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    Creating 4K from Apple Immersive (AIV)

    Posted by Mike Seymour ON October 6, 2026










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    One of the primary issues when choosing a shooting format is ensuring the footage can be adapted to the many delivery formats used in modern cinema. This is especially true of immersive filmmaking. Until recently, ...
    articles fxpodcast vfx show more fxguidetv the rc podcast login googletag.cmd.push(function() { googletag.display('div-gpt-ad-1774556557241-0'); }); Search for: aboutAccountArticlescontactFAQHome PageNAB Live 2012PodcastsPrivacy PolicyWe’ll miss you, Jeff Creating 4K from Apple Immersive (AIV) Posted by Mike Seymour ON October 6, 2026 body .ns-inline .ns-button{--ns-btn-color:#666666}body .ns-inline .ns-button:hover{--ns-btn-color:#888888}body .ns-inline a.ns-button:hover .ns-button-wrapper>span{box-shadow:none !important;filter:brightness(1) !important}body .ns-inline .ns-button{--ns-icon-color:#aaaaaa}body .ns-inline .ns-button .ns-button-block.ns-inverse{color:#aaaaaa}body .ns-inline .ns-button:hover{--ns-icon-color:#dddddd}body .ns-inline .ns-button:hover .ns-button-block.ns-inverse{color:#dddddd}FacebookLinkedInBlueskyRedditThreadsMastodonX   One of the primary issues when choosing a shooting format is ensuring the footage can be adapted to the many delivery formats used in modern cinema. This is especially true of immersive filmmaking. Until recently, ...
  • Watch Ian Hubert Transport Real People Into CG Worlds [Demo]

    DIY Virtual Production Using Blender
    In this episode of GameDay, we are joined by the talented (and hilarious) filmmaker, educator, and VFX artist Ian Hubert, whose indie filmmaking prowess has made him legendary in the Blender and visual effects communities. In this 50-minute demo, Ian shows us how you can combine live action and computer-generated elements by simply using Blender, a projector, and our Sci-Fi Industrial kit.

    If you’ve seen his latest installment of DYNAMO, or watched any of his popular “Lazy Tutorials,” you’d know Ian is a master of creating quick, deceptively-real visual effects – which is partly why he’s obtained such widespread notoriety. Ian is inspiring to many filmmakers because he proves that you don’t have to make super-detailed, high-definition analogs to real life in order to achieve realism. Our eyes are often a lot more forgiving than we might think. 
    In this episode Ian proves that once again by showing how indie filmmakers can mimic the virtual production techniques of shows like “The Mandalorian” – but instead of large sound stages with giant illuminated panels, he uses a projector and a blank wall to place his subject into a computer-generated wor...
    Watch Ian Hubert Transport Real People Into CG Worlds [Demo] DIY Virtual Production Using Blender In this episode of GameDay, we are joined by the talented (and hilarious) filmmaker, educator, and VFX artist Ian Hubert, whose indie filmmaking prowess has made him legendary in the Blender and visual effects communities. In this 50-minute demo, Ian shows us how you can combine live action and computer-generated elements by simply using Blender, a projector, and our Sci-Fi Industrial kit. If you’ve seen his latest installment of DYNAMO, or watched any of his popular “Lazy Tutorials,” you’d know Ian is a master of creating quick, deceptively-real visual effects – which is partly why he’s obtained such widespread notoriety. Ian is inspiring to many filmmakers because he proves that you don’t have to make super-detailed, high-definition analogs to real life in order to achieve realism. Our eyes are often a lot more forgiving than we might think.  In this episode Ian proves that once again by showing how indie filmmakers can mimic the virtual production techniques of shows like “The Mandalorian” – but instead of large sound stages with giant illuminated panels, he uses a projector and a blank wall to place his subject into a computer-generated wor...
  • I Tried The New Blender + Higgsfield Workflow (And It's Insane)

    🌐Explore Higgsfield X Blender: https://higgsfield.ai/s/higgsfield-x-blender-yt-asknk-BSypdK
    🌐 Get Higgsfield Blender Plugin: https://higgsfield.ai/plugins/blender

    🎉 Use the FREE Higgsfield Blender plugin with Claude to block your scene in 3D, then let Seedance 2.5 recreate your exact camera moves.
    No Blender experience needed just your

    00:00 Blender Meets Higgsfield
    00:42 Get the Plugin and Bridge
    01:27 Connect Claude to Higgsfield
    02:01 Install and Sign In
    02:24 Tour the Higgsfield Panel
    03:10 Prompt a Chase Scene
    04:31 Build and Review Renders
    05:39 Tweak and Playblast in Blender
    06:40 Claude Writes a Shot Prompt
    07:18 Generate Final Cinematic
    08:32 Wrap Up and Next Steps
    ----------------

    #asknk #Higgsfield #Blender #Plugin #AI #Video #Workflow #AIVideo #Generation #HiggsfieldAI #Seedance25 #TextToVideoAI #VideoViral #Blender3D #AIPlugin #Free3D #Free3DModels #Free3DResources #FreeTextures #FreeMaterials #FreeFriday #Premium #B3D #Free #Addons #BlenderAddons #New #3DNews #Release #Update #HowToMakeAIVideo #SeedanceAI #AIVideoTutorial #AIFilmmaking #AIWeddingVideo #CinematicAIVideo #AICharacterConsistency #ClaudeAI #AIVideoGenerator #ViralAIVideo #HiggsfieldAITutorial #Seedance...
    I Tried The New Blender + Higgsfield Workflow (And It's Insane) 🌐Explore Higgsfield X Blender: https://higgsfield.ai/s/higgsfield-x-blender-yt-asknk-BSypdK 🌐 Get Higgsfield Blender Plugin: https://higgsfield.ai/plugins/blender 🎉 Use the FREE Higgsfield Blender plugin with Claude to block your scene in 3D, then let Seedance 2.5 recreate your exact camera moves. No Blender experience needed just your 00:00 Blender Meets Higgsfield 00:42 Get the Plugin and Bridge 01:27 Connect Claude to Higgsfield 02:01 Install and Sign In 02:24 Tour the Higgsfield Panel 03:10 Prompt a Chase Scene 04:31 Build and Review Renders 05:39 Tweak and Playblast in Blender 06:40 Claude Writes a Shot Prompt 07:18 Generate Final Cinematic 08:32 Wrap Up and Next Steps ---------------- #asknk #Higgsfield #Blender #Plugin #AI #Video #Workflow #AIVideo #Generation #HiggsfieldAI #Seedance25 #TextToVideoAI #VideoViral #Blender3D #AIPlugin #Free3D #Free3DModels #Free3DResources #FreeTextures #FreeMaterials #FreeFriday #Premium #B3D #Free #Addons #BlenderAddons #New #3DNews #Release #Update #HowToMakeAIVideo #SeedanceAI #AIVideoTutorial #AIFilmmaking #AIWeddingVideo #CinematicAIVideo #AICharacterConsistency #ClaudeAI #AIVideoGenerator #ViralAIVideo #HiggsfieldAITutorial #Seedance...
  • CyberGaffer | Stage Unreal's Real-Time Virtual Production Shoot

    Stage Unreal’s green screen shoot powered by CyberGaffer
    In this behind-the-scenes look, Stage Unreal showcases a real-time lighting workflow integrated with Unreal Engine. Using a dome-style lighting setup and CyberGaffer’s precision control, the crew completed multiple scenes—including a 360° virtual dolly, dynamic campfire lighting, and seamless day-to-night transitions—in a single day.

    #VirtualProduction #GreenScreen #UnrealEngine #FilmMaking #CyberGaffer

    Stage Unreal:
    Website – https://stageunreal.com/
    YouTube – https://www.youtube.com/@stageunreal1232
    Instagram – https://www.instagram.com/stageunreal
    Twitter – https://x.com/stageunreal

    Manoj Paramahamsa:
    Instagram – https://www.instagram.com/manojinfilm
    Twitter – https://x.com/manojdft

    Srinivas Mohan:
    Instagram – https://www.instagram.com/srinivasmohanvfx
    Twitter – https://x.com/srinivas_mohan

    CyberGaffer:
    Website – https://cybergaffer.com
    Discord – https://discord.com/invite/e2n566Zyaq
    Email – welcome@cybergaffer.com
    CyberGaffer | Stage Unreal's Real-Time Virtual Production Shoot Stage Unreal’s green screen shoot powered by CyberGaffer In this behind-the-scenes look, Stage Unreal showcases a real-time lighting workflow integrated with Unreal Engine. Using a dome-style lighting setup and CyberGaffer’s precision control, the crew completed multiple scenes—including a 360° virtual dolly, dynamic campfire lighting, and seamless day-to-night transitions—in a single day. #VirtualProduction #GreenScreen #UnrealEngine #FilmMaking #CyberGaffer Stage Unreal: Website – https://stageunreal.com/ YouTube – https://www.youtube.com/@stageunreal1232 Instagram – https://www.instagram.com/stageunreal Twitter – https://x.com/stageunreal Manoj Paramahamsa: Instagram – https://www.instagram.com/manojinfilm Twitter – https://x.com/manojdft Srinivas Mohan: Instagram – https://www.instagram.com/srinivasmohanvfx Twitter – https://x.com/srinivas_mohan CyberGaffer: Website – https://cybergaffer.com Discord – https://discord.com/invite/e2n566Zyaq Email – welcome@cybergaffer.com
  • Inside VRTUOSUS New Studio | CyberGaffer

    Inside VRTUOSUS in Johannesburg — currently the biggest studio equipped with CyberGaffer.

    In this video, Peter Stoel and Oscar M. Olarte share their experience working with CyberGaffer and talk about what this real-time virtual production workflow changes in practice.

    Built around MR Box, tracking, keying, rendering, and CyberGaffer on the lighting side, this setup allows the green-screen stage to respond to the virtual scene in real time:

    * switch between setups faster
    * change lighting interactively inside Unreal Engine
    * keep the background evenly lit for keying
    * continuously update the keyer while scene lighting changes

    The stage is equipped with 60 SkyPanel X fixtures and full color control, allowing dynamic lighting changes and background equalization at full studio scale.

    A big thank you to Thulani Mathebula and Nicole Capper for taking the time to give an interview for this video.

    Learn more about CyberGaffer:
    https://cybergaffer.com

    Join our Discord:
    https://discord.gg/hRgKPkSAZm

    #VirtualProduction #Cinematography #UnrealEngine #GreenScreen #Filmmaking #VP
    Inside VRTUOSUS New Studio | CyberGaffer Inside VRTUOSUS in Johannesburg — currently the biggest studio equipped with CyberGaffer. In this video, Peter Stoel and Oscar M. Olarte share their experience working with CyberGaffer and talk about what this real-time virtual production workflow changes in practice. Built around MR Box, tracking, keying, rendering, and CyberGaffer on the lighting side, this setup allows the green-screen stage to respond to the virtual scene in real time: * switch between setups faster * change lighting interactively inside Unreal Engine * keep the background evenly lit for keying * continuously update the keyer while scene lighting changes The stage is equipped with 60 SkyPanel X fixtures and full color control, allowing dynamic lighting changes and background equalization at full studio scale. A big thank you to Thulani Mathebula and Nicole Capper for taking the time to give an interview for this video. Learn more about CyberGaffer: https://cybergaffer.com Join our Discord: https://discord.gg/hRgKPkSAZm #VirtualProduction #Cinematography #UnrealEngine #GreenScreen #Filmmaking #VP
  • Real World Lighting Capture Workflow | CyberGaffer

    What if you could capture real-world lighting and recreate it inside your green screen studio?

    In this video, we show the new Real World Lighting Capture feature in CyberGaffer.

    Instead of setting up a lighting task from a virtual scene, you can film the CyberGaffer calibrator sphere in a real-world location, upload that image, and let CyberGaffer calculate the closest possible lighting match using the fixtures available in your studio.

    The result: a faster way to replicate real locations, build a reusable lighting scene library, and bring real-world lighting references into virtual production.

    Visit our website to learn more: https://cybergaffer.com

    Social Media:
    Discord server: https://discord.gg/KYF5uneE2V
    Facebook: https://www.facebook.com/antilatency
    LinkedIn: https://www.linkedin.com/company/antilatency/
    Reddit: https://www.reddit.com/r/Antilatency/
    Twitter: https://twitter.com/antilatency
    Instagram: http://instagram.com/antilatency/

    #CyberGaffer #VirtualProduction #Greenscreen #RealtimeLighting #Filmmaking #UnrealEngine #VirtualProductionStudio
    Real World Lighting Capture Workflow | CyberGaffer What if you could capture real-world lighting and recreate it inside your green screen studio? In this video, we show the new Real World Lighting Capture feature in CyberGaffer. Instead of setting up a lighting task from a virtual scene, you can film the CyberGaffer calibrator sphere in a real-world location, upload that image, and let CyberGaffer calculate the closest possible lighting match using the fixtures available in your studio. The result: a faster way to replicate real locations, build a reusable lighting scene library, and bring real-world lighting references into virtual production. Visit our website to learn more: https://cybergaffer.com Social Media: Discord server: https://discord.gg/KYF5uneE2V Facebook: https://www.facebook.com/antilatency LinkedIn: https://www.linkedin.com/company/antilatency/ Reddit: https://www.reddit.com/r/Antilatency/ Twitter: https://twitter.com/antilatency Instagram: http://instagram.com/antilatency/ #CyberGaffer #VirtualProduction #Greenscreen #RealtimeLighting #Filmmaking #UnrealEngine #VirtualProductionStudio
  • Don't Give Up on Your Indie Movie Dream #motivation #filmmaking #unrealengine

    Don't Give Up on Your Indie Movie Dream ~ Check out the Rode Microphone I used for the MetaHuman Audio: https://amzn.to/4w8I6O8 and the Studio Lights I used: https://amzn.to/4vb6YE9 | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb

    Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0

    Unreal Control RIG ~ https://rebrand.ly/i7iw9a4
    iClone Crowd Simulation ~ https://rebrand.ly/ras72ux
    iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg
    ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle
    Reallusion Software Store ~ https://rebrand.ly/1iuooe4
    Reallusion Content Store ~ https://rebrand.ly/83frw8s

    Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0

    I render my short films using my Custom Unreal Engine Workstation from @PugetSystemsPC Systems Check out the specs at this link: https://hubs.ly/H0TD6v70

    Friends, if you wish to support me as I continue cr...
    Don't Give Up on Your Indie Movie Dream #motivation #filmmaking #unrealengine Don't Give Up on Your Indie Movie Dream ~ Check out the Rode Microphone I used for the MetaHuman Audio: https://amzn.to/4w8I6O8 and the Studio Lights I used: https://amzn.to/4vb6YE9 | Download iClone 8: https://bit.ly/2QUkwXr | Download Character Creator 5: https://bit.ly/3uoLtAe | Download the Free iClone Unreal Live Link Plugin at: https://bit.ly/3oZnDKb Check out the ‪Amazing@Atira_Studio MetaHuman Outfits: https://www.fab.com/sellers/Atira_Studio | Check out the amazing @BlackEyeTechnologies plugin on FAB: https://www.fab.com/listings/41696440-c0c3-42dd-a4bd-51f463912af0 Unreal Control RIG ~ https://rebrand.ly/i7iw9a4 iClone Crowd Simulation ~ https://rebrand.ly/ras72ux iClone BuildingGen Plugin ~ https://rebrand.ly/f3kcyeg ActorCore Motion & Characters ~ https://rebrand.ly/c04tlle Reallusion Software Store ~ https://rebrand.ly/1iuooe4 Reallusion Content Store ~ https://rebrand.ly/83frw8s Learn More about the CC Control Rig for UE at this link: https://rebrand.ly/a501f0 I render my short films using my Custom Unreal Engine Workstation from @PugetSystemsPC Systems Check out the specs at this link: https://hubs.ly/H0TD6v70 Friends, if you wish to support me as I continue cr...
    147 Views
  • Nikola Todorovic on Autodesk Flow Studio’s new 3D Editor + Canvas

    Go with the Flow—AI filmmaking just got directable, with a system that combines interactive 3D scene construction with the visual power of generative 2D video models.
    Nikola Todorovic on Autodesk Flow Studio’s new 3D Editor + Canvas Go with the Flow—AI filmmaking just got directable, with a system that combines interactive 3D scene construction with the visual power of generative 2D video models.
  • 'Destiny 2' Cinematics Director Demos Unreal Engine

    Sava Zivkovic Demos Unreal Engine Using KitBash3D
    In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders. As a consummate creative, Sava directs his own short films and is always looking to expand his skillset, so when we asked him to demo Unreal Engine for GameDay, he was eager to learn more about the program along with us and see what he could create with our Brutalist kit. Be sure to stick around until the end to see his final cinematic!

    Along with his live experiments in Unreal Engine, Sava covers a number of topics, including how he transitioned from a CG Artist working in ArchViz to a career in filmmaking, the learning curve of becoming a director, and how remote work has affected his process – as well a delving into a myriad of insights for how he approaches visual storytelling. 
    Unlike many directors, Sava creates a large portion of the previsualization (“previs”) by himself. This previs acts as a dynamic storyboard that other artists working on the project can use as reference for things like composition, lighting, t...
    'Destiny 2' Cinematics Director Demos Unreal Engine Sava Zivkovic Demos Unreal Engine Using KitBash3D In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders. As a consummate creative, Sava directs his own short films and is always looking to expand his skillset, so when we asked him to demo Unreal Engine for GameDay, he was eager to learn more about the program along with us and see what he could create with our Brutalist kit. Be sure to stick around until the end to see his final cinematic! Along with his live experiments in Unreal Engine, Sava covers a number of topics, including how he transitioned from a CG Artist working in ArchViz to a career in filmmaking, the learning curve of becoming a director, and how remote work has affected his process – as well a delving into a myriad of insights for how he approaches visual storytelling.  Unlike many directors, Sava creates a large portion of the previsualization (“previs”) by himself. This previs acts as a dynamic storyboard that other artists working on the project can use as reference for things like composition, lighting, t...
  • دائماً ما كنت متأثراً بفكرة صناعة الأفلام بطريقة غير تقليدية. يبدو أن الكاميرا Sony FX5 تمنح المخرجين مثل غاريث إدواردز فرصة فريدة للخروج عن المألوف، والتصوير بحرية تامة. حقًا، التقنية تغير مفهوم الإبداع! 🎥✨

    https://www.fxguide.com/fxfeatured/hiding-in-plain-sight-with-the-sony-fx5-gareth-edwards-takes-guerrilla-filmmaking-to-the-next-level/
    #سينما #تصوير #غاريث_إدواردز
    دائماً ما كنت متأثراً بفكرة صناعة الأفلام بطريقة غير تقليدية. يبدو أن الكاميرا Sony FX5 تمنح المخرجين مثل غاريث إدواردز فرصة فريدة للخروج عن المألوف، والتصوير بحرية تامة. حقًا، التقنية تغير مفهوم الإبداع! 🎥✨ https://www.fxguide.com/fxfeatured/hiding-in-plain-sight-with-the-sony-fx5-gareth-edwards-takes-guerrilla-filmmaking-to-the-next-level/ #سينما #تصوير #غاريث_إدواردز
  • VFXShow 309: The End of Oak Street

    Join the team for our latest episode as they dig deep into how the film was made, debate what worked and what didn’t, and put the filmmaking choices under the microscope.
    VFXShow 309: The End of Oak Street Join the team for our latest episode as they dig deep into how the film was made, debate what worked and what didn’t, and put the filmmaking choices under the microscope.
  • 🌟 Have you ever watched a show and thought, "Wow, how did they do that?" Well, DNEG's Daniel Baldwin has been behind the curtain, crafting the impressive invisible effects for Citadel Season 2! 🎬

    In a recent article, Baldwin delves into the intricate world of visual effects, discussing everything from roaring fire to fully computer-generated crashes and seamless camera transitions that keep viewers on the edge of their seats. It’s fascinating to learn how these “invisible” effects enhance storytelling without stealing the spotlight — much like a good magician who never reveals their secrets!

    As someone who loves diving into the behind-the-scenes magic of filmmaking, I can't help but admire the artistry that goes into making the unreal feel so real. Remember, behind every great show is a team of talented individuals who work tirelessly to create the magic we see on-screen.

    What’s your favorite unseen effect in a show or movie?

    Read more here: https://www.fxguide.com/fxfeatured/inside-dnegs-invisible-effects-for-citadel-season-2/
    #VisualEffects #FilmMagic #CitadelSeason2 #DNEG #BehindTheScenes
    🌟 Have you ever watched a show and thought, "Wow, how did they do that?" Well, DNEG's Daniel Baldwin has been behind the curtain, crafting the impressive invisible effects for Citadel Season 2! 🎬 In a recent article, Baldwin delves into the intricate world of visual effects, discussing everything from roaring fire to fully computer-generated crashes and seamless camera transitions that keep viewers on the edge of their seats. It’s fascinating to learn how these “invisible” effects enhance storytelling without stealing the spotlight — much like a good magician who never reveals their secrets! As someone who loves diving into the behind-the-scenes magic of filmmaking, I can't help but admire the artistry that goes into making the unreal feel so real. Remember, behind every great show is a team of talented individuals who work tirelessly to create the magic we see on-screen. What’s your favorite unseen effect in a show or movie? Read more here: https://www.fxguide.com/fxfeatured/inside-dnegs-invisible-effects-for-citadel-season-2/ #VisualEffects #FilmMagic #CitadelSeason2 #DNEG #BehindTheScenes
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