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  • Blizzard Entertainment Warcraft Rumble
    magazine.artstation.com
    Warcraft is about to turn 30 years old. That legacy, which began 30 years ago, has always been the driving force behind all our game development choices while creating Warcraft Rumble.At its heart, Warcraft Rumble is a game about the heroes and villains of Azeroth, brought to life through the power of Arclight energy and pitted against one another in mini battles across the iconic landscape of Azeroth.The joyful chaos of Warcraft Rumble was created by a team of artists dripping with creativity and raw talent, who cut no corners in making sure the art of the game was of the highest quality and upheld Warcrafts tradition of epic characters and fantastical settings. Our goal was to present Azeroth in a way that people hadnt previously seen, while staying true to our roots as a Warcraft game.The artwork contained within this post is the result of massive amounts of passionate work, from multiple artists, over several years of development. We grew as artists, leaders and game makers on this project, and it is a privilege to present to you the fruits of this amazing art teams labor.Please join us in celebrating the fun we had creating the art of Warcraft Rumble!Jeremy CollinsArt Director, Warcraft Rumble David Sladek Principal Concept artist Blizzard Joe Keller Character Art Supervisor Blizzard Angelo Buenaseda Character Artist Blizzard Elise Fedoroff Character Artist Blizzard Bryan Bedford Senior Character Artist Blizzard Soojin Chyu Technical Artist Blizzard Don Marks Senior Technical Artist Blizzard Monami Yang Senior Technical Artist Blizzard David M Edwards Lead Animator Blizzard Carin Huurnink Animation Supervisor Blizzard Mustazar Essa Senior Animator II Blizzard Kalai Krishnan Animator Blizzard Dan Beaulieu Environment Art Supervisor Blizzard Clayton Chod Senior 3D Artist Blizzard Monica Bauer Environment Artist Blizzard Samuel Fernandez Environment Artist Blizzard Thomas Horwath Lead VFX Artist Blizzard Sam King Senior VFX Artist Blizzard Justine Hamer Senior VFX Artist Blizzard Nate Sirdofsky VFX Artist Blizzard Kami Johnson Senior UI Concept Artist Blizzard VIktoriia Kozyrieva Senior UI Concept Artist Blizzard Jim DeGruttola UI Artist Blizzard Dina Chen Senior UI Designer/Artist Blizzard Jasmine Liu UI Concept Artist Blizzard The post Blizzard Entertainment Warcraft Rumble appeared first on ArtStation Magazine.
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  • Bungie Destiny 2 The Final Shape
    magazine.artstation.com
    Reflecting on the Artistic Journey of The Final ShapeIn the culmination of 10 years within the Light and Dark saga, the journey has been nothing short of a creative odyssey. Bringing together complex ideas into a coherent execution that pays homage to nostalgia, narrative intricacies, and visuals that shatter the confines of player expectations in Destiny has posed a challenge that the art team embraced wholeheartedly.The amalgamation of themes surrounding Light and Dark, including the concept of Prismatic, has been a focal point throughout this endeavor. This notion of Prismatic convergence is vividly portrayed in the mesmerizing visuals of the Traveler portal, the groundbreaking Prismatic Subclass, and the Pale Heart location, where boundaries blur, and new realms of imagination are manifested from memories.Central to this artistic tapestry is the enigmatic Pale Heart, inviting players to embark on a profound voyage within the Traveler itself. Here, the interplay of Light and Dark unfolds, leading us from the comforting embrace of the familiar to the chilling depths of the nightmarish. As we confront the Witness and his formidable Dread army, the culmination of this journey is both awe-inspiring and unsettling, underscoring the intricate balance between creation and chaos that defines the essence of this saga.With meticulous attention to detail and unwavering dedication, the artistry behind The Final Shape project stands as a testament to the arduous yet rewarding pursuit of the art team pushing artistic boundaries, honoring the legacy of the past decade, and delivering an experience that transcends expectations.Dave SamuelArt Director, Destiny 2 The Final Shape ArtHow do you take a game that spans the spectrum between science fiction and fantasy and distill it into an expansion worthy of the 10 year visual journey it took? How do we yet again create something that players will both revel in the unexpected but also feel at home wandering the expanse?These challenges are what we artists are made of. We delight in solving the complex problem that is layering spectacles on top of the unknown, all the while leading the player through the journey that is Destiny 2. The Final Shape takes the opportunity to bring together for the first time both the Darkness and the Light into a dazzling menagerie that we hope players will find rewarding. And once again, Bungies artists stepped up and more than delivered.Shiek WangArt Director, Destiny 2 The Final Shape Concept Artists Gabriel Garza Senior Concept Art Lead Bungie Eric Pfeiffer Staff Concept Artist Bungie Gabe Zamora Associate Concept Artist Bungie Jacob Gonzalez Concept Artist Bungie Tobias Kwan Senior Concept Art Lead Bungie Will Kalkanis-Ellis Staff Concept Artist Bungie Zak Foreman Staff Concept Artist Bungie Character Artists Aaron Wehrmeister Senior Character Artist Bungie Alexandra Jackson Character Artist Bungie Cherylynn Lima Character Artist Bungie Dewey Bonczyk Character Artist Bungie Lexington Dath Character Artist Bungie Matt Hjellen Senior Character Artist Bungie Sajjaad Ahmad Ali Character Artist Bungie World Artists Chuy Salinas Senior World Artist Bungie Christian Chojnacki Senior World Artist Bungie Craig Mesaros Senior World Artist Bungie Frank Robbins Senior World Artist Bungie Ian Davis World Artist Bungie Julio Juarez Senior World Artist Bungie Marc Thompson Staff World Artist Bungie Mary Dvorsky World Artist Bungie Omar Mazin World Artist Bungie Ryan Baker Senior World Artist Bungie Steven Clark Associate World Artist Bungie Chase Emilio World Artist Bungie Tyson Allen Staff World Artist Bungie Vista Artists Mark Goldsworthy Vista Lead Bungie Eric Cassels Staff Vista Artist Bungie Lighting Artists Mike Poe Senior Lighting Lead Bungie Danny OHailey Lighting Artist Bungie Heather Parsons Lighting Artist Bungie Justin Mayle Senior Lighting Artist Bungie Lani Ming Lighting Artist Bungie Tho Tran Associate Lighting Artist Bungie Hard Surface Artists Cameron Raab Hard Surface Artist Bungie Chase Markham Hard Surface Artist Bungie Dylan Mellott Senior Hard Surface Artist Bungie Elliot Davis Associate Hard Surface Artist Bungie Elliot Sharp Staff Hard Surface Artist Bungie Fuquan Smith Associate Hard Surface Artist Bungie Max Osta Associate Hard Surface Artist Bungie Ryan Choi Senior Hard Surface Artist Bungie Seth Perlstein Hard Surface Artist Bungie UI Artists Dakota Galayde Senior UI Visual Designer Bungie Eric Richter UI Visual Designer Bungie Lyndon Willoughby Icon Artist Bungie Palette Artists Steve Klipowicz Lead Palette Artist Bungie Aaron Cruz Senior Palette Artist Bungie Marketing Artists Joseph Biwald Marketing Art Direction Bungie Kai Zhou Senior Marketing Artist Bungie Miki Bishop Production Artist Bungie VFX Artists Alex Brooks Senior VFX Artist Bungie Amanda Golla Associate VFX Artist Bungie Artem Sorokin Senior VFX Artist Bungie Daniel Davis VFX Artist Bungie Devin Robaina VFX Artist Bungie Dillon Herick Senior VFX Artist Bungie Jacob Saunderson VFX Artist Bungie Mark Flieg VFX Art Lead Bungie Zach Jaquays Senior VFX Artist Bungie Animators Fotios Eleftheriadis Associate Animator Bungie Nate Thomas Animator Bungie Ray Hess Animator Bungie The post Bungie Destiny 2 The Final Shape appeared first on ArtStation Magazine.
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