'Destiny 2' Cinematics Director Demos Unreal Engine
Sava Zivkovic Demos Unreal Engine Using KitBash3D
In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders. As a consummate creative, Sava directs his own short films and is always looking to expand his skillset, so when we asked him to demo Unreal Engine for GameDay, he was eager to learn more about the program along with us and see what he could create with our Brutalist kit. Be sure to stick around until the end to see his final cinematic!
Along with his live experiments in Unreal Engine, Sava covers a number of topics, including how he transitioned from a CG Artist working in ArchViz to a career in filmmaking, the learning curve of becoming a director, and how remote work has affected his process – as well a delving into a myriad of insights for how he approaches visual storytelling.
Unlike many directors, Sava creates a large portion of the previsualization (“previs”) by himself. This previs acts as a dynamic storyboard that other artists working on the project can use as reference for things like composition, lighting, t...
Sava Zivkovic Demos Unreal Engine Using KitBash3D
In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders. As a consummate creative, Sava directs his own short films and is always looking to expand his skillset, so when we asked him to demo Unreal Engine for GameDay, he was eager to learn more about the program along with us and see what he could create with our Brutalist kit. Be sure to stick around until the end to see his final cinematic!
Along with his live experiments in Unreal Engine, Sava covers a number of topics, including how he transitioned from a CG Artist working in ArchViz to a career in filmmaking, the learning curve of becoming a director, and how remote work has affected his process – as well a delving into a myriad of insights for how he approaches visual storytelling.
Unlike many directors, Sava creates a large portion of the previsualization (“previs”) by himself. This previs acts as a dynamic storyboard that other artists working on the project can use as reference for things like composition, lighting, t...
'Destiny 2' Cinematics Director Demos Unreal Engine
Sava Zivkovic Demos Unreal Engine Using KitBash3D
In this episode of GameDay, we are joined by Sava Zivkovic, Director at the award-winning animation and VFX company Axis Studios, where he’s overseen many AAA game trailers, including Gears of War 5 and Outriders. As a consummate creative, Sava directs his own short films and is always looking to expand his skillset, so when we asked him to demo Unreal Engine for GameDay, he was eager to learn more about the program along with us and see what he could create with our Brutalist kit. Be sure to stick around until the end to see his final cinematic!
Along with his live experiments in Unreal Engine, Sava covers a number of topics, including how he transitioned from a CG Artist working in ArchViz to a career in filmmaking, the learning curve of becoming a director, and how remote work has affected his process – as well a delving into a myriad of insights for how he approaches visual storytelling.
Unlike many directors, Sava creates a large portion of the previsualization (“previs”) by himself. This previs acts as a dynamic storyboard that other artists working on the project can use as reference for things like composition, lighting, t...