• WWW.NYTIMES.COM
    U.S. Takes Aim at Chinas Production of Essential Chips
    The older-style chips are crucial for a wide array of appliances and other machinery, including weaponry.
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  • APPLEINSIDER.COM
    M5 Pro may separate out GPU and CPU for new server-grade performance
    Analyst Ming-Chi Kuo says that Apple will move away from its current processor designs that keep the CPU and GPU cores on the same chip and see a performance gain.TSMC has just announced an all-new chip production process called "A16"One of the reasons for Apple Silicon's speed over the previous Intel processors has been that each M-series chip has been a single unit. This System-on-a-Chip (SoC) idea cuts bottlenecks by having all the processor's elements together on one chip package.According to Kuo, however, Apple is going to change this for the M5 Pro, M5 Max, and M5 Ultra. Only the M5 will remain as a single unit. Continue Reading on AppleInsider | Discuss on our Forums
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  • APPLEINSIDER.COM
    Apple's smart home plan, 18.3 changes, & xBloom smart coffee maker review on HomeKit Insider
    On this episode of the HomeKit Insider Podcast, your hosts talk through even more smart home rumors from Apple, talk about the new 18.3 releases, and review the xBloom smart coffee maker.HomeKit Insider PodcastThis week on AppleInsider we rounded up all of the most recent Apple rumors for the smart home and tried to put them into a timeline and strategy that makes sense. We revisited that here on the podcast.We then walked through the newly-released beta updates for developers, including iOS 18.3 and tvOS 18.3. 4th updates have minor smart-home related changes, including support for robotic vacuum cleaners. Continue Reading on AppleInsider | Discuss on our Forums
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  • APPLEINSIDER.COM
    App Store age ratings process isn't enough, say child safety organizations
    Apple's age rating system in the App Store is not doing enough to protect children, a report claims, after a day's worth of research found a high proportion of apps deemed acceptable to children actually posed a risk.App Store iconApple has various systems and mechanisms in place to make the use of an iPhone, iPad, or Mac relatively safe for children. Parental controls can limit what age ranges of apps are usable on a child's device, among other features.However, for those restrictions to actually be useful, the apps themselves have to be rated correctly. In a joint report from the Heat Initiative and ParentsTogether Action, it seems that the ratings aren't doing enough. Continue Reading on AppleInsider | Discuss on our Forums
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  • ARCHINECT.COM
    These were New York Citys most active architecture firms of 2024 according to The Real Deal
    Real estate blog The Real Deal has released its annual list of the top-performing architects in New York City. The firms with planned projects over 1 million square feet included SLCE and the office conversion leader Gensler. Nikolai Katz Architect finished first with 15 permitting applications. The list was again dominated by boutique residential studios. Rounding out the top ten were Leandro Nils Dickson Architect, S. Wieder Architect, IMC Architecture,Gerald Caliendo Architects,Aufgang Architects, Fred Geremia Architects & Planners, Baobab Architects P.C., and Lester Katz.Finally, TDR says there is "hope on the horizon" thanks to the recently passed City of Yes zoning regulations changes meant to build 80,000 new homes in the next 15 years.
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  • GAMINGBOLT.COM
    Two Point Museum Trailer Outlines Experts, Expeditions, and Exhibits
    With the coming months packed with many games, management fans can look forward to Two Point Museum, the latest from Two Point Studios. The objective is to manage a museum, and doing that requires exhibits. Fortunately, you can hire various Experts to embark on expeditions and retrieve them, as outlined in the latest trailer.Its easier said than done, though. The Expert must be trained and equipped with items like the First Aid Kit, which can prevent one potential injury. You can also increase XP with the XP-dition Journal, reduce expeditions costs with the Haggling Handbook, and more.Some expeditions may also present scenarios that require your input. What will you do when a giant snake emerges? How will you manage your team when hunger strikes? Depending on your decisions, there may be significant consequences. Succeed, and your cargo chopper will have another exhibit to add to the museum.Two Point Museum launches on March 4th, 2025, for Xbox Series X/S, PS5, and PC. Those who pre-order can obtain Sonic the Hedgehog items and staff outfits for their museum.
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  • WWW.SMITHSONIANMAG.COM
    Scientists Say Bakers Were Making an Early Version of Focaccia Bread 9,000 Years Ago
    Researchers made replicas of Neolithic clay trays and baked their own focaccia bread. Scientific ReportsFocaccia, with its flaky crust and rich olive oil flavor, is a beloved staplebut just how far back does the delicious breads history stretch?While experts know it was made in ancient Rome, new research suggests that its origins may be even older: According to a recent study in the journal Scientific Reports, Neolithic communities were making their own focaccia-like bread between 7000 and 5000 B.C.E.Studying past dietary behaviors can provide valuable information about the social and cultural aspects of ancient populations, first author Sergio Taranto, an archaeologist atUAB Barcelona, tellsZME Sciences Rupendra Brahambhatt. This is particularly useful for studying prehistoric communities about which we have limited knowledge due to the lack of written records.To learn more about early baking practices and eating habits, researchers studied clay oval-shaped vessels known as husking trays. The trays had been found at sites across the Fertile Crescent in the Middle East, including Mezraa Teleilat, Akaray Tepe and Tell Sabi Abyad. After analyzing the fossilized residues stuck to the artifacts, the team found that the bread was made by mixing wheat or barley with water. Various archaeological fragments analyzed during the research Scientific ReportsBased on how the trays have degraded, the researchers think the loaves were baked for around two hourslonger than the 20 to 30 minutes recommended today, writes Artnets Tim Brinkhofin a domed oven at an initial scorching temperature of 788 degrees Fahrenheit. They also discovered traces of animal fat and plant-based seasonings.The variation in organic materials found across the fragments suggests that Neolithic communities experimented with multiple recipes, says Taranto, per Archaeology News Dario Radley.The husking trays are made of coarse clay. They have low walls and a long oval base with a series of grooves on the inside. Previously, researchers have created replicas of such trays to learn more about how they were used, and they think the grooves made it easier to remove the bread from the trays so that it wouldnt stick to the pan.[The new study] confirms that the impressions inside these trays were meant to facilitate taking the bread/focaccia out of the vessel once cookedessentially an ancient non-stick technology, akin to our modern pans, Taranto tells ZME Science.Some of the larger trays from the study could produce loaves weighing nearly seven poundssuggesting that bakers may have made bread for many people to enjoy together.Our study offers a vivid picture of communities using the cereals they cultivated to prepare breads and focaccias enriched with various ingredients and consumed in groups, says Taranto in a statement. The use of the husking trays we identified leads us to consider that this late Neolithic culinary tradition developed over approximately six centuries and was practiced in a wide area of the Near East.Get the latest stories in your inbox every weekday.Filed Under: Ancient Rome, Archaeology, Baking, Cooking, Food, Food History, History, Middle East , New Research
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  • VENTUREBEAT.COM
    The 4 biggest AI stories from 2024 and one key prediction for 2025
    By all measures, 2024 was the biggest year for artificial intelligence yet at least when it comes to the commercialization.Read More
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  • VENTUREBEAT.COM
    The code whisperer: How Anthropics Claude is changing the game for software developers
    The software development world is experiencing its biggest transformation since the advent of open-source coding. Artificial intelligence assistants, once viewed with skepticism by professional developers, have become indispensable tools in the $736.96 billion global software development market. One of the products leading this seismic shift is AnRead More
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  • WWW.GAMESINDUSTRY.BIZ
    DFC: Nintendo Switch 2 will be "the clear winner" of next-gen consoles
    DFC: Nintendo Switch 2 will be "the clear winner" of next-gen consolesMarket research firm suggests "there isn't room for more than two major consoles" in 2025 News by Sophie McEvoy Staff Writer Published on Dec. 23, 2024 2025 is set to be a bumper year of growth for the games industry due to the long-awaited launches of Switch 2 and Grand Theft Auto 6.This is according to DFC Intelligence, which released its annual market report and forecast last week (via VGC).The firm predicted that Nintendo would be "the clear winner" in comparison to Sony and Microsoft and that only one of those firms would be able to compete with the console."There isn't room for more than two major consoles," the report said. "Sony or Microsoft will struggle mightily in a distant third place largely depending on which of those companies can gain early momentum."It suggested that Sony has the upper hand due to a "loyal base and strong Sony IP". In contrast, Microsoft will become "the world's largest software publisher" following its acquisition of Activision Blizzard in October 2023.Elsewhere, DFC Intelligence predicted that the number of players worldwide will increase past four billion by 2027."Over the past three decades, the video game industry has grown more than 20 times, and after two years of slumping hardware and software sales, it's poised to resume growing at a healthy rate through the end of the decade," said DFC Intelligence founder and CEO David Cole."While 2025 will mark the beginning of that upward trajectory, some huge questions remain, including who will lose the next-gen console war and who will win the game software distribution battle."And with the large publishers focused on live services around evergreen franchises, opportunities for smaller studios will be plentiful."
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