهم #ما #أعلنت #عنه #آبل
    WWW.AKHBAR-TECH.COM
    أهم ما أعلنت عنه آبل في مؤتمر Wwdc 2025
    بجانب الإعلان عن iOS 26 كشفت آبل عن مميزات جديدة في أنظمتها الآخرى.   نظام iPadOS 26:   آبل قامت بتوفير بعض التحديثات مع iPadOS 26 ستجعل النظام يشبه نظام macOS وخصوصًا فيما يخص التعامل مع النوافذ حيث أصبح بإمكانك التحكم في حجم نافذة كل تطبيق كما تشاء وبحرية كاملة وسيتذكر النظام الحجم الذي قمت بتخصيصه من قبل لنافذة كل تطبيق ونافذة كل تطبيق أصبح يتواجد بها أزرار غلق التطبيق وتصغير النافذة أو تكبيرها ويُمكن فتح أكثر من نافذة في نفس الوقت والسحب لأعلى سيجلب كل النوافذ المفتوحة.   أيضًا يأتي النظام بتصميم Liquid Glass مثل iOS 26 وتم إعادة تصميم تطبيق Files الخاص بإدارة الملفات على النظام ويجلب معه التحديث مميزات Call Screening للرد على المكالمات وميزة Hold Assist لتنبيهك عندما يأتي أحد أفراد خدمة العملاء للرد عليك والترجمة المباشرة في المكالمات والرسائل.   أول نسخة تجريبية للمطورين مُتاحة بداية من اليوم وستتوفر النسخة التجريبية لكل المستخدمين الشهر القادم والنسخة النهائية خريف العام الحالي.   نظام macOS 25 Tahoe:   نظام macOS 25 Tahoe يأتي بالتصميم الجديد Liquid Glass ويدعم ميزة الترجمة المباشرة ويأتي بتطبيق Games لإدارة الألعاب بالكامل من خلاله وأصبح بإمكانك استخدام ميزة Call Screening للرد على المكالمات التي تأتي على آيفون من داخل macOS مباشرةً بجانب تحسينات بشكل عام على أداة النظام وسرعة فتح البرامج مثل سفاري.   أول نسخة تجريبية للمطورين مُتاحة بداية من اليوم وستتوفر النسخة التجريبية لكل المستخدمين الشهر القادم والنسخة النهائية خريف العام الحالي.   أنظمة watchOS 26 و visionOS 26 و tvOS 26 كلها حصلت على التصميم الجديد Liquid Glass بجانب جلب ميزة ويدجيت لنظام visionOS 26 وميزة Workout Buddy المدعومة بالذكاء الاصطناعي لنظام watchOS 26 وتقوم هذه الميزة بتحليل بيانات المستخدم سواء التمارين السابقة أو سجل اللياقة وتقدم له رؤى تحفيزية صوتية أثناء التمارين.   كل هذه التحديثات ستتوفر بنسختها التجريبية الشهر القادم على أن تتوفر النسخة النهائية خلال خريف العام الحالي.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Microsoft trolls Apple's new Liquid Glass UI for looking like Windows Vista

    In a nutshell: The OS updates coming to Apple devices later this year will institute the company's first major UI design shift in over a decade, but eagle-eyed observers noticed similarities with an old version of Windows – comparisons that haven't escaped Microsoft's notice. Thankfully, users concerned about Apple's upcoming interface will have options to change its visual presentation.
    Some of Microsoft's social media accounts recently poked fun at the upcoming "Liquid Glass" user interface design language Apple unveiled at WWDC this week. Although the Cupertino giant has hailed the update as a major innovation, many immediately began comparing it to Microsoft's nearly two-decade-old Windows Vista UI.

     

     
     

     

    View this post on Instagram

     

     
     
     

     
     

     
     
     

     
     

    A post shared by WindowsLiquid Glass is Apple's name for the new visual style arriving in iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26, which will launch this fall. Inspired by the Apple Vision Pro's visionOS, the design language favors rounded edges and transparent backgrounds for inputs and other UI functions.
    It is Apple's most significant design change since iOS 7 debuted almost 12 years ago, and the first to establish a unified language across all of the company's devices.
    On the left: nice Liquid Glass UI minimalistic look. On the right: Liquid Glass looking all kinds of wrong in the current beta.

    Apps, wallpapers, and other background content will be visible through app icons, notifications, and menu elements for a glass-like appearance. Apple claims that the effect will improve cohesion across the interface, but beta testers are concerned that text will become less readable.
    Others, including Microsoft, mocked the update's resemblance to Windows Vista's glass-like "Aero" aesthetic, which debuted in 2007. That OS also made UI elements partially transparent, but Microsoft eventually phased it out when it began moving toward its current design language.
    The official Windows Instagram account recently responded to Apple's presentation by posting a slideshow of Vista screenshots played over a nostalgic Windows boot tune. The Windows Twitter account also shared a picture recalling the Vista-era profile icons.
    Other social media users joined in on the fun. Some highlighted the unfortunate placement of the YouTube icon in Apple's Liquid Glass explainer video, which the company altered. Others compared the design language to the unique chassis for Apple's 2000 Power Mac G4 Cube and the main menu for Nintendo's 2012 Wii U game console.
    Fortunately, users can customize Liquid Glass by switching between transparent, light, and dark modes. They can also opt for a slightly more opaque presentation with a toggle located under Settings > Accessibility > Display & Text Size > Reduce Transparency.
    #microsoft #trolls #apple039s #new #liquid
    Microsoft trolls Apple's new Liquid Glass UI for looking like Windows Vista
    In a nutshell: The OS updates coming to Apple devices later this year will institute the company's first major UI design shift in over a decade, but eagle-eyed observers noticed similarities with an old version of Windows – comparisons that haven't escaped Microsoft's notice. Thankfully, users concerned about Apple's upcoming interface will have options to change its visual presentation. Some of Microsoft's social media accounts recently poked fun at the upcoming "Liquid Glass" user interface design language Apple unveiled at WWDC this week. Although the Cupertino giant has hailed the update as a major innovation, many immediately began comparing it to Microsoft's nearly two-decade-old Windows Vista UI.         View this post on Instagram                       A post shared by WindowsLiquid Glass is Apple's name for the new visual style arriving in iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26, which will launch this fall. Inspired by the Apple Vision Pro's visionOS, the design language favors rounded edges and transparent backgrounds for inputs and other UI functions. It is Apple's most significant design change since iOS 7 debuted almost 12 years ago, and the first to establish a unified language across all of the company's devices. On the left: nice Liquid Glass UI minimalistic look. On the right: Liquid Glass looking all kinds of wrong in the current beta. Apps, wallpapers, and other background content will be visible through app icons, notifications, and menu elements for a glass-like appearance. Apple claims that the effect will improve cohesion across the interface, but beta testers are concerned that text will become less readable. Others, including Microsoft, mocked the update's resemblance to Windows Vista's glass-like "Aero" aesthetic, which debuted in 2007. That OS also made UI elements partially transparent, but Microsoft eventually phased it out when it began moving toward its current design language. The official Windows Instagram account recently responded to Apple's presentation by posting a slideshow of Vista screenshots played over a nostalgic Windows boot tune. The Windows Twitter account also shared a picture recalling the Vista-era profile icons. Other social media users joined in on the fun. Some highlighted the unfortunate placement of the YouTube icon in Apple's Liquid Glass explainer video, which the company altered. Others compared the design language to the unique chassis for Apple's 2000 Power Mac G4 Cube and the main menu for Nintendo's 2012 Wii U game console. Fortunately, users can customize Liquid Glass by switching between transparent, light, and dark modes. They can also opt for a slightly more opaque presentation with a toggle located under Settings > Accessibility > Display & Text Size > Reduce Transparency. #microsoft #trolls #apple039s #new #liquid
    WWW.TECHSPOT.COM
    Microsoft trolls Apple's new Liquid Glass UI for looking like Windows Vista
    In a nutshell: The OS updates coming to Apple devices later this year will institute the company's first major UI design shift in over a decade, but eagle-eyed observers noticed similarities with an old version of Windows – comparisons that haven't escaped Microsoft's notice. Thankfully, users concerned about Apple's upcoming interface will have options to change its visual presentation. Some of Microsoft's social media accounts recently poked fun at the upcoming "Liquid Glass" user interface design language Apple unveiled at WWDC this week. Although the Cupertino giant has hailed the update as a major innovation, many immediately began comparing it to Microsoft's nearly two-decade-old Windows Vista UI.         View this post on Instagram                       A post shared by Windows (@windows) Liquid Glass is Apple's name for the new visual style arriving in iOS 26, iPadOS 26, macOS 26 Tahoe, watchOS 26, and tvOS 26, which will launch this fall. Inspired by the Apple Vision Pro's visionOS, the design language favors rounded edges and transparent backgrounds for inputs and other UI functions. It is Apple's most significant design change since iOS 7 debuted almost 12 years ago, and the first to establish a unified language across all of the company's devices. On the left: nice Liquid Glass UI minimalistic look. On the right: Liquid Glass looking all kinds of wrong in the current beta. Apps, wallpapers, and other background content will be visible through app icons, notifications, and menu elements for a glass-like appearance. Apple claims that the effect will improve cohesion across the interface, but beta testers are concerned that text will become less readable. Others, including Microsoft, mocked the update's resemblance to Windows Vista's glass-like "Aero" aesthetic, which debuted in 2007. That OS also made UI elements partially transparent, but Microsoft eventually phased it out when it began moving toward its current design language. The official Windows Instagram account recently responded to Apple's presentation by posting a slideshow of Vista screenshots played over a nostalgic Windows boot tune. The Windows Twitter account also shared a picture recalling the Vista-era profile icons. Other social media users joined in on the fun. Some highlighted the unfortunate placement of the YouTube icon in Apple's Liquid Glass explainer video, which the company altered. Others compared the design language to the unique chassis for Apple's 2000 Power Mac G4 Cube and the main menu for Nintendo's 2012 Wii U game console. Fortunately, users can customize Liquid Glass by switching between transparent, light, and dark modes. They can also opt for a slightly more opaque presentation with a toggle located under Settings > Accessibility > Display & Text Size > Reduce Transparency.
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Apple services deliver powerful features and intelligent updates to users this fall

    With the release of iOS 26, iPadOS 26, macOS Tahoe 26, tvOS 26, visionOS 26, and watchOS 26, Apple is enhancing its services with powerful new features.
    #apple #services #deliver #powerful #features
    Apple services deliver powerful features and intelligent updates to users this fall
    With the release of iOS 26, iPadOS 26, macOS Tahoe 26, tvOS 26, visionOS 26, and watchOS 26, Apple is enhancing its services with powerful new features. #apple #services #deliver #powerful #features
    WWW.APPLE.COM
    Apple services deliver powerful features and intelligent updates to users this fall
    With the release of iOS 26, iPadOS 26, macOS Tahoe 26, tvOS 26, visionOS 26, and watchOS 26, Apple is enhancing its services with powerful new features.
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