Saber from Type-Moon's Fate/Stay Night in 3D
Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing.
"For the skin, I added some warmer, reddish tones and a subtle grainy texture. For the clothes, I darkened some of the folds and areas where light would have more difficulty reaching. The part I paid the most attention to was the golden material. Instead of simply using a material that simulated gold, I wanted to create a painted effect that would communicate the look of gold."
Read full interview: https://80.lv/articles/how-to-recreate-saber-from-type-moon-s-fate-stay-night-in-3d
#3d #3dart #FateStayNight #ZBrush #CharacterArt
Feature your games on 80 Level: https://80level.typeform.com/feature-ur-game?utm_source=80lv_socials&utm_medium=yt-vids
Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing.
"For the skin, I added some warmer, reddish tones and a subtle grainy texture. For the clothes, I darkened some of the folds and areas where light would have more difficulty reaching. The part I paid the most attention to was the golden material. Instead of simply using a material that simulated gold, I wanted to create a painted effect that would communicate the look of gold."
Read full interview: https://80.lv/articles/how-to-recreate-saber-from-type-moon-s-fate-stay-night-in-3d
#3d #3dart #FateStayNight #ZBrush #CharacterArt
Feature your games on 80 Level: https://80level.typeform.com/feature-ur-game?utm_source=80lv_socials&utm_medium=yt-vids
Saber from Type-Moon's Fate/Stay Night in 3D
Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing.
"For the skin, I added some warmer, reddish tones and a subtle grainy texture. For the clothes, I darkened some of the folds and areas where light would have more difficulty reaching. The part I paid the most attention to was the golden material. Instead of simply using a material that simulated gold, I wanted to create a painted effect that would communicate the look of gold."
Read full interview: https://80.lv/articles/how-to-recreate-saber-from-type-moon-s-fate-stay-night-in-3d
#3d #3dart #FateStayNight #ZBrush #CharacterArt
Feature your games on 80 Level: https://80level.typeform.com/feature-ur-game?utm_source=80lv_socials&utm_medium=yt-vids