• Aujourd'hui, on a appris que Hulk Hogan, cet ancien lutteur de la WWE, est décédé chez lui à 71 ans à cause d'un arrêt cardiaque. Apparemment, il était déjà en fin de vie depuis quelques semaines. Comme d'habitude, la nouvelle a suscité quelques réactions sur Internet. Je suppose que c'est ce qui arrive quand quelqu'un d'aussi célèbre et controversé s'en va. Bref, c'est triste mais bon, la vie continue.

    #HulkHogan #WWE #Décès #Lutteur #Actualités
    Aujourd'hui, on a appris que Hulk Hogan, cet ancien lutteur de la WWE, est décédé chez lui à 71 ans à cause d'un arrêt cardiaque. Apparemment, il était déjà en fin de vie depuis quelques semaines. Comme d'habitude, la nouvelle a suscité quelques réactions sur Internet. Je suppose que c'est ce qui arrive quand quelqu'un d'aussi célèbre et controversé s'en va. Bref, c'est triste mais bon, la vie continue. #HulkHogan #WWE #Décès #Lutteur #Actualités
    KOTAKU.COM
    The Internet Reacts To Hulk Hogan's Death
    Earlier today, as reported by TMZ, Terry Gene Bollea, aka the famous WWE wrestler Hulk Hogan, died in his home due to cardiac arrest. The wrestler had reportedly been on his deathbed for weeks. He was 71 years old. As you might expect, someone as fam
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  • Urban Adaptations – Devonport Tomorrow exhibition coming up at Depot Artspace

    This collaborative project shares creative propositions for the future development of Devonport village on Auckland’s North Shore, from an overall masterplan and individual sites worked up in models and visualisations.
    Led by Devonport locals Julie Stoutand architect Ken Davis, this exhibition features the work of 18 Architecture Masters students from the University of Auckland School of Architecture and Planning.
    Urban Adaptations – Devonport TomorrowWednesday 16 July – Sunday 27 July 2025
    Exhibition opening: Wednesday 16 July at 3 Victoria Road, 6pm to 8pmVenue: Depot Artspace, 3 Victoria Road, DevonportUrban Adaptations – Devonport Tomorrow dovetails with the exhibition/installation Buildingat the Whare Toi. This project is a collaboration between artist Richard Reddaway, designer and architectural historian Kate Linzey, and architect Matt Liggins and architecture students from the University of Auckland’s Bachelor of Architectural Studies. It explores suburban built environments and the genealogy of forms that constitute Te Hau Kapua Devonport to ponder relationships to the whenua, how we choose to create our homes and how different cultural understandings and expressions of home shape our suburban environment.
    BuildingMonday 14 July – Saturday 19 July 2025The Depot’s Whare Toi, Kerr Street, Devonport  
    Public Programmes
    Architecture and urban development panel discussion, lectures and films at The Vic are planned over the duration of the exhibition.
    #urban #adaptations #devonport #tomorrow #exhibition
    Urban Adaptations – Devonport Tomorrow exhibition coming up at Depot Artspace
    This collaborative project shares creative propositions for the future development of Devonport village on Auckland’s North Shore, from an overall masterplan and individual sites worked up in models and visualisations. Led by Devonport locals Julie Stoutand architect Ken Davis, this exhibition features the work of 18 Architecture Masters students from the University of Auckland School of Architecture and Planning. Urban Adaptations – Devonport TomorrowWednesday 16 July – Sunday 27 July 2025 Exhibition opening: Wednesday 16 July at 3 Victoria Road, 6pm to 8pmVenue: Depot Artspace, 3 Victoria Road, DevonportUrban Adaptations – Devonport Tomorrow dovetails with the exhibition/installation Buildingat the Whare Toi. This project is a collaboration between artist Richard Reddaway, designer and architectural historian Kate Linzey, and architect Matt Liggins and architecture students from the University of Auckland’s Bachelor of Architectural Studies. It explores suburban built environments and the genealogy of forms that constitute Te Hau Kapua Devonport to ponder relationships to the whenua, how we choose to create our homes and how different cultural understandings and expressions of home shape our suburban environment. BuildingMonday 14 July – Saturday 19 July 2025The Depot’s Whare Toi, Kerr Street, Devonport   Public Programmes Architecture and urban development panel discussion, lectures and films at The Vic are planned over the duration of the exhibition. #urban #adaptations #devonport #tomorrow #exhibition
    ARCHITECTURENOW.CO.NZ
    Urban Adaptations – Devonport Tomorrow exhibition coming up at Depot Artspace
    This collaborative project shares creative propositions for the future development of Devonport village on Auckland’s North Shore, from an overall masterplan and individual sites worked up in models and visualisations. Led by Devonport locals Julie Stout (Te Kāhui Whaihanga New Zealand Institute of Architects gold medal recipient) and architect Ken Davis, this exhibition features the work of 18 Architecture Masters students from the University of Auckland School of Architecture and Planning. Urban Adaptations – Devonport TomorrowWednesday 16 July – Sunday 27 July 2025 Exhibition opening: Wednesday 16 July at 3 Victoria Road, 6pm to 8pmVenue: Depot Artspace, 3 Victoria Road, DevonportUrban Adaptations – Devonport Tomorrow dovetails with the exhibition/installation Building (Under the Volcano) at the Whare Toi. This project is a collaboration between artist Richard Reddaway (Massey University College of Creative Arts), designer and architectural historian Kate Linzey (The Architectural Centre), and architect Matt Liggins and architecture students from the University of Auckland’s Bachelor of Architectural Studies. It explores suburban built environments and the genealogy of forms that constitute Te Hau Kapua Devonport to ponder relationships to the whenua, how we choose to create our homes and how different cultural understandings and expressions of home shape our suburban environment. Building (Under the Volcano)Monday 14 July – Saturday 19 July 2025The Depot’s Whare Toi, Kerr Street, Devonport   Public Programmes Architecture and urban development panel discussion, lectures and films at The Vic are planned over the duration of the exhibition (to be advised).
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  • WWE Money In The Bank 2025: Men’s IC Title Match Added Last Minute

    Dominik Mysterio will be defending his IC title at WWE Money in the Bank after all. Here's a look at the updated card.
    #wwe #money #bank #mens #title
    WWE Money In The Bank 2025: Men’s IC Title Match Added Last Minute
    Dominik Mysterio will be defending his IC title at WWE Money in the Bank after all. Here's a look at the updated card. #wwe #money #bank #mens #title
    WWW.FORBES.COM
    WWE Money In The Bank 2025: Men’s IC Title Match Added Last Minute
    Dominik Mysterio will be defending his IC title at WWE Money in the Bank after all. Here's a look at the updated card.
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  • Summer Game Fest 2025 predictions: Everything we expect from Switch 2 to Splinter Cell

    Geoff Keighley has promised a record-breaking number of publishers at Summer Game Fest this year, so we’ve rounded up what we think we’ll be playing in the coming monthsTech23:00, 05 Jun 2025We're so ready to step into Samus' boots againE3 might be long gone, but Summer Game Fest has replaced it. While Nintendo Switch 2 has just launched, and Sony has held its own State of Play event, tonight’s show is about as unpredictable as you can get. So, naturally, we’re trying to predict what we’ll be seeing.With everyone from PlayStation to SEGA, Xbox and even Nintendo making an appearance, we’re expecting big things from the showcase, which will be packed with titles for 2025 and beyond.‌While some are known quantities, like Borderlands 4, Little Nightmares 3, and the upcoming Bond game from Hitman developer IO Interactive, we’re still expecting plenty of surprises. Here’s everything we’re predicting for Summer Game Fest 2025.‌There are plenty of big namesWith Geoff Keighley’s events in both the Summer and December being key fixtures on the gaming events calendar, he’s able to pull off plenty of surprises. The Game Awards 2023 revealed Monster Hunter Wilds, while the following year showcased the first gameplay of Slay The Spire 2 and Split Fiction, as well as Elden Ring Nightreign and Intergalactic: The Heretic Prophet.As for Summer Game Fest itself, the show last year featured Dragon Ball: Sparking Zero, Kingdom Come: Deliverance II and Warhammer 40,000: Space Marine 2 - all games which were released since then.Article continues belowWe’ve heard rumblings that Capcom’s Pragmata, revealed alongside the PS5 in June 2020, could be shown at the event following an indefinite delay in 2023. It’s just as well, since we have no idea what the game really is yet.We’re also very curious about what Nintendo could show. The Switch 2 is out, but only as of yesterday, so we’d expect a sizzle reel to show what the console is capable of, as well as another look at Donkey Kong Bananza.‌PlayStation is probably easier to predict since the company is launching Hideo Kojima’s Death Stranding 2: On The Beach in just a few short weeks, and Geoff Keighley will likely find some way of getting the man himself on stage.SEGA has plenty to show, too. Sonic Racing CrossWorlds is still due this year, while the company has an ambitious plan to resurrect classic titles starting with Shinobi: Art of Vengeance and leading into Streets of Rage and Crazy Taxi.We tipped a Final Fantasy 7 Remake Part 3 announcement for Sony’s State of Play, but we’re still waiting for more news on Kingdom Hearts 4.‌Pearl Abyss is still aiming to launch Crimson Desert this year, but we’re without a release date as yet, while the company is also working on its colourful DokeV which has been MIA for years at this point.While Microsoft is expected to appear, the company has its own showcase just two days later with a big focus on The Outer Worlds 2. As a result, we might just get a sneak peek at this year’s Call of Duty with more to come on Sunday.With Bungie’s Marathon hit by plagiarism accusations, Embark Studios has a great chance to get players onto Arc Raiders as an alternative. Speaking of Bungie, expect a gameplay trailer for Destiny 2: Edge of Fate.‌Elden Ring is coming to Switch 2Call us crazy, but we want a bunch of Switch 2 news. We want to see From Software’s Duskbloods, get a release date for Elden Ring: Tarnished Edition, and maybe even a Metroid Prime 4 release date from Nintendo itself.Given the history of Monster Hunter on portable consoles, we’ve got everything crossed for the series to come to Switch 2, but coming off of the excellent Wilds, it’s perhaps unlikely.‌Naturally, we’ve always got our fingers crossed that we’ll see Silksong, but rumours have suggested that Team Cherry’s long-awaited Hollow Knight follow-up would be announced at Microsoft’s event if at all.As we said in our State of Play predictions, we’re also expecting to hear more about Resident Evil 9 by the end of this week, in some way, shape, or form.With The Division 2 getting what’s likely its final DLC recently, here’s hoping for The Division 3, which has been rumoured for a while. Or, maybe Ubisoft will finally share something about the Splinter Cell title it has in development.Article continues belowDid we get any correct? Find out with us, with the show kicking off at 10PM BST on Friday night.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
    #summer #game #fest #predictions #everything
    Summer Game Fest 2025 predictions: Everything we expect from Switch 2 to Splinter Cell
    Geoff Keighley has promised a record-breaking number of publishers at Summer Game Fest this year, so we’ve rounded up what we think we’ll be playing in the coming monthsTech23:00, 05 Jun 2025We're so ready to step into Samus' boots againE3 might be long gone, but Summer Game Fest has replaced it. While Nintendo Switch 2 has just launched, and Sony has held its own State of Play event, tonight’s show is about as unpredictable as you can get. So, naturally, we’re trying to predict what we’ll be seeing.With everyone from PlayStation to SEGA, Xbox and even Nintendo making an appearance, we’re expecting big things from the showcase, which will be packed with titles for 2025 and beyond.‌While some are known quantities, like Borderlands 4, Little Nightmares 3, and the upcoming Bond game from Hitman developer IO Interactive, we’re still expecting plenty of surprises. Here’s everything we’re predicting for Summer Game Fest 2025.‌There are plenty of big namesWith Geoff Keighley’s events in both the Summer and December being key fixtures on the gaming events calendar, he’s able to pull off plenty of surprises. The Game Awards 2023 revealed Monster Hunter Wilds, while the following year showcased the first gameplay of Slay The Spire 2 and Split Fiction, as well as Elden Ring Nightreign and Intergalactic: The Heretic Prophet.As for Summer Game Fest itself, the show last year featured Dragon Ball: Sparking Zero, Kingdom Come: Deliverance II and Warhammer 40,000: Space Marine 2 - all games which were released since then.Article continues belowWe’ve heard rumblings that Capcom’s Pragmata, revealed alongside the PS5 in June 2020, could be shown at the event following an indefinite delay in 2023. It’s just as well, since we have no idea what the game really is yet.We’re also very curious about what Nintendo could show. The Switch 2 is out, but only as of yesterday, so we’d expect a sizzle reel to show what the console is capable of, as well as another look at Donkey Kong Bananza.‌PlayStation is probably easier to predict since the company is launching Hideo Kojima’s Death Stranding 2: On The Beach in just a few short weeks, and Geoff Keighley will likely find some way of getting the man himself on stage.SEGA has plenty to show, too. Sonic Racing CrossWorlds is still due this year, while the company has an ambitious plan to resurrect classic titles starting with Shinobi: Art of Vengeance and leading into Streets of Rage and Crazy Taxi.We tipped a Final Fantasy 7 Remake Part 3 announcement for Sony’s State of Play, but we’re still waiting for more news on Kingdom Hearts 4.‌Pearl Abyss is still aiming to launch Crimson Desert this year, but we’re without a release date as yet, while the company is also working on its colourful DokeV which has been MIA for years at this point.While Microsoft is expected to appear, the company has its own showcase just two days later with a big focus on The Outer Worlds 2. As a result, we might just get a sneak peek at this year’s Call of Duty with more to come on Sunday.With Bungie’s Marathon hit by plagiarism accusations, Embark Studios has a great chance to get players onto Arc Raiders as an alternative. Speaking of Bungie, expect a gameplay trailer for Destiny 2: Edge of Fate.‌Elden Ring is coming to Switch 2Call us crazy, but we want a bunch of Switch 2 news. We want to see From Software’s Duskbloods, get a release date for Elden Ring: Tarnished Edition, and maybe even a Metroid Prime 4 release date from Nintendo itself.Given the history of Monster Hunter on portable consoles, we’ve got everything crossed for the series to come to Switch 2, but coming off of the excellent Wilds, it’s perhaps unlikely.‌Naturally, we’ve always got our fingers crossed that we’ll see Silksong, but rumours have suggested that Team Cherry’s long-awaited Hollow Knight follow-up would be announced at Microsoft’s event if at all.As we said in our State of Play predictions, we’re also expecting to hear more about Resident Evil 9 by the end of this week, in some way, shape, or form.With The Division 2 getting what’s likely its final DLC recently, here’s hoping for The Division 3, which has been rumoured for a while. Or, maybe Ubisoft will finally share something about the Splinter Cell title it has in development.Article continues belowDid we get any correct? Find out with us, with the show kicking off at 10PM BST on Friday night.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌ #summer #game #fest #predictions #everything
    WWW.DAILYSTAR.CO.UK
    Summer Game Fest 2025 predictions: Everything we expect from Switch 2 to Splinter Cell
    Geoff Keighley has promised a record-breaking number of publishers at Summer Game Fest this year, so we’ve rounded up what we think we’ll be playing in the coming monthsTech23:00, 05 Jun 2025We're so ready to step into Samus' boots againE3 might be long gone, but Summer Game Fest has replaced it. While Nintendo Switch 2 has just launched, and Sony has held its own State of Play event, tonight’s show is about as unpredictable as you can get. So, naturally, we’re trying to predict what we’ll be seeing.With everyone from PlayStation to SEGA, Xbox and even Nintendo making an appearance, we’re expecting big things from the showcase, which will be packed with titles for 2025 and beyond.‌While some are known quantities, like Borderlands 4, Little Nightmares 3, and the upcoming Bond game from Hitman developer IO Interactive, we’re still expecting plenty of surprises. Here’s everything we’re predicting for Summer Game Fest 2025.‌There are plenty of big namesWith Geoff Keighley’s events in both the Summer and December being key fixtures on the gaming events calendar, he’s able to pull off plenty of surprises. The Game Awards 2023 revealed Monster Hunter Wilds, while the following year showcased the first gameplay of Slay The Spire 2 and Split Fiction, as well as Elden Ring Nightreign and Intergalactic: The Heretic Prophet.As for Summer Game Fest itself, the show last year featured Dragon Ball: Sparking Zero, Kingdom Come: Deliverance II and Warhammer 40,000: Space Marine 2 - all games which were released since then.Article continues belowWe’ve heard rumblings that Capcom’s Pragmata, revealed alongside the PS5 in June 2020, could be shown at the event following an indefinite delay in 2023. It’s just as well, since we have no idea what the game really is yet.We’re also very curious about what Nintendo could show. The Switch 2 is out, but only as of yesterday, so we’d expect a sizzle reel to show what the console is capable of, as well as another look at Donkey Kong Bananza.‌PlayStation is probably easier to predict since the company is launching Hideo Kojima’s Death Stranding 2: On The Beach in just a few short weeks, and Geoff Keighley will likely find some way of getting the man himself on stage.SEGA has plenty to show, too. Sonic Racing CrossWorlds is still due this year, while the company has an ambitious plan to resurrect classic titles starting with Shinobi: Art of Vengeance and leading into Streets of Rage and Crazy Taxi.We tipped a Final Fantasy 7 Remake Part 3 announcement for Sony’s State of Play, but we’re still waiting for more news on Kingdom Hearts 4.‌Pearl Abyss is still aiming to launch Crimson Desert this year (supposedly), but we’re without a release date as yet, while the company is also working on its colourful DokeV which has been MIA for years at this point.While Microsoft is expected to appear, the company has its own showcase just two days later with a big focus on The Outer Worlds 2. As a result, we might just get a sneak peek at this year’s Call of Duty with more to come on Sunday.With Bungie’s Marathon hit by plagiarism accusations, Embark Studios has a great chance to get players onto Arc Raiders as an alternative. Speaking of Bungie, expect a gameplay trailer for Destiny 2: Edge of Fate.‌Elden Ring is coming to Switch 2(Image: FromSoftware, Inc.)Call us crazy, but we want a bunch of Switch 2 news. We want to see From Software’s Duskbloods, get a release date for Elden Ring: Tarnished Edition, and maybe even a Metroid Prime 4 release date from Nintendo itself.Given the history of Monster Hunter on portable consoles, we’ve got everything crossed for the series to come to Switch 2, but coming off of the excellent Wilds, it’s perhaps unlikely.‌Naturally, we’ve always got our fingers crossed that we’ll see Silksong, but rumours have suggested that Team Cherry’s long-awaited Hollow Knight follow-up would be announced at Microsoft’s event if at all.As we said in our State of Play predictions, we’re also expecting to hear more about Resident Evil 9 by the end of this week, in some way, shape, or form.With The Division 2 getting what’s likely its final DLC recently, here’s hoping for The Division 3, which has been rumoured for a while. Or, maybe Ubisoft will finally share something about the Splinter Cell title it has in development.Article continues belowDid we get any correct? Find out with us, with the show kicking off at 10PM BST on Friday night.For the latest breaking news and stories from across the globe from the Daily Star, sign up for our newsletters.‌‌‌
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  • Netflix Reveals Kids & Family Summer Slate

    Netflix has revealed its Kids & Family Summer preview slate.
    Family Time Picks

    Paddington in Peru, Now streaming
    The Wild Robot, Now streaming
    KPop Demon Hunters, Streams June 20
    WWE Monday Night RAW, Streams live Mondays
    Building the Band, Streams this Summer

    For The Littles

    World of Peppa Pig Game & Peppa Pig Season 7, Now streaming
    PAW Patrol Season 2 & Season 3, Streams July 1
    CoComelon Lane Season 5, Streams August 4
    Ms. Rachel Season 2, Streams this Summer

    Fun For Kids

    The Fairly OddParents: A New Wish Season 2, Streams June 12
    Pokémon Horizons: Season 2—The Search for Laqua Part 3, Streams June 27
    7 Bears, Streams July 10
    Barbie Mysteries: Beach Detectives, Streams August 28

    Teens/YA

    Bet, Now Streaming
    F1: The Academy, Now streaming
    Lost in Starlight, Now streaming
    My Melody & Kuromi, Streams this July
    My Oxford Year, Streams August 1
    Wednesday Season 2 Part 1, Streams August 6

    Here’s the 7 Bears trailer:

    Check out the first six minutes of Wednesday Season 2 now:

    Source: Netflix

    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
    #netflix #reveals #kids #ampamp #family
    Netflix Reveals Kids & Family Summer Slate
    Netflix has revealed its Kids & Family Summer preview slate. Family Time Picks Paddington in Peru, Now streaming The Wild Robot, Now streaming KPop Demon Hunters, Streams June 20 WWE Monday Night RAW, Streams live Mondays Building the Band, Streams this Summer For The Littles World of Peppa Pig Game & Peppa Pig Season 7, Now streaming PAW Patrol Season 2 & Season 3, Streams July 1 CoComelon Lane Season 5, Streams August 4 Ms. Rachel Season 2, Streams this Summer Fun For Kids The Fairly OddParents: A New Wish Season 2, Streams June 12 Pokémon Horizons: Season 2—The Search for Laqua Part 3, Streams June 27 7 Bears, Streams July 10 Barbie Mysteries: Beach Detectives, Streams August 28 Teens/YA Bet, Now Streaming F1: The Academy, Now streaming Lost in Starlight, Now streaming My Melody & Kuromi, Streams this July My Oxford Year, Streams August 1 Wednesday Season 2 Part 1, Streams August 6 Here’s the 7 Bears trailer: Check out the first six minutes of Wednesday Season 2 now: Source: Netflix Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. #netflix #reveals #kids #ampamp #family
    WWW.AWN.COM
    Netflix Reveals Kids & Family Summer Slate
    Netflix has revealed its Kids & Family Summer preview slate. Family Time Picks Paddington in Peru, Now streaming The Wild Robot, Now streaming KPop Demon Hunters, Streams June 20 WWE Monday Night RAW, Streams live Mondays Building the Band, Streams this Summer For The Littles World of Peppa Pig Game & Peppa Pig Season 7, Now streaming PAW Patrol Season 2 & Season 3, Streams July 1 CoComelon Lane Season 5, Streams August 4 Ms. Rachel Season 2, Streams this Summer Fun For Kids The Fairly OddParents: A New Wish Season 2, Streams June 12 Pokémon Horizons: Season 2—The Search for Laqua Part 3, Streams June 27 7 Bears, Streams July 10 Barbie Mysteries: Beach Detectives, Streams August 28 Teens/YA Bet, Now Streaming F1: The Academy, Now streaming Lost in Starlight, Now streaming My Melody & Kuromi, Streams this July My Oxford Year, Streams August 1 Wednesday Season 2 Part 1, Streams August 6 Here’s the 7 Bears trailer: Check out the first six minutes of Wednesday Season 2 now: Source: Netflix Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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  • As the Nintendo Switch 2 launches, these are our hopes and dreams for the console

    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console

    Image credit: Nintendo

    Feature

    by GamesIndustry.biz Staff
    Contributor

    Published on June 5, 2025

    With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders.
    Much of that will feel like a distant memory once the hotly-anticipated console is in players' hands, and they're trying out the first new Mario Kart game in more than 11 years.
    There's always something special about Nintendo hardware. Even with the Wii U, the console manufacturer's biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017's Switch and not anything bolder in terms of input or form factor, Nintendo's unbelievable run of great software over the past eight years looks set to continue.
    The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console.
    Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2.
    A fresh take on exclusive IP

    Nintendo has already demonstrated that it's willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon.
    While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy
    The end of bad Switch ports

    While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch's limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of 'buyer beware' about them.
    In some cases, like the Kingdom Hearts games, 'cloud' versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players.
    That's a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports.
    But hopefully the quality level reached with this first wave of releases sets a high standard for what's to come. Users' tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch's lifecycle. – Samuel Roberts
    Switch 2 is at the heart of indie games

    Image credit: ConcernedApe

    The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability, Steam quickly became the de facto home for indie games again.
    There's still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there's still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch.
    Using the eShop to celebrate good taste in games should be a goal of Nintendo's during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts
    Nintendo shows that the mouse has the magic

    The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn't rock the boat. It's the same form factor you know from the original Switch, with a clear '2' in the name. All its more novel secondary features – like the Joy-Con's mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles.
    This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way forgood third-party support. Consumers, developers, and publishers know what they're getting. Still, it means the console is going to feel largely familiar as an experience.
    The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo's first attempt at this, but the drab art style doesn't inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts
    More than just a console

    As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch aselection of movies and shows.
    With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that's a popular traveling companion.
    And with social connectivity being a major selling point of the new console with GameChat, there's an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy
    The GameCube library isn't left to fester on Nintendo Switch Online

    On day one, Nintendo Switch Online's Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo's previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I'm proven wrong.
    Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console's best game, Resident Evil 4, has been widely available for years on other platforms.
    The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that's been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games.
    Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts
    A new take on Zelda in time for the movie

    This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next.
    "I thinkis – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda," said producer Eiji Aonuma in a 2023 interview with Game Informer. "In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created."
    My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023'sSuper Mario Bros. movie, I could see a similar tack taken with 2027's live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts
    #nintendo #switch #launches #these #are
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console Image credit: Nintendo Feature by GamesIndustry.biz Staff Contributor Published on June 5, 2025 With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders. Much of that will feel like a distant memory once the hotly-anticipated console is in players' hands, and they're trying out the first new Mario Kart game in more than 11 years. There's always something special about Nintendo hardware. Even with the Wii U, the console manufacturer's biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017's Switch and not anything bolder in terms of input or form factor, Nintendo's unbelievable run of great software over the past eight years looks set to continue. The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console. Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2. A fresh take on exclusive IP Nintendo has already demonstrated that it's willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon. While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy The end of bad Switch ports While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch's limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of 'buyer beware' about them. In some cases, like the Kingdom Hearts games, 'cloud' versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players. That's a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports. But hopefully the quality level reached with this first wave of releases sets a high standard for what's to come. Users' tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch's lifecycle. – Samuel Roberts Switch 2 is at the heart of indie games Image credit: ConcernedApe The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability, Steam quickly became the de facto home for indie games again. There's still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there's still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch. Using the eShop to celebrate good taste in games should be a goal of Nintendo's during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts Nintendo shows that the mouse has the magic The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn't rock the boat. It's the same form factor you know from the original Switch, with a clear '2' in the name. All its more novel secondary features – like the Joy-Con's mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles. This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way forgood third-party support. Consumers, developers, and publishers know what they're getting. Still, it means the console is going to feel largely familiar as an experience. The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo's first attempt at this, but the drab art style doesn't inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts More than just a console As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch aselection of movies and shows. With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that's a popular traveling companion. And with social connectivity being a major selling point of the new console with GameChat, there's an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy The GameCube library isn't left to fester on Nintendo Switch Online On day one, Nintendo Switch Online's Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo's previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I'm proven wrong. Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console's best game, Resident Evil 4, has been widely available for years on other platforms. The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that's been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games. Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts A new take on Zelda in time for the movie This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next. "I thinkis – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda," said producer Eiji Aonuma in a 2023 interview with Game Informer. "In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023'sSuper Mario Bros. movie, I could see a similar tack taken with 2027's live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts #nintendo #switch #launches #these #are
    WWW.GAMESINDUSTRY.BIZ
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console
    As the Nintendo Switch 2 launches, these are our hopes and dreams for the console Image credit: Nintendo Feature by GamesIndustry.biz Staff Contributor Published on June 5, 2025 With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders. Much of that will feel like a distant memory once the hotly-anticipated console is in players' hands, and they're trying out the first new Mario Kart game in more than 11 years. There's always something special about Nintendo hardware. Even with the Wii U, the console manufacturer's biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017's Switch and not anything bolder in terms of input or form factor, Nintendo's unbelievable run of great software over the past eight years looks set to continue. The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console. Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2. A fresh take on exclusive IP Nintendo has already demonstrated that it's willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon. While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy The end of bad Switch ports While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch's limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of 'buyer beware' about them. In some cases, like the Kingdom Hearts games, 'cloud' versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players. That's a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports. But hopefully the quality level reached with this first wave of releases sets a high standard for what's to come. Users' tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch's lifecycle. – Samuel Roberts Switch 2 is at the heart of indie games Image credit: ConcernedApe The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability (until very recently), Steam quickly became the de facto home for indie games again. There's still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there's still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch. Using the eShop to celebrate good taste in games should be a goal of Nintendo's during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts Nintendo shows that the mouse has the magic The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn't rock the boat. It's the same form factor you know from the original Switch, with a clear '2' in the name. All its more novel secondary features – like the Joy-Con's mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles. This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way for (theoretically) good third-party support. Consumers, developers, and publishers know what they're getting. Still, it means the console is going to feel largely familiar as an experience. The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo's first attempt at this, but the drab art style doesn't inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts More than just a console As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch a (albeit limited) selection of movies and shows. With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that's a popular traveling companion. And with social connectivity being a major selling point of the new console with GameChat, there's an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy The GameCube library isn't left to fester on Nintendo Switch Online On day one, Nintendo Switch Online's Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo's previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I'm proven wrong. Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console's best game, Resident Evil 4, has been widely available for years on other platforms. The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that's been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games. Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity's Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts A new take on Zelda in time for the movie This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next. "I think [TOTK] is – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda," said producer Eiji Aonuma in a 2023 interview with Game Informer. "In that regard, I don't think that we'll be making a direct sequel to a world such as that that we've created." My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023's (terrible, if you ask me) Super Mario Bros. movie, I could see a similar tack taken with 2027's live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts
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  • Senior Legal Counsel at Tripledot Studios

    Senior Legal CounselTripledot StudiosWarsaw PL3 minutes agoApplySenior Legal CounselDepartment: Finance & LegalEmployment Type: Permanent - Full TimeLocation: Warsaw, PLDescriptionTripledot Studios is on track to become one of the largest independent mobile games companies in the world.We are a multi-award-winning organisation, and following our recent acquisition announcement, we’re preparing to grow into a global 2,500+ strong team across 12 studios.Our expanded portfolio is set to include some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.Tripledot’s guiding principle remains the same: when people love what they do, what they do will be loved by others.We’re building a company we’re proud of – one filled with driven, incredibly smart & detail orientated people, who LOVE making games.Our ambition is to become the most successful games company in the world, and we’re just getting started.Take a look at our games: iOS Store + Google PlayRole OverviewWe are seeking an ambitious Senior Legal Counsel to guide Tripledot Studios through a remarkable period of growth. This is a unique opportunity to engage in meaningful work that will shape the future of our business, while also offering a platform for personal and professional growth.This role is suited for a strong, versatile legal generalist with intellectual property and technology focus, displaying a mindset defined by:Proactiveness, drive and accountabilityBusiness acumen, pragmatism and resourcefulnessCuriosity, excellence and positivityGreat work ethics and professionalismRequired Skills, Knowledge and ExpertiseKey Responsibilities:Provide accurate, sound and commercial legal advice on wide range of legal issues impacting Tripledot Studios’ products and businessDraft, review, and negotiate a broad range of commercial contracts, with a focus on IP and technologyDraft and maintain clear, user-friendly terms of service, policies, and internal product guidelines to support TDS product development and complianceAssist in the management and protection of the company’s intellectual property portfolio, including trademarks and copyrightsMaintain a strong knowledge of the mobile game industry, Tripledot Studios’ products and servicesStay ahead of relevant legal developments and translate them into practical guidanceRequired Skills, Knowledge and ExpertiseEU/UK/US qualified lawyer with minimum of 7+ years of experience, in-house role exposure viewed favourablyOutstanding written and verbal communication skills in English, coupled with strong interpersonal abilitiesDemonstrable experience working in or with technology companies - video game industry experience is a plusStrong expertise in commercial contracts and intellectual property. Expertise in privacy, compliance or consumer protection idealProven ability to lead complicated projects and advise across multiple jurisdictionsWorking at Tripledot26 days holiday: Enjoy 26 days of paid holiday in addition to national/bank holidays to relax and refresh throughout the year.20 days fully remote working: Work from anywhere in the world, 20 days of the year.Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.Private Medical Cover: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands.Daily Free Lunch: Order free food from Pyszne.plMultisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card.Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.Family Forming Support: Receive vital support on your family forming/ fertility journey with our support programContinuous Professional Development: Propel your career with continuous opportunities for professional development.Office Playroom: Unwind and recharge in our fun and relaxing office playroom.
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #senior #legal #counsel #tripledot #studios
    Senior Legal Counsel at Tripledot Studios
    Senior Legal CounselTripledot StudiosWarsaw PL3 minutes agoApplySenior Legal CounselDepartment: Finance & LegalEmployment Type: Permanent - Full TimeLocation: Warsaw, PLDescriptionTripledot Studios is on track to become one of the largest independent mobile games companies in the world.We are a multi-award-winning organisation, and following our recent acquisition announcement, we’re preparing to grow into a global 2,500+ strong team across 12 studios.Our expanded portfolio is set to include some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.Tripledot’s guiding principle remains the same: when people love what they do, what they do will be loved by others.We’re building a company we’re proud of – one filled with driven, incredibly smart & detail orientated people, who LOVE making games.Our ambition is to become the most successful games company in the world, and we’re just getting started.Take a look at our games: iOS Store + Google PlayRole OverviewWe are seeking an ambitious Senior Legal Counsel to guide Tripledot Studios through a remarkable period of growth. This is a unique opportunity to engage in meaningful work that will shape the future of our business, while also offering a platform for personal and professional growth.This role is suited for a strong, versatile legal generalist with intellectual property and technology focus, displaying a mindset defined by:Proactiveness, drive and accountabilityBusiness acumen, pragmatism and resourcefulnessCuriosity, excellence and positivityGreat work ethics and professionalismRequired Skills, Knowledge and ExpertiseKey Responsibilities:Provide accurate, sound and commercial legal advice on wide range of legal issues impacting Tripledot Studios’ products and businessDraft, review, and negotiate a broad range of commercial contracts, with a focus on IP and technologyDraft and maintain clear, user-friendly terms of service, policies, and internal product guidelines to support TDS product development and complianceAssist in the management and protection of the company’s intellectual property portfolio, including trademarks and copyrightsMaintain a strong knowledge of the mobile game industry, Tripledot Studios’ products and servicesStay ahead of relevant legal developments and translate them into practical guidanceRequired Skills, Knowledge and ExpertiseEU/UK/US qualified lawyer with minimum of 7+ years of experience, in-house role exposure viewed favourablyOutstanding written and verbal communication skills in English, coupled with strong interpersonal abilitiesDemonstrable experience working in or with technology companies - video game industry experience is a plusStrong expertise in commercial contracts and intellectual property. Expertise in privacy, compliance or consumer protection idealProven ability to lead complicated projects and advise across multiple jurisdictionsWorking at Tripledot26 days holiday: Enjoy 26 days of paid holiday in addition to national/bank holidays to relax and refresh throughout the year.20 days fully remote working: Work from anywhere in the world, 20 days of the year.Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.Private Medical Cover: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands.Daily Free Lunch: Order free food from Pyszne.plMultisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card.Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.Family Forming Support: Receive vital support on your family forming/ fertility journey with our support programContinuous Professional Development: Propel your career with continuous opportunities for professional development.Office Playroom: Unwind and recharge in our fun and relaxing office playroom. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #senior #legal #counsel #tripledot #studios
    Senior Legal Counsel at Tripledot Studios
    Senior Legal CounselTripledot StudiosWarsaw PL3 minutes agoApplySenior Legal CounselDepartment: Finance & LegalEmployment Type: Permanent - Full TimeLocation: Warsaw, PLDescriptionTripledot Studios is on track to become one of the largest independent mobile games companies in the world.We are a multi-award-winning organisation, and following our recent acquisition announcement, we’re preparing to grow into a global 2,500+ strong team across 12 studios.Our expanded portfolio is set to include some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.Tripledot’s guiding principle remains the same: when people love what they do, what they do will be loved by others.We’re building a company we’re proud of – one filled with driven, incredibly smart & detail orientated people, who LOVE making games.Our ambition is to become the most successful games company in the world, and we’re just getting started.Take a look at our games: iOS Store + Google PlayRole OverviewWe are seeking an ambitious Senior Legal Counsel to guide Tripledot Studios through a remarkable period of growth. This is a unique opportunity to engage in meaningful work that will shape the future of our business, while also offering a platform for personal and professional growth.This role is suited for a strong, versatile legal generalist with intellectual property and technology focus, displaying a mindset defined by:Proactiveness, drive and accountabilityBusiness acumen, pragmatism and resourcefulnessCuriosity, excellence and positivityGreat work ethics and professionalismRequired Skills, Knowledge and ExpertiseKey Responsibilities:Provide accurate, sound and commercial legal advice on wide range of legal issues impacting Tripledot Studios’ products and businessDraft, review, and negotiate a broad range of commercial contracts, with a focus on IP and technologyDraft and maintain clear, user-friendly terms of service, policies, and internal product guidelines to support TDS product development and complianceAssist in the management and protection of the company’s intellectual property portfolio, including trademarks and copyrightsMaintain a strong knowledge of the mobile game industry, Tripledot Studios’ products and servicesStay ahead of relevant legal developments and translate them into practical guidanceRequired Skills, Knowledge and ExpertiseEU/UK/US qualified lawyer with minimum of 7+ years of experience, in-house role exposure viewed favourablyOutstanding written and verbal communication skills in English, coupled with strong interpersonal abilitiesDemonstrable experience working in or with technology companies - video game industry experience is a plusStrong expertise in commercial contracts and intellectual property. Expertise in privacy, compliance or consumer protection idealProven ability to lead complicated projects and advise across multiple jurisdictionsWorking at Tripledot26 days holiday: Enjoy 26 days of paid holiday in addition to national/bank holidays to relax and refresh throughout the year.20 days fully remote working: Work from anywhere in the world, 20 days of the year.Regular company events and rewards: Join in regular events and rewards that celebrate cultural events, our achievements and our team spirit.Private Medical Cover: Have peace of mind with private medical cover, ensuring your and your family's health is in good hands.Daily Free Lunch: Order free food from Pyszne.plMultisport Plus Card: Enjoy access to various sports facilities across Warsaw with the Multisport Plus Card.Employee Assistance Program: Anytime you need it, tap into confidential, caring support with our Employee Assistance Program, always here to lend an ear and a helping hand.Family Forming Support: Receive vital support on your family forming/ fertility journey with our support program [subject to policy]Continuous Professional Development: Propel your career with continuous opportunities for professional development.Office Playroom: Unwind and recharge in our fun and relaxing office playroom. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • [Automaton] “If we don’t make new IPs, we’ll die,” NIS believes mid-size developers need to do what the big guns can’t

    amara
    Member

    Nov 23, 2021

    5,532

    “If we don’t make new IPs, we’ll die,” Nippon Ichi Software believes mid-size developers need to do what the big guns can’t - AUTOMATON WEST

    Nippon Ichi Software’s new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talk about the company’s policy when it comes to making new IPs.

    automaton-media.com

    Disgaea series developer Nippon Ichi Softwareheld a live program in March during which it announced six new titles slated for launch in 2025 and 2026. Except for Fuuraiki 5 – the latest entry in the Fuuraiki travel game series – all of the announced projects were brand-new IPs, which NIS fans were happy to see. In a recent interview with Famitsu, Nippon Ichi Software's new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talked about the company's policy when it comes to making new IPs amidst the rising costs of development and risk of failure.

    From a business perspective, Saruhashi notes, making a sequel is the easier option for game companies, as you can predict sales and profit margins more reliably. "But in our case, we're more driven by whether our fans want a sequel or. If there's demand for, we'll make it."

    On the other hand, making new IPs seems like a non-negotiable for NIS, as Saruhashi comments, "On the flip side, if we were to stop taking on new challenges, we would be like a fish out of water – I think we'd die." Although it may sound dramatic, there is a sound strategy behind this – Saruhashi explains that with NIS being a mid-size company, its survival depends on daring to do the things big companies can't risk trying. This approach has worked for them too, as projects like Yomawarifound their audiences and turned out successful.

    That said, NIS isn't managing to miraculously avoid the issue of rising development costs – in the face of financial constraints, the company is limiting budgets for its more experimental titles and relying on its devs to come up with creative workarounds. Interestingly, Mizokami comments that even if she were suddenly given a multi-million budget to work with, she'd "probably get bored halfway through," preferring the thrill of problem-solving that comes with working on a tight budget. In contrast to triple-A game development, Saruhashi and Mizokami refer to NIS's approach as "speedrun/real-time attck-style game development."
    Click to expand...
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    RGB
    Member

    Nov 13, 2017

    814

    On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.
     

    Desma
    "This guy are sick"
    Member

    Oct 27, 2017

    6,779

    Niikawa used to talk like that, so the company's in good hands at least.

    Just wonder what happened to their localizations. They completely stopped last year except PB2. 

    t26
    Avenger

    Oct 27, 2017

    5,380

    Will the new CEO consider localizing their VNs?
     

    robotnikus
    Member

    Oct 24, 2023

    693

    t26 said:

    Will the new CEO consider localizing their VNs?

    Click to expand...
    Click to shrink...

    Hope so.
     

    Theswweet
    RPG Site
    Verified

    Oct 25, 2017

    7,293

    California

    Desma said:

    Niikawa used to talk like that, so the company's in good hands at least.

    Just wonder what happened to their localizations. They completely stopped last year except PB2.
    Click to expand...
    Click to shrink...

    Last I heard NISA's localization teams are now focused around their Falcom releases for the most part. 

    Desma
    "This guy are sick"
    Member

    Oct 27, 2017

    6,779

    Theswweet said:

    Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.

    Click to expand...
    Click to shrink...

    Yeah, no doubt they put everybody on Trails to catch up
     

    Theswweet
    RPG Site
    Verified

    Oct 25, 2017

    7,293

    California

    Desma said:

    Yeah, no doubt they put everybody on Trails to catch up

    Click to expand...
    Click to shrink...

    I mean, I know no less than 4 people who worked at Geofront that are currently salaried NISA employees, if I recall correctly. 

    Shard Shinjuku
    Member

    Oct 25, 2017

    31,607

    Tampa

    There is a certain irony here given NIS needs to rely on Disgaea to survive.
     

    Last edited: Today at 12:58 AM

    Pyro
    God help us the mods are making weekend threads
    Member

    Jul 30, 2018

    18,913

    United States

    It is a shame that most new ideas have come from small indies to mid-tier games for... a long ass time now. Over a decade? Even with new IPs made in the PS4 generation, I struggle to think of many that are breaking new ground or just original to the point of feeling that way.
     

    Ckoerner
    Member

    Aug 7, 2019

    979

    RGB said:

    On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.

    Click to expand...
    Click to shrink...

    Seven was good. Worth playing IMHO.
     

    CladInShadows
    Member

    May 2, 2024

    301

    I really hope they make another Labyrinth game
     

    RGB
    Member

    Nov 13, 2017

    814

    Ckoerner said:

    Seven was good. Worth playing IMHO.

    Click to expand...
    Click to shrink...

    Definitely better than six, but it's not the most positive thing that I can't remember if I even finished the story.

    Ultimately even if I thought it was potentially cool on paper the automation stuff wasn't for me, especially in the post game. In six, at least, maybe it works better in seven?

    For reference my personal high bar for post game would be five or four depending on the day you asked. 

    Liam Allen-Miller
    Member

    Nov 2, 2017

    8,023

    Shibuya

    It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.
     

    Chev
    Member

    Mar 1, 2021

    848

    Shard Shinjuku said:

    There is a certain irony here given NIS needs to rely on Disgaea to survive.

    Click to expand...
    Click to shrink...

    Yeah, but they do try new IPs all the time too.
     

    Strings
    Member

    Oct 27, 2017

    34,620

    Liam Allen-Miller said:

    It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.

    Click to expand...
    Click to shrink...

    Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.
     

    Liam Allen-Miller
    Member

    Nov 2, 2017

    8,023

    Shibuya

    Strings said:

    Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.

    Click to expand...
    Click to shrink...

    Certainly! My frustration is on both sides of the equation. Like they actually go to the effort to make lots of new stuff and for one reason or another very few make it. :didnt even localize stella abyss i thought it looked decent

    everything else yeah just kind of mediocre 
    #automaton #dont #make #new #ips
    [Automaton] “If we don’t make new IPs, we’ll die,” NIS believes mid-size developers need to do what the big guns can’t
    amara Member Nov 23, 2021 5,532 “If we don’t make new IPs, we’ll die,” Nippon Ichi Software believes mid-size developers need to do what the big guns can’t - AUTOMATON WEST Nippon Ichi Software’s new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talk about the company’s policy when it comes to making new IPs. automaton-media.com Disgaea series developer Nippon Ichi Softwareheld a live program in March during which it announced six new titles slated for launch in 2025 and 2026. Except for Fuuraiki 5 – the latest entry in the Fuuraiki travel game series – all of the announced projects were brand-new IPs, which NIS fans were happy to see. In a recent interview with Famitsu, Nippon Ichi Software's new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talked about the company's policy when it comes to making new IPs amidst the rising costs of development and risk of failure. From a business perspective, Saruhashi notes, making a sequel is the easier option for game companies, as you can predict sales and profit margins more reliably. "But in our case, we're more driven by whether our fans want a sequel or. If there's demand for, we'll make it." On the other hand, making new IPs seems like a non-negotiable for NIS, as Saruhashi comments, "On the flip side, if we were to stop taking on new challenges, we would be like a fish out of water – I think we'd die." Although it may sound dramatic, there is a sound strategy behind this – Saruhashi explains that with NIS being a mid-size company, its survival depends on daring to do the things big companies can't risk trying. This approach has worked for them too, as projects like Yomawarifound their audiences and turned out successful. That said, NIS isn't managing to miraculously avoid the issue of rising development costs – in the face of financial constraints, the company is limiting budgets for its more experimental titles and relying on its devs to come up with creative workarounds. Interestingly, Mizokami comments that even if she were suddenly given a multi-million budget to work with, she'd "probably get bored halfway through," preferring the thrill of problem-solving that comes with working on a tight budget. In contrast to triple-A game development, Saruhashi and Mizokami refer to NIS's approach as "speedrun/real-time attck-style game development." Click to expand... Click to shrink...   RGB Member Nov 13, 2017 814 On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.   Desma "This guy are sick" Member Oct 27, 2017 6,779 Niikawa used to talk like that, so the company's in good hands at least. Just wonder what happened to their localizations. They completely stopped last year except PB2.  t26 Avenger Oct 27, 2017 5,380 Will the new CEO consider localizing their VNs?   robotnikus Member Oct 24, 2023 693 t26 said: Will the new CEO consider localizing their VNs? Click to expand... Click to shrink... Hope so.   Theswweet RPG Site Verified Oct 25, 2017 7,293 California Desma said: Niikawa used to talk like that, so the company's in good hands at least. Just wonder what happened to their localizations. They completely stopped last year except PB2. Click to expand... Click to shrink... Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.  Desma "This guy are sick" Member Oct 27, 2017 6,779 Theswweet said: Last I heard NISA's localization teams are now focused around their Falcom releases for the most part. Click to expand... Click to shrink... Yeah, no doubt they put everybody on Trails to catch up   Theswweet RPG Site Verified Oct 25, 2017 7,293 California Desma said: Yeah, no doubt they put everybody on Trails to catch up Click to expand... Click to shrink... I mean, I know no less than 4 people who worked at Geofront that are currently salaried NISA employees, if I recall correctly.  Shard Shinjuku Member Oct 25, 2017 31,607 Tampa There is a certain irony here given NIS needs to rely on Disgaea to survive.   Last edited: Today at 12:58 AM Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,913 United States It is a shame that most new ideas have come from small indies to mid-tier games for... a long ass time now. Over a decade? Even with new IPs made in the PS4 generation, I struggle to think of many that are breaking new ground or just original to the point of feeling that way.   Ckoerner Member Aug 7, 2019 979 RGB said: On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D. Click to expand... Click to shrink... Seven was good. Worth playing IMHO.   CladInShadows Member May 2, 2024 301 I really hope they make another Labyrinth game   RGB Member Nov 13, 2017 814 Ckoerner said: Seven was good. Worth playing IMHO. Click to expand... Click to shrink... Definitely better than six, but it's not the most positive thing that I can't remember if I even finished the story. Ultimately even if I thought it was potentially cool on paper the automation stuff wasn't for me, especially in the post game. In six, at least, maybe it works better in seven? For reference my personal high bar for post game would be five or four depending on the day you asked.  Liam Allen-Miller Member Nov 2, 2017 8,023 Shibuya It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.   Chev Member Mar 1, 2021 848 Shard Shinjuku said: There is a certain irony here given NIS needs to rely on Disgaea to survive. Click to expand... Click to shrink... Yeah, but they do try new IPs all the time too.   Strings Member Oct 27, 2017 34,620 Liam Allen-Miller said: It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all. Click to expand... Click to shrink... Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.   Liam Allen-Miller Member Nov 2, 2017 8,023 Shibuya Strings said: Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass. Click to expand... Click to shrink... Certainly! My frustration is on both sides of the equation. Like they actually go to the effort to make lots of new stuff and for one reason or another very few make it. :didnt even localize stella abyss i thought it looked decent everything else yeah just kind of mediocre  #automaton #dont #make #new #ips
    WWW.RESETERA.COM
    [Automaton] “If we don’t make new IPs, we’ll die,” NIS believes mid-size developers need to do what the big guns can’t
    amara Member Nov 23, 2021 5,532 “If we don’t make new IPs, we’ll die,” Nippon Ichi Software believes mid-size developers need to do what the big guns can’t - AUTOMATON WEST Nippon Ichi Software’s new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talk about the company’s policy when it comes to making new IPs. automaton-media.com Disgaea series developer Nippon Ichi Software (NIS) held a live program in March during which it announced six new titles slated for launch in 2025 and 2026. Except for Fuuraiki 5 – the latest entry in the Fuuraiki travel game series – all of the announced projects were brand-new IPs, which NIS fans were happy to see. In a recent interview with Famitsu, Nippon Ichi Software's new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talked about the company's policy when it comes to making new IPs amidst the rising costs of development and risk of failure. From a business perspective, Saruhashi notes, making a sequel is the easier option for game companies, as you can predict sales and profit margins more reliably. "But in our case, we're more driven by whether our fans want a sequel or. If there's demand for, we'll make it." On the other hand, making new IPs seems like a non-negotiable for NIS, as Saruhashi comments, "On the flip side, if we were to stop taking on new challenges, we would be like a fish out of water – I think we'd die." Although it may sound dramatic, there is a sound strategy behind this – Saruhashi explains that with NIS being a mid-size company, its survival depends on daring to do the things big companies can't risk trying. This approach has worked for them too, as projects like Yomawari (which director Mizokami describes as "a big risk") found their audiences and turned out successful. That said, NIS isn't managing to miraculously avoid the issue of rising development costs – in the face of financial constraints, the company is limiting budgets for its more experimental titles and relying on its devs to come up with creative workarounds. Interestingly, Mizokami comments that even if she were suddenly given a multi-million budget to work with, she'd "probably get bored halfway through," preferring the thrill of problem-solving that comes with working on a tight budget. In contrast to triple-A game development, Saruhashi and Mizokami refer to NIS's approach as "speedrun/real-time attck-style game development." Click to expand... Click to shrink...   RGB Member Nov 13, 2017 814 On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.   Desma "This guy are sick" Member Oct 27, 2017 6,779 Niikawa used to talk like that, so the company's in good hands at least. Just wonder what happened to their localizations. They completely stopped last year except PB2.  t26 Avenger Oct 27, 2017 5,380 Will the new CEO consider localizing their VNs?   robotnikus Member Oct 24, 2023 693 t26 said: Will the new CEO consider localizing their VNs? Click to expand... Click to shrink... Hope so.   Theswweet RPG Site Verified Oct 25, 2017 7,293 California Desma said: Niikawa used to talk like that, so the company's in good hands at least. Just wonder what happened to their localizations. They completely stopped last year except PB2. Click to expand... Click to shrink... Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.  Desma "This guy are sick" Member Oct 27, 2017 6,779 Theswweet said: Last I heard NISA's localization teams are now focused around their Falcom releases for the most part. Click to expand... Click to shrink... Yeah, no doubt they put everybody on Trails to catch up   Theswweet RPG Site Verified Oct 25, 2017 7,293 California Desma said: Yeah, no doubt they put everybody on Trails to catch up Click to expand... Click to shrink... I mean, I know no less than 4 people who worked at Geofront that are currently salaried NISA employees, if I recall correctly.  Shard Shinjuku Member Oct 25, 2017 31,607 Tampa There is a certain irony here given NIS needs to rely on Disgaea to survive.   Last edited: Today at 12:58 AM Pyro God help us the mods are making weekend threads Member Jul 30, 2018 18,913 United States It is a shame that most new ideas have come from small indies to mid-tier games for... a long ass time now. Over a decade? Even with new IPs made in the PS4 generation, I struggle to think of many that are breaking new ground or just original to the point of feeling that way (e.g. Death Stranding).   Ckoerner Member Aug 7, 2019 979 RGB said: On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D. Click to expand... Click to shrink... Seven was good. Worth playing IMHO.   CladInShadows Member May 2, 2024 301 I really hope they make another Labyrinth game   RGB Member Nov 13, 2017 814 Ckoerner said: Seven was good. Worth playing IMHO. Click to expand... Click to shrink... Definitely better than six, but it's not the most positive thing that I can't remember if I even finished the story. Ultimately even if I thought it was potentially cool on paper the automation stuff wasn't for me, especially in the post game. In six, at least, maybe it works better in seven? For reference my personal high bar for post game would be five or four depending on the day you asked.  Liam Allen-Miller Member Nov 2, 2017 8,023 Shibuya It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.   Chev Member Mar 1, 2021 848 Shard Shinjuku said: There is a certain irony here given NIS needs to rely on Disgaea to survive. Click to expand... Click to shrink... Yeah, but they do try new IPs all the time too.   Strings Member Oct 27, 2017 34,620 Liam Allen-Miller said: It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all. Click to expand... Click to shrink... Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.   Liam Allen-Miller Member Nov 2, 2017 8,023 Shibuya Strings said: Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass. Click to expand... Click to shrink... Certainly! My frustration is on both sides of the equation (consumers letting down the great stuff, the poorer stuff letting down themselves). Like they actually go to the effort to make lots of new stuff and for one reason or another very few make it. :(   Rum&coke Member May 19, 2025 97 Is Labyrinth of Refrain the last good new IP NIS made?   hyjonx Member Nov 27, 2022 328 they (NISA) didnt even localize stella abyss i thought it looked decent everything else yeah just kind of mediocre 
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  • Hell is Us Brings a 'New-Weird' Approach to the Sci-Fi Action-RPG

    Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it.After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating.Hell is Us - May 2025 ScreenshotsHell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers.The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time.“The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape.PlayWhat immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest.What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next.PlayOuter Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression.Hell Is UsRogue FactorSep 4, 2025"So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. PlayHell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings.Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road.“The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker.PlayMuch like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight.While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes.PlayCombat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can."This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well."PlayI was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good.Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience.
    #hell #brings #039newweird039 #approach #scifi
    Hell is Us Brings a 'New-Weird' Approach to the Sci-Fi Action-RPG
    Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it.After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating.Hell is Us - May 2025 ScreenshotsHell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers.The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time.“The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape.PlayWhat immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest.What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next.PlayOuter Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression.Hell Is UsRogue FactorSep 4, 2025"So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. PlayHell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings.Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road.“The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker.PlayMuch like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight.While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes.PlayCombat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can."This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well."PlayI was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good.Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience. #hell #brings #039newweird039 #approach #scifi
    WWW.IGN.COM
    Hell is Us Brings a 'New-Weird' Approach to the Sci-Fi Action-RPG
    Since its reveal, Hell is Us has been something of an enigma. As an action-RPG that hones in on detective-style investigations within a hauntingly alluring world filled with weird monsters to explore, it's a type of game that tasks players to meet it on its strange and unorthodox terms. For its developers, Hell is Us also represents a game that pushes back against contemporary trends of gaming that places its story and gameplay in a neat package and instead trusts players to piece together just what the hell is going on within the corrupted land of Hadea, and how to survive it.After playing several hours of the opening of Hell is Us along with some mid-game dungeon crawling, I came away with a clearer idea of developer Rogue Factor's new-weird-influenced take on an action-adventure game that pushes players to mind the finer details of the world and maintain poise during some of the intense engagements. So far, Hell is Us is a game that makes charting out into a familiar yet deeply alien world feel captivating.Hell is Us - May 2025 ScreenshotsHell is Us takes place in an alternate 1990s where the fictional European country Hadea is in the midst of a civil war following the events of a mysterious, supernatural incursion known as the "calamity." Playing as Remy, a United Nations peacekeeper and former resident of Hadea, he's detained by a mysterious organization following his mission into Hadea to find his parents. With the organization and its leader pressing down on Remy, he has to recall the fateful decisions he made with the surviving factions and how he fought off the seemingly otherworldly creatures known as Hollow Walkers.The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time.“The main plot of Hell is Us reminded me of a mix between Death Stranding and Prince of Persia: The Sands of Time, which focuses on immersing players into a world that takes a sudden and violent turn to the weird and with a seemingly unreliable protagonist recounting his interpretation of events. Hell is Us fully commits to its premise of a bleak setting and being a stranger in an even stranger land, one that feels familiar with its backwoods and small towns clinging onto survival, but feels so disorientingly strange with the rise of Hollow Walkers and portals that have turned the European countryside into an alien landscape.PlayWhat immediately drew me into Hell is Us was its unusual approach to storytelling and immersing players within its strange world. The sense of mystery is palpable in Hell is Us, and I was constantly walking into areas that had grotesque monsters or strange anomalies that drew my eye. I was especially taken in by the plight of the surviving characters, who struggled to endure in their ramshackle sanctuaries held together by duct tape and dwindling hope. This story very much chucks you into the deep end with its narrative and gameplay flow as you explore the different open zones filled with their puzzles and points of interest.What I found most intriguing, and what I suspect many players will have to come to grips with, is how Hell is Us takes a largely unguided approach to gathering intel and charting out to complete quests with no mini-maps or waypoints to help you in your trek. This very '90s adventure game approach puts the onus on players to listen to the details that the surviving characters bring up in conversations and read the well-organized intel from Remy's personal datapad. It's the type of game that demands a certain level of attention, or else you can find yourself wandering at length to figure out where to go next.PlayOuter Wilds is a particular example that inspired the dev team for its approach to a largely unguided adventure game that gradually expands in scope as more players use their growing knowledge. Speaking with creative director Jonathan Jacques Belletête, the approach the devs took with Hell is Us was all about trusting players with figuring out the mystery and embracing the campaign's more methodical approach to progression.Hell Is UsRogue FactorSep 4, 2025"So at first we really wanted to go full hardcore with this game, like players would have a little notebook and a pen to write notes, because that's where we came from when we played games in our youth, but what inspired us was the general fatigue we've felt with this new contemporary era, like games should never have a problem too big for players to solve because you have to reach every type of player possible," said the creative director. PlayHell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road. On the surface, Hell is Us has the makings of a soulslike – and it certainly has some of those elements under the hood – but it goes in a direction with combat and power progression that's more about managing your poise and picking the best moments to strike against enemies that can easily take you out. Some of my favorite moments came using my powered-up weapons to dish out some chunky damage while sending in my drone to stun other enemies off in the wings.Hell is Us is equal parts an investigation game and an action-RPG, and there's a surprising amount of combat to engage with while you're on the desolate road.“The Hollow Walkers in Hell is Us are some of the most visually distinct and unnerving video game enemies I've seen in a long time. They're highly aggressive and can come in large numbers. Still, things get more unnerving once you face off against the powered-up walkers that can summon support enemies that were very much giving The Angels from Neon Genesis Evangelion vibes. Once these enemies appear, you'll have to switch up to take them down fast before you can finish off the main walker.PlayMuch like a souls game, stamina management is critical for survival, and I found myself constantly having to be decisive with my skills so as not to overexte nd myself against unforgiving enemies. One interesting wrinkle that took me time to get used to was the fact that health and stamina share a single bar. With your health being your primary source, the more health you lose in a fight, the less stamina you'll have to fight.While you have limited health items, the Lymbic Pulse skill is the best way to help you stay in the fight. Similar to Nioh 1 and 2, activating the pulse immediately after seeing a glow around Remy will instantly restore health and stamina based on the attacks you dish out. It's a very risk-reward approach to combat, and depending on how intense the combat gets, it can be easy to forget to hit the pulse and lose out on health. I found the engagements surprisingly challenging and unrelenting, yet I still felt good about scraping through once I figured out how best to clear out the foes.PlayCombat took the most time for me to get used to, as it's far more survival- and resource-driven than Dark Souls or Elden Ring. Some battles were so unforgiving that I felt unfairly outmatched by the numbers and aggression of the walkers. Still, I managed to rally and rethink my approach by going for it. According to the creative director, he likened their approach to combat with the act of boxing, which is also about managing stamina and dealing with decisive blows when you can."This is us trying to put our own spin on third-person melee combat, and we're always a bit inspired by From Software, but it was important for us to put our spin on," he said. "Like in real life, you pretty much just have one hit point, right? It's all stamina, and when once you're tired and you get hit, you're done. Like, I boxed for a very long time, and when your stamina is done, you're done. So that's where we were coming at it. The more damage you take and the more health you lose, that'll directly affect your efficiency in combat, but we also added in our balance to that with the Lymbic Pulse, to help your restore your health when you do take those risks to lay in damage – and that gives us a bit of a signature to the game as well."PlayI was thoroughly impressed with the visuals and atmosphere of Hell is Us, and it presents such a compelling yet still bizarre mix of fantasy and science fiction. Along with the other games mentioned, another piece of media that served as a key influence was Alex Garland's 2018 film Annihilation, which dealt with exploring an environment that underwent radical and violent change. It presents such an intriguing setting, but at times, the hardened and traditional adventure game approach Hell is Us takes to taking in the details and surviving this world felt a bit too stoic for its own good.Still, I was very invested in the bizarre, new-weird setting that Rogue Factor has crafted, and it so far has the makings of being one of 2025's more original and creative takes on the action-RPG experience. Given that this year saw the rise of Blue Prince's reinvention of a roguelite puzzle adventure, it'd be fitting for Hell is Us to succeed with its own reinvention with its new type of role-playing experience.
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