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    #GamesMix | #Twitch | #KaiCenat
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    ( OG ) 6 #GamesMix | #FortniteOG
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  • Mitchell Stuart joins ADAPT ONE
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    Mitchell Stuart joins ADAPT ONEDiscover the dramatic portfolio of concept artist / matte painter Mitchell Stuart joining our amazing team of world class artists.https://adapt.one/editorial/link/226/Mitchell+Stuart+joins+ADAPT+ONE/
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  • We interview Christopher Lee Zammit
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    https://adapt.one/editorial/article/5/Featuring+Christopher+Lee+Zammit/This week we interview Christopher Lee Zammit who has trailblazed the visual effects industry for over 20 years, with some of his best known work featured in movies and shows such as Top Gun Maverick, Deadpool 2, Transformers, Star Wars, Halo, and much more.
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    Thursday, November 21st, 2024Posted by Jim ThackerDownload SideFXs free Project Greylight toolkit for Houdinihtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"SideFX and VFX artist Andreas Weidman have released Project Greylight, a free set of tools for setting up USD-based collaborative multi-shot workflows in Houdini.The toolkit comprises five Houdini HDA files, plus a demo project and 10 walkthrough videos.Developed in-house at SideFX by Solaris pioneer Andreas WeidmanProject Greylight is an in-house tech demo created by SideFX in collaboration with artist Andreas Weidman, currently VFX supervisor at dupe.He previously worked at VFX facilities Goodbye Kansas Studios and Important Looking Pirates.SideFX describes him as one of the early pioneers of Solaris, Houdinis USD-based shot layout and look dev environment, in production.Set up collaborative multi-shot workflows in Houdini without complex pipelinesAimed at students, indie artists and curious studios, Project Greylight sets out a collaborative VFX workflow that doesnt require a custom pipeline or content management system.It provides a set of tools for streamlining multi-shot workflows in Solaris, including USD department layers, date-based USD layer version control, and automatic render versioning.The project website includes 10 video tutorials covering fundamental USD concepts and explaining how to use the toolkit.The files themselves five custom tools, provided as Houdini Digital Asset (.hda) files, and a demo project with readymade source assets can be downloaded from Weidmans Patreon.Although developed for use in VFX work, the toolkit could also be used on motion graphics or games cinematics projects.Price and system requirementsThe Project Greylight tools have been tested on Houdini 20.0+ on Windows 10+, Rocky Linux 8 and macOS 14.0+. Theyre a free download. You can find pricing and system requirements for Houdini itself in this story on Houdini 20.5.Read more about Project Greylight on the SideFX websiteDownload the free Project Greylight Houdini tools from Andreas Weidmans Patreon pageHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsEpic Games releases RealityCapture 1.5Big update to the photogrammetry app adds USD export and new options aimed at games and VFX. Free to indie artists and studios.Friday, November 22nd, 2024KeenTools releases FaceTracker for BlenderMuch-anticipated facial mocap plugin for Blender gets its official release. Now supports animation retargeting to Rigify rigs.Friday, November 22nd, 2024Check out Blender crowd animation add-on Population 2Promising lightweight add-on for creating 3D crowds for animation or visualization now lets you paint crowd characters into the scene.Thursday, November 21st, 2024Download SideFX's free Project Greylight toolkit for HoudiniFree tools help artists and studios set up collaborative USD-based workflows without the need for a custom production pipeline.Thursday, November 21st, 2024Black Friday, Cyber Monday and Holiday 2024 deals for CG artistsUpdated 22 November: Discover over 70 seasonal offers on CG tools and hardware, now including Affinity, JangaFX and FaceTrackerWednesday, November 20th, 2024Adobe releases Photoshop 26.1Update to the image editing and digital painting app makes it possible to edit color gradients from the contextual task bar.Wednesday, November 20th, 2024More NewsChaos ships Corona 12 Update 1 for 3ds Max and Cinema 4D5 key features in Blender 4.3BiteTheBytes releases World Creator 2024.3Free tool: Reallusion's Blender Auto Setup pluginDownload VFX Assets' free 2D Cloud Textures PackCreate perfect topology for animated charactersEphere releases Ornatrix 3 for Cinema 4DMaxon releases Red Giant 2025.2 and Universe 2025.1Nekki releases Cascadeur MobileUnreal Engine 5.5: discover 10 key features for CG artistsBlackmagic Design releases Fusion Studio 19.1Blackmagic Design releases DaVinci Resolve 19.1Older Posts
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  • How Henry VIII's Armies Defeated a Much Larger Scottish Force, Humiliating His Nephew, the King of Scotland
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    A portrait of Henry VIII, based on an original by Hans Holbein the Younger Public domain via Wikimedia CommonsIn 1534, Henry VIII broke away from the Catholic Church, declaring himself supreme head of the Church of England. He expected his nephew, James V of Scotland, to follow suit, but James did not. When Henry scheduled a meeting with James in northern England in 1542, James blew it off.This breakdown in relations between the kingdoms set the stage for what historian Gervase Phillips has called one of the most extraordinary battles ever fought between English and Scot: the Battle of Solway Moss, which took place on November 24, 1542.Henry had broken with Rome in a bid to divorce his first wife, Catherine of Aragon, and become his kingdoms ultimate religious authority. In response to James disobedience, he first sent English troops up to Scotland to sack and burn a few towns and villages along the eastern marches, as the borderland was then known. James then sent his own troops to raid the western marches along the English side of the River Esk.A great army of Scotland, numbering 18,000, entered these marches, wrote William Musgrave, a sheriff who fought at Solway Moss, in a letter to an English courtier. The River Esk in North Yorkshire, England, near the site of the Battle of Solway Moss Andrew Smith via Wikimedia Commons under CC BY 2.0A comparatively paltry number of local English troops could be mustered on short notice3,000 at the most, Musgrave reported.Thomas Wharton was in charge of the English troops, and he was well aware of this disparity and the apparent disadvantage it offered the English. To enter into battle while knowing the slim odds would almost certainly be folly.But Wharton was a borderer, Phillips notes. He fought best on horseback with lance or sword and trusted his countrys defense more to walls of flesh and bone than stone.As the Scottish army crossed the River Esk at dawn, Wharton sent out light cavalry troops to penetrate the advancing line. The Battle of Solway Moss was underway.The English army moved quickly on the offensive, darting back and forth, advancing, retreating, attacking, and escaping in rapid, frustrating succession. They forced the Scots into an awkward position between the Esk and Solway Moss, a boggy, treacherous mire that hindered the movement of Scotlands cannons and heavy troops, now rendered useless in the face of the nippy English horsemen. James V of Scotland and his wife, Mary of Guise Public domain via Wikimedia CommonsTo make matters worse, Phillips writes, the Scots were effectively leaderless since their monarch himself was too ailing and weak to participate in the battle himself. The man technically in charge, Robert Maxwell, Fifth Lord Maxwell, was locked in a power struggle with the Scottish kings favorite courtier, Oliver Sinclair.In the confusion, the Scots withdrew softly, Musgrave recalled. The English troops set on them and struck down many, and the rest fled over Esk.Whartons men pursued the Scots deep into their own territory, taking 1,200 prisoners and lots of Scottish artillery. When the battle was over, approximately 7 Englishmen and 20 Scots were dead. But the humiliation was too great for the young Scottish monarch. He died just three weeks after news of the defeat reached him.Though James had been ill for some time, Phillips writes, his cause of death remains unknown. Few doubt, though, that news of the debacle on the Esk was the final blow to the weary and already ailing king.Upon James untimely death, his only legitimate child, a 6-day-old daughter named Mary, ascended to the throne, reigning as queen of Scots for the next 25 years. The consequences of her reignand the aftershocks of the battle of Solway Mosswould reverberate for centuries.Get the latest stories in your inbox every weekday.Filed Under: British History, England, European History, Henry VIII, Mary, Queen of Scots, Medieval Ages, On This Day in History, Scotland, Tudors, Warfare
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  • Amazon doubles down on Anthropic, positioning itself as a key player in the AI arms race
    venturebeat.com
    Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn MoreThe artificial intelligence arms race heated up Friday as Amazon announced an additional $4 billion investment in Anthropic, doubling its stake to $8 billion in a move that signals the cloud computing giants ambitious bid to compete with Microsoft and Google in the fast-evolving AI landscape.The deal, which maintains Amazon as a minority investor, establishes AWS as Anthropics primary cloud and training partner. Most significantly, it commits Anthropic to using Amazons custom-designed Trainium and Inferentia chips for training and deploying its advanced AI models a major win for Amazons semiconductor strategy.Amazons calculated investment positions the company at the center of AI infrastructure development. While Microsoft has captured headlines and market momentum through its OpenAI partnership, Amazon is taking a different approach by building a comprehensive AI stack from silicon to software. The commitment to use AWS Trainium chips is particularly notable, as it gives Amazons custom silicon program the kind of high-profile validation it needs to compete with Nvidias dominance in AI acceleration.How Amazon plans to challenge Microsofts AI dominanceThe expanded partnership has already shown promising results. According to Anthropic, tens of thousands of customers are using its Claude models through Amazon Bedrock, including major enterprises like Pfizer, which reported tens of millions in operational cost savings. The European Parliament has also adopted Claude to power a document analysis system that processes 2.1 million official documents.The timing of this deal aligns with a crucial shift in enterprise AI adoption. As companies move from AI experimentation to production deployment, theyre increasingly focused on security, scalability, and cost-effectiveness. By integrating Anthropics technology directly into the AWS ecosystem, Amazon is positioning itself to capture this next wave of enterprise AI adoption.Inside the battle for AI cloud supremacyThis move significantly reshapes the competitive dynamics in cloud AI services. While Microsofts OpenAI partnership gave it an early lead in the generative AI race, Amazons deeper integration with Anthropic could prove more sustainable in the long run. The focus on custom silicon and tight hardware-software integration mirrors the successful playbook Apple used in personal computing but at cloud scale.The deal also creates an interesting dynamic with Google, which invested $2 billion in Anthropic last year. With both tech giants now holding significant stakes, Anthropic has effectively positioned itself as a Switzerland of sorts in the AI wars, maintaining independence while leveraging the resources of multiple tech giants.What Amazons AI investment means for enterprise technologyFor enterprise customers, this partnership addresses several critical concerns. First, it promises more cost-effective AI deployment through optimization for AWSs custom chips. Second, it provides a clear path to scale AI applications through Amazons global infrastructure. Perhaps most importantly, it offers a more secure and compliant way to adopt advanced AI capabilities.Anthropics latest Computer Use feature, which allows AI to operate computers like humans, will be available first to AWS customers. This exclusivity period could give Amazons enterprise customers a significant head start in automating complex workflows.The future of cloud computing: AI takes center stageThe real significance of this deal lies in its long-term implications for the cloud computing industry. As AI becomes increasingly central to enterprise operations, the ability to offer optimized, integrated AI services could become the key differentiator in the cloud market. Amazons investment suggests a belief that the future of cloud computing will be built on AI infrastructure.The deal also reflects a broader industry trend toward vertical integration in AI, with major players seeking to control every layer of the stack from chips to applications. This could lead to a more concentrated market structure, with a few large players dominating the AI infrastructure landscape.As enterprise AI adoption accelerates, this partnership could prove pivotal in determining which technology giants emerge as the dominant forces in the AI era. With the generative AI market projected to exceed $1 trillion within the decade, Amazons expanded investment in Anthropic represents a strategic bet on shaping the future of artificial intelligence.VB DailyStay in the know! Get the latest news in your inbox dailyBy subscribing, you agree to VentureBeat's Terms of Service.Thanks for subscribing. Check out more VB newsletters here.An error occured.
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  • Sales up 10% following Call of Duty: Black Ops 6 launch | US Monthly Charts
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    Sales up 10% following Call of Duty: Black Ops 6 launch | US Monthly ChartsLatest entry in the FPS series debuted at the top of the charts, boosting subscriptions spending and console sales alikeImage credit: Activision News by Marie Dealessandri Deputy Editor Published on Nov. 22, 2024 US games consumer spending was back on the rise in October, boosted by the release of Call of Duty: Black Ops 6.According to Circana's monthly data, hardware, software, and accessories sales combined went up 10% year-on-year, reaching $4.7 billion.Breaking down this figure, content represented $4.23 billion, a 12% rise compared to October 2023, while hardware was down 23% to $249 million.Black Ops 6 debuted at No.1 in the October US charts, and became the third best selling game of 2024 to date. Circana noted that non-mobile subscriptions spending grew 16% compared to the same period last year, which it attributed to the launch of Black Ops 6 on Game Pass. (Xbox announced at the end of October that the title was breaking records for Game Pass subscriptions)Circana also highlighted that console content was the biggest contributor to the overall rise in content spending, with a 27% increase compared to the same period last year, driven by digital full game sales."PlayStation platforms accounted for 82% of Call of Duty: Black Ops 6 total console full game dollar sales volume during the October tracking period," said Circana's Mat Piscatella.He added: "Over its first two weeks in market, full game dollar sales of Call of Duty: Black Ops 6 were 23% higher than the full game dollar sales of Call of Duty: Modern Warfare 3 (2023) over its first two weeks in market a year ago."Eight of the US charts' top ten for October were new entries, with Dragon Ball: Sparking Zero debuting at No.2 and Silent Hill 2 (2024) at No.3.EA's Dragon Age: The Veilguard had to settle for No.6 while Sega scored two new entries in the top ten: Metaphor: ReFantazio at No.5 and Sonic X Shadows Generations at No.9Here are the top 20 selling games from October 6 to November 2, 2024 data courtesy of Circana:RankLast month rankTitle1NEWCall of Duty: Black Ops 62NEWDragon Ball: Sparking Zero3NEWSilent Hill 2 (2024)4NEWUndisputed5NEWMetaphor: ReFantazio 6NEWDragon Age: The Veilguard 7NEWSuper Mario Party Jamboree*83Madden NFL 259NEWSonic X Shadow Generations101EA Sports FC 25115EA Sports College Football 25124The Legend of Zelda: Echoes of Wisdom*138Hogwarts Legacy149NHL 25152Astro Bot1614Minecraft^^177NBA 2K25*18NEWLife is Strange: Double Exposure1990Final Fantasy I-VI Bundle2013Elden Ring*Digital sales not included, ^Xbox and Switch digital sales not included, ^^Digital sales on Nintendo platforms not included.
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  • Does a Sony bid for Kadokawa make sense? | Opinion
    www.gamesindustry.biz
    Does a Sony bid for Kadokawa make sense? | OpinionBuying Elden Ring developer From Software would be a coup for Sony but buying one of Japan's biggest media groups would be a complex and potentially difficult acquisition Opinion by Rob Fahey Contributing Editor Published on Nov. 22, 2024 During the drawn-out process of Microsoft acquiring Activision Blizzard, one regularly voiced concern was that this purchase would spark an arms race.Rivals like Sony would feel that they had little choice but to respond in kind with major acquisitions, locking up studios and content not so much for console exclusivity today, but to build out the portfolio that would be needed for hypothetical subscription and streaming services to be competitive in the future.No other company in the industry has pockets as deep as Microsoft's, but there are a lot of potential acquisition targets out there in the industry whose price tag is only a fraction of Activision Blizzard's.The announcement this week that Sony is in discussions to buy publishing group Kadokawa is arguably a sign of that concern becoming a reality, but it's not accurate to describe this as being entirely a response to Microsoft's spending spree.Kadokawa is a big, sprawling group company which houses a number of different subsidiaries that could be of significant value to Sony's stated ambitions and goals for the coming years. It's also an acquisition that has the potential to be very tricky and costly in the long-term a serious concern given Sony's poor track record with acquisitions in recent years.Reporting about the potential deal in the western media has largely focused on Kadokawa being the parent company of FromSoftware, creators of Dark Souls and Elden Ring, and that's an entirely reasonably framing.FromSoftware is the jewel in Kadokawa's crown, with Elden Ring alone making an absolutely enormous contribution to the company's bottom line in the years since its launch. It's the most profitable part of Kadokawa's business by far in the most recent financials for the company, the gaming division was buoyed massively by sales of Elden Ring and its DLC, Shadow of the Erdtree, and while it accounted for only around 12% of the company's sales, it contributed almost a third of the overall operating profit.Buying FromSoftware would undoubtedly be a coup for Sony. It's had a pretty close working relationship with the studio for some time, including developing PlayStation-exclusive titles like Bloodborne (an IP that might finally see some stirrings of life if this deal goes through), and it's pretty easy to see a Sony acquisition here running along the well-oiled tracks of its successful acquisitions of studios such as Naughty Dog, Sucker Punch, and Guerrilla Games.It would still be valid to express concern about such a beloved, high-profile developer being bought by a platform holder, but the deal itself would seem straightforward and the integration of FromSoftware into Sony's studio system would likely go pretty smoothly.Sony isn't proposing to buy FromSoftware, though; it is proposing to buy Kadokawa, a company which isn't terribly well-known outside Japan, but which one of the country's most well-established media businesses and has, over the years, become a sprawling, tentacled horror of a holding companies with subsidiaries spanning all manner of fields from print publishing, to movie and TV production, to magazines, web services, real estate, and all manner of international partnerships and tie-ups.In some senses, that explains the potential value of Kadokawa. Across its various holdings there's an incredibly rich library of IP, mostly in the realm of anime and manga. Sony, which owns US anime streaming service Crunchyroll, is very keen to build up that side of its business, and there's some clear synergy between Kadokawa's various holdings and Sony's desire to become an increasingly major player in this field.Sony isn't proposing to buy FromSoftware, though; it is proposing to buy Kadokawa, one of Japan's most well-established media businesses that has become a sprawling, tentacled horror of a holding companies with subsidiaries spanning all manner of fieldsThis could also potentially connect to the games business, of course some of these IPs are probably well-suited to game adaptations, and relatively cheaply developed games based on popular manga and anime series are a surprisingly profitable corner of the industry (indeed, one of the other studios Sony would acquire if it bought Kadokawa is Spike Chunsoft, which has essentially specialised in this type of game over the past decade or so).An advantage to Sony in considering this acquisition is that Kadokawa is pretty cheap despite that major IP library. It's received wisdom that the Japanese stock market habitually undervalues IP, and that does seem to be the case here; the group's share price is depressed even further at the moment due to a damaging data breach problem earlier this year.I'm not sure that there's a more competitively priced library of IP and creative studios on the M&A market anywhere in the world right now, and at least part of Sony's thinking may be that they should snap that up before anyone else notices (especially anyone in, oh, the broad Seattle metro area). One of the other studios Sony would acquire if it bought Kadokawa is Danganronpa creator Spike ChunsoftNonetheless, there are some aspects of this potential deal that would be tricky to get right. For a start, the figure cited earlier that games accounted for 12% of sales, but a third of operating profit is actually a bit of a problem in many regards. Kadokawa is huge, and most of the company isn't very profitable.It's got a lot of low-margin businesses, some of which are pretty labour intensive, and some of which like its magazine publishing subsidiaries, Enterbrain and ASCII (peculiarly, Sony would end up being the actual parent company of Dengeki PlayStation magazine, among others, through this deal) are still ticking over but generally seen to be in long-term decline.A lot of Kadokawa's business looks "legacy" from the perspective of a company like Sony not least that a core part of its business, and indispensable from an IP generation perspective, is selling printed books. It's not clear where that kind of business would fit in Sony's structure, or how it aligns with the company's strategic goals.Just slashing and burning through ill-fitting subsidiaries post-acquisition, however, would probably be extremely difficult in many ways, not least of them being the strong employee protections of Japanese law.Kadokawa could be something of an albatross for Sony if it can't make those parts of the business work somehow. Having streamlined its own corporate structure through spinning off various aspects like financial services and insurance over the years, Sony could find itself lumbered with all sorts of unusual cruft under its umbrella, from Japanese video sharing website NicoNico, to a host of magazine publishing companies, and some truly unusual things like a giant art gallery and culture museum just north of Tokyo.Slashing through ill-fitting subsidiaries post-acquisition would probably be extremely difficult, not least of them being the strong employee protections of Japanese lawThis would be happening, it has to be added, against a backdrop of Sony having had a particularly rough time with acquisitions recently. After years of doing incredibly smooth, well-integrated acquisitions of studios as mentioned above the company went on a bit of a spending spree a few years ago, and thus far it's been a disaster.It spent $3.6 billion buying Bungie (similar to the market cap of Kadokawa, as it happens), only to discover that far from being in a position to help the rest of Sony's studios shift to a live-service model, Bungie itself seemed to be a complete basket case.Just last year it acquired Firewalk Studios, which it then shut down after its first game, Concord, flopped hard at launch earlier this year.Each of those was a more straightforward acquisition, by an order of magnitude, than Kadokawa would be; in light of recent events it's not unfair to question whether Sony will actually be able to manage an acquisition of this scale and complexity.Even if there are questions about execution, though, the core rationale for the deal is strong, and likely seems pretty persuasive to Sony's decision-makers. The company needs to get bigger to stay competitive, and Microsoft has made a persuasive case that acquisitions are the fastest way to do that.Microsoft, however, bought game developers and publishers; it didn't try anything as tricky as buying a huge media and publishing conglomerate just for the sake of a single key studio and some valuable IP rights. This deal has great potential for Sony but the difficulty of making it work shouldn't be underestimated.
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