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WWW.CGCHANNEL.COMMaxon releases Cinema 4D 2025.1Thursday, December 5th, 2024Posted by Jim ThackerMaxon releases Cinema 4D 2025.1html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Maxon has released Cinema 4D 2025.1, the latest version of its 3D software for motion graphics, VFX and visualization work.The update overhauls Cinema 4Ds Boolean modeling system, improving the speed and stability of Boolean operations, and making it possible to set up more complex Boolean hierarchies.There are also updates to the simulation toolsets, including a new Particle Node Modifier, plus updates to Scene Nodes, the animation tools, and USD workflows.3D modeling: new Boolean generator provides faster, more stable, more flexible BooleansThe headline change in Cinema 4D 2025.1 is the new Boolean modeling system, for creating hard surface models non-destructively by performing Boolean operations on geometry.According to Maxon, workflow with the new Boolean generator is consistent with the old Boole object it supersedes, but is faster and more robust, particularly when animating Booleans.Unlike the Boole object, which is limited to two inputs, the new generator supports any number of input objects, making it possible to create more complex geometry.Boolean operations can also now be organised into nested hierarchies.Vertex, edge, and polygon selections are preserved during Boolean operations, and attributes like UVs and colors are preserved as they are for selections.However, scenes containing legacy Booleans are not converted automatically to the new system, and will need to be updated manually.https://www.cgchannel.com/wp-content/uploads/2024/12/241205_Cinema4D20251_CollisionNoise.mp4Simulation: new Collision Noise and Collision Priority options for rigid bodiesThe Unified Simulation System progressively expanded over recent updates gets another update in Cinema 4D 2025.1.For rigid body simulation, a new Collision Noise setting (shown above) adds random variation to output, and there are new Collision Priority settings to prevent unwanted penetrations.For motion graphics, the MoGraph Matrix Object now syncs with simulated rigid body positions.Simulation: Out of Core Storage permits larger Pyro simsThe Pyro toolset, for smoke and fire simulation, gets a new Out of Core Storage option, making it possible to perform larger simulations by assigning more GPU memory to Pyro.There is also a new Ambient Temperature control for simulations, and new options to have simulation pressure control Vorticity and Turbulence.Simulation: control particle simulations with nodesThe new particle toolset introduced in Cinema 4D 2024.4 gets a new Particle Node Modifier, making it possible to control particles using a node-based workflow.All of the existing Scene Nodes can be used to control particles, and there are also a number of new nodes with particle-specific properties.It is also now possible to define custom particle properties to be used in Emitters and Modifiers, including the option to specify what output data is generated for a custom property.Updates to Scene Nodes, animation, rendering and pipeline integrationChanges to the Scene Nodes system include the option to use child objects or linked objects as generators to create custom mesh or spline generators.There are also new Geometry by Type and Geometry Info nodes, and updates to existing nodes.Animators get workflow improvements including the option to copy and paste data in the Powerslider in the same way as the timeline, and the Tween Tool gets a Global Space Mode.When rendering, users can now specify custom frame ranges, or opt to skip existing frames.For pipeline integration, support for USD workflows has been expanded.Users can now import character animation in USD format, including joint hierarchies and skin weighting; and can import and export some animated camera and light settings.It is also now possible to send and receive data directly to the iPad edition of ZBrush, Maxons digital sculpting app, thanks to the introduction of GoZ support in ZBrush for iPad 2025.2.Price and system requirementsCinema 4D 2025.1 is compatible with Windows 10+ and macOS 13.6+. It is available rental-only, with Cinema 4D subscriptions costing $109/month or $839/year.Read a list of new features in Cinema 4D 2025.1 in the online release notesRead more about the new features in Cinema 4D in the online manualHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsMaxon releases Cinema 4D 2025.13D animation and motion graphics software gets revamped Boolean modeling system, plus updates to simulation and USD workflows.Thursday, December 5th, 2024Maxon releases ZBrush 2025.1Digital sculpting software gets new Quick Polygroup Brush, updated Anchors Brush, tighter integration with the Redshift renderer.Thursday, December 5th, 2024Maxon releases ZBrush for iPad 2025.2iPad edition of the digital sculpting app gets GoZ support for Cinema 4D, plus ZSpheres templates for female, male and hand mannequins.Wednesday, December 4th, 2024Adobe releases After Effects 25.1Check out the changes to 3D workflows in the latest update to the compositing software for motion graphics and VFX work.Wednesday, December 4th, 2024Check out Substance 3D Modeler's new Primitives systemUpdated for version 1.17: VR modeling software gets new non-destructive workflow for blocking out complex hard surface models.Wednesday, December 4th, 2024Otoy releases OctaneRender 2026.1 in alphaExperimental preview showcases new tech in development for the GPU renderer, including native MaterialX and 3DGS support.Tuesday, December 3rd, 2024More NewsOtoy releases OctaneRender 2025.1 in betaiClone 8.52 adds new AI-assisted character posing systemDownload ActionVFX's 20 free stock VFX clips of asteroidsBlack Friday, Cyber Monday and Holiday 2024 deals for CG artistsNekki releases Cascadeur 2024.3Exclusive Cyber Weekend offer on The Gnomon Workshop trainingTutorial - Maya for Animators: Body Mechanics3DGS Render 2.0 now lets you edit 3D Gaussian Splats in BlenderNevercenter releases Silo 2025 and Milo 2025Boris FX releases Sapphire 2025Epic Games releases RealityCapture 1.5KeenTools releases FaceTracker for BlenderOlder Posts0 Commentarii 0 Distribuiri
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Maxon releases ZBrush 2025.1Thursday, December 5th, 2024Posted by Jim ThackerMaxon releases ZBrush 2025.1html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Maxon has released ZBrush 2025.1, the latest version of its digital sculpting software.The update introduces a new Quick Polygroup Brush, updates the existing Anchors Brush, and improves integration between ZBrush and Maxons Redshift renderer.New Quick Polygroup Brush creates Polygroups automaticallyThe new feature in ZBrush 2025.1 is the Quick Polygroup Brush, for creating Polygroups.It enables users to create a group simply by clicking on the surface of a model, with ZBrush creating a Polygroup for the surrounding region based on edge flow.Updates to the Anchors Brush and the GoZ bridges to 3ds Max and MayaOther than that, ZBrush 2025.1 is primarily a workflow and bugfix update, updating existing tools.The Anchors Brush introduced in ZBrush 2023.2 for quickly posing characters gets a new Bend mode, in addition to the existing Move, Rotate and Twist modes.It enables users to reposition parts of the model using two anchor points, giving more natural bending.There are also fixes to the Chisel Brush and to Lightbox, and the GoZ bridges for 3ds Max and Maya now support 3ds Max 2025 and Maya 2025, the current versions of the software.Support for AOVs and the OIDN denoiser in RedshiftThe integration of Redshift, Maxons renderer, within ZBrush has also been extended, and now supports AOV passes and the OIDN (Open Image Denoise) render denoiser.According to the release notes, interactions are much faster, with changes to lights, HDRIs and materials displayed in real time in the viewport.Redshift was first integrated into ZBrush in ZBrush 2023, and includes CPU rendering by default: rendering on the GPU currently requires a separate subscription.Price and system requirementsZBrush 2025.1 is compatible with Windows 10+ and macOS 11.5+. It is rental-only. ZBrush subscriptions now cost $49/month or $399/year.Read a full list of new features in ZBrush 2025.1 in the online release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Homepage image: the ZBrush 2024 promo image was created by Stephen Davidian.Latest NewsMaxon releases Cinema 4D 2025.13D animation and motion graphics software gets revamped Boolean modeling system, plus updates to simulation and USD workflows.Thursday, December 5th, 2024Maxon releases ZBrush 2025.1Digital sculpting software gets new Quick Polygroup Brush, updated Anchors Brush, tighter integration with the Redshift renderer.Thursday, December 5th, 2024Maxon releases ZBrush for iPad 2025.2iPad edition of the digital sculpting app gets GoZ support for Cinema 4D, plus ZSpheres templates for female, male and hand mannequins.Wednesday, December 4th, 2024Adobe releases After Effects 25.1Check out the changes to 3D workflows in the latest update to the compositing software for motion graphics and VFX work.Wednesday, December 4th, 2024Check out Substance 3D Modeler's new Primitives systemUpdated for version 1.17: VR modeling software gets new non-destructive workflow for blocking out complex hard surface models.Wednesday, December 4th, 2024Otoy releases OctaneRender 2026.1 in alphaExperimental preview showcases new tech in development for the GPU renderer, including native MaterialX and 3DGS support.Tuesday, December 3rd, 2024More NewsOtoy releases OctaneRender 2025.1 in betaiClone 8.52 adds new AI-assisted character posing systemDownload ActionVFX's 20 free stock VFX clips of asteroidsBlack Friday, Cyber Monday and Holiday 2024 deals for CG artistsNekki releases Cascadeur 2024.3Exclusive Cyber Weekend offer on The Gnomon Workshop trainingTutorial - Maya for Animators: Body Mechanics3DGS Render 2.0 now lets you edit 3D Gaussian Splats in BlenderNevercenter releases Silo 2025 and Milo 2025Boris FX releases Sapphire 2025Epic Games releases RealityCapture 1.5KeenTools releases FaceTracker for BlenderOlder Posts0 Commentarii 0 Distribuiri
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WWW.SMITHSONIANMAG.COMThe Arctic Could Have Its First 'Ice-Free' Day by as Early as 2027Arctic sea ice is melting at an unprecedented rate. Cline Heuz/University of GothenburgThe first summer on record in which practically all of the sea ice in the Arctic melts could occur much earlier than previously expected. In a new study, scientists warn that the ever-increasing greenhouse emissions may bring us closer to an ice-free Arctic by the end of the decade.The new research, published on Tuesday in Nature Communications, suggests that rapid ice loss is associated with strong winter and spring warming, and warns that a transition to an Arctic Ocean with less than one million square kilometers of icea condition known as "ice-free"in the summer could have cascading effects.The climate models show that unless we can stay below 1.5 degrees Celsius globally in the climatological average, which is becoming less and less likely every month basically, its guaranteed that we will see ice-free conditions this century, says Alexandra Jahn, an atmospheric and oceanic sciences researcher at the University of Colorado Boulder and study co-author, to the Independents Julia Musto.In the Arctic, September sea ice has shrunk by a rate of more than 12 percent each decade since 1979. This year, it reached near-historic lows over the summer and its minimum extent on September 11, according to NASA and the National Snow and Ice Data Center (NSIDC). Using satellites and climate models, scientists have been able to track sea ice changes and measure their impactsthese range from losses in polar habitat to implications for local Arctic communities.According to NASA, the difference in ice cover this year compared to the average from 1981 to 2010 represents an area larger than Alaska. The yellow line shows the extent of previous sea ice formation versus current extent as of September 2024. NASA/Earth ObservatoryPast studies have focused on the first ice-free month, or ice-free summer. This new study focuses on the first ice-free day. Using past research showing that the first ice-free month could occur by the 2030s, Jahn wondered when the first ice-free summer day would happen, according to a statement.Because the first ice-free day is likely to happen earlier than the first ice-free month, we want to be prepared, says Cline Heuz, a climatologist at the University of Gothenburg, in the statement. Its also important to know what events could lead to the melting of all sea ice in the Arctic Ocean.Scientists Jahn and Heuz projected the first ice-free day using computer simulations. In most models, regardless of greenhouse gas emissions, the first ice-free day could occur within nine to 20 years. In the earliest model, it could be between 2027 to 2030.If the first ice-free day does occur in the next few years, it might lead to an ice-free period of between 11 to 53 days, per the study. The average was an ice-free period of 27 days, meaning that an ice-free day could in fact turn into an ice-free month. August and September were the most likely months for such conditions to happen.That scenario doesnt guarantee that that ice-free day will happen in 2027. Its definitely a very unlikely event, Jahn tells E&E NewsChelsea Harvey. Were looking at the outer edge of what could happen.A series of extreme weather events could lead up to that ominous milestone. For instance, a warm fall could weaken sea ice and a warm winter and spring could prevent it from forming. If these weather events happen three years in a row, or more, that could lead to an ice-free day late in the summer."When we reach ice-free conditions then the majority of the Arctic Ocean, 94 percent of it, will have no ice anymore," Jahn tells the Independent. So, were going from a white Arctic Ocean to a blue Arctic Ocean. She adds that shift illustrates the way anthropogenic-caused changes affect the natural environment.Even though the outlooks seem negative, the scientists point out that if we stick to the 1.5 degree celsius of global warming, ice-free days could potentially still be avoided. Thus, making climate action even more important.If we miss that target and stick to 1.6 degrees, Jahn tells E&E News, that will be a great achievement and will definitely have a big impact on how the Arctic will look like in the second part of the 21st century. Get the latest stories in your inbox every weekday.Filed Under: Anthropocene, Arctic, Arctic Ocean, Climate Change, Climatology, New Research0 Commentarii 0 Distribuiri
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WWW.SMITHSONIANMAG.COMX-Rays Reveal a Tiny 19th-Century Beetle Embedded in a Paul Gauguin PaintingLeft: Portrait of Paul Gauguin,Vincent van Gogh,1888. Right: The Little Cat,Paul Gauguin,1888 Van Gogh MuseumAfter examining the French artist Paul Gauguins The Little Cat with X-ray imaging, experts at the Van Gogh Museum in Amsterdam are unraveling the paintings secretsincluding a hidden beetle.When the Post-Impressionist artist was working on the piece, the doomed beetle somehow made its way into his paint, becoming stuck to the canvas. Measuring only about one millimeter, its remains werent spotted until now.The researchers arent sure what kind of beetle it is. As they tell Artnets Eileen Kinsellam, it is lying on its back, the head and legs broken off.The analysis also revealed that The Little Cat was originally a part of a larger Gauguin painting. Museum experts found that threads around the canvas had been cusped, or stretched into arched shapes, on three of the works sides.The fourth side bears no such markings, suggesting that the canvas was cut off at the right side, probably by Gauguin himself, according to astatement from the museum.Gauguin painted The Little Cat in 1888, when he was visiting Vincent van Gogh in Arles, France. The artists lived together in the now-iconic Yellow House during a turbulent two-month period. Discussions about art became more frequent, and sometimes heated, per the Van Gogh Museums website. Vincent found it important to work from reality. Gauguin painted from memory, from his imagination.That December, van Gogh famously cut off his left ear, and Gauguin returned to Paris. But before their brief collaboration came to an end, the two artists influenced and challenged each other.[Gauguin is] often characterized as confident and someone to whom van Gogh looked up, says Joost van der Hoeven, a researcher at the museum, per the Art Newspapers Martin Bailey. But maybe the relationship was more one of equals.According to the museum, Gauguin was particularly impressed by van GoghsSunflowers, which inspired him to [start] work on his own yellow still life. Paul Gauguin was inspired by Vincent van Gogh's famous paintings of sunflowers. VCG Wilson / Corbis via Getty ImagesVincent wrote to his brother Theo that Gauguin was working on a big still life of an orange pumpkin and some apples and white linen on a yellow background and foreground, per the statement. This quote is intriguing, as a big still life by Gauguin is unknown.The Little Cat happens to have an orange pumpkin and a yellow background. As such, experts think it may have belonged to the larger canvas that van Gogh once described.Another clue can be found in an 1888 portrait that van Gogh made of his friend: It shows Gauguin working on a yellow canvas featuring a spherical orange objectechoing elements of The Little Cat and demonstrating the artists influence on each other. Experts say that van Goghs portrait was also cut down, though nobody knows why.It may be that he was dissatisfied with the picture, but wanted to save the image of Gauguin, either for possible copying or simply as a memento of their time working together in Arles, writes the Art Newspaper. But another possibility is that Gauguin disliked his failed still life being depicted and asked van Gogh to cut it out.Get the latest stories in your inbox every weekday.Filed Under: Art, Arts, Modern Art, Museums, Mysteries, Netherlands, New Research, Painters, Painting, Vincent Van Gogh, Visual Arts0 Commentarii 0 Distribuiri
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WWW.FACEBOOK.COMPhotos from CGarchitect.com's postViz Pro of the Week Congratulations to Daria (@3ddaria_) for winning this week's "Viz Pro of the Week" on CGarchitect.com!Her images capture a perfect balance of functionality and charm, offering a space that feels both authentic and inspiring. https://link.cgarchitect.com/vizpro24november2024 Don't forget to check out their profile on CGarchitect.com to explore their full portfolio.#VizProOfTheWeek #CGarchitect #ArchViz #Inspiration #DesignInspiration #ArchitecturalVisualization #3Drendering #3D #Architecture #3dvisualization #render #3drender #3dmodeling #vray #coronarender #unreal #sketchup #3dsmax0 Commentarii 0 Distribuiri
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VENTUREBEAT.COMHow Microsoft defends against 7000 password attackers per secondJoin our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn MoreVentureBeat recently sat down (virtually) with Vasu Jakkal, corporate vice president of security, compliance, identity, management and privacy at Microsoft, to gain her insights into how AI, machine learning (ML), generative AI and emerging technologies are redefining cybersecurity.Jakkal leads Microsoft Security, one of Microsofts fastest-growing divisions which reached $20 billion in revenue early last year. She previously served as executive vice president and chief marketing officer at FireEye and as vice president of Corporate Marketing at Brocade. A key takeaway from her interview with VentureBeat is that AI is core to the DNA of Microsoft security and she and the senior management team see gen AI as an indispensible technology for reducing the barriers to a more inclusive, productive and diverse industry. For theirlatest fiscal year, Microsoft delivered record annual revenue of over $245 billion, up 16 percent year over year, and over $109 billion in operating income, up 24 percent.CEO Nadella: Security is Microsofts highest priorityDuring Microsofts FY25 first quarter earnings call, chairman and CEO Satya Nadella stated that we continue to prioritize security above all else. Nadella continued, Security Copilot, for example, is being used by companies in every industry, including Clifford Chance, Intesa Sanpaolo and Shell, to perform SecOps tasks faster and more accurately. And we are helping customers protect their AI deployments too. Customers have used Defender to discover and secure more than 750,000 gen AI app instances; and used Purview to audit over a billion Copilot interactions to meet their compliance obligations.Writing his letter in this years annual report, Nadella emphasized just how critical security is to the future of Microsoft, stating that, security underpins every layer of our tech stack. Nadella emphatically writes, We are doubling down on our Secure Future Initiative as we implement our principles of secure by design, secure by default, and secure operations. And we are focused on making continuous progress across the six pillars of the initiative: protect tenants and isolate production systems; protect identities and secrets; protect networks; protect engineering systems; monitor and detect threats; and accelerate response and remediation.Nadella says, as part of this commitment, all Microsoft employees now have security as a core priority, holding each one of us accountable for building secure products and services.The following is an excerpt from VentureBeats interview with Jakkal.VentureBeat: Can you start by sharing how Microsofts Secure Future Initiative (SFI) has reshaped the companys approach to cybersecurity and culture?Jakkal: The Secure Future Initiative is about more than just technologyits about transformation. With over 34,000 equivalent engineers dedicated to this effort, its one of the largest engineering pushes in cybersecurity. We focus on being Secure by Design, Secure by Default and Secure in Operations. But its also about changing how we thinksecurity is now everyones responsibility at Microsoft, not just a specialized team. Thats how we make progress.I think it is our job and our duty to provide these platforms. I came to Microsoft because of our mission and empowering everyone, and I love security because I think this is a great place for everyone to make an impact. When we launched our Secure Future Initiative last November, yes, it was about protecting Microsoft and making a resilient Microsoft, but its so much more than that. Its about securing the world in this age of AI, creating equity and equality and opportunity so everyone can participate. Because when I go around and meet not just women, men, women, all people, all facets and they say, look, you can have a great meaningful career which is tied to purpose. You can have a great career.VB: How does generative AI empower defenders, and what role does Security Copilot play?Jakkal: I feel like gen AI is going to be a game changer in this industry. Ill share some stats with you. Three years back in 2021, we saw 567 identity-related attacks, which were password-related attacks; thats a lot of attacks per second. Today, that number is 7,000 password attacks per second and over 1,500 tracked threat actors. Security Copilot helps level the playing field. It uses Microsofts security data and OpenAIs GPT models to simplify tasks, whether its analyzing incidents or automating reports. For early-career defenders, it improved speed by 26% and accuracy by 35%. For seasoned professionals, its 22% faster and 7% more accurate. But the most meaningful stat to me? Over 90% of users said they wanted to use it again. Thats what we call the joy stat. So thats why I love gen AI because I think this tool is going to make it easy for everyone to become a defender. And that to me is a game changer. VB: Could you elaborate on how exposure management and how the combination of AI, human collaboration and threat management orchestrated in your new exposure management direction will streamline security operations center (SOC) performance?Jakkal: We have been marching in the direction of what we call unified SOC or unified SecOps for now for a couple of years that has been one of our visions is its hard for defenders when theres too many alerts. I mean the noise-to-signal ratio is pretty high. And so the idea behind our SOC was to take extended detection and response, our XDR capabilities, which is really Defender, thats our tool and to take our SIEM capabilities, which is Sentinel and bring them together. So we have a unified pane of glass and exposure management actually fits in right there because along with our extended detection response, so not just looking at endpoints but looking at endpoints and identities and data security and cloud security, all of these things, exposure management just is integrated into that. So you can go into Defender and your SOC teams have our exposure management capabilities and it helps your teams just as your threat protection tools are helping you detect and respond. Our exposure management tools are helping you map out all those potential paths that attackers take because I think defense is great, but prevention, I would like to think, is the best defense.VB: Why has Microsoft made Exposure Management a cornerstone of its proactive defense strategy?Jakkal: Attackers think in graphs, defenders think in lists or silos. Defenders have to think in graphs. For gen AI, this is super critical and thats what exposure management is. We are actively building graph capabilities into our security products. Exposure management is our first product along with of course gen AI, which uses these graph capabilities. And its allowing you for the first time now to bring attack surface management, attack path analysis, like seeing your digital estate the way an attacker would see your digital estate and start looking at all the potential paths and how an attacker could get in. We also have this cool thing where you can find choke points. Are there many attack paths going through one point and what does that look like? And that uses these graph capabilities. We have 70,000 tenants already that exposure management is enabled in. And we are working with the third-party ecosystem because security is a team sport.VB: How does Exposure Management enhance defenders capabilities within a unified SOC?Jakkal: Exposure Management fits perfectly into our vision for a unified Security Operations Center (SOC). It brings together tools like Defender for detection and Sentinel for response into one cohesive system. By integrating exposure insights, defenders get a clear map of attack pathways and risks. Its about making prevention as seamless as detection and response, giving defenders a single, actionable view.VB: What role does diversity play in Microsofts cybersecurity vision?Jakkal: We talk about graphs which are critical and gen AI, but ultimately cybersecurity is about people and empowering people to use these technologies so that we can shift cultures. The Secure Future Initiative, graph-based capabilities, gen AI, and all other initiatives are driving a massive cultural transformation that includes everyone. I think youve heard me say, security should be for all and it should be by all. And thats the purpose that we live up to. Cybersecurity thrives on diverse perspectives because attackers are diverse, and our defenders should be too. Its about creating opportunity and empowering everyone to be part of the solution.VB: How does Microsoft ensure AI tools are accessible and equitable for defenders?Jakkal: Accessibility is key. We design tools like Security Copilot to be intuitive so defenders of all skill levels can use them effectively. By democratizing advanced capabilities, were ensuring that even smaller organizations can access the same powerful tools as large enterprises. Because imagine how many people will have accessibility to all these tools no matter who you are, no matter where you are, you can get started. And our attackers are pretty diverse. Our world is pretty diverse. So if our defenders dont reflect the diversity in our world, how can we expect to stay ahead? So I think these tools, whether its generative AI or the graph that we are building or the platform are all going to help us do as that as well.VB: What is your ultimate vision for Microsofts cybersecurity initiatives?Jakkal: Our goal is to empower defenders and build a safer digital world. With tools like Security Copilot and Exposure Management, were transforming how organizations approach cybersecurity, ensuring they stay ahead of evolving threats. Its about making cybersecurity accessible for everyone and creating a resilient, inclusive future.VB DailyStay in the know! Get the latest news in your inbox dailyBy subscribing, you agree to VentureBeat's Terms of Service.Thanks for subscribing. Check out more VB newsletters here.An error occured.0 Commentarii 0 Distribuiri
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VENTUREBEAT.COMLumina invests $2M in Fortnite UGC studio Creator CorpCreator Corp announced a $2M investment from Lumina, which it plans to use build out it portfolio of UEFN games.Read More0 Commentarii 0 Distribuiri
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WWW.GAMESINDUSTRY.BIZTantalus Keywords Australia CEO steps downTantalus Keywords Australia CEO steps downTom Crago will remain in the industry as "a mentor and sometime-advisor" for KeywordsImage credit: Tantalus / Keywords Australia News by Vikki Blake Contributor Published on Dec. 4, 2024 The CEO of Tantalus and then Keywords Australia is stepping down.In an exclusive statement to GamesIndustry.biz, Tom Crago said "the time has come for me to step aside for new pursuits, and to leave space for others to lead."Having increased Keywords' headcount from 38 to 130 staff in the four years since Tantalus was sold to become Keywords Australia, Crago said that being able to grow the company "during a tricky period" in industry "is something that makes [him] really proud.""The decision to move on was far from easy," Crago said. "It would be easier to stay and keep working with the team we have built, as Keywords continues its rapid rise under new ownership. Both in Australia and internationally, our people are the finest and kindest in the industry."I have always pursued unusual side projects, from writing books, to art installations, academia and avant-garde restaurants. After a break its my intention to make space for more stuff like this, and to experiment even further creatively. I am fortunate that video games have given me the opportunity to find this freedom."The CEO said he will remain in the industry as "a mentor and sometime-advisor" for Keywords."Overwhelmingly I want to thank our publishers, partners, and everyone who has played a game with our logo on the box," Crago concluded. "More so, I extend my deepest gratitude to who those who have worked beside me over the past twenty-five years, doing the best job in the world."I know there were days where it didnt feel like that, and in persevering through those tough times we achieved something in which we can take pride. Thank you one and all."Steve Dauterman and Tom Davies will transition into new leadership positions on January 1, 2025.0 Commentarii 0 Distribuiri
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WWW.GAMESINDUSTRY.BIZDeceive Inc studio Sweet Bandits shuts downDeceive Inc studio Sweet Bandits shuts down"After a long and difficult road of trying to get Deceive Inc in a state where it could thrive, we have reached the breaking point," co-founder saysImage credit: Sweet Bandits News by Marie Dealessandri Deputy Editor Published on Dec. 4, 2024 Deceive Inc developer Sweet Bandits Studios has announced that it is shutting down.In a post on the game's forum, co-founder and lead designer Philippe Pelletier Baribault (also known as 'Baribandit') said the studio has reached its "breaking point" and is unable to continue operating."There is no easy way to say this: The Sweet Bandits team is no more," he wrote. "After a long and difficult road of trying to get Deceive Inc in a state where it could thrive, we have reached the breaking point for the studio, unable to continue this adventure with you."He thanked the game's community, and he added: "The path ahead is currently being charted by our partners at Tripwire Interactive. We are considering options, with the goal of maintaining the game that we all love. We will share news with everyone once we have more details. In the meantime, servers and game access will continue as they have been."Tripwire acted as Deceive Inc's publisher when the game launched in March 2023. Sweet Bandits was initially created in 2016, with its debut title Coffence releasing in 2018.0 Commentarii 0 Distribuiri