AIF26 - Visualization Deep Dive
How are the latest visualization technologies transforming automotive design reviews, collaboration, and decision-making?
In this technical deep dive from AIF26, Pascal Seifert, Senior Technical Product Manager for Autodesk VRED, showcases the latest innovations in visualization, rendering, simulation, and immersive workflows introduced across recent VRED releases.
From real-time physics simulation and advanced animation controls to emerging technologies like Gaussian Splats, the session explores how designers, visualization specialists, and engineering teams can create richer digital experiences while accelerating decision-making throughout the product development process.
Key topics include:
• Gaussian Splats for rapid asset and environment creation
• Physics-based simulation for realistic object placement and interaction
• New constraint and object limit systems for animation workflows
• Advances in real-time rendering with Vulkan
• Deep Learning Anti-Aliasing (DLAA) and streaming performance improvements
• Enhanced material realism, reflections, lighting, and cinematic effects
• XR, virtual review, and immersive visualization workflows
• The future potential of AI-driven and...
AIF26 - Visualization Deep Dive
How are the latest visualization technologies transforming automotive design reviews, collaboration, and decision-making?
In this technical deep dive from AIF26, Pascal Seifert, Senior Technical Product Manager for Autodesk VRED, showcases the latest innovations in visualization, rendering, simulation, and immersive workflows introduced across recent VRED releases.
From real-time physics simulation and advanced animation controls to emerging technologies like Gaussian Splats, the session explores how designers, visualization specialists, and engineering teams can create richer digital experiences while accelerating decision-making throughout the product development process.
Key topics include:
• Gaussian Splats for rapid asset and environment creation
• Physics-based simulation for realistic object placement and interaction
• New constraint and object limit systems for animation workflows
• Advances in real-time rendering with Vulkan
• Deep Learning Anti-Aliasing (DLAA) and streaming performance improvements
• Enhanced material realism, reflections, lighting, and cinematic effects
• XR, virtual review, and immersive visualization workflows
• The future potential of AI-driven and...