• Blender 4.3 Release
    www.blender.org
    Blender 4.3 ReleaseNovember 19th, 2024Press ReleasesPablo Vazquez html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Join the 2% Just 2 percent of users donating can help bring in more developers to keep Blender the best 3D software out there. Free for everyone, forever! Blender Foundation and the online developers community are proud to present Blender 4.3!Blender 4.3 splash artwork by Blender StudioWhats NewBlender 4.3 builds on the feature-packed 4.2 LTS with improvements to existing tools, performance enhancements, and the foundations that will shape the years to come.Some highlights:EEVEE: Light & Shadow LinkingRendering: Metallic BSDF, and new Gabor Noise texture.Compositor: Support for EEVEE passes, new White Point Color Balance, and more.Grease Pencil: Complete rewrite to support Layer Groups, Geometry Nodes, better erase tool, gradients, and much more.Geometry Nodes: For Each Zone, Gizmos, Bakes can be packed now, new nodes and UI improvements.Sculpt: Major refactor under the hood to improve performance.UV: New Minimum Stretch (SLIM) unwrapping method.Modeling: Bevel modifier can now use custom attributes.Brush Assets: All brushes are now assets, to be shared easily between projects.USD: Support for exporting Point Clouds.glTF: Draco mesh compression for importing, better export of UDIM tiles, quaternions and matrix attributes. Plus loads of bug fixes.And so much more!Watch the video summary on Blenders YouTube channel.And many more features and fixes await youexplore the release notes for an in-depth look at whats new!Thank you!This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 35 organizations contributing to theBlender Development Fund.Happy Blending!The Blender TeamNovember 19th, 2024Support the Future of BlenderDonate to Blender by joining the Development Fund to support the Blender Foundations work on core development, maintenance, and new releases. Donate to Blender
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  • Blender 4.3 Released: Check Out These Standout Features
    www.blendernation.com
    Blender 4.3 Released: Check Out These Standout Features By Mario Hawat on November 19, 2024 3D News The third release in Blender's groundbreaking 4.x series has arrived, marking another significant milestone in Blender's evolution. Blender 4.3 brings one of the most ambitious overhauls we've seen, completely reimagining Grease Pencil while introducing substantial improvements across the board. This release not only consolidates the innovative strides made in 4.0 but pushes Blender's capabilities even further with refined workflows and enhanced performance.Here's a look at the key features (and then some) that stood out to us in this newest release, but it's highly recommended to check out the release notes and the release overview for a full picture of all the awesome new features available now at our fingertips!1. Grease Pencil: Reimagined & RebornThe undoubted star of this release is the complete rewrite of Grease Pencil. This fundamental reimagining removes longstanding limitations while introducing a more robust architecture, setting the stage for future expansion. The results show in both performance and usability, marking a new chapter for Blender's 2D animation toolbox. While this initial release was focused on feature parity, many improvements found their way in, as is tradition with Blender's development.A New ArchitectureThe rewrite delivers substantial improvements across the board: Multi-threaded operations for significantly improved performance File sizes reduced by 2.5x to 3.4x Layer groups for enhanced organization and control Brush management through intuitive asset libraries Direct stroke drawing without buffer limitations Enhanced eraser tool with precise stroke cutting Built for the FutureWhile maintaining compatibility with existing files, the new architecture sets the foundation for expanded capabilities: Complete Geometry Nodes integration Comprehensive brush asset system with over 130 default brushes Streamlined file management for better project organization Brush RevolutionThe brush system has been completely overhauled with a focus on production efficiency, and Grease Pencil brushes are now a part of Blender's brush asset library.2. Geometry Nodes: For Each Element & MoreGeometry Nodes continues its evolution with powerful new features that expand its procedural capabilities. The addition of the For Each Element zone opens up new possibilities for complex geometry manipulation, while Grease Pencil integration bridges the gap between 2D and 3D workflows.For Each Element ZoneUsing this zone is great for many use-cases that were impossible or very complex beforeA significant addition to the procedural toolkit: Evaluate nodes for every point, face, or edge independently Join results into new geometries or attributes Enhanced control over procedural operations Optimized performance for complex operations This feature is particularly valuable for creating detailed procedural effects, and unlocks the possibility of creating more efficient and much more advanced solvers and constraint handling for physics calculations, among other things.GizmosAnother long awaited feature made its debut in this release, Gizmos! They allow the controlling of Geometry Nodes values visually within the viewport, without having to go through the node output or even the modifier stack.Grease Pencil IntegrationThe integration with Grease Pencil marks a revolutionary step forward for hybrid workflows:https://x.com/_pepeland_/status/1856311786896490809 Direct access to layers, curves, and control points Seamless conversion between Grease Pencil and curve data types Preserved attributes and materials during conversion Enhanced debugging capabilities with new naming system 3. Rendering & Shading EnhancementsThe rendering pipeline continues to evolve with material and shading improvements, especially in metallics and volume scattering.New Metallic BSDFA dedicated node for metallic materials that bridges artistic control and physical accuracy: F82 Tint Conductor Fresnel approximation Full Conductor Fresnel with IOR and Extinction coefficients Improved accuracy for real-world metal materials Seamless compatibility between Cycles and EEVEE Oren-Nayar Diffuse RoughnessThe Oren-Nayar BSDF (used for Diffuse BSDF with non-zero roughness) now is energy-preserving and accounts for multiscattering.The Principled BSDF now has a Diffuse Roughness input, which acts like the Roughness input on the Diffuse BSDFNew Volume Scattering Phase FunctionsThe Volume Scattering node now supports more phase functions in addition to Henyey-Greenstein, which make it much more versatile and better suited for more tasks.Blender 4.2 with Henyey-GreensteinBlender 4.3 with Fournier-ForandBlender 4.2 with Henyey-GreensteinBlender 4.3 with Mie Rayleigh for atmospheric scattering Fournier-Forand for underwater scattering Draine for interstellar scattering 4. Sculpt Mode: Performance & PowerThe sculpting system receives a substantial overhaul focused on performance optimization and tool refinement, as this post on the developer blog outlines.Major Performance GainsSignificant optimizations across all sculpting operations: 5x faster entry into sculpt mode (11 seconds to 1.9 seconds on 16M face meshes) 8x faster brush evaluation for mesh sculpting Optimized viewport performance Enhanced multi-threaded operations Enhanced Brush ManagementIntegration with Blender's new asset system brings improved organization and accessibility: 130+ default brush assets in the Essentials library Consistent thumbnail design for improved recognition Streamlined brush customization and sharing New Sculpting ToolsThe brush toolset has been expanded and overhauled: Painting Tools: Hard/Soft variants for Paint, Erase, and Blend operations General Sculpting: New brushes including Grab 2D, Grab Silhouette, and more Cloth Sculpting: The cloth sculpting brushes have been overhauled into various brushes But wait: there's more...Multipass Realtime Viewport Compositing in EEVEE:https://developer.blender.org/docs/release_notes/4.3/videos/multiPassViewportCompositingExample.mp4New Unwrapping Method "Minimum Stretch":Ability to move editor areas to any other area by dragging:Revamped color Picker:Check out the official 4.3 overview over on the Blender.org website, where Pablo Vazquez and the team showcase what the latest Blender has to offer. Now, time to download Blender 4.3 and put all of these new features to the test. Happy Blending!Links
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  • Blenderheads Episode 7: Project Gold Showcase
    www.blendernation.com
    Blenderheads Episode 7: Project Gold Showcase By Bart on November 19, 2024 People Enjoy the seventh episode of Blenderheads, a series about the people behind the Blender project.In this episode, we follow the process around Blender's showcase named Project Gold, by the Blender Studio. The editor and director documentary maker Maaike Kleverlaan works embedded in the Blender headquarters to cover the activities and conduct interviews.
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  • Valve Nearly Went Bankrupt Before Launching Half-Life 2 and Steam; Company Saved by a Summer Intern
    mp1st.com
    Valve Nearly Went Bankrupt Before Launching Half-Life 2 and Steam; Company Saved by a Summer Intern In a recent documentary about the creation of Half-Life 2, an interesting story emerged about how Valve nearly went bankrupt before they could launch the game and digital storefront Steam, due to a legal battle with Vivendi. The company was saved by an employee hired for a summer internship (basically an intern), who is also largely responsible for the world of PC gaming as we know it today.The problems began when Sierra, the original publisher of Half-Life, was acquired by the French conglomerate Vivendi. Vivendi began distributing Counter-Strike in South Korean internet cafes, which Valve did not like because it was not part of the original contract with Sierra. For Valve, however, this was a minor issue.According to Scott Lynch, Valves COO, the company simply wanted recognition that the original agreement had been violated. Vivendi, however, did not budge, and Valve filed a lawsuit, asking only for recognition of its rights and reimbursement of legal fees. In response, Lynch said, Vivendi decided to start World War 3. What happened was a huge pile of counter-complaints that came in, explained Valve counsel Karl Quackenbush. Everything from canceling the 2001 deal, to getting ownership of the Half-Life IP, to preventing us from doing Steam.Valve was a successful development studio at the time, but not one with unlimited funds. Vivendi had terrifying firepower in comparison and was bloodthirsty, so much so that it explicitly wanted to bankrupt Valve and destroy Lynch and Newell.Failure was indeed a near-miss, according to Newell, because there was no more money, a fact confirmed by Lynch, who explained: Gabe had basically run out of cash and was like, Should I put the house up for sale? I said, Yeah, I think its time to put the house up for sale if were going to continue.'But then came the lucky break, with the hiring of Andrew for a summer internship. Vivendi had submitted millions of pages of Korean-language documents to the cybercafe lawsuit, hoping to be saved by the volume and the language barrier. Andrew was a native Korean speaker and had a degree in the language. He was the one who found the classic needle in the haystack: in an email, a Korean Vivendi executive mentioned destroying documents related to the Valve case.He had essentially been ordered by his superiors to make them disappear. With such evidence in hand, Valve turned the tables in court, extracting a very favorable settlement and keeping all its intellectual property.In short, without Andrews intervention, Valves fate would have been uncertain and, after the launch of Half-Life 2, the company would have risked disappearing. Andrew saved a good part of the video game world, then, and allowed us to celebrate the 20th anniversary of Half-Life 2.(Quotes have been lightly edited for clarity and readability.)More MP1st Reading:Thanks, newSillssa! Tags:Half-Life 2SteamValve Sam Shahbaz
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  • Bluesky hits 20 million users
    www.engadget.com
    We, Engadget, are part of the Yahoo family of brands. When you use our sites and apps, we use cookies to:provide our sites and apps to youauthenticate users, apply security measures, and prevent spam and abuse, andmeasure your use of our sites and apps If you click 'Accept all', we and our partners, including 237 who are part of the IAB Transparency & Consent Framework, will also store and/or access information on a device (in other words, use cookies) and use precise geolocation data and other personal data such as IP address and browsing and search data, for personalised advertising and content, advertising and content measurement, and audience research and services development. If you do not want us and our partners to use cookies and personal data for these additional purposes, click 'Reject all'. If you would like to customise your choices, click 'Manage privacy settings'. You can change your choices at any time by clicking on the 'Privacy & cookie settings' or 'Privacy dashboard' links on our sites and apps. Find out more about how we use your personal data in our privacy policy and cookie policy.
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  • The Art of Kunrong Yap
    www.iamag.co
    Dive into The Art of Kunrong Yap, a concept artist currently working in the games and film industry. The Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong Yap
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  • The first trailer for Apple TV's The Studio features Hollywood's best like Martin Scorsese and Charlize Theron telling Seth Rogen how terrible he is
    www.vg247.com
    The Movies, Baby!The first trailer for Apple TV's The Studio features Hollywood's best like Martin Scorsese and Charlize Theron telling Seth Rogen how terrible he isPlus quite a few other familiar faces, too.Image credit: Apple News by Oisin Kuhnke Contributor Published on Nov. 19, 2024 The first trailer for Seth Rogen's Apple TV+ series The Studio is here, and it features plenty of big names telling him how awful he is.Okay, they're not specifically telling Rogen he's awful, but there really are some big names in this thing. The Studio is an upcoming, 10-episode long series created by Rogen and his frequent collaborator Evan Goldberg, where the actor plays the fictional Matt Remick, the new head of the also not real production company Continental Studios. "As movies struggle to stay alive and relevant, Matt and his core team of infighting executives battle their own insecurities as they wrangle narcissistic artists and craven corporate overlords in the ever-elusive pursuit of making great films," an official logline explains.Watch on YouTube"With their power suits masking their neverending sense of panic, every party, set visit, casting decision, marketing meeting, and award show presents them with an opportunity for glittering success or career-ending catastrophe. As someone who eats, sleeps, and breathes movies, its the job Matts been pursuing his whole life, and it may very well destroy him."To see this content please enable targeting cookies. This thing has a seriously stacked cast, with actors like Catherine O'Hara (Beetlejuice Beetlejuice), Kathryn Hahn (Agatha All Along) joining him as part of the main cast, alongside Bryan Cranston (Breaking Bad) as a guest star, and Hollywood icons such as Ron Howard, Martin Scorsese, and Charlize Theron playing himself - all of which who don't seem to like Rogen's character very much ("You're talentless. Spineless," Scorsese says at one point, showing the ageing director still has some acting chops).It all looks quite fun in the first trailer, and you don't have all that long to wait for it, as it's currently set to be released on Apple TV+ on March 26, next year.
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  • Spider-Verse fans are hoping a massive neon sign that's cropped up in New York is evidence of an incoming announcement, but I just feel sorry for the poor renters stuck behind it
    www.vg247.com
    Up In LightsSpider-Verse fans are hoping a massive neon sign that's cropped up in New York is evidence of an incoming announcement, but I just feel sorry for the poor renters stuck behind itSeriously, are there people still living there?Image credit: Sony News by Oisin Kuhnke Contributor Published on Nov. 19, 2024 Some Spider-Verse fans have spotted a big ol' neon sign the size of an apartment building in New York, and a few of them think it might be to do with the upcoming third film.Spider-Man: Beyond the Spider-Verse was originally meant to be released in March of this year, in part due to those strikes from last year, but despite some rumours it had been delayed all the way to 2027, it generally seems like production is moving along. There hasn't been any official announcement regarding the threequel since it was delayed, but yesterday some Spider-Man fans walking through Chelsea, New York noticed that a huge neon sign of Miles Morales spider-sigil from Across the Spider-Verse was being hung up in front of what looks like an apartment building, leading some to speculate that an announcement is imminent.Miles Morales symbol going up in Chelsea, NYC? byu/ConeyQ inSpidermanTo see this content please enable targeting cookies.A photo of the sign was shared to a Spider-Man subreddit, with some joking that it could just be the owner of the building showing their love of the character, but others did point out that Chelsea is where Gwen Stacy lives in Across the Spider-Verse. That obviously does raise some eyebrows even further, but it does seem like quite an odd way to potentially do some promo for the third film, because for one, this building does actually seem like it's in use by the people living there, so I'm not sure they'd appreciate being kept up all night by a giant neon sign, and two, it's right next to a Latter-Day Saints church, who I also assume won't be big fans of the sign for similar reasons.Right now there's not much known about Beyond, other than the fact it will pick up where that juicy cliffhanger left off in the previous film, and that it will be completely free from AI, but for now you're just going to have to wait for a trailer to see more. And if you're in New York, you could always go find that sign for a bit of a lark.
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  • Corona 12 Update 1: Team up and speed up with the latest version
    www.chaos.com
    Whats Next?Its too early to make promises as to what next year will look like, but we can share the things we are considering.First, we do expect a Corona 12 Update 2 version sometime toward the end of Q1, though this will not have many (or any) new features and will be a maintenance release (part of the reason we still called this one Update 1, knowing that an Update 2 will be needed). After that release, it will be back to business as usual in terms of naming and release cycle, with Corona 13 planned for the middle of the year, and 14 toward the end of the year.What gifts might Corona 13 and 14 bring? Well, most likely improvements to the Live Link as we refine this initial implementation and look into adding rendering animations from your DCC in Vantage. We also want to investigate the possibility of developing a Toon / NPR shader, as this is one of the most requested items on our Ideas Portal.Were listening to feedback from you on some new items that debuted in V-Ray 7, such as Gaussian Splats, to see how much interest there is in those coming to Corona.Weve heard whispers about AI image enhancement and PBR material generation. Imagine this happening in the clouddigital assistants upscaling a preview or generating material options in seconds without bogging down your machine. Although still in development, these would be exciting additions.Corona is now on Chaos.comJust a quick reminder that since Corona 12 released, all things Corona can now be found on Chaos.com. You can access the latest versions, Corona Benchmark, blog articles, customer stories, and more on Chaos.com.As a reminder from our last release, a few pages you may wish to bookmark include:Corona homepageWhats new in CoronaCorona BenchmarkDownload CoronaCorona Community ForumThe Chaos Blog (featuring all Chaos products, including Corona)Additional smaller improvements in Corona 12 Update 1General(3ds Max and Cinema 4D)Added Max Photon Repeat parameter into advanced settings that influences noise of caustics.(3ds Max)Added support for ForestPack Ivy Generator.Added a decal arrow pointing in the Decal projection direction. The arrow will scale with the size of the Decal object.Added Depth of Field range indicator for 3ds Max Viewport, when Corona Camera is selected.Added aLock Aspect Ratio button to CoronaBitmap.Added a Fit to bitmap button to CoronaBitmap, available when the Lock Aspect Ratio is not active.(Cinema 4D)Scene conversion improvements: Added conversion of V-Ray Standard material.Added possibility to convert V-Ray and Cinema render settings to Corona render settings.Added option to save CXR file directly in Save tab in render settings. This should work in batch rendering or when rendering takes.Added Film Offset X, Film Offset Y and Focus Distance to Camera Listers.Vantage(3ds Max and Cinema 4D)Added basic support for exporting Triplanar shader.When exporting to Vantage, Corona exports to a running Vantage application if there is one, instead of starting a new one. When Vantage is not installed, an error is shown to the user.VFB(3ds Max and Cinema 4D)VFB 2: Added a Separate IR button instead of the dropdown menu option.VFB 2: Place new history items at the top of history instead of at the bottom.VFB 2: Added the option to load multiple CXRs into VFB history at once.VFB 2: The correct render stamp is shown when loading or comparing images.VFB 2: Camera Tone mapping override is now correctly displayed in VFB when editing CXR and returning back to VFB.(3ds Max)Added option to system settings to disable overwrite confirmation dialog when using history autosave.History autosave now also saves animations.(Cinema 4D)CXR files can now be drag&dropped directly into VFB2 to load in history tab (was already possible in 3ds Max).Installation Changes(3ds Max and Cinema 4D)Updated licensing server to 6.2 and Cosmos to newest version.Removed the Corona Material Library component from Corona installer. If you do not have it installed already, a download button will be shown on opening the Corona Material Library from inside 3ds Max or Cinema 4D.Command line arguments were changed. You can use -auto instead of -acceptEulaAndInstall. For more command line arguments use -help.Added new Legal Agreements dialog, which is shown only after "--auto" installation (when the eula/privacy policy is not shown).Note: The new installer requires SSE 4.2, released in 2008 for Intel and 2011 for AMD, so any machine newer than 13 years old should be unaffected. This would be around one tenth of one percent of users at our estimate, and some of those may be using an older Corona version anyway since Corona itself needs SSE 4.1 already.(Cinema 4D)Similar-looking installer is now used both on Windows and macOS.Size of macOS installer was reduced to half of its original size. Note that the macOS installer is still twice as big as Windows one as it contains version for both Intel CPUs and Apple Silicon.Bug Fixes in Corona 12 Update 1Crash Fixes(3ds Max)Fixed issue where showing VRayMtl in material editor without VRay installed leads to crash when Corona is active renderer.(Cinema 4D)Fixed crash in some scenes when CPU limit was set to non-default values.Fixed crash when exporting some specific configurations of the native Cinema 4D Layered shader into Chaos Vantage.Fixed crash when exiting Cinema 4D when the Node Material Editor is open.General(3ds Max and Cinema 4D)Fixed issues with decal/media and heterogeneous media when material-based medium resolving is used.Fixed computing of curves operator histogram - histogram now updates during rendering and is computed from an edited item as well, not always from the main render.Fixed Bloom&Glare missing when saving multiple elements with B&G.Fixed incorrect order of render elements in case the Rest render element was not the last one.(3ds Max)Small behavior fixes of the button used to select the node for fitting PatternMod crop box.Fixed issue where animated texmaps would in some cases render without animation.Fixed Memory Report dialog preventing render from completing, it is closed automatically for render to finish.Fixed changing of "Locked IR resolution" when rendering with docked interactive.Fixed animated camera unexpectedly changing position when switching target on and off.Fixed issue where camera name in Tone Mapping disappears after editing history item and rendering again.Fixed issue where fitting decal and then changing the size with locked aspect ratio would result in incorrect decal aspect ratio.Fixed issue where Cosmos lights were imported with wrong units.Fixed issue where some OSL maps (e.g. those using user-defined attributes) were not working properly.LUT path is no longer converted from local to UNC after arbitrary UI operations.Paths to assets used in Corona Material Library downloaded from Cosmos are no longer converted from mapped drives to UNC paths.Fixed issue where debug.log file is created in 3ds Max project folder.Fixed 3ds Max hotkeys being wrongly reenabled after clicking from Cosmos to another Corona spinbox.(Cinema 4D)Performance fixes for UI freezes on some high-core CPUs.Fixed updates of rigged geometry in IR (and so also in Live Link).Fix of some Cosmos lights having incorrect rotation after import.Fixed some minor memory leaks.Solo node shows correct state after scene load.VFB Fixes(3ds Max and Cinema 4D)Fixed issue where clicking on Save in VFB would not save the currently displayed image, but the rendered image instead.Show image comparison splitter at the center even when zoomed in + draw also overlay A/B when zoomed in.(3ds Max)Fixed not being able to maximize the VFB while IR was running as it re-adjusted its size.Responsiveness has been improved when using the docked VFB.Caustics Fixes(3ds Max and Cinema 4D)Interactive rendering restarts are now faster when using Caustics solver.Fixed issue where caustics did not work correctly with Slicers.Fixed issues in Caustics solver when Camera physical size is enabled - specifically incorrectly shaded caustics and shadows cast by the camera box.(3ds Max)Fixed issue where caustics did not work correctly with Phoenix Foam.Scatter Fixes(3ds Max and Cinema 4D)Scatter is now uninstalled with Corona, but only if V-Ray of corresponding version is not found.(3ds Max)Fixed issue when a selection of non-defined map channel could affect scatter distribution.Fixed issues with value precision sensitivity of scattering in some scenarios and improved consistency of scattering results across various scatter integrations.OCIO Fixes(3ds Max)Fixed issue where OCIO would convert everything to black when alpha is NAN.Fixed issue where saving values over 1 to PNG/JPG with OCIO would give incorrect results.OCIO config path from the environment variable "OCIO" is used only when the respective mode is selected in Color Management settings.Try Corona 12, update 1If youre an existing Corona user, download Corona 12 here, and please share your feedback, questions, and results in the Corona Forum. Wed love to know what you think, and were even more excited to see what you create!For those not yet using this easy-to-use renderer thats capable of producing incredibly realistic results, try it out for free.Thanks to everyone who tested the Corona 12, update 1 release candidates and shared their feedback. We appreciate your support and hope you enjoy using the latest version!
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  • UK Charts: Mario & Luigi: Brothership Drops Anchor Outside The Top Ten
    www.nintendolife.com
    Dragon Quest and LEGO Horizon debut even further down.After missing key data last week, GfK has finally provided an updated look at the UK charts so we can get an idea of where all the newbies have landed.For Nintendo's latest, that's a little way down. The latest look informs us that Mario & Luigi: Brothership got off to a good start last week (not that we saw it) and arrived in third, but the same can't be said for its second appearance as the Bro-led RPG has wound up in 12th this week.Read the full article on nintendolife.com
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