Watch Ian Hubert Transport Real People Into CG Worlds [Demo]

DIY Virtual Production Using Blender
In this episode of GameDay, we are joined by the talented (and hilarious) filmmaker, educator, and VFX artist Ian Hubert, whose indie filmmaking prowess has made him legendary in the Blender and visual effects communities. In this 50-minute demo, Ian shows us how you can combine live action and computer-generated elements by simply using Blender, a projector, and our Sci-Fi Industrial kit.

If you’ve seen his latest installment of DYNAMO, or watched any of his popular “Lazy Tutorials,” you’d know Ian is a master of creating quick, deceptively-real visual effects – which is partly why he’s obtained such widespread notoriety. Ian is inspiring to many filmmakers because he proves that you don’t have to make super-detailed, high-definition analogs to real life in order to achieve realism. Our eyes are often a lot more forgiving than we might think. 
In this episode Ian proves that once again by showing how indie filmmakers can mimic the virtual production techniques of shows like “The Mandalorian” – but instead of large sound stages with giant illuminated panels, he uses a projector and a blank wall to place his subject into a computer-generated wor...
Watch Ian Hubert Transport Real People Into CG Worlds [Demo] DIY Virtual Production Using Blender In this episode of GameDay, we are joined by the talented (and hilarious) filmmaker, educator, and VFX artist Ian Hubert, whose indie filmmaking prowess has made him legendary in the Blender and visual effects communities. In this 50-minute demo, Ian shows us how you can combine live action and computer-generated elements by simply using Blender, a projector, and our Sci-Fi Industrial kit. If you’ve seen his latest installment of DYNAMO, or watched any of his popular “Lazy Tutorials,” you’d know Ian is a master of creating quick, deceptively-real visual effects – which is partly why he’s obtained such widespread notoriety. Ian is inspiring to many filmmakers because he proves that you don’t have to make super-detailed, high-definition analogs to real life in order to achieve realism. Our eyes are often a lot more forgiving than we might think.  In this episode Ian proves that once again by showing how indie filmmakers can mimic the virtual production techniques of shows like “The Mandalorian” – but instead of large sound stages with giant illuminated panels, he uses a projector and a blank wall to place his subject into a computer-generated wor...
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