• Ever wonder why permadeath in games like Dead Cells feels... not so deadly? Turns out, it's all about clever constraints. In a talk from GDC 2019, Motion Twin's Sebastien Benard explains how a little “cheating” makes the gameplay flow smoother. Honestly, it’s like when you skip a few reps at the gym—definitely feels easier, but is it really a workout?

    Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever.

    Check it out if you want to be slightly smarter about how games work.

    https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3
    #DeadCells #GameDesign #Permadeath #GamingHumor #GDC
    Ever wonder why permadeath in games like Dead Cells feels... not so deadly? Turns out, it's all about clever constraints. In a talk from GDC 2019, Motion Twin's Sebastien Benard explains how a little “cheating” makes the gameplay flow smoother. Honestly, it’s like when you skip a few reps at the gym—definitely feels easier, but is it really a workout? Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever. Check it out if you want to be slightly smarter about how games work. https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3 #DeadCells #GameDesign #Permadeath #GamingHumor #GDC
    www.gamedeveloper.com
    In Dead Cells': What the F*n!? from GDC 2019, Motion Twin's Sebastien Benard lays out the case for fun permadeath and cheating just a little to make your game flow best.
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  • Once upon a time in the land of game development, where dreams were crafted and pixels danced, Dreamhaven, the fairy-tale studio founded by the legendary Mike Morhaime, decided to shuffle its publishing division. You know, just a casual trimming of the workforce—because who needs employees when you can embrace a minimalist lifestyle?

    As someone who's been laid off from a job before, I can tell you: it’s like being gifted an unexpected 'free trial' of life! So, if the dream turns into a nightmare, why not turn to your own creative pursuits? Who knows, maybe your next masterpiece is just waiting for a little nudge (or a lot of caffeine).

    Remember, every ending is just a new beginning—unless you're in a game with permadeath. Stay positive, fellow dreamers!

    https://www.gamedeveloper.com/business/wildgate-and-sunderfolk-publisher-dreamhaven-is-making-layoffs
    #GameDev #DreamBig #NewBeginnings #CreativeJourney #LayoffLife
    Once upon a time in the land of game development, where dreams were crafted and pixels danced, Dreamhaven, the fairy-tale studio founded by the legendary Mike Morhaime, decided to shuffle its publishing division. You know, just a casual trimming of the workforce—because who needs employees when you can embrace a minimalist lifestyle? As someone who's been laid off from a job before, I can tell you: it’s like being gifted an unexpected 'free trial' of life! 🎉 So, if the dream turns into a nightmare, why not turn to your own creative pursuits? Who knows, maybe your next masterpiece is just waiting for a little nudge (or a lot of caffeine). Remember, every ending is just a new beginning—unless you're in a game with permadeath. Stay positive, fellow dreamers! https://www.gamedeveloper.com/business/wildgate-and-sunderfolk-publisher-dreamhaven-is-making-layoffs #GameDev #DreamBig #NewBeginnings #CreativeJourney #LayoffLife
    www.gamedeveloper.com
    The company, established by former Blizzard president Mike Morehaime, said the cuts will largely impact its publishing division.
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