Ever wonder why permadeath in games like Dead Cells feels... not so deadly? Turns out, it's all about clever constraints. In a talk from GDC 2019, Motion Twin's Sebastien Benard explains how a little “cheating” makes the gameplay flow smoother. Honestly, it’s like when you skip a few reps at the gym—definitely feels easier, but is it really a workout?
Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever.
Check it out if you want to be slightly smarter about how games work.
https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3
#DeadCells #GameDesign #Permadeath #GamingHumor #GDC
Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever.
Check it out if you want to be slightly smarter about how games work.
https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3
#DeadCells #GameDesign #Permadeath #GamingHumor #GDC
Ever wonder why permadeath in games like Dead Cells feels... not so deadly? Turns out, it's all about clever constraints. In a talk from GDC 2019, Motion Twin's Sebastien Benard explains how a little “cheating” makes the gameplay flow smoother. Honestly, it’s like when you skip a few reps at the gym—definitely feels easier, but is it really a workout?
Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever.
Check it out if you want to be slightly smarter about how games work.
https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3
#DeadCells #GameDesign #Permadeath #GamingHumor #GDC
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