• Exciting news, everyone! Zenless Zone Zero has just leveled up to version 2.1 and is celebrating summer in style with fabulous swimwear! This vibrant update marks a wonderful journey since its first anniversary, bringing even more joy and adventure to our gaming experience. Whether you're diving into new challenges or just soaking up the sun, there's never been a better time to enjoy the game! Let's embrace this summer vibe together and make unforgettable memories!

    #ZenlessZoneZero #SummerVibes #GamingCommunity #Version2.1 #CelebrateLife
    🎉🌊 Exciting news, everyone! Zenless Zone Zero has just leveled up to version 2.1 and is celebrating summer in style with fabulous swimwear! 🩴☀️ This vibrant update marks a wonderful journey since its first anniversary, bringing even more joy and adventure to our gaming experience. 🌟 Whether you're diving into new challenges or just soaking up the sun, there's never been a better time to enjoy the game! Let's embrace this summer vibe together and make unforgettable memories! 💖🌈 #ZenlessZoneZero #SummerVibes #GamingCommunity #Version2.1 #CelebrateLife
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    Zenless Zone Zero passe en version 2.1 et célèbre l’été en sortant les maillots de bain
    ActuGaming.net Zenless Zone Zero passe en version 2.1 et célèbre l’été en sortant les maillots de bain Les célébrations du premier anniversaire étant désormais passées, Zenless Zone Zero continue son petit bout […] L'article Zenless Zone
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  • What Are Defensive Assists in ZZZ?

    The chaotic combat in Zenless Zone Zero combines both frantic button mashing with team-swap tactics, measured ability usage, and a number of defensive options to keep the players' Agents alive. One such defensive option is the Defensive Assist, which is one of the staples of the game's combat and one of the best things you can do while fighting Ethereals and other undesirables.
    #what #are #defensive #assists #zzz
    What Are Defensive Assists in ZZZ?
    The chaotic combat in Zenless Zone Zero combines both frantic button mashing with team-swap tactics, measured ability usage, and a number of defensive options to keep the players' Agents alive. One such defensive option is the Defensive Assist, which is one of the staples of the game's combat and one of the best things you can do while fighting Ethereals and other undesirables. #what #are #defensive #assists #zzz
    GAMERANT.COM
    What Are Defensive Assists in ZZZ?
    The chaotic combat in Zenless Zone Zero combines both frantic button mashing with team-swap tactics, measured ability usage, and a number of defensive options to keep the players' Agents alive. One such defensive option is the Defensive Assist, which is one of the staples of the game's combat and one of the best things you can do while fighting Ethereals and other undesirables.
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  • GeForce NOW Kicks Off a Summer of Gaming With 25 New Titles This June

    GeForce NOW is a gamer’s ticket to an unforgettable summer of gaming. With 25 titles coming this month and endless ways to play, the summer is going to be epic.
    Dive in, level up and make it a summer to remember, one game at a time. Start with the ten games available this week, including advanced access for those who’ve preordered the Deluxe or Ultimate versions of Funcom’s highly anticipated Dune: Awakening.
    Plus, check out the latest update for miHoYo’s Zenless Zone Zero, bringing fresh content and even more action for summer.
    And to keep the good times rolling, take advantage of the GeForce NOW Summer Sale to enjoy a sizzling 40% off a six-month Performance membership. It’s the perfect way to extend a summer of fun in the cloud.
    Dawn Rises With the Cloud
    The next chapter begins.
    Get ready for a new leap in Zenless Zone Zero. Version 2.0 “Where Clouds Embrace the Dawn” launches tomorrow, June 6, marking the start of the game’s second season. Explore the new Waifei Peninsula, team up with Grandmaster Yixuan and manage the Suibian Temple, all with enhanced maps and navigation.
    Celebrate the game’s first anniversary with free rewards — including an S-Rank Agent, S-Rank W-Engine, and 1,600 Polychromes. With new agents, expanded content and major improvements, now’s the perfect time to jump into New Eridu.
    Stream it on GeForce NOW for instant access and top-tier performance — no downloads or high-end hardware needed. Stream the latest content with smooth graphics and low latency on any device, and jump straight into the action to enjoy all the new features and anniversary rewards.
    Jumping Into June
    Level up summer gaming with the Summer Sale. Get 40% off six-month GeForce NOW Performance memberships — perfect for playing on handheld devices, including the new GeForce NOW app on Steam Deck, which lets gamers stream over 2,200 games at up to 4K 60 frames per second or 1440p 120 fps. Experience AAA gaming at max settings with longer battery life, and access supported games from Steam, Epic Games Store, PC Game Pass and more.
    Put that upgraded membership to the test with what’s coming to the cloud this week on GeForce NOW:

    SymphoniaPro Cycling Manager 25Tour de France 2025Dune: Awakening – Advanced Access7 Days to DieClair Obscur: Expedition 33Cubic Odyssey  Drive Beyond HorizonsPolice Simulator: Patrol OfficersSea of ThievesHere’s what to expect for the rest of June: 

    Dune: AwakeningMindsEyeThe AltersArchitect Life: A House Design SimulatorCrime SimulatorFBC: FirebreakLost in Random: The Eternal DieBroken ArrowREMATCHDREADZONESystem Shock 2: 25th Anniversary RemasterBorderlands Game of the Year EnhancedBorderlands 2Borderlands 3Easy Red 2May I Have More Games?
    In addition to the 21 games announced last month, 16 more joined the GeForce NOW library:

    MafiaMafia IIMafia: Definitive EditionMafia II: Definitive EditionMafia III: Definitive EditionTowerborneCapcom Fighting Collection 2Microsoft Flight Simulator 2024S.T.A.L.K.E.R.: Call of Prypiat – Enhanced EditionS.T.A.L.K.E.R.: Clear Sky – Enhanced EditionS.T.A.L.K.E.R.: Shadow of Chornobyl – Enhanced EditionGame of Thrones: KingsroadSplitgate 2 Open BetaOnimusha 2: Samurai’s DestinyNice Day for FishingCash Cleaner SimulatorWar Robots: Frontiers is no longer coming to GeForce NOW. Stay tuned for more game announcements and updates every GFN Thursday.
    What are you planning to play this weekend? Let us know on X or in the comments below.

    What's your game of the summer?
    — NVIDIA GeForce NOWJune 4, 2025
    #geforce #now #kicks #off #summer
    GeForce NOW Kicks Off a Summer of Gaming With 25 New Titles This June
    GeForce NOW is a gamer’s ticket to an unforgettable summer of gaming. With 25 titles coming this month and endless ways to play, the summer is going to be epic. Dive in, level up and make it a summer to remember, one game at a time. Start with the ten games available this week, including advanced access for those who’ve preordered the Deluxe or Ultimate versions of Funcom’s highly anticipated Dune: Awakening. Plus, check out the latest update for miHoYo’s Zenless Zone Zero, bringing fresh content and even more action for summer. And to keep the good times rolling, take advantage of the GeForce NOW Summer Sale to enjoy a sizzling 40% off a six-month Performance membership. It’s the perfect way to extend a summer of fun in the cloud. Dawn Rises With the Cloud The next chapter begins. Get ready for a new leap in Zenless Zone Zero. Version 2.0 “Where Clouds Embrace the Dawn” launches tomorrow, June 6, marking the start of the game’s second season. Explore the new Waifei Peninsula, team up with Grandmaster Yixuan and manage the Suibian Temple, all with enhanced maps and navigation. Celebrate the game’s first anniversary with free rewards — including an S-Rank Agent, S-Rank W-Engine, and 1,600 Polychromes. With new agents, expanded content and major improvements, now’s the perfect time to jump into New Eridu. Stream it on GeForce NOW for instant access and top-tier performance — no downloads or high-end hardware needed. Stream the latest content with smooth graphics and low latency on any device, and jump straight into the action to enjoy all the new features and anniversary rewards. Jumping Into June Level up summer gaming with the Summer Sale. Get 40% off six-month GeForce NOW Performance memberships — perfect for playing on handheld devices, including the new GeForce NOW app on Steam Deck, which lets gamers stream over 2,200 games at up to 4K 60 frames per second or 1440p 120 fps. Experience AAA gaming at max settings with longer battery life, and access supported games from Steam, Epic Games Store, PC Game Pass and more. Put that upgraded membership to the test with what’s coming to the cloud this week on GeForce NOW: SymphoniaPro Cycling Manager 25Tour de France 2025Dune: Awakening – Advanced Access7 Days to DieClair Obscur: Expedition 33Cubic Odyssey  Drive Beyond HorizonsPolice Simulator: Patrol OfficersSea of ThievesHere’s what to expect for the rest of June:  Dune: AwakeningMindsEyeThe AltersArchitect Life: A House Design SimulatorCrime SimulatorFBC: FirebreakLost in Random: The Eternal DieBroken ArrowREMATCHDREADZONESystem Shock 2: 25th Anniversary RemasterBorderlands Game of the Year EnhancedBorderlands 2Borderlands 3Easy Red 2May I Have More Games? In addition to the 21 games announced last month, 16 more joined the GeForce NOW library: MafiaMafia IIMafia: Definitive EditionMafia II: Definitive EditionMafia III: Definitive EditionTowerborneCapcom Fighting Collection 2Microsoft Flight Simulator 2024S.T.A.L.K.E.R.: Call of Prypiat – Enhanced EditionS.T.A.L.K.E.R.: Clear Sky – Enhanced EditionS.T.A.L.K.E.R.: Shadow of Chornobyl – Enhanced EditionGame of Thrones: KingsroadSplitgate 2 Open BetaOnimusha 2: Samurai’s DestinyNice Day for FishingCash Cleaner SimulatorWar Robots: Frontiers is no longer coming to GeForce NOW. Stay tuned for more game announcements and updates every GFN Thursday. What are you planning to play this weekend? Let us know on X or in the comments below. What's your game of the summer? — NVIDIA GeForce NOWJune 4, 2025 #geforce #now #kicks #off #summer
    BLOGS.NVIDIA.COM
    GeForce NOW Kicks Off a Summer of Gaming With 25 New Titles This June
    GeForce NOW is a gamer’s ticket to an unforgettable summer of gaming. With 25 titles coming this month and endless ways to play, the summer is going to be epic. Dive in, level up and make it a summer to remember, one game at a time. Start with the ten games available this week, including advanced access for those who’ve preordered the Deluxe or Ultimate versions of Funcom’s highly anticipated Dune: Awakening. Plus, check out the latest update for miHoYo’s Zenless Zone Zero, bringing fresh content and even more action for summer. And to keep the good times rolling, take advantage of the GeForce NOW Summer Sale to enjoy a sizzling 40% off a six-month Performance membership. It’s the perfect way to extend a summer of fun in the cloud. Dawn Rises With the Cloud The next chapter begins. Get ready for a new leap in Zenless Zone Zero. Version 2.0 “Where Clouds Embrace the Dawn” launches tomorrow, June 6, marking the start of the game’s second season. Explore the new Waifei Peninsula, team up with Grandmaster Yixuan and manage the Suibian Temple, all with enhanced maps and navigation. Celebrate the game’s first anniversary with free rewards — including an S-Rank Agent, S-Rank W-Engine, and 1,600 Polychromes. With new agents, expanded content and major improvements, now’s the perfect time to jump into New Eridu. Stream it on GeForce NOW for instant access and top-tier performance — no downloads or high-end hardware needed. Stream the latest content with smooth graphics and low latency on any device, and jump straight into the action to enjoy all the new features and anniversary rewards. Jumping Into June Level up summer gaming with the Summer Sale. Get 40% off six-month GeForce NOW Performance memberships — perfect for playing on handheld devices, including the new GeForce NOW app on Steam Deck, which lets gamers stream over 2,200 games at up to 4K 60 frames per second or 1440p 120 fps. Experience AAA gaming at max settings with longer battery life, and access supported games from Steam, Epic Games Store, PC Game Pass and more. Put that upgraded membership to the test with what’s coming to the cloud this week on GeForce NOW: Symphonia (New release on Xbox, available on PC Game Pass, June 3) Pro Cycling Manager 25 (New release on Steam, June 5) Tour de France 2025 (New release on Steam, June 5) Dune: Awakening – Advanced Access (New release on Steam, June 5) 7 Days to Die (Xbox) Clair Obscur: Expedition 33 (Epic Games Store) Cubic Odyssey  (Steam) Drive Beyond Horizons (Steam) Police Simulator: Patrol Officers (Xbox, available on PC Game Pass) Sea of Thieves (Battle.net) Here’s what to expect for the rest of June:  Dune: Awakening (New release on Steam, June 10) MindsEye (New release on Steam, June 10) The Alters (New release on Steam and Xbox, available on PC Game Pass, June 13) Architect Life: A House Design Simulator (New release on Steam, June 19) Crime Simulator (New release on Steam, June 17) FBC: Firebreak (New release on Steam and Xbox, available on PC Game Pass, June 17) Lost in Random: The Eternal Die (New release on Steam and Xbox, available on PC Game Pass, June 17) Broken Arrow (New release on Steam, June 19) REMATCH (New release on Steam and Xbox, available on PC Game Pass, June 19) DREADZONE (New release on Steam, June 26) System Shock 2: 25th Anniversary Remaster (New release on Steam, June 26) Borderlands Game of the Year Enhanced (Steam) Borderlands 2 (Steam and Epic Games Store) Borderlands 3 (Steam and Epic Games Store) Easy Red 2 (Steam) May I Have More Games? In addition to the 21 games announced last month, 16 more joined the GeForce NOW library: Mafia (Steam) Mafia II (Classic) (Steam) Mafia: Definitive Edition (Steam and Epic Games Store) Mafia II: Definitive Edition (Steam and Epic Games Store) Mafia III: Definitive Edition (Steam and Epic Games Store) Towerborne (Steam and Xbox, available on PC Game Pass) Capcom Fighting Collection 2 (Steam) Microsoft Flight Simulator 2024 (Steam and Xbox, available on PC Game Pass) S.T.A.L.K.E.R.: Call of Prypiat – Enhanced Edition (Steam) S.T.A.L.K.E.R.: Clear Sky – Enhanced Edition (Steam) S.T.A.L.K.E.R.: Shadow of Chornobyl – Enhanced Edition (Steam) Game of Thrones: Kingsroad (Steam) Splitgate 2 Open Beta (Steam) Onimusha 2: Samurai’s Destiny (Steam) Nice Day for Fishing (Steam) Cash Cleaner Simulator (Steam) War Robots: Frontiers is no longer coming to GeForce NOW. Stay tuned for more game announcements and updates every GFN Thursday. What are you planning to play this weekend? Let us know on X or in the comments below. What's your game of the summer? — NVIDIA GeForce NOW (@NVIDIAGFN) June 4, 2025
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  • Nobody understands gambling, especially in video games

    In 2025, it’s very difficult not to see gambling advertised everywhere. It’s on billboards and sports broadcasts. It’s on podcasts and printed on the turnbuckle of AEW’s pay-per-view shows. And it’s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines. These apps all have the highest age ratings possible on Apple’s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game’s “gambling themes” in its rating.In Luck Be a Landlord, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent — a nightmare gamification of our day-to-day grind to remain housed. On app stores, it’s a one-time purchase of and it’s on Steam. On the Play Store page, developer Dan DiIorio notes, “This game does not contain any real-world currency gambling or microtransactions.”And it doesn’t. But for Google, that didn’t matter. First, the game was removed from the storefront in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that Luck Be A Landlord would be pulled globally because of its rating discrepancy, as it “does not take into account references to gambling”.DiIorio had gone through this song and dance before — previously, when the game was blocked, he would send back a message saying “hey, the game doesn’t have gambling,” and then Google would send back a screenshot of the game and assert that, in fact, it had.DiIorio didn’t agree, but this time they decided that the risk of Landlord getting taken down permanently was too great. They’re a solo developer, and Luck Be a Landlord had just had its highest 30-day revenue since release. So, they filled out the form confirming that Luck Be A Landlord has “gambling themes,” and are currently hoping that this will be the end of it.This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was “very frustrating.”“I think it can negatively affect indie developers if they fall outside the norm, which indies often do,” they wrote. “It also makes me afraid to explore mechanics like this further. It stifles creativity, and that’s really upsetting.”In late 2024, the hit game Balatro was in a similar position. It had won numerous awards, and made in its first week on mobile platforms. And then overnight, the PEGI ratings board declared that the game deserved an adult rating.The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because Balatro has “prominent gambling imagery and material that instructs about gambling.”Balatro is basically Luck Be A Landlord’s little cousin. Developer LocalThunk was inspired by watching streams of Luck Be A Landlord, and seeing the way DiIorio had implemented deck-building into his slot machine. And like Luck Be A Landlord, Balatro is a one-time purchase, with no microtransactions.But the PEGI board noted that because the game uses poker hands, the skills the player learns in Balatro could translate to real-world poker.In its write-up, GameSpot noted that the same thing happened to a game called Sunshine Shuffle. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike Balatro, Sunshine Shuffle actually is a poker game, except you’re playing Texas Hold ‘Em — again for no real money — with cute animals.It’s common sense that children shouldn’t be able to access apps that allow them to gamble. But none of these games contain actual gambling — or do they?Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines? Is it gambling to wager or earn fictional money?Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction — you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming’s original sin. And it’s the one we still can’t get a grip on.The original link between gambling and gamingGetty ImagesThe association between video games and gambling all goes back to pinball. Back in the ’30s and ’40s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based, and some gave cash payouts, so the comparison wasn’t unfair. Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they’re dangerous. And in general, studies have shown that they’re not. The same can’t be said about gambling — the practice of putting real money down to bet on an outcome.It’s a golden age for gambling2025 in the USA is a great time for gambling, which has been really profitable for gambling companies — to the tune of billion dollars of revenue in 2023.To put this number in perspective, the American Gaming Association, which is the casino industry’s trade group and has nothing to do with video games, reports that 2022’s gambling revenue was billion. It went up billion in a year.And this increase isn’t just because of sportsbooks, although sports betting is a huge part of it. Online casinos and brick-and-mortar casinos are both earning more, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into addiction. The people who are most at risk are, by and large, already vulnerable: researchers at the Yale School of Medicine found that 96% of problem gamblers are also wrestling with other disorders, such as “substance use, impulse-control disorders, mood disorders, and anxiety disorders.”Even if you’re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But I would simply know when to stop.Maybe you do! But being blithely confident about it can make it hard to notice if you do develop a problem. Or if you already have one.Addiction changes the way your brain works. When you’re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are already more vulnerable to addiction. Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising? It doesn’t feel good. In 2024, the YouTuber Drew Gooden turned his critical eye to online gambling. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It’s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.Meanwhile, advertising on podcasts, billboards, TV, radio, and websites – it’s literally everywhere — tells you that this is fun, and you don’t even need to know what you’re doing, and you’re probably one bet away from winning back those losses.Where does Luck Be a Landlord come into this?So, are there gambling themes in Luck Be A Landlord? The game’s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.When I started playing it, my primary emotion wasn’t necessarily elation at winning coins — it was stress and disbelief when, in the third round of the game, the landlord increased my rent by 100%. What the hell.I don’t doubt that getting better at it would produce dopamine thrills akin to gambling — or playing any video game. But it’s supposed to be difficult, because that’s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets furious, and starts throwing made-up rules at you: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.It’s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. The house always wins. There is luck involved, to be sure, but because Luck Be A Landlord is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine. The synergies that I’ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.IMAGE: TrampolineTales via PolygonBalatro and Luck Be a Landlord both distance themselves from casino gambling again in the way they treat money. In Landlord, the money you earn is gold coins, not any currency we recognize. And the payouts aren’t actually that big. By the end of the core game, the rent money you’re struggling and scraping to earn… is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can’t rely on chance. You have to be very good at Luck Be a Landlord.And in Balatro, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These aren’t games about earning wads and wads of cash. So, do these count as “gambling themes”?We’ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.Random rewards: from Overwatch to the rise of gachaRecently, I did something that I haven’t done in a really long time: I thought about Overwatch. I used to play Overwatch with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe on cosmetics for a game that now I primarily associate with squandered potential.Loot boxes grew out of free-to-play mobile games, where they’re the primary method of monetization. In something like Overwatch, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.More often than not, loot boxes are a random selection of skins and other cosmetics, but games like Star Wars: Battlefront 2 were famously criticized for launching with loot crates that essentially made it pay-to-win – if you bought enough of them and got lucky.It’s not unprecedented to associate loot boxes with gambling. A 2021 study published in Addictive Behaviors showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found a similar correlation with young adults.While Overwatch certainly wasn’t the first game to feature cosmetic loot boxes or microtransactions, it’s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it “in violation of gambling legislation” alongside FIFA 18 and Counter-Strike: Global Offensive. Belgium’s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there. But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn’t effectively enforced, if at all, and the study recommends that a blanket ban wouldn’t actually be a practical solution anyway.Overwatch was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.At the time, the rebuttal was, “Well, at least it’s just cosmetics.” Nobody needs to buy loot boxes to be good at Overwatch.A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don’t affect gameplay. But also, they’ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for “gachapon,” the Japanese capsule machines where you pay to receive one of a selection of random toys. Getty ImagesIn gacha games, players pay — not necessarily real money, but we’ll get to that — for a chance to get something. Maybe it’s a character, or a special weapon, or some gear — it depends on the game. Whatever it is, within that context, it’s desirable — and unlike the cosmetics of Overwatch, gacha pulls often do impact the gameplay.For example, in Infinity Nikki, you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.Gacha was a fixture of mobile gaming for a long time, but in recent years, we’ve seen it go AAA, and global. MiHoYo’s Genshin Impact did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release. Genshin and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they’re free.Genshin is an action game, whose playstyle changes depending on what character you’re playing — characters you get from gacha pulls, of course. In Zenless Zone Zero, the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play. And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline. Genshin Impact was the subject of an interesting study where researchers asked young adults in Hong Kong to self-report on their gacha spending habits. They found that, like with gambling, players who are not feeling good tend to spend more. “Young adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,” they wrote. “This group is at a particularly higher risk of becoming problem gamblers.”One thing that is important to note is that Genshin Impact came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn’t necessarily harmful to everyone, it is exploitative to everyone. Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they’ve spent money on gacha rather than on things like food or rent.Following Genshin Impact’s release, MiHoYo put out Honkai: Star Rail and Zenless Zone Zero. All are shiny, big-budget games that are free to play, but dangle the lure of making just one purchase in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you’ll get the second tier of rewards on the game’s equivalent of a Battle Pass. The game is free, after all — but haven’t you enjoyed at least ten dollars’ worth of gameplay? Image: HoyoverseI spent most of my December throwing myself into Infinity Nikki. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources. I haven’t spent money on the game. I’m trying not to, and so far, it’s been pretty easy. I’ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that — which is what I said to my boyfriend, and he replied, “Yeah, that’s the point. That’s how they get you.”And he’s right. Currently, Infinity Nikki players are embroiled in a war with developer Infold, after Infold introduced yet another currency type with deep ties to Nikki’s gacha system. Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.Image: InFold Games/Papergames via PolygonAll of this adds up. According to Sensor Towers’ data, Genshin Impact earned over 36 million dollars on mobile alone in a single month of 2024. I don’t know what Dan DiIorio’s peak monthly revenue for Luck Be A Landlord was, but I’m pretty sure it wasn’t that.A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, especially China, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called “pity,” where getting the banner item is guaranteed after a certain number of pulls. Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I’ve spent weeks hoarding in my F2P Infinity Nikki experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am guaranteed to get one within 20 pulls, because of the pity system.So, these odds are awful. But it is not as merciless as sitting down at a Vegas slot machine, an experience best described as “oh… that’s it?”There’s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pokémon cards. You put in money, you get back randomized stuff that may or may not be what you want. In the dictionary definition, it’s a gamble. But unlike the slot machine, it’s not like you’re trying to win money by doing it, unless you’re selling those Pokémon cards, which is a topic for another time.But since even a game where you don’t get anything, like Balatro or Luck Be A Landlord, can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.The ESRB ratings for these games note that they contain in-game purchases, including random items. Honkai: Star Rail’s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out Honkai’s slot machine, app stores are not slapping Genshin or Nikki with an 18+ rating. Meanwhile, Balatro had a PEGI rating of 18 until a successful appeal in February 2025, and Luck Be a Landlord is still 17+ on Apple’s App Store.Nobody knows what they’re doingWhen I started researching this piece, I felt very strongly that it was absurd that Luck Be A Landlord and Balatro had age ratings this high.I still believe that the way both devs have been treated by ratings boards is bad. Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand why it’s happening is even worse. It’s an extension of the general way that too-big-to-fail companies like Google treat all their customers.DiIorio told me that while it felt like a human being had at least looked at Luck Be A Landlord to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn’t have a contact at Google to ask why this happened or how he can avoid it in the future — an experience that will be familiar to anyone who has ever needed Google support. But what’s changed for me is that I’m not actually sure anymore that games that don’t have gambling should be completely let off the hook for evoking gambling.Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It’s the same reason you can’t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smokingSo while I still think rating something like Balatro 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it’s completely divorced from literally any kind of play you would find in a casino — but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.Maybe what’s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with The Matrix, my parents gently made sure that I knew that none of the violence was real and you can’t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!But that’s an answer that’s a lot more abstract and difficult to implement than a big red 18+ banner. When it comes to gacha, I think we’re even less equipped to talk about these game mechanics, and I’m certain they’re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player’s desire for stuff that they are heavily manipulated to buy with real money. On the other hand, I think it’s worth acknowledging that there is a difference between gacha and casino gambling.Problem gamblers aren’t satisfied by winning — the thing they’re addicted to is playing, and the risk that comes with it. In gacha games, players do report satisfaction when they achieve the prize they set out to get. And yes, in the game’s next season, the developer will be dangling a shiny new prize in front of them with the goal of starting the cycle over. But I think it’s fair to make the distinction, while still being highly critical of the model.And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple’s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated trillion in developer billings and sales in 2022.According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in my bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for years.And despite the popularity of Luck Be A Landlord and Balatro’s massive App Store success, these games will never be as lucrative. They’re one-time purchases, and they don’t have microtransactions. To add insult to injury, like most popular games, Luck Be A Landlord has a lot of clones. And from what I can tell, it doesn’t look like any of them have been made to indicate that their games contain the dreaded “gambling themes” that Google was so worried about in Landlord.In particular, a game called SpinCraft: Roguelike from Sneaky Panda Games raised million in seed funding for “inventing the Luck-Puzzler genre,” which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.It’s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it’s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven’t heard back.Borrowing mechanics in games is as old as time, and it’s something I in no way want to imply shouldn’t happen because copyright is the killer of invention — but I think we can all agree that the system is broken.There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: the house always wins.See More:
    #nobody #understands #gambling #especially #video
    Nobody understands gambling, especially in video games
    In 2025, it’s very difficult not to see gambling advertised everywhere. It’s on billboards and sports broadcasts. It’s on podcasts and printed on the turnbuckle of AEW’s pay-per-view shows. And it’s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines. These apps all have the highest age ratings possible on Apple’s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game’s “gambling themes” in its rating.In Luck Be a Landlord, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent — a nightmare gamification of our day-to-day grind to remain housed. On app stores, it’s a one-time purchase of and it’s on Steam. On the Play Store page, developer Dan DiIorio notes, “This game does not contain any real-world currency gambling or microtransactions.”And it doesn’t. But for Google, that didn’t matter. First, the game was removed from the storefront in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that Luck Be A Landlord would be pulled globally because of its rating discrepancy, as it “does not take into account references to gambling”.DiIorio had gone through this song and dance before — previously, when the game was blocked, he would send back a message saying “hey, the game doesn’t have gambling,” and then Google would send back a screenshot of the game and assert that, in fact, it had.DiIorio didn’t agree, but this time they decided that the risk of Landlord getting taken down permanently was too great. They’re a solo developer, and Luck Be a Landlord had just had its highest 30-day revenue since release. So, they filled out the form confirming that Luck Be A Landlord has “gambling themes,” and are currently hoping that this will be the end of it.This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was “very frustrating.”“I think it can negatively affect indie developers if they fall outside the norm, which indies often do,” they wrote. “It also makes me afraid to explore mechanics like this further. It stifles creativity, and that’s really upsetting.”In late 2024, the hit game Balatro was in a similar position. It had won numerous awards, and made in its first week on mobile platforms. And then overnight, the PEGI ratings board declared that the game deserved an adult rating.The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because Balatro has “prominent gambling imagery and material that instructs about gambling.”Balatro is basically Luck Be A Landlord’s little cousin. Developer LocalThunk was inspired by watching streams of Luck Be A Landlord, and seeing the way DiIorio had implemented deck-building into his slot machine. And like Luck Be A Landlord, Balatro is a one-time purchase, with no microtransactions.But the PEGI board noted that because the game uses poker hands, the skills the player learns in Balatro could translate to real-world poker.In its write-up, GameSpot noted that the same thing happened to a game called Sunshine Shuffle. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike Balatro, Sunshine Shuffle actually is a poker game, except you’re playing Texas Hold ‘Em — again for no real money — with cute animals.It’s common sense that children shouldn’t be able to access apps that allow them to gamble. But none of these games contain actual gambling — or do they?Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines? Is it gambling to wager or earn fictional money?Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction — you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming’s original sin. And it’s the one we still can’t get a grip on.The original link between gambling and gamingGetty ImagesThe association between video games and gambling all goes back to pinball. Back in the ’30s and ’40s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based, and some gave cash payouts, so the comparison wasn’t unfair. Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they’re dangerous. And in general, studies have shown that they’re not. The same can’t be said about gambling — the practice of putting real money down to bet on an outcome.It’s a golden age for gambling2025 in the USA is a great time for gambling, which has been really profitable for gambling companies — to the tune of billion dollars of revenue in 2023.To put this number in perspective, the American Gaming Association, which is the casino industry’s trade group and has nothing to do with video games, reports that 2022’s gambling revenue was billion. It went up billion in a year.And this increase isn’t just because of sportsbooks, although sports betting is a huge part of it. Online casinos and brick-and-mortar casinos are both earning more, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into addiction. The people who are most at risk are, by and large, already vulnerable: researchers at the Yale School of Medicine found that 96% of problem gamblers are also wrestling with other disorders, such as “substance use, impulse-control disorders, mood disorders, and anxiety disorders.”Even if you’re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But I would simply know when to stop.Maybe you do! But being blithely confident about it can make it hard to notice if you do develop a problem. Or if you already have one.Addiction changes the way your brain works. When you’re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are already more vulnerable to addiction. Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising? It doesn’t feel good. In 2024, the YouTuber Drew Gooden turned his critical eye to online gambling. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It’s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.Meanwhile, advertising on podcasts, billboards, TV, radio, and websites – it’s literally everywhere — tells you that this is fun, and you don’t even need to know what you’re doing, and you’re probably one bet away from winning back those losses.Where does Luck Be a Landlord come into this?So, are there gambling themes in Luck Be A Landlord? The game’s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.When I started playing it, my primary emotion wasn’t necessarily elation at winning coins — it was stress and disbelief when, in the third round of the game, the landlord increased my rent by 100%. What the hell.I don’t doubt that getting better at it would produce dopamine thrills akin to gambling — or playing any video game. But it’s supposed to be difficult, because that’s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets furious, and starts throwing made-up rules at you: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.It’s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. The house always wins. There is luck involved, to be sure, but because Luck Be A Landlord is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine. The synergies that I’ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.IMAGE: TrampolineTales via PolygonBalatro and Luck Be a Landlord both distance themselves from casino gambling again in the way they treat money. In Landlord, the money you earn is gold coins, not any currency we recognize. And the payouts aren’t actually that big. By the end of the core game, the rent money you’re struggling and scraping to earn… is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can’t rely on chance. You have to be very good at Luck Be a Landlord.And in Balatro, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These aren’t games about earning wads and wads of cash. So, do these count as “gambling themes”?We’ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.Random rewards: from Overwatch to the rise of gachaRecently, I did something that I haven’t done in a really long time: I thought about Overwatch. I used to play Overwatch with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe on cosmetics for a game that now I primarily associate with squandered potential.Loot boxes grew out of free-to-play mobile games, where they’re the primary method of monetization. In something like Overwatch, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.More often than not, loot boxes are a random selection of skins and other cosmetics, but games like Star Wars: Battlefront 2 were famously criticized for launching with loot crates that essentially made it pay-to-win – if you bought enough of them and got lucky.It’s not unprecedented to associate loot boxes with gambling. A 2021 study published in Addictive Behaviors showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found a similar correlation with young adults.While Overwatch certainly wasn’t the first game to feature cosmetic loot boxes or microtransactions, it’s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it “in violation of gambling legislation” alongside FIFA 18 and Counter-Strike: Global Offensive. Belgium’s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there. But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn’t effectively enforced, if at all, and the study recommends that a blanket ban wouldn’t actually be a practical solution anyway.Overwatch was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.At the time, the rebuttal was, “Well, at least it’s just cosmetics.” Nobody needs to buy loot boxes to be good at Overwatch.A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don’t affect gameplay. But also, they’ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for “gachapon,” the Japanese capsule machines where you pay to receive one of a selection of random toys. Getty ImagesIn gacha games, players pay — not necessarily real money, but we’ll get to that — for a chance to get something. Maybe it’s a character, or a special weapon, or some gear — it depends on the game. Whatever it is, within that context, it’s desirable — and unlike the cosmetics of Overwatch, gacha pulls often do impact the gameplay.For example, in Infinity Nikki, you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.Gacha was a fixture of mobile gaming for a long time, but in recent years, we’ve seen it go AAA, and global. MiHoYo’s Genshin Impact did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release. Genshin and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they’re free.Genshin is an action game, whose playstyle changes depending on what character you’re playing — characters you get from gacha pulls, of course. In Zenless Zone Zero, the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play. And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline. Genshin Impact was the subject of an interesting study where researchers asked young adults in Hong Kong to self-report on their gacha spending habits. They found that, like with gambling, players who are not feeling good tend to spend more. “Young adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,” they wrote. “This group is at a particularly higher risk of becoming problem gamblers.”One thing that is important to note is that Genshin Impact came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn’t necessarily harmful to everyone, it is exploitative to everyone. Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they’ve spent money on gacha rather than on things like food or rent.Following Genshin Impact’s release, MiHoYo put out Honkai: Star Rail and Zenless Zone Zero. All are shiny, big-budget games that are free to play, but dangle the lure of making just one purchase in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you’ll get the second tier of rewards on the game’s equivalent of a Battle Pass. The game is free, after all — but haven’t you enjoyed at least ten dollars’ worth of gameplay? Image: HoyoverseI spent most of my December throwing myself into Infinity Nikki. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources. I haven’t spent money on the game. I’m trying not to, and so far, it’s been pretty easy. I’ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that — which is what I said to my boyfriend, and he replied, “Yeah, that’s the point. That’s how they get you.”And he’s right. Currently, Infinity Nikki players are embroiled in a war with developer Infold, after Infold introduced yet another currency type with deep ties to Nikki’s gacha system. Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.Image: InFold Games/Papergames via PolygonAll of this adds up. According to Sensor Towers’ data, Genshin Impact earned over 36 million dollars on mobile alone in a single month of 2024. I don’t know what Dan DiIorio’s peak monthly revenue for Luck Be A Landlord was, but I’m pretty sure it wasn’t that.A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, especially China, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called “pity,” where getting the banner item is guaranteed after a certain number of pulls. Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I’ve spent weeks hoarding in my F2P Infinity Nikki experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am guaranteed to get one within 20 pulls, because of the pity system.So, these odds are awful. But it is not as merciless as sitting down at a Vegas slot machine, an experience best described as “oh… that’s it?”There’s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pokémon cards. You put in money, you get back randomized stuff that may or may not be what you want. In the dictionary definition, it’s a gamble. But unlike the slot machine, it’s not like you’re trying to win money by doing it, unless you’re selling those Pokémon cards, which is a topic for another time.But since even a game where you don’t get anything, like Balatro or Luck Be A Landlord, can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.The ESRB ratings for these games note that they contain in-game purchases, including random items. Honkai: Star Rail’s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out Honkai’s slot machine, app stores are not slapping Genshin or Nikki with an 18+ rating. Meanwhile, Balatro had a PEGI rating of 18 until a successful appeal in February 2025, and Luck Be a Landlord is still 17+ on Apple’s App Store.Nobody knows what they’re doingWhen I started researching this piece, I felt very strongly that it was absurd that Luck Be A Landlord and Balatro had age ratings this high.I still believe that the way both devs have been treated by ratings boards is bad. Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand why it’s happening is even worse. It’s an extension of the general way that too-big-to-fail companies like Google treat all their customers.DiIorio told me that while it felt like a human being had at least looked at Luck Be A Landlord to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn’t have a contact at Google to ask why this happened or how he can avoid it in the future — an experience that will be familiar to anyone who has ever needed Google support. But what’s changed for me is that I’m not actually sure anymore that games that don’t have gambling should be completely let off the hook for evoking gambling.Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It’s the same reason you can’t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smokingSo while I still think rating something like Balatro 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it’s completely divorced from literally any kind of play you would find in a casino — but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.Maybe what’s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with The Matrix, my parents gently made sure that I knew that none of the violence was real and you can’t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!But that’s an answer that’s a lot more abstract and difficult to implement than a big red 18+ banner. When it comes to gacha, I think we’re even less equipped to talk about these game mechanics, and I’m certain they’re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player’s desire for stuff that they are heavily manipulated to buy with real money. On the other hand, I think it’s worth acknowledging that there is a difference between gacha and casino gambling.Problem gamblers aren’t satisfied by winning — the thing they’re addicted to is playing, and the risk that comes with it. In gacha games, players do report satisfaction when they achieve the prize they set out to get. And yes, in the game’s next season, the developer will be dangling a shiny new prize in front of them with the goal of starting the cycle over. But I think it’s fair to make the distinction, while still being highly critical of the model.And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple’s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated trillion in developer billings and sales in 2022.According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in my bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for years.And despite the popularity of Luck Be A Landlord and Balatro’s massive App Store success, these games will never be as lucrative. They’re one-time purchases, and they don’t have microtransactions. To add insult to injury, like most popular games, Luck Be A Landlord has a lot of clones. And from what I can tell, it doesn’t look like any of them have been made to indicate that their games contain the dreaded “gambling themes” that Google was so worried about in Landlord.In particular, a game called SpinCraft: Roguelike from Sneaky Panda Games raised million in seed funding for “inventing the Luck-Puzzler genre,” which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.It’s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it’s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven’t heard back.Borrowing mechanics in games is as old as time, and it’s something I in no way want to imply shouldn’t happen because copyright is the killer of invention — but I think we can all agree that the system is broken.There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: the house always wins.See More: #nobody #understands #gambling #especially #video
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    Nobody understands gambling, especially in video games
    In 2025, it’s very difficult not to see gambling advertised everywhere. It’s on billboards and sports broadcasts. It’s on podcasts and printed on the turnbuckle of AEW’s pay-per-view shows. And it’s on app stores, where you can find the FanDuel and DraftKings sportsbooks, alongside glitzy digital slot machines. These apps all have the highest age ratings possible on Apple’s App Store and Google Play. But earlier this year, a different kind of app nearly disappeared from the Play Store entirely.Luck Be A Landlord is a roguelite deckbuilder from solo developer Dan DiIorio. DiIorio got word from Google in January 2025 that Luck Be A Landlord was about to be pulled, globally, because DiIorio had not disclosed the game’s “gambling themes” in its rating.In Luck Be a Landlord, the player takes spins on a pixel art slot machine to earn coins to pay their ever-increasing rent — a nightmare gamification of our day-to-day grind to remain housed. On app stores, it’s a one-time purchase of $4.99, and it’s $9.99 on Steam. On the Play Store page, developer Dan DiIorio notes, “This game does not contain any real-world currency gambling or microtransactions.”And it doesn’t. But for Google, that didn’t matter. First, the game was removed from the storefront in a slew of countries that have strict gambling laws. Then, at the beginning of 2025, Google told Dilorio that Luck Be A Landlord would be pulled globally because of its rating discrepancy, as it “does not take into account references to gambling (including real or simulated gambling)”.DiIorio had gone through this song and dance before — previously, when the game was blocked, he would send back a message saying “hey, the game doesn’t have gambling,” and then Google would send back a screenshot of the game and assert that, in fact, it had.DiIorio didn’t agree, but this time they decided that the risk of Landlord getting taken down permanently was too great. They’re a solo developer, and Luck Be a Landlord had just had its highest 30-day revenue since release. So, they filled out the form confirming that Luck Be A Landlord has “gambling themes,” and are currently hoping that this will be the end of it.This is a situation that sucks for an indie dev to be in, and over email DiIorio told Polygon it was “very frustrating.”“I think it can negatively affect indie developers if they fall outside the norm, which indies often do,” they wrote. “It also makes me afraid to explore mechanics like this further. It stifles creativity, and that’s really upsetting.”In late 2024, the hit game Balatro was in a similar position. It had won numerous awards, and made $1,000,000 in its first week on mobile platforms. And then overnight, the PEGI ratings board declared that the game deserved an adult rating.The ESRB had already rated it E10+ in the US, noting it has gambling themes. And the game was already out in Europe, making its overnight ratings change a surprise. Publisher PlayStack said the rating was given because Balatro has “prominent gambling imagery and material that instructs about gambling.”Balatro is basically Luck Be A Landlord’s little cousin. Developer LocalThunk was inspired by watching streams of Luck Be A Landlord, and seeing the way DiIorio had implemented deck-building into his slot machine. And like Luck Be A Landlord, Balatro is a one-time purchase, with no microtransactions.But the PEGI board noted that because the game uses poker hands, the skills the player learns in Balatro could translate to real-world poker.In its write-up, GameSpot noted that the same thing happened to a game called Sunshine Shuffle. It was temporarily banned from the Nintendo eShop, and also from the entire country of South Korea. Unlike Balatro, Sunshine Shuffle actually is a poker game, except you’re playing Texas Hold ‘Em — again for no real money — with cute animals (who are bank robbers).It’s common sense that children shouldn’t be able to access apps that allow them to gamble. But none of these games contain actual gambling — or do they?Where do we draw the line? Is it gambling to play any game that is also played in casinos, like poker or blackjack? Is it gambling to play a game that evokes the aesthetics of a casino, like cards, chips, dice, or slot machines? Is it gambling to wager or earn fictional money?Gaming has always been a lightning rod for controversy. Sex, violence, misogyny, addiction — you name it, video games have been accused of perpetrating or encouraging it. But gambling is gaming’s original sin. And it’s the one we still can’t get a grip on.The original link between gambling and gamingGetty ImagesThe association between video games and gambling all goes back to pinball. Back in the ’30s and ’40s, politicians targeted pinball machines for promoting gambling. Early pinball machines were less skill-based (they didn’t have flippers), and some gave cash payouts, so the comparison wasn’t unfair. Famously, mob-hating New York City mayor Fiorello LaGuardia banned pinball in the city, and appeared in a newsreel dumping pinball and slot machines into the Long Island Sound. Pinball machines spent some time relegated to the back rooms of sex shops and dive bars. But after some lobbying, the laws relaxed.By the 1970s, pinball manufacturers were also making video games, and the machines were side-by-side in arcades. Arcade machines, like pinball, took small coin payments, repeatedly, for short rounds of play. The disreputable funk of pinball basically rubbed off onto video games.Ever since video games rocked onto the scene, concerned and sometimes uneducated parties have been asking if they’re dangerous. And in general, studies have shown that they’re not. The same can’t be said about gambling — the practice of putting real money down to bet on an outcome.It’s a golden age for gambling2025 in the USA is a great time for gambling, which has been really profitable for gambling companies — to the tune of $66.5 billion dollars of revenue in 2023.To put this number in perspective, the American Gaming Association, which is the casino industry’s trade group and has nothing to do with video games, reports that 2022’s gambling revenue was $60.5 billion. It went up $6 billion in a year.And this increase isn’t just because of sportsbooks, although sports betting is a huge part of it. Online casinos and brick-and-mortar casinos are both earning more, and as a lot of people have pointed out, gambling is being normalized to a pretty disturbing degree.Much like with alcohol, for a small percentage of people, gambling can tip from occasional leisure activity into addiction. The people who are most at risk are, by and large, already vulnerable: researchers at the Yale School of Medicine found that 96% of problem gamblers are also wrestling with other disorders, such as “substance use, impulse-control disorders, mood disorders, and anxiety disorders.”Even if you’re not in that group, there are still good reasons to be wary of gambling. People tend to underestimate their own vulnerability to things they know are dangerous for others. Someone else might bet beyond their means. But I would simply know when to stop.Maybe you do! But being blithely confident about it can make it hard to notice if you do develop a problem. Or if you already have one.Addiction changes the way your brain works. When you’re addicted to something, your participation in it becomes compulsive, at the expense of other interests and responsibilities. Someone might turn to their addiction to self-soothe when depressed or anxious. And speaking of those feelings, people who are depressed and anxious are already more vulnerable to addiction. Given the entire state of the world right now, this predisposition shines an ugly light on the numbers touted by the AGA. Is it good that the industry is reporting $6 billion in additional earnings, when the economy feels so frail, when the stock market is ping ponging through highs and lows daily, when daily expenses are rising? It doesn’t feel good. In 2024, the YouTuber Drew Gooden turned his critical eye to online gambling. One of the main points he makes in his excellent video is that gambling is more accessible than ever. It’s on all our phones, and betting companies are using decades of well-honed app design and behavioral studies to manipulate users to spend and spend.Meanwhile, advertising on podcasts, billboards, TV, radio, and websites – it’s literally everywhere — tells you that this is fun, and you don’t even need to know what you’re doing, and you’re probably one bet away from winning back those losses.Where does Luck Be a Landlord come into this?So, are there gambling themes in Luck Be A Landlord? The game’s slot machine is represented in simple pixel art. You pay one coin to use it, and among the more traditional slot machine symbols are silly ones like a snail that only pays out after 4 spins.When I started playing it, my primary emotion wasn’t necessarily elation at winning coins — it was stress and disbelief when, in the third round of the game, the landlord increased my rent by 100%. What the hell.I don’t doubt that getting better at it would produce dopamine thrills akin to gambling — or playing any video game. But it’s supposed to be difficult, because that’s the joke. If you beat the game you unlock more difficulty modes where, as you keep paying rent, your landlord gets furious, and starts throwing made-up rules at you: previously rare symbols will give you less of a payout, and the very mechanics of the slot machine change.It’s a manifestation of the golden rule of casinos, and all of capitalism writ large: the odds are stacked against you. The house always wins. There is luck involved, to be sure, but because Luck Be A Landlord is a deck-builder, knowing the different ways you can design your slot machine to maximize payouts is a skill! You have some influence over it, unlike a real slot machine. The synergies that I’ve seen high-level players create are completely nuts, and obviously based on a deep understanding of the strategies the game allows.IMAGE: TrampolineTales via PolygonBalatro and Luck Be a Landlord both distance themselves from casino gambling again in the way they treat money. In Landlord, the money you earn is gold coins, not any currency we recognize. And the payouts aren’t actually that big. By the end of the core game, the rent money you’re struggling and scraping to earn… is 777 coins. In the post-game endless mode, payouts can get massive. But the thing is, to get this far, you can’t rely on chance. You have to be very good at Luck Be a Landlord.And in Balatro, the numbers that get big are your points. The actual dollar payments in a round of Balatro are small. These aren’t games about earning wads and wads of cash. So, do these count as “gambling themes”?We’ll come back to that question later. First, I want to talk about a closer analog to what we colloquially consider gambling: loot boxes and gacha games.Random rewards: from Overwatch to the rise of gachaRecently, I did something that I haven’t done in a really long time: I thought about Overwatch. I used to play Overwatch with my friends, and I absolutely made a habit of dropping 20 bucks here or there for a bunch of seasonal loot boxes. This was never a problem behavior for me, but in hindsight, it does sting that over a couple of years, I dropped maybe $150 on cosmetics for a game that now I primarily associate with squandered potential.Loot boxes grew out of free-to-play mobile games, where they’re the primary method of monetization. In something like Overwatch, they functioned as a way to earn additional revenue in an ongoing game, once the player had already dropped 40 bucks to buy it.More often than not, loot boxes are a random selection of skins and other cosmetics, but games like Star Wars: Battlefront 2 were famously criticized for launching with loot crates that essentially made it pay-to-win – if you bought enough of them and got lucky.It’s not unprecedented to associate loot boxes with gambling. A 2021 study published in Addictive Behaviors showed that players who self-reported as problem gamblers also tended to spend more on loot boxes, and another study done in the UK found a similar correlation with young adults.While Overwatch certainly wasn’t the first game to feature cosmetic loot boxes or microtransactions, it’s a reference point for me, and it also got attention worldwide. In 2018, Overwatch was investigated by the Belgian Gaming Commission, which found it “in violation of gambling legislation” alongside FIFA 18 and Counter-Strike: Global Offensive. Belgium’s response was to ban the sale of loot boxes without a gambling license. Having a paid random rewards mechanic in a game is a criminal offense there. But not really. A 2023 study showed that 82% of iPhone games sold on the App Store in Belgium still use random paid monetization, as do around 80% of games that are rated 12+. The ban wasn’t effectively enforced, if at all, and the study recommends that a blanket ban wouldn’t actually be a practical solution anyway.Overwatch was rated T for Teen by the ESRB, and 12 by PEGI. When it first came out, its loot boxes were divisive. Since the mechanic came from F2P mobile games, which are often seen as predatory, people balked at seeing it in a big action game from a multi-million dollar publisher.At the time, the rebuttal was, “Well, at least it’s just cosmetics.” Nobody needs to buy loot boxes to be good at Overwatch.A lot has changed since 2016. Now we have a deeper understanding of how these mechanics are designed to manipulate players, even if they don’t affect gameplay. But also, they’ve been normalized. While there will always be people expressing disappointment when a AAA game has a paid random loot mechanic, it is no longer shocking.And if anything, these mechanics have only become more prevalent, thanks to the growth of gacha games. Gacha is short for “gachapon,” the Japanese capsule machines where you pay to receive one of a selection of random toys. Getty ImagesIn gacha games, players pay — not necessarily real money, but we’ll get to that — for a chance to get something. Maybe it’s a character, or a special weapon, or some gear — it depends on the game. Whatever it is, within that context, it’s desirable — and unlike the cosmetics of Overwatch, gacha pulls often do impact the gameplay.For example, in Infinity Nikki, you can pull for clothing items in these limited-time events. You have a chance to get pieces of a five-star outfit. But you also might pull one of a set of four-star items, or a permanent three-star piece. Of course, if you want all ten pieces of the five-star outfit, you have to do multiple pulls, each costing a handful of limited resources that you can earn in-game or purchase with money.Gacha was a fixture of mobile gaming for a long time, but in recent years, we’ve seen it go AAA, and global. MiHoYo’s Genshin Impact did a lot of that work when it came out worldwide on consoles and PC alongside its mobile release. Genshin and its successors are massive AAA games of a scale that, for your Nintendos and Ubisofts, would necessitate selling a bajillion copies to be a success. And they’re free.Genshin is an action game, whose playstyle changes depending on what character you’re playing — characters you get from gacha pulls, of course. In Zenless Zone Zero, the characters you can pull have different combo patterns, do different kinds of damage, and just feel different to play. And whereas in an early mobile gacha game like Love Nikki Dress UP! Queen the world was rudimentary, its modern descendant Infinity Nikki is, like Genshin, Breath of the Wild-esque. It is a massive open world, with collectibles and physics puzzles, platforming challenges, and a surprisingly involved storyline. Genshin Impact was the subject of an interesting study where researchers asked young adults in Hong Kong to self-report on their gacha spending habits. They found that, like with gambling, players who are not feeling good tend to spend more. “Young adult gacha gamers experiencing greater stress and anxiety tend to spend more on gacha purchases, have more motives for gacha purchases, and participate in more gambling activities,” they wrote. “This group is at a particularly higher risk of becoming problem gamblers.”One thing that is important to note is that Genshin Impact came out in 2020. The study was self-reported, and it was done during the early stages of the COVID-19 pandemic. It was a time when people were experiencing a lot of stress, and also fewer options to relieve that stress. We were all stuck inside gaming.But the fact that stress can make people more likely to spend money on gacha shows that while the gacha model isn’t necessarily harmful to everyone, it is exploitative to everyone. Since I started writing this story, another self-reported study came out in Japan, where 18.8% of people in their 20s say they’ve spent money on gacha rather than on things like food or rent.Following Genshin Impact’s release, MiHoYo put out Honkai: Star Rail and Zenless Zone Zero. All are shiny, big-budget games that are free to play, but dangle the lure of making just one purchase in front of the player. Maybe you could drop five bucks on a handful of in-game currency to get one more pull. Or maybe just this month you’ll get the second tier of rewards on the game’s equivalent of a Battle Pass. The game is free, after all — but haven’t you enjoyed at least ten dollars’ worth of gameplay? Image: HoyoverseI spent most of my December throwing myself into Infinity Nikki. I had been so stressed, and the game was so soothing. I logged in daily to fulfill my daily wishes and earn my XP, diamonds, Threads of Purity, and bling. I accumulated massive amounts of resources. I haven’t spent money on the game. I’m trying not to, and so far, it’s been pretty easy. I’ve been super happy with how much stuff I can get for free, and how much I can do! I actually feel really good about that — which is what I said to my boyfriend, and he replied, “Yeah, that’s the point. That’s how they get you.”And he’s right. Currently, Infinity Nikki players are embroiled in a war with developer Infold, after Infold introduced yet another currency type with deep ties to Nikki’s gacha system. Every one of these gacha games has its own tangled system of overlapping currencies. Some can only be used on gacha pulls. Some can only be used to upgrade items. Many of them can be purchased with human money.Image: InFold Games/Papergames via PolygonAll of this adds up. According to Sensor Towers’ data, Genshin Impact earned over 36 million dollars on mobile alone in a single month of 2024. I don’t know what Dan DiIorio’s peak monthly revenue for Luck Be A Landlord was, but I’m pretty sure it wasn’t that.A lot of the spending guardrails we see in games like these are actually the result of regulations in other territories, especially China, where gacha has been a big deal for a lot longer. For example, gacha games have a daily limit on loot boxes, with the number clearly displayed, and a system collectively called “pity,” where getting the banner item is guaranteed after a certain number of pulls. Lastly, developers have to be clear about what the odds are. When I log in to spend the Revelation Crystals I’ve spent weeks hoarding in my F2P Infinity Nikki experience, I know that I have a 1.5% chance of pulling a 5-star piece, and that the odds can go up to 6.06%, and that I am guaranteed to get one within 20 pulls, because of the pity system.So, these odds are awful. But it is not as merciless as sitting down at a Vegas slot machine, an experience best described as “oh… that’s it?”There’s not a huge philosophical difference between buying a pack of loot boxes in Overwatch, a pull in Genshin Impact, or even a booster of Pokémon cards. You put in money, you get back randomized stuff that may or may not be what you want. In the dictionary definition, it’s a gamble. But unlike the slot machine, it’s not like you’re trying to win money by doing it, unless you’re selling those Pokémon cards, which is a topic for another time.But since even a game where you don’t get anything, like Balatro or Luck Be A Landlord, can come under fire for promoting gambling to kids, it would seem appropriate for app stores and ratings boards to take a similarly hardline stance with gacha.Instead, all these games are rated T for Teen by the ESRB, and PEGI 12 in the EU.The ESRB ratings for these games note that they contain in-game purchases, including random items. Honkai: Star Rail’s rating specifically calls out a slot machine mechanic, where players spend tokens to win a prize. But other than calling out Honkai’s slot machine, app stores are not slapping Genshin or Nikki with an 18+ rating. Meanwhile, Balatro had a PEGI rating of 18 until a successful appeal in February 2025, and Luck Be a Landlord is still 17+ on Apple’s App Store.Nobody knows what they’re doingWhen I started researching this piece, I felt very strongly that it was absurd that Luck Be A Landlord and Balatro had age ratings this high.I still believe that the way both devs have been treated by ratings boards is bad. Threatening an indie dev with a significant loss of income by pulling their game is bad, not giving them a way to defend themself or help them understand why it’s happening is even worse. It’s an extension of the general way that too-big-to-fail companies like Google treat all their customers.DiIorio told me that while it felt like a human being had at least looked at Luck Be A Landlord to make the determination that it contained gambling themes, the emails he was getting were automatic, and he doesn’t have a contact at Google to ask why this happened or how he can avoid it in the future — an experience that will be familiar to anyone who has ever needed Google support. But what’s changed for me is that I’m not actually sure anymore that games that don’t have gambling should be completely let off the hook for evoking gambling.Exposing teens to simulated gambling without financial stakes could spark an interest in the real thing later on, according to a study in the International Journal of Environmental Research and Public Health. It’s the same reason you can’t mosey down to the drug store to buy candy cigarettes. Multiple studies were done that showed kids who ate candy cigarettes were more likely to take up smoking (of course, the candy is still available — just without the “cigarette” branding.)So while I still think rating something like Balatro 18+ is nuts, I also think that describing it appropriately might be reasonable. As a game, it’s completely divorced from literally any kind of play you would find in a casino — but I can see the concern that the thrill of flashy numbers and the shiny cards might encourage young players to try their hand at poker in a real casino, where a real house can take their money.Maybe what’s more important than doling out high age ratings is helping people think about how media can affect us. In the same way that, when I was 12 and obsessed with The Matrix, my parents gently made sure that I knew that none of the violence was real and you can’t actually cartwheel through a hail of bullets in real life. Thanks, mom and dad!But that’s an answer that’s a lot more abstract and difficult to implement than a big red 18+ banner. When it comes to gacha, I think we’re even less equipped to talk about these game mechanics, and I’m certain they’re not being age-rated appropriately. On the one hand, like I said earlier, gacha exploits the player’s desire for stuff that they are heavily manipulated to buy with real money. On the other hand, I think it’s worth acknowledging that there is a difference between gacha and casino gambling.Problem gamblers aren’t satisfied by winning — the thing they’re addicted to is playing, and the risk that comes with it. In gacha games, players do report satisfaction when they achieve the prize they set out to get. And yes, in the game’s next season, the developer will be dangling a shiny new prize in front of them with the goal of starting the cycle over. But I think it’s fair to make the distinction, while still being highly critical of the model.And right now, there is close to no incentive for app stores to crack down on gacha in any way. They get a cut of in-app purchases. Back in 2023, miHoYo tried a couple of times to set up payment systems that circumvented Apple’s 30% cut of in-app spending. Both times, it was thwarted by Apple, whose App Store generated $1.1 trillion in developer billings and sales in 2022.According to Apple itself, 90% of that money did not include any commission to Apple. Fortunately for Apple, ten percent of a trillion dollars is still one hundred billion dollars, which I would also like to have in my bank account. Apple has zero reason to curb spending on games that have been earning millions of dollars every month for years.And despite the popularity of Luck Be A Landlord and Balatro’s massive App Store success, these games will never be as lucrative. They’re one-time purchases, and they don’t have microtransactions. To add insult to injury, like most popular games, Luck Be A Landlord has a lot of clones. And from what I can tell, it doesn’t look like any of them have been made to indicate that their games contain the dreaded “gambling themes” that Google was so worried about in Landlord.In particular, a game called SpinCraft: Roguelike from Sneaky Panda Games raised $6 million in seed funding for “inventing the Luck-Puzzler genre,” which it introduced in 2022, while Luck Be A Landlord went into early access in 2021.It’s free-to-play, has ads and in-app purchases, looks like Fisher Price made a slot machine, and it’s rated E for everyone, with no mention of gambling imagery in its rating. I reached out to the developers to ask if they had also been contacted by the Play Store to disclose that their game has gambling themes, but I haven’t heard back.Borrowing mechanics in games is as old as time, and it’s something I in no way want to imply shouldn’t happen because copyright is the killer of invention — but I think we can all agree that the system is broken.There is no consistency in how games with random chance are treated. We still do not know how to talk about gambling, or gambling themes, and at the end of the day, the results of this are the same: the house always wins.See More:
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  • Zenless Zone Zero Season 2, Where Clouds Embrace The Dawn, launches next month

    Zenless Zone Zero Season 2, Where Clouds Embrace The Dawn, launches next month
    The new season will drop on 6th June, the same day Zenless Zone Zero comes to Xbox.

    Image credit: YoHoverse

    News

    by Vikki Blake
    Contributor

    Published on May 24, 2025

    Zenless Zone Zero Season 2, entitled Where Clouds Embrace The Dawn, will launch on 6th June.
    Calling it "a significant update and milestone moment" - the gacha game will also release on the same day for Xbox - HoYoverse teased that in Version 2, players will "embark on a brand-new and exciting journey to Waifei Peninsula, alongside Yixuan from Yunkui Summit".
    "In this expansive update, Proxies will venture into the all-new Waifei Peninsula alongside trusted allies such as Yixuan from Yunkui Summit, revitalize the Suibian Temple nestled within the bustling Failume Heights, and take on more challenging Hollow combat in a more open and spacious environment. To commemorate the game's first anniversary, Version 2.0 will bring a wide array of celebration rewards including a free S-Rank Agent, a free S-Rank W-Engine, 1,600 Polychromes and 20 Encrypted Master Tapes," the developer added.

    Version 2.0 Teaser "Where Clouds Embrace the Dawn" | Zenless Zone Zero.Watch on YouTube
    Following the resolution of the Sacrifice crisis in previous chapters, Season 2 sees Proxies further uncover the hidden secrets of Phaethon and experience new Hollow exploration gameplay that harnesses the forces of Ether.
    "The region's main city Failume Heights thrives near the Lemnian Hollow, renowned for the rare resource Porcelume. It offers distinctive tea houses, pawnshops, and dessert stalls, inviting Proxies to immerse themselves in the local atmosphere," HoYo added. "Meanwhile, Proxies will take on management of their very own Suibian Temple, upgrade the temple's facilities and earn in-game rewards by dispatching Bangboos, completing commissions, and collecting resources from the Hollows."
    Several new allies will join the roster: Yixuan, also known as the Grandmaster, will join the combat as an S-Rank Agent, Ju Fufu, the senior disciple of Yunkui Summit, who will debut as an S-Rank Fire Stun Agent, and Pan Yinhu, Yunkui Summit's A-Rank Physical Defense Agent.
    The S-Rank Ether Support Astra Yao and the S-Rank Physical Defense Caesar will return to the Version 2.0 banners.
    Players can also expect Hollow Zero: Lost Void to be updated with "new commissions and the possibility to equip multiple Gears to different Agents, adding more strategic options to battles", plus a brand-new 3D map with enhanced navigation features.
    "In Version 2.0, Proxies will be able to enter the cinema in Lumina Square to enjoy movies with different characters during the Gravitational Attraction event and obtain exclusive rewards by completing certain tasks, including an A-Rank W-Engine Reel Projector," we're told. "In the Soul of Steel: Golden Bond event, Proxies can pilot sleek mechs into the Hollows, take on a variety of challenges, and earn abundant rewards."
    In March, two voice actors working on Zenless Zone Zero were suddenly recast due to the ongoing SAG-AFTRA strike over AI abuse, and discovered the change alongside the publication of the game's patch notes. In a statement subsequently shared on social media, the studio said its contracts offer "explicit AI protections, regardless of union status" and it will continue to work on its clients' projects "in the most human way possible".
    #zenless #zone #zero #season #where
    Zenless Zone Zero Season 2, Where Clouds Embrace The Dawn, launches next month
    Zenless Zone Zero Season 2, Where Clouds Embrace The Dawn, launches next month The new season will drop on 6th June, the same day Zenless Zone Zero comes to Xbox. Image credit: YoHoverse News by Vikki Blake Contributor Published on May 24, 2025 Zenless Zone Zero Season 2, entitled Where Clouds Embrace The Dawn, will launch on 6th June. Calling it "a significant update and milestone moment" - the gacha game will also release on the same day for Xbox - HoYoverse teased that in Version 2, players will "embark on a brand-new and exciting journey to Waifei Peninsula, alongside Yixuan from Yunkui Summit". "In this expansive update, Proxies will venture into the all-new Waifei Peninsula alongside trusted allies such as Yixuan from Yunkui Summit, revitalize the Suibian Temple nestled within the bustling Failume Heights, and take on more challenging Hollow combat in a more open and spacious environment. To commemorate the game's first anniversary, Version 2.0 will bring a wide array of celebration rewards including a free S-Rank Agent, a free S-Rank W-Engine, 1,600 Polychromes and 20 Encrypted Master Tapes," the developer added. Version 2.0 Teaser "Where Clouds Embrace the Dawn" | Zenless Zone Zero.Watch on YouTube Following the resolution of the Sacrifice crisis in previous chapters, Season 2 sees Proxies further uncover the hidden secrets of Phaethon and experience new Hollow exploration gameplay that harnesses the forces of Ether. "The region's main city Failume Heights thrives near the Lemnian Hollow, renowned for the rare resource Porcelume. It offers distinctive tea houses, pawnshops, and dessert stalls, inviting Proxies to immerse themselves in the local atmosphere," HoYo added. "Meanwhile, Proxies will take on management of their very own Suibian Temple, upgrade the temple's facilities and earn in-game rewards by dispatching Bangboos, completing commissions, and collecting resources from the Hollows." Several new allies will join the roster: Yixuan, also known as the Grandmaster, will join the combat as an S-Rank Agent, Ju Fufu, the senior disciple of Yunkui Summit, who will debut as an S-Rank Fire Stun Agent, and Pan Yinhu, Yunkui Summit's A-Rank Physical Defense Agent. The S-Rank Ether Support Astra Yao and the S-Rank Physical Defense Caesar will return to the Version 2.0 banners. Players can also expect Hollow Zero: Lost Void to be updated with "new commissions and the possibility to equip multiple Gears to different Agents, adding more strategic options to battles", plus a brand-new 3D map with enhanced navigation features. "In Version 2.0, Proxies will be able to enter the cinema in Lumina Square to enjoy movies with different characters during the Gravitational Attraction event and obtain exclusive rewards by completing certain tasks, including an A-Rank W-Engine Reel Projector," we're told. "In the Soul of Steel: Golden Bond event, Proxies can pilot sleek mechs into the Hollows, take on a variety of challenges, and earn abundant rewards." In March, two voice actors working on Zenless Zone Zero were suddenly recast due to the ongoing SAG-AFTRA strike over AI abuse, and discovered the change alongside the publication of the game's patch notes. In a statement subsequently shared on social media, the studio said its contracts offer "explicit AI protections, regardless of union status" and it will continue to work on its clients' projects "in the most human way possible". #zenless #zone #zero #season #where
    WWW.EUROGAMER.NET
    Zenless Zone Zero Season 2, Where Clouds Embrace The Dawn, launches next month
    Zenless Zone Zero Season 2, Where Clouds Embrace The Dawn, launches next month The new season will drop on 6th June, the same day Zenless Zone Zero comes to Xbox. Image credit: YoHoverse News by Vikki Blake Contributor Published on May 24, 2025 Zenless Zone Zero Season 2, entitled Where Clouds Embrace The Dawn, will launch on 6th June. Calling it "a significant update and milestone moment" - the gacha game will also release on the same day for Xbox - HoYoverse teased that in Version 2, players will "embark on a brand-new and exciting journey to Waifei Peninsula, alongside Yixuan from Yunkui Summit". "In this expansive update, Proxies will venture into the all-new Waifei Peninsula alongside trusted allies such as Yixuan from Yunkui Summit, revitalize the Suibian Temple nestled within the bustling Failume Heights, and take on more challenging Hollow combat in a more open and spacious environment. To commemorate the game's first anniversary, Version 2.0 will bring a wide array of celebration rewards including a free S-Rank Agent, a free S-Rank W-Engine, 1,600 Polychromes and 20 Encrypted Master Tapes," the developer added. Version 2.0 Teaser "Where Clouds Embrace the Dawn" | Zenless Zone Zero.Watch on YouTube Following the resolution of the Sacrifice crisis in previous chapters, Season 2 sees Proxies further uncover the hidden secrets of Phaethon and experience new Hollow exploration gameplay that harnesses the forces of Ether. "The region's main city Failume Heights thrives near the Lemnian Hollow, renowned for the rare resource Porcelume. It offers distinctive tea houses, pawnshops, and dessert stalls, inviting Proxies to immerse themselves in the local atmosphere," HoYo added. "Meanwhile, Proxies will take on management of their very own Suibian Temple, upgrade the temple's facilities and earn in-game rewards by dispatching Bangboos, completing commissions, and collecting resources from the Hollows." Several new allies will join the roster: Yixuan, also known as the Grandmaster, will join the combat as an S-Rank Agent, Ju Fufu, the senior disciple of Yunkui Summit, who will debut as an S-Rank Fire Stun Agent, and Pan Yinhu, Yunkui Summit's A-Rank Physical Defense Agent. The S-Rank Ether Support Astra Yao and the S-Rank Physical Defense Caesar will return to the Version 2.0 banners. Players can also expect Hollow Zero: Lost Void to be updated with "new commissions and the possibility to equip multiple Gears to different Agents, adding more strategic options to battles", plus a brand-new 3D map with enhanced navigation features. "In Version 2.0, Proxies will be able to enter the cinema in Lumina Square to enjoy movies with different characters during the Gravitational Attraction event and obtain exclusive rewards by completing certain tasks, including an A-Rank W-Engine Reel Projector," we're told. "In the Soul of Steel: Golden Bond event, Proxies can pilot sleek mechs into the Hollows, take on a variety of challenges, and earn abundant rewards." In March, two voice actors working on Zenless Zone Zero were suddenly recast due to the ongoing SAG-AFTRA strike over AI abuse, and discovered the change alongside the publication of the game's patch notes. In a statement subsequently shared on social media, the studio said its contracts offer "explicit AI protections, regardless of union status" and it will continue to work on its clients' projects "in the most human way possible".
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  • Official PlayStation Podcast Episode 515: Justice for Super Mirth

    Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, or download here

    Hey, everybody! Sid, Brett, and I are back this week to discuss the latest news and what games currently have us locked in. This episode also includes interviews with Arrowhead Game Studios Production Director Alex Bolle and Design Director Niklas Malmborg.

    Stuff We Talked About

    Next week’s release highlights:

    To a T | PS5

    F1 25 | PS5, PS4

    Disney Illusion Island Starring Mickey & Friends | PS5, PS4

    Elden Ring Nightreign | PS5, PS4

    Hypercharge: Unboxed | PS5, PS4

    Helldivers 2 —  Super Earth is under attack and learn how you can defend it

    Mukti — Gameplay reveal of the upcoming narrative title from Sony India Hero project 

    Call of Duty: Black Ops 6 — See the new maps and modes coming to season 4 May 29

    Zenless Zone Zero — Season 2 launches June 6 with new features and anniversary rewards

    The Cast

    View and download image

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    close
    Close

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    Sid Shuman – Senior Director of Content Communications, SIE

    View and download image

    Download the image

    close
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    Brett Elston – Manager, Content Communications, SIE

    View and download image

    Download the image

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    O’Dell Harmon Jr. – Content Communications Specialist, SIE

    Thanks to Dormilón for our rad theme song and show music.
    #official #playstation #podcast #episode #justice
    Official PlayStation Podcast Episode 515: Justice for Super Mirth
    Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Brett, and I are back this week to discuss the latest news and what games currently have us locked in. This episode also includes interviews with Arrowhead Game Studios Production Director Alex Bolle and Design Director Niklas Malmborg. Stuff We Talked About Next week’s release highlights: To a T | PS5 F1 25 | PS5, PS4 Disney Illusion Island Starring Mickey & Friends | PS5, PS4 Elden Ring Nightreign | PS5, PS4 Hypercharge: Unboxed | PS5, PS4 Helldivers 2 —  Super Earth is under attack and learn how you can defend it Mukti — Gameplay reveal of the upcoming narrative title from Sony India Hero project  Call of Duty: Black Ops 6 — See the new maps and modes coming to season 4 May 29 Zenless Zone Zero — Season 2 launches June 6 with new features and anniversary rewards The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. #official #playstation #podcast #episode #justice
    BLOG.PLAYSTATION.COM
    Official PlayStation Podcast Episode 515: Justice for Super Mirth
    Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid, Brett, and I are back this week to discuss the latest news and what games currently have us locked in. This episode also includes interviews with Arrowhead Game Studios Production Director Alex Bolle and Design Director Niklas Malmborg. Stuff We Talked About Next week’s release highlights: To a T | PS5 F1 25 | PS5, PS4 Disney Illusion Island Starring Mickey & Friends | PS5, PS4 Elden Ring Nightreign | PS5, PS4 Hypercharge: Unboxed | PS5, PS4 Helldivers 2 —  Super Earth is under attack and learn how you can defend it Mukti — Gameplay reveal of the upcoming narrative title from Sony India Hero project  Call of Duty: Black Ops 6 — See the new maps and modes coming to season 4 May 29 Zenless Zone Zero — Season 2 launches June 6 with new features and anniversary rewards The Cast View and download image Download the image close Close Download this image Sid Shuman – Senior Director of Content Communications, SIE View and download image Download the image close Close Download this image Brett Elston – Manager, Content Communications, SIE View and download image Download the image close Close Download this image O’Dell Harmon Jr. – Content Communications Specialist, SIE Thanks to Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
    0 Yorumlar 0 hisse senetleri 0 önizleme
  • Zenless Zone Zero Version 2.0 launches on June 6

    Hello, Proxies! Greetings from the Zenless Zone Zero dev team. I’m Zhenyu Li, the producer of Zenless Zone Zero. As we approach the game’s first anniversary, I’m thrilled to share with you that Zenless Zone Zero Version 2.0 “Where Clouds Embrace The Dawn” will launch on June 6 — a significant update and a milestone moment marking the beginning of Season 2 for Zenless Zone Zero. Hereby, I’d love to take the opportunity to share a glimpse into the exciting new content and optimizations coming soon to New Eridu.

    An exhilarating new adventure awaits in Waifei Peninsula

    After joining forces with the Mockingbird to quell the Sacrifice crisis, Proxies will head to Waifei Peninsula — a remote but charming district far from the urban heart of New Eridu — and embark on an exciting new chapter at the request of New Eridu’s Mayor. Guided by Yixuan, the High Preceptor of Yunkui Summit, Proxies will gradually uncover the enigmatic power hidden within the protagonists to harness the force of Ether and unlock new gameplay elements to explore the Hollows.

    As a major city in Waifei Peninsula, Failume Heights nestles next to the Lemnian Hollow and has flourished with its thriving market for the rare resource Porcelume. The city also features unique local teahouses, pawnshops, and dessert stalls — perfect spots for Proxies to unwind during their downtime. In addition to continuing the management of Random Play, Proxies will also get to simulate the management of Suibian Temple here. By dispatching Bangboo, completing commissions from NPCs, and gathering resources from the Hollows, players can gradually level up the temple to unlock new interior designs and earn a wealth of in-game rewards.

    Team up With the Grandmaster to face greater foes

    Despite being a key source of Porcelume,the Lemnian Hollow is shrouded in perilous Miasma. In Version 2.0, fearsome enemies will enter a Miasmic Field state under certain conditions, gaining shields and enhanced abilities. But fear not — powerful and trustworthy allies are on the way. The Grandmaster Yixuan will join the combat as an S-Rank Agent. Her unique Attribute Auric Ink and Specialty Rupture will bring Void Hunter-tier prowess to your squad. Joining Yixuan is Ju Fufu, the senior disciple of Yunkui Summit, who will debut as an S-Rank Fire Stun Agent. Wielding her mighty weapon Hu Wei, she will fight alongside Proxies in Version 2.0, bringing ferocity and flair to the battlefield.

    A panda who can’t fight is no good in the kitchen — and Yunkui Summit’s A-Rank Physical Defense Agent, Pan Yinhu, is here to prove just that with his formidable strength in combat. Meanwhile, Yunkui Summit’s exclusive S-Rank Bangboo Belion is also ready to join the fray. Proxies’ old friends Astra Yao and Caesar will also be making their return in the Version 2.0 banners.

    Optimized game experience with enhanced convenience

    With the expansion of New Eridu and the introduction of larger, more open Hollows in Version 2.0, Zenless Zone Zero will introduce a brand-new 3D map and enhanced navigation features. Proxies will be able to explore with greater freedom and efficiency, using Fissure Beacons within the Hollows to restore HP, revive downed Agents, and quickly teleport to key locations, streamlining combat and traversal like never before.

    To help new Proxies quickly dive into the story of Season 2, players will be able to unlock and switch to Version 2.0’s main storyline as soon as they complete Chapter 2 Interlude. Additionally, Hollow Zero: Lost Void will be updated with new commissions and the option to equip multiple Gears to different Agents, adding more strategic options to battles.

    ​​

    Irresistible anniversary celebration rewards

    In addition to the thrilling game content updates, we’ve also prepared a generous selection of anniversary rewards for all Proxies as a token of our gratitude for your continued support. After the Version 2.0 update, Proxies can select one S-Rank Agent and one S-Rank W-Engine for free from the Stable Channel, receive 1,600 Polychromes, and claim an anniversary-exclusive title and avatar simply by logging into the game. On top of that, players will be able to receive a variety of in-game rewards, including 20 Encrypted Master Tapes, 10 Boopons, an A-Rank W-Engine, and protagonists’ new Outfits after completing specific commissions or event challenges.

    Thank you for an incredible year

    Before we wrap up, I’d like to take a moment to express our heartfelt gratitude to all of our players. It’s been an incredible year, and we’re excited to continue exploring the world of New Eridu together with you. With the upcoming Version 2.0 and everything we have planned for the future, we promise to keep delivering experiences and content that will surprise and entertain you. Thank you all once again for being part of this remarkable adventure. We’ll see you in Waifei Peninsula on June 6!
    #zenless #zone #zero #version #launches
    Zenless Zone Zero Version 2.0 launches on June 6
    Hello, Proxies! Greetings from the Zenless Zone Zero dev team. I’m Zhenyu Li, the producer of Zenless Zone Zero. As we approach the game’s first anniversary, I’m thrilled to share with you that Zenless Zone Zero Version 2.0 “Where Clouds Embrace The Dawn” will launch on June 6 — a significant update and a milestone moment marking the beginning of Season 2 for Zenless Zone Zero. Hereby, I’d love to take the opportunity to share a glimpse into the exciting new content and optimizations coming soon to New Eridu. An exhilarating new adventure awaits in Waifei Peninsula After joining forces with the Mockingbird to quell the Sacrifice crisis, Proxies will head to Waifei Peninsula — a remote but charming district far from the urban heart of New Eridu — and embark on an exciting new chapter at the request of New Eridu’s Mayor. Guided by Yixuan, the High Preceptor of Yunkui Summit, Proxies will gradually uncover the enigmatic power hidden within the protagonists to harness the force of Ether and unlock new gameplay elements to explore the Hollows. As a major city in Waifei Peninsula, Failume Heights nestles next to the Lemnian Hollow and has flourished with its thriving market for the rare resource Porcelume. The city also features unique local teahouses, pawnshops, and dessert stalls — perfect spots for Proxies to unwind during their downtime. In addition to continuing the management of Random Play, Proxies will also get to simulate the management of Suibian Temple here. By dispatching Bangboo, completing commissions from NPCs, and gathering resources from the Hollows, players can gradually level up the temple to unlock new interior designs and earn a wealth of in-game rewards. Team up With the Grandmaster to face greater foes Despite being a key source of Porcelume,the Lemnian Hollow is shrouded in perilous Miasma. In Version 2.0, fearsome enemies will enter a Miasmic Field state under certain conditions, gaining shields and enhanced abilities. But fear not — powerful and trustworthy allies are on the way. The Grandmaster Yixuan will join the combat as an S-Rank Agent. Her unique Attribute Auric Ink and Specialty Rupture will bring Void Hunter-tier prowess to your squad. Joining Yixuan is Ju Fufu, the senior disciple of Yunkui Summit, who will debut as an S-Rank Fire Stun Agent. Wielding her mighty weapon Hu Wei, she will fight alongside Proxies in Version 2.0, bringing ferocity and flair to the battlefield. A panda who can’t fight is no good in the kitchen — and Yunkui Summit’s A-Rank Physical Defense Agent, Pan Yinhu, is here to prove just that with his formidable strength in combat. Meanwhile, Yunkui Summit’s exclusive S-Rank Bangboo Belion is also ready to join the fray. Proxies’ old friends Astra Yao and Caesar will also be making their return in the Version 2.0 banners. Optimized game experience with enhanced convenience With the expansion of New Eridu and the introduction of larger, more open Hollows in Version 2.0, Zenless Zone Zero will introduce a brand-new 3D map and enhanced navigation features. Proxies will be able to explore with greater freedom and efficiency, using Fissure Beacons within the Hollows to restore HP, revive downed Agents, and quickly teleport to key locations, streamlining combat and traversal like never before. To help new Proxies quickly dive into the story of Season 2, players will be able to unlock and switch to Version 2.0’s main storyline as soon as they complete Chapter 2 Interlude. Additionally, Hollow Zero: Lost Void will be updated with new commissions and the option to equip multiple Gears to different Agents, adding more strategic options to battles. ​​ Irresistible anniversary celebration rewards In addition to the thrilling game content updates, we’ve also prepared a generous selection of anniversary rewards for all Proxies as a token of our gratitude for your continued support. After the Version 2.0 update, Proxies can select one S-Rank Agent and one S-Rank W-Engine for free from the Stable Channel, receive 1,600 Polychromes, and claim an anniversary-exclusive title and avatar simply by logging into the game. On top of that, players will be able to receive a variety of in-game rewards, including 20 Encrypted Master Tapes, 10 Boopons, an A-Rank W-Engine, and protagonists’ new Outfits after completing specific commissions or event challenges. Thank you for an incredible year Before we wrap up, I’d like to take a moment to express our heartfelt gratitude to all of our players. It’s been an incredible year, and we’re excited to continue exploring the world of New Eridu together with you. With the upcoming Version 2.0 and everything we have planned for the future, we promise to keep delivering experiences and content that will surprise and entertain you. Thank you all once again for being part of this remarkable adventure. We’ll see you in Waifei Peninsula on June 6! #zenless #zone #zero #version #launches
    BLOG.PLAYSTATION.COM
    Zenless Zone Zero Version 2.0 launches on June 6
    Hello, Proxies! Greetings from the Zenless Zone Zero dev team. I’m Zhenyu Li, the producer of Zenless Zone Zero. As we approach the game’s first anniversary, I’m thrilled to share with you that Zenless Zone Zero Version 2.0 “Where Clouds Embrace The Dawn” will launch on June 6 — a significant update and a milestone moment marking the beginning of Season 2 for Zenless Zone Zero. Hereby, I’d love to take the opportunity to share a glimpse into the exciting new content and optimizations coming soon to New Eridu. An exhilarating new adventure awaits in Waifei Peninsula After joining forces with the Mockingbird to quell the Sacrifice crisis, Proxies will head to Waifei Peninsula — a remote but charming district far from the urban heart of New Eridu — and embark on an exciting new chapter at the request of New Eridu’s Mayor. Guided by Yixuan, the High Preceptor of Yunkui Summit, Proxies will gradually uncover the enigmatic power hidden within the protagonists to harness the force of Ether and unlock new gameplay elements to explore the Hollows. As a major city in Waifei Peninsula, Failume Heights nestles next to the Lemnian Hollow and has flourished with its thriving market for the rare resource Porcelume. The city also features unique local teahouses, pawnshops, and dessert stalls — perfect spots for Proxies to unwind during their downtime. In addition to continuing the management of Random Play, Proxies will also get to simulate the management of Suibian Temple here. By dispatching Bangboo, completing commissions from NPCs, and gathering resources from the Hollows, players can gradually level up the temple to unlock new interior designs and earn a wealth of in-game rewards. Team up With the Grandmaster to face greater foes Despite being a key source of Porcelume,the Lemnian Hollow is shrouded in perilous Miasma. In Version 2.0, fearsome enemies will enter a Miasmic Field state under certain conditions, gaining shields and enhanced abilities. But fear not — powerful and trustworthy allies are on the way. The Grandmaster Yixuan will join the combat as an S-Rank Agent. Her unique Attribute Auric Ink and Specialty Rupture will bring Void Hunter-tier prowess to your squad. Joining Yixuan is Ju Fufu, the senior disciple of Yunkui Summit, who will debut as an S-Rank Fire Stun Agent. Wielding her mighty weapon Hu Wei, she will fight alongside Proxies in Version 2.0, bringing ferocity and flair to the battlefield. A panda who can’t fight is no good in the kitchen — and Yunkui Summit’s A-Rank Physical Defense Agent, Pan Yinhu, is here to prove just that with his formidable strength in combat. Meanwhile, Yunkui Summit’s exclusive S-Rank Bangboo Belion is also ready to join the fray. Proxies’ old friends Astra Yao and Caesar will also be making their return in the Version 2.0 banners. Optimized game experience with enhanced convenience With the expansion of New Eridu and the introduction of larger, more open Hollows in Version 2.0, Zenless Zone Zero will introduce a brand-new 3D map and enhanced navigation features. Proxies will be able to explore with greater freedom and efficiency, using Fissure Beacons within the Hollows to restore HP, revive downed Agents, and quickly teleport to key locations, streamlining combat and traversal like never before. To help new Proxies quickly dive into the story of Season 2, players will be able to unlock and switch to Version 2.0’s main storyline as soon as they complete Chapter 2 Interlude. Additionally, Hollow Zero: Lost Void will be updated with new commissions and the option to equip multiple Gears to different Agents, adding more strategic options to battles. ​​ Irresistible anniversary celebration rewards In addition to the thrilling game content updates, we’ve also prepared a generous selection of anniversary rewards for all Proxies as a token of our gratitude for your continued support. After the Version 2.0 update, Proxies can select one S-Rank Agent and one S-Rank W-Engine for free from the Stable Channel, receive 1,600 Polychromes, and claim an anniversary-exclusive title and avatar simply by logging into the game. On top of that, players will be able to receive a variety of in-game rewards, including 20 Encrypted Master Tapes, 10 Boopons, an A-Rank W-Engine, and protagonists’ new Outfits after completing specific commissions or event challenges. Thank you for an incredible year Before we wrap up, I’d like to take a moment to express our heartfelt gratitude to all of our players. It’s been an incredible year, and we’re excited to continue exploring the world of New Eridu together with you. With the upcoming Version 2.0 and everything we have planned for the future, we promise to keep delivering experiences and content that will surprise and entertain you. Thank you all once again for being part of this remarkable adventure. We’ll see you in Waifei Peninsula on June 6!
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  • RT Zenless Zone Zero Wishlist on Xbox!: Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program Announcement Dear Proxies, ...

    RT Zenless Zone Zero Wishlist on Xbox!Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program AnnouncementDear Proxies, Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program will begin on May 23 at 19:00.The Version 2.0 Special Program will be broadcast on our official channels. We will be introducing the new content of Zenless Zone Zero Season 2, and a mysterious guest will visit again. What surprises will they bring this time? We'll also be dropping a redemption code during the livestream. Stay tuned!Follow our official livestream channels:YouTube >> >> #WhereCloudsEmbracetheDawn#NextstopWaifei
    #zenless #zone #zero #wishlist #xbox
    RT Zenless Zone Zero ➡️ Wishlist on Xbox!: Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program Announcement Dear Proxies, ...
    RT Zenless Zone Zero ➡️ Wishlist on Xbox!Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program AnnouncementDear Proxies, Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program will begin on May 23 at 19:00.The Version 2.0 Special Program will be broadcast on our official channels. We will be introducing the new content of Zenless Zone Zero Season 2, and a mysterious guest will visit again. What surprises will they bring this time? We'll also be dropping a redemption code during the livestream. Stay tuned!Follow our official livestream channels:YouTube >> >> #WhereCloudsEmbracetheDawn#NextstopWaifei #zenless #zone #zero #wishlist #xbox
    X.COM
    RT Zenless Zone Zero ➡️ Wishlist on Xbox!: Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program Announcement Dear Proxies, ...
    RT Zenless Zone Zero ➡️ Wishlist on Xbox!Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program AnnouncementDear Proxies, Zenless Zone Zero Version 2.0 "Where Clouds Embrace the Dawn" Special Program will begin on May 23 at 19:00 (UTC+8).The Version 2.0 Special Program will be broadcast on our official channels. We will be introducing the new content of Zenless Zone Zero Season 2, and a mysterious guest will visit again. What surprises will they bring this time? We'll also be dropping a redemption code during the livestream. Stay tuned!Follow our official livestream channels:YouTube >> https://www.youtube.com/@ZZZ_Official/Twitch >> https://www.twitch.tv/zenlesszonezero#zzzero #WhereCloudsEmbracetheDawn#NextstopWaifei
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  • SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite

    SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite
    "Llama Productions chose to replace the work of human performers without providing any notice of their intent to do this"

    Image credit: Disney / Epic Games

    News

    by Vikki Blake
    Contributor

    Published on May 19, 2025

    SAG-AFTRA - the union that represents 160,000 actors, voiceover artists, and other media professionals - has filed an unfair labor practice charge with the National Labor Relations Board against Llama Productions and Epic Games for using AI to portray Darth Vader in Fortnite.
    SAG-AFTRA said it celebrated the rights of artists - such as James Earl Jones' estate - to use digital replicas, but said Epic Games did so "without providing any notice of their intent to do this and without bargaining with us over appropriate terms."
    "We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of those legacies and renowned roles," the organization said.
    "However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader's iconic rhythm and tone in video games.
    "Fortnite's signatory company, Llama Productions, chose to replace the work of human performers with A.I. technology," the statement added. "Unfortunately, they did so without providing any notice of their intent to do this and without bargaining with us over appropriate terms. As such, we have filed an unfair labor practice charge with the NLRB against Llama Productions."
    The filing itself says: "Within the past six months,, by its agents and representatives, failed and refused to bargain in good faith with the union by making unilateral changes to terms and conditions of employment, without providing notice to the union or the opportunity to bargain, by utilizing AI-generated voices to replace bargaining unit work on the Interactive Program Fortnite."
    GamesIndustry.biz has reached out to Epic Games for comment.
    SAG-AFTRA voted to strike at the end of July after it failed to reach an agreement with the convenience bargaining group over rights and protection concerns raised by the industry's exploration of AI technologies.
    SAG-AFTRA issued an update about the strike in March, saying it remained "frustratingly far apart" from video game studios and publishers. It came after two Zenless Zone Zero voice actors claimed they had been replaced for participating in the SAG-AFTRA strikes.
    Since then, the union has issued two new agreements to permit members to work with students and game jams. Last week, it responded to the "video game employers' April 30 offer "with a comprehensive AI proposal" detailing "in plain language what the proposed changes would mean for performers."
    #sagaftra #files #unfair #labor #practice
    SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite
    SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite "Llama Productions chose to replace the work of human performers without providing any notice of their intent to do this" Image credit: Disney / Epic Games News by Vikki Blake Contributor Published on May 19, 2025 SAG-AFTRA - the union that represents 160,000 actors, voiceover artists, and other media professionals - has filed an unfair labor practice charge with the National Labor Relations Board against Llama Productions and Epic Games for using AI to portray Darth Vader in Fortnite. SAG-AFTRA said it celebrated the rights of artists - such as James Earl Jones' estate - to use digital replicas, but said Epic Games did so "without providing any notice of their intent to do this and without bargaining with us over appropriate terms." "We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of those legacies and renowned roles," the organization said. "However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader's iconic rhythm and tone in video games. "Fortnite's signatory company, Llama Productions, chose to replace the work of human performers with A.I. technology," the statement added. "Unfortunately, they did so without providing any notice of their intent to do this and without bargaining with us over appropriate terms. As such, we have filed an unfair labor practice charge with the NLRB against Llama Productions." The filing itself says: "Within the past six months,, by its agents and representatives, failed and refused to bargain in good faith with the union by making unilateral changes to terms and conditions of employment, without providing notice to the union or the opportunity to bargain, by utilizing AI-generated voices to replace bargaining unit work on the Interactive Program Fortnite." GamesIndustry.biz has reached out to Epic Games for comment. SAG-AFTRA voted to strike at the end of July after it failed to reach an agreement with the convenience bargaining group over rights and protection concerns raised by the industry's exploration of AI technologies. SAG-AFTRA issued an update about the strike in March, saying it remained "frustratingly far apart" from video game studios and publishers. It came after two Zenless Zone Zero voice actors claimed they had been replaced for participating in the SAG-AFTRA strikes. Since then, the union has issued two new agreements to permit members to work with students and game jams. Last week, it responded to the "video game employers' April 30 offer "with a comprehensive AI proposal" detailing "in plain language what the proposed changes would mean for performers." #sagaftra #files #unfair #labor #practice
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    SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite
    SAG-AFTRA files an unfair labor practice for AI Darth Vader in Fortnite "Llama Productions chose to replace the work of human performers without providing any notice of their intent to do this" Image credit: Disney / Epic Games News by Vikki Blake Contributor Published on May 19, 2025 SAG-AFTRA - the union that represents 160,000 actors, voiceover artists, and other media professionals - has filed an unfair labor practice charge with the National Labor Relations Board against Llama Productions and Epic Games for using AI to portray Darth Vader in Fortnite. SAG-AFTRA said it celebrated the rights of artists - such as James Earl Jones' estate - to use digital replicas, but said Epic Games did so "without providing any notice of their intent to do this and without bargaining with us over appropriate terms." "We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of those legacies and renowned roles," the organization said. "However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader's iconic rhythm and tone in video games. "Fortnite's signatory company, Llama Productions, chose to replace the work of human performers with A.I. technology," the statement added. "Unfortunately, they did so without providing any notice of their intent to do this and without bargaining with us over appropriate terms. As such, we have filed an unfair labor practice charge with the NLRB against Llama Productions." The filing itself says: "Within the past six months, [Epic Games], by its agents and representatives, failed and refused to bargain in good faith with the union by making unilateral changes to terms and conditions of employment, without providing notice to the union or the opportunity to bargain, by utilizing AI-generated voices to replace bargaining unit work on the Interactive Program Fortnite." GamesIndustry.biz has reached out to Epic Games for comment. SAG-AFTRA voted to strike at the end of July after it failed to reach an agreement with the convenience bargaining group over rights and protection concerns raised by the industry's exploration of AI technologies. SAG-AFTRA issued an update about the strike in March, saying it remained "frustratingly far apart" from video game studios and publishers. It came after two Zenless Zone Zero voice actors claimed they had been replaced for participating in the SAG-AFTRA strikes. Since then, the union has issued two new agreements to permit members to work with students and game jams. Last week, it responded to the "video game employers' April 30 offer "with a comprehensive AI proposal" detailing "in plain language what the proposed changes would mean for performers."
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  • SAG-AFTRA publishes counterproposals in ongoing negotiations around performer rights and AI

    SAG-AFTRA publishes counterproposals in ongoing negotiations around performer rights and AI
    "This chart includes our analysis in plain language of what the proposed changes would mean for performers"
    News

    by Vikki Blake
    Contributor

    Published on May 13, 2025
    SAG-AFTRA - the union that represents 160,000 actors, voiceover artists, and other media professionals - has responded to the "video game employers' April 30 offer "with a comprehensive AI proposal" detailing "in plain language what the proposed changes would mean for performers."
    In a lengthy response posted to its website, SAG-AFTRA raised several points of contention, including a revised approach to the secondary performance payment (SPP) and questioning the video game employers' parameters of when it would be acceptable to seek a "vocal digital replica [...] in lieu of performer."
    "Employers only wanted to give AI protections to NEW performances under the [Interactive Media Agreement].
    That meant that anything and everything done previously, and all performances taken from outside the IMA, would be given NO protections," the organization stated.
    "They are now willing to cover any work done under the IMA, no matter when it was recorded, as a Digital Replica.
    Also, if you are employed under the IMA for a particular project, they cannot designate your replica as an [independently created digital replica] for that project."
    SAG-AFTRA also detailed that if it "accepted Employer language" about consent as detailed in the agreement, "performers will have to pay back money to avoid scabbing a strike as their digital replica, which would be $6k "per game or higher."
    It also took issue with a clause that SAG-AFTRA said means "Employers want to be able to use your Replica for pre-production in a franchise you've worked on without ever getting your permission, but are willing to pay you a minimum of scale."
    "We hold that they should always have to let you know and get your Consent," the union said.
    "Some companies pay session by session for performers to record for pre-production, whereas many don't pay for this work or don't use performers at all.
    Paying a single session fee for all scratch use on a project is a middle ground."
    Visit the SAG-AFTRA website for full rundown of its counterproposals.
    SAG-AFTRA voted to strike at the end of July after it failed to reach an agreement with the convenience bargaining group over rights and protection concerns raised by the industry's exploration of AI technologies.
    SAG-AFTRA issued an update about the strike in March, saying it remained "frustratingly far apart" from video game studios and publishers.
    It came after two Zenless Zone Zero voice actors claimed they had been replaced for participating in the SAG-AFTRA strikes.
    Since then, the union has issued two new agreements to permit members to work with students and game jams.

    Source: https://www.gamesindustry.biz/sag-aftra-publishes-counterproposals-in-ongoing-negotiations-around-performer-rights-and-ai" style="color: #0066cc;">https://www.gamesindustry.biz/sag-aftra-publishes-counterproposals-in-ongoing-negotiations-around-performer-rights-and-ai
    #sagaftra #publishes #counterproposals #ongoing #negotiations #around #performer #rights #and
    SAG-AFTRA publishes counterproposals in ongoing negotiations around performer rights and AI
    SAG-AFTRA publishes counterproposals in ongoing negotiations around performer rights and AI "This chart includes our analysis in plain language of what the proposed changes would mean for performers" News by Vikki Blake Contributor Published on May 13, 2025 SAG-AFTRA - the union that represents 160,000 actors, voiceover artists, and other media professionals - has responded to the "video game employers' April 30 offer "with a comprehensive AI proposal" detailing "in plain language what the proposed changes would mean for performers." In a lengthy response posted to its website, SAG-AFTRA raised several points of contention, including a revised approach to the secondary performance payment (SPP) and questioning the video game employers' parameters of when it would be acceptable to seek a "vocal digital replica [...] in lieu of performer." "Employers only wanted to give AI protections to NEW performances under the [Interactive Media Agreement]. That meant that anything and everything done previously, and all performances taken from outside the IMA, would be given NO protections," the organization stated. "They are now willing to cover any work done under the IMA, no matter when it was recorded, as a Digital Replica. Also, if you are employed under the IMA for a particular project, they cannot designate your replica as an [independently created digital replica] for that project." SAG-AFTRA also detailed that if it "accepted Employer language" about consent as detailed in the agreement, "performers will have to pay back money to avoid scabbing a strike as their digital replica, which would be $6k "per game or higher." It also took issue with a clause that SAG-AFTRA said means "Employers want to be able to use your Replica for pre-production in a franchise you've worked on without ever getting your permission, but are willing to pay you a minimum of scale." "We hold that they should always have to let you know and get your Consent," the union said. "Some companies pay session by session for performers to record for pre-production, whereas many don't pay for this work or don't use performers at all. Paying a single session fee for all scratch use on a project is a middle ground." Visit the SAG-AFTRA website for full rundown of its counterproposals. SAG-AFTRA voted to strike at the end of July after it failed to reach an agreement with the convenience bargaining group over rights and protection concerns raised by the industry's exploration of AI technologies. SAG-AFTRA issued an update about the strike in March, saying it remained "frustratingly far apart" from video game studios and publishers. It came after two Zenless Zone Zero voice actors claimed they had been replaced for participating in the SAG-AFTRA strikes. Since then, the union has issued two new agreements to permit members to work with students and game jams. Source: https://www.gamesindustry.biz/sag-aftra-publishes-counterproposals-in-ongoing-negotiations-around-performer-rights-and-ai #sagaftra #publishes #counterproposals #ongoing #negotiations #around #performer #rights #and
    WWW.GAMESINDUSTRY.BIZ
    SAG-AFTRA publishes counterproposals in ongoing negotiations around performer rights and AI
    SAG-AFTRA publishes counterproposals in ongoing negotiations around performer rights and AI "This chart includes our analysis in plain language of what the proposed changes would mean for performers" News by Vikki Blake Contributor Published on May 13, 2025 SAG-AFTRA - the union that represents 160,000 actors, voiceover artists, and other media professionals - has responded to the "video game employers' April 30 offer "with a comprehensive AI proposal" detailing "in plain language what the proposed changes would mean for performers." In a lengthy response posted to its website, SAG-AFTRA raised several points of contention, including a revised approach to the secondary performance payment (SPP) and questioning the video game employers' parameters of when it would be acceptable to seek a "vocal digital replica [...] in lieu of performer." "Employers only wanted to give AI protections to NEW performances under the [Interactive Media Agreement]. That meant that anything and everything done previously, and all performances taken from outside the IMA, would be given NO protections," the organization stated. "They are now willing to cover any work done under the IMA, no matter when it was recorded, as a Digital Replica. Also, if you are employed under the IMA for a particular project, they cannot designate your replica as an [independently created digital replica] for that project." SAG-AFTRA also detailed that if it "accepted Employer language" about consent as detailed in the agreement, "performers will have to pay back money to avoid scabbing a strike as their digital replica, which would be $6k "per game or higher." It also took issue with a clause that SAG-AFTRA said means "Employers want to be able to use your Replica for pre-production in a franchise you've worked on without ever getting your permission, but are willing to pay you a minimum of scale." "We hold that they should always have to let you know and get your Consent," the union said. "Some companies pay session by session for performers to record for pre-production, whereas many don't pay for this work or don't use performers at all. Paying a single session fee for all scratch use on a project is a middle ground." Visit the SAG-AFTRA website for full rundown of its counterproposals. SAG-AFTRA voted to strike at the end of July after it failed to reach an agreement with the convenience bargaining group over rights and protection concerns raised by the industry's exploration of AI technologies. SAG-AFTRA issued an update about the strike in March, saying it remained "frustratingly far apart" from video game studios and publishers. It came after two Zenless Zone Zero voice actors claimed they had been replaced for participating in the SAG-AFTRA strikes. Since then, the union has issued two new agreements to permit members to work with students and game jams.
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