• WWW.THEGUARDIAN.COM
    A phenomenon: how World of Warcraft smashed out of geekdom and conquered gaming
    In 2004, Holly Longdale was a game designer on EverQuest, then the champion of a new genre of video game that allowed for multiplayer role-playing on a huge scale. In these online fantasy worlds, players could quest together rather than alone, adding a fascinating new social and competitive dimension to the static, offline role-playing that Hollys generation had grown up with. But whenever she could, Longdale would sneak in a few hours playing EverQuests main competitor instead. That game was World of Warcraft (WoW).There were so many moments in WoW I was envious of, she says, and completely lost in. I remember running through Ashenvale as a Night Elf Hunter and the music and the ambience there was a mood you couldnt deny. Then I saw another player running in the opposite direction, a Druid who buffed me on their way by. That was when I knew I was going to be in this for the long-haul. Twenty years later, Longdale is now WoWs VP and executive producer at its developer, Blizzard, as well as one of millions who embraced the game as part of their lives.By 2021, players had collectively clocked up a total playtime of nearly 9m yearsFor two decades, World of Warcraft has been emblematic of nerd culture, referenced everywhere from South Park to The Big Bang Theory to Family Guy. WoW became a useful shorthand not just for a certain type of gamer, but any and all geeky, nerdy and dorky subcultures. In the 00s, it was advertised by the likes of Ozzy Osborne, Chuck Norris and Mr T, with his infamous Night Elf Mohawk. It counts Henry Cavill, Mila Kunis and Vin Diesel among its fans, while a movie adaptation in 2016 grossed $439m, without being particularly good. In 2021, Blizzard revealed that players had collectively clocked up a total playtime of nearly 9m years.WoW is more than a game Holly Longdale at BlizzCon 2023. Photograph: Robert Paul/ Blizzard Entertainment, Inc.There were certainly other role-playing games prior to WoWs release in 2004. But 3D graphics were still in their infancy. The likes of Star Wars Galaxies and Everquest had large, mostly barren worlds that relied on reams of in-game text for exposition, and clunky rules lifted from tabletop games. Then along came Blizzard a developer that had made its name and a small fortune from superb online competitive strategy games such as StarCraft and Warcraft III. Unlike its competitors, WoWs world of Azeroth felt lived-in, with gorgeous scenic vistas and vast numbers of animals and monsters prowling its landscapes. Iconic bright-yellow exclamation marks hovered above the heads of non-player characters, letting you know a quest awaited. And, of course, youd see other players everywhere, taming beasts, taking down monsters for quests, drinking in inns, mining ore or just running by in high-level gear that filled you with jealousy as you struggled to tackle a pack of lowly Murlocs.It was the social side of the game that came to define early WoW. The worlds tightly curated zones encouraged players to stumble across other people as they quested through Azeroth. And when you created your character, you had to pick between two factions, Alliance and Horde, giving players an immediate sense of allegiance. Whether it was grouping up to tackle dungeons, rallying into 40-person bands to take down colossal raid-bosses, or even rushing the enemy capital as an army of low-level cannon-fodder, seemingly every player has a story about their time in Azeroth.A perfect storm is brewing ... World of Warcraft: Shadowlands. Photograph: Blizzard EntertainmentI still romanticise my role in sneaking up to the Alliance capital of Stormwind alongside a group of low-level Undead Rogues. What wed imagined as a daring raid ended up with us running for our lives. Another time, I asked a better-geared passerby for help taking down a particularly tough monster in the Night Elf zone of Darkshore, only to end up chatting to him for hours. I messaged that same player for months after.WoW was quite simply a phenomenon. Blizzard had to more than double its headcount within a year, employing legions of people to answer players questions, solve their technical issues and keep servers up and running. WoW racked up staggering subscriber counts, boosted further by the release of two expansion packs: The Burning Crusade in 2007 and Wrath of the Lich King in 2008.By 2010, more than 12 million players had active monthly subscriptions. Some called themselves WoWaholics. Other players found WoW to be an escape from the limitations of real life, as evidenced by the touching story of Mats Steen, recently told in the Netflix documentary The Remarkable Life of Ibelin. Mats had muscular dystrophy before his untimely death at 25, but he was living a vibrant life inside WoW, a life of which his parents were totally unaware until his online friends sent long messages from all over Europe telling them how their son had touched their lives. Five members of Mats WoW guild went to Norway for his funeral.skip past newsletter promotionSign up to Pushing ButtonsFree weekly newsletterKeza MacDonald's weekly look at the world of gamingPrivacy Notice: Newsletters may contain info about charities, online ads, and content funded by outside parties. For more information see our Privacy Policy. We use Google reCaptcha to protect our website and the Google Privacy Policy and Terms of Service apply.after newsletter promotionThe way were social on the internet has changed and WoW is a reflection of thatBut no game can stay in the spotlight for ever. While WoW went from strength to strength in its first six years, as the game aged, so did its players. As then lead game designer, now game director, Ion Hazzikostas put it in 2014: The person who picked up the game in 2004, who was a student with tons of free time, is now a career person with a family. Blizzard had to attract a new generation, while keeping existing fans. For the 2010 Cataclysm expansion, a decision was made to shake up the game through a massive revamp of its world, with a new design philosophy suited to faster gameplay that it was thought modern gamers demanded. The changes are still controversial.Questing through Azeroth today is a scarcely recognisable experience compared to those early years. WoW has had several distinct eras: theres the classic WoW era running up to Wrath of the Lich King (2004-8); the world revamp that defined Cataclysm (2010) through to Warlords of Draenor (2014); the pivot to a long endgame grind, where players could become endlessly more powerful in Legion (2016) through Shadowlands (2020); and WoWs modern era, beginning with Dragonflight (2022) and continuing into the recently launched expansion The War Within (2024). These eras are so distinct that it feels as though the game reinvents itself every six or so years.The social aspect has also changed with the times. As Taliesin one half of the husband and wife WoW YouTube duo Taliesin & Evitel puts it: The way were social on the internet has changed and WoW is a reflection of that; 2004 was a time of message boards and forums and a more underground internet. The internet today is much shorter and sharper. Its TikTok, its all your social media focused on one or two megasites. What we do socially on the internet has changed, and so has WoW.Anger protesters in 2021. Photograph: David McNew/AFP/Getty ImagesIts common to hear complaints that WoW has changed so much that its original spirit has been lost. Players have often been left confused about design decisions they felt were inconsistent with the traditional experience. Unfortunately for Blizzard, these reached their peak following the launch of Shadowlands in 2020, precisely when a perfect storm was brewing for the company. Not only was game development upended by Covid, but in 2021 Blizzard was hit with a lawsuit brought by Californias department of fair employment, accusing it of fostering a frat boy workplace culture, with sexual harassment and poor treatment of women.The lawsuit had wide-reaching implications for the company and the wider gaming industry. Several senior executives, including Blizzards president J Allen Brack, stood down, and the company agreed to pay millions to address gender discrimination and wage inequality concerns. The suit ultimately contributed to the formation of the first labour union at a major US gaming firm.Within WoW specifically, the suit led to rapid changes in-game. Characters named after accused abusers were renamed and many in-game assets deemed inappropriate in light of the allegations, such as sexualised depictions of women, were replaced or tweaked. Many of the changes were ridiculed by the playerbase, who urged Blizzard to combat toxicity, rather than turning women into fruit bowls.Showdown in Azeroth a WoW battle. Photograph: Blizzard EntertainmentLongdale had only just joined Blizzard in 2020 when the lawsuit kicked off. It was heartbreaking, she says. I was only a few months in. To see the team just devastated, wondering what the future will be, was truly heartbreaking. The fallout, combined with the already-present malaise about the state of the game, could easily have been the beginning of the end for WoW. But a commitment from both the WoW team and the new Blizzard leadership to build back better meant the game held on. What Im really proud of, says Longdale, is that the diversity of our team has grown significantly. Theres a lot more voice in the content that we make now and people are creating content that is very personal, based on their own experiences.Every time WoW seemed at risk of losing relevance over the years, it has managed to reinvent itself and claw its way back. And while its cultural reach has lessened over time, the impact its had is undeniable. ountless fantasy roleplaying worlds and characters have been inspired by WoWs pantheon of heroes. The game is in the DNA of every subsequent generation of video games that have been developed since 2004.While the WoW of today may not spark that same wonder that early players felt roaming the green hills of Stranglethorn or taking that first ship from Kalimdor to the Eastern Kingdoms back in 2004, the fact its still going, and still changing, is testament to the incredible foundations it laid down 20 years ago. And as for WoWs future? My goal, and I think the teams goal, is that WoW is more than a game, says Longdale. Its essentially part of your lifestyle. It can be for your friends, it can be for parents playing with their kids. Its a charming fantasy world that connects you with people.
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  • WWW.DAILYSTAR.CO.UK
    World of Warcraft devs 'exploring' consoles as Blizzard wants access for all gamers
    EXCLUSIVE: World of Warcraft is one of the most popular games in the world on PC, but could it come to console eventually? We asked executive producer Holly Longdale at the game's 20th Anniversary
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  • WWW.DAILYSTAR.CO.UK
    World of Warcraft dev on 20 years of the first mainstream MMO and building a community
    EXCLUSIVE: As part of the celebrations, the team at Blizzard has a whole slew of announcements across the core strategy franchise, WoW, Hearthstone and Warcraft Rumble
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  • METRO.CO.UK
    Honouring 30 years of Warcraft: how remasters and classic Classic WoW will work
    Honouring 30 years of Warcraft: how remasters and classic Classic WoW will workGameCentralPublished Nov 14, 2024, 1:00amWorld Of Warcraft is bigger than ever (Blizzard Entertainment)Blizzard is celebrating three decades of Warcraft, with remasters of the original two games and a reset of World Of Warcraft Classic.World Of Warcraft celebrates its 20th anniversary on November 23, but the franchise is far older than that. Its often forgotten nowadays, but World Of Warcraft is actually a spin-off, from a franchise that started off as a series of real-time strategy games. And so it was on November 15, 1994 that developer Blizzard released Warcraft: Orcs & Humans and took the first step towards a game that is only getting more popular with age.With the original game now being 30 years old, that means the franchise is enjoying a double anniversary this month. To celebrate the fact, Blizzard has announced remasters of both the original game and its 1995 sequel, plus a new 2.0 update for the disastrous remaster of Warcraft 3, which was originally released in 2002.Blizzard previously said the original two games were too old to be enjoyable anymore but the remaster of Orcs & Humans includes new modern controls, a new interface, faster gameplay, and completely hand-drawn graphics that you can toggle on and off at will.Warcraft 2 is getting the same treatment, plus online multiplayer and backwards compatibility with all existing custom maps, which is certain to please fans. Meanwhile Warcraft 3: Reforge 2.0 will have a new UI, a new lighting system and improved environments, and various quality of life improvements.The three games are currently only available via Battle.net (so not Steam) and cost 8.99 for Warcraft 1, 12.59 for Warcraft 2, and 24.99 for Warcraft 3. Or you can get them all in one Battle Chest for 34.99 (so a saving of 11.58).Its a very welcome way to celebrate the anniversary, especially as so many people today are likely to be unaware of the games and indeed the entire real-time strategy genre. Orcs & Humans was heavily influenced by Westwood Studios Dune 2 which established the template for all future games, including both Warcraft 2 and Westwoods follow-up Command & Conquer.While turn-based strategy games have seen a resurgence in interest in recent years, real-time games never have, in large part because they dont work well on consoles and greatly benefit from mouse and keyboard controls, and high resolution monitors.Although Warcraft sister series Starcraft kept the real-time flag flying for a little while, thanks to its popularity as an esports game, by the mid-2000s the genre had completely fallen out of fashion, as new ideas dried up and even the most popular series experienced ever decreasing returns.Thats ironic given that the MOBA genre, including games such as League Of Legends and Dota, were born from mods made for Warcraft 3. That success came years later though and in the meantime Blizzard tried to expand Warcraft with a point n click graphic adventure. But that was also a dying genre at the time and production problems meant it was never completed.However, its story did influence work on World Of Warcraft, especially in terms of orc character Thrall, and in late 2004 the massively multiplayer online (MMO) game became an instant hit and remains to this day one of the most popular video games in the world.Technically, World Of Warcraft is an MMORPG, as most MMOs are, which means it works like a traditional action role-playing game but within a game world populated by hundreds of other human players, who you can co-operate with in group events or largely ignore if you want to play on your own. Although the setting and characters are the same, in gameplay terms World Of Warcraft has nothing in common with the original three games, so its going to be interesting to see what new players think of the remasters.The moment World Of Warcraft became a hit every publisher immediately tried to emulate it with their own MMO, in a rush to jump on the bandwagon, which is highly reminiscent of current attempts to follow in the footsteps of Fortnite and other live service titles. Especially in the fact that it quickly became clear that there was only room at the top for a small handful of games.At this point, World Of Warcraft has had 10 major expansions, with another two already announced. One of the secrets of the games success though, is that it also receives a constant stream of smaller, free updates that ensure theres always new things to do and reasons to keep playing.The 30th anniversary update, for example, is number 11.1 and called Undermined. Itll be out later this year and involves goblin capital city Undermine, where it adds a new dungeon to explore, a new PvP competitive map, and a new raid zone with eight different bosses. More unexpectedly it also adds cars, in which you can race through the city streets.Thats the sort of addition no one wouldve guessed at when World Of Warcraft first launched but given so much has changed over the last 20 years many players have begun to get nostalgic about how the game used to be, without all the modern additions. That led to the release of World Of Warcraft Classic in 2019, which has been slowly adding back in the new expansions in chronological order.But thats been going on for so long now that Blizzard has announced a classic Classic version of the game, resetting it for a second time and meaning therell now be three different versions of the game running at the same time. Officially known as World Of Warcraft: Classic 20th Anniversary Edition, the new (old) version will start on November 21 and offers a chance to play the original game as it was in 2004, before any of the expansions were released.Nevertheless, there will be some mod cons, such as the Chronoboon Displacer and the revamped honour ranking system. Plus, hardcore mode will be available from the start, where if you die thats it and theres no way to resurrect yourself although you can stay and chat as just a ghost.Its very likely that in another five years therell be a need for a third Classic version of the game, because World Of Warcraft as a whole has never had more players than right now. Thats in part because China has really got into it in recent years but its also a testament to the fact that if you keep your audience satisfied, some games really can last forever.Warcraft: Orcs & Humans is where it all began (Blizzard Entertainment)Emailgamecentral@metro.co.uk, leave a comment below,follow us on Twitter, andsign-up to our newsletter.To submit Inbox letters and Readers Features more easily, without the need to send an email, just use ourSubmit Stuff page here.For more stories like this,check our Gaming page.MORE : 00s pop icon completely ageless starring in Netflixs number one Christmas movieMORE : Xbox handheld in the works but its release date is surprisingMORE : Halo and Gears Of War can come to PS5 confirms Xbox bossSign up to all the exclusive gaming content, latest releases before they're seen on the site.Privacy Policy This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
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  • METRO.CO.UK
    Xbox handheld in the works but its release date is surprising
    Can the Xbox Series X be bottled into a handheld? (Microsoft)Microsoft has confirmed prototypes are being developed for an Xbox handheld, as it seeks to rival the Nintendo Switch and Steam Deck.Over the past year, Microsoft has explicitly teased its next generation plans, as the Xbox Series X/S continues to lag behind its competitors.While weve heard the company boldly proclaim its next console will see the biggest technological leap ever in a generation, there have also been several clear indications that it is pursuing the handheld market from both Microsoft Gaming CEO Phil Spencer and Xbox president Sarah Bond.Spencer has now confirmed Xbox is building prototypes for a handheld device, although it seems rumours of a 2026 release may be overly optimistic.In an interview with Bloomberg, Spencer said the expectation is that we would do something in the handheld gaming market, before confirming Microsoft is working on prototypes and considering how to market them.According to the report, Spencer has asked his team to analyse the handheld market and develop its vision based on what it learns. Crucially, Spencer is noted as saying that any device is still a few years out.While its unclear if this potential handheld will be the primary model for the next generation, it sounds like hes simply waiting to see what Nintendo pulls out of its hat with its impending Switch successor.Could it be a hybrid console like the Switch? (Nintendo)As for the near future, Spencer notes that the company is looking to improve the Xbox app on existing portable devices, and partner with hardware companies to make sure Xbox games are in sync with their platforms.Longer term, I love us building devices, Spencer added. And I think our team could do some real innovative work, but we want to be informed by learning and whats happening now.In the same interview, Spencer said there are no red lines when it comes to bringing Xbox games to other platforms. Xbox has doubled down on its multiplatform strategy over the past year, with its next major exclusive, Indiana Jones And The Great Circle, set to come to PlayStation 5 in 2025.With Nintendo, Valve, and (with the PlayStation Portal) Sony all finding success in the handheld space, its no surprise Xbox is planning a move into the market. The big question, which applies to its next gen plans in general, is what exactly Xbox can offer that the others dont.Indiana Jones And The Great Circle is Xboxs last hurrah for 2024 (Bethesda)Emailgamecentral@metro.co.uk, leave a comment below,follow us on Twitter, andsign-up to our newsletter.To submit Inbox letters and Readers Features more easily, without the need to send an email, just use ourSubmit Stuff page here.For more stories like this,check our Gaming page.MORE : The best early Black Friday 2024 deals on PS5, Xbox, and Switch consolesMORE : Black Myth: Wukong fans should check out this overlooked Xbox 360 gemMORE : Marvels Wolverine director changes allegiance from PS5 to join XboxSign up to all the exclusive gaming content, latest releases before they're seen on the site.Privacy Policy This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
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  • WWW.ECONOMIST.COM
    Norways Atlantic salmon risks going the way of the panda
    Climate change and fish farming are endangering its future
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  • WWW.ECONOMIST.COM
    Artificial intelligence is helping improve climate models
    More accurate predictions will lead to better policy-making
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  • GIZMODO.COM
    You Wont Need Disney+ to Watch Agatha All Alongs Behind-the-Scenes Documentary
    Agatha All Alongs last witches standing headed off on a new journey when the series ended just before Halloween, but before we see whats next for them (still no season two announcement, for what its worth), its time to look back down the Witches Road. Marvel Studios Assembled: The Making of Agatha All Along is the latest behind-the-scenes doc for a Marvel Disney+ series, with an accessible twist: itll hit YouTube, so even folks without a Disney+ subscription can check it out. The Assembled hits YouTube at 6 p.m. PT tonight: Marvel Entertainments YouTube page has a playlist going of Assembled specials past, but most dont make their debut there; the studio also does them for Marvel movies, and the newly released Deadpool & Wolverine Assembled is currently only viewable on Disney+. Premiering the Agatha All Along special on YouTube is a little bit confusingyou have to think most fans have Disney+ already (where the special will presumably also live after it hits YouTube). And fans who havent watched the show yet wont want to view the Assembled first, because itll no doubt contain spoilers. However, any time you can get some free Disney+ content without signing on a dotted line is something to be celebrated, and hope that it signals Marvels continuing excitement about promoting the show.Heres the Disney+ description for the WandaVision spinoff: The infamous Agatha Harkness finds herself down and out of power after a suspicious goth Teen helps break her free from a distorted spell. Her interest is piqued when he begs her to take him on the legendary Witches Road, a magical gauntlet of trials that, if survived, rewards a witch with what theyre missing. Together, Agatha and this mysterious Teen pull together a desperate coven, and set off down, down, down The Road The coven, er, cast includes Kathryn Hahn, Joe Locke, Sasheer Zamata, Ali Ahn, Patti LuPone, and Aubrey Plaza. Will you be assembling in front of YouTube to learn more about Agatha All Along? Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, whats next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • GIZMODO.COM
    Why Russell T Davies Asked Steven Moffat to Write Doctor Whos New Christmas Special
    Fans were shocked in the run up to this yearsDoctor Who revival that former showrunner Steven Moffat would return to the TARDIS and write his first episode for the series since he departed in 2017, only to be shockedagain when it was quickly confirmed that he would also write the 2024 Christmas special for the series. But it turns out that at least part of the reason why we got that double-barreled release of news is for a simple reason: Russell T Davies is really,really busy. Davies had planned to pen the second Christmas special of his sophomore tenureand had previously teased progress on it while discussing Whos return to the traditional festive TV slotbut, according to Moffat, constraints on the showrunners time as Doctor Who ahead of Ncuti Gatwas second season as the Doctor necessitated a change in holiday plans. The email [from Davies] came through and said Steven, Ineed to get on series 2, Im never gonna this Christmas script could you come in and write one?' Moffat recalled in a new interview with BBC News. Not complete his script, but do another one from scratch. Production on the second season of Davies new era began very quickly after conclusion on the first. Fans saw set pictures of the incoming companion played by Andors Varada Sethu well before she was formally introducedand even before Gatwas first season began airing. Its no surprise then, that Davieswho already, for better and worse, scripted the majority of Gatwas first season himselffound himself in need of another writer when turnaround was so demanding.As for why Moffat returned, the writer added both a professed love for writingDoctor Whos seasonal episodes, but also teased the central hook to the upcoming episode, titled Joy to the World. Imagine in the far far future a hotel chain got hold of the idea of time travel, Moffat teased. Whats the first thing a hotel chain would do if they had time travel? Theyd realize they had an opportunity to sell all the unsold nights in their hotels in history.Its presumable one of those unsold nights, then, that brings Gatwas 15th Doctor crashing into the life of Nicola Coughlans new character, Joy, as well as the return ofDoctor Whos ancient amphibian foes, the Silurians. A Time Lord is a bit more than any hotel could bargain for if it came to time-travel reservations, it seems. Joy to the World is currently expected to broadcast on the BBC in the UK, and Disney+ internationally, on Christmas Day. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, whats next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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  • WWW.ARCHDAILY.COM
    MUSIMJAE / TAAL Architects
    MUSIMJAE / TAAL ArchitectsSave this picture! Kim YongsuHousesGongju, South KoreaArchitects: TAAL ArchitectsAreaArea of this architecture projectArea:187 mYearCompletion year of this architecture project Year: 2022 PhotographsPhotographs:Kim YongsuMore SpecsLess SpecsSave this picture!The Universality of Architecture and the Individuality of Residential Architecture - Architecture is generally universal, but among all types of architecture, only residential homes are individualized. Unlike other buildings, a house is a microcosm organized specifically for the people who live within it. Therefore, when an architect designs a home commissioned by a client, they are more of an adapter than a creator. Conflicts between the architect and the client are inevitable when the architect tries to impose a strong creative ego in designing a home with clear user requirements. Once the building is constructed, it undergoes harsh transformations the moment it leaves the architect's hands. Thus, creating architectural spaces is not a 'fight with oneself' as it is in writing, but rather a 'struggle with the world,' excluding the architect. The most important struggle involves synchronizing and homogenizing the space envisioned by the client with the space organization, material construction, and safety techniques explored by the architect.Save this picture!Unintentional Architecture -"MuSimJae () is a name given by the client long ago. In Buddhism, the emphasized concept of 'MuSim' refers to 'MuBunByulSim' (), meaning 'a mind without discrimination, a wakeful mind free from delusion.' It describes a clear and bright state of mind that steps away from discerning losses and gains, embracing the flow of the vast universe.Save this picture!However, imagining a 'MuSim' residential space was truly not easy. Could it be a home that embraces simplicity and modesty? Or perhaps a place where efficiency is maximized, ensuring every resource and effort contributes to optimal living conditions? We explored multiple design options and engaged in detailed discussions and debates, all aimed at progressively refining our approach to meet the client's vision for their ideal living space. Through this process, it was concluded that MuSimJae is a space where, the moment the owner returns and steps into the entrance, they are liberated from all worldly distractions and can return to a state of complete self-fulfillment.Save this picture!Save this picture!Save this picture!Save this picture!Confrontation and Communication with Nature -To capture the profound meaning of human existence alongside the grandeur of nature, a design was envisioned for a house that diminishes the distinctions between life and death within the vast flow of the universe. The first step was to leverage the stunning natural scenery of Gyeryongsan, where the site is located. All the main living spaces of the house were oriented towards the mountain. The living room and study feature large floor-to-ceiling windows that generously draw in the ridge lines of Gyeryongsan. Notably, the living room on the second floor utilizes walls angled towards the windows to expand the view, and the balcony railings were designed to be as transparent as possible to avoid obstructing the scenery. The windows in the master bedroom and guest room are aligned with the height of the beds to bring the sky, mountain, and forest closer to the occupants. The loft's skylight offers views of the night sky, while the windows in the stairwell offer a view of Sammubbong., the highest peak of Gyeryongsan, as one ascends the stairs.Save this picture!Elegant Yet Unpretentious -"Modest but not shabby, elegant but not luxurious"this is how Kim Busik described the palaces of Baekje in the historical Korean record "Samguk Sagi." Musimjae is neither a grand palace nor a high-cost luxury home. Rather, it is a very simple and humble small house with a total floor area of less than 200 square meters. Its design is extremely simple, but it offers a unique interior space height due to its response to the site's varying levels and its gable roof. The materials, colors, and details are chosen with simplicity in mind, yet the spatial profile is subtly dignified, offering rich, elegant volumes and various perspectives. The aim was to include everything necessary, no more, no less. Even so, we sincerely hope that this residence adequately reflects the discerning, unpretentious heart of the homeowner. (Written by Hangman Zo)Save this picture!Project gallerySee allShow lessAbout this officeMaterialBrickMaterials and TagsPublished on November 14, 2024Cite: "MUSIMJAE / TAAL Architects" 13 Nov 2024. ArchDaily. Accessed . <https://www.archdaily.com/1023320/musimjae-taal-architects&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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