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    Monument Valley 3 review - poise, beauty and just a little sense of progression
    Monument Valley 3 review - poise, beauty and just a little sense of progressionThe finial countdown.Image credit: Ustwo Games Review by Christian Donlan Contributing Editor Published on Dec. 9, 2024 UsTwo's slightly airless prettiness benefits from a few new ideas.I've always found the Monument Valley games slightly frustrating, because they're beautiful, creative things that don't seem to have that much room for the player. They're quietly misleading in this regard. With their fixed viewpoints, Persian influence and love of Escher-like geometry, they look like perfect brain-teasy puzzle games. In reality they're more akin to the likes of Uncharted than they are something along the lines of Echochrome or Crush. The plan is all laid out for you and you can't really deviate from it. Hit your marks, know your place, and save your sense of wonder for all the visual tricks the developers are playing on you.Monument Valley 3 reviewDeveloper: Ustwo GamesPublisher: NetflixPlatform: Played on iOSAvailability: Out 10th December on Netflix Games (via iOS and Android)This in part came down to the design, which has offered two main kinds of puzzles in the past. There was one in which you would use trick perspectives to create impossible paths - if two planes looked like they lined up in this world, you could treat them as if they actually did. Then there was another in which you'd interact with a switch or a sliding doodad or a twisty thing and the world would transform around you. The little minarets and towertops the game played out on would curl up, split apart, invert themselves and you'd be left with new doodads to mess around with. This stuff was unfailingly elegant and beautiful to watch, but in a game about getting from A to B on each screen, it meant you were at the mercy of how energetic the designers were feeling. You couldn't really read the landscape and plot a path across it because you didn't know what the landscape was capable of doing at any single point. You were along for the ride, and that feels sub-optimal in a game like this, even if it's a very pretty ride.Watch on YouTubeThat's why I found the first two Monument Valleys frustrating. The third one strikes me as being frustrating because it has all the problems of the first two, until it suddenly doesn't anymore. You get a couple of levels where new ideas come in and they're as playful and expressive and fun to tinker with as you could hope. And then the game's over - for now. It concludes just as it feels like it's getting started.We'll get to that last point in a bit. But for the majority of the campaign, Monument Valley 3 continues with the series' love of lightly interactive beauty. There are a handful of changes even here, however. There's a new yearning for open spaces, with waves to gad over in a boat and one sequence in which you race through a corn field. But the game doesn't really have many ideas for what to do with these open spaces, so you're generally just moving from one chunk of puzzle territory to the next. Image credit: UsTwo GamesEqually, there's a new emphasis on working with other characters - using them to weight switches and trigger events and the like. The fable-like story makes lunges at emotion as these characters are split up and reunited, but as ever it's all too corporately fable-like. It feels like a really good Waitrose ad, so I suspect genuine emotion is a little bit of a reach here.Moving characters about results in a mid-game sequence in which Monument Valley 3 strives for what feels like a real puzzle, but it stumbles, and for a weird reason. This is a game that's so poised in its presentation, so adept at leading you by the nose, but when you have to move a few other people about, and work within the parameters of what they're able to do in each situation, it gets confused. The game isn't clear enough at explaining the way it works and what each part will and won't do, so you have to end up just muddling through as ever.I sound very down on this game, and I apologise. At each stage it's astonishingly beautiful, offering poised, perfectly balanced images and landscapes that you yearn to explore if the game would let you. But the rigours of how it unfolds are too tight. It doesn't want to be ugly, or let you find your own solution, even if it's a bodged solution. It has all these great animations in store for you and it wants you to see them, as towers sink into the sea, palace walls crack open and light spills down from the sky. It's beautiful, but as a whole, it can also feel a bit airless, a bit dead.Change does come gradually. Gently at first, with an early level that explodes the game's approach to colour but is a little too fiddly, and a later level sees you navigating two landscapes locked in an unusual relationship with one another. Then we get the introduction of more organic elements, and finally a brilliant idea that I won't spoil but which lets you change the plane you're on in an incredibly satisfying manner. Image credit: UsTwo GamesIt's properly lovely. For three or so levels, Monument Valley 3 offers a gorgeous world that you can genuinely tinker with. A world you can get stuck in, until the solution tumbles into your brain and - oh yes, it was all so simple! These are levels where you can make mistakes and double back on yourself, and when you finally get from A to B, you feel like you earned it, and like you could have worked a lot of it out from the start. It's genuinely wonderful to see a beautiful thing finally blossoming into an interesting game.Monument Valley 3 accessibility optionsPlayers can turn off camera shake and alter boat steering sensitivity.I just wish a bit more of the campaign had been like this. I wish developer Ustwo had stumbled on great new ideas sooner and spent a little less time in the prison of excellent taste that this series has always struggled to escape from. But that's the final thing. This isn't the end. After ten campaign missions, you get a screen telling you that there's more to come, that the game will be evolving over the coming months.The screen that tells you this is beautiful, of course - the fonts, the line weights, the way the illustrative frame comes together. But it also gives me a bit of genuine hope. There are moments here where at least the series itself seems to be going somewhere new. I just wish it would get here a little sooner.A copy of Monument Valley 3 was provided for review by publisher Netflix.
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    Hunter x Hunter Nen x Impact banned in Australia for "implied sexual violence"
    Hunter x Hunter Nen x Impact banned in Australia for "implied sexual violence"And nen there were none.Image credit: Arc System Works News by Vikki Blake Contributor Published on Dec. 8, 2024 Fighting game Hunter x Hunter Nen x Impact has been refused a rating by the notoriously-strict Australian ratings board.Hunter x Hunter Nen x Impact has been effectively banned down under by the country's Department of Infrastructure, Transport, Regional Development, Communications, and the Arts' Classification Board for "implied sexual violence".HunterHunter NenImpact - Official Gameplay Trailer + Character Reveal!Watch on YouTubeWhilst no specific reason was given on the ratings website itself - in "reason for refused classification", it simply invites people to contact the organisation for more information - a statement from the Australian Classification Board said the game contains a scene of a visual depiction of implied sexual violence, where an adult male exposes himself to persons under the age of 18 years".Hunter x Hunter's first full-fledged fighting game is set to release in 2025, featuring 3v3 Nen ability team battles. It's unclear at this time if publisher Arc System Works will appeal the decision or censor its game accordingly to appease the board.Just last month, PlayStation removed Hotline Miami 2 from sale in Australia and refunded PS5 owners who bought the game, a decade on from the infamous kerfuffle over its release down under.Back in January 2015, designer Jonatan Sderstrm memorably told Aussie fans to simply pirate Hotline Miami 2 after its release was blocked by the Australian Classification Board, due to its inclusion of a skippable scene that showed simulated sexual violence.
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    Black Ops 6 leak claims Season 1 will receive massive surprise update
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide The launch of a new Call of Duty update often excites fans thanks to the sheer amount of content it brings. Whether its brand-new weaponry or game-changing updates to make gameplay better than ever, these updates often have something for everyone. With Season 1 Reloaded of Black Ops 6 bringing a brand-new Zombies map and several new additions to the arsenal, the latest Black Ops 6 leak has excited fans even further. The leak claims that Treyarch plans on applying another huge update ahead of Season 2 leaving many wondering what the developer has in store. Black Ops 6 Season 1.75 update leakedAccording to notable Call of Duty insider SemtexLeaks, another update dubbed Season 1.75 has been uncovered from within the games files. Strings reveal GobbleGums and a fresh batch of cosmetics will form the majority of the new arrivals. On top of revealing most of the content Season 1.75 has in store, Semtex also reveals the update is set to go live on January 23, 2025. If the date is accurate, it will launch a week before Season 2 which is slated to release on January 28, 2025, according to the in-game battle pass countdown clock.Several strings reveal the arrival of the Call of Duty League (CDL) team skins for each of the 12 franchises. Players will have the ability to purchase them with some of the proceeds going towards the franchise owners. The Black Ops 6 leak also makes references to several attachments with a Dead Ops tag, leaving Zombies fans wondering what Treyarch is cooking up next. What else is arriving?Alongside a huge amount of skins for players to purchase, Semtex also reveals more limited-time events are on their way. The mid-season update already introduced three chances for players to get their hands on some exclusive rewards. Now, it appears there are more en-route. Perhaps the anticipated Squid Game collab has been given the green light. A Season 1.75 update is unprecedented for the Call of Duty franchise which typically releases two major updates each season. Could a third update feature as a mainstay of the Black Ops 6 cycle? Well have to wait and see. As with all leaks, its important to take them with a pinch of salt as theres always a chance Activision and Treyarch can change their minds. In the meantime, check out the latest tips and tricks to improve your gameplay alongside all of the active promos for even more free items.Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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    Creating Procedural Landscapes in Blender
    Creating Procedural Landscapes in Blender By Bart on December 9, 2024 Videotutorials Blender 4.3 added a new texture node: Gabor noise. This allows for 'banded' noise patterns that are perfect for landscapes. ChuckGD explains.Trying the new Gabor texture node in Blender 4.3, Its perfect to create sand, dunes or waves, but we can also mix it with noise textures to get interesting terrain shapes.
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    The Art of Vyacheslav Safronov
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    The Art of Lei Min
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    Excited for Like a Dragon/ Yakuza's 20th anniversary next year? Good, because Ryu Ga Gotoku has promised you can look forward to lots of announcements, events, and merch next year
    That's The StuffExcited for Like a Dragon/ Yakuza's 20th anniversary next year? Good, because Ryu Ga Gotoku has promised you can look forward to lots of announcements, events, and merch next yearIt's a good time to be a Yakuza fan. News by Oisin Kuhnke Contributor Published on Dec. 8, 2024 If you can believe it, the Like a Dragon/ Yakuza series is celebrating its 20th anniversary next year, and there's plenty of good news to come.The Like a Dragon series, formerly and still lovingly known as Yakuza, just hit 19 years old today, December 8, as that's the release date of the original game way back on the PS2. Obviously the games have only really gotten properly popular in the west over the past decade or so, but now they're bigger than ever, and with its 20th anniversary coming up, you'd hope that some big news would be coming. As it turns out, there is! To celebrate the series' anniversary, the official RGG Studio Twitter account shared a video message from studio director and executive producer Masayoshi Yokoyama to commemorate the occasion.To see this content please enable targeting cookies. "Today, December 8th, marks the day the first game in the Like a Dragon & Yakuza series was released," Yokoyama said. "19 years have passed since the first game in the series was released in Japan, and today marks the start of the year leading up to the 20th anniversary From today, we will be holding various events and making announcements leading up to the 20th anniversary next year. We're also creating a global structure to deliver various types of merchandise and content to fans in Japan, Asia, and the west starting from next year. With this, I'm confident we'll be able to surprise gamers around the world." To see this content please enable targeting cookies.Who knows how surprised all you Like a Dragon gamers will actually be, but it is nice to know that RGG Studio has no intention of slowing down on tapping into the series' popularity. Right now, though, the developer will likely be focused on Like a Dragon: Pirate Yakuza in Hawaii, the latest entry that pits everyone's beloved Majima as a pirate! Duh! That's out February 21, next year, so not long to go now.
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    Ever wonder how long it takes to design one of Monster Hunter's titular monsters? According to one Monster Hunter Wilds dev, it's probably a lot longer than you'd think
    Take Your TimeEver wonder how long it takes to design one of Monster Hunter's titular monsters? According to one Monster Hunter Wilds dev, it's probably a lot longer than you'd thinkThese things aren't just bashed out in a couple minutes you know.Image credit: Capcom News by Oisin Kuhnke Contributor Published on Dec. 8, 2024 Ahead of Monster Hunter Wilds release in a couple months time, the game's art director has shared just how long it takes to design one of its many huntable beasts.Considering how long Monster Hunter has been around for now - 20 years next year! - you would think that designing the titular monsters would have been condensed into an exact science, but it turns out that it actually takes quite a while just to design one of them. Art director Kaname Fujioka, who directed the very first entry way back when and numerous other titles in the series since, recently spoke with Screen Rant where he shared that each monster takes about a year from start to finish. "Many monsters are designed and created at the same time, like parallel, so it's kind of hard to tell which monsters took how long, but typically an average from planning a monster, designing it, making the models, animation, usually takes about one year for a monster."To see this content please enable targeting cookies. That doesn't mean they only take a year either though, as Fujioka explained that things like small detail tweaks, potentially adding or removing certain elements, or just refining a design can add more time on top of that. Wild's signature monster Arkveld was apparently particularly difficult to implement into the game due to its complicated design, with Fujioka explaining, "The flagship monster for Monster Hunter Wilds obviously took a very long time, because it has to do with the story of the game and we wanted people to enjoy for a long time hunting this monster."Interestingly, Fujioka also shared that when they're developing a monster, the team wants to "focus on how each person will be able to find their own favorite monster," which is a little funny to me considering Pokemon are designed in a similar manner, except with Monster Hunter you're, you know, hunting them.You don't have all that long to wait for Monster Hunter Wilds now, as the game is currently set to be released this coming February 28, on PS5, Xbox Series X/S, and PC.
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