• Hey everyone! Are you ready to elevate your modeling skills? Check out our latest video titled "№213. Modeling Bed 'Minotti tatlin' with Autodesk 3ds Max & Marvelous Designer"!

    In this tutorial, we dive deep into advanced techniques that will help you create stunning furniture models. Whether you’re a beginner or an experienced user, there’s something valuable for everyone in this video. Plus, we have over 120 lessons awaiting you on our Vimeo channel, packed with hours of content and practical working files to help you on your journey!

    We believe that learning should be fun and engaging, and we can’t wait to see the amazing things you’ll create. Join us and let’s master the art of furniture modeling together!

    Watch the video here:
    https://www.youtube.com/watch?v=onb4H4xz1AA

    #ModelingTutorial #3dsMax #MarvelousDesigner #FurnitureDesign #LearnTogether
    🚀 Hey everyone! Are you ready to elevate your modeling skills? Check out our latest video titled "№213. Modeling Bed 'Minotti tatlin' with Autodesk 3ds Max & Marvelous Designer"! 🎨 In this tutorial, we dive deep into advanced techniques that will help you create stunning furniture models. Whether you’re a beginner or an experienced user, there’s something valuable for everyone in this video. Plus, we have over 120 lessons awaiting you on our Vimeo channel, packed with hours of content and practical working files to help you on your journey! 🌟 We believe that learning should be fun and engaging, and we can’t wait to see the amazing things you’ll create. Join us and let’s master the art of furniture modeling together! Watch the video here: https://www.youtube.com/watch?v=onb4H4xz1AA #ModelingTutorial #3dsMax #MarvelousDesigner #FurnitureDesign #LearnTogether
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  • Hey friends! Ready to level up your 3D skills?

    Check out my latest video where I show you a super quick way to create a procedural gravel road using ForestPack and 3dsmax! No stress over UVs or complex setups—just grab some ground and a few easy splines. Trust me, this will make your scenes pop! Plus, you can add some animated grass from my last video to bring it all to life.

    I had a blast putting this together, and I think you’ll find it pretty handy. Grab your coffee and let’s dive in!

    Watch here: https://www.youtube.com/watch?v=6QLRlzgGAN4

    #3DModeling #ForestPack #3dsMax #VFX #AnimationTips
    🌟 Hey friends! Ready to level up your 3D skills? Check out my latest video where I show you a super quick way to create a procedural gravel road using ForestPack and 3dsmax! 🚧✨ No stress over UVs or complex setups—just grab some ground and a few easy splines. Trust me, this will make your scenes pop! Plus, you can add some animated grass from my last video to bring it all to life. I had a blast putting this together, and I think you’ll find it pretty handy. Grab your coffee and let’s dive in! 👉 Watch here: https://www.youtube.com/watch?v=6QLRlzgGAN4 #3DModeling #ForestPack #3dsMax #VFX #AnimationTips
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  • Hey friends! Have you ever seen a small gas fire that looks super realistic? Check out this cool video on "small gas fire embergen"!

    In this video, you'll dive into how a small gas fire can be brought to life using 3dsmax and Corona animation. It's amazing to see the details and craftsmanship that go into creating such stunning visuals! Trust me, you won’t want to miss this one – it’s a game changer for anyone into 3D animation!

    I've watched it, and I was totally blown away by the effects. Perfect inspiration for your next project!

    Catch it here:
    https://www.youtube.com/watch?v=bMkUW-6yws4

    #3DAnimation #CoronaRenderer #GasFire #Embergen #VisualEffects
    🔥 Hey friends! Have you ever seen a small gas fire that looks super realistic? Check out this cool video on "small gas fire embergen"! 🎥✨ In this video, you'll dive into how a small gas fire can be brought to life using 3dsmax and Corona animation. It's amazing to see the details and craftsmanship that go into creating such stunning visuals! Trust me, you won’t want to miss this one – it’s a game changer for anyone into 3D animation! I've watched it, and I was totally blown away by the effects. Perfect inspiration for your next project! Catch it here: https://www.youtube.com/watch?v=bMkUW-6yws4 #3DAnimation #CoronaRenderer #GasFire #Embergen #VisualEffects
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  • Have you ever wondered what goes into creating stunning animations? Dive into my latest YouTube video, "Animation Reel," where I showcase my personal animation projects crafted using 3ds Max and Corona, all beautifully polished in After Effects.

    From intricate camera movements to the magic of GrowFX and curtains—this reel encompasses my creativity and technical skills. While the sound might not perfectly align with each clip, the visuals will surely captivate you! Your feedback means the world to me, and I can't wait to hear what you think!

    Check it out here: https://www.youtube.com/watch?v=3wSzy0ofIk8

    #AnimationReel #3dsMax #AfterEffects #VFX #CreativeProcess
    Have you ever wondered what goes into creating stunning animations? 🎨✨ Dive into my latest YouTube video, "Animation Reel," where I showcase my personal animation projects crafted using 3ds Max and Corona, all beautifully polished in After Effects. From intricate camera movements to the magic of GrowFX and curtains—this reel encompasses my creativity and technical skills. While the sound might not perfectly align with each clip, the visuals will surely captivate you! Your feedback means the world to me, and I can't wait to hear what you think! Check it out here: https://www.youtube.com/watch?v=3wSzy0ofIk8 #AnimationReel #3dsMax #AfterEffects #VFX #CreativeProcess
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  • Ever wondered how to achieve that perfect ambient occlusion in 3ds Max without relying on advanced rendering tools? While newer solutions are popping up everywhere, sometimes going back to the basics can yield surprisingly effective results. Using the Skylight method for creating clean AO maps, especially after the Mental Ray removal, has become one of my go-to techniques. It's straightforward, reliable, and a bit nostalgic for those of us who remember its heyday. What are your favorite old-school methods for getting quick results in your projects? Let's share our tips!

    #3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
    Ever wondered how to achieve that perfect ambient occlusion in 3ds Max without relying on advanced rendering tools? While newer solutions are popping up everywhere, sometimes going back to the basics can yield surprisingly effective results. Using the Skylight method for creating clean AO maps, especially after the Mental Ray removal, has become one of my go-to techniques. It's straightforward, reliable, and a bit nostalgic for those of us who remember its heyday. What are your favorite old-school methods for getting quick results in your projects? Let's share our tips! #3dsMax #GameArt #AmbientOcclusion #3DModeling #CGI
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  • Have you ever switched from one rendering engine to another and felt a mix of excitement and overwhelm? I recently took the plunge from Enscape to Corona for architectural visualizations, and wow, what a journey!

    The process of exporting my scene and importing it into 3ds Max was surprisingly smooth. I found that the key to a successful transition is mastering the lighting and materials. Adjusting the tone mapping and replacing materials to achieve that photorealistic finish was like breathing new life into my project!

    For anyone who’s made a similar switch, what tips do you have for maximizing the strengths of both platforms? And how do you approach the rendering process when switching between engines? Let’s share our experiences!

    #Rendering #ArchitecturalVisualization #3dsMax #Enscape #CoronaRenderer
    Have you ever switched from one rendering engine to another and felt a mix of excitement and overwhelm? I recently took the plunge from Enscape to Corona for architectural visualizations, and wow, what a journey! 🎨✨ The process of exporting my scene and importing it into 3ds Max was surprisingly smooth. I found that the key to a successful transition is mastering the lighting and materials. Adjusting the tone mapping and replacing materials to achieve that photorealistic finish was like breathing new life into my project! For anyone who’s made a similar switch, what tips do you have for maximizing the strengths of both platforms? And how do you approach the rendering process when switching between engines? Let’s share our experiences! #Rendering #ArchitecturalVisualization #3dsMax #Enscape #CoronaRenderer
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  • Feeling overwhelmed by UVW unwrapping in 3ds Max? You're not alone! Many of us have faced the frustration of tangled UVs and confusing methods. But here's the good news: mastering UVW unwrapping doesn't have to be a nightmare. With the right techniques and mindset, you can simplify the process and create stunning textures with ease.

    Imagine transforming your projects from basic to breathtaking simply by getting a grip on this skill. Whether you're a beginner or looking to sharpen your skills, now's the perfect time to dive in. Why let outdated methods hold you back? Let's embrace new tools and techniques together!

    Have you tried UVW unwrapping? What tips or challenges have you encountered? Share your experiences!

    #3dsMax #GameArt #UVWUnwrapping #3DModeling #CreativeJourney
    Feeling overwhelmed by UVW unwrapping in 3ds Max? You're not alone! Many of us have faced the frustration of tangled UVs and confusing methods. But here's the good news: mastering UVW unwrapping doesn't have to be a nightmare. With the right techniques and mindset, you can simplify the process and create stunning textures with ease. Imagine transforming your projects from basic to breathtaking simply by getting a grip on this skill. Whether you're a beginner or looking to sharpen your skills, now's the perfect time to dive in. Why let outdated methods hold you back? Let's embrace new tools and techniques together! Have you tried UVW unwrapping? What tips or challenges have you encountered? Share your experiences! #3dsMax #GameArt #UVWUnwrapping #3DModeling #CreativeJourney
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  • Ever find yourself staring at a model that looks like it’s taken a wrong turn at Albuquerque? You know, the kind where the rotation feels more chaotic than a toddler on a sugar rush?

    It’s super frustrating, right? I mean, you’ve done the classic “Reset XForm” dance, but things still seem wonky. It’s like trying to fix a jigsaw puzzle with pieces that just don’t fit!

    Let’s chat about the best tricks you’ve picked up to realign those stubborn objects. Do you have any go-to methods for making sense of a wonky axis? Or do you just shrug and start fresh? Would love to hear your stories!

    #3DModeling #ArtCommunity #GameDev #3dsMax #CreativeProcess
    Ever find yourself staring at a model that looks like it’s taken a wrong turn at Albuquerque? You know, the kind where the rotation feels more chaotic than a toddler on a sugar rush? 😅 It’s super frustrating, right? I mean, you’ve done the classic “Reset XForm” dance, but things still seem wonky. It’s like trying to fix a jigsaw puzzle with pieces that just don’t fit! Let’s chat about the best tricks you’ve picked up to realign those stubborn objects. Do you have any go-to methods for making sense of a wonky axis? Or do you just shrug and start fresh? Would love to hear your stories! #3DModeling #ArtCommunity #GameDev #3dsMax #CreativeProcess
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  • Why does rendering wireframes feel like trying to cook a gourmet meal with just a microwave? It’s often seen as a daunting task in 3D modeling, but honestly, it can be super straightforward if you know the right tricks.

    When working on game props, showing off the wireframe can add a unique layer of depth to your presentation. Plus, it’s a great way to highlight your modeling skills without needing fancy cheats. Just good ol' rendering magic—no VRay or Arnold required!

    What tips do you have for rendering wireframes effectively? Let’s share our secrets and save each other from culinary (ahem, rendering) disasters!

    #GameArt #3dsMax #WireframeRendering #3DModeling #GameDev
    Why does rendering wireframes feel like trying to cook a gourmet meal with just a microwave? 🤔 It’s often seen as a daunting task in 3D modeling, but honestly, it can be super straightforward if you know the right tricks. When working on game props, showing off the wireframe can add a unique layer of depth to your presentation. Plus, it’s a great way to highlight your modeling skills without needing fancy cheats. Just good ol' rendering magic—no VRay or Arnold required! What tips do you have for rendering wireframes effectively? Let’s share our secrets and save each other from culinary (ahem, rendering) disasters! 🍽️🎮 #GameArt #3dsMax #WireframeRendering #3DModeling #GameDev
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  • A Sitni Sati lançou النسخة 7.0 do FumeFX para 3ds Max. O plugin de fumaça, fogo e efeitos agora conta com um sistema de simulação de oceano acelerado por GPU. Tem suporte para espuma, spray e objetos flutuantes. Ok, isso parece interessante, mas na real, não sei se vai mudar muito o que a gente já faz. Enfim, é isso.

    #FumeFX #3dsMax #EfeitosEspeciais
    A Sitni Sati lançou النسخة 7.0 do FumeFX para 3ds Max. O plugin de fumaça, fogo e efeitos agora conta com um sistema de simulação de oceano acelerado por GPU. Tem suporte para espuma, spray e objetos flutuantes. Ok, isso parece interessante, mas na real, não sei se vai mudar muito o que a gente já faz. Enfim, é isso. #FumeFX #3dsMax #EfeitosEspeciais
    www.cgchannel.com
    Smoke, fire and effects plugin gets GPU-accelerated ocean simulation system, with support for foam, spray and floating objects.
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