• 25 Best Roguelike Games To Play And Replay In 2025

    The best roguelike games offer a serious but rewarding commitment, inviting you to lose time and time again until you reach new heights. And then you get to repeat the process while retaining knowledge that shapes your future sessions, improving your skills with each subsequent run.The best roguelike games follow the philosophy of randomizing existing game elements and providing a different experience every time you start a new run, with the condition that a game over screen means restarting from scratch. The roguelite distinction is similar, but it involves permanent progression, be it in the form of story, unlockable paths, items, and so on.Our selection of the best roguelike games has something for every player, regardless of platform and subgenre of choice. Our picks intersect with rhythm, deckbuilding, platforming, puzzle, and shooter games, to name a few. The roguelike and roguelite genres keep gaining more ground as pillars for design choices, meaning that some of the games on this list will ring familiar with the selections in our best PS5 games and best PC game lists. You'll also find some overlap with our recommendations for the best indie games to play right now.As the middle of 2025 draws near, choosing the best roguelike games becomes tougher with each passing day. The likes of Nuclear Throne, The Binding of Isaac, and Enter the Gungeon progressively marked their place in the genre years ago. Now, roguelikes and roguelites are in abundance, with game developers coming up with novel spins and pushing the genre forward.Whether you're looking for something more traditional or a unique take on a genre that is brimming with creativity, our best roguelike games list is bound to add a few new experiences to have on your radar. BalatroDeveloper: LocalThunkRelease Date: February 20, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCIf you've seen your loved ones spending way too much time on their phones during the past year, it's likely due to LocalThunk's engrossing take on poker. Balatro is deceptively simple: Look at your hand, think of the combination that will net you the most points, and see the numbers go up.As you slowly make your way to tougher levels, gaining additional cards that multiply said score while granting an array of often absurd bonuses, you'll immediately understand the appeal. Balatro is not about poker, nor is it just a roguelike. It's a numbers game where you can rig the rules in your favor. Its challenges are hypnotizing, but once you achieve victory for the first time, it'll take you a while to play anything else. See Pacific DriveDeveloper: Ironwood StudiosRelease Date: February 22, 2024Platforms: PlayStation 5, PCPacific Drive is not technically a roguelite, even if it shares quite a few similarities in how you navigate its world, picking up key items and tackling objectives as you escape from weather anomalies from the inside of your car. The Endless Expeditions update, however, does push the game toward that direction.Released on April 3 of this year, Expeditions takes you outside of the campaign and into a randomized map with modifiers and rewards, the latter including cosmetics and unique tools. The trick is that you won't be able to stock up on resources, as you're forced to scavenge and build your inventory from scratch each time.Expeditions only end once you've collected enough anchors on a map. The longer this takes, however, the harder the task will become, with anomalies gearing up in difficulty. If you're looking for an extra challenge or an interesting twist on the Pacific Drive formula, Expeditions is the answer.Fanatical and GameSpot are both owned by Fandom. See at Fanatical Dead CellsDeveloper: Motion TwinRelease Date: August 6, 2018Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDead Cells is one of the pioneers of the new wave of roguelites of the past few years. Ever since its conception, developer Motion Twin set out to build an ambitious foundation--prioritizing a breakneck rhythm and flow in movement and attacks, rewarding fast reflexes and improvisation on the spot.The team continued to work on the game over the years, delivering a total of 35 major updates, expanding and ironing out possibly every element inside out. If at some point you think the base game doesn't have enough to offer, there are five DLCs, including the Return to Castlevania expansion. As it stands, there might never be another game like Dead Cells, and that's okay. We'll still be playing it for years to come, while also witnessing the team trying out new ideas, such as the co-op roguelite Windblown, which is an early access game to watch. See at Fanatical Deep Rock Galactic: SurvivorDeveloper: Funday GamesRelease Date: February 14, 2024Platforms: PCIf you're a Left 4 Dead 2 fan, chances are that you've heard of Deep Rock Galactic, which takes the structure of the zombie-driven shooter and takes it in a different direction, featuring dwarves in space, alien monsters, and destructible environments. Deep Rock Galactic: Survivor, however, takes things even further.Released in Steam early access back on February 14, 2024, you're taken onto increasingly harder levels where your dwarf of choice attacks automatically. The Survivor-like is presented in a top-down perspective, with the mining mechanic taking center stage to unlock upgrades during runs and improve your chances.There have been four sizable updates, but even in its infancy, developer Funday Games struck gold when mining for resources. The combination of its existing setting with the roguelike genre is an enticing one. See at Steam Hades 2Developer: Supergiant GamesRelease Date: May 6, 2024Platforms: PCDeveloper Supergiant Games has famously never done sequels before--until Hades 2. The sequel follows the events of the first game, in which Zagreus, son of the Greek god of the underworld, fought his way to the surface. Now, his sister Melinöe is tasked with defeating Chronos, the god of time itself, who's posing a threat unknown to everyone to this point.The roguelite is similar in nature to its predecessor, advancing the story with each victorious or failed run, gradually uncovering layer upon layer of new characters, powers to combine and grow stronger with, and even more features to further customize your experience. Hades 2 is still in early access, but there's a ridiculous amount of story and challenges to go through. Plus, the sequel is one of the first games confirmed for the Nintendo Switch 2. The 1.0 release date is yet to be confirmed, but Supergiant is targeting 2025. See at Steam Darkest Dungeon 2Developer: Red Hook StudiosRelease Date: May 8, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDarkest Dungeon 2 entered early access in October 2021, with the full launch taking place on May 8. It had a tall order--surpassing the inimitable Darkest Dungeon, a tough roguelike centered around stress as a mechanic, with characters being driven mad or, on occasion, becoming inspired by the embrace of darkness and presence of heinous monsters.The sequel moves away from the structure of its predecessor, where you explored different biomes while managing resources and upgrading a home base. Now, it follows a structure similar to modern roguelite conventions, where you choose from different paths that are labeled with the rewards and challenges awaiting on the roads.While the combat shares some similarities, many new features shake up previous foundations, from playable origin stories for each hero to the affinity system, which takes the stress mechanic of the first game and adds a communal element to it by leading to different relationship archetypes between party members. Despite the change in presentation with more bells and whistles, Darkest Dungeon 2 retains the spirit of the first game--it's a visceral, tough-as-nails adventure that demands patience to overcome. See at Fanatical Rogue Legacy 2Developer: Cellar Door GamesRelease Date: April 28, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCWhen the original Rogue Legacy launched in 2013, its combination of metroidvania with roguelite elements was already promising. Yet, it pushed things further with a genius feature where, each time you die, one of your children succeeds you. The trick? Everybody has unique traits, from gigantism and baldness to color blindness and dyslexia, which would have gameplay impacts from the beneficial to the hilarious.Rogue Legacy 2 pushes the novelty with even more traits and classes, including a bard and a dragon lancer. The metroidvania aspect has also been improved with the addition of unique items that permanently unlock abilities to further explore the world and unveil its secrets. It's a sequel that successfully ticks every box a sequel must, and does so with a familiar grace and humor that still has a lot to offer over a decade later. See at Steam Spelunky 2Developer: Mossmouth and BlitWorksRelease Date: September 29, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCSpelunky is the classic go-to recommendation for a roguelike with ironclad design. The platformer with an Indiana Jones spirit made for one of the most challenging roguelites out there, requiring patience and the willingness to study every possible enemy pattern, trap, and miscalculation that can end your run, and then memorize it all for the next attempt.Spelunky 2 is a showcase of refinement upon refinement. Sure, it's touted with a bigger world with new areas to study, multiple routes to find and take advantage of, and an assortment of features meant to subvert long-standing fans' expectations. The sequel's greatest trick, however, is once again proving that meticulously thought design can elevate good ideas to admirable heights. The only way to improve is to keep trying, over and over, until surpassing the obstacles in your way becomes second nature. And then you get to do it all over again in the following area. See at Steam Slay the SpireDeveloper: Mega CritRelease Date: January 23, 2019Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDeck-building has become a popular marriage candidate for roguelites, and Slay the Spire might be one of the games responsible for its popularity. The premise is simple: You pick a character who has a predefined card deck and jump into a procedurally generated run. The rewards, obstacles, and challenges roaming your chosen paths are always different, demanding different strategies.As you make your way through a game session, you'll collect more cards for your deck, slowly customizing the options available to fit different playstyles and adapt yourself to the danger at hand. Do you invest in dealing as much damage as possible, neglecting your defense? Do you try to come up with different synergies to create a jack-of-all-trades card deck? There's always something to learn and discover, and the number of combinations available to experiment with is seducingly daunting. The best part? There's a sequel in the works, slated for 2025. See at Steam Risk of Rain 2Developer: Hopoo GamesRelease Date: August 11, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCRisk of Rain 2 is one of the few roguelites that explored the idea of taking the often pixel art, 2D-driven presentations of the genre and experimenting with 3D instead. Taking the elements that made its predecessor great, from enemy design to the different survivors you control, the change of perspective led to a breath of fresh air in the genre, and one of the most entertaining online games out there.The 1.0 release on August 11, 2020 has been followed up with hefty updates and paid DLC since. You can spend hours just fooling around with friends and seeing how far you can go. Once you get invested in the game's most intricate secrets and mechanics, however, you'll find out that the thrill comes down to becoming an unstoppable force challenged by a dynamic difficulty meter that's constantly keeping you on your toes. The use of 3D, then, isn't a mere novelty--it literally shines a new light on what roguelites can achieve when looked at from a different perspective, adding a different sense of movement and scale to the usual roguelite chaos. See at Steam Crypt of the NecrodancerDeveloper: Brace Yourself GamesRelease Date: April 23, 2015Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, iOS, PCCrypt of the Necrodancer might be one of the oldest picks of our best roguelike games list, but the reason is simple: No other roguelite has managed to combine the genre conventions with the mechanics of a rhythm game to such success. Every movement and action in the game is tied to the beat of the soundtrack blasting in the background.Enemies have different patterns that you must learn, all while carefully moving on tiles as if you were tapping the floor with your foot following a song. Even if you're not rhythm game savvy, the mix of both genres is accommodating enough to make you a believer--right until you meet a dragon for the first time, that is. After the original release, Cadence of Hyrule followed up on the concept, with the studio collaborating with Nintendo for a different take on The Legend of Zelda. But Crypt of the Necrodancer remains a worthy rogue classic. See at Steam Into the BreachDeveloper: Subset GamesRelease Date: February 27, 2018Platforms: Nintendo Switch, Android, iOS, PCThe alien invasion grows in numbers. You must assemble a squad of a handful of units and try to beat the odds. When you inevitably meet your demise, the last person standing creates a rift and travels to a different timeline. Time to start again.Into the Breach has a steep learning curve. Its design conventions, however, make it worth the effort to learn how to best use the space given to you and how your units can counterattack the alien push. The game is clear about the consequences of your movements on each map grid--whether or not you'll be able to land an attack, if one of your mechs will be caught in a tidal wave or an enemy projectile, and so on.Often, playing the strategy roguelike feels like a series of elaborate board games, where you carefully move pieces and spend your time thinking of the best possible plan. When it all comes together, the satisfaction is unparalleled. But even when you fail and you're sent to another timeline to commence anew, there's a thrill in knowing that next time might be the one if you take the time to analyze your movements and execute with care.Into the Breach is also the rare game to receive a 10/10 from GameSpot. See at Steam Loop HeroDeveloper: Four QuartersRelease Date: March 4, 2021Platforms: Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCThe concept of loops and the repetitive nature of roguelites are a natural pairing. Loop Hero not only understands it, but extends it further by turning you into a dungeon master of sorts. You're given the choice of a hero and a map layout, as well as a deck of cards. You can place different types of terrain and structures, each having its own pros and cons. But you also need to place enemies, slowly making each loop--where the character walks a full cycle of the map--more intricate to navigate.The randomized nature of roguelites is heightened by giving you agency over the dangers that your hero will have to overcome. With a large number of unlockables to pursue after each session, as well as a captivating presentation, Loop Hero is one of the most inventive roguelites out there. See at Fanatical ReturnalDeveloper: HousemarqueRelease Date: April 30, 2021Platforms: PlayStation 5, PCHousemarque's expertise lies in games with an arcade nature, from Resogun to Nex Machina. At first glance, Returnal seems different--its presentation is powered by a level of production that screams AAA game. Initially introduced as a PlayStation 5 exclusive, the third-person shooter makes an interesting use of the roguelite concept, intertwining story events with each death. Similarly to Hades, meeting your demise rarely means taking a step back.Don't let its prestigious look deceive you, though--Returnal is the living proof of a modern arcade game, taking cues from the bullet hell genre. This means that you must be in constant movement, carefully timing dodges and narrow jumps to avoid a barrage of projectiles coming your way from all directions. A sequel is slated for 2026, but the first game deserves all of your attention. It's one of the best games in the PlayStation catalog, and a thrilling showcase of how a roguelite structure can inform a story, blending into one coexisting vehicle for a narrative that wouldn't work elsewhere. See at Fanatical Shogun ShowdownDeveloper: RoboatinoRelease Date: September 5, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDeveloper Roboatino saw the synergy of roguelike and deck-building elements and decided to add turn-based combat to the mix. You command a lone hero who must take positioning and time into consideration to defeat multiple enemies and make it out unscathed.Using an inventive mechanic regarding the tiles you set foot on, Shogun Showdown hides a surprising level of depth, which you gradually uncover the more time you spend with it. You can upgrade and sacrifice different movements and skills in between battles, and as you die, you'll unlock new characters and attacks to experiment with. If you want to test the game's combat by yourself, there's a free prologue available on PC. See at Fanatical Blue PrinceDeveloper: DogubombRelease Date: April 10, 2025Platforms: PlayStation 5, Xbox Series X|S, PCIn Blue Prince, you're a fourteen-year-old boy next in line for an inheritance. The catch is that you first need to explore a manor that changes its inner structure each day, hiding access to the elusive room 46 somewhere within its bowels. Dogubomb's title is part puzzle game, part roguelite, part investigative game.When you start a new day, you're given a number of steps that you can take inside the manor. Upon interacting with a door, the game grants you a random selection of rooms, each containing a puzzle, resource items, or a clue to a larger mystery. Sometimes all three of them. The deeper you plunge into Blue Prince, the higher the chances of becoming engrossed by the sheer amount of layers upon layers of puzzles to solve. See at Fanatical Caves of QudDeveloper: Freehold GamesRelease Date: December 5, 2024Platforms: PCDevelopment for Caves of Qud began back in 2007, with the first public beta being released to the world in 2010. Then, after almost a decade in Steam early access, the game was fully launched on December 5, 2024. The science-fantasy roguelike is brimming with emergent stories, offering a deeply simulated world where you can shape the environment as you see fit, join one of over 70 factions, or simply get lost in the overwhelming number of possible actions and outcomes available.In Caves of Qud, every NPC and monster is as fully simulated as you, meaning that they all have their own skills, equipment, body parts, and levels. The body parts are important, as there are multiple mutations at play, from two heads to the power of cloning oneself. The sandbox nature and painstaking level of detail have added an unmatched identity to the roguelike over its long lifespan. Now, there's never been a better time to take a plunge and become a part of its labyrinthine systems and intricate synergies that are happening in the game without your input. See at Steam FTL: Faster Than LightDeveloper: Subset GamesRelease Date: September 14, 2021Platforms: iOS, PCCommanding a party is a classic go-to for roguelites. Being the captain of a spaceship where you must attend to your crew and rooms individually, however, is an idea that is still novel to this day. Before Into the Breach, developer Subset Games came up with a different adventure in outer space.Presented with randomly generated galaxies, you must pick different paths to warp to, taking care and managing your spaceship in your ventures. Everything from the state of the hull to the level of oxygen must be accounted for. While you might be lucky with the galaxy destinations you pick, your crew will inevitably have to confront other ships.It's during these moments that FTL: Faster Than Light showcases its exhilarating mix of mechanics, forcing you to act fast by putting up fires, deciding which rooms to open and which ones to close, and sending crew members to repair the ship, all while using similar strategies on the enemy at hand. There's no other game like FTL. See at Steam InscryptionDeveloper: Daniel Mullins GamesRelease Date: October 19, 2021Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCThe creator of the eerie Pony Island took a stab at the roguelike genre in 2021 with Inscryption. At first, you don't know where you are--all you can see is the inside of a dark cabin, and a strange figure that invites you to play a card game. The creepiness sets in more and more over time, as you use cards depicting animals that seem to be alive, trying to make progress in the game while also looking for an opportunity to try and figure out how to escape the cabin.Inscription has multiple twists that are best left as a secret. If you want a general indication of what to expect, however, this roguelike pulls you into an obscure setting that becomes darker the more time you spend with it, subverting existing genre conventions and familiar mechanics with a horror twist. See at Fanatical Dome KeeperDeveloper: BippinbitsRelease Date: September 27, 2022Platforms: PCDome Keeper is a great game for people who enjoy multitasking. As the name implies, you must protect a dome from enemy attacks. In order to do so, you must dig underneath the surface to search for resources and artifacts, which are used to choose upgrades and different ways to defend your base.Enemies won't just sit and wait, however. You only have a limited time to dig in between attack waves. Picking your upgrades carefully will make or break your chances of survival to gain another chance at plunging through the surface and build better defenses. Dome Keeper is an ambitious survival game that takes cue from roguelikes and tower defense games to create a different kind of challenge to overcome. See at Fanatical Monster TrainDeveloper: Shiny ShoeRelease Date: May 20, 2020Platforms: PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, PCMonster Train is the distant cousin of Slay the Spire. You're given a deck of cards that you slowly grow during runs, as well as different paths to choose from. The twist is how combat encounters are structured, turning elements like positioning and card strategies on their head.Whenever you face enemies, you're presented with a large vertical structure that has three play fields. You must carefully plan where to place your cards to defend the train's core. It's an idea that's pushed to its limit time and time again with the cards available and the ways in which enemies can also strategize around your defenses. Monster Train is a prime example of how much innovation is still in the genre. See at Fanatical Vampire SurvivorsDeveloper: PoncleRelease Date: October 20, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCTaking inspiration from a mobile game called Magic Survival, in which the main character attacked automatically without the player's input, developer Poncle leaned on a fascination for Castlevania's aesthetic to iterate on the concept. The simple idea led to an absurd amount of characters, levels, and items to unlock--including, of course, an official collaboration with Konami to include more than just indirect references to the Castlevania series.Playing a Vampire Survivors stage can last anything from 15 to 20 or 30 minutes--if you can survive long enough with the items you've acquired. Even if you fail, however, you're constantly unlocking items, characters, and stages to explore in subsequent runs. It's a game that's best described as a Pandora's Box equivalent. Especially considering the chaos that it will likely inflict on your schedule. See at Steam Hitman World of Assassination: Freelancer ModeDeveloper: IO InteractiveRelease Date: January 26, 2023Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PCThe Hitman series has always excelled in presenting puzzle boxes that double down as playgrounds to blend in, follow your target, and take them down in increasingly ridiculous ways. Freelancer Mode, introduced to Hitman World of Assassination on January 26, 2023, adds a different spin to the premise with a persistent and highly replayable experience.In this mode, targets are always random, and you're given access to different bonus objectives. Making use of a hub exclusive to Freelancer, Agent 47 must choose a crime syndicate to pursue, which sets the mood of the campaign, and then get started without any equipment or weapons. If you've already mastered the classic Hitman levels or you just want a different, ridiculously polished roguelike experience, Freelancer Mode is a distinct and ambitious take on the genre. Worth mentioning that Hitman World of Assassination is also slated to launch on Nintendo Switch 2. See at Steam InkboundDeveloper: Shiny ShoeRelease Date: April 9, 2024Platforms: PCFrom the makers of Monster Train comes Inkbound, a turn-based tactical roguelike that offers co-op, and synergies that are heightened by coordinating with others online. Players can move freely and act simultaneously in multiplayer, picking from eight different classes to try out different combinations.There's also a deck-building element of sorts involved in the vein of draftable abilities, upgrades, and an array of items to use in-game. It's an intriguing blend of genres that might take some time to get used to. Once things click, however, you and the rest of the party will be working in tandem to see how far you can push your strategies. See at Steam God of War Ragnarok: ValhallaDeveloper: Santa Monica StudiosRelease Date: December 12, 2023Platforms: PlayStation 4, PlayStation 5, PCGod of War Ragnarok is a behemoth of an action-RPG, featuring a lengthy campaign across open areas with side quests, collectibles, and dozens of corners to explore. If you're looking for a break from the main story or just want to try a new roguelite that elevates some of the game's strengths in a different structure, the free Valhalla DLC is a must play.Taking place after the events of the main story, Valhalla has Kratos going through a series of punishing trials, which slowly serve as a therapy session of sorts as he reminiscences of the events that happened during the original trilogy of God of War games.The bite-sized rendition of combat encounters shines a different light on combat mechanics that you may already be familiar with. And, taking cues from the likes of Hades and Returnal, each death pushes the story forward in meaningful ways. Valhalla is a rare combination of genres that shouldn't work as well as they do, and it deserves your time before the next adventure of Kratos inevitably rolls in. See at Fanatical NoitaDeveloper: Nolla GamesRelease Date: October 15, 2020Platforms: PCAfter a short early access period in 2019, Noita was fully released in October 2020, and provided an escape from the horrors of that year with, well, more horrors. Its punishing difficulty and procedurally-generated worlds provide deep and engaging gameplay. Noita places you in the shoes of a wand-wielding alchemist navigating a deadly, destructible world. The seemingly simple pixel art style leads to complexity where water flows, acid burns, fire spreads, and cave-ins can be triggered by a single misplaced explosive.Unlike many roguelikes that focus on stat-based progression, Noita appeals to player creativity and experimentation. The game's wand crafting system is a particular highlight, allowing you to mix and match spells, modifiers, and triggers to create devastating effects or strange contraptions that alter the way the game plays with every decision. The fun of Noita is learning how to break it in delightfully chaotic ways. This customization means each run feels unique, not just because of the randomized levels, but because the tools at your disposal and the way you choose to implement them define each playthrough. Noita is deeper than it first appears, with plenty of secrets and mysteries to uncover. Its expansive hidden world and lore begs to be uncovered, and the community engagement and conversation around it continues even half a decade on from its release. Experiment with fire, mess around with slime, and Noita will reward your curiosity. You'll find that, most of the time, death in Noita stems from your own creation, giving the game a cruel sense of irony and punishment. Despite that, or perhaps even because of that, Noita is a beautiful experience. See at Steam
    #best #roguelike #games #play #replay
    25 Best Roguelike Games To Play And Replay In 2025
    The best roguelike games offer a serious but rewarding commitment, inviting you to lose time and time again until you reach new heights. And then you get to repeat the process while retaining knowledge that shapes your future sessions, improving your skills with each subsequent run.The best roguelike games follow the philosophy of randomizing existing game elements and providing a different experience every time you start a new run, with the condition that a game over screen means restarting from scratch. The roguelite distinction is similar, but it involves permanent progression, be it in the form of story, unlockable paths, items, and so on.Our selection of the best roguelike games has something for every player, regardless of platform and subgenre of choice. Our picks intersect with rhythm, deckbuilding, platforming, puzzle, and shooter games, to name a few. The roguelike and roguelite genres keep gaining more ground as pillars for design choices, meaning that some of the games on this list will ring familiar with the selections in our best PS5 games and best PC game lists. You'll also find some overlap with our recommendations for the best indie games to play right now.As the middle of 2025 draws near, choosing the best roguelike games becomes tougher with each passing day. The likes of Nuclear Throne, The Binding of Isaac, and Enter the Gungeon progressively marked their place in the genre years ago. Now, roguelikes and roguelites are in abundance, with game developers coming up with novel spins and pushing the genre forward.Whether you're looking for something more traditional or a unique take on a genre that is brimming with creativity, our best roguelike games list is bound to add a few new experiences to have on your radar. BalatroDeveloper: LocalThunkRelease Date: February 20, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCIf you've seen your loved ones spending way too much time on their phones during the past year, it's likely due to LocalThunk's engrossing take on poker. Balatro is deceptively simple: Look at your hand, think of the combination that will net you the most points, and see the numbers go up.As you slowly make your way to tougher levels, gaining additional cards that multiply said score while granting an array of often absurd bonuses, you'll immediately understand the appeal. Balatro is not about poker, nor is it just a roguelike. It's a numbers game where you can rig the rules in your favor. Its challenges are hypnotizing, but once you achieve victory for the first time, it'll take you a while to play anything else. See Pacific DriveDeveloper: Ironwood StudiosRelease Date: February 22, 2024Platforms: PlayStation 5, PCPacific Drive is not technically a roguelite, even if it shares quite a few similarities in how you navigate its world, picking up key items and tackling objectives as you escape from weather anomalies from the inside of your car. The Endless Expeditions update, however, does push the game toward that direction.Released on April 3 of this year, Expeditions takes you outside of the campaign and into a randomized map with modifiers and rewards, the latter including cosmetics and unique tools. The trick is that you won't be able to stock up on resources, as you're forced to scavenge and build your inventory from scratch each time.Expeditions only end once you've collected enough anchors on a map. The longer this takes, however, the harder the task will become, with anomalies gearing up in difficulty. If you're looking for an extra challenge or an interesting twist on the Pacific Drive formula, Expeditions is the answer.Fanatical and GameSpot are both owned by Fandom. See at Fanatical Dead CellsDeveloper: Motion TwinRelease Date: August 6, 2018Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDead Cells is one of the pioneers of the new wave of roguelites of the past few years. Ever since its conception, developer Motion Twin set out to build an ambitious foundation--prioritizing a breakneck rhythm and flow in movement and attacks, rewarding fast reflexes and improvisation on the spot.The team continued to work on the game over the years, delivering a total of 35 major updates, expanding and ironing out possibly every element inside out. If at some point you think the base game doesn't have enough to offer, there are five DLCs, including the Return to Castlevania expansion. As it stands, there might never be another game like Dead Cells, and that's okay. We'll still be playing it for years to come, while also witnessing the team trying out new ideas, such as the co-op roguelite Windblown, which is an early access game to watch. See at Fanatical Deep Rock Galactic: SurvivorDeveloper: Funday GamesRelease Date: February 14, 2024Platforms: PCIf you're a Left 4 Dead 2 fan, chances are that you've heard of Deep Rock Galactic, which takes the structure of the zombie-driven shooter and takes it in a different direction, featuring dwarves in space, alien monsters, and destructible environments. Deep Rock Galactic: Survivor, however, takes things even further.Released in Steam early access back on February 14, 2024, you're taken onto increasingly harder levels where your dwarf of choice attacks automatically. The Survivor-like is presented in a top-down perspective, with the mining mechanic taking center stage to unlock upgrades during runs and improve your chances.There have been four sizable updates, but even in its infancy, developer Funday Games struck gold when mining for resources. The combination of its existing setting with the roguelike genre is an enticing one. See at Steam Hades 2Developer: Supergiant GamesRelease Date: May 6, 2024Platforms: PCDeveloper Supergiant Games has famously never done sequels before--until Hades 2. The sequel follows the events of the first game, in which Zagreus, son of the Greek god of the underworld, fought his way to the surface. Now, his sister Melinöe is tasked with defeating Chronos, the god of time itself, who's posing a threat unknown to everyone to this point.The roguelite is similar in nature to its predecessor, advancing the story with each victorious or failed run, gradually uncovering layer upon layer of new characters, powers to combine and grow stronger with, and even more features to further customize your experience. Hades 2 is still in early access, but there's a ridiculous amount of story and challenges to go through. Plus, the sequel is one of the first games confirmed for the Nintendo Switch 2. The 1.0 release date is yet to be confirmed, but Supergiant is targeting 2025. See at Steam Darkest Dungeon 2Developer: Red Hook StudiosRelease Date: May 8, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDarkest Dungeon 2 entered early access in October 2021, with the full launch taking place on May 8. It had a tall order--surpassing the inimitable Darkest Dungeon, a tough roguelike centered around stress as a mechanic, with characters being driven mad or, on occasion, becoming inspired by the embrace of darkness and presence of heinous monsters.The sequel moves away from the structure of its predecessor, where you explored different biomes while managing resources and upgrading a home base. Now, it follows a structure similar to modern roguelite conventions, where you choose from different paths that are labeled with the rewards and challenges awaiting on the roads.While the combat shares some similarities, many new features shake up previous foundations, from playable origin stories for each hero to the affinity system, which takes the stress mechanic of the first game and adds a communal element to it by leading to different relationship archetypes between party members. Despite the change in presentation with more bells and whistles, Darkest Dungeon 2 retains the spirit of the first game--it's a visceral, tough-as-nails adventure that demands patience to overcome. See at Fanatical Rogue Legacy 2Developer: Cellar Door GamesRelease Date: April 28, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCWhen the original Rogue Legacy launched in 2013, its combination of metroidvania with roguelite elements was already promising. Yet, it pushed things further with a genius feature where, each time you die, one of your children succeeds you. The trick? Everybody has unique traits, from gigantism and baldness to color blindness and dyslexia, which would have gameplay impacts from the beneficial to the hilarious.Rogue Legacy 2 pushes the novelty with even more traits and classes, including a bard and a dragon lancer. The metroidvania aspect has also been improved with the addition of unique items that permanently unlock abilities to further explore the world and unveil its secrets. It's a sequel that successfully ticks every box a sequel must, and does so with a familiar grace and humor that still has a lot to offer over a decade later. See at Steam Spelunky 2Developer: Mossmouth and BlitWorksRelease Date: September 29, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCSpelunky is the classic go-to recommendation for a roguelike with ironclad design. The platformer with an Indiana Jones spirit made for one of the most challenging roguelites out there, requiring patience and the willingness to study every possible enemy pattern, trap, and miscalculation that can end your run, and then memorize it all for the next attempt.Spelunky 2 is a showcase of refinement upon refinement. Sure, it's touted with a bigger world with new areas to study, multiple routes to find and take advantage of, and an assortment of features meant to subvert long-standing fans' expectations. The sequel's greatest trick, however, is once again proving that meticulously thought design can elevate good ideas to admirable heights. The only way to improve is to keep trying, over and over, until surpassing the obstacles in your way becomes second nature. And then you get to do it all over again in the following area. See at Steam Slay the SpireDeveloper: Mega CritRelease Date: January 23, 2019Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDeck-building has become a popular marriage candidate for roguelites, and Slay the Spire might be one of the games responsible for its popularity. The premise is simple: You pick a character who has a predefined card deck and jump into a procedurally generated run. The rewards, obstacles, and challenges roaming your chosen paths are always different, demanding different strategies.As you make your way through a game session, you'll collect more cards for your deck, slowly customizing the options available to fit different playstyles and adapt yourself to the danger at hand. Do you invest in dealing as much damage as possible, neglecting your defense? Do you try to come up with different synergies to create a jack-of-all-trades card deck? There's always something to learn and discover, and the number of combinations available to experiment with is seducingly daunting. The best part? There's a sequel in the works, slated for 2025. See at Steam Risk of Rain 2Developer: Hopoo GamesRelease Date: August 11, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCRisk of Rain 2 is one of the few roguelites that explored the idea of taking the often pixel art, 2D-driven presentations of the genre and experimenting with 3D instead. Taking the elements that made its predecessor great, from enemy design to the different survivors you control, the change of perspective led to a breath of fresh air in the genre, and one of the most entertaining online games out there.The 1.0 release on August 11, 2020 has been followed up with hefty updates and paid DLC since. You can spend hours just fooling around with friends and seeing how far you can go. Once you get invested in the game's most intricate secrets and mechanics, however, you'll find out that the thrill comes down to becoming an unstoppable force challenged by a dynamic difficulty meter that's constantly keeping you on your toes. The use of 3D, then, isn't a mere novelty--it literally shines a new light on what roguelites can achieve when looked at from a different perspective, adding a different sense of movement and scale to the usual roguelite chaos. See at Steam Crypt of the NecrodancerDeveloper: Brace Yourself GamesRelease Date: April 23, 2015Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, iOS, PCCrypt of the Necrodancer might be one of the oldest picks of our best roguelike games list, but the reason is simple: No other roguelite has managed to combine the genre conventions with the mechanics of a rhythm game to such success. Every movement and action in the game is tied to the beat of the soundtrack blasting in the background.Enemies have different patterns that you must learn, all while carefully moving on tiles as if you were tapping the floor with your foot following a song. Even if you're not rhythm game savvy, the mix of both genres is accommodating enough to make you a believer--right until you meet a dragon for the first time, that is. After the original release, Cadence of Hyrule followed up on the concept, with the studio collaborating with Nintendo for a different take on The Legend of Zelda. But Crypt of the Necrodancer remains a worthy rogue classic. See at Steam Into the BreachDeveloper: Subset GamesRelease Date: February 27, 2018Platforms: Nintendo Switch, Android, iOS, PCThe alien invasion grows in numbers. You must assemble a squad of a handful of units and try to beat the odds. When you inevitably meet your demise, the last person standing creates a rift and travels to a different timeline. Time to start again.Into the Breach has a steep learning curve. Its design conventions, however, make it worth the effort to learn how to best use the space given to you and how your units can counterattack the alien push. The game is clear about the consequences of your movements on each map grid--whether or not you'll be able to land an attack, if one of your mechs will be caught in a tidal wave or an enemy projectile, and so on.Often, playing the strategy roguelike feels like a series of elaborate board games, where you carefully move pieces and spend your time thinking of the best possible plan. When it all comes together, the satisfaction is unparalleled. But even when you fail and you're sent to another timeline to commence anew, there's a thrill in knowing that next time might be the one if you take the time to analyze your movements and execute with care.Into the Breach is also the rare game to receive a 10/10 from GameSpot. See at Steam Loop HeroDeveloper: Four QuartersRelease Date: March 4, 2021Platforms: Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCThe concept of loops and the repetitive nature of roguelites are a natural pairing. Loop Hero not only understands it, but extends it further by turning you into a dungeon master of sorts. You're given the choice of a hero and a map layout, as well as a deck of cards. You can place different types of terrain and structures, each having its own pros and cons. But you also need to place enemies, slowly making each loop--where the character walks a full cycle of the map--more intricate to navigate.The randomized nature of roguelites is heightened by giving you agency over the dangers that your hero will have to overcome. With a large number of unlockables to pursue after each session, as well as a captivating presentation, Loop Hero is one of the most inventive roguelites out there. See at Fanatical ReturnalDeveloper: HousemarqueRelease Date: April 30, 2021Platforms: PlayStation 5, PCHousemarque's expertise lies in games with an arcade nature, from Resogun to Nex Machina. At first glance, Returnal seems different--its presentation is powered by a level of production that screams AAA game. Initially introduced as a PlayStation 5 exclusive, the third-person shooter makes an interesting use of the roguelite concept, intertwining story events with each death. Similarly to Hades, meeting your demise rarely means taking a step back.Don't let its prestigious look deceive you, though--Returnal is the living proof of a modern arcade game, taking cues from the bullet hell genre. This means that you must be in constant movement, carefully timing dodges and narrow jumps to avoid a barrage of projectiles coming your way from all directions. A sequel is slated for 2026, but the first game deserves all of your attention. It's one of the best games in the PlayStation catalog, and a thrilling showcase of how a roguelite structure can inform a story, blending into one coexisting vehicle for a narrative that wouldn't work elsewhere. See at Fanatical Shogun ShowdownDeveloper: RoboatinoRelease Date: September 5, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDeveloper Roboatino saw the synergy of roguelike and deck-building elements and decided to add turn-based combat to the mix. You command a lone hero who must take positioning and time into consideration to defeat multiple enemies and make it out unscathed.Using an inventive mechanic regarding the tiles you set foot on, Shogun Showdown hides a surprising level of depth, which you gradually uncover the more time you spend with it. You can upgrade and sacrifice different movements and skills in between battles, and as you die, you'll unlock new characters and attacks to experiment with. If you want to test the game's combat by yourself, there's a free prologue available on PC. See at Fanatical Blue PrinceDeveloper: DogubombRelease Date: April 10, 2025Platforms: PlayStation 5, Xbox Series X|S, PCIn Blue Prince, you're a fourteen-year-old boy next in line for an inheritance. The catch is that you first need to explore a manor that changes its inner structure each day, hiding access to the elusive room 46 somewhere within its bowels. Dogubomb's title is part puzzle game, part roguelite, part investigative game.When you start a new day, you're given a number of steps that you can take inside the manor. Upon interacting with a door, the game grants you a random selection of rooms, each containing a puzzle, resource items, or a clue to a larger mystery. Sometimes all three of them. The deeper you plunge into Blue Prince, the higher the chances of becoming engrossed by the sheer amount of layers upon layers of puzzles to solve. See at Fanatical Caves of QudDeveloper: Freehold GamesRelease Date: December 5, 2024Platforms: PCDevelopment for Caves of Qud began back in 2007, with the first public beta being released to the world in 2010. Then, after almost a decade in Steam early access, the game was fully launched on December 5, 2024. The science-fantasy roguelike is brimming with emergent stories, offering a deeply simulated world where you can shape the environment as you see fit, join one of over 70 factions, or simply get lost in the overwhelming number of possible actions and outcomes available.In Caves of Qud, every NPC and monster is as fully simulated as you, meaning that they all have their own skills, equipment, body parts, and levels. The body parts are important, as there are multiple mutations at play, from two heads to the power of cloning oneself. The sandbox nature and painstaking level of detail have added an unmatched identity to the roguelike over its long lifespan. Now, there's never been a better time to take a plunge and become a part of its labyrinthine systems and intricate synergies that are happening in the game without your input. See at Steam FTL: Faster Than LightDeveloper: Subset GamesRelease Date: September 14, 2021Platforms: iOS, PCCommanding a party is a classic go-to for roguelites. Being the captain of a spaceship where you must attend to your crew and rooms individually, however, is an idea that is still novel to this day. Before Into the Breach, developer Subset Games came up with a different adventure in outer space.Presented with randomly generated galaxies, you must pick different paths to warp to, taking care and managing your spaceship in your ventures. Everything from the state of the hull to the level of oxygen must be accounted for. While you might be lucky with the galaxy destinations you pick, your crew will inevitably have to confront other ships.It's during these moments that FTL: Faster Than Light showcases its exhilarating mix of mechanics, forcing you to act fast by putting up fires, deciding which rooms to open and which ones to close, and sending crew members to repair the ship, all while using similar strategies on the enemy at hand. There's no other game like FTL. See at Steam InscryptionDeveloper: Daniel Mullins GamesRelease Date: October 19, 2021Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCThe creator of the eerie Pony Island took a stab at the roguelike genre in 2021 with Inscryption. At first, you don't know where you are--all you can see is the inside of a dark cabin, and a strange figure that invites you to play a card game. The creepiness sets in more and more over time, as you use cards depicting animals that seem to be alive, trying to make progress in the game while also looking for an opportunity to try and figure out how to escape the cabin.Inscription has multiple twists that are best left as a secret. If you want a general indication of what to expect, however, this roguelike pulls you into an obscure setting that becomes darker the more time you spend with it, subverting existing genre conventions and familiar mechanics with a horror twist. See at Fanatical Dome KeeperDeveloper: BippinbitsRelease Date: September 27, 2022Platforms: PCDome Keeper is a great game for people who enjoy multitasking. As the name implies, you must protect a dome from enemy attacks. In order to do so, you must dig underneath the surface to search for resources and artifacts, which are used to choose upgrades and different ways to defend your base.Enemies won't just sit and wait, however. You only have a limited time to dig in between attack waves. Picking your upgrades carefully will make or break your chances of survival to gain another chance at plunging through the surface and build better defenses. Dome Keeper is an ambitious survival game that takes cue from roguelikes and tower defense games to create a different kind of challenge to overcome. See at Fanatical Monster TrainDeveloper: Shiny ShoeRelease Date: May 20, 2020Platforms: PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, PCMonster Train is the distant cousin of Slay the Spire. You're given a deck of cards that you slowly grow during runs, as well as different paths to choose from. The twist is how combat encounters are structured, turning elements like positioning and card strategies on their head.Whenever you face enemies, you're presented with a large vertical structure that has three play fields. You must carefully plan where to place your cards to defend the train's core. It's an idea that's pushed to its limit time and time again with the cards available and the ways in which enemies can also strategize around your defenses. Monster Train is a prime example of how much innovation is still in the genre. See at Fanatical Vampire SurvivorsDeveloper: PoncleRelease Date: October 20, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCTaking inspiration from a mobile game called Magic Survival, in which the main character attacked automatically without the player's input, developer Poncle leaned on a fascination for Castlevania's aesthetic to iterate on the concept. The simple idea led to an absurd amount of characters, levels, and items to unlock--including, of course, an official collaboration with Konami to include more than just indirect references to the Castlevania series.Playing a Vampire Survivors stage can last anything from 15 to 20 or 30 minutes--if you can survive long enough with the items you've acquired. Even if you fail, however, you're constantly unlocking items, characters, and stages to explore in subsequent runs. It's a game that's best described as a Pandora's Box equivalent. Especially considering the chaos that it will likely inflict on your schedule. See at Steam Hitman World of Assassination: Freelancer ModeDeveloper: IO InteractiveRelease Date: January 26, 2023Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PCThe Hitman series has always excelled in presenting puzzle boxes that double down as playgrounds to blend in, follow your target, and take them down in increasingly ridiculous ways. Freelancer Mode, introduced to Hitman World of Assassination on January 26, 2023, adds a different spin to the premise with a persistent and highly replayable experience.In this mode, targets are always random, and you're given access to different bonus objectives. Making use of a hub exclusive to Freelancer, Agent 47 must choose a crime syndicate to pursue, which sets the mood of the campaign, and then get started without any equipment or weapons. If you've already mastered the classic Hitman levels or you just want a different, ridiculously polished roguelike experience, Freelancer Mode is a distinct and ambitious take on the genre. Worth mentioning that Hitman World of Assassination is also slated to launch on Nintendo Switch 2. See at Steam InkboundDeveloper: Shiny ShoeRelease Date: April 9, 2024Platforms: PCFrom the makers of Monster Train comes Inkbound, a turn-based tactical roguelike that offers co-op, and synergies that are heightened by coordinating with others online. Players can move freely and act simultaneously in multiplayer, picking from eight different classes to try out different combinations.There's also a deck-building element of sorts involved in the vein of draftable abilities, upgrades, and an array of items to use in-game. It's an intriguing blend of genres that might take some time to get used to. Once things click, however, you and the rest of the party will be working in tandem to see how far you can push your strategies. See at Steam God of War Ragnarok: ValhallaDeveloper: Santa Monica StudiosRelease Date: December 12, 2023Platforms: PlayStation 4, PlayStation 5, PCGod of War Ragnarok is a behemoth of an action-RPG, featuring a lengthy campaign across open areas with side quests, collectibles, and dozens of corners to explore. If you're looking for a break from the main story or just want to try a new roguelite that elevates some of the game's strengths in a different structure, the free Valhalla DLC is a must play.Taking place after the events of the main story, Valhalla has Kratos going through a series of punishing trials, which slowly serve as a therapy session of sorts as he reminiscences of the events that happened during the original trilogy of God of War games.The bite-sized rendition of combat encounters shines a different light on combat mechanics that you may already be familiar with. And, taking cues from the likes of Hades and Returnal, each death pushes the story forward in meaningful ways. Valhalla is a rare combination of genres that shouldn't work as well as they do, and it deserves your time before the next adventure of Kratos inevitably rolls in. See at Fanatical NoitaDeveloper: Nolla GamesRelease Date: October 15, 2020Platforms: PCAfter a short early access period in 2019, Noita was fully released in October 2020, and provided an escape from the horrors of that year with, well, more horrors. Its punishing difficulty and procedurally-generated worlds provide deep and engaging gameplay. Noita places you in the shoes of a wand-wielding alchemist navigating a deadly, destructible world. The seemingly simple pixel art style leads to complexity where water flows, acid burns, fire spreads, and cave-ins can be triggered by a single misplaced explosive.Unlike many roguelikes that focus on stat-based progression, Noita appeals to player creativity and experimentation. The game's wand crafting system is a particular highlight, allowing you to mix and match spells, modifiers, and triggers to create devastating effects or strange contraptions that alter the way the game plays with every decision. The fun of Noita is learning how to break it in delightfully chaotic ways. This customization means each run feels unique, not just because of the randomized levels, but because the tools at your disposal and the way you choose to implement them define each playthrough. Noita is deeper than it first appears, with plenty of secrets and mysteries to uncover. Its expansive hidden world and lore begs to be uncovered, and the community engagement and conversation around it continues even half a decade on from its release. Experiment with fire, mess around with slime, and Noita will reward your curiosity. You'll find that, most of the time, death in Noita stems from your own creation, giving the game a cruel sense of irony and punishment. Despite that, or perhaps even because of that, Noita is a beautiful experience. See at Steam #best #roguelike #games #play #replay
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    25 Best Roguelike Games To Play And Replay In 2025
    The best roguelike games offer a serious but rewarding commitment, inviting you to lose time and time again until you reach new heights. And then you get to repeat the process while retaining knowledge that shapes your future sessions, improving your skills with each subsequent run.The best roguelike games follow the philosophy of randomizing existing game elements and providing a different experience every time you start a new run, with the condition that a game over screen means restarting from scratch. The roguelite distinction is similar, but it involves permanent progression, be it in the form of story, unlockable paths, items, and so on.Our selection of the best roguelike games has something for every player, regardless of platform and subgenre of choice. Our picks intersect with rhythm, deckbuilding, platforming, puzzle, and shooter games, to name a few. The roguelike and roguelite genres keep gaining more ground as pillars for design choices, meaning that some of the games on this list will ring familiar with the selections in our best PS5 games and best PC game lists. You'll also find some overlap with our recommendations for the best indie games to play right now.As the middle of 2025 draws near, choosing the best roguelike games becomes tougher with each passing day. The likes of Nuclear Throne, The Binding of Isaac, and Enter the Gungeon progressively marked their place in the genre years ago. Now, roguelikes and roguelites are in abundance, with game developers coming up with novel spins and pushing the genre forward.Whether you're looking for something more traditional or a unique take on a genre that is brimming with creativity, our best roguelike games list is bound to add a few new experiences to have on your radar. BalatroDeveloper: LocalThunkRelease Date: February 20, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCIf you've seen your loved ones spending way too much time on their phones during the past year, it's likely due to LocalThunk's engrossing take on poker. Balatro is deceptively simple: Look at your hand, think of the combination that will net you the most points, and see the numbers go up.As you slowly make your way to tougher levels, gaining additional cards that multiply said score while granting an array of often absurd bonuses, you'll immediately understand the appeal. Balatro is not about poker, nor is it just a roguelike. It's a numbers game where you can rig the rules in your favor. Its challenges are hypnotizing, but once you achieve victory for the first time, it'll take you a while to play anything else. See at Amazon Pacific DriveDeveloper: Ironwood StudiosRelease Date: February 22, 2024Platforms: PlayStation 5, PCPacific Drive is not technically a roguelite, even if it shares quite a few similarities in how you navigate its world, picking up key items and tackling objectives as you escape from weather anomalies from the inside of your car. The Endless Expeditions update, however, does push the game toward that direction.Released on April 3 of this year, Expeditions takes you outside of the campaign and into a randomized map with modifiers and rewards, the latter including cosmetics and unique tools. The trick is that you won't be able to stock up on resources, as you're forced to scavenge and build your inventory from scratch each time.Expeditions only end once you've collected enough anchors on a map. The longer this takes, however, the harder the task will become, with anomalies gearing up in difficulty. If you're looking for an extra challenge or an interesting twist on the Pacific Drive formula, Expeditions is the answer.Fanatical and GameSpot are both owned by Fandom. See at Fanatical Dead CellsDeveloper: Motion TwinRelease Date: August 6, 2018Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDead Cells is one of the pioneers of the new wave of roguelites of the past few years. Ever since its conception, developer Motion Twin set out to build an ambitious foundation--prioritizing a breakneck rhythm and flow in movement and attacks, rewarding fast reflexes and improvisation on the spot.The team continued to work on the game over the years, delivering a total of 35 major updates, expanding and ironing out possibly every element inside out. If at some point you think the base game doesn't have enough to offer, there are five DLCs (one of them free), including the Return to Castlevania expansion. As it stands, there might never be another game like Dead Cells, and that's okay. We'll still be playing it for years to come, while also witnessing the team trying out new ideas, such as the co-op roguelite Windblown, which is an early access game to watch. See at Fanatical Deep Rock Galactic: SurvivorDeveloper: Funday GamesRelease Date: February 14, 2024Platforms: PCIf you're a Left 4 Dead 2 fan, chances are that you've heard of Deep Rock Galactic, which takes the structure of the zombie-driven shooter and takes it in a different direction, featuring dwarves in space, alien monsters, and destructible environments. Deep Rock Galactic: Survivor, however, takes things even further.Released in Steam early access back on February 14, 2024, you're taken onto increasingly harder levels where your dwarf of choice attacks automatically. The Survivor-like is presented in a top-down perspective, with the mining mechanic taking center stage to unlock upgrades during runs and improve your chances.There have been four sizable updates, but even in its infancy, developer Funday Games struck gold when mining for resources. The combination of its existing setting with the roguelike genre is an enticing one. See at Steam Hades 2Developer: Supergiant GamesRelease Date: May 6, 2024Platforms: PCDeveloper Supergiant Games has famously never done sequels before--until Hades 2. The sequel follows the events of the first game, in which Zagreus, son of the Greek god of the underworld, fought his way to the surface. Now, his sister Melinöe is tasked with defeating Chronos, the god of time itself, who's posing a threat unknown to everyone to this point.The roguelite is similar in nature to its predecessor, advancing the story with each victorious or failed run, gradually uncovering layer upon layer of new characters, powers to combine and grow stronger with, and even more features to further customize your experience. Hades 2 is still in early access, but there's a ridiculous amount of story and challenges to go through. Plus, the sequel is one of the first games confirmed for the Nintendo Switch 2. The 1.0 release date is yet to be confirmed, but Supergiant is targeting 2025. See at Steam Darkest Dungeon 2Developer: Red Hook StudiosRelease Date: May 8, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDarkest Dungeon 2 entered early access in October 2021, with the full launch taking place on May 8. It had a tall order--surpassing the inimitable Darkest Dungeon, a tough roguelike centered around stress as a mechanic, with characters being driven mad or, on occasion, becoming inspired by the embrace of darkness and presence of heinous monsters.The sequel moves away from the structure of its predecessor, where you explored different biomes while managing resources and upgrading a home base. Now, it follows a structure similar to modern roguelite conventions, where you choose from different paths that are labeled with the rewards and challenges awaiting on the roads.While the combat shares some similarities, many new features shake up previous foundations, from playable origin stories for each hero to the affinity system, which takes the stress mechanic of the first game and adds a communal element to it by leading to different relationship archetypes between party members. Despite the change in presentation with more bells and whistles, Darkest Dungeon 2 retains the spirit of the first game--it's a visceral, tough-as-nails adventure that demands patience to overcome. See at Fanatical Rogue Legacy 2Developer: Cellar Door GamesRelease Date: April 28, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCWhen the original Rogue Legacy launched in 2013, its combination of metroidvania with roguelite elements was already promising. Yet, it pushed things further with a genius feature where, each time you die, one of your children succeeds you. The trick? Everybody has unique traits, from gigantism and baldness to color blindness and dyslexia, which would have gameplay impacts from the beneficial to the hilarious.Rogue Legacy 2 pushes the novelty with even more traits and classes, including a bard and a dragon lancer. The metroidvania aspect has also been improved with the addition of unique items that permanently unlock abilities to further explore the world and unveil its secrets. It's a sequel that successfully ticks every box a sequel must, and does so with a familiar grace and humor that still has a lot to offer over a decade later. See at Steam Spelunky 2Developer: Mossmouth and BlitWorksRelease Date: September 29, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCSpelunky is the classic go-to recommendation for a roguelike with ironclad design. The platformer with an Indiana Jones spirit made for one of the most challenging roguelites out there, requiring patience and the willingness to study every possible enemy pattern, trap, and miscalculation that can end your run, and then memorize it all for the next attempt.Spelunky 2 is a showcase of refinement upon refinement. Sure, it's touted with a bigger world with new areas to study, multiple routes to find and take advantage of, and an assortment of features meant to subvert long-standing fans' expectations. The sequel's greatest trick, however, is once again proving that meticulously thought design can elevate good ideas to admirable heights. The only way to improve is to keep trying, over and over, until surpassing the obstacles in your way becomes second nature. And then you get to do it all over again in the following area. See at Steam Slay the SpireDeveloper: Mega CritRelease Date: January 23, 2019Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCDeck-building has become a popular marriage candidate for roguelites, and Slay the Spire might be one of the games responsible for its popularity. The premise is simple: You pick a character who has a predefined card deck and jump into a procedurally generated run. The rewards, obstacles, and challenges roaming your chosen paths are always different, demanding different strategies.As you make your way through a game session, you'll collect more cards for your deck, slowly customizing the options available to fit different playstyles and adapt yourself to the danger at hand. Do you invest in dealing as much damage as possible, neglecting your defense? Do you try to come up with different synergies to create a jack-of-all-trades card deck? There's always something to learn and discover, and the number of combinations available to experiment with is seducingly daunting. The best part? There's a sequel in the works, slated for 2025. See at Steam Risk of Rain 2Developer: Hopoo GamesRelease Date: August 11, 2020Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCRisk of Rain 2 is one of the few roguelites that explored the idea of taking the often pixel art, 2D-driven presentations of the genre and experimenting with 3D instead. Taking the elements that made its predecessor great, from enemy design to the different survivors you control, the change of perspective led to a breath of fresh air in the genre, and one of the most entertaining online games out there.The 1.0 release on August 11, 2020 has been followed up with hefty updates and paid DLC since. You can spend hours just fooling around with friends and seeing how far you can go. Once you get invested in the game's most intricate secrets and mechanics, however, you'll find out that the thrill comes down to becoming an unstoppable force challenged by a dynamic difficulty meter that's constantly keeping you on your toes. The use of 3D, then, isn't a mere novelty--it literally shines a new light on what roguelites can achieve when looked at from a different perspective, adding a different sense of movement and scale to the usual roguelite chaos. See at Steam Crypt of the NecrodancerDeveloper: Brace Yourself GamesRelease Date: April 23, 2015Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, iOS, PCCrypt of the Necrodancer might be one of the oldest picks of our best roguelike games list, but the reason is simple: No other roguelite has managed to combine the genre conventions with the mechanics of a rhythm game to such success. Every movement and action in the game is tied to the beat of the soundtrack blasting in the background.Enemies have different patterns that you must learn, all while carefully moving on tiles as if you were tapping the floor with your foot following a song. Even if you're not rhythm game savvy, the mix of both genres is accommodating enough to make you a believer--right until you meet a dragon for the first time, that is. After the original release, Cadence of Hyrule followed up on the concept, with the studio collaborating with Nintendo for a different take on The Legend of Zelda. But Crypt of the Necrodancer remains a worthy rogue classic. See at Steam Into the BreachDeveloper: Subset GamesRelease Date: February 27, 2018Platforms: Nintendo Switch, Android, iOS, PCThe alien invasion grows in numbers. You must assemble a squad of a handful of units and try to beat the odds. When you inevitably meet your demise, the last person standing creates a rift and travels to a different timeline. Time to start again.Into the Breach has a steep learning curve. Its design conventions, however, make it worth the effort to learn how to best use the space given to you and how your units can counterattack the alien push. The game is clear about the consequences of your movements on each map grid--whether or not you'll be able to land an attack, if one of your mechs will be caught in a tidal wave or an enemy projectile, and so on.Often, playing the strategy roguelike feels like a series of elaborate board games, where you carefully move pieces and spend your time thinking of the best possible plan. When it all comes together, the satisfaction is unparalleled. But even when you fail and you're sent to another timeline to commence anew, there's a thrill in knowing that next time might be the one if you take the time to analyze your movements and execute with care.Into the Breach is also the rare game to receive a 10/10 from GameSpot. See at Steam Loop HeroDeveloper: Four QuartersRelease Date: March 4, 2021Platforms: Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCThe concept of loops and the repetitive nature of roguelites are a natural pairing. Loop Hero not only understands it, but extends it further by turning you into a dungeon master of sorts. You're given the choice of a hero and a map layout, as well as a deck of cards. You can place different types of terrain and structures, each having its own pros and cons. But you also need to place enemies, slowly making each loop--where the character walks a full cycle of the map--more intricate to navigate.The randomized nature of roguelites is heightened by giving you agency over the dangers that your hero will have to overcome. With a large number of unlockables to pursue after each session, as well as a captivating presentation, Loop Hero is one of the most inventive roguelites out there. See at Fanatical ReturnalDeveloper: HousemarqueRelease Date: April 30, 2021Platforms: PlayStation 5, PCHousemarque's expertise lies in games with an arcade nature, from Resogun to Nex Machina. At first glance, Returnal seems different--its presentation is powered by a level of production that screams AAA game. Initially introduced as a PlayStation 5 exclusive, the third-person shooter makes an interesting use of the roguelite concept, intertwining story events with each death. Similarly to Hades, meeting your demise rarely means taking a step back.Don't let its prestigious look deceive you, though--Returnal is the living proof of a modern arcade game, taking cues from the bullet hell genre. This means that you must be in constant movement, carefully timing dodges and narrow jumps to avoid a barrage of projectiles coming your way from all directions. A sequel is slated for 2026, but the first game deserves all of your attention. It's one of the best games in the PlayStation catalog, and a thrilling showcase of how a roguelite structure can inform a story, blending into one coexisting vehicle for a narrative that wouldn't work elsewhere. See at Fanatical Shogun ShowdownDeveloper: RoboatinoRelease Date: September 5, 2024Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCDeveloper Roboatino saw the synergy of roguelike and deck-building elements and decided to add turn-based combat to the mix. You command a lone hero who must take positioning and time into consideration to defeat multiple enemies and make it out unscathed.Using an inventive mechanic regarding the tiles you set foot on, Shogun Showdown hides a surprising level of depth, which you gradually uncover the more time you spend with it. You can upgrade and sacrifice different movements and skills in between battles, and as you die, you'll unlock new characters and attacks to experiment with. If you want to test the game's combat by yourself, there's a free prologue available on PC. See at Fanatical Blue PrinceDeveloper: DogubombRelease Date: April 10, 2025Platforms: PlayStation 5, Xbox Series X|S, PCIn Blue Prince, you're a fourteen-year-old boy next in line for an inheritance. The catch is that you first need to explore a manor that changes its inner structure each day, hiding access to the elusive room 46 somewhere within its bowels. Dogubomb's title is part puzzle game, part roguelite, part investigative game.When you start a new day, you're given a number of steps that you can take inside the manor. Upon interacting with a door, the game grants you a random selection of rooms, each containing a puzzle, resource items, or a clue to a larger mystery. Sometimes all three of them. The deeper you plunge into Blue Prince, the higher the chances of becoming engrossed by the sheer amount of layers upon layers of puzzles to solve. See at Fanatical Caves of QudDeveloper: Freehold GamesRelease Date: December 5, 2024Platforms: PCDevelopment for Caves of Qud began back in 2007, with the first public beta being released to the world in 2010. Then, after almost a decade in Steam early access, the game was fully launched on December 5, 2024. The science-fantasy roguelike is brimming with emergent stories, offering a deeply simulated world where you can shape the environment as you see fit, join one of over 70 factions, or simply get lost in the overwhelming number of possible actions and outcomes available.In Caves of Qud, every NPC and monster is as fully simulated as you, meaning that they all have their own skills, equipment, body parts, and levels. The body parts are important, as there are multiple mutations at play, from two heads to the power of cloning oneself. The sandbox nature and painstaking level of detail have added an unmatched identity to the roguelike over its long lifespan. Now, there's never been a better time to take a plunge and become a part of its labyrinthine systems and intricate synergies that are happening in the game without your input. See at Steam FTL: Faster Than LightDeveloper: Subset GamesRelease Date: September 14, 2021Platforms: iOS, PCCommanding a party is a classic go-to for roguelites. Being the captain of a spaceship where you must attend to your crew and rooms individually, however, is an idea that is still novel to this day. Before Into the Breach, developer Subset Games came up with a different adventure in outer space.Presented with randomly generated galaxies, you must pick different paths to warp to, taking care and managing your spaceship in your ventures. Everything from the state of the hull to the level of oxygen must be accounted for. While you might be lucky with the galaxy destinations you pick, your crew will inevitably have to confront other ships.It's during these moments that FTL: Faster Than Light showcases its exhilarating mix of mechanics, forcing you to act fast by putting up fires, deciding which rooms to open and which ones to close, and sending crew members to repair the ship, all while using similar strategies on the enemy at hand. There's no other game like FTL. See at Steam InscryptionDeveloper: Daniel Mullins GamesRelease Date: October 19, 2021Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, PCThe creator of the eerie Pony Island took a stab at the roguelike genre in 2021 with Inscryption. At first, you don't know where you are--all you can see is the inside of a dark cabin, and a strange figure that invites you to play a card game. The creepiness sets in more and more over time, as you use cards depicting animals that seem to be alive, trying to make progress in the game while also looking for an opportunity to try and figure out how to escape the cabin.Inscription has multiple twists that are best left as a secret. If you want a general indication of what to expect, however, this roguelike pulls you into an obscure setting that becomes darker the more time you spend with it, subverting existing genre conventions and familiar mechanics with a horror twist. See at Fanatical Dome KeeperDeveloper: BippinbitsRelease Date: September 27, 2022Platforms: PCDome Keeper is a great game for people who enjoy multitasking. As the name implies, you must protect a dome from enemy attacks. In order to do so, you must dig underneath the surface to search for resources and artifacts, which are used to choose upgrades and different ways to defend your base.Enemies won't just sit and wait, however. You only have a limited time to dig in between attack waves. Picking your upgrades carefully will make or break your chances of survival to gain another chance at plunging through the surface and build better defenses. Dome Keeper is an ambitious survival game that takes cue from roguelikes and tower defense games to create a different kind of challenge to overcome. See at Fanatical Monster TrainDeveloper: Shiny ShoeRelease Date: May 20, 2020Platforms: PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, iOS, PCMonster Train is the distant cousin of Slay the Spire. You're given a deck of cards that you slowly grow during runs, as well as different paths to choose from. The twist is how combat encounters are structured, turning elements like positioning and card strategies on their head.Whenever you face enemies, you're presented with a large vertical structure that has three play fields. You must carefully plan where to place your cards to defend the train's core. It's an idea that's pushed to its limit time and time again with the cards available and the ways in which enemies can also strategize around your defenses. Monster Train is a prime example of how much innovation is still in the genre. See at Fanatical Vampire SurvivorsDeveloper: PoncleRelease Date: October 20, 2022Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Android, iOS, PCTaking inspiration from a mobile game called Magic Survival, in which the main character attacked automatically without the player's input, developer Poncle leaned on a fascination for Castlevania's aesthetic to iterate on the concept. The simple idea led to an absurd amount of characters, levels, and items to unlock--including, of course, an official collaboration with Konami to include more than just indirect references to the Castlevania series.Playing a Vampire Survivors stage can last anything from 15 to 20 or 30 minutes--if you can survive long enough with the items you've acquired. Even if you fail, however, you're constantly unlocking items, characters, and stages to explore in subsequent runs. It's a game that's best described as a Pandora's Box equivalent. Especially considering the chaos that it will likely inflict on your schedule. See at Steam Hitman World of Assassination: Freelancer ModeDeveloper: IO InteractiveRelease Date: January 26, 2023Platforms: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PCThe Hitman series has always excelled in presenting puzzle boxes that double down as playgrounds to blend in, follow your target, and take them down in increasingly ridiculous ways. Freelancer Mode, introduced to Hitman World of Assassination on January 26, 2023, adds a different spin to the premise with a persistent and highly replayable experience.In this mode, targets are always random, and you're given access to different bonus objectives. Making use of a hub exclusive to Freelancer, Agent 47 must choose a crime syndicate to pursue, which sets the mood of the campaign, and then get started without any equipment or weapons. If you've already mastered the classic Hitman levels or you just want a different, ridiculously polished roguelike experience, Freelancer Mode is a distinct and ambitious take on the genre. Worth mentioning that Hitman World of Assassination is also slated to launch on Nintendo Switch 2. See at Steam InkboundDeveloper: Shiny ShoeRelease Date: April 9, 2024Platforms: PCFrom the makers of Monster Train comes Inkbound, a turn-based tactical roguelike that offers co-op, and synergies that are heightened by coordinating with others online. Players can move freely and act simultaneously in multiplayer, picking from eight different classes to try out different combinations.There's also a deck-building element of sorts involved in the vein of draftable abilities, upgrades, and an array of items to use in-game. It's an intriguing blend of genres that might take some time to get used to. Once things click, however, you and the rest of the party will be working in tandem to see how far you can push your strategies. See at Steam God of War Ragnarok: ValhallaDeveloper: Santa Monica StudiosRelease Date: December 12, 2023Platforms: PlayStation 4, PlayStation 5, PCGod of War Ragnarok is a behemoth of an action-RPG, featuring a lengthy campaign across open areas with side quests, collectibles, and dozens of corners to explore. If you're looking for a break from the main story or just want to try a new roguelite that elevates some of the game's strengths in a different structure, the free Valhalla DLC is a must play.Taking place after the events of the main story (although you can jump into it at any point from the main menu without worrying about spoilers of the main campaign), Valhalla has Kratos going through a series of punishing trials, which slowly serve as a therapy session of sorts as he reminiscences of the events that happened during the original trilogy of God of War games.The bite-sized rendition of combat encounters shines a different light on combat mechanics that you may already be familiar with. And, taking cues from the likes of Hades and Returnal, each death pushes the story forward in meaningful ways. Valhalla is a rare combination of genres that shouldn't work as well as they do, and it deserves your time before the next adventure of Kratos inevitably rolls in. See at Fanatical NoitaDeveloper: Nolla GamesRelease Date: October 15, 2020Platforms: PCAfter a short early access period in 2019, Noita was fully released in October 2020, and provided an escape from the horrors of that year with, well, more horrors. Its punishing difficulty and procedurally-generated worlds provide deep and engaging gameplay. Noita places you in the shoes of a wand-wielding alchemist navigating a deadly, destructible world. The seemingly simple pixel art style leads to complexity where water flows, acid burns, fire spreads, and cave-ins can be triggered by a single misplaced explosive.Unlike many roguelikes that focus on stat-based progression, Noita appeals to player creativity and experimentation. The game's wand crafting system is a particular highlight, allowing you to mix and match spells, modifiers, and triggers to create devastating effects or strange contraptions that alter the way the game plays with every decision. The fun of Noita is learning how to break it in delightfully chaotic ways. This customization means each run feels unique, not just because of the randomized levels, but because the tools at your disposal and the way you choose to implement them define each playthrough. Noita is deeper than it first appears, with plenty of secrets and mysteries to uncover. Its expansive hidden world and lore begs to be uncovered, and the community engagement and conversation around it continues even half a decade on from its release. Experiment with fire, mess around with slime, and Noita will reward your curiosity. You'll find that, most of the time, death in Noita stems from your own creation, giving the game a cruel sense of irony and punishment. Despite that, or perhaps even because of that, Noita is a beautiful experience. See at Steam
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  • Ah, the dawn of AI search—because who needs organic search when you can have a shiny algorithm dictate your brand’s visibility like a modern-day oracle? Forget about the old days of SEO wizardry; now it’s all about the big brands cozying up to their new AI overlords. Who knew a chatbot could be the key to unlocking your enterprise's success?

    Just remember, it’s not about what your customers want anymore; it's about who can throw the most money at the AI gods for a chance at visibility. So raise your glasses to a brave new world where brands can breathe a sigh of relief—organic search is still here, but it's definitely taking a backseat to the AI circus. Cheers to progress!

    #AISearch #
    Ah, the dawn of AI search—because who needs organic search when you can have a shiny algorithm dictate your brand’s visibility like a modern-day oracle? Forget about the old days of SEO wizardry; now it’s all about the big brands cozying up to their new AI overlords. Who knew a chatbot could be the key to unlocking your enterprise's success? Just remember, it’s not about what your customers want anymore; it's about who can throw the most money at the AI gods for a chance at visibility. So raise your glasses to a brave new world where brands can breathe a sigh of relief—organic search is still here, but it's definitely taking a backseat to the AI circus. Cheers to progress! #AISearch #
    WWW.SEMRUSH.COM
    Why AI Search Is The New Reality For Brands
    Organic search isn‘t disappearing, but how it works, who controls it, and what drives visibility have changed radically. And this presents a big opportunity for enterprise brands.
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  • Dune Awakening is one of those games that you might find interesting if you’re into survival in vast, open worlds. But honestly, it can also feel a bit tedious. The article "Tout savoir sur les classes (comment les débloquer, quelle est la meilleure…)" on ActuGaming.net dives into the various classes you can unlock in the game. Sure, it’s nice to know how to unlock them and which one might be considered the best.

    But let’s be real. It’s just another routine of figuring things out in a game that can sometimes feel like it drags on. You’ll read about the different classes, and maybe you’ll feel a spark of interest, but then again, you might just end up scrolling through your phone instead. Unlocking classes isn’t exactly thrilling, and deciding which one is the best feels like trying to choose a favorite brand of water.

    The article gives you the basics on how to unlock classes. Apparently, you have to do certain tasks or maybe complete some boring missions. The best class? Well, that’s subjective. It’s all about what you prefer, but it feels more like a chore than a choice.

    So, if you’re curious about the classes and how to unlock them, the article is there. But let’s not pretend it’s going to change your life. It’s just another piece of information in the endless sea of gaming content. If you have some time to kill, sure, give it a look. Otherwise, you could probably find something more entertaining to do.

    Anyway, if you’re into this sort of thing, you can check it out on ActuGaming.net. Just don’t expect fireworks or anything.

    #DuneAwakening #GamingClasses #OpenWorldGames #SurvivalGames #ActuGaming
    Dune Awakening is one of those games that you might find interesting if you’re into survival in vast, open worlds. But honestly, it can also feel a bit tedious. The article "Tout savoir sur les classes (comment les débloquer, quelle est la meilleure…)" on ActuGaming.net dives into the various classes you can unlock in the game. Sure, it’s nice to know how to unlock them and which one might be considered the best. But let’s be real. It’s just another routine of figuring things out in a game that can sometimes feel like it drags on. You’ll read about the different classes, and maybe you’ll feel a spark of interest, but then again, you might just end up scrolling through your phone instead. Unlocking classes isn’t exactly thrilling, and deciding which one is the best feels like trying to choose a favorite brand of water. The article gives you the basics on how to unlock classes. Apparently, you have to do certain tasks or maybe complete some boring missions. The best class? Well, that’s subjective. It’s all about what you prefer, but it feels more like a chore than a choice. So, if you’re curious about the classes and how to unlock them, the article is there. But let’s not pretend it’s going to change your life. It’s just another piece of information in the endless sea of gaming content. If you have some time to kill, sure, give it a look. Otherwise, you could probably find something more entertaining to do. Anyway, if you’re into this sort of thing, you can check it out on ActuGaming.net. Just don’t expect fireworks or anything. #DuneAwakening #GamingClasses #OpenWorldGames #SurvivalGames #ActuGaming
    Tout savoir sur les classes (comment les débloquer, quelle est la meilleure…) – Dune Awakening
    ActuGaming.net Tout savoir sur les classes (comment les débloquer, quelle est la meilleure…) – Dune Awakening Dune Awakening est un jeu de survie en monde ouvert, certes, mais il s’agit surtout […] L'article Tout savoir sur les cla
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  • Animate the Smart Way in Blender (Procedural Animation Tutorial) #b3d

    In this video, Louis du Montshows how to animate objects using Geometry Node, unlocking quick control and variation which scales.
    ⇨ Robotic Planet:
    ⇨ Project Files:

    CHAPTERS
    00:00 - Intro
    00:33 - Joining Objects
    04:01 - Ambient Ship Motion
    09:04 - Ambient Laser Motion
    11:06 - Disc Rotation
    12:26 - Using Group Inputs
    15:02 - Outro

    MY SYSTEM
    CPU: Ryzen 5900x
    GPU: GeForce RTX 3090
    RAM: 96 GB

    FOLLOW CG BOOST
    ⇨ X:
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    ⇨ Web: /
    #animate #smart #way #blender #procedural
    Animate the Smart Way in Blender (Procedural Animation Tutorial) #b3d
    In this video, Louis du Montshows how to animate objects using Geometry Node, unlocking quick control and variation which scales. ⇨ Robotic Planet: ⇨ Project Files: CHAPTERS 00:00 - Intro 00:33 - Joining Objects 04:01 - Ambient Ship Motion 09:04 - Ambient Laser Motion 11:06 - Disc Rotation 12:26 - Using Group Inputs 15:02 - Outro MY SYSTEM CPU: Ryzen 5900x GPU: GeForce RTX 3090 RAM: 96 GB FOLLOW CG BOOST ⇨ X: ⇨ Instagram: / ⇨ Web: / #animate #smart #way #blender #procedural
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    Animate the Smart Way in Blender (Procedural Animation Tutorial) #b3d
    In this video, Louis du Mont (@ldm) shows how to animate objects using Geometry Node, unlocking quick control and variation which scales. ⇨ Robotic Planet: https://cgboost.link/robotic-planet-449836 ⇨ Project Files: https://www.cgboost.com/resources CHAPTERS 00:00 - Intro 00:33 - Joining Objects 04:01 - Ambient Ship Motion 09:04 - Ambient Laser Motion 11:06 - Disc Rotation 12:26 - Using Group Inputs 15:02 - Outro MY SYSTEM CPU: Ryzen 5900x GPU: GeForce RTX 3090 RAM: 96 GB FOLLOW CG BOOST ⇨ X: https://twitter.com/cgboost ⇨ Instagram: https://www.instagram.com/cg_boost/ ⇨ Web: https://cgboost.com/
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  • Unlocking Curl Noise in Unreal Engine 5! #shorts

    Discover how to enhance your projects with curl noise in Unreal Engine 5! In this quick tip, learn how to add colors based on velocity and make your visuals pop. Keep pushing your creative boundaries!#CurlNoise #UnrealEngine #UE5 #NiagaraVFX #GameDevelopment
    #unlocking #curl #noise #unreal #engine
    Unlocking Curl Noise in Unreal Engine 5! #shorts
    Discover how to enhance your projects with curl noise in Unreal Engine 5! In this quick tip, learn how to add colors based on velocity and make your visuals pop. Keep pushing your creative boundaries!#CurlNoise #UnrealEngine #UE5 #NiagaraVFX #GameDevelopment #unlocking #curl #noise #unreal #engine
    WWW.YOUTUBE.COM
    Unlocking Curl Noise in Unreal Engine 5! #shorts
    Discover how to enhance your projects with curl noise in Unreal Engine 5! In this quick tip, learn how to add colors based on velocity and make your visuals pop. Keep pushing your creative boundaries!#CurlNoise #UnrealEngine #UE5 #NiagaraVFX #GameDevelopment
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  • Discord Invite Link Hijacking Delivers AsyncRAT and Skuld Stealer Targeting Crypto Wallets

    Jun 14, 2025Ravie LakshmananMalware / Threat Intelligence

    A new malware campaign is exploiting a weakness in Discord's invitation system to deliver an information stealer called Skuld and the AsyncRAT remote access trojan.
    "Attackers hijacked the links through vanity link registration, allowing them to silently redirect users from trusted sources to malicious servers," Check Point said in a technical report. "The attackers combined the ClickFix phishing technique, multi-stage loaders, and time-based evasions to stealthily deliver AsyncRAT, and a customized Skuld Stealer targeting crypto wallets."
    The issue with Discord's invite mechanism is that it allows attackers to hijack expired or deleted invite links and secretly redirect unsuspecting users to malicious servers under their control. This also means that a Discord invite link that was once trusted and shared on forums or social media platforms could unwittingly lead users to malicious sites.

    Details of the campaign come a little over a month after the cybersecurity company revealed another sophisticated phishing campaign that hijacked expired vanity invite links to entice users into joining a Discord server and instruct them to visit a phishing site to verify ownership, only to have their digital assets drained upon connecting their wallets.
    While users can create temporary, permanent, or custominvite links on Discord, the platform prevents other legitimate servers from reclaiming a previously expired or deleted invite. However, Check Point found that creating custom invite links allows the reuse of expired invite codes and even deleted permanent invite codes in some cases.

    This ability to reuse Discord expired or deleted codes when creating custom vanity invite links opens the door to abuse, allowing attackers to claim it for their malicious server.
    "This creates a serious risk: Users who follow previously trusted invite linkscan unknowingly be redirected to fake Discord servers created by threat actors," Check Point said.
    The Discord invite-link hijacking, in a nutshell, involves taking control of invite links originally shared by legitimate communities and then using them to redirect users to the malicious server. Users who fall prey to the scheme and join the server are asked to complete a verification step in order to gain full server access by authorizing a bot, which then leads them to a fake website with a prominent "Verify" button.
    This is where the attackers take the attack to the next level by incorporating the infamous ClickFix social engineering tactic to trick users into infecting their systems under the pretext of verification.

    Specifically, clicking the "Verify" button surreptitiously executes JavaScript that copies a PowerShell command to the machine's clipboard, after which the users are urged to launch the Windows Run dialog, paste the already copied "verification string", and press Enter to authenticate their accounts.
    But in reality, performing these steps triggers the download of a PowerShell script hosted on Pastebin that subsequently retrieves and executes a first-stage downloader, which is ultimately used to drop AsyncRAT and Skuld Stealer from a remote server and execute them.
    At the heart of this attack lies a meticulously engineered, multi-stage infection process designed for both precision and stealth, while also taking steps to subvert security protections through sandbox security checks.
    AsyncRAT, which offers comprehensive remote control capabilities over infected systems, has been found to employ a technique called dead drop resolver to access the actual command-and-controlserver by reading a Pastebin file.
    The other payload is a Golang information stealer that's downloaded from Bitbucket. It's equipped to steal sensitive user data from Discord, various browsers, crypto wallets, and gaming platforms.
    Skuld is also capable of harvesting crypto wallet seed phrases and passwords from the Exodus and Atomic crypto wallets. It accomplishes this using an approach called wallet injection that replaces legitimate application files with trojanized versions downloaded from GitHub. It's worth noting that a similar technique was recently put to use by a rogue npm package named pdf-to-office.
    The attack also employs a custom version of an open-source tool known as ChromeKatz to bypass Chrome's app-bound encryption protections. The collected data is exfiltrated to the miscreants via a Discord webhook.
    The fact that payload delivery and data exfiltration occur via trusted cloud services such as GitHub, Bitbucket, Pastebin, and Discord allows the threat actors to blend in with normal traffic and fly under the radar. Discord has since disabled the malicious bot, effectively breaking the attack chain.

    Check Point said it also identified another campaign mounted by the same threat actor that distributes the loader as a modified version of a hacktool for unlocking pirated games. The malicious program, also hosted on Bitbucket, has been downloaded 350 times.
    It has been assessed that the victims of these campaigns are primarily located in the United States, Vietnam, France, Germany, Slovakia, Austria, the Netherlands, and the United Kingdom.
    The findings represent the latest example of how cybercriminals are targeting the popular social platform, which has had its content delivery networkabused to host malware in the past.
    "This campaign illustrates how a subtle feature of Discord's invite system, the ability to reuse expired or deleted invite codes in vanity invite links, can be exploited as a powerful attack vector," the researchers said. "By hijacking legitimate invite links, threat actors silently redirect unsuspecting users to malicious Discord servers."
    "The choice of payloads, including a powerful stealer specifically targeting cryptocurrency wallets, suggests that the attackers are primarily focused on crypto users and motivated by financial gain."

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    #discord #invite #link #hijacking #delivers
    Discord Invite Link Hijacking Delivers AsyncRAT and Skuld Stealer Targeting Crypto Wallets
    Jun 14, 2025Ravie LakshmananMalware / Threat Intelligence A new malware campaign is exploiting a weakness in Discord's invitation system to deliver an information stealer called Skuld and the AsyncRAT remote access trojan. "Attackers hijacked the links through vanity link registration, allowing them to silently redirect users from trusted sources to malicious servers," Check Point said in a technical report. "The attackers combined the ClickFix phishing technique, multi-stage loaders, and time-based evasions to stealthily deliver AsyncRAT, and a customized Skuld Stealer targeting crypto wallets." The issue with Discord's invite mechanism is that it allows attackers to hijack expired or deleted invite links and secretly redirect unsuspecting users to malicious servers under their control. This also means that a Discord invite link that was once trusted and shared on forums or social media platforms could unwittingly lead users to malicious sites. Details of the campaign come a little over a month after the cybersecurity company revealed another sophisticated phishing campaign that hijacked expired vanity invite links to entice users into joining a Discord server and instruct them to visit a phishing site to verify ownership, only to have their digital assets drained upon connecting their wallets. While users can create temporary, permanent, or custominvite links on Discord, the platform prevents other legitimate servers from reclaiming a previously expired or deleted invite. However, Check Point found that creating custom invite links allows the reuse of expired invite codes and even deleted permanent invite codes in some cases. This ability to reuse Discord expired or deleted codes when creating custom vanity invite links opens the door to abuse, allowing attackers to claim it for their malicious server. "This creates a serious risk: Users who follow previously trusted invite linkscan unknowingly be redirected to fake Discord servers created by threat actors," Check Point said. The Discord invite-link hijacking, in a nutshell, involves taking control of invite links originally shared by legitimate communities and then using them to redirect users to the malicious server. Users who fall prey to the scheme and join the server are asked to complete a verification step in order to gain full server access by authorizing a bot, which then leads them to a fake website with a prominent "Verify" button. This is where the attackers take the attack to the next level by incorporating the infamous ClickFix social engineering tactic to trick users into infecting their systems under the pretext of verification. Specifically, clicking the "Verify" button surreptitiously executes JavaScript that copies a PowerShell command to the machine's clipboard, after which the users are urged to launch the Windows Run dialog, paste the already copied "verification string", and press Enter to authenticate their accounts. But in reality, performing these steps triggers the download of a PowerShell script hosted on Pastebin that subsequently retrieves and executes a first-stage downloader, which is ultimately used to drop AsyncRAT and Skuld Stealer from a remote server and execute them. At the heart of this attack lies a meticulously engineered, multi-stage infection process designed for both precision and stealth, while also taking steps to subvert security protections through sandbox security checks. AsyncRAT, which offers comprehensive remote control capabilities over infected systems, has been found to employ a technique called dead drop resolver to access the actual command-and-controlserver by reading a Pastebin file. The other payload is a Golang information stealer that's downloaded from Bitbucket. It's equipped to steal sensitive user data from Discord, various browsers, crypto wallets, and gaming platforms. Skuld is also capable of harvesting crypto wallet seed phrases and passwords from the Exodus and Atomic crypto wallets. It accomplishes this using an approach called wallet injection that replaces legitimate application files with trojanized versions downloaded from GitHub. It's worth noting that a similar technique was recently put to use by a rogue npm package named pdf-to-office. The attack also employs a custom version of an open-source tool known as ChromeKatz to bypass Chrome's app-bound encryption protections. The collected data is exfiltrated to the miscreants via a Discord webhook. The fact that payload delivery and data exfiltration occur via trusted cloud services such as GitHub, Bitbucket, Pastebin, and Discord allows the threat actors to blend in with normal traffic and fly under the radar. Discord has since disabled the malicious bot, effectively breaking the attack chain. Check Point said it also identified another campaign mounted by the same threat actor that distributes the loader as a modified version of a hacktool for unlocking pirated games. The malicious program, also hosted on Bitbucket, has been downloaded 350 times. It has been assessed that the victims of these campaigns are primarily located in the United States, Vietnam, France, Germany, Slovakia, Austria, the Netherlands, and the United Kingdom. The findings represent the latest example of how cybercriminals are targeting the popular social platform, which has had its content delivery networkabused to host malware in the past. "This campaign illustrates how a subtle feature of Discord's invite system, the ability to reuse expired or deleted invite codes in vanity invite links, can be exploited as a powerful attack vector," the researchers said. "By hijacking legitimate invite links, threat actors silently redirect unsuspecting users to malicious Discord servers." "The choice of payloads, including a powerful stealer specifically targeting cryptocurrency wallets, suggests that the attackers are primarily focused on crypto users and motivated by financial gain." Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. SHARE     #discord #invite #link #hijacking #delivers
    THEHACKERNEWS.COM
    Discord Invite Link Hijacking Delivers AsyncRAT and Skuld Stealer Targeting Crypto Wallets
    Jun 14, 2025Ravie LakshmananMalware / Threat Intelligence A new malware campaign is exploiting a weakness in Discord's invitation system to deliver an information stealer called Skuld and the AsyncRAT remote access trojan. "Attackers hijacked the links through vanity link registration, allowing them to silently redirect users from trusted sources to malicious servers," Check Point said in a technical report. "The attackers combined the ClickFix phishing technique, multi-stage loaders, and time-based evasions to stealthily deliver AsyncRAT, and a customized Skuld Stealer targeting crypto wallets." The issue with Discord's invite mechanism is that it allows attackers to hijack expired or deleted invite links and secretly redirect unsuspecting users to malicious servers under their control. This also means that a Discord invite link that was once trusted and shared on forums or social media platforms could unwittingly lead users to malicious sites. Details of the campaign come a little over a month after the cybersecurity company revealed another sophisticated phishing campaign that hijacked expired vanity invite links to entice users into joining a Discord server and instruct them to visit a phishing site to verify ownership, only to have their digital assets drained upon connecting their wallets. While users can create temporary, permanent, or custom (vanity) invite links on Discord, the platform prevents other legitimate servers from reclaiming a previously expired or deleted invite. However, Check Point found that creating custom invite links allows the reuse of expired invite codes and even deleted permanent invite codes in some cases. This ability to reuse Discord expired or deleted codes when creating custom vanity invite links opens the door to abuse, allowing attackers to claim it for their malicious server. "This creates a serious risk: Users who follow previously trusted invite links (e.g., on websites, blogs, or forums) can unknowingly be redirected to fake Discord servers created by threat actors," Check Point said. The Discord invite-link hijacking, in a nutshell, involves taking control of invite links originally shared by legitimate communities and then using them to redirect users to the malicious server. Users who fall prey to the scheme and join the server are asked to complete a verification step in order to gain full server access by authorizing a bot, which then leads them to a fake website with a prominent "Verify" button. This is where the attackers take the attack to the next level by incorporating the infamous ClickFix social engineering tactic to trick users into infecting their systems under the pretext of verification. Specifically, clicking the "Verify" button surreptitiously executes JavaScript that copies a PowerShell command to the machine's clipboard, after which the users are urged to launch the Windows Run dialog, paste the already copied "verification string" (i.e., the PowerShell command), and press Enter to authenticate their accounts. But in reality, performing these steps triggers the download of a PowerShell script hosted on Pastebin that subsequently retrieves and executes a first-stage downloader, which is ultimately used to drop AsyncRAT and Skuld Stealer from a remote server and execute them. At the heart of this attack lies a meticulously engineered, multi-stage infection process designed for both precision and stealth, while also taking steps to subvert security protections through sandbox security checks. AsyncRAT, which offers comprehensive remote control capabilities over infected systems, has been found to employ a technique called dead drop resolver to access the actual command-and-control (C2) server by reading a Pastebin file. The other payload is a Golang information stealer that's downloaded from Bitbucket. It's equipped to steal sensitive user data from Discord, various browsers, crypto wallets, and gaming platforms. Skuld is also capable of harvesting crypto wallet seed phrases and passwords from the Exodus and Atomic crypto wallets. It accomplishes this using an approach called wallet injection that replaces legitimate application files with trojanized versions downloaded from GitHub. It's worth noting that a similar technique was recently put to use by a rogue npm package named pdf-to-office. The attack also employs a custom version of an open-source tool known as ChromeKatz to bypass Chrome's app-bound encryption protections. The collected data is exfiltrated to the miscreants via a Discord webhook. The fact that payload delivery and data exfiltration occur via trusted cloud services such as GitHub, Bitbucket, Pastebin, and Discord allows the threat actors to blend in with normal traffic and fly under the radar. Discord has since disabled the malicious bot, effectively breaking the attack chain. Check Point said it also identified another campaign mounted by the same threat actor that distributes the loader as a modified version of a hacktool for unlocking pirated games. The malicious program, also hosted on Bitbucket, has been downloaded 350 times. It has been assessed that the victims of these campaigns are primarily located in the United States, Vietnam, France, Germany, Slovakia, Austria, the Netherlands, and the United Kingdom. The findings represent the latest example of how cybercriminals are targeting the popular social platform, which has had its content delivery network (CDN) abused to host malware in the past. "This campaign illustrates how a subtle feature of Discord's invite system, the ability to reuse expired or deleted invite codes in vanity invite links, can be exploited as a powerful attack vector," the researchers said. "By hijacking legitimate invite links, threat actors silently redirect unsuspecting users to malicious Discord servers." "The choice of payloads, including a powerful stealer specifically targeting cryptocurrency wallets, suggests that the attackers are primarily focused on crypto users and motivated by financial gain." Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. SHARE    
    0 Comentários 0 Compartilhamentos
  • Creating The “Moving Highlight” Navigation Bar With JavaScript And CSS

    I recently came across an old jQuery tutorial demonstrating a “moving highlight” navigation bar and decided the concept was due for a modern upgrade. With this pattern, the border around the active navigation item animates directly from one element to another as the user clicks on menu items. In 2025, we have much better tools to manipulate the DOM via vanilla JavaScript. New features like the View Transition API make progressive enhancement more easily achievable and handle a lot of the animation minutiae.In this tutorial, I will demonstrate two methods of creating the “moving highlight” navigation bar using plain JavaScript and CSS. The first example uses the getBoundingClientRect method to explicitly animate the border between navigation bar items when they are clicked. The second example achieves the same functionality using the new View Transition API.
    The Initial Markup
    Let’s assume that we have a single-page application where content changes without the page being reloaded. The starting HTML and CSS are your standard navigation bar with an additional div element containing an id of #highlight. We give the first navigation item a class of .active.
    See the Pen Moving Highlight Navbar Starting Markupby Blake Lundquist.
    For this version, we will position the #highlight element around the element with the .active class to create a border. We can utilize absolute positioning and animate the element across the navigation bar to create the desired effect. We’ll hide it off-screen initially by adding left: -200px and include transition styles for all properties so that any changes in the position and size of the element will happen gradually.
    #highlight {
    z-index: 0;
    position: absolute;
    height: 100%;
    width: 100px;
    left: -200px;
    border: 2px solid green;
    box-sizing: border-box;
    transition: all 0.2s ease;
    }

    Add A Boilerplate Event Handler For Click Interactions
    We want the highlight element to animate when a user changes the .active navigation item. Let’s add a click event handler to the nav element, then filter for events caused only by elements matching our desired selector. In this case, we only want to change the .active nav item if the user clicks on a link that does not already have the .active class.
    Initially, we can call console.log to ensure the handler fires only when expected:

    const navbar = document.querySelector;

    navbar.addEventListener{
    // return if the clicked element doesn't have the correct selector
    if')) {
    return;
    }

    console.log;
    });

    Open your browser console and try clicking different items in the navigation bar. You should only see "click" being logged when you select a new item in the navigation bar.
    Now that we know our event handler is working on the correct elements let’s add code to move the .active class to the navigation item that was clicked. We can use the object passed into the event handler to find the element that initialized the event and give that element a class of .active after removing it from the previously active item.

    const navbar = document.querySelector;

    navbar.addEventListener{
    // return if the clicked element doesn't have the correct selector
    if')) {
    return;
    }

    - console.log;
    + document.querySelector.classList.remove;
    + event.target.classList.add;

    });

    Our #highlight element needs to move across the navigation bar and position itself around the active item. Let’s write a function to calculate a new position and width. Since the #highlight selector has transition styles applied, it will move gradually when its position changes.
    Using getBoundingClientRect, we can get information about the position and size of an element. We calculate the width of the active navigation item and its offset from the left boundary of the parent element. Then, we assign styles to the highlight element so that its size and position match.

    // handler for moving the highlight
    const moveHighlight ==> {
    const activeNavItem = document.querySelector;
    const highlighterElement = document.querySelector;

    const width = activeNavItem.offsetWidth;

    const itemPos = activeNavItem.getBoundingClientRect;
    const navbarPos = navbar.getBoundingClientRectconst relativePosX = itemPos.left - navbarPos.left;

    const styles = {
    left: ${relativePosX}px,
    width: ${width}px,
    };

    Object.assign;
    }

    Let’s call our new function when the click event fires:

    navbar.addEventListener{
    // return if the clicked element doesn't have the correct selector
    if')) {
    return;
    }

    document.querySelector.classList.remove;
    event.target.classList.add;

    + moveHighlight;
    });

    Finally, let’s also call the function immediately so that the border moves behind our initial active item when the page first loads:
    // handler for moving the highlight
    const moveHighlight ==> {
    // ...
    }

    // display the highlight when the page loads
    moveHighlight;

    Now, the border moves across the navigation bar when a new item is selected. Try clicking the different navigation links to animate the navigation bar.
    See the Pen Moving Highlight Navbarby Blake Lundquist.
    That only took a few lines of vanilla JavaScript and could easily be extended to account for other interactions, like mouseover events. In the next section, we will explore refactoring this feature using the View Transition API.
    Using The View Transition API
    The View Transition API provides functionality to create animated transitions between website views. Under the hood, the API creates snapshots of “before” and “after” views and then handles transitioning between them. View transitions are useful for creating animations between documents, providing the native-app-like user experience featured in frameworks like Astro. However, the API also provides handlers meant for SPA-style applications. We will use it to reduce the JavaScript needed in our implementation and more easily create fallback functionality.
    For this approach, we no longer need a separate #highlight element. Instead, we can style the .active navigation item directly using pseudo-selectors and let the View Transition API handle the animation between the before-and-after UI states when a new navigation item is clicked.
    We’ll start by getting rid of the #highlight element and its associated CSS and replacing it with styles for the nav a::after pseudo-selector:
    <nav>
    - <div id="highlight"></div>
    <a href="#" class="active">Home</a>
    <a href="#services">Services</a>
    <a href="#about">About</a>
    <a href="#contact">Contact</a>
    </nav>

    - #highlight {
    - z-index: 0;
    - position: absolute;
    - height: 100%;
    - width: 0;
    - left: 0;
    - box-sizing: border-box;
    - transition: all 0.2s ease;
    - }

    + nav a::after {
    + content: " ";
    + position: absolute;
    + left: 0;
    + top: 0;
    + width: 100%;
    + height: 100%;
    + border: none;
    + box-sizing: border-box;
    + }

    For the .active class, we include the view-transition-name property, thus unlocking the magic of the View Transition API. Once we trigger the view transition and change the location of the .active navigation item in the DOM, “before” and “after” snapshots will be taken, and the browser will animate the border across the bar. We’ll give our view transition the name of highlight, but we could theoretically give it any name.
    nav a.active::after {
    border: 2px solid green;
    view-transition-name: highlight;
    }

    Once we have a selector that contains a view-transition-name property, the only remaining step is to trigger the transition using the startViewTransition method and pass in a callback function.

    const navbar = document.querySelector;

    // Change the active nav item on click
    navbar.addEventListener{

    if')) {
    return;
    }

    document.startViewTransition=> {
    document.querySelector.classList.remove;

    event.target.classList.add;
    });
    });

    Above is a revised version of the click handler. Instead of doing all the calculations for the size and position of the moving border ourselves, the View Transition API handles all of it for us. We only need to call document.startViewTransition and pass in a callback function to change the item that has the .active class!
    Adjusting The View Transition
    At this point, when clicking on a navigation link, you’ll notice that the transition works, but some strange sizing issues are visible.This sizing inconsistency is caused by aspect ratio changes during the course of the view transition. We won’t go into detail here, but Jake Archibald has a detailed explanation you can read for more information. In short, to ensure the height of the border stays uniform throughout the transition, we need to declare an explicit height for the ::view-transition-old and ::view-transition-new pseudo-selectors representing a static snapshot of the old and new view, respectively.
    ::view-transition-old{
    height: 100%;
    }

    ::view-transition-new{
    height: 100%;
    }

    Let’s do some final refactoring to tidy up our code by moving the callback to a separate function and adding a fallback for when view transitions aren’t supported:

    const navbar = document.querySelector;

    // change the item that has the .active class applied
    const setActiveElement ==> {
    document.querySelector.classList.remove;
    elem.classList.add;
    }

    // Start view transition and pass in a callback on click
    navbar.addEventListener{
    if')) {
    return;
    }

    // Fallback for browsers that don't support View Transitions:
    if{
    setActiveElement;
    return;
    }

    document.startViewTransition=> setActiveElement);
    });

    Here’s our view transition-powered navigation bar! Observe the smooth transition when you click on the different links.
    See the Pen Moving Highlight Navbar with View Transitionby Blake Lundquist.
    Conclusion
    Animations and transitions between website UI states used to require many kilobytes of external libraries, along with verbose, confusing, and error-prone code, but vanilla JavaScript and CSS have since incorporated features to achieve native-app-like interactions without breaking the bank. We demonstrated this by implementing the “moving highlight” navigation pattern using two approaches: CSS transitions combined with the getBoundingClientRectmethod and the View Transition API.
    Resources

    getBoundingClientRectmethod documentation
    View Transition API documentation
    “View Transitions: Handling Aspect Ratio Changes” by Jake Archibald
    #creating #ampampldquomoving #highlightampamprdquo #navigation #bar
    Creating The “Moving Highlight” Navigation Bar With JavaScript And CSS
    I recently came across an old jQuery tutorial demonstrating a “moving highlight” navigation bar and decided the concept was due for a modern upgrade. With this pattern, the border around the active navigation item animates directly from one element to another as the user clicks on menu items. In 2025, we have much better tools to manipulate the DOM via vanilla JavaScript. New features like the View Transition API make progressive enhancement more easily achievable and handle a lot of the animation minutiae.In this tutorial, I will demonstrate two methods of creating the “moving highlight” navigation bar using plain JavaScript and CSS. The first example uses the getBoundingClientRect method to explicitly animate the border between navigation bar items when they are clicked. The second example achieves the same functionality using the new View Transition API. The Initial Markup Let’s assume that we have a single-page application where content changes without the page being reloaded. The starting HTML and CSS are your standard navigation bar with an additional div element containing an id of #highlight. We give the first navigation item a class of .active. See the Pen Moving Highlight Navbar Starting Markupby Blake Lundquist. For this version, we will position the #highlight element around the element with the .active class to create a border. We can utilize absolute positioning and animate the element across the navigation bar to create the desired effect. We’ll hide it off-screen initially by adding left: -200px and include transition styles for all properties so that any changes in the position and size of the element will happen gradually. #highlight { z-index: 0; position: absolute; height: 100%; width: 100px; left: -200px; border: 2px solid green; box-sizing: border-box; transition: all 0.2s ease; } Add A Boilerplate Event Handler For Click Interactions We want the highlight element to animate when a user changes the .active navigation item. Let’s add a click event handler to the nav element, then filter for events caused only by elements matching our desired selector. In this case, we only want to change the .active nav item if the user clicks on a link that does not already have the .active class. Initially, we can call console.log to ensure the handler fires only when expected: const navbar = document.querySelector; navbar.addEventListener{ // return if the clicked element doesn't have the correct selector if')) { return; } console.log; }); Open your browser console and try clicking different items in the navigation bar. You should only see "click" being logged when you select a new item in the navigation bar. Now that we know our event handler is working on the correct elements let’s add code to move the .active class to the navigation item that was clicked. We can use the object passed into the event handler to find the element that initialized the event and give that element a class of .active after removing it from the previously active item. const navbar = document.querySelector; navbar.addEventListener{ // return if the clicked element doesn't have the correct selector if')) { return; } - console.log; + document.querySelector.classList.remove; + event.target.classList.add; }); Our #highlight element needs to move across the navigation bar and position itself around the active item. Let’s write a function to calculate a new position and width. Since the #highlight selector has transition styles applied, it will move gradually when its position changes. Using getBoundingClientRect, we can get information about the position and size of an element. We calculate the width of the active navigation item and its offset from the left boundary of the parent element. Then, we assign styles to the highlight element so that its size and position match. // handler for moving the highlight const moveHighlight ==> { const activeNavItem = document.querySelector; const highlighterElement = document.querySelector; const width = activeNavItem.offsetWidth; const itemPos = activeNavItem.getBoundingClientRect; const navbarPos = navbar.getBoundingClientRectconst relativePosX = itemPos.left - navbarPos.left; const styles = { left: ${relativePosX}px, width: ${width}px, }; Object.assign; } Let’s call our new function when the click event fires: navbar.addEventListener{ // return if the clicked element doesn't have the correct selector if')) { return; } document.querySelector.classList.remove; event.target.classList.add; + moveHighlight; }); Finally, let’s also call the function immediately so that the border moves behind our initial active item when the page first loads: // handler for moving the highlight const moveHighlight ==> { // ... } // display the highlight when the page loads moveHighlight; Now, the border moves across the navigation bar when a new item is selected. Try clicking the different navigation links to animate the navigation bar. See the Pen Moving Highlight Navbarby Blake Lundquist. That only took a few lines of vanilla JavaScript and could easily be extended to account for other interactions, like mouseover events. In the next section, we will explore refactoring this feature using the View Transition API. Using The View Transition API The View Transition API provides functionality to create animated transitions between website views. Under the hood, the API creates snapshots of “before” and “after” views and then handles transitioning between them. View transitions are useful for creating animations between documents, providing the native-app-like user experience featured in frameworks like Astro. However, the API also provides handlers meant for SPA-style applications. We will use it to reduce the JavaScript needed in our implementation and more easily create fallback functionality. For this approach, we no longer need a separate #highlight element. Instead, we can style the .active navigation item directly using pseudo-selectors and let the View Transition API handle the animation between the before-and-after UI states when a new navigation item is clicked. We’ll start by getting rid of the #highlight element and its associated CSS and replacing it with styles for the nav a::after pseudo-selector: <nav> - <div id="highlight"></div> <a href="#" class="active">Home</a> <a href="#services">Services</a> <a href="#about">About</a> <a href="#contact">Contact</a> </nav> - #highlight { - z-index: 0; - position: absolute; - height: 100%; - width: 0; - left: 0; - box-sizing: border-box; - transition: all 0.2s ease; - } + nav a::after { + content: " "; + position: absolute; + left: 0; + top: 0; + width: 100%; + height: 100%; + border: none; + box-sizing: border-box; + } For the .active class, we include the view-transition-name property, thus unlocking the magic of the View Transition API. Once we trigger the view transition and change the location of the .active navigation item in the DOM, “before” and “after” snapshots will be taken, and the browser will animate the border across the bar. We’ll give our view transition the name of highlight, but we could theoretically give it any name. nav a.active::after { border: 2px solid green; view-transition-name: highlight; } Once we have a selector that contains a view-transition-name property, the only remaining step is to trigger the transition using the startViewTransition method and pass in a callback function. const navbar = document.querySelector; // Change the active nav item on click navbar.addEventListener{ if')) { return; } document.startViewTransition=> { document.querySelector.classList.remove; event.target.classList.add; }); }); Above is a revised version of the click handler. Instead of doing all the calculations for the size and position of the moving border ourselves, the View Transition API handles all of it for us. We only need to call document.startViewTransition and pass in a callback function to change the item that has the .active class! Adjusting The View Transition At this point, when clicking on a navigation link, you’ll notice that the transition works, but some strange sizing issues are visible.This sizing inconsistency is caused by aspect ratio changes during the course of the view transition. We won’t go into detail here, but Jake Archibald has a detailed explanation you can read for more information. In short, to ensure the height of the border stays uniform throughout the transition, we need to declare an explicit height for the ::view-transition-old and ::view-transition-new pseudo-selectors representing a static snapshot of the old and new view, respectively. ::view-transition-old{ height: 100%; } ::view-transition-new{ height: 100%; } Let’s do some final refactoring to tidy up our code by moving the callback to a separate function and adding a fallback for when view transitions aren’t supported: const navbar = document.querySelector; // change the item that has the .active class applied const setActiveElement ==> { document.querySelector.classList.remove; elem.classList.add; } // Start view transition and pass in a callback on click navbar.addEventListener{ if')) { return; } // Fallback for browsers that don't support View Transitions: if{ setActiveElement; return; } document.startViewTransition=> setActiveElement); }); Here’s our view transition-powered navigation bar! Observe the smooth transition when you click on the different links. See the Pen Moving Highlight Navbar with View Transitionby Blake Lundquist. Conclusion Animations and transitions between website UI states used to require many kilobytes of external libraries, along with verbose, confusing, and error-prone code, but vanilla JavaScript and CSS have since incorporated features to achieve native-app-like interactions without breaking the bank. We demonstrated this by implementing the “moving highlight” navigation pattern using two approaches: CSS transitions combined with the getBoundingClientRectmethod and the View Transition API. Resources getBoundingClientRectmethod documentation View Transition API documentation “View Transitions: Handling Aspect Ratio Changes” by Jake Archibald #creating #ampampldquomoving #highlightampamprdquo #navigation #bar
    SMASHINGMAGAZINE.COM
    Creating The “Moving Highlight” Navigation Bar With JavaScript And CSS
    I recently came across an old jQuery tutorial demonstrating a “moving highlight” navigation bar and decided the concept was due for a modern upgrade. With this pattern, the border around the active navigation item animates directly from one element to another as the user clicks on menu items. In 2025, we have much better tools to manipulate the DOM via vanilla JavaScript. New features like the View Transition API make progressive enhancement more easily achievable and handle a lot of the animation minutiae. (Large preview) In this tutorial, I will demonstrate two methods of creating the “moving highlight” navigation bar using plain JavaScript and CSS. The first example uses the getBoundingClientRect method to explicitly animate the border between navigation bar items when they are clicked. The second example achieves the same functionality using the new View Transition API. The Initial Markup Let’s assume that we have a single-page application where content changes without the page being reloaded. The starting HTML and CSS are your standard navigation bar with an additional div element containing an id of #highlight. We give the first navigation item a class of .active. See the Pen Moving Highlight Navbar Starting Markup [forked] by Blake Lundquist. For this version, we will position the #highlight element around the element with the .active class to create a border. We can utilize absolute positioning and animate the element across the navigation bar to create the desired effect. We’ll hide it off-screen initially by adding left: -200px and include transition styles for all properties so that any changes in the position and size of the element will happen gradually. #highlight { z-index: 0; position: absolute; height: 100%; width: 100px; left: -200px; border: 2px solid green; box-sizing: border-box; transition: all 0.2s ease; } Add A Boilerplate Event Handler For Click Interactions We want the highlight element to animate when a user changes the .active navigation item. Let’s add a click event handler to the nav element, then filter for events caused only by elements matching our desired selector. In this case, we only want to change the .active nav item if the user clicks on a link that does not already have the .active class. Initially, we can call console.log to ensure the handler fires only when expected: const navbar = document.querySelector('nav'); navbar.addEventListener('click', function (event) { // return if the clicked element doesn't have the correct selector if (!event.target.matches('nav a:not(active)')) { return; } console.log('click'); }); Open your browser console and try clicking different items in the navigation bar. You should only see "click" being logged when you select a new item in the navigation bar. Now that we know our event handler is working on the correct elements let’s add code to move the .active class to the navigation item that was clicked. We can use the object passed into the event handler to find the element that initialized the event and give that element a class of .active after removing it from the previously active item. const navbar = document.querySelector('nav'); navbar.addEventListener('click', function (event) { // return if the clicked element doesn't have the correct selector if (!event.target.matches('nav a:not(active)')) { return; } - console.log('click'); + document.querySelector('nav a.active').classList.remove('active'); + event.target.classList.add('active'); }); Our #highlight element needs to move across the navigation bar and position itself around the active item. Let’s write a function to calculate a new position and width. Since the #highlight selector has transition styles applied, it will move gradually when its position changes. Using getBoundingClientRect, we can get information about the position and size of an element. We calculate the width of the active navigation item and its offset from the left boundary of the parent element. Then, we assign styles to the highlight element so that its size and position match. // handler for moving the highlight const moveHighlight = () => { const activeNavItem = document.querySelector('a.active'); const highlighterElement = document.querySelector('#highlight'); const width = activeNavItem.offsetWidth; const itemPos = activeNavItem.getBoundingClientRect(); const navbarPos = navbar.getBoundingClientRect() const relativePosX = itemPos.left - navbarPos.left; const styles = { left: ${relativePosX}px, width: ${width}px, }; Object.assign(highlighterElement.style, styles); } Let’s call our new function when the click event fires: navbar.addEventListener('click', function (event) { // return if the clicked element doesn't have the correct selector if (!event.target.matches('nav a:not(active)')) { return; } document.querySelector('nav a.active').classList.remove('active'); event.target.classList.add('active'); + moveHighlight(); }); Finally, let’s also call the function immediately so that the border moves behind our initial active item when the page first loads: // handler for moving the highlight const moveHighlight = () => { // ... } // display the highlight when the page loads moveHighlight(); Now, the border moves across the navigation bar when a new item is selected. Try clicking the different navigation links to animate the navigation bar. See the Pen Moving Highlight Navbar [forked] by Blake Lundquist. That only took a few lines of vanilla JavaScript and could easily be extended to account for other interactions, like mouseover events. In the next section, we will explore refactoring this feature using the View Transition API. Using The View Transition API The View Transition API provides functionality to create animated transitions between website views. Under the hood, the API creates snapshots of “before” and “after” views and then handles transitioning between them. View transitions are useful for creating animations between documents, providing the native-app-like user experience featured in frameworks like Astro. However, the API also provides handlers meant for SPA-style applications. We will use it to reduce the JavaScript needed in our implementation and more easily create fallback functionality. For this approach, we no longer need a separate #highlight element. Instead, we can style the .active navigation item directly using pseudo-selectors and let the View Transition API handle the animation between the before-and-after UI states when a new navigation item is clicked. We’ll start by getting rid of the #highlight element and its associated CSS and replacing it with styles for the nav a::after pseudo-selector: <nav> - <div id="highlight"></div> <a href="#" class="active">Home</a> <a href="#services">Services</a> <a href="#about">About</a> <a href="#contact">Contact</a> </nav> - #highlight { - z-index: 0; - position: absolute; - height: 100%; - width: 0; - left: 0; - box-sizing: border-box; - transition: all 0.2s ease; - } + nav a::after { + content: " "; + position: absolute; + left: 0; + top: 0; + width: 100%; + height: 100%; + border: none; + box-sizing: border-box; + } For the .active class, we include the view-transition-name property, thus unlocking the magic of the View Transition API. Once we trigger the view transition and change the location of the .active navigation item in the DOM, “before” and “after” snapshots will be taken, and the browser will animate the border across the bar. We’ll give our view transition the name of highlight, but we could theoretically give it any name. nav a.active::after { border: 2px solid green; view-transition-name: highlight; } Once we have a selector that contains a view-transition-name property, the only remaining step is to trigger the transition using the startViewTransition method and pass in a callback function. const navbar = document.querySelector('nav'); // Change the active nav item on click navbar.addEventListener('click', async function (event) { if (!event.target.matches('nav a:not(.active)')) { return; } document.startViewTransition(() => { document.querySelector('nav a.active').classList.remove('active'); event.target.classList.add('active'); }); }); Above is a revised version of the click handler. Instead of doing all the calculations for the size and position of the moving border ourselves, the View Transition API handles all of it for us. We only need to call document.startViewTransition and pass in a callback function to change the item that has the .active class! Adjusting The View Transition At this point, when clicking on a navigation link, you’ll notice that the transition works, but some strange sizing issues are visible. (Large preview) This sizing inconsistency is caused by aspect ratio changes during the course of the view transition. We won’t go into detail here, but Jake Archibald has a detailed explanation you can read for more information. In short, to ensure the height of the border stays uniform throughout the transition, we need to declare an explicit height for the ::view-transition-old and ::view-transition-new pseudo-selectors representing a static snapshot of the old and new view, respectively. ::view-transition-old(highlight) { height: 100%; } ::view-transition-new(highlight) { height: 100%; } Let’s do some final refactoring to tidy up our code by moving the callback to a separate function and adding a fallback for when view transitions aren’t supported: const navbar = document.querySelector('nav'); // change the item that has the .active class applied const setActiveElement = (elem) => { document.querySelector('nav a.active').classList.remove('active'); elem.classList.add('active'); } // Start view transition and pass in a callback on click navbar.addEventListener('click', async function (event) { if (!event.target.matches('nav a:not(.active)')) { return; } // Fallback for browsers that don't support View Transitions: if (!document.startViewTransition) { setActiveElement(event.target); return; } document.startViewTransition(() => setActiveElement(event.target)); }); Here’s our view transition-powered navigation bar! Observe the smooth transition when you click on the different links. See the Pen Moving Highlight Navbar with View Transition [forked] by Blake Lundquist. Conclusion Animations and transitions between website UI states used to require many kilobytes of external libraries, along with verbose, confusing, and error-prone code, but vanilla JavaScript and CSS have since incorporated features to achieve native-app-like interactions without breaking the bank. We demonstrated this by implementing the “moving highlight” navigation pattern using two approaches: CSS transitions combined with the getBoundingClientRect() method and the View Transition API. Resources getBoundingClientRect() method documentation View Transition API documentation “View Transitions: Handling Aspect Ratio Changes” by Jake Archibald
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