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#zbrush

12+ Posts
  • Saber from Type-Moon's Fate/Stay Night in 3D

    Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing.

    "For the skin, I added some warmer, reddish tones and a subtle grainy texture. For the clothes, I darkened some of the folds and areas where light would have more difficulty reaching. The part I paid the most attention to was the golden material. Instead of simply using a material that simulated gold, I wanted to create a painted effect that would communicate the look of gold."

    Read full interview: https://80.lv/articles/how-to-recreate-saber-from-type-moon-s-fate-stay-night-in-3d

    #3d #3dart #FateStayNight #ZBrush #CharacterArt

    Feature your games on 80 Level: https://80level.typeform.com/feature-ur-game?utm_source=80lv_socials&utm_medium=yt-vids
    Saber from Type-Moon's Fate/Stay Night in 3D Sarah Paiva talks about how she approached her BJD doll-inspired project, shares how she used simple shapes to sculpt the character, and explains how she treated gold elements in her artwork to achieve realistic texturing. "For the skin, I added some warmer, reddish tones and a subtle grainy texture. For the clothes, I darkened some of the folds and areas where light would have more difficulty reaching. The part I paid the most attention to was the golden material. Instead of simply using a material that simulated gold, I wanted to create a painted effect that would communicate the look of gold." Read full interview: https://80.lv/articles/how-to-recreate-saber-from-type-moon-s-fate-stay-night-in-3d #3d #3dart #FateStayNight #ZBrush #CharacterArt Feature your games on 80 Level: https://80level.typeform.com/feature-ur-game?utm_source=80lv_socials&utm_medium=yt-vids
    118 Views
  • Blender 2.9 Tutorial for Beginners: Rendering a Photorealistic Asset in Cycles

    Have you ever try to tackle photorealistic rendering inside of Blender 2.9?

    As an professional texture artist working in the VFX industry, I had to learn certain type of software such as Maya, Mari, Zbrush and Substance Painter to be able to work in the industry.

    But Blender is getting more and more popular nowadays and it's a great resources for professionals and hobbyists alike.

    I am having a lot of fun learning this and I want to share with you the entire process!

    **PURCHASE MY REALISTIC CHARACTER PORTRAIT FULL COURSE**
    https://www.gumroad.com/artruismdigital

    **PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE**
    https://gumroad.com/artruismdigital

    **PURCHASE MY REALISTIC LEATHER TEXTURING MINI COURSE**
    https://gumroad.com/artruismdigital

    **PURCHASE MY SUBSTANCE PAINTER REAL TIME CHARACTER TEXTURING COURSE**
    https://gumroad.com/artruismdigital

    Artruism Digital Email
    artruismdigital@gmail.com

    Please Join My Facebook Group for Personalized Help
    https://bit.ly/artruism

    **DOWNLOAD MY FREE ORGANIC WORKFLOW GUIDE**
    https://bit.ly/organicworkflow

    **DOWNLOAD MY FREE 4 SECRETS TO PHOTO-REALISTIC TEXTURING**
    https://bit.ly/4texturesecrets
    Blender 2.9 Tutorial for Beginners: Rendering a Photorealistic Asset in Cycles Have you ever try to tackle photorealistic rendering inside of Blender 2.9? As an professional texture artist working in the VFX industry, I had to learn certain type of software such as Maya, Mari, Zbrush and Substance Painter to be able to work in the industry. But Blender is getting more and more popular nowadays and it's a great resources for professionals and hobbyists alike. I am having a lot of fun learning this and I want to share with you the entire process! **PURCHASE MY REALISTIC CHARACTER PORTRAIT FULL COURSE** https://www.gumroad.com/artruismdigital **PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE** https://gumroad.com/artruismdigital **PURCHASE MY REALISTIC LEATHER TEXTURING MINI COURSE** https://gumroad.com/artruismdigital **PURCHASE MY SUBSTANCE PAINTER REAL TIME CHARACTER TEXTURING COURSE** https://gumroad.com/artruismdigital Artruism Digital Email artruismdigital@gmail.com Please Join My Facebook Group for Personalized Help https://bit.ly/artruism **DOWNLOAD MY FREE ORGANIC WORKFLOW GUIDE** https://bit.ly/organicworkflow **DOWNLOAD MY FREE 4 SECRETS TO PHOTO-REALISTIC TEXTURING** https://bit.ly/4texturesecrets
  • Scifi Ship Series - (3dm Promo)

    http://3dmotive.com/series/scifi-ship-series-in-maya.html

    In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decr...
    Scifi Ship Series - (3dm Promo) http://3dmotive.com/series/scifi-ship-series-in-maya.html In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decr...
  • Grenade Asset in Substance - (3dm Promo)

    http://3dmotive.com/series/grenade-asset-in-substance.html

    In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we'll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There's a lot of great stuff to learn here, so don't miss it!

    *******************************
    High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d mode...
    Grenade Asset in Substance - (3dm Promo) http://3dmotive.com/series/grenade-asset-in-substance.html In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we'll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There's a lot of great stuff to learn here, so don't miss it! ******************************* High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d mode...
  • How to make a killer clown in 2 minutes using Zbrush and Marmoset Toolbag.

    A quick speed run tutorial of how I went about making this guy using only 3d scan store assets. I'm using Marmoset Toolbag 4, Wrap 3, Zbrush, photoshop and Substance Painter.

    Everything seen in this video is available here :: https://www.3dscanstore.com/
    How to make a killer clown in 2 minutes using Zbrush and Marmoset Toolbag. A quick speed run tutorial of how I went about making this guy using only 3d scan store assets. I'm using Marmoset Toolbag 4, Wrap 3, Zbrush, photoshop and Substance Painter. Everything seen in this video is available here :: https://www.3dscanstore.com/
  • Modeling a Viking Shield Maiden Costume in Maya and Zbrush I hope you will enjoy this new character project I am working on. I will go through, character and costume modeling, sculpting, texturing and rendering using software such as Maya, Zbrush, Mari, Substance Painter, Substance Designer, Xgen, and Arnold! **PURCHASE MY REALISTIC CHARACTER PORTRAIT FULL COURSE** **PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE** **PURCHASE MY REALISTIC LEATHER TEXTURING MINI COURSE** **PURCHASE MY SUBSTANCE PAINTER REAL TIME CHARACTER TEXTURING COURSE** https://www.gumroad.com/artruismdigital Follow me on Intagram: @artruismdigital Artruism Digital Email artruismdigital@gmail.com **DOWNLOAD MY FREE ORGANIC WORKFLOW GUIDE** https://bit.ly/organicworkflow​ **DOWNLOAD MY FREE 4 SECRETS TO PHOTO-REALISTIC TEXTURING** https://bit.ly/4texturesecrets​
  • How to Sculpt a Female Face in Zbrush Continue with this character project, I want to show you guys my sculpting process in Zbrush. I don't practice sculpting character enough which is something I want to improve. I hope you can get something out of this! **PURCHASE MY REALISTIC CHARACTER PORTRAIT FULL COURSE** **PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE** **PURCHASE MY REALISTIC LEATHER TEXTURING MINI COURSE** **PURCHASE MY SUBSTANCE PAINTER REAL TIME CHARACTER TEXTURING COURSE** https://www.gumroad.com/artruismdigital​ Follow me on Intagram: @artruismdigital Artruism Digital Email artruismdigital@gmail.com **DOWNLOAD MY FREE ORGANIC WORKFLOW GUIDE** https://bit.ly/organicworkflow​​ **DOWNLOAD MY FREE 4 SECRETS TO PHOTO-REALISTIC TEXTURING** https://bit.ly/4texturesecrets​​
  • 3D Art Creation Full Workflow Process Using Maya, Zbrush and Substance Painter I had a lot of fun creating this 3D design using a Maya, Zbrush and Substance Painter work flow. I want to share the creation process with you! I hope this will help you for your own projects somehow! :D **PURCHASE MY REALISTIC CHARACTER PORTRAIT FULL COURSE** **PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE** **PURCHASE MY REALISTIC LEATHER TEXTURING MINI COURSE** **PURCHASE MY SUBSTANCE PAINTER REAL TIME CHARACTER TEXTURING COURSE** https://gumroad.com/artruismdigital Follow me on Intagram: @artruismdigital Artruism Digital Email artruismdigital@gmail.com **DOWNLOAD MY FREE ORGANIC WORKFLOW GUIDE** https://bit.ly/organicworkflow​​​ **DOWNLOAD MY FREE 4 SECRETS TO PHOTO-REALISTIC TEXTURING** https://bit.ly/4texturesecrets​​
  • Modeling and Sculpting a Iguana using Maya, Zbrush and Substance Designer (FREE model download!) It's been a little while guys! I am happy to bring you this modeling break down of this iguana! This mode is FREE for download at: gumroad.com/artruismdigital If you are interested in the full texturing process of this iguana using Substance Painter, you can find the full course on my Gumroad as well! For the first 7 days of the course release you can use coupon code: iguana7 to get 25% OFF!! **PURCHASE MY REALISTIC CHARACTER PORTRAIT FULL COURSE** **PURCHASE MY PHOTO-REALISTIC MARI TEXTURING COURSE** **PURCHASE MY REALISTIC LEATHER TEXTURING MINI COURSE** **PURCHASE MY SUBSTANCE PAINTER REAL TIME CHARACTER TEXTURING COURSE** https://gumroad.com/artruismdigital Follow me on Intagram: @artruismdigital Marcus Whinney Store on Artstation: https://www.artstation.com/marcus_lw/store?tab=products Artruism Digital Email artruismdigital@gmail.com **DOWNLOAD MY FREE ORGANIC WORKFLOW GUIDE** https://bit.ly/organicworkflow​​​ **DOWNLOAD MY FREE 4 SECRETS TO PHOTO-REALISTIC TEXTURING** https://bit.ly/4texturesecrets​​
  • At Last! A Simple Slider For Opacity in Blender.

    *Get Opacity Flow* : https://superhivemarket.com/products/opacityflow?ref=110
    Get 10% OFF: asnk10
    Opacity Flow is a new Blender add-on that lets you adjust object transparency with a single slider. See how to apply it to your models.
    *Honourable Post Mentions*
    Smart Remesh [25% OFF] : https://superhivemarket.com/products/smart-remesh?ref=110
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    Interior Mega Pack [70% OFF]: https://superhivemarket.com/products/70-off-interior-mega-pack--15-detailed-scenes300-individual-assetscycles-render?ref=110
    Stylized Sky World [25% OFF] :https://superhivemarket.com/products/stylized-sky-world?ref=110
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    100+ Dragon Skin Brushes: https://superhivemarket.com/products/dragon-skin-brushes-blender-zbrush-alphas?ref=110
    1000+ Face & Skin Sculpting Brushes Bundle: https://superhivemarket.com/products/face-skin-sculpting-brushes-bundle-for-blender-zbrush?ref=110

    ✨ *Get Premium Blender ...
    At Last! A Simple Slider For Opacity in Blender. *Get Opacity Flow* : https://superhivemarket.com/products/opacityflow?ref=110 Get 10% OFF: asnk10 Opacity Flow is a new Blender add-on that lets you adjust object transparency with a single slider. See how to apply it to your models. *Honourable Post Mentions* Smart Remesh [25% OFF] : https://superhivemarket.com/products/smart-remesh?ref=110 Botaniq 7.3 [30% OFF]: https://superhivemarket.com/products/botaniq-trees?ref=110 Blaze Autopose [25% to 30% OFF] : https://superhivemarket.com/products/blaze-autopose?ref=110 Interior Mega Pack [70% OFF]: https://superhivemarket.com/products/70-off-interior-mega-pack--15-detailed-scenes300-individual-assetscycles-render?ref=110 Stylized Sky World [25% OFF] :https://superhivemarket.com/products/stylized-sky-world?ref=110 CatPin - 3D Print Connectors: https://superhivemarket.com/products/catpin?ref=110 Caustica: https://superhivemarket.com/products/caustica?ref=110 100+ Dragon Skin Brushes: https://superhivemarket.com/products/dragon-skin-brushes-blender-zbrush-alphas?ref=110 1000+ Face & Skin Sculpting Brushes Bundle: https://superhivemarket.com/products/face-skin-sculpting-brushes-bundle-for-blender-zbrush?ref=110 ✨ *Get Premium Blender ...
  • ازاي تعمل فلوس من النحت money from sculpture

    أكتر حاجة ندمت عليها لما بدأت في تصميم الشخصيات… إني ما استخدمتش الموقع ده بدري 😅

    موقع 3D Scan Store بيوفر 3D scans حقيقية + Base meshes جاهزة بتوفر عليك وقت ضخم في النحت وتخليك توصل لواقعية أعلى بشكل أسرع.

    تقدر تستخدمها مباشرة في
    Blender
    أو Autodesk Maya
    وكمان تربطها في
    Unreal Engine بسهولة.

    غير كده، عندهم موديلات تشريح 3D دقيقة جدًا لبشر وحيوانات مفيدة لأي حد عايز يفهم الجسم صح.

    أنا شخصيًا استخدمتهم في شغل للمعارض ومشاريع AI وفرقوا معايا جدًا في السرعة والنتيجة 🔥

    لو عايز تسرّع شغلك وتشتغل بشكل احترافي 👇
    اكتب SCAN في الكومنتس. 🚀

    #3dartist #3dscanstore #zbrush #blender #maya #unrealengine #characterdesign #gamedev
    ازاي تعمل فلوس من النحت money from sculpture أكتر حاجة ندمت عليها لما بدأت في تصميم الشخصيات… إني ما استخدمتش الموقع ده بدري 😅 موقع 3D Scan Store بيوفر 3D scans حقيقية + Base meshes جاهزة بتوفر عليك وقت ضخم في النحت وتخليك توصل لواقعية أعلى بشكل أسرع. تقدر تستخدمها مباشرة في Blender أو Autodesk Maya وكمان تربطها في Unreal Engine بسهولة. غير كده، عندهم موديلات تشريح 3D دقيقة جدًا لبشر وحيوانات مفيدة لأي حد عايز يفهم الجسم صح. أنا شخصيًا استخدمتهم في شغل للمعارض ومشاريع AI وفرقوا معايا جدًا في السرعة والنتيجة 🔥 لو عايز تسرّع شغلك وتشتغل بشكل احترافي 👇 اكتب SCAN في الكومنتس. 🚀 #3dartist #3dscanstore #zbrush #blender #maya #unrealengine #characterdesign #gamedev
    172 Views
  • Rocky Ground in Substance - (3dm Promo)

    http://3dmotive.com/series/rocky-ground-in-substance.html

    In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

    *******************************
    High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn...
    Rocky Ground in Substance - (3dm Promo) http://3dmotive.com/series/rocky-ground-in-substance.html In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. ******************************* High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn...
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