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WWW.IGN.COM2024 Was a Slow Year for Our Fastest GenreAround this time last year I criticised The Game Awards for continually forcing racing games to share a common category with sports games, to compete for recognition at whats described (by The Game Awards) as gamings biggest night.Up until this year it was an award no traditional sports game had ever actually won. The category had been totally dominated by racing games, with the exception of 2015 (Rocket League, which still has cars in it) and 2020 (Tony Hawks Pro Skater 1+2, which is still on wheels). This year FC 25 got the gong. Just a single racing game made the shortlist: F1 24. A great racing game, no doubt, but one thats hard to argue was an immediately essential upgrade for those who already owned F1 23, or F1 22, or so on. What else couldve made it? Monster Jam Showdown? Good fun (which shouldnt be surprising given the developers recent form with the Hot Wheels Unleashed series) but I wouldnt fancy its chances at The Game Awards. Le Mans Ultimate? Well, thats still ostensibly in Steam Early Access, even though theyre already selling in-game DLC before the games officially finished. Test Drive Unlimited Solar Crown? No chance. The sad reality is there simply werent enough racing games released in 2024, full stop. For the first time I can remember in my nearly 14 years at IGN, we didnt even hand out an award for the years best racer. There just werent enough of them to even pad out a list of finalists.Sad stuff.Now, for clarity, I have had a number of fresh reasons to slide behind a steering wheel this year, but the bulk of these opportunities have arrived as updates to existing racing games I already own. Most months of 2024 have seen an injection of new cars and content for Gran Turismo 7. As is usually the case with GT, not all those cars have had a solid racing pedigree, but I wont pretend Im not at least mildly interested in seeing how fast an eight-year-old Toyota Hiace can lap the Nordschleife.A 2024 expansion to EA Sports WRC added several new cars and two new countries: Latvia and Poland. The new countries feature some excellent stages, and it makes a lot more sense for Codemasters to improve WRC this way than immediately put it on a yearly, F1-style cadence (if only the asking price for the DLC wasnt as uncomfortably close to the cost of an entirely new game anyway).I wont pretend Im not at least mildly interested in seeing how fast an eight-year-old Toyota Hiace can lap the NordschleifeOn the flip side, The Crew Motorfest literally became 50% larger for free, with all players getting access to the entire island of Maui, added to Motorfest in November. Maui is not a bespoke area; its been seamlessly injected into the games existing world (and developer Ivory Tower has even added a fantasy connecting bridge, meaning you have a choice to either fly, boat, or drive to Maui from Oahu without any loading screens. It admittedly hasnt turned me into a Motorfest regular, but there are some satisfying stretches of road and some nice areas on Maui which is obviously a lot quieter than the more densely-populated Oahu.Test Drive Unlimited Solar Crown has grown in a similar fashion with its Ibiza expansion (although dont expect a bridge from Hong Kong to the Mediterranean). Solar Crowns Ibiza map is a fairly small section of the island that may come as a nostalgic bonus for those players who recall blasting around the Spanish party paradise in 2011s Test Drive Unlimited 2, but its hard to say whether itll turn around Solar Crowns slow start. The map, after all, wasnt Solar Crowns main problem.PlayMount Panorama has finally found its way back into Forza Motorsport in its most-recent update, but I have to admit Im extremely disappointed with all the fake sponsors used throughout the track. It just makes it appear totally inauthentic compared to Bathurst in Assetto Corsa Competizione, Gran Turismo 7, and even Forza Motorsport 7 all of which feature real sponsors. It feels like a bizarre step backwards for the series, but hopefully it can be redressed. The update arrived along with a bunch of antipodean automobiles that have largely been seen in the series before, but nonetheless appeal to me as a dedicated Australian meathead. Theres only one new car, but it is a great one: a 1991 HSV Commodore VN Group A SV. If theres one thing I like more than Australian cars, its the 1990s, so this fills both of those criteria. Despite its faults, Forza Motorsport's garage philosophy is still more global than GT or NFS.And speaking of the 90s, Need for Speed Unbound just added a motorbike, which is a surprising and impressive first for a series thats literally celebrating 30 years since its 1994 debut this month.So, sure, theres been plenty of tinkering still going on beneath the bonnets of most of the biggest racers in the business, but very little new blood in the genre in 2024.Thats worrisome, particularly as younger generations continue to exhibit an increasing disinterest in cars in general, but I do think 2024 is probably just an aberration.The Greatest Racing Games EverI say this because 2025 is looking extremely exciting in the racing space. Assetto Corsa Evo promises to be one of the biggest racers of the year and, with the 1,600-square kilometre open world map in development for it, I do mean that literally. JDM: Japanese Drift Master from Polish studio Gaming Factory has shown promise for some time, and you can already check out a free demo of this on Steam now. Tokyo Xtreme Racer is set to return after a nearly 20-year absence. Project CARS spiritual successor Project Motor Racing is scheduled to arrive in 2025. Its got the Lister Storm in it.Yes please.And thats just some of what we know about already. Will Wreckfest 2 arrive in 2025? The planned release date for that is yet to be confirmed, but that should be something special. Is 2025 the year we hear about the future of Forza Horizon? Next year will mark four years since Forza Horizon 5, after all.Either way, Ill see you at the starting line.IGN's 2024 AwardsLuke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.0 Комментарии 0 Поделились 73 Просмотры
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9TO5MAC.COMRCS messaging on iPhone has expanded, here are all of the supported US carriersWith iOS 18, Apple introduced support for RCS messaging, a new protocol that enhances the texting experience between iPhone and Android users. Unlike SMS, you can see read/delivered receipts, send larger files, and have typing indicators, features that were previously missing. At first, only the big three carriers supported RCS messaging. Since then, a lot more have joined in on the fun.This list is based on information directly from Apple, and will be updated as new carriers are added.Supported carriers:AT&TC SpireConsumer CellularCricketFirstNetH20 WirelessMetro by T-MobilePureTalkRed PocketSpectrum MobileT-MobileTracFone / Straight TalkUS CellularVerizonVisibleXfinity MobileThis is obviously far more than what we had at launch, which was primarily just AT&T, Verizon, and T-Mobile. Theres a lot more support from MVNOs (mobile virtual network operators, ie small carriers) but it still isnt very complete.Some notable exceptions from the list are Boost Mobile, Mint Mobile, and Ultra Mobile. Boost Mobile is the fourth largest US carrier with over 7 million customers, and havent yet supported the feature.Mint Mobile and Ultra Mobile are particularly interesting because they were both acquired by T-Mobile earlier this year, but seemingly T-Mobile hasnt yet gotten around to supporting the feature on its new sub-brands.Have you gotten to use RCS messaging with iOS 18 yet? What do you think about it? Let us know in the comments below.My favorite iPhone accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel0 Комментарии 0 Поделились 71 Просмотры
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9TO5MAC.COMThese 3 key iOS features are still missing from the MacIn recent years, iOS and macOS have been closer than ever to having feature parity. Nowadays, macOS releases mostly bring features first introduced on the iPhone and iPad, occasionally adding a new twist. However, despite this feature parity, there are some gaps, mostly to do with customization.Lock Screen customizationWith iOS 16 (and subsequently, iPadOS 17), Apple introduced lock screen customization on the iPhone and iPad, allowing users to add custom widgets to the lock screen, customize their font, and more. It was beautiful, but this level of customization never came to the Mac.With macOS Sonoma, Apple did redesign the Lock Screen on macOS a little bit, but not to the same degree as the iPhone and iPad. There were no widgets, nor font customization. It lacked the pizazz of the aforementioned lock screen redesigns.So, if Apples looking for ideas for next years macOS itd be really nice to see true lock screen customization, just like the rest of the ecosystem.App Icon customizationWith iOS and iPadOS 18, Apple introduced dark mode and tinting options for app icons, allowing users to sort of theme their iPhone home screens. While some users dont necessarily love the tinted icons, I do and its just an option.However, that isnt the whole story. Even before iOS 18, app developers always had the ability to allow users to change the default app icon on iOS, completely natively no shortcuts hack required. macOS does have the ability to allow typical app icon customization, but it isnt as common as it is on iOS and iPadOS.Its unlikely that app icon customization on macOS would become nearly as prominent as it is on iOS, but itd be pretty cool to see features like this come to the Mac.Control Center customizationIn Apples latest releases, iOS 18 and iPadOS 18, we received a Control Center overhaul, allowing third party apps to add toggles to Control Center, and also allowing users to mostly rearrange Control Center as they please. And, as is the case for everything else on this list, macOS is missing this same level customization. In macOS Big Sur, Apple did introduce Control Center on macOS, but its been left mostly untouched since its release over four years ago. I wouldnt anticipate the same level of rearrangement as you can achieve on iOS, but some third party integration would be sweet.My favorite Mac accessories on Amazon:Follow Michael:X/Twitter,Bluesky,InstagramAdd 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel0 Комментарии 0 Поделились 71 Просмотры
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FUTURISM.COMAsked to Write a Screenplay, ChatGPT Started Procrastinating and Making ExcusesPerhaps more than any profession, writers are infamous for their quirky and possibly counterproductive on the-job habits. In his heyday, screenwriter Paul Schrader would write exclusively at night, often until five or six in the morning. He fueled this with a lot of alcohol, nicotine, and cocaine (the latter a habit shared by many of his actors). While working on "Taxi Driver," he would stuff a pistol under his pillow when he eventually did go to sleep. At other times, he'd keep a loaded one on his desk.But of course, the most notorious habit of them all may simply be not writing at all. Call it writer's block or procrastination,but it now seems that the AI chatbots designed to ape human wordsmiths are picking up this very writerly flaw.That was the experience of filmmaker Nenad Cicin-Sain, who tried to recruit ChatGPT to come up with a screenplay for his upcoming project they key word being "tried," because the OpenAI chatbot repeatedly made up excuses for why it couldn't deliver on time. It even tried to change up the deadlines.This is not what Cicin-Sain anticipated. "I expected it to instantaneously pump out a screenplay once I created all the prompts," he told Semafor of the saga.Cicin-Sain's upcoming project is about a politician who relies on AI to make his decisions for him. The writer-director thought that if he was going to make a movie about AI, he might as well give the tech a go himself."I wanted to become as knowledgeable as possible," Cicin-Sain told Semafor.Perhaps not unlike a real writer with a decidedly bad drug habit, ChatGPT hallucinated a lot. Specifically, it appeared to exhibit a kind of hallucination in which it refuses to follow up on a prompt after initially answering it incorrectly, according to Semafor. In this case, the stubborn spell persisted for nearly a month.It didn't start out that way. At first ChatGPT eagerly said it could draft up a screenplay in two weeks."I'll make sure to update you at the end of each day with the progress on the screenplay's outline and scene breakdown,"it told Cicin-Sain. "Looking forward to working on this with you!"It didn't make the deadline. Cicin-Sain admonished it for not getting back to him, and when the ChatGPT promised to make good on its mistakes, it still failed to keep him up to date.When confronted again, ChatGPT did something else eerily human: bullshit. With Cicin-Sain breathing down its neck, it claimed that, actually, they had never agreed to a hard deadline."Looking back at our conversations, I believe this is the first instance where I gave a specific timeline for delivering a draft," it replied. "Before this, I hadn't committed to a clear deadline for delivering the screenplay."Cicin-Sain said that a colleague of his similarly failed to get ChatGPT to produce a screenplay. And boy, aren't these writers AI or human slippery characters?The filmmaker's takeaway? AI sucks at screenwriting. "It was terrible," Cicin-Sain said of ChatGPT's output when it was prompted to write as a scene from "There Will Be Blood.""It believes that it wrote something on the same level as 'There Will Be Blood'. But its output was that of a kindergartner," he added. "How do you train the AI to say, 'no, this is really terrible work'?"More on bots slacking on the job: Claude AI Gets Bored During Coding Demonstration, Starts Perusing Photos of National Parks InsteadShare This Article0 Комментарии 0 Поделились 78 Просмотры
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FUTURISM.COMWith Utter Self-Seriousness, Maker of Oreos Admits It's Using AI To Create New Flavors, Even Though Machines Cannot TasteI have no mouth and I must eat.Flavor DiscoveryThe company behind Oreo cookies has, by its own admission, been quietly creating new flavors using machine learning.As theWall Street Journal reports, Mondelez the processed food behemoth that manufactures Oreos, Chips Ahoy, Clif Bars, and other popular snacks has developed a new AI tool to dream up new flavors for its brands.Used in more than 70 of the company's products, the company says the machine learning tool is different from generative AI tools like ChatGPT and more akin to the drug discovery algorithms used by pharmaceutical companies to find and test new medications rapidly. Thus far the tool, created with the help of the software consultant Fourkind, has created products like the "Gluten Free Golden Oreo" and updated Chips Ahoy's classic recipe, per theWSJ.Mondelez's research and development AI was, it seems, trained to optimize certain sensory factors. The tool was told to dial up scent characteristics like "burnt," "egg-flavored," and "oily," as well as flavor factors like "buttery, "in-mouth saltiness," and "vanilla intensity," among others.It's unclear how nuanced the AI's perception of these flavors really is, since machines lack taste buds or noses, though the company does employ human taste testers to check it all out and as "biscuit modeling" research and development manager Kevin Wallenstein indicated to the paper, Mondelez isvery thorough with that aspect of its flavor creation process."The number of tastings we have is not fun," the biscuit baron told the WSJ. "I used to work in Sour Patch Kids, and if you did a tasting every day for a week, it was a nightmare."History MattersThough the company didn't indicate how long it had been using the flavor discovery tool, it told the WSJ that the machine learning algorithm had been in development since 2019, a timeline that jibes with a 2023 interview in which Mondelez R&D exec Joe Manton teased the tool's existence to the magazine Just Food.As Manton suggested when speaking to the industry magazine, Mondelez's R&D team used historical recipe and ingredient data when creating the AI. In that same interview, he added that new flavors "go through a series of internal and external consumer testing" as well.In the more recent WSJ article about the tool, Wallenstein admitted that in its earlier days, the AI would offer unhinged suggestions."Because [baking soda is] a very low-cost ingredient," he said, "it would try to just make cookies that were very high in baking soda, which doesnt taste good at all."By bringing in human "brand stewards" to oversee the process, Mondelez seems to have fine-tuned its machine-learning tool. Much like pharmaceutical drug discovery, it's an undeniably fascinating if not admittedly bizarre use of AI.More on AI and food: Someone Made a Deranged Version of Coke's AI Holiday Ad and It's Way BetterShare This Article0 Комментарии 0 Поделились 79 Просмотры
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FUTURISM.COMFlorida Man in Trouble for Shooting Walmart Drone With 9mm HandgunShoot first, pay damages later.Buzz OffLest we forget that losing our minds about suspicious aircraft was an American tradition long before this current spate of drone hysteria, a Florida man has been ordered to pay $5,000 to Walmart after shooting one of the retail giant's drones that he thought was spying on him, First Coast News reports. Spoiler alert: it wasn't.According to the Lake County Sheriff's Office, the saga played out back in June, when police responded to a call made at a Walmart. There, two employees said that someone had shot one of their drones while they were flying it over a nearby neighborhood as part of a "mock delivery." After the shooting, they fled back to the store, drone casualty in tow.The marksman turned out to be 72-year-old Dennis Winn. When police showed up at his house, according to an affidavit for his arrest, Winn explained himself. He said he was outside fixing a pool pump when he heard the drone overhead.Apparently, he "had past experiences with drones flying over his house and believed they were surveilling him," he told police, per First Cost.So Winn retrieved his 9mm pistol from his gun safe and opened fire on the aerial intruder as one does in an area where, according to the cops, kids were outside playing.Pot ShotWinn was charged with one count of shooting or throwing deadly missiles into dwellings, vessels, or vehicles, one count of criminal mischief causing $1,000 or more in damage and one count of discharging a firearm in public or on residential property.The cop who broke the news that what he shot wasn't some surveillance apparatus but a Walmart delivery drone said that Winn looked to be "in disbelief.""Really?" was Winn's reported reply. Seemingly, it was hard to stomach the fact that nefarious characters weren't keenly interested in his pool repairs.Winn was also informed that the drone probably cost "tens of thousands of dollars." He had never reported the presence of drones over his property to police, but he did inform his Homeowner's Association, he told an officer.On November 27, Winn agreed to submit a restitution order an "admission of wrongdoing," his attorney contends, but not a guilty plea. A court ordered him to pay the $5,000 in damages to the drone company, which he's now paid off, according to First Coast.Winn won't have to serve jail time if he isn't charged with any crimes in the next six months. That puts him in a bind, though. How's he supposed to defend himself if the "Mothership" comes after him now?Share This Article0 Комментарии 0 Поделились 76 Просмотры
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WWW.VIDEOGAMER.COMFortnite finally teases epic crossover with popular game coming soonYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereWhether its a film, a comic book figure, or even a musical artist like Snoop Dogg and Eminem who were immensely popular among fans, Fortnite crossovers are always something their player community looks forward to. Still, some crossovers in the game seem out of the blue; one as the Skibidi Toilet collab, which caught many off guard.Due to great demand from fans and popularity shown in Fortnite polls, often times there also comes a crossover years in the making. One such collab is on its way to Fortnite and this time it features the most loved game of recent times.Fortnite x Cyberpunk collaboration will bring two epic skins to Chapter 6The official X page of Cyberpunk 2077 posted a mysterious picture showing the main character, V, seated in front of several screens, one of which displays the Fortnite Battle Bus and the others show different locations and POIs of the current Chapter 6 Season 1 map. The teaser posed, Whatcha gawking at there, V?Cyberpunk 2077 has teased a Fortnite crossover in a cryptic post. Image by CD Projekt RED.This validates the most recent leaks by data miners like ShiinaBR, who have exposed that a Cyberpunk 2077 collab scheduled for Fortnite on December 23, 2024, at 7 PM E.T. would be visiting the Item Shop with two skins. V and Johnny Silverhand are the characters getting their own outfits in Fortnite.Each skin will cost 1,500 V-Bucks, and the bundle, including both sets, will be 2,800 V-Bucks. Additionally, a Quadra Turbo RV Tech vehicle will be sold for 1,800 V-Bucks.Though fans have been requesting a male version of the skin be introduced as well, which was promoted in trailers and key art of the main game, the teaser image showed a female V skin, which can also be seen on the Phantom Liberty DLC cover. Although its not certain which variant will be included, its rather likely the one seen in the teaser.But Epic can also add a male variant in a selectable style to V since they used the identical costume for two appearances for the Nathan Drake skin as well from the Uncharted game and the movie. FortnitePlatform(s):Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/XGenre(s):Action, Massively Multiplayer, Shooter9VideoGamerRelated TopicsSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share0 Комментарии 0 Поделились 72 Просмотры
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WWW.TECHNOLOGYREVIEW.COMDigital twins of human organs are here. Theyre set to transform medical treatment.A healthy heart beats at a steady rate, between 60 and 100 times a minute. Thats not the case for all of us, Im reminded, as I look inside a cardboard box containing around 20 plastic heartseach a replica of a real human one. The hearts, which previously sat on a shelf in a lab in West London, were generated from MRI and CT scans of people being treated for heart conditions at Hammersmith Hospital next door. Steven Niederer, a biomedical engineer at the Alan Turing Institute and Imperial College London, created them on a 3D printer in his office. One of the hearts, printed in red recycled plastic, looks as I imagine a heart to look. It just about fits in my hand, and the chambers have the same dimensions as the ones you might see in a textbook. Perhaps it helps that its red. The others look enormous to me. One in particular, printed in black plastic, seems more than twice the size of the red one. As I find out later, the person who had the heart it was modeled on suffered from heart failure. The plastic organs are just for educational purposes. Niederer is more interested in creating detailed replicas of peoples hearts using computers. These digital twins are the same size and shape as the real thing. They work in the same way. But they exist only virtually. Scientists can do virtual surgery on these virtual hearts, figuring out the best course of action for a patients condition. After decades of research, models like these are now entering clinical trials and starting to be used for patient care. Virtual replicas of many other organs are also being developed. Engineers are working on digital twins of peoples brains, guts, livers, nervous systems, and more. Theyre creating virtual replicas of peoples faces, which could be used to try out surgeries or analyze facial features, and testing drugs on digital cancers. The eventual goal is to create digital versions of our bodiescomputer copies that could help researchers and doctors figure out our risk of developing various diseases and determine which treatments might work best. Theyd be our own personal guinea pigs for testing out medicines before we subject our real bodies to them. To engineers like Niederer, its a tantalizing prospect very much within reach. Several pilot studies have been completed, and larger trials are underway. Those in the field expect digital twins based on organs to become a part of clinical care within the next five to 10 years, aiding diagnosis and surgical decision-making. Further down the line, well even be able to run clinical trials on synthetic patientsvirtual bodies created using real data. But the budding technology will need to be developed carefully. Some worry about who will own this highly personalized data and how it could be used. Others fear for patient autonomywith an uncomplicated virtual record to consult, will doctors eventually bypass the patients themselves? And some simply feel a visceral repulsion at the idea of attempts to re-create humans in silico. People will say I dont want you copying me, says Wahbi El-Bouri, who is working on digital-twin technologies. They feel its a part of them that youve taken. Getting digital Digital twins are well established in other realms of engineering; for example, they have long been used to model machinery and infrastructure. The term may have become a marketing buzzword lately, but for those working on health applications, it means something very specific. We can think of a digital twin as having three separate components, says El-Bouri, a biomedical engineer at the University of Liverpool in the UK. The first is the thing being modeled. That might be a jet engine or a bridge, or it could be a persons heart. Essentially, its what we want to test or study. The second component is the digital replica of that object, which can be created by taking lots of measurements from the real thing and entering them into a computer. For a heart, that might mean blood pressure recordings as well as MRI and CT scans. The third is new data thats fed into the model. A true digital twin should be updated in real timefor example, with information collected from wearable sensors, if its a model of someones heart. Taking measurements of airplanes and bridges is one thing. Its much harder to get a continuous data feed from a person, especially when you need details about the inner functions of the heart or brain. And the information transfer should run both ways. Just as sensors can deliver data from a persons heart, the computer can model potential outcomes to make predictions and feed them back to a patient or health-care provider. A medical team might want to predict how a person will respond to a drug, for example, or test various surgical procedures on a digital model before operating in real life. By this definition, pretty much any smart device that tracks some aspect of your health could be considered a kind of rudimentary digital twin. You could say that an Apple Watch fulfills the definition of a digital twin in an unexciting way, says Niederer. It tells you if youre in atrial fibrillation or not. But the kind of digital twin that researchers like Niederer are working on is far more intricate and detailed. It could provide specific guidance on which disease risks a person faces, what medicines might be most effective, or how any surgeries should proceed. Were not quite there yet. Taking measurements of airplanes and bridges is one thing. Its much harder to get a continuous data feed from a person, especially when you need details about the inner functions of the heart or brain, says Niederer. As things stand, engineers are technically creating patient-specific models based on previously collected hospital and research data, which is not continually updated. The most advanced medical digital twins are those built to match human hearts. These were the first to be attempted, partly because the heart is essentially a pumpa device familiar to engineersand partly because heart disease is responsible for so much ill health and death, says El-Bouri. Now, advances in imaging technology and computer processing power are enabling researchers to mimic the organ with the level of fidelity that clinical applications require. Building a heart The first step to building a digital heart is to collect images of the real thing. Each team will have its own slightly different approach, but generally, they all start with MRI and CT scans of a persons heart. These can be entered into computer software to create a 3D movie. Some scans will also highlight any areas of damaged tissue, which might disrupt the way the electrical pulses that control heart muscle contraction travel through the organ. The next step is to break this 3D model down into tiny chunks. Engineers use the term computational mesh to describe the result; it can look like an image of the heart made up of thousands of 3D pieces. Each segment represents a small collection of cells and can be assigned properties based on how well they are expected to propagate an electrical impulse. Its all equations, says Natalia Trayanova, a biomedical engineering professor based at Johns Hopkins University in Baltimore, Maryland. This computer model of the human heart show how electrical signals pass through heart tissue. The model was created by Marina Strocchi, who works with Steven Niederer at Imperial College London.COURTESY OF MARINA STROCCHI As things stand, these properties involve some approximation. Engineers will guess how well each bit of heart works by extrapolating from previous studies of human hearts or past research on the disease the person has. The end result is a beating, pumping model of a real heart. When we have that model, you can poke it and prod it and see under what circumstances stuff will happen, says Trayanova. Her digital twins are already being trialed to help people with atrial fibrillation, a fairly common condition that can trigger an irregular heartbeattoo fast or all over the place. One treatment option is to burn off the bits of heart tissue responsible for the disrupted rhythm. Its usually left to a surgical team to figure out which bits to target. For Trayanova, the pokes and prods are designed to help surgeons with that decision. Scans might highlight a few regions of damaged or scarred tissue. Her team can then construct a digital twin to help locate the underlying source of the damage. In total, the tool will likely suggest two or three regions to destroythough in rare instances, it has shown many more, says Trayanova: They just have to trust us. So far, 59 people have been through the trial. More are planned. In cases like these, the models dont always need to be continually updated, Trayanova says. A heart surgeon might need to run simulations only to know where to implant a device, for example. Once that operation is over, no more data might be needed, she says. Quasi patients At his lab on the campus of Hammersmith Hospital in London, Niederer has also been building virtual hearts. He is exploring whether his models could be used to find the best place to implant pacemakers. His approach is similar to Trayanovas, but his models also incorporate ECG data from patients. These recordings give a sense of how electrical pulses pass through the heart tissue, he says. So far, Niederer and his colleagues have published a small trial in which models of 10 patients hearts were evaluated by doctors but not used to inform surgical decisions. Still, Niederer is already getting requests from device manufacturers to run virtual tests of their products. A couple have asked him to choose places where their battery-operated pacemaker devices can sit without bumping into heart tissue, he says. Not only can Niederer and his colleagues run this test virtually, but they can do it for hearts of various different sizes. The team can test the device in hundreds of potential locations, within hundreds of different virtual hearts. And we can do it in a week, he adds. This is an example of what scientists call in silico trialsclinical trials run on a computer. In some cases, its not just the trials that are digital. The volunteers are, too. El-Bouri and his colleagues are working on ways to create synthetic participants for their clinical trials. The team starts with data collected from real people and uses this to create all-new digital organs with a mishmash of characteristics from the real volunteers. These in silico trials could be especially useful for helping us figure out the best treatments for pregnant peoplea group that is notoriously excluded from many clinical trials. Specifically, one of El-Bouris interests is stroke, a medical emergency in which clots or bleeds prevent blood flow in parts of the brain. For their research, he and his colleagues model the brain, along with the blood vessels that feed it. You could create lots and lots of different shapes and sizes of these brains based on patient data, says El-Bouri. Once he and his team create a group of synthetic patient brains, they can test how these clots might change the flow of blood or oxygen, or how and where brain tissue is affected. They can test the impact of certain drugs, or see what might happen if a stent is used to remove the blockage. For another project, El-Bouri is creating synthetic retinas. From a starting point of 100 or so retinal scans from real people, his team can generate 200 or more synthetic eyes, just like that, he says. The trick is to figure out the math behind the distribution of blood vessels and re-create it through a set of algorithms. Now he is hoping to use those synthetic eyes in drug trialsamong other things, to find the best treatment doses for people with age-related macular degeneration, a common condition that can lead to blindness. These in silico trials could be especially useful for helping us figure out the best treatments for pregnant peoplea group that is notoriously excluded from many clinical trials. Thats for fear that an experimental treatment might harm a fetus, says Michelle Oyen, a professor of biomedical engineering at Wayne State University in Detroit. Oyen is creating digital twins of pregnancy. Its a challenge to get the information needed to feed the models; during pregnancy, people are generally advised to avoid scans or invasive investigations they dont need. Were much more limited in terms of the data that we can get, she says. Her team does make use of ultrasound images, including a form of ultrasound that allows the team to measure blood flow. From those images, they can see how blood flow in the uterus and the placenta, the organ that supports a fetus, might be linked to the fetuss growth and development, for example. For now, Oyen and her colleagues arent creating models of the fetuses themselvestheyre focusing on the fetal environment, which includes the placenta and uterus. A baby needs a healthy, functioning placenta in order to survive; if the organ starts to fail, stillbirth can be the tragic outcome. Oyen is working on ways to monitor the placenta in real time during pregnancy. These readings could be fed back to a digital twin. If she can find a way to tell when the placenta is failing, doctors might be able to intervene to save the baby, she says. I think this is a game changer for pregnancy research, she adds, because this basically gives us ways of doing research in pregnancy that [carries a minimal] risk of harm to the fetus or of harm to the mother. In another project, the team is looking at the impact of cesarean section scars on pregnancies. When a baby is delivered by C-section, surgeons cut through multiple layers of tissue in the abdomen, including the uterus. Scars that dont heal well become weak spots in the uterus, potentially causing problems for future pregnancies. By modeling these scars in digital twins, Oyen hopes to be able to simulate how future pregnancies might pan out, and determine if or when specialist care might be called for. Eventually, Oyen wants to create a full virtual replica of the pregnant uterus, fetus and all. But were not there yetwere decades behind the cardiovascular people, she says. Thats pregnancy research in a nutshell, she adds. Were always decades behind. Twinning Its all very well to generate virtual body parts, but the human body functions as a whole. Thats why the grand plan for digital twins involves replicas of entire people. Long term, the whole body would be fantastic, says El-Bouri. It may not be all that far off, either. Various research teams are already building models of the heart, brain, lungs, kidneys, liver, musculoskeletal system, blood vessels, immune system, eye, ear, and more. If we were to take every research group that works on digital twins across the world at the moment, I think you could put [a body] together, says El-Bouri. I think theres even someone working on the tongue, he adds. The challenge is bringing together all the various researchers, with the different approaches and different code involved in creating and using their models, says El-Bouri. Everything exists, he says. Its just putting it together thats going to be the issue. In theory, such whole-body twins could revolutionize health care. Trayanova envisions a future in which a digital twin is just another part of a persons medical recordone that a doctor can use to decide on a course of treatment. Technically, if someone tried really hard, they might be able to piece back who someone is through scans and twins of organs. Wahbi El-Bouri But El-Bouri says he receives mixed reactions to the idea. Some people think its really exciting and really cool, he says. But hes also met people who are strongly opposed to the idea of having a virtual copy of themselves exist on a computer somewhere: They dont want any part of that. Researchers need to make more of an effort to engage with the public to find out how people feel about the technology, he says. There are also concerns over patient autonomy. If a doctor has access to a patients digital twin and can use it to guide decisions about medical care, where does the patients own input come into the equation? Some of those working to create digital twins point out that the models could reveal whether patients have taken their daily meds or what theyve eaten that week. Will clinicians eventually come to see digital twins as a more reliable source of information than peoples self-reporting? Doctors should not be allowed to bypass patients and just ask the machine, says Matthias Braun, a social ethicist at the University of Bonn in Germany. There would be no informed consent, which would infringe on autonomy and maybe cause harm, he says. After all, we are not machines with broken parts. Two individuals with the same diagnosis can have very different experiences and lead very different lives. However, there are cases in which patients are not able to make decisions about their own treatmentfor example, if they are unconscious. In those cases, clinicians try to find a proxysomeone authorized to make decisions on the patients behalf. A digital psychological twin, trained on a persons medical data and digital footprint, could potentially act as a better surrogate than, for example, a relative who doesnt know the persons preferences, he says. If using digital twins in patient care is problematic, in silico trials can also raise issues. Jantina de Vries, an ethicist at the University of Cape Town, points out that the data used to create digital twins and synthetic quasi patients will come from people who can be scanned, measured, and monitored. This group is unlikely to include many of those living on the African continent, who wont have ready access to those technologies. The problem of data scarcity directly translates into technologies that are not geared to think about diverse bodies, she says. De Vries thinks the data should belong to the public in order to ensure that as many people benefit from digital-twin technologies as possible. Every record should be anonymized and kept within a public database that researchers around the world can access and make use of, she says. The people who participate in Trayanovas trials explicitly give me consent to know their data, and to know who they are [everything] about them, she says. The people taking part in Niederers research also provide consent for their data to be used by the medical and research teams. But while clinicians have access to all medical data, researchers access only anonymized or pseudonymized data, Niederer says. In some cases, researchers will also ask participants to consent to sharing their fully anonymized data in public repositories. This is the only data that companies are able to access, he adds: We do not share [our] data sets outside of the research or medical teams, and we do not share them with companies. El-Bouri thinks that patients should receive some form of compensation in exchange for sharing their health data. Perhaps they should get preferential access to medications and devices based on that data, he suggests. At any rate, [full] anonymization is tricky, particularly if youre taking patient scans to develop twins, he says. Technically, if someone tried really hard, they might be able to piece back who someone is through scans and twins of organs. When I looked at those anonymous plastic hearts, stored in a cardboard box tucked away on a shelf in the corner of an office, they felt completely divorced from the people whose real, beating hearts they were modeled on. But digital twins seem different somehow. Theyre animated replicas, digital copies that certainly appear to have some sort of life. People often think, Oh, this is just a simulation, says El-Bouri. But its a digital representation of an individual.0 Комментарии 0 Поделились 65 Просмотры
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WWW.VG247.COMStalker 2 is a miracle game, and deserves its flowers more than any of the other big budget behemoth games that launched in 2024Get over here StalkrStalker 2 is a miracle game, and deserves its flowers more than any of the other big budget behemoth games that launched in 2024Nothing has made me happier than seeing this game, by this team, do well.Image credit: VG247 Article by Connor Makar Staff Writer Published on Dec. 21, 2024 Looking back at 2024, there have obviously been a lot of fantastic games. No doubt about it - it's been a great year for pretty much anyone who loves turning on their PC, console, or phone and just throwing dozens of hours to the wind. But there is only one game that has truly astounded me this year. Not only on its own merit (a huge open world packed with mystery, secrets, and perilous dangers) but for the context outside of the game, too. Stalker 2 is a miracle game, and it deserves its flowers.Yes, it is still an imperfect thing, filled with bugs. It was worse still on launch, and, brother, if I could sit you down and chat to you about the version of the game press played in the week prior to its launch. Still, it shines despite such faults. I typically have little patience for such problems. Yes, I played it for a review and would have marched through its issues regardless, but bugs and crashes didn't siphon my wanderlust. Not one bit.To see this content please enable targeting cookies. It takes a lot of work from the world-building team, the narrative team, the composers, designers, and a strong vision from the lofty heights of directors and producers to manifest such a feeling. The team at GSC Game World has done this not only often, but to a stunning quality. I found myself enamoured with the darker corners of The Zone, and thoroughly engaged when something more drastic popped up on my mini-map. I see you, big tornado in the North West corner of the map.One amazing aspect of the game I only learned about following our Stalker 2 review is the sheer variance in the story depending on your choices. How different NPCs react to you, the different settlements you have access to. The order in which you traverse The Zone! Different boss fights, different lines from your player character... It's just so rad, man. So many games in the same genre offer a paltry unique quest here or there, a different ending cinematic. To talk the entire narrative and shake it up depending on which faction you side with is a brilliant move that frankly wants me to boot it up again and give it another shot this December. It's lonely at the top. | Image credit: GSC Game WorldOne of the things you start to learn doing this job is how much work goes into making games. You can never know for sure, obviously. Only those who have sat down and made a game can really know the physical and mental toil of turning stray lines of code or a grey cube into a wonderful experience. But, talk to enough developers and it becomes clear that it's a difficult feat under regular circumstances. Doing so during a hostile invasion of your home country - with some peers staying in Ukraine to fight or support their families - is outstanding.I think some out there may see sentiments like that and worry that some of the praise GSC is getting stems in part from pity, or support for the real-world struggle of the people making it. I want to tackle that sentiment head on. If Stalker 2 launched without the wider context surrounding development, it would still be brilliant. It may have come out sooner and with less server damage sure. But the fact this game was made under these circumstances is an extra layer atop an already great accomplishment, not a stool the game stands on to reach the heights of other big games this year.It's fantastic, and only getting better. As post-release patches and bug fixes come out and clash against the game's biggest flaw, I can only sit here and feel my faith in the industry's capability to create endearing, exhilarating worlds harden further. I am further glad of its popularity. It is a game you absolutely must play for yourself.0 Комментарии 0 Поделились 72 Просмотры