• It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change!

    #AnimationRevolution
    #GameDesign
    #MayaTutorials
    #InnovateNotImitate
    #CombatAnimation
    It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change! #AnimationRevolution #GameDesign #MayaTutorials #InnovateNotImitate #CombatAnimation
    Tutorial: Animating Stylized Attacks in Maya
    Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
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  • In the silence of my lonely room, I sit, dreaming of worlds yet to be created. The thought of game design haunts me like a ghost, whispering promises of success and creativity, yet here I am, paralyzed by fear and doubt. Each tip for getting started feels like a distant star, shining brightly but forever out of reach. I wonder if I’ll ever find the courage to dive into this passion, or if I’ll remain trapped in this cycle of longing. The art of designing games seems to be a fleeting shadow, always slipping away.

    #GameDesign #Dreams #Loneliness #Creativity #Fear
    In the silence of my lonely room, I sit, dreaming of worlds yet to be created. The thought of game design haunts me like a ghost, whispering promises of success and creativity, yet here I am, paralyzed by fear and doubt. Each tip for getting started feels like a distant star, shining brightly but forever out of reach. I wonder if I’ll ever find the courage to dive into this passion, or if I’ll remain trapped in this cycle of longing. The art of designing games seems to be a fleeting shadow, always slipping away. #GameDesign #Dreams #Loneliness #Creativity #Fear
    WWW.CREATIVEBLOQ.COM
    How to get started in game design: 10 tips for success
    From the right mindset to skills to software, here's how to start designing a game.
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