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CG channel
Daily news and inspiration for anyone interested in CG,
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    241112_BlenderStudioFreeBrushstrokeToolsBlender_tw.mp4
    Free tool: get the Blender Studio's Brushstroke Tools for Blender. The open-source extension makes it possible to apply painterly brushstrokes to the surface of 3D models to create stylized looks for illustration, animation or motion graphics, and edit the strokes procedurally.https://www.cgchannel.com/2024/11/get-the-blender-studios-free-brushstroke-tools-for-blender/
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  • Create perfect topology for animated characters
    Saturday, November 16th, 2024Posted by Jim ThackerCreate perfect topology for animated charactershtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"The Gnomon Workshop has released Topology for Animated Characters, a guide to creating models with clean topology for production, recorded by Freelance Character Artist Joo Victor.The workshop provides over an hour and a half of video training on 3D modeling and retopology work in Maya and ZBrush.Create 3D characters with clean, animation-friendly, production-ready topologyThe work done by modelers is critical to the success of 3D characters as they move through the production pipeline in professional animation projects. In the workshop, Victor focuses on the technical aspects of character modeling, setting out how to produce models with clean topology that deform correctly when animated.He begins with the basics of 3D modeling and retopology work using Maya and ZBrush, moving on to more advanced techniques with the aim of creating unique solutions for characters.Topics covered include edge flow, poly counts, n-edged vertices and n-sided polygons (n-gons), and the location of pole vertices.The workshop sets out techniques and production tips for creating both facial and full-body topology that can be applied to both studio and personal projects.About the artistJoo Victor is a freelance character modeler and sculptor.He has worked on movies, ads and TV, for clients including Pixar, Paramount and Skydance Media, on projects including Inside Out 2 and Saving Bikini Bottom: the Sandy Cheeks Movie.Pricing and availabilityTopology for Animated Characters is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.Subscriptions cost $57/month or $519/year. Free trials are available.Read more about Topology for Animated Characters on The Gnomon Workshops websiteHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Full disclosure: CG Channel is owned by Gnomon.Latest NewsDownload VFX Assets' free 2D Cloud Textures PackGet 125 free cloud textures on black backgrounds for background compositing in VFX or motion graphics projects. Commercial use.Sunday, November 17th, 2024Create perfect topology for animated charactersNew Gnomon Workshop tutorial reveals how to create 3D characters with animation-friendly, production-ready topology in Maya and ZBrush.Saturday, November 16th, 2024Ephere releases Ornatrix 3 for Cinema 4DHair and fur plugin gets new tools for 'grafting' procedural hair grooms onto a character, and 'boxing' operators into single modifiers.Friday, November 15th, 2024Maxon releases Red Giant 2025.2 and Universe 2025.1Check out the new features in the suite of motion graphics and VFX plugins and the online library of effects and transitions.Friday, November 15th, 2024Nekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024More NewsBlackmagic Design releases Fusion Studio 19.1Blackmagic Design releases DaVinci Resolve 19.1Get the Blender Studio's free Brushstroke Tools for BlenderFoundry releases Mari 7.1 in betaScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVOlder Posts
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  • Download VFX Assets free 2D Cloud Textures Pack
    Get 125 free cloud textures on black backgrounds for background compositing in VFX or motion graphics projects. Commercial use.
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    241114_OutpostVFXPachinkoBreakdown_tw.mp4
    Check out Outpost VFX's breakdown of its invisible effects for Season 2 of Apple TV+ historical drama PachinkoWatch the full video on the Outpost VFX YouTube channel: https://www.youtube.com/watch?v=MRbdUwk5DqQ
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    241117_WetaFXGuardiansGalaxyVol3Cinematography_tw.mp4
    Wt FX's new narrated VFX breakdown for Guardians of the Galaxy Vol. 3 reveals how the studio's virtual cinematography work enhanced the epic scale of its effectsWatch the full video: https://www.youtube.com/watch?v=QNsnxFpkpdg
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    241114_MPCDeadpoolWolverineBreakdown_tw.mp4
    Framestore's new VFX breakdown for Deadpool & Wolverine features a host of alternate-universe Deadpools, including the boggle-eyed, CG-enhanced, oddly adorable DogpoolWatch the full video on the Framestore YouTube channel: https://www.youtube.com/watch?v=7JUB55LfLQM
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    Don't miss Gnomon's free livestream next Thursday, 21 November on the concept art of Godzilla x Kong: The New Empire, where Seni...
    Don't miss Gnomon's free livestream next Thursday, 21 November on the concept art of Godzilla x Kong: The New Empire, where Senior Concept Artist Jared Krichevsky reveals his ZBrush and KeyShot workflow for the movie.https://www.gnomon.edu/news-and-events/events/behind-the-scenes-of-godzilla-x-kong:-creature-design-with-jared-krichevsky
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    241115_DNEGRingsOfPowerBreakdown_tw.mp4
    Check out DNEG's VFX breakdown for Season 2 of The Lord of the Rings: The Rings of Power, including Damrod the digital trollFull video (also shows the CG environments): https://www.youtube.com/watch?v=EfcgxP1AMt0
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    241115_MPCWalkingDeadBreakdown_tw.mp4
    MPC's VFX breakdown for The Walking Dead: Daryl Dixon reveals how the studio created a ruined, post-apocalyptic version of ParisFull video (also features some suitably gory zombie-slaying effects): https://www.youtube.com/watch?v=Vc7wzREEPF4
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  • Maxon releases Red Giant 2025.2 and Universe 2025.1
    Friday, November 15th, 2024Posted by Jim ThackerMaxon releases Red Giant 2025.2 and Universe 2025.1html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Universe 2025.1 adds five new dithering plugins to the online library of effects and transitions.Maxon has released Red Giant 2025.2, the latest update to its suite of effects plugins for After Effects and other compositing and video editing software, improving workflow in Maxon Studio.The firm has also released Universe 2025.1, adding five new plugins for adding dithering effects to motion graphics and VFX projects to the online library of effects and transitions.Red Giant 2025.2: workflow improvements to Maxon StudioRed Giant 2025.2 is a small update, adding the option to drag and drop footage directly into Capsules within Maxon Studio, its new After Effects template engine.The other components of the Red Giant toolset Trapcode, Magic Bullet and VFX have not been updated.Since the original Red Giant 2025 release, Maxon has also begun packaging all of the components into a single installer.Universe 2025.1: new plugins for creating dithering effectsUniverse 2025.1 is a more substantial update, adding five new dithering plugins for applying stylized retro and pixel art looks to motion graphics projects.They include Halftone Dither, for mimicking print effects, and Threshold Dither, for turning footage into high-contrast black-and-white or posterized RGB color visuals.In contrast, Error-Diffuse Dither minimizes artefacts in footage, creating smooth gradients.The update also adds a new Palettes feature for importing and managing color swatches.Price and system requirementsRed Giant is compatible with After Effects 2024+ on Windows 10+ and macOS 12.0+. Some individual tools are compatible with other host applications, including DaVinci Resolve.Complete Red Giant subscriptions, which include Universe, cost $85/month or $639/year. Individual Universe subscriptions cost $32/month or $214/year.Read more about the Red Giant plugins on Maxons websiteHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsEphere releases Ornatrix 3 for Cinema 4DHair and fur plugin gets new tools for 'grafting' procedural hair grooms onto a character, and 'boxing' operators into single modifiers.Friday, November 15th, 2024Maxon releases Red Giant 2025.2 and Universe 2025.1Check out the new features in the suite of motion graphics and VFX plugins and the online library of effects and transitions.Friday, November 15th, 2024Nekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024Blackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024More NewsGet the Blender Studio's free Brushstroke Tools for BlenderFoundry releases Mari 7.1 in betaScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Older Posts
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  • Ephere releases Ornatrix 3 for Cinema 4D
    Friday, November 15th, 2024Posted by Jim ThackerEphere releases Ornatrix 3 for Cinema 4Dhtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Ephere has released Ornatrix 3 for Cinema 4D, the latest version of the Cinema 4D edition of its plugin for generating dynamic hair, fur and feathers.The update adds a new Graft Grooms system, making it possible to place readymade procedural hair grooms onto a characters surface, and to box grooms into single modifiers.Full disclosure: the update was actually released last month, but it doesnt seem to have had a lot of coverage on community websites, so we felt it was worth a story.A powerful solution for hair grooming and dynamicsFirst released in 2020, the Cinema 4D edition of Ornatrix makes the plugin available within the motion graphics and animation software, as well as for 3ds Max, Maya and Unreal Engine.It includes the key toolsets for generating and grooming hair from the other editions, including both brush-based workflows and parametric editing.For hair dynamics, it features Epheres Moov physics engine, and works within Cinema 4Ds deformer and tag framework, accepting inputs from native C4D forces.Pipeline features include the option to convert mesh strips into Ornatrix hair, to import or export hair in Alembic format, and to convert hair and hair guides to NURBS curves.Ornatrix hair renders natively in Arnold, Corona and Redshift, and can be converted to a mesh or spline curves for rendering in other renderers like OctaneRender and V-Ray.New Graft Grooms system creates entire hair grooms in a few clicksTo that, Ornatrix 3 for Cinema 4D introduces several new features originally released in Ornatrix 4 for Maya, the Maya edition of the plugin.They include Graft Grooms: a new type of preset designed to make it possible to create entire grooms through a simple point-and-click workflow.Users drag across the surface of a character to draw a graft surface, from which Ornatrix generates the hair automatically.There are presets for different hairstyles, but users can also create their own custom grafts, which can then be reused between projects or shared with other artists.New options to box grooming operators and bake modifiersOther changes include a new system for boxing Ornatrix operators, which combines set of operators in a single Groom modifier.Operators combined in this way remain procedurally editable, and can be unboxed again to make it possible to edit them individually.It is also now possible to bake modifiers, which caches their output, speeding up evaluation and reducing temporal artefacts, at the expense of absolute accuracy.Other feature and performance improvementsThere release also features updates to many of the key modifiers, including Edit Guides, Guides from Guide Mesh, Clump, Surface Comb, Noise and Mesh from Strands.Performance has been improved by up to 100x in various parts of the app, although an improvement of around 90% when mirroring circular brushes seems more likely to be typical.Price and system requirementsOrnatrix 3 for Cinema 4D is available for Cinema 4D R25+ on Windows 10+ and macOS 10.14+. A perpetual license costs $599; rental costs $50/month or $420/year.Read a full list of new features in Ornatrix 3 for Cinema 4D in the online release notesRead more about Ornatrix for Cinema 4D on Epheres websiteHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsEphere releases Ornatrix 3 for Cinema 4DHair and fur plugin gets new tools for 'grafting' procedural hair grooms onto a character, and 'boxing' operators into single modifiers.Friday, November 15th, 2024Maxon releases Red Giant 2025.2 and Universe 2025.1Check out the new features in the suite of motion graphics and VFX plugins and the online library of effects and transitions.Friday, November 15th, 2024Nekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024Blackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024More NewsGet the Blender Studio's free Brushstroke Tools for BlenderFoundry releases Mari 7.1 in betaScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Older Posts
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    241115_Ornatrix3Cinema4D_tw.mp4
    Ornatrix 3 for Cinema 4D is out. Check out the new features in the C4D edition of the popular hair and fur plugin, including the option to 'graft' readymade procedural grooms onto a character, and to 'box' operators into a single modifier.https://www.cgchannel.com/2024/11/ephere-releases-ornatrix-3-for-cinema-4d/
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    241116_RedGiant20252_Universe20251_tw.mp4
    Maxon has released Red Giant 2025.2 and Universe 2025.1. Check out the new features in the suite of After Effects plugins and the online library of effects and transitions, including these new plugins for creating retro pixel dithering effects.https://www.cgchannel.com/2024/11/maxon-releases-red-giant-2025-2-and-universe-2025-1/
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    Unreal Engine 5.5: discover 10 key features for CG artists
    Thursday, November 14th, 2024Posted by Jim ThackerUnreal Engine 5.5: discover 10 key features for CG artistshtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Epic Games has released Unreal Engine 5.5, the latest major version of the game engine and real-time renderer.Even by Epic Games standards, its a major update, with the release notes divided up into over 100 sections, many covering multiple individual features.The changes span every major toolset, including level design, coding and audio, but below, you can read our pick of the 10 key features for CG artists, as opposed to programmers.They range from headline changes like the MegaLights toolset to new character rigging and animation tools, by way of hidden gems like the Day Sequence plugin and Color Grading Panel.1. MegaLights: use hundreds of dynamic lights in real-time scenes (Experimental)Undoubtedly the most talked-about feature in Unreal Engine 5.5 although one still some way off being production-ready is the new MegaLights system.Billed as the Nanite of lights, it aims to do for lighting what the virtualized geometry system did for asset creation, enabling artists to work without having to think about in-engine performance.According to Epic, MegaLights makes it possible to use orders of magnitudes more lights than before and still maintain real-time performance: the demo above shows a scene with over a thousand shadow-casting lights running on a PlayStation 5.It provides an alternate direct lighting path, replacing shadow maps and ray traced shadows.Unlike standard deferred shading, in which lighting quality remains constant but processing cost increases with the number of lights, MegaLights have constant performance, but visual quality decreases with light count.The system uses ray tracing by default, and supports area lights as well as point and spot lights.2. Light Function Atlas: bake expensive animated light functions to 2D texturesAnother performance-enhancing lighting feature in Unreal Engine 5 is the Light Function Atlas.It bakes computationally expensive animated Light Functions into 2D textures that are projected onto the scene at runtime, reducing processing overhead.Although it has some limitations, particularly with Directional and Rect lights, it makes it feasible to use chromatic light functions in production.And while it has had less attention than the MegaLights system, the Light Function Atlas can be used with it, making it possible to use light functions with MegaLights.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_Deformers.mp43. Control Rig: author animatable deformers and assign them to characters in Sequencer Unreal Engine 5.5 also features some major updates to rigging and animation workflow, including the option to author animatable animation deformers inside Control Rig.The deformers can then be applied to characters inside the Sequencer animation editor.An accompanying Animator Kit plugin provides a library of readymade Control Rigs with built-in deformers including Lattice and Sculpt that can be used as a base for custom rigs.Suggested uses include contact deformation and squash-and-stretch effects, as shown above.4. Modular Control Rig and Chaos Modular Vehicles (Beta/Experimental)The Modular Control Rig introduced in Unreal Engine 5.4 moves into beta in the latest release, and gets a number of feature and workflow improvements.They include new sets of modules for creating rigs for quadruped characters and vehicles as well as bipeds.Were focusing on the latter here, since Unreal Engine 5.5 includes another related new feature, the Chaos Modular Vehicles system, an experimental new vehicle simulation plugin.It enables vehicles, including cars, trucks and planes, to be built or destroyed at runtime.Unlike the existing Chaos Vehicle plugin, which requires a single, fixed skeletal mesh topology, vehicles can be built from sets of components, each with its own simulation set-up.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_AnimationLayers.mp45. Sequencer: control animations with non-destructive animation layersSequencer gets a lot of usability improvements in Unreal Engine 5.5, but arguably the most important change is support for animation layers.The new workflow provides a level of control over animations typically only found in offline animation tools, dividing motion into independent layers that can be edited non-destructively.As well as adding, removing or muting layers, animators can set layers to have an additive or override effect, merge multiple layers into one, or assign animatable weights to individual layers.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_MetaHumanAnimator.mp46. MetaHuman Animator: generate facial animation from audio files (Experimental)Another new animation feature albeit one outside the core application is support for audio-driven facial animation in MetaHuman Animator.Part of Epic Games free MetaHuman plugin, it streamlines the process of transferring facial motion from video footage to a MetaHuman character inside Unreal Engine.The new Audio Driven Animation feature provides an alternative workflow, using an audio file instead of video to generate facial animation.As well as automatically lip-sycing a character to recorded dialogue, MetaHuman Animator infers the movement of the upper face, resulting in more believable facial animation.It works with various voices and languages, and runs entirely on the users local machine.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_Mutable.mp47. Mutable: generate character variations and runtime (Beta)Another interesting plugin that gets an update in Unreal Engine 5.5 is Mutable.Although the tool, created by third-party developer Anticto, has shipped with Unreal Engine since version 5.1, it moves into beta in the current release.It enables users to generate variants of assets primarily characters, but also creatures, props or weapons procedurally, varying their skeletal meshes, materials and textures.For characters, a key benefit is Mutables ability to handle layered clothing, using hidden surface removal and mesh and texture merging to prevent intersections and improve performance.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_DaySequence.mp48. Day Sequence: automatically generate in-game lighting cycles (Experimental)Lighting artists also get an experimental new plugin, Day Sequence, which automatically generates an in-game 24-hour lighting cycle.Its individual components the sun, moon, stars, atmosphere and clouds can be adjusted inside Sequencer.As well as automating most of the work needed to create a basic day/night cycle, the plugin handles network synchronization, providing multiplayer support and POI creation out of the box.https://www.cgchannel.com/wp-content/uploads/2024/11/241114_10KeyArtistFeaturesUnrealEngine55_NFORDenoiser.mp49. NFOR Denoiser: temporally stable denoising in the Path Tracer (Experimental)Although the Path Tracer, Unreal Engines hardware-accelerated ray tracing render mode, officially becomes production-ready in Unreal Engine 5.5, it also gets experimental new features.One is the NFOR (Nonlinearly Weighted First Order Regression) Denoiser or more prosaically, the Spatio-Temporal Denoiser for denoising rendered animations.It denoises each pixel in a frame based on surrounding patches in both time and space to produce more temporally stable results.Its intended for high-quality offline rendering via the Movie Render Queue, such as architectural visualization, and isnt suited for shots with fast-moving objects.10. Color Grading Panel: better grading for all offline renders, not just virtual productionFor offline rendering, another small-but-significant change in Unreal Engine 5.5 is that the Color Grading Panel is now available for general use, not just for virtual production.Originally part of the In-Camera VFX Editor (ICVFX Editor), it provides a rich, artist-friendly interface for creative color manipulation.It is now available in the general Unreal Editor, and now also supports post-process volumes and color correction regions.Just some of 100+ new features in Unreal Engine 5.5The 10 features listed here only scratch the surface of the changes in Unreal Engine 5.Among the artist tools, there are particularly extensive changes to the new motion design toolset introduced in Unreal Engine 5.4, and to the virtual production tools.There are also significant updates to in-editor modeling and texturing, to simulation and VFX, and to procedural content generation. You can find a full changelog via the links below.System requirements and availabilityUnreal Engine 5.5 is available for 64-bit Windows, macOS and Linux.For non-interactive content, the software is free to users with revenue under $1 million/year. For larger studios, subscriptions cost $1,850/seat/year, including Twinmotion and RealityCapture.For games developed with the engine, Epic takes 5% of the gross royalties after the first $1 million generated.Read an overview of the new features in Unreal Engine 5.5 on Epic Games blogRead a full list of new features in Unreal Engine 5.5 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsNekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024Blackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024More NewsScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsOlder Posts
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  • Nekki releases Cascadeur Mobile
    Thursday, November 14th, 2024Posted by Jim ThackerNekki releases Cascadeur Mobilehtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Originally posted on 18 January 2024, and updated for the final release.Nekki has released Cascadeur Mobile, a new mobile edition of Cascadeur, its AI-assisted character animation software. The new app makes it possible to animate 3D characters on an iPhone or iPad, then export the animation to refine in the desktop edition of Cascadeur.Create animations based on real-world physics, aided by AI-based toolsLaunched in 2019, Cascadeur is intended as an artist-friendly alternative to conventional animation software for game development, motion graphics or visual effects work.Although it has standard tools for rigging, posing and animating characters, its unique selling point is a set of AI-assisted, semi-automated toolsets.Its AutoPosing system lets users quickly establish key poses for a character by positioning a small number of joints, with Cascadeur taking care of the rest of the body.The software can then calculate a physically correct trajectory between the poses.New mobile edition: pose and animate characters in augmented realityCascadeur Mobile adapts those workflows for use on mobile devices.Users can pose characters to match a reference images or videos, using gesture controls and a simplified version of the standard Cascadeur interface.The characters can be animated using core features from the desktop application, including the timeline, IK/FK interpolation, Ghosts, Trajectories and the Tween Machine.The rough animation can then be converted into a physically accurate version of itself using the built-in AutoPhysics system, with a separate slider control adding secondary motion.The app also includes an AR Mode, making it possible to animate characters in augmented reality, as shown in this video.Price, system requirements and release dateCascadeur Mobile is compatible with iOS 13.0+ and iPadOS 13.0+: according to Nekki, you need an iPhone 11 or better for an optimal experience.The base app is free, but to access the complete feature set, you need a paid-subscription, which costs $7.99/month or $49.99/year.The full toolset is also available free to users with Pro subscriptions to the desktop edition of the software, which have a standard price of $49/month or $588/year. Download Cascadeur Mobile from the App StoreHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Editors note: in the light of Russias invasion of the Ukraine, readers may wish to know that Nekkis development teams are located in Russia, although the company is headquartered in Cyprus.Latest NewsNekki releases Cascadeur MobileNew mobile edition of Nekki's AI-assisted character animation software is now available for iPad and iPhone users.Thursday, November 14th, 2024Unreal Engine 5.5: discover 10 key features for CG artistsRead our pick of the features in this huge update to the game engine, from MegaLights to character rigging, animation and rendering.Thursday, November 14th, 2024Blackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024More NewsScene Group releases Cavalry 2.2Maxon releases ZBrush for iPad 2025.1Foundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsOlder Posts
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    241114_10KeyArtistFeaturesUnrealEngine55_tw.mp4
    Unreal Engine 5.5 is out. Read our pick of the 10 key features in this huge update to the game engine and real-time renderer - from the new MegaLights system and changes to character rigging, animation and VFX to the new Day Sequence plugin.https://www.cgchannel.com/2024/11/unreal-engine-5-5-discover-10-key-features-for-cg-artists/
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    241114_CascadeurMobile_tw.mp4
    Cascadeur Mobile is out. The new iOS edition of Nekki's AI-assisted character animation app lets artists pose and animate characters on an iPad or iPhone, then transfer their work to the desktop edition of the software to refine it.https://www.cgchannel.com/2024/11/nekki-releases-cascadeur-mobile/
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    Scene Group releases Cavalry 2.2
    Monday, November 11th, 2024Posted by Jim ThackerScene Group releases Cavalry 2.2html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"https://www.cgchannel.com/wp-content/uploads/2024/02/240206_Cavalry2_particles.mp4Originally posted on 6 February 2024. Scroll down for news of the Cavalry 2.2 update.Scene Group has begun the next big series of releases for Cavalry, its motion design software.Cavalry 2.0 adds animatable scene cameras, making it possible to create 2.5D effects, plus an experimental new particle system, and increases scene playback speed around 200%.A next-gen 2D motion graphics tool inspired by 3D softwareOriginally released in 2020, Cavalry is a procedural animation app combining the power and flexibility of 3D with the ease of use of 2D.Although currently a pure 2D animation tool, it supports workflows that will be familiar to 3D animators, including keyframing, curve editing, deformation, rigging, scattering and instancing.Scene Groups background is also in 3D motion graphics: the firm is a spin-off from Mainframe North, which developed MASH, Mayas motion graphics toolset.Once created, images may be exported in a range of file formats, including as JPEG, PNG or SVG sequences, as animated PNGs, as WEBM or QuickTime movies, or in Lottie format.https://www.cgchannel.com/wp-content/uploads/2024/02/240206_Cavalry2_cameras.mp4Add a Camera to a scene to create 2.5D animationsMajor changes in Cavalry 2.0 include support for Cameras, making it possible to create 2.5D effects like the one above.Users can create Freeform or Look At cameras, with the option to offset the position of the camera and look-at target to create secondary motion, and to set view distance limits for layers.Experimental new particle system creates 2D particle effectsCavalry 2.0 also introduces an experimental new particle system, for creating particle effects.Its still a tech preview, but it already includes a range of standard basic features, including settings for particle shape, and a range of emitter types and modifiers.Particles can be emitted from points, shapes, paths or Distributions; and it is possible to direct particle motion with paths, goals, forces or turbulence.Other new features and performance improvementsOther new features in Cavalry 2.0 include a new Auto-Animate behavior for animating Shapes with fewer keyframes, and support for tapered strokes along Shapes.Workflow improvements include the option to set up overrides for Pre-Comps, making it easier to create variants for a composition.Users can also now group Layers into simplified custom containers called Components, controlling which Attributes are exposed in the UI.Performance improvements include boosts of 10-600% in playback speed: the improvement is greater in complex scenes, but Scene Group says that the average is around 200%.Cavalry also now supports background rendering, making it possible to continue to work while a scene is rendering.https://www.cgchannel.com/wp-content/uploads/2024/02/240524_Cavalry21_tw.mp4Updated 23 May 2024: Scene Group has released Cavalry 2.1.The update focuses on the audio tools, adding support for multi-track audio playback, and the option to export audio from Cavalry.Audio projects can be exported as AAC files, or in MP4, QuickTime or WebM files. It is also possible to import audiofiles in more formats, now including AAC, MP3 and CAF.Updated 11 November 2024: Scene Group has released Cavalry 2.2.The biggest change in the update is support for OpenType fonts in the Text Shape, with the option to control OpenType features like ligatures and superscript procedurally.It is also possible to create color gradients along Strokes, and to add multiple Strokes to paths.Other changes include the option to fill closed paths with Stitches, new Sweep and Shape Falloff patterns, a new Quick Mask mode, and proportional easing when scaling keyframes.Users of the paid Pro edition also get a new Knot behavior, which automatically adds gaps to paths where they self-intersect, and a new Stroke Duplicator feature.Price and system requirementsCavalry 2.2 is available for Windows 10+ and macOS 12.0+. The full software is available rental-only, with subscriptions costing 192/year (around $245/year). The free edition caps renders at full HD resolution, and lacks the advanced features in this table.Read a full list of new features in Cavalry in the online release notesRead an overview of original Cavalry 2.0 update on Scene Groups blogHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsBlackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024Scene Group releases Cavalry 2.2Next-gen motion design software gets support for OpenType fonts, plus the option to create color gradients along strokes.Monday, November 11th, 2024Maxon releases ZBrush for iPad 2025.1First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.Friday, November 8th, 2024More NewsFoundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsDownload VFX artist David Llopis's free Maya dragon rigChaos releases Enscape 4.2Older Posts
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    241113_ElRanchitoHaloBreakdow_tw.mp4
    Check out El Ranchito's VFX breakdown of its combat sequences for Season 2 of the Halo TV seriesWatch the full video on the El Ranchito website (also shows large CG cityscapes: https://elranchito.es/our-work/filmography/halo/
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    Foundry releases Mari 7.1 in beta
    Tuesday, November 12th, 2024Posted by Jim ThackerFoundry releases Mari 7.1 in betahtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Originally posted on 11 October 2024, and updated for Beta 2.Foundry has released Mari 7.1, the next version of its 3D texture painting software, in beta.New features include a 2D Painting Mode for creating or editing 2D images without having to switch to another application, and a new Switch node for creating texture variations.The beta is available to existing users with paid subscriptions or maintenance contracts.New 2D Painting Mode lets users edit source images or create decals without leaving MariThe main new feature in Mari 7.1 is the new 2D Painting Mode, for creating or editing 2D images without the need to open an external application like Photoshop.Suggested use cases include cloning out imperfections in source images, and creating custom decals and grunge maps.It supports the key features of Maris 3D painting toolset, including the Paint Buffer, Node Graph and Layer Stack, and can be accessed via a new 2D pane next to the Orthographic view, making it possible to switch between 3D and 2D modes quickly.Users can export the Node Graph to disk in 2D mode in a new .mrimg file format.The update also adds a new Image Write node type intended for use in 2D mode, equivalent to the existing Bake Point node for 3D workflows.It makes it possible to bake out a 2D image to the Image Manager that is automatically updated on each rebake.Updates to the Node GraphOther key changes in Mari 7.1 include the new Switch node.It enables artists to create multiple variants of a texture for example, clean and dirty states by choosing which parts of the Node Graph to render, switching between them with a UI toggle.There are also a number of quality-of-life improvements to the Node Graph, including the option to choose from swatches of commonly used colors when creating a new Paint node.Users can add their own custom colors to the swatches via a new Color Presets shelf.Custom Procedurals renamed Smart MasksIn addition, Maris existing Custom Procedurals system has been renamed Smart Masks to help users visualise how they might want to use the procedural groups in their projects.The same terminology is used in Adobes 3D painting software, Substance 3D Painter.The update also adds over 50 readymade Smart Masks, for creating texture breakup, wear and grunge effects, created by Digital Domain Lead Texture Artist Stuart Ansley.Still on the CY2023 spec for the VFX Reference PlatformAlthough Mari 7.1 remains on the CY2023 specification for VFX Reference Platform, two versions behind the latest spec, several third-party libraries have been updated. Find a full list here.Price, system requirements and release dateMari 7.1 is compatible with Windows 10+ and Rocky Linux/RHEL 9. It is currently in beta, for users with active maintenance: the beta isnt available for users of Mari Non-commercial. Foundry hasnt announced a final release date.Mari is available subscription-only. Individual subscriptions have a standard price of $86/month, or $689/year. Subscriptions for teams cost $1,169/year.Read a full list of new features in Mari 7.1 in the Beta 2 release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsBlackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024Scene Group releases Cavalry 2.2Next-gen motion design software gets support for OpenType fonts, plus the option to create color gradients along strokes.Monday, November 11th, 2024Maxon releases ZBrush for iPad 2025.1First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.Friday, November 8th, 2024More NewsFoundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsDownload VFX artist David Llopis's free Maya dragon rigChaos releases Enscape 4.2Older Posts
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    Get the Blender Studios free Brushstroke Tools for Blender
    Tuesday, November 12th, 2024Posted by Jim ThackerGet the Blender Studios free Brushstroke Tools for Blenderhtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"The Blender Studio has released the Brushstroke Tools, a free Blender extension for applying painterly brushstrokes to the surface of 3D models.The add-on, developed for Blender Studio tech showcase Project Gold, lets users create and edit layers of procedurally generated 3D brushstrokes.With it, users can generate stylized looks for 3D assets while texturing them for use in illustrations, animations, game development or motion graphics projects.Generate painterly brushstrokes across the surface of a 3D model to create stylized looksThe Brushstroke Tools were developed as part of the R&D work for Project Gold: originally a painterly 3D short, but later scaled back to a showcase of stylized asset creation techniques.It makes it possible to apply brushstrokes to the surface of 3D models, either filling the entire mesh surface with procedurally generated strokes, or drawing directly onto the surface.The brushstrokes can be applied in layers, with the option to control the shape and visual style of the strokes on a layer-by-layer basis, along with the material and effects applied.The extension mimics a range of natural media types, as shown in this online workshop, with future add-on packs due to add support for a wider range of brushstroke styles.For animation, the brushstroke layers should deform with the mesh surface, and there is an experimental option to animate the drawing of the strokes, as with the Grease Pencil toolset.License and system requirementsThe Brushstroke Tools extension is compatible with Blender 4.2+. It is available under an open-source GPL license.Download the free Brushstroke Tools extension for BlenderRead more about the Brushstroke Tools extension in the online documentationHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsBlackmagic Design releases Fusion Studio 19.1Update to the 3D compositing app extends USD and OCIO workflow, and adds new options for toggling between inputs in compositions.Wednesday, November 13th, 2024Blackmagic Design releases DaVinci Resolve 19.1Discover the key features for VFX artists and colorists in the free grading and editing software and its $295 Studio edition.Wednesday, November 13th, 2024Get the Blender Studio's free Brushstroke Tools for BlenderNeat free extension lets you apply painterly brushstrokes to the surface of 3D models while texturing them, and control the strokes procedurally.Tuesday, November 12th, 2024Foundry releases Mari 7.1 in betaUpdated for Beta 2: 3D texture painting app gets new 2D painting mode for editing source images or creating custom decals.Tuesday, November 12th, 2024Scene Group releases Cavalry 2.2Next-gen motion design software gets support for OpenType fonts, plus the option to create color gradients along strokes.Monday, November 11th, 2024Maxon releases ZBrush for iPad 2025.1First update to the iPad edition of the digital sculpting software adds support for texture maps, UV layouts and displacement maps.Friday, November 8th, 2024More NewsFoundry discontinues ModoEpic Games to share new free assets on Fab every two weeksGet 100+ free modular airport assets for Unity and Unreal EngineReallusion adds AI Smart Search to Character Creator and iClonePoly Hammer unveils MetaHuman DNA add-on for BlenderAcademy Software Foundation adopts OpenAPVWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsDownload VFX artist David Llopis's free Maya dragon rigChaos releases Enscape 4.2Older Posts
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    241112_BlenderStudioFreeBrushstrokeToolsBlender_tw.mp4
    Free tool: get the Blender Studio's Brushstroke Tools for Blender. The open-source extension makes it possible to apply painterly brushstrokes to the surface of 3D models to create stylized looks for illustration, animation or motion graphics, and edit the strokes procedurally.https://www.cgchannel.com/2024/11/get-the-blender-studios-free-brushstroke-tools-for-blender/
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    Cavalry 2.2 is out
    Cavalry 2.2 is out. Check out the new features in the next-gen motion design software, including support for OpenType fonts and the option to create color gradients along paths.https://www.cgchannel.com/2024/11/scene-group-releases-cavalry-2/#latestupdate
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    Blackmagic Design releases DaVinci Resolve 19.1
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Blackmagic Designs updates from NAB 2024. Coverage of Da Vinci Resolve 19.0 starts at 34:15.Originally posted on 30 April 2024. Scroll down for news of the DaVinci Resolve 19.1 update.Blackmagic Design has updated DaVinci Resolve, its free colour grading, editing and post-production software, and DaVinci Resolve Studio, its $295 commercial edition.DaVinci Resolve Studio 19.0 adds new features for live broadcast editing, including a complete new replay system, plus new AI-based video editing and audio mixing tools.Below, weve rounded up the key features for colorists and effects artists, including the new ColorSlice grading palette, the AI-powered IntelliTrack tracker and Defocus Background effect, the Film Look Creator, and the new Multi Poly tool for roto work.Color page: new ColorSlice grading palette and AI-based IntelliTrack trackerNew features in the Color Page, DaVinci Resolve Studios color correction toolset, include ColorSlice, a new six-vector grading palette, shown at the foot of the image above.It provides controls for the RGB or CMY vectors of an image theres actually also a seventh dedicated vector for skin tone with options to adjust the density, saturation and hue of each.In the existing RGB Mixer palette, it is now possible to normalize channels as you adjust them.The update also adds IntelliTrack, a new point tracker powered by Neural Engine, DaVinci Resolves machine learning system, available within the Tracker palette on the Color Page, for tracking and selectively color-correcting objects within a shot.There is a second new Neural Engine-powered feature in the Motion Effects palette: the new UltraNR mode in the spatial noise reduction tool, which automatically adusts the luma and chroma thresholds of footage to remove noise, based on a user-controllable sample area.Other changes include a new Node Stack system, which lets users break up a node graph into up to four layers to simplify complex grading workflows. The layers are applied sequentially.Resolve FX: new Film Look Creator and Resolve FX pluginsAlso available through the Color Page, DaVinci Resolve Studios library of Resolve FX image-processing plugins now includes a new Film Look Creator.It enables users to apply filmic looks to footage by selecting from presets or adjusting over 60 control parameters, including options for creating split tone effects, and for mimicking the properties of physical film, including halation, grain and flicker.Other new Resolve FX plugins include Defocus Background, an AI-powered effect that automatically isolates and blurs the background of shot, creating a shallow depth of field.The existing Face Refinement effect has been updated, and can now track more than one face within a shot. There are also new options for adjusting track points and interpolating keyframes.Performance improvements include speed boosts of up to 3x for the Beauty, Edge Detect and Watercolor effects on Macs, and up to 2x on NVIDIA systems.Fusion: expanded USD support, referenced compositions, and new Multi Poly tool for rotoIn the Fusion page, DaVinci Resolve Studios integrated compositing toolset, support for USD-based workflows introduced in DaVinci Resolve 18.5 has been expanded.The update adds four new nodes for manipulating textures directly in a USD scene without having to edit the source file: uTexture, uTexture Transform, uShader, and uNormal Map.There is also a new uVolume tool, for importing, shading and rendering volumetric effects like fire and smoke in OpenVDB format.Workflow improvements include a new Referenced Composition system, which makes it possible to save comps and reuse them across multiple clips or timelines. Changes made to the source composition are automatically propagated to all of the copies.For rotoscoping, a new Multi Poly tool (shown above) makes it possible to create multiple roto masks in a single node.In addition, all of the Shape tools now support motion paths, and there are two new nodes: sText, for adding text to shape-based node trees, and sBSpline, for creating spline shapes.Performance improvements include a speed boost of up to 3x in Magic Mask.Other toolsets: complete new live replay system and AI-based editing toolsHowever, the biggest changes in DaVinci Resolve Studio 19.0 are to the editing toolsets, with the Cut page getting new features aimed at live broadcast work.They include the option to view all of the live camera feeds for a broadcast on a multi-view screen, and to set POI (Point of Interest) markers across all of the feeds in real time.The markers can then be used to trigger replays from each Point of Interest, with a range of retiming presets for slow-motion playback.Both the Cut and Edit pages get new AI-based editing tools, including voice isolation, speech-to-text transcription, and text-based timeline editing, similar those in tools like Premiere Pro.The Fairlight audio toolset also gets AI-based tools, including an audio panning system based on the IntelliTrack tracker, and a dialogue separator for rebalancing speech and ambient sound.Other new features include support for Ambisonic surround sound, and automatic binaural rendering of Dolby Atmos mixes. We dont cover video or audio editing on CG Channel, but you can find a complete list of changes via the links at the foot of the story.Updated 13 November 2024: Blackmagic Design has released DaVinci Resolve 19.1.Colorists get mini panel controls to edit custom curve control points, the option to copy the active node stack layer from timeline clips, and to export stills with Dolby Vision tonemapping.Effects artists get a new grain control for the Resolve FX Sky Replacement effect, new saturation and gamma controls for Resolve FX light rays, and per-channel settings for blur effects.Further updates to USD workflows in the Fusion pageCompositors get further updates to USD workflows, including a new uSwitch tool for toggling between inputs in a USD environment, and a uExport tool for exporting USD scenes from comps.Other changes to the Fusion page include a new OCIO Display tool for applying custom OCIO display transforms, and the option to use OCIO CDL transforms to view LUTs.In addition, Fusion compositions in the media pool can now use the new IntelliTrack tracker.For roto work, the Multi Poly tools viewer toolbar gets new polygon and B-spline controls. Other changes: updates to the editing tools, plus support for spatial images and videoThere are also a lot of updates to the audio and video editing toolsets, including new Fusion titles, effects and generators in the effects panel of the Edit page.The update also adds support for Apples spatial photos and videos, capturable on an iPhone and viewable on the Vision Pro headset, including support for encoding MV HEVC spatial video.Pricing and system requirementsDaVinci Resolve 19.1 and DaVinci Resolve Studio 19.1 are available for Windows 10+, Rocky Linux 8.6, and macOS 13.0+. The updates are free to existing users.The base edition is free; the Studio edition, which adds AI features, stereoscopic 3D tools, HDR grading and more Resolve FX filters and Fairlight FX audio plugins, costs $295.Read a list of new features in DaVinci Resolve 19.1 and DaVinci Resolve Studio 19.1Read a list of new features in DaVinci Resolve 19.0 and DaVinci Resolve Studio 19.0Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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    Blackmagic Design releases Fusion Studio 19.1
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"https://www.cgchannel.com/wp-content/uploads/2024/04/240430_FusionStudio19_USDUpdates.mp4Fusion Studio 19 extends support for USD workflows in the compositing software. The video above was recorded in DaVinci Resolve 19.0, which includes a version of the Fusion toolset.Originally posted on 30 April 2024. Scroll down for news of the Fusion Studio 19.1 update.Blackmagic Design has released Fusion Studio 19.0, the latest version of its 3D compositing software.The update adds IntelliTracker, a new AI-based point tracker, a new Multi Poly tool for rotoscoping work, and extends the softwares support for USD-based workflows.Also available inside DaVinci Resolve 19A version of the Fusion toolset is included in DaVinci Resolve, Blackmagic Designs colour grading, editing and visual effects software, version 19 of which has also just been released.DaVinci Resolve gets more promotional support than Fusion Studio at the time of writing, the Fusion Studio 19 product webpage lists features from an earlier release so the video above is for DaVinci Resolve 19.0, but the features shown should be common to both apps.Tracking: new AI-based IntelliTrack tracker, plus support for the Resolve FX Surface TrackerNew features in Fusion Studio 19.0 include IntelliTrack, a new point tracker powered by Neural Engine, Fusion Studios machine learning system, for tracking objects or stabilizing footage.In addition, Fusion Studio now supports DaVinci Resolves Resolve FX Surface Tracker and Resolve FX Object Removal features.https://www.cgchannel.com/wp-content/uploads/2024/04/240430_FusionStudio19_RotoFeatures.mp4Rotoscoping: new Multi Poly tool and updates to the Shape toolsFor rotoscoping, a new Multi Poly tool (shown above) makes it possible to create multiple roto masks in a single node.In addition, all of the Shape tools now support motion paths, and there are two new nodes: sText, for adding text to shape-based node trees, and sBSpline, for creating spline shapes.Performance improvements include a speed boost of up to 3x in Magic Mask.USD workflows: new nodes for editing textures and importing and rendering volumesThe update also extends the new USD-based workflows introduced in Fusion Studio 18.5.Fusion Studio 19.0 adds four nodes for manipulating textures directly in a USD scene without having to edit the source file: uTexture, uTexture Transform, uShader, and uNormal Map.There is also a new uVolume tool (shown above), for importing, shading and rendering volumetric effects like fire and smoke in OpenVDB format.Updated 13 November 2024: Blackmagic Design has released Fusion Studio 19.1.The update further extends USD workflows, adding a new uExport node for exporting USD scenes from compositions, including geometry, materials, animations, cameras and lighting.Users can choose to export in scenes in .usd, .usda, .usdc, and .usdz format, and to export specific nodes in the source tree as a hierarchy of linked USD files.New Switch and uSwitch tools for toggling between variant inputs for a compositionThe update also adds new Switch and uSwitch tools for toggling between multiple input sources for a composition, designed for standard and USD environments respectively.Both support any number of input connections although only for one output from each of the input sources and work with most types of tools, including Shapes and 3D.Updates to OpenColorIO color management workflowOther new features include OCIO Display, a new tool for applying customised Display transforms from a sourced OCIO config file. It can also auto-detect any attached monitors, and provide additional transforms based on the ICC profile provided by the users operating system.It is also now possible to use OCIO CDL transforms to view LUTs.Other changesFor roto work, the Multi Poly tools viewer toolbar gets new controls for adding polygons and B-splines to the tools list, making it possible to begin drawing a new shape in the viewer.The TimeSpeed node gets a new Freeze Frame control, making it possible to capture a specific frame from a video clip and hold it for the duration of a composition.The update also improves performance with projects featuring multiple or long paintbrush operations, while Fusion resize is now up to 3x faster.Pricing and system requirementsFusion Studio 19.1 is available for Windows 10+, Rocky Linux 8.6 and macOS 13.0+. New licences cost $295.The Fusion toolset in the free edition of DaVinci Resolve has a maximum image resolution of 16k x 16k and lacks network rendering capabilities. See a feature comparison table.Read a full list of new features in Fusion Studio 19.1 in the online release notesRead a full list of new features in Fusion Studio 19.0 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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    Fusion Studio 19.1 is out
    Fusion Studio 19.1 is out. Check out the new features in the 3D compositing software, including updates to USD and OCIO workflow, and new tools for toggling between multiple inputs to a composition.https://www.cgchannel.com/2024/11/blackmagic-design-releases-fusion-studio-19/
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    DaVinci Resolve 19.1 is out
    DaVinci Resolve 19.1 is out. Check out the new features in the free video editing, color grading and effects software, including new USD-based compositing workflows, updates to Resolve FX, and support for spatial images and video.https://www.cgchannel.com/2024/11/blackmagic-design-releases-davinci-resolve-19/#latestupdate
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    241112_UntoldStudiosVirginMediaBreakdown_tw.mp4
    Untold Studios' beautifully constructed VFX breakdown of its ad for UK telecommunications firm Virgin Media shows how the studio created a CG walrus piloting a CG speedboat.Watch the full video on the Untold Studios Instagram feed: https://www.instagram.com/p/DCAG2rKP1WB/?hl=en
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    241111_DexterStudiosProjectSilenceBreakdown_tw.mp4
    Check out Dexter Studios' VFX breakdown for South Korean disaster movie Project Silence, showing a pack of CG dogs attacking survivors on a collapsing bridgeWatch the full video on the Dexter Studios Official YouTube channel: https://www.youtube.com/watch?v=XXKeE5PqQA8
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    241109_TrendVFXGoForGrandmaBreakdown_tw.mp4
    Check out Trend VFX's breakdown of its fluid simulation and creature effects - including a CG dragon, bird and unicorn - from fantasy short Go for GrandmaWatch the full video on the Trend VFX Vimeo channel: https://vimeo.com/1026150036
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    Maxon releases ZBrush for iPad 2025.1
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Maxon has released ZBrush for iPad 2025.1, its first update to the new tablet edition of ZBrush, its industry-standard digital sculpting software.It introduces more features from the desktop edition, including support for bitmap textures, UV layouts, displacement maps and surface noise, plus new options for customizing the toolbars.ZBrushs core functionality, repacked in a UI designed for use on a touchscreen deviceReleased earlier this year, ZBrush for iPad is a much-anticipated tablet edition of digital sculpting software, widely used in concept art, game development and visual effects.It includes the core functionality from the desktop edition, including over 200 of the most popular sculpting brushes.Other key features include dynamic tesellation system Sculptris Pro, plus DynaMesh for true clay-like sculpting, and Live Boolean modeling.The tablet edition also includes ZBrushs Dynamics toolset for simulating cloth, and applying soft-body dynamics to sculpts.For texturing sculpts, users get 3D painting toolset Polypaint.New texturing options from the desktop edition, including texture map and UV controlsZBrush for iPad 2025.1 extends those texturing options considerably, since the update adds the Texture Map, UV Map and Displacement Map sub-palettes from the desktop edition.The new tools make it possible to apply bitmap textures to sculpts, convert Polypaint data to textures for export, UV unwrap models, and import models with an existing UV layout.Maxon has also added the desktop editions Surface Noise feature, for applying procedural noise to sculpts: one nice change in the tablet edition is the option to use photos from the iPad camera as a source of surface noise.Workflow and interface improvementsUI and workflow improvements include the option to add any control from the software to the customizable bottom toolbars, not just brushes, materials, texture and alphas.The Apple Pencils roll feature is now supported for changing values on the four main brush sliders, and tooltips are displayed on hover on devices that support the Pencils hover feature.The iPad edition also now supports the same set of languages as the desktop version, with the update adding localizations in Chinese, French, German, Japanese, Korean and Spanish.Price and system requirementsZBrush for iPad is compatible with iPadOS 17.0+ requires an iPad with a A12 Bionic chip or later.The base app is free, but is export-disabled. Access to the full feature set requires a paid subscription, which costs $9.99/month or $99.99/year.ZBrush for iPad is also included in subscriptions to the desktop edition of ZBrush, which now cost $49/month or $399/year, Maxon having raised its subscription prices in September.Read an overview of the new features in ZBrush for iPad on Maxons websiteRead a full list of new features in ZBrush for iPad 2025.1 in the App StoreHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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    241107_BlacksmithDiabloIVVesselOFHatredBreakdown_tw.mp4
    Check out Blacksmith's VFX breakdown of the live-action trailer for Diablo IV expansion Vessel of Hatred, including some really eye-catching CG creatures and effects simulation work.Watch the full video on the Blacksmith Vimeo channel: https://vimeo.com/1026985379
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    241108_ZBVrushForiPad20251_tw.mp4
    ZBrush for iPad 2025.1 is out. The first update to the new iPad edition of the digital sculpting software adds more texturing options from the desktop version, including support for bitmap textures, UV layouts and displacement maps.https://www.cgchannel.com/2024/11/maxon-releases-zbrush-for-ipad-2025-1/
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    Foundry discontinues Modo
    Thursday, November 7th, 2024Posted by Jim ThackerFoundry discontinues Modohtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Foundry has discontinued Modo, its veteran 3D modelling, rendering and animation software.A short note on LinkedIn reads: After two decades of 3D workflow innovation, we have made the difficult decision to wind down development of Modo.We want to express our deepest gratitude for your loyalty and support. The passion and engagement of the Modo community has been inspiring, [and] we thank you for being part of this journey.According to Foundry, the decision will enable it to focus on its core offerings, and invest in new solutions that meet the evolving needs of the media and entertainment community.Final update due later this year, with no further maintenance releasesModo 17.1, due out later this year, will be the final update to the software.Foundry says that it will continue to investigate and provide workarounds for issues, but does not anticipate any further releases, including maintenance releases.The official Modo forum will shut down in December 2024, and product downloads and access to online documentation and learning content will be removed in November 2025.License extensions available, but Foundry recommends switching to other softwareUsers with active subscriptions or maintenance contracts dating from before Foundry ended perpetual licenses will continue to receive support until the end of their current contract.Existing users will also be able obtain extended 10-year license terms to continue using Modo.However, while Modo 17.1 may continue to work on future operating systems, Foundry will not be issuing any patches, and recommends customers migrate to alternative 3D workflows as soon as possible.We aim to extend this story with a brief look back at Modos 20-year development history, so check back for updates.Read Foundrys FAQs about the discontinuation of ModoHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Related Topics # 3D modeling # animation # discontinued # end of life # EOL # FAQs # Foundry # game development # modo # Modo 17.1 # rendering # retired # vfx # visual effects Latest NewsFoundry discontinues ModoVeteran 3D modeling and rendering software retired after 20 years, with no further updates expected after Modo 17.1, due later this year.Thursday, November 7th, 2024Epic Games to share new free assets on Fab every two weeksNew batches of commercial tools and assets will be made available free on the online marketplace for two weeks, every two weeks.Thursday, November 7th, 2024Get 100+ free modular airport assets for Unity and Unreal EngineFreshcan 3D's Military Airport pack is a set of 3D buildings, roads and props, licensed for commercial use in any game engine or CG software.Thursday, November 7th, 2024Reallusion adds AI Smart Search to Character Creator and iCloneAI-based system lets you find online stock assets matching reference images or plain-text descriptions, directly inside the apps.Wednesday, November 6th, 2024Poly Hammer unveils MetaHuman DNA add-on for BlenderNew tool promises to let you create or edit Unreal Engine MetaHuman characters directly in Blender. Currently free in early access.Wednesday, November 6th, 2024Academy Software Foundation adopts OpenAPVRoyalty-free open-source codec for professional video production is the VFX industry standards body's latest hosted project.Tuesday, November 5th, 2024More NewsWRetargetTool is a versatile free Maya animation retargeting toolSketchsoft releases Feather 1.0Tutorial: Creating Cinematic Concept ArtGet ProductionCrate's three new free After Effects pluginsDownload VFX artist David Llopis's free Maya dragon rigChaos releases Enscape 4.2Boris FX releases Continuum 2025Chaos releases V-Ray 7 for 3ds MaxCheck out Wonder Studio's new Wonder Animation featureDimension 5 Techs releases D5 Render 2.910 subtle tricks to improve your character animationTopaz Labs releases Gigapixel 8Older Posts
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    Epic Games is to share new free assets on Fab every two weeks
    Epic Games is to share new free assets on Fab every two weeks. Under the firm's updated Sponsored Content program, selected commercial tools and assets will be made available on the online marketplace every two weeks, for a period of two weeks. The content is licensed for use in any CG app or game engine, including Unity.https://www.cgchannel.com/2024/11/epic-games-to-share-new-free-assets-on-fab-every-two-weeks/
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    Foundry has discontinued Modo, its veteran 3D modeling, animation and rendering software, after two decades of development
    Foundry has discontinued Modo, its veteran 3D modeling, animation and rendering software, after two decades of development. Modo 17.1, due out later this year, will be the final update to the software, although existing users can get extended 10-year licenses.More details: https://www.cgchannel.com/2024/11/foundry-discontinues-modo/
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  • Get 100+ free modular airport assets for Unity and Unreal Engine
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Epic Games has made a set of over 100 modular assets for creating a military airport for games or cinematic work available to download for free from Fab, its new online marketplace.Games outsourcing firm Freshcan 3Ds Military Airport asset pack is part of the first batch of time-limited free content released on Fab, and will be free until 19 November 2024.Over 100 3D assets for creating airport environments, including buildings, roads and propsThe Military Airport pack consists of a set of modular assets for creating airport environments, including buildings, road parts and props like crates, containers, pipes, signs and fencing.The listing in the Fab store doesnt itemise the content, but by our count, over 100 separate FBX files can be extracted from the Unity asset package. All of the buildings have tileable materials.Part of Epics new bi-weekly releases of free content on Fab The asset pack is part of the first set of commercial assets to be made temporarily available for free under Epic Games updated Sponsored Content program.Under the program, a new set of commercial tools and assets will be made available for free on Fab every two weeks, for a period of two weeks.The first batch, which also includes a set of 3D forest animals and in-game effect Hyper Outliner and Symbol System V2, is available free until 19 November 2024.System requirements and availabilityThe Military Airport asset pack is available as asset packages for Unity 2021.x+ and Unreal Engine 4.25+ and 5.0+ under a Fab Standard license.The terms of the Fab Standard license permit content to be used in any engine or tool, including for commercial projects, subject to the restrictions set out in the Fab EULA.Download Freshcan 3Ds Military Airport asset pack from Fab(Available free until 19 November 2024)Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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    Epic Games to share new free assets on Fab every two weeks
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Epic Games has begun making selected commercial assets from Fab, its new online marketplace, available to download for free, with a new set of assets due every two weeks.The first three free downloads, which include a pack of over 100 modular assets for building military airport environments for games and cinematics, are available until 19 November 2024.The assets are available under Fabs Standard License, which permits commercial use in games, animations, VFX and motion graphics projects created in any CG application or game engine.An update to the old Unreal Engine Marketplaces Sponsored Content programThe new free content releases are a continuation of Epic Games Sponsored Content program: an important and much-loved feature of its old Unreal Engine Marketplace.With last months launch of Fab, the firms new, broader-focused site, which replaces the Marketplace, Epic has also updated the Sponsored Content program.Previously, five new commercial assets from the Unreal Engine Marketplace were made available for free each month, for a period of one month, after which they went back on sale.According to this post on the Unreal Engine forum, that cycle will now speed up, with new content made available for free every two weeks, for a period of two weeks.If the first batch of free assets available in the new Limited-Time Free section on the Fab homepage is typical, there will be three new assets per two-week cycle.Licensed for use in any game engine or CG applicationUnlike on the old Unreal Engine Marketplace, rather than Unreal Engine alone, the Fab free assets will be available for a wider range of applications.That includes rival game engines like Unity the first batch of assets includes native Unity files and other CG software via an assortment of 3D file formats.The files are also licensed for commercial use in those applications, since they are being released under Fabs new Standard license.It permits use of assets in any engine or tool, for creating both games and rendered content like animation and VFX shots, subject to a few restrictions set out in the Fab EULA: there are limitations on the use of assets in completely open-source projects, for example.Read more about the changes to the Sponsored Content program on the Unreal Engine forumDownload the new bi-weekly free content from Fab(From the Limited-Time Free section on the homepage)Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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    241106_WetaFXAreteBreakdown_tw.mp4
    Wt FX's neat new narrated VFX breakdown on the Arte from Guardians of the Galaxy: Vol. 3 reveals how the studio constructed the 2.5-mile-long spaceship, using a procedural workflow and its new Squid architecture for assigning shading systems.Watch the full video: https://www.youtube.com/watch?v=mfQLFVnCls8
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    241107_RodeoFXWhiteBirdBreakdown_tw.mp4
    Check out Rodeo FX's VFX breakdown of a pack of CG wolves from war drama White BirdWatch the full video on the Rodeo FX YouTube channel: https://www.youtube.com/watch?v=LxAHsaIo2L4
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