• England Elementary School / modus studio
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    England Elementary School / modus studioSave this picture! Timothy HursleyElementary & Middle SchoolEngland, United StatesArchitects: modus studioAreaArea of this architecture projectArea:64251 ftYearCompletion year of this architecture project Year: 2021 PhotographsPhotographs:Timothy HursleyManufacturersBrands with products used in this architecture project Manufacturers: Sherwin-Williams, Armstrong, Belden, Frmica, Golterman & Sabo Acoustics, Mohawk Group, Morin Corp., Tnemec, Trinity Tile Lead Architects: Chris Baribeau, AIA Architectural Designer: Laura Ramirez, Assoc. AIA, Dylan Sylvester, Assoc. AIA More SpecsLess SpecsSave this picture!Text description provided by the architects. England Elementary School, nestled in the small farming community of England, Arkansas, a town boasting a population of 2,445 residents, is a design intended for student inspiration that seamlessly integrates its surroundings and addresses the needs of the community. This new elementary school facility embodies the essence of its location, represents the spirit of an agricultural-based community, and overcomes various challenges, thereby setting new benchmarks in educational infrastructure. With a focus on sustainability, functionality, and student encouragement, England Elementary School emerges as a testament to the symbiotic relationship between educational architecture and contextual environments. It not only fulfills its educational purpose but also serves as a focal point of the community.Save this picture!Save this picture!Situated on a 5.9-acre site in this serene bedroom community, the design capitalizes on the unique juxtaposition of a skewed city grid and the rigid agricultural farmland grid, integrating the school's layout harmoniously within this dynamic framework. The design also offers a creative solution to the perennial issue of flooding on the campus. The innovative landscape approach incorporates sustainable water management techniques, such as strategically positioned bioswales, cypress groves, and irrigation canal-inspired meandering flood control channels, effectively mitigating the impact of heavy rainfall and reducing runoff.Save this picture!The design embraces the concept of a sustainable ecosystem, promoting the conservation of natural resources while nurturing the educational development of young minds. Drawing inspiration from the region's prominent geographical features, the site is influenced by oxbow lakes and embraces fluidity and organic forms within the flood-control-focused design. By replacing an outdated elementary building, the school takes advantage of the opportunity to start fresh in these other, often forgotten, aspects of campus design. The educational experience for the students is still enhanced while other everyday problems faced by schools, such as the logistical challenge of a lengthy drop-off and pick-up line, are thoughtfully rectified.Save this picture!The interior architectural design of England Elementary School embodies a harmonious blend of local aesthetics, dynamic lighting, and invigorating spatial configurations, resulting in an inspiring environment that fosters student engagement and community interaction. Throughout the building, design elements incorporating local cypress lend a sense of warmth and authenticity to the spaces.Save this picture!At the entrance, the use of cypress creates an inviting ambiance, symbolizing a connection to nature and embracing the architectural heritage of the region. Moreover, the architect's fabrication shop has contributed exquisite art pieces that intricately weave together the contextual story of the project. These artistic creations, inspired by cypress groves in the region, evoke a sense of pride and ownership among the students, faculty, and the wider community.Save this picture!Save this picture!Dynamic lighting plays a pivotal role in enhancing the overall learning environment of the school. The interplay of light not only creates a visually stimulating environment but also supports the students' focus and well-being, promoting a conducive atmosphere for learning. Energizing geometries of the spaces encourage creativity and exploration, with thoughtfully designed areas of unique angles and forms that transcend traditional classroom layouts. This deliberate departure from conventional design fosters a sense of curiosity and inspires students to thrive academically and socially.Save this picture!One of the most notable features of the school's design is the purposeful engagement between the first and second floors that not only creates a visually captivating spatial dynamic but also promotes student interactions. The open and interconnected layout encourages students from different grade levels to interact and learn from one another, fostering a sense of camaraderie and collaboration. The overlapping design also provides unique vantage points, allowing students to observe activities and events on different levels, further inspiring their curiosity and engagement.Save this picture!Acknowledging the influence of the recent pandemic, the design thoughtfully incorporates covered outdoor classroom spaces. These spaces, seamlessly blending with the surrounding landscape, provide a safe and inspiring environment for students to learn and engage with nature. This innovative response to outdoor classroom needs demonstrates the school's commitment to adaptability and resilience, ensuring uninterrupted educational opportunities for the students.Save this picture!Recognizing the significance of shade and comfortable spaces in the local climate, meticulously designed overhangs and shaded areas are incorporated at the entrances to the facility. These features not only provide relief from the scorching sun but also create inviting gathering spots for students, fostering a sense of community and encouraging social interaction. By thoughtfully integrating these elements into the design, England Elementary School offers an environment conducive to learning, recreation, and personal growth.Save this picture!This new facility stands as a testament to the transformative power of architecture. Its design not only meets the educational needs of the community but also celebrates the connections to the outdoors and the significance of communal spaces. By prioritizing open areas and communal facilities, the school facilitates interaction, fosters a sense of unity, and encourages the holistic development of the students.Save this picture!Project gallerySee allShow lessProject locationAddress:England, Arkansas 72046, United StatesLocation to be used only as a reference. It could indicate city/country but not exact address.About this officemodus studioOfficePublished on November 08, 2024Cite: "England Elementary School / modus studio" 08 Nov 2024. ArchDaily. Accessed . <https://www.archdaily.com/1002813/england-elementary-school-modus-studio&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Learn Blueprint Basics from Scratch for Game, Cinematic, and MetaHuman Customization use.
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    Make your first Blueprint today! Start from the very beginning, using a simple follow-along example to help you understand the Basics of blueprints, and at the end you'll be easily modifying a MetaHuman Blueprint! (Expand to see highlight index)0:00 - Intro1:14 - Start Your First Blueprint11:54 - Event Graph to Add Interactive Elements for Gameplay21:45 - Construction Script - using Variables27:34 - Setting Sequencer Triggers for Blueprint45:07 - Open MetaHuman Blueprints and Customizing Characters#unrealengine #ue5 #blueprint
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  • UE5 Tutorial: Create a Moving Material with Random Speeds on Multiple Objects. #unrealengine
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    This tutorial uses a "random speed falling LED array of lights" example to teach the use of generating a band, adding a glass effect to the cylinder, animating the LED band, and randomizing the speed for each LED tube. These concepts can be used to make a wide variety of useful materials to meet your aesthetic needs. Enjoy! (Expand for Key Moments time markers)0:55 - GeneratedBand node for making the LED band2:42 - Index of Refraction for glass4:15 - Animating LED with panner 6:08 - Make speeds variable with PerInstanceRandom node7:26 - Use AppendVector node to join to Parameters into a 2Vector input10:06 - Merge cylinders into single Actor for instancing 11:15 - Scale UVs13:47 - Boost emissive for LED brightness
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  • Skinny to hulk body transformation morph
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    Using our Morphable base mesh to morph between an emaciated body and our Big guy model. All models used available on https://www.3dscanstore.com/ Morphable Base mesh :: https://www.3dscanstore.com/base-mesh-3d-models-and-textures/morphable-male-female-base-mesh Big Guy :: https://www.3dscanstore.com/3d-body-models/super-heros/big-guy
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  • Samurai Real-Time Game Model
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    Available here :: https://www.3dscanstore.com/characters/samurai Our latest addition to our 3d scan store character collection, based on our of our fully body photogrammetry scans with the armour being modelled and textured by the talented Samar Vijay Singh Udawat https://www.artstation.com/samarvijay. This model come with Blender, and marmoset scenes as well as OBJ and FBX exports for ease of use. Textures are all 8k PBR maps. I hope you guys like it.
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  • Mastering Glass Windows in Blender: A Step-by-Step Guide
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    Whether you're a seasoned 3D artist or just starting out, this guide provides a comprehensive walkthrough of how to solve the problem with glass windows in your renders, from the basics of glass material creation to the details of realistic reflections and refractions.By the end of this tutorial, you'll have a beautiful glass window to show off and the skills to tackle any glass-related challenge in Blender.If you would like to support us, please visit our shop: https://www.3dshaker.com/ If you are interested in our other commercial projects, see the portfolio: https://www.zorestudio.com/ Don't forget to like, share, and subscribe for more Blender tutorials!#blendertutorial #3dart #glasswindows #MaterialNodes #rendering
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  • Birch Forest Timelapse Creation | Blender & Octane Engine Tutorial
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    Heres a timelapse video showcasing my step-by-step process of creating a beautiful birch forest environment with a lovely sheep. Whether you're a hobbyist or a professional looking to refine your skills, this tutorial will provide you with the knowledge to create your own digital forest. So grab your virtual gardening tools, and let's start planting!Please let me know if this time-lapse format of the tutorial is something you like and find helpful or if you miss my lovely English with a middle European accent :) If you want to support us, please visit our shop with 3D models for Blender. Your support helps us create more content like this.Drop your questions or suggestions in the comments below, and we might feature them in future tutorials!https://blendermarket.com/creators/3d-shaker If you are interested in our other commercial projects, see the portfolio: https://www.zorestudio.com/ #BlenderTutorial #OctaneEngine #BirchForest #3DModeling #Timelapse
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  • Step-by-Step Tutorial: How to use 3D Shaker assets in Asset Manager
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    This tutorial is exclusively crafted for our valued customers who have invested in the Collections made by 3Dshaker. Upgrade your Library of assets with our best offers and learn how to master the correct usage of our assets:Furnishing 1.3.+ - https://blendermarket.com/products/furniture-pack---ultimate/?ref=1045 Blender Trees 1.0.+ - https://blendermarket.com/products/blendertrees--ultimate-trees-collection/?ref=1045 TIME STAMPS:0:24 Download and installation1:01 Asset browser user interface 3:18 Link and Append of assets7:23 Proxies - workflow for large scenes 8:36 Animated version
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  • How to use Simple asset manager + Deciduous trees collection
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    Finally, our deciduous tree collection is nicely packed in a handy addon, so you can place trees into your scene much faster and easier.In this video, I will show you how to use it..........................Dont forget from Tuesday, August 24th to Monday, August 30th, you can buy our trees collection in a 25 % discount and as a bonus, you will get our Garden scene for free!buy here : https://www.blendermarket.com/products/deciduous-trees-collection
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  • Rocky Ground in Substance - (3dm Promo)
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    http://3dmotive.com/series/rocky-ground-in-substance.html In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.*******************************High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk's 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need - including beginner, intermediate, and advanced tutorials.
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