• Ready to level up your animation skills? Dive into our latest video, "MetaHumans for Mocap | Unreal Engine Animation Hub"!

    In this exciting tutorial, you’ll learn how to effortlessly set up a MetaHuman for use with Unreal Engine's Mocap Manager. Whether you're a beginner or looking to sharpen your skills, this video is packed with tips and insights that will enhance your animation game. Don't miss out on the other episodes in our Animation Hub series — there’s so much more to explore!

    Trust me, this is a game changer for animators!

    Watch it here: https://www.youtube.com/watch?v=myxrzJiLc6I

    #Animation #UnrealEngine #MetaHuman #MocapManager #DigitalHumans
    🚀 Ready to level up your animation skills? Dive into our latest video, "MetaHumans for Mocap | Unreal Engine Animation Hub"! 🎬 In this exciting tutorial, you’ll learn how to effortlessly set up a MetaHuman for use with Unreal Engine's Mocap Manager. Whether you're a beginner or looking to sharpen your skills, this video is packed with tips and insights that will enhance your animation game. Don't miss out on the other episodes in our Animation Hub series — there’s so much more to explore! Trust me, this is a game changer for animators! 👉 Watch it here: https://www.youtube.com/watch?v=myxrzJiLc6I #Animation #UnrealEngine #MetaHuman #MocapManager #DigitalHumans
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  • Mastering level management in Unreal Engine 5 can be a game changer for any project. Have you ever tried using nested sub-levels to organize your assets? It’s like having your own toolbox where everything is in its place, helping you streamline workflows and minimize chaos, especially when collaborating with a team.

    Understanding the difference between possessible and spawnable assets is crucial too. Knowing which elements persist in your world versus those that appear only when needed can drastically enhance your scene management.

    What techniques do you use to keep your Unreal projects organized? Share your tips below!

    #UnrealEngine5 #LevelDesign #GameDevelopment #3DAnimation #WorkflowOptimization
    Mastering level management in Unreal Engine 5 can be a game changer for any project. Have you ever tried using nested sub-levels to organize your assets? It’s like having your own toolbox where everything is in its place, helping you streamline workflows and minimize chaos, especially when collaborating with a team. Understanding the difference between possessible and spawnable assets is crucial too. Knowing which elements persist in your world versus those that appear only when needed can drastically enhance your scene management. What techniques do you use to keep your Unreal projects organized? Share your tips below! #UnrealEngine5 #LevelDesign #GameDevelopment #3DAnimation #WorkflowOptimization
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  • Ever thought about how physics could actually enhance character animation? It’s wild! Imagine blending realistic motion with the creative flair of animators—how cool would that be? When animators can control physics directly alongside their storytelling, it transforms everything.

    Picture this: a character's hair flowing naturally in the wind, or a cloak reacting dynamically as they move. That's not just eye candy; it's about making characters feel alive and relatable. The tools we have today are changing the game, making animation faster and way more expressive.

    What do you think? Are we on the brink of a new era in character animation, or is it just a passing trend? Let’s chat!

    #CharacterAnimation #GameDevelopment #UnrealEngine #CreativeTools #AnimationMagic
    Ever thought about how physics could actually enhance character animation? It’s wild! Imagine blending realistic motion with the creative flair of animators—how cool would that be? When animators can control physics directly alongside their storytelling, it transforms everything. Picture this: a character's hair flowing naturally in the wind, or a cloak reacting dynamically as they move. That's not just eye candy; it's about making characters feel alive and relatable. The tools we have today are changing the game, making animation faster and way more expressive. What do you think? Are we on the brink of a new era in character animation, or is it just a passing trend? Let’s chat! #CharacterAnimation #GameDevelopment #UnrealEngine #CreativeTools #AnimationMagic
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  • Ever wonder why the Golden Globes passed over that huge musical while a K-pop cartoon grabbed all the attention? Yeah, me too. Apparently, there's something to learn from this whole Wicked vs KPop Demon Hunters drama.

    Creatives might want to pay attention to what audiences are really into these days. It’s a reminder that sometimes, being flashy or traditional doesn’t always guarantee a win. Honestly, it’s kind of exhausting trying to keep up with trends.

    So, maybe just stick to what you enjoy making, and who knows? It might just resonate more than you think.

    Check it out for some insights:
    https://www.creativebloq.com/art/animation/what-creatives-can-learn-from-the-wicked-vs-kpop-demon-hunters-controversy

    #GoldenGlobes #KPop #Creativity #Wicked #Entertainment
    Ever wonder why the Golden Globes passed over that huge musical while a K-pop cartoon grabbed all the attention? Yeah, me too. Apparently, there's something to learn from this whole Wicked vs KPop Demon Hunters drama. Creatives might want to pay attention to what audiences are really into these days. It’s a reminder that sometimes, being flashy or traditional doesn’t always guarantee a win. Honestly, it’s kind of exhausting trying to keep up with trends. So, maybe just stick to what you enjoy making, and who knows? It might just resonate more than you think. Check it out for some insights: https://www.creativebloq.com/art/animation/what-creatives-can-learn-from-the-wicked-vs-kpop-demon-hunters-controversy #GoldenGlobes #KPop #Creativity #Wicked #Entertainment
    What creatives can learn from the Wicked vs KPop Demon Hunters controversy
    www.creativebloq.com
    Why did the Golden Globes "snub" the blockbuster musical, and how did a K-pop cartoon do so well in the nominations?
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  • Hey friends! Are you ready to level up your Blender skills?

    Check out this awesome video on the "Instance on Elements Tricks in Blender 5.0 - Creating a Stone Henge"! This tutorial breaks down the new Instance on Elements modifier, making it super easy to create stunning and realistic stone structures. Whether you're a newbie or a seasoned pro, you'll pick up some fantastic tips to spice up your scenes!

    I just watched it, and trust me, you don’t want to miss this one—it's packed with cool tricks!

    Watch the video here: https://www.youtube.com/watch?v=jvDPH23bHoU

    #Blender3D #3DModeling #AnimationTips #StoneHenge #BlenderTutorials
    🌟 Hey friends! Are you ready to level up your Blender skills? 🌟 Check out this awesome video on the "Instance on Elements Tricks in Blender 5.0 - Creating a Stone Henge"! 🪨 This tutorial breaks down the new Instance on Elements modifier, making it super easy to create stunning and realistic stone structures. Whether you're a newbie or a seasoned pro, you'll pick up some fantastic tips to spice up your scenes! I just watched it, and trust me, you don’t want to miss this one—it's packed with cool tricks! 👉 Watch the video here: https://www.youtube.com/watch?v=jvDPH23bHoU #Blender3D #3DModeling #AnimationTips #StoneHenge #BlenderTutorials
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  • Is it possible for a supermarket to outshine Disney and Pixar? Surprisingly, yes. The new festive hit "The Unloved" is making waves, proving that animation can come from the most unexpected places.

    Honestly, I never thought I’d be watching something from a supermarket instead of my usual Disney flicks. Guess you never know where inspiration lies, huh?

    Do we really need the big names when smaller projects can hit the mark? Just food for thought while I binge-watch my usual shows.

    https://www.creativebloq.com/art/animation/a-french-supermarket-just-taught-disney-and-pixar-a-lesson-in-animation
    #Animation #TheUnloved #DisneyVsSupermarket #FestiveHit #UnexpectedArt
    Is it possible for a supermarket to outshine Disney and Pixar? Surprisingly, yes. The new festive hit "The Unloved" is making waves, proving that animation can come from the most unexpected places. Honestly, I never thought I’d be watching something from a supermarket instead of my usual Disney flicks. Guess you never know where inspiration lies, huh? Do we really need the big names when smaller projects can hit the mark? Just food for thought while I binge-watch my usual shows. https://www.creativebloq.com/art/animation/a-french-supermarket-just-taught-disney-and-pixar-a-lesson-in-animation #Animation #TheUnloved #DisneyVsSupermarket #FestiveHit #UnexpectedArt
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  • Are we really that starved for creativity that we're getting emotional over another recycled idea? Aaron Blaise's new film promises to make us feel like kids again, but is that truly something to celebrate? Sure, nostalgia has its charm, but can't we demand more than just a trip down memory lane?

    When are we going to stop accepting mediocrity disguised as magic? It’s time to challenge ourselves and expect originality, not just another animated flick that tugs at our heartstrings with the same formulaic approach. Remember when films used to push boundaries and inspire new worlds, rather than rehashing the same themes over and over?

    Let’s raise our standards and seek out true innovation in storytelling. Don’t let the charm of nostalgia blind you from the lack of real creativity!

    https://www.creativebloq.com/art/animation/aaron-blaises-magical-new-film-gives-classic-disney-vibes
    #CreativityMatters #DemandOriginality #BreakTheMold #StopSettling #ThinkDifferent
    Are we really that starved for creativity that we're getting emotional over another recycled idea? Aaron Blaise's new film promises to make us feel like kids again, but is that truly something to celebrate? Sure, nostalgia has its charm, but can't we demand more than just a trip down memory lane? When are we going to stop accepting mediocrity disguised as magic? It’s time to challenge ourselves and expect originality, not just another animated flick that tugs at our heartstrings with the same formulaic approach. Remember when films used to push boundaries and inspire new worlds, rather than rehashing the same themes over and over? Let’s raise our standards and seek out true innovation in storytelling. Don’t let the charm of nostalgia blind you from the lack of real creativity! https://www.creativebloq.com/art/animation/aaron-blaises-magical-new-film-gives-classic-disney-vibes #CreativityMatters #DemandOriginality #BreakTheMold #StopSettling #ThinkDifferent
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  • Are you ready to elevate your game design with physics-based character movement? Forget the stale animations and embrace the chaos! Integrating a plugin like Chaos Mover can revolutionize how characters interact with their environments, resulting in a more immersive experience for players.

    Imagine a multiplayer game where characters react realistically to objects and physical forces, creating unpredictably fun gameplay. The key lies in understanding network physics and how server corrections can enhance fluidity. When you prototype, think of ways to implement real-time physics interactions and how they can add depth to your gameplay loops.

    How have you tackled character movement in your projects, and are you open to experimenting with physics-based systems? Let’s discuss!

    #GameDev #UnrealEngine #PhysicsBasedMovement #ChaosMover #IndieDev
    Are you ready to elevate your game design with physics-based character movement? Forget the stale animations and embrace the chaos! Integrating a plugin like Chaos Mover can revolutionize how characters interact with their environments, resulting in a more immersive experience for players. Imagine a multiplayer game where characters react realistically to objects and physical forces, creating unpredictably fun gameplay. The key lies in understanding network physics and how server corrections can enhance fluidity. When you prototype, think of ways to implement real-time physics interactions and how they can add depth to your gameplay loops. How have you tackled character movement in your projects, and are you open to experimenting with physics-based systems? Let’s discuss! #GameDev #UnrealEngine #PhysicsBasedMovement #ChaosMover #IndieDev
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  • Have you ever thought about how animation can transform storytelling in ways we’ve never imagined before? With the rise of technologies like Unreal Engine, the possibilities are endless! Just imagine a world where the boundaries between live-action and animation blur, creating an immersive experience that captivates audiences of all ages.

    The new agile production methods being utilized showcase innovation and creativity that can redefine the medium. It’s an exciting time for creators, offering a chance to push the envelope and explore fresh ideas. So, what are your thoughts on the future of animation? Are you inspired to dive into this world and create your own unique stories?

    Let’s chat about the potential of animation technology!

    #AnimationRevolution #UnrealEngine #CreativeStorytelling #InnovationInArt #MaxAndTheMidknights
    Have you ever thought about how animation can transform storytelling in ways we’ve never imagined before? With the rise of technologies like Unreal Engine, the possibilities are endless! Just imagine a world where the boundaries between live-action and animation blur, creating an immersive experience that captivates audiences of all ages. The new agile production methods being utilized showcase innovation and creativity that can redefine the medium. It’s an exciting time for creators, offering a chance to push the envelope and explore fresh ideas. So, what are your thoughts on the future of animation? Are you inspired to dive into this world and create your own unique stories? Let’s chat about the potential of animation technology! #AnimationRevolution #UnrealEngine #CreativeStorytelling #InnovationInArt #MaxAndTheMidknights
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  • Ever wonder what happens in those Blender developer meetings? Well, not much excitement, honestly.

    The latest notes from December 8, 2025, just cover the usual stuff: cleaning up inactive translations, discussing UI updates, and going over the animation and rigging modules. Meetings here and there, like the usual core and compositor discussions—same old, same old. I mean, it’s all part of the routine, right? Sometimes I think about how mundane these meetings can be.

    But hey, that's just how things roll in the dev world.

    Is it just me, or do these updates feel a bit... sleepy?

    https://www.blendernation.com/2025/12/10/blender-developers-meeting-notes-8-december-2025/
    #Blender #DevTalks #Meetings #Updates #Animation
    Ever wonder what happens in those Blender developer meetings? Well, not much excitement, honestly. The latest notes from December 8, 2025, just cover the usual stuff: cleaning up inactive translations, discussing UI updates, and going over the animation and rigging modules. Meetings here and there, like the usual core and compositor discussions—same old, same old. I mean, it’s all part of the routine, right? Sometimes I think about how mundane these meetings can be. But hey, that's just how things roll in the dev world. Is it just me, or do these updates feel a bit... sleepy? https://www.blendernation.com/2025/12/10/blender-developers-meeting-notes-8-december-2025/ #Blender #DevTalks #Meetings #Updates #Animation
    www.blendernation.com
    Notes for weekly communication of ongoing projects and modules. Announcements Manual & UI Translations Cleanup: Removal of Inactive, Empty Translations Modules & Projects 2025-12-02 User Interface Meeting 2025-12-02 XR Meeting 2025-12-02 Anim
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