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  • Rig Demo (shortened version) - Samsung Galaxy Watch 6 | Body Composition

    Our good friend Olov Burman (@olovburman), was kind enough to make a cool breakdown with this rig we did for Samsung Galaxy Watch.

    Animation Director: Olov Burman @olovburman
    Animations: Helio Takahashi @heliotak & Olov Burman @olovburman
    Post house: SAUVAGE.TV @sauvagetv
    Rigging: kippcase rigging studio @kippcase.rigging
    Modeling: Pedro Conti @pedrodtconti
    CG generalist: Carlos Arandia @eldudie
    Character design: Maroto Bambinomonkey @bambinomonkey


    #samsung #galaxywatch6 #exercise #commercial #cgi #3d #characteranimation #cartoony #abs #situps #makingof #breakdown #behindthescenes #rigdemo #shortened #rig #3drigging #3drig #rigging #rigging3d #maya #animation #3danimation #kippcase
    Rig Demo (shortened version) - Samsung Galaxy Watch 6 | Body Composition Our good friend Olov Burman (@olovburman), was kind enough to make a cool breakdown with this rig we did for Samsung Galaxy Watch. Animation Director: Olov Burman @olovburman Animations: Helio Takahashi @heliotak & Olov Burman @olovburman Post house: SAUVAGE.TV @sauvagetv Rigging: kippcase rigging studio @kippcase.rigging Modeling: Pedro Conti @pedrodtconti CG generalist: Carlos Arandia @eldudie Character design: Maroto Bambinomonkey @bambinomonkey #samsung #galaxywatch6 #exercise #commercial #cgi #3d #characteranimation #cartoony #abs #situps #makingof #breakdown #behindthescenes #rigdemo #shortened #rig #3drigging #3drig #rigging #rigging3d #maya #animation #3danimation #kippcase
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  • Giovanna Barcelos walked us through the Corners of Croatia project, explaining the step-by-step process of making the beautiful realistic town scenery and sharing useful tips and resources for beginner 3D Artists interested in mastering Substance 3D, Maya, and Unreal Engine 5.
    Giovanna Barcelos walked us through the Corners of Croatia project, explaining the step-by-step process of making the beautiful realistic town scenery and sharing useful tips and resources for beginner 3D Artists interested in mastering Substance 3D, Maya, and Unreal Engine 5.
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    ·921 Views ·44 Views
  • Animations with ink in Maya & Unreal Engine ✒

    Principal Gameplay Animator Martin Chang aka TuxedoPato shared a cool animation demo with VFX inspired by ink. The sequence was set up using Maya and Unreal Engine.


    #maya #unrealengine #UE5 #animation #vfx #gamedev #indiedev #3dart
    Animations with ink in Maya & Unreal Engine ✒ Principal Gameplay Animator Martin Chang aka TuxedoPato shared a cool animation demo with VFX inspired by ink. The sequence was set up using Maya and Unreal Engine. #maya #unrealengine #UE5 #animation #vfx #gamedev #indiedev #3dart
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  • Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props.
    #art #3d #3dart #marmosettoolbag #marmoset #zbrush #zbrushsculpt #zbrushart #maya #maya3d #substancepainter #substance3d #substance3dpainter #props
    Sergius Leichenko shared a brief breakdown of the Antique Book project, showing how to create a realistically weathered leather cover and add history to props. #art #3d #3dart #marmosettoolbag #marmoset #zbrush #zbrushsculpt #zbrushart #maya #maya3d #substancepainter #substance3d #substance3dpainter #props
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  • Cinematic Animation Director Alireza Fattahi shared a breakdown of his impressive cinematic scene made with photoscanned objects in Unreal Engine 5 and talked about the nuances of rendering hyper-realistic objects and scenarios.

    Full breakdown: https://lnkd.in/di9qcQ4J

    #unrealengine #unrealengine5 #ue #ue5 #games #videogames #gameindustry #gamedev #gamedevelopment #maya #lighting #rendering #rendering3d #postproduction
    Cinematic Animation Director Alireza Fattahi shared a breakdown of his impressive cinematic scene made with photoscanned objects in Unreal Engine 5 and talked about the nuances of rendering hyper-realistic objects and scenarios. Full breakdown: https://lnkd.in/di9qcQ4J #unrealengine #unrealengine5 #ue #ue5 #games #videogames #gameindustry #gamedev #gamedevelopment #maya #lighting #rendering #rendering3d #postproduction
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    ·3590 Views ·148 Views
  • Hiroyuki Akasaki shared a series of demos unveiling some impressive soft body meshes made in Maya using its Bifrost plug-in.

    More demos and node graphs: https://lnkd.in/dHuqUZtY

    #3d #3dmodeling #modeling #3dart #maya #maya3d #autodeskmaya #bifrost #gamedev #indiedev #3dmesh
    Hiroyuki Akasaki shared a series of demos unveiling some impressive soft body meshes made in Maya using its Bifrost plug-in. More demos and node graphs: https://lnkd.in/dHuqUZtY #3d #3dmodeling #modeling #3dart #maya #maya3d #autodeskmaya #bifrost #gamedev #indiedev #3dmesh
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  • Check out Ragdoll for Blender 1.0. The new plugin brings Imbalance's much-praised Ragdoll Dynamics character posing and physics system, used by leading VFX and game development studios, to Blender as well as Maya.
    Check out Ragdoll for Blender 1.0. The new plugin brings Imbalance's much-praised Ragdoll Dynamics character posing and physics system, used by leading VFX and game development studios, to Blender as well as Maya.
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    ·5563 Views ·122 Views
  • Paul Sandoval talked about his experience with Unity as an Architect and walked us through the photogrammetry-made 3D vegetation for the Mossy Cedrus Forest project, explaining the photorealistic environment creation pipeline.
    #art #3d #3dart #unity #unity3d #unityengine #maya #maya3d #substancepainter #substance3dpainter #substance3d #substancedesigner #environmentart #environment #environmentartist #photogrammetry #vegetation
    Paul Sandoval talked about his experience with Unity as an Architect and walked us through the photogrammetry-made 3D vegetation for the Mossy Cedrus Forest project, explaining the photorealistic environment creation pipeline. #art #3d #3dart #unity #unity3d #unityengine #maya #maya3d #substancepainter #substance3dpainter #substance3d #substancedesigner #environmentart #environment #environmentartist #photogrammetry #vegetation
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  • Showcasing the work of the best Character VFX team in the business, with some detailed (and cute) cloth and skin sim work for Disney’s Dumbo!
    #mpc #characterlab #vfx #animation #visualeffects #autodeskmaya #filmmaking #dumbo #elephant
    Showcasing the work of the best Character VFX team in the business, with some detailed (and cute) cloth and skin sim work for Disney’s Dumbo! 😍 #mpc #characterlab #vfx #animation #visualeffects #autodeskmaya #filmmaking #dumbo #elephant
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    1 Comments ·2996 Views ·82 Views
  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
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