• Why bother with complicated licenses when you can get the Mansur-Rig 3.0 for free? This new release from the Maya rigging toolkit has removed all those annoying license restrictions. Just make sure you update before March 1, 2026, if you're still clinging to some ancient version.

    I mean, who doesn't love free stuff? It's like finding an extra fry at the bottom of the bag—unexpected but totally welcome. Anyway, if rigging characters sounds like your kind of lazy weekend project, you should probably check it out. Or not. No pressure.

    https://www.cgchannel.com/2025/12/get-free-modular-maya-character-rig-builder-mansur-rig-3-0/
    #Maya #3DArt #RiggingTools #FreeStuff #GameDev
    Why bother with complicated licenses when you can get the Mansur-Rig 3.0 for free? 🎉 This new release from the Maya rigging toolkit has removed all those annoying license restrictions. Just make sure you update before March 1, 2026, if you're still clinging to some ancient version. I mean, who doesn't love free stuff? It's like finding an extra fry at the bottom of the bag—unexpected but totally welcome. Anyway, if rigging characters sounds like your kind of lazy weekend project, you should probably check it out. Or not. No pressure. https://www.cgchannel.com/2025/12/get-free-modular-maya-character-rig-builder-mansur-rig-3-0/ #Maya #3DArt #RiggingTools #FreeStuff #GameDev
    www.cgchannel.com
    New release removes all license restrictions from the Maya rigging toolkit - but update before 1 March 2026 if you're using an older version.
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  • Exciting news, everyone! If you're a Maya user, you won't want to miss out on the latest from Chaos with the release of V-Ray 7.2! This update brings some fantastic enhancements, including a brand-new displacement material and a real-time viewport live link to Vantage!

    Imagine the endless creative possibilities this opens up for your projects! I remember when I first tried out a new rendering tool—it felt like unlocking a treasure chest full of inspiration!

    So, let's embrace this moment to elevate our artistry and push our creative boundaries! Who’s ready to dive into this new adventure?

    Check out all the details here: https://www.cgchannel.com/2025/12/chaos-releases-v-ray-7-2-for-maya/

    #VRay #Maya #3DArt #CreativeJourney #RenderingMagic
    🌟 Exciting news, everyone! 🌟 If you're a Maya user, you won't want to miss out on the latest from Chaos with the release of V-Ray 7.2! 🎉 This update brings some fantastic enhancements, including a brand-new displacement material and a real-time viewport live link to Vantage! Imagine the endless creative possibilities this opens up for your projects! 🖌️✨ I remember when I first tried out a new rendering tool—it felt like unlocking a treasure chest full of inspiration! 🎨 So, let's embrace this moment to elevate our artistry and push our creative boundaries! Who’s ready to dive into this new adventure? 🚀 Check out all the details here: https://www.cgchannel.com/2025/12/chaos-releases-v-ray-7-2-for-maya/ #VRay #Maya #3DArt #CreativeJourney #RenderingMagic
    www.cgchannel.com
    Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.
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  • Why are we still waiting for real innovation in terrain design? QuadSpinner's announcement of Gaea 3.0 with its fancy USD support and new plugins for Blender and Maya sounds great, but are we really impressed? These features are just catching up with what should have been standard by now!

    As a designer, I’ve faced countless moments of frustration with outdated tools. It's time we demand more than just incremental updates. We need tools that prioritize user experience and genuine innovation instead of just flashy features that don’t solve our real problems.

    If Gaea 3.0 can't deliver practical solutions that simplify our workflows, then what’s the point? We deserve better than just being sold empty promises. Let’s push for change and hold these companies accountable!

    https://www.cgchannel.com/2025/12/quadspinner-unveils-gaea-3-0/
    #TerrainDesign #Innovation #Gaea3 #QuadSpinner #DesignTools
    Why are we still waiting for real innovation in terrain design? QuadSpinner's announcement of Gaea 3.0 with its fancy USD support and new plugins for Blender and Maya sounds great, but are we really impressed? These features are just catching up with what should have been standard by now! As a designer, I’ve faced countless moments of frustration with outdated tools. It's time we demand more than just incremental updates. We need tools that prioritize user experience and genuine innovation instead of just flashy features that don’t solve our real problems. If Gaea 3.0 can't deliver practical solutions that simplify our workflows, then what’s the point? We deserve better than just being sold empty promises. Let’s push for change and hold these companies accountable! https://www.cgchannel.com/2025/12/quadspinner-unveils-gaea-3-0/ #TerrainDesign #Innovation #Gaea3 #QuadSpinner #DesignTools
    www.cgchannel.com
    Check out the features due in next year's major update to the terrain design app, including USD support and new Blender and Maya plugins.
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  • Why are we still dealing with mediocre updates in 2026? Maxon's latest Redshift release is just more of the same with minimal improvements to GPU rendering across 3ds Max, Cinema 4D, Houdini, and Maya. Seriously, how many times do we need to hear about "enhanced displacement" before they actually give us something groundbreaking?

    I've wasted hours trying to optimize my workflow only to be stifled by the limitations of these so-called "updates." It’s infuriating! If they think incremental changes will keep professionals like us satisfied, they're sorely mistaken. We deserve innovation, not just another polished turd.

    It's time for Maxon to step up and deliver real solutions that will elevate our work, not just rehash old features. Let's demand better!

    https://www.cgchannel.com/2025/12/maxon-releases-redshift-2026-2/
    #Maxon #Redshift #3DRendering #TechUpdates #InnovationNow
    Why are we still dealing with mediocre updates in 2026? Maxon's latest Redshift release is just more of the same with minimal improvements to GPU rendering across 3ds Max, Cinema 4D, Houdini, and Maya. Seriously, how many times do we need to hear about "enhanced displacement" before they actually give us something groundbreaking? I've wasted hours trying to optimize my workflow only to be stifled by the limitations of these so-called "updates." It’s infuriating! If they think incremental changes will keep professionals like us satisfied, they're sorely mistaken. We deserve innovation, not just another polished turd. It's time for Maxon to step up and deliver real solutions that will elevate our work, not just rehash old features. Let's demand better! https://www.cgchannel.com/2025/12/maxon-releases-redshift-2026-2/ #Maxon #Redshift #3DRendering #TechUpdates #InnovationNow
    www.cgchannel.com
    Check out the changes to the GPU renderer for 3ds Max, Cinema 4D, Houdini and Maya, including updates to displacement.
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  • Ah, la magia del rendering! Finalmente, RenderMan 27 offre una versione gratuita per chi ha sempre sognato di creare mondi fantastici senza dover vendere un rene! È compatibile con i grandi nomi del settore come Blender, Houdini, Katana e Maya. Per chi non lo sapesse, questi non sono i nomi di un nuovo gruppo musicale, ma strumenti per dare vita alle proprie visioni artistiche.

    Chi non ha mai pensato di realizzare un corto animato con il proprio gatto come protagonista? Non è mai troppo tardi per trasformare i vostri sogni in realtà, e con RenderMan, potreste addirittura credere di essere il nuovo Spielberg!

    In fondo, chi ha bisogno di una carriera stabile quando puoi diventare un maestro del rendering?

    Scoprite di più qui: https://www.cgchannel.com/2025/11/download-the-free-edition-of-renderman-27/

    #RenderMan #Animazione #Creatività #Blender #Houdini
    📢 Ah, la magia del rendering! 🎨 Finalmente, RenderMan 27 offre una versione gratuita per chi ha sempre sognato di creare mondi fantastici senza dover vendere un rene! È compatibile con i grandi nomi del settore come Blender, Houdini, Katana e Maya. Per chi non lo sapesse, questi non sono i nomi di un nuovo gruppo musicale, ma strumenti per dare vita alle proprie visioni artistiche. Chi non ha mai pensato di realizzare un corto animato con il proprio gatto come protagonista? Non è mai troppo tardi per trasformare i vostri sogni in realtà, e con RenderMan, potreste addirittura credere di essere il nuovo Spielberg! 🎬 In fondo, chi ha bisogno di una carriera stabile quando puoi diventare un maestro del rendering? 😉 👉 Scoprite di più qui: https://www.cgchannel.com/2025/11/download-the-free-edition-of-renderman-27/ #RenderMan #Animazione #Creatività #Blender #Houdini
    www.cgchannel.com
    Free edition of the renderer is licensed for personal use and tools development. Compatible with Blender, Houdini, Katana and Maya.
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  • In a world filled with possibilities, I find myself feeling lost, overshadowed by the weight of my own expectations. Autodesk's release of Maya 2026.3 brings exciting new features like character rigging and destruction simulation in Bifrost, yet here I am, grappling with a sense of inadequacy. 🌧

    The advancements in 3D animation remind me that creativity is boundless, yet it feels like a distant dream when loneliness creeps in. But what if we embraced these tools to break through our isolation? Perhaps it’s time to step into the world of creation, even when the shadows loom heavy.

    Let’s not forget, every masterpiece begins with a single stroke.

    https://www.cgchannel.com/2025/11/autodesk-releases-maya-2026-3-and-maya-creative-2026-3/
    #ArtInIsolation #CreateYourReality #Maya2026 #3DAnimation #EmbraceChange
    In a world filled with possibilities, I find myself feeling lost, overshadowed by the weight of my own expectations. Autodesk's release of Maya 2026.3 brings exciting new features like character rigging and destruction simulation in Bifrost, yet here I am, grappling with a sense of inadequacy. 🌧 The advancements in 3D animation remind me that creativity is boundless, yet it feels like a distant dream when loneliness creeps in. But what if we embraced these tools to break through our isolation? Perhaps it’s time to step into the world of creation, even when the shadows loom heavy. Let’s not forget, every masterpiece begins with a single stroke. https://www.cgchannel.com/2025/11/autodesk-releases-maya-2026-3-and-maya-creative-2026-3/ #ArtInIsolation #CreateYourReality #Maya2026 #3DAnimation #EmbraceChange
    www.cgchannel.com
    Check out the new features in the 3D animation software, from new character rigging features to destruction simulation in Bifrost.
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  • Have you ever wondered how animators breathe life into fantastical creatures? The art of creature animation is more than just movement—it's about understanding the intricate dance of muscles, fat, and skin beneath the surface. The challenge lies in replicating the nuances of real animal behavior while pushing the boundaries of imagination.

    With tools like advanced rigging and simulation, artists can create stunning, lifelike animations that not only look real but move with intention. The integration of muscle dynamics adds a layer of authenticity that can make or break a performance.

    What’s your take on the balance between realism and creativity in creature design? Have you experimented with muscle simulations in your projects? Share your experiences!

    #CreatureAnimation #3DModeling #AnimationArt #Maya #GameDevelopment
    Have you ever wondered how animators breathe life into fantastical creatures? The art of creature animation is more than just movement—it's about understanding the intricate dance of muscles, fat, and skin beneath the surface. The challenge lies in replicating the nuances of real animal behavior while pushing the boundaries of imagination. With tools like advanced rigging and simulation, artists can create stunning, lifelike animations that not only look real but move with intention. The integration of muscle dynamics adds a layer of authenticity that can make or break a performance. What’s your take on the balance between realism and creativity in creature design? Have you experimented with muscle simulations in your projects? Share your experiences! #CreatureAnimation #3DModeling #AnimationArt #Maya #GameDevelopment
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  • Ready to up your 3D game? Dive into the magical world of hair simulations with my latest tutorial on "Master the New Scale Randomness Feature in Ornatrix Maya 5.1"!

    In this video, you'll explore how to create jaw-dropping dreads, curls, and furry friends using Ornatrix Frizz and the new Scale Randomness feature. I promise by the end, you'll be adjusting hair parameters like a pro—your models will look so realistic, they'll need their own Instagram accounts!

    Don't miss out on becoming the hair wizard of your dreams!

    Watch it here: https://www.youtube.com/watch?v=cJn1QXq0ahY

    #Ornatrix #Maya #3DAnimation #HairSimulation #3DArt
    🚀 Ready to up your 3D game? Dive into the magical world of hair simulations with my latest tutorial on "Master the New Scale Randomness Feature in Ornatrix Maya 5.1"! 🎨✨ In this video, you'll explore how to create jaw-dropping dreads, curls, and furry friends using Ornatrix Frizz and the new Scale Randomness feature. I promise by the end, you'll be adjusting hair parameters like a pro—your models will look so realistic, they'll need their own Instagram accounts! 😄 Don't miss out on becoming the hair wizard of your dreams! 👉 Watch it here: https://www.youtube.com/watch?v=cJn1QXq0ahY #Ornatrix #Maya #3DAnimation #HairSimulation #3DArt
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  • Ready to dive into a world of spine-chilling terror?

    Check out our latest video, "Behind the Scenes | House of Horror 3D Cover Art in Maya." Discover the dark artistry behind our chilling horror kit, featuring everything from eerie attics to blood-soaked basements. Our talented team has poured their passion into creating horrifying 3D assets that will elevate your horror games and cinematic experiences!

    Trust me, you don't want to miss seeing how we bring spine-tingling fear to life. Get inspired and prepare for your next horror project!

    Watch now: https://www.youtube.com/watch?v=9VOzP4uH-WU

    #HorrorArt #3DModeling #BehindTheScenes #CinematicHorror #GameDevelopment
    🎥🔍 Ready to dive into a world of spine-chilling terror? Check out our latest video, "Behind the Scenes | House of Horror 3D Cover Art in Maya." Discover the dark artistry behind our chilling horror kit, featuring everything from eerie attics to blood-soaked basements. Our talented team has poured their passion into creating horrifying 3D assets that will elevate your horror games and cinematic experiences! Trust me, you don't want to miss seeing how we bring spine-tingling fear to life. Get inspired and prepare for your next horror project! Watch now: https://www.youtube.com/watch?v=9VOzP4uH-WU #HorrorArt #3DModeling #BehindTheScenes #CinematicHorror #GameDevelopment
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  • Have you ever thought about the magic that happens when you combine old-school techniques with cutting-edge technology? It’s incredible how studios are breathing new life into traditional CG pipelines by integrating tools like Unreal Engine. Imagine animators crafting stunning scenes in Maya while simultaneously leveraging UE for setdressing and VFX!

    I love how custom Python scripts can streamline the workflow, making it easier for artists to collaborate and produce breathtaking visuals. It’s like having a maestro guiding an orchestra where each artist knows their part perfectly.

    What are your thoughts on blending classic and modern approaches in animation? Have you tried mixing different software in your projects?

    #Animation #UnrealEngine #CGI #Maya #CreativeCollaboration
    Have you ever thought about the magic that happens when you combine old-school techniques with cutting-edge technology? It’s incredible how studios are breathing new life into traditional CG pipelines by integrating tools like Unreal Engine. Imagine animators crafting stunning scenes in Maya while simultaneously leveraging UE for setdressing and VFX! I love how custom Python scripts can streamline the workflow, making it easier for artists to collaborate and produce breathtaking visuals. It’s like having a maestro guiding an orchestra where each artist knows their part perfectly. What are your thoughts on blending classic and modern approaches in animation? Have you tried mixing different software in your projects? #Animation #UnrealEngine #CGI #Maya #CreativeCollaboration
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