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  • Matthieu Pujol presented a realistic icebreaker simulation set up using Vellum grains in Houdini 19.5 and rendered with Arnold.
    #houdini #sidefx #sidefxhoudini #3dsimulation #3d #3dart #arnoldrender #3dsim
    Matthieu Pujol presented a realistic icebreaker simulation set up using Vellum grains in Houdini 19.5 and rendered with Arnold. #houdini #sidefx #sidefxhoudini #3dsimulation #3d #3dart #arnoldrender #3dsim
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    ·2183 Views ·40 Views
  • VFX Artist José A. Martínez shared a great setup for creating procedural and customizable rope bridges in Houdini.
    Download the setup for free:
    https://80.lv/articles/grab-a-free-setup-for-creating-procedural-rope-bridges-in-houdini/

    #houdini #sidefx #sidefxhoudini #procedural #proceduralart #techart #technicalart #3d #gamedev #indiedev
    VFX Artist José A. Martínez shared a great setup for creating procedural and customizable rope bridges in Houdini. Download the setup for free: https://80.lv/articles/grab-a-free-setup-for-creating-procedural-rope-bridges-in-houdini/ #houdini #sidefx #sidefxhoudini #procedural #proceduralart #techart #technicalart #3d #gamedev #indiedev
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    ·3056 Views ·46 Views
  • Rayane S., a VFX Artist, shared a brief breakdown of the Fire Beam project, explaining the approach and workflow behind a stylized fire VFX made with Unreal Engine, Houdini, and Substance 3D Designer.

    Full breakdown: https://lnkd.in/deJMJywQ

    #art #3d #3dart #vfx #vfxbreakdown #vfxartist #unrealengine #unrealengine5 #unreal #unreal5 #houdini #houdinifx #substance3d #substance3ddesigner
    Rayane S., a VFX Artist, shared a brief breakdown of the Fire Beam project, explaining the approach and workflow behind a stylized fire VFX made with Unreal Engine, Houdini, and Substance 3D Designer. Full breakdown: https://lnkd.in/deJMJywQ #art #3d #3dart #vfx #vfxbreakdown #vfxartist #unrealengine #unrealengine5 #unreal #unreal5 #houdini #houdinifx #substance3d #substance3ddesigner
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    ·4183 Views ·91 Views
  • Setting up simulations with Houdini's Vellum

    3D and VFX Artist Emīls Geršinskis-Ješinskis shared an impressive new simulation powered by SideFX's Houdini. The artist utilized Vellum, a simulation framework that uses an extended Position Based Dynamics approach to enable the simulation of cloth, hair, soft bodies, balloons, and grains.

    #houdini #simulation #3dart #gamedev #indiedev #3dmodeling
    Setting up simulations with Houdini's Vellum 📌 3D and VFX Artist Emīls Geršinskis-Ješinskis shared an impressive new simulation powered by SideFX's Houdini. The artist utilized Vellum, a simulation framework that uses an extended Position Based Dynamics approach to enable the simulation of cloth, hair, soft bodies, balloons, and grains. #houdini #simulation #3dart #gamedev #indiedev #3dmodeling
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    ·2865 Views ·33 Views
  • Check out FX artist William Chi's VFX breakdown of a spaceship surfacing from the ocean, created in Houdini as a personal project. FLIP and whitewater simulation took 3-4 hours on a single machine; rendering in Karma took 10 hours on three machines.
    Full video: https://vimeo.com/914294641
    Check out FX artist William Chi's VFX breakdown of a spaceship surfacing from the ocean, created in Houdini as a personal project. FLIP and whitewater simulation took 3-4 hours on a single machine; rendering in Karma took 10 hours on three machines. Full video: https://vimeo.com/914294641
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    ·1980 Views ·68 Views
  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
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  • Procedural cliff generator made with Houdini and UE5 🏔

    Senior Generalist Henry Yamin shared a cool demo of a procedural cliff generator created with Houdini and Unreal Engine 5. The tool utilizes Unreal's new Procedural Content Generation (PCG) framework.
    Procedural cliff generator made with Houdini and UE5 🏔 Senior Generalist Henry Yamin shared a cool demo of a procedural cliff generator created with Houdini and Unreal Engine 5. The tool utilizes Unreal's new Procedural Content Generation (PCG) framework.
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    ·1062 Views ·29 Views
  • Octopus simulated in Houdini | 22 hours on a 12-year-old Dual Xeon Workstation

    Here's an awesome digital octopus simulated by CG Generalist and VFX Artist Alex Zee, a.k.a. ghost3dee, in Houdini.

    The simulation was set up using the finite element method (FEM), with wrinkles set up using Houdini's FEM solver – the mesh consists of three layers totaling 1.5 million tetrahedron primitives.
    Octopus simulated in Houdini | 22 hours on a 12-year-old Dual Xeon Workstation 🐙 Here's an awesome digital octopus simulated by CG Generalist and VFX Artist Alex Zee, a.k.a. ghost3dee, in Houdini. The simulation was set up using the finite element method (FEM), with wrinkles set up using Houdini's FEM solver – the mesh consists of three layers totaling 1.5 million tetrahedron primitives.
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    ·1925 Views ·15 Views
  • Take a look at this impressive rhino animation set up by Nav Singh using #Maya, #Houdini, and #UnrealEngine.
    Take a look at this impressive rhino animation set up by Nav Singh using #Maya, #Houdini, and #UnrealEngine.
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    ·908 Views ·66 Views