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WWW.VIDEOGAMER.COMDestiny 2 devs one word response infuriates players upset with The Dawning eventYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereDestiny 2 is not in the fittest of shapes right now. The game used to be absolutely beloved with players eager to come back on a daily basis, but right now D2 has really let itself go with the community becoming even more exasperated every day. Its been a pretty torrid end to the year, and players have become ticked off by a Destiny 2 developers one word response to complaints over The Dawning event. While 2024 has been fairly abysmal, Bungie has outlined the 2025 roadmap with events and occasions for players to anticipate. It all kick starts with Revenant Act 3 on January 7th, then shortly after there will be an update full of several big buffs and nerfs. We cannot wait for Revenant Act 3 to begin as right now D2 feels dead. The Dawning event hasnt been very good, and the Destiny 2 community have definitely vented their frustrations online. Destiny 2 dev responds to The Dawning event criticismOn the DestinyTheGame subreddit, OP mgbridges70 created a post saying, The Dawning event discourages me from playing the seasonal activities. The OP elaborated, I get way more Essence of Dawning and Gifts in Return from Vanguard or Gambit playlist than I do from Onslaught or Tomb of Elders. Tomb is particularly stingy. This seems odd. A lot of replies agreed with the OP. Some of the most upvoted replies include, The Dawning event discouraged me from playing the entire game, while another said, the dawning discourages players from doing any activity. Bungies global community lead, dmg04, responded with the simple message, heard. Unfortunately, this was responded to with lots of frustration from players. Comment byu/mgbridges70 from discussion inDestinyTheGameOne user told the global community lead that it Doesnt matter now as the event is wrapping up, this has been a common complaint for years. Another user lamented, Dont worry. They wont have it fixed for next year either. A third user asked if our complaints are actually heard?. This is because Bungie has delivered the same event again with the same bugs and thats lead to the same complaints. Lastly, users were not thrilled with the response being one word. Replies included comments such as, Classic bungie maximum effort even in staff responses and This comment is a great representation of how s****y the leadership and community representatives at Bungie are. Its very clear that players have not been happy with The Dawning event. The good news is that ends on December 31st, the bad news is that its removal basically results in a dead week until the start of Revenant Act 3. For more Destiny 2, the low player count has sounded alarm bells that the game is dying. Destiny 2Platform(s):Google Stadia, PC, PlayStation 4, PlayStation 5, Web, Xbox One, Xbox Series S/XGenre(s):Action, Adventure, First Person, Massively Multiplayer, Shooter8VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share0 Comments 0 Shares 5 Views
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WWW.VIDEOGAMER.COMToxic Infinity Nikki players explode in rage over new outfit as devs tell fans to to stop being hostileYou can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide The first major post-launch update for open-world dress-up game Infinity Nikki is now here, bringing a bunch of new clothing items for players to unlock. However, not all is peaceful in the land of Miraland as players rebel against developer Papergames for daring to give free-to-play players more options.Infinity Nikki players revolt over a veilIn the latest update for Infinity Nikki, players are able to unlock a new outfit that comes with a veil. Dubbed Daughter of the Lake, the new outfit can be unlocked in one of the games new banners. As a four-star outfit, most free-to-play gamers should be able to unlock the entire outfit, including its beautiful veil, but that has only caused upset.In the launch version of the game, only one outfit came with a veil, and that outfit was locked behind a premium purchase. Locked behind the Moonlight Oath outfit, players spent around $50 to get a veil on launch for their characters. Now that a free veil can be earned, players who spent money on the game are upset.Paid Moonlight Oath outfit next to free Daughter of the Lake outfitAcross the Infinity Nikki Discord server, players have become more hostile to the developers for releasing a new free veil shortly after a paid one. While many free-to-play gamers are happy with the arrival of a veil for all players to use, those who spent money on the previous outfit are blaming the developers for their mistake.Its about how quickly they added another one, one commenter complained on Discord. It has become glaringly obvious to me that I have wasted my money and that Paper[games] is very greedy.Some players have even called the arrival of a new veil a scam with many believing the developers have tricked them into buying the premium option on launch.Papergames respondsIn a message to players on the official Infinity Nikki Discord, developer Papergames has expressed its own upset at the rising level of hostility between players. While the game itself has been praised for being a cosy, relaxing open-world adventure, the games vocal fanbase has proven the opposite, although that appears to be a very vocal minority.We have noticed recently that our members are becoming more hostile with each other and towards our moderation team, Papergames told players. Please understand that these types of messages will not be tolerated towards anyone, and warnings will be given out as appropriate.For more Infinity Nikki coverage, check out our list of codes for free goodies in the open-world gacha game.Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share0 Comments 0 Shares 5 Views
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WWW.ARCHITECTURALDIGEST.COM14 Best Hotels in Miami to Book for a Glamorous Stay in 2024The best hotels in Miami are your fast pass to a whole new world of nightlife and sun-drenched fun, from showy, celebrity-filled restaurants and clubs open until the early morning hours to beaches that double as fashion runwaysnot to mention home prices that break record after record. An understated destination this is not.Miamis hotels tend to be glamorous spots that are the it places to hang out in town, says Shelby Albo, a luxury consultant at travel advisory Embark Beyond, who adds that, in fact, people visit Miami just for the hotels. Our list of 14 standout properties in the Magic City spans from Surfside to South Beach, and we dont exclude Mid-Beach in betweencheck them out below.The Best Hotels in Miami, According to UsPhoto: Ryan Forbes1 Hotel South BeachLaunched as one of the brands three inaugural hotels in 2015, the environmentally sustainable, beachfront 1 Hotel South Beach occupies a full city block on a prominent stretch of Collins Avenue on a site where Miamis first large luxury hotel was built in 1920. Since that time, the structure went from hotel to residences, was demolished and rebuilt, and finally underwent a $1-million renovation and redesign by Miami architect Kobi Karp before reopening as the 425-room, LEED Silver certified 1 Hotel.The beachside setting informed the design of the hotel, and all materials are reclaimed or repurposed and locally sourced, including eco-friendly and economical driftwood thats prominently employed throughout the property. The ground floor restaurant and lobby, featuring a garden with local foliage, open up to bustling South Beach, and a lavish rooftop pool offers views of the ocean and the city. This Michelin-key hotel also features three other resplendent pools decked out with cabanas, as well as a 40,000 wellness spa and fitness center that includes a SoulCycle studio. From $999 per night.BOOK NOWPhoto: Craig DenisThe Palms Hotel & SpaAnother top hotel option on Collins Ave. for the eco-conscious traveler, The Palms Hotel & Spa melds environmentally sustainable design with a tropical aesthetic in a historic Art Deco building. An on-site green team ensures that the hotel maintains eco-conscious practices, which earned the property Green Globe certification and a 3 Palm rating from the Florida Green Lodging program. Hailed as a tropical enclave in one guest review, the 251-room hotel overlooks the ocean, pool, or lush tropical gardens from each spa-inspired guest room or suite. And the hotels actual spa is a true destination: Influenced by Ayurvedic holistic philosophy, The Palms AVEDA Spa offers beachside massages as well as other spa and salon services. Guests will enjoy pampering beyond the spa with an attentive staff that prioritizes service to ensure a sophisticated and satisfying experience. From $427 per night.BOOK NOWPhoto: Dylan RivesHotel GreystoneImpeccable service is a prime consideration at Hotel Greystone, which received one 2024 Michelin key. With a true Art Deco style depicted in the hotels ziggurat roofline, curved facade, and porthole windows, the Greystone was designed by well-known Miami architect Henry Hohauser in 1939, was listed on the National Register of Historic Places in 1979, and underwent a $65-million renovation led by Holly Muhl in 2019, reopening two years later.Muhls goal with the interior design was to create something stylish and comfortable that evokes the dynamic layers of Miami Beach, she says. Set on the corner of 19th Street and Collins Avenue across from the beach in the Art Deco district, this adults-only boutique hotel offers 91 posh guest rooms and suites, a main restaurant and bar, courtyard cafe, and rooftop pool and bara place to see and be seen any time of day or night. From $311 per night.BOOK NOWCourtesy of The Goodtime HotelThe Goodtime HotelA collaboration between the famed Miami nightlife and restaurant entrepreneur David Grutman and the singer-songwriter Pharrell Williams, the Goodtime Hotel is hands-down the liveliest place to stay when youre in Miami. As the name suggests, guests really are in for a good time: The trendy public spaces feature hand-painted murals and Deco plasterwork while rooms are pure fun, with leopard-print benches and pink rotary dial phones. This Miami Beach hotel also has a 30,000-square-foot pool club called Strawberry Moon, a spacious gym, and a library where guests can socialize over coffee or cocktails. From $165 per night.BOOK NOWCourtesy of W South BeachWSouthBeachAfter 10 years as an Art Basel social center,W SouthBeach reopened in 2020 following a$30 million renovation.Gone are the dark tones and shiny finishes: The 357 guest rooms now feature an airy aesthetic and emphasize warm oaks and natural light, making this a serene getaway on Collins Avenue. The property also has a new spa and an updated art collection, valued at $100 million and featuring 21 original Andy Warhols. Standout amenities include on-site tennisand basketball courts, new beach cabanas, and an outpost of the celebrity-favorite restaurant Mr. Chow. From $423 per night.BOOK NOWCourtesy of The SetaiThe Setai, Miami BeachWith sleek, dark tones and a distinctly Asian-influenced design, the Setai, Miami Beach oozes elegance. You can spend your time at the propertya member of the Leading Hotels of the Worldsipping fresh coconut juice from the fruit itself by the three guest-only swimming pools orsplurging on a treatment at the Valmont spa. The signature restaurant, Jaya, serves up some of the best Asian food youll ever eat, including killer Indian curries, and you can expect a full-on show while you dine. Think fire dancers, aerial acrobats suspended from the roof, and live jazz. From $630 per night.BOOK NOWCourtesy of The BetsyThe Betsy, South BeachA European-inspired, family-owned luxury boutique hotel right on Ocean Drive in the heart of South Beach, the Betsy is a property where an art gallery (the fabulous collection is a highlight) meets a jazz club (theres live music seven days a week) meets a coffee shop that hosts regular book talks and poetry readings. The hotel also has a beach-facing outdoor dining terrace thats buzzy all day and a rooftop pool with panoramic views of the city. From $428 per night.BOOK NOWCourtesy of FaenaHotel Miami BeachFaenaHotel Miami BeachIn the heart of Mid-Beach and boasting some of the widest and most pristine beachfront Miami has to offer, Faena Hotel Miami Beach can best be described as maximalism and then some. With the help of Baz Luhrmann and Catherine Martin, Argentinian hotelier AlanFaenareimagined the historic Saxony Hotel, originally built in 1947 and the stomping ground of Hollywood icons such as Frank Sinatra and Marilyn Monroe, into an Art Decoinspired space thats a throwback to its old glory days.0 Comments 0 Shares 3 Views
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WWW.ARCHITECTURALDIGEST.COMPalace of Versailles: Everything You Need to KnowLouis XIV then hired the most illustrious architects of the time for the expansion of the palace. The most famous architect is Louis Le Vau, who is at the origin of the construction of the castle of Louis XIV and designed the envelope around the hunting lodge of Louis XIII, says Garnier. Andr le Ntre is the architect of the French gardens. We owe the Royal Chapel, the Grand Trianon, and the Orangerie to architect Jules Hardouin-Mansart, who succeeded Le Vau.During the reigns of Louis XV and Louis XVI, architects Robert de Cotte, Ange-Jacques Gabriel, and Richard Mique all made significant contributions to Versailles. Ange-Jacques Gabriel gave his name to a wing of the castle, and he built the Petit Trianon and the Royal Opera of Versailles, Garnier notes, while Mique is responsible for the Queens Theatre and Queens Hamlet.What are the main architectural elements of the Palace of Versailles?Louis XIV considered replacing his fathers brick-and-stone castlethe architects wanted him to destroy everything to rebuild a modern palace, says da Vinhabut he ultimately decided to incorporate it into the expanded palace as an homage to Louis XIII. He was very loyal to his father and Versailles was a symbol of his memory and his health, da Vinha adds.In the 1660s, Le Vau designed a feature called the envelope, in which Louis XIIIs old-fashioned castle was encased on three sides, giving it a new white stone Italianate faade that faces the gardens and maintaining the original faade that faces the marble courtyard. Louis XIV was displeased with the mix of materials and styles, which he made known. He loved architecture and he used to make notes on the plans of the architects, shares da Vinha, but attempts to reconcile the two faades were unsuccessful.After Le Vaus death, Hardouin-Mansart continued the envelopes aesthetic, drawing inspiration from Renaissance-era Italian villas for his 1680s additions. In the mid-1700s, Ange-Jacques Gabriel remodeled and extended the palace in a neoclassical style.What are the most important rooms in the Palace of Versailles?The palace has 2,300 rooms, but a few stand out as the most spectacular. The Hall of Mirrors, for example, is a long, ornate gallery that overlooks the gardens. It was built by Hardouin-Mansart to replace a terrace that connected the kings and queens apartments and exposed anyone traveling between the two to Frances unpredictable weather. The marble-clad hall features 17 arched windows opposite 357 mirrors, which majestically reflect the natural light and lush views. On the vaulted ceiling, Charles Le Brun painted an elaborate 30-scene fresco that depicts the first 18 years of Louis XIV's military and diplomatic victories.0 Comments 0 Shares 3 Views
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WWW.ARCHITECTURALDIGEST.COMJosephine Baker at Home: 15 Photos of the Legendary Entertainer in Her French ChateausHomes + Decor17 Midcentury-Modern Living Rooms That Prove Why the Style is TimelessThough the look was popularized in the 1940s and 50s, its still one of the most sought-after design aestheticsBy Lindsey MathercelebritiesInside Kendall Jenners Home at ChristmasToday, AD is welcomed back by Kendall Jenner to tour her LA home while its decorated for Christmas. Over the years, the Kardashian-Jenner clan has become known for their flamboyant Christmas decorations but Kendalls approach to holiday decorating is much more traditional. With the help of florist to the stars, Jeff Leatham, green garlands, a classic tree, and vintage decorations lace the halls of her home creating a nostalgic atmosphere. Much of this nostalgia stems from decorations from Kendalls childhood handed down from her mom Krismost notably her collection of Christopher Radko tree ornaments. Growing up with [those ornaments] every year, they became so special to me, she says. And I cant wait to share that with my kids one day, but I love sharing this with my friends. I love entertaining, I love hosting, and so these decorations get used really well.2024 Helen Frankenthaler Foundation, Inc. / Artists Rights Society (ARS), New YorkCulture + LifestyleThe 47 Most Beautiful Beaches in the WorldFrom stateside dunes on Lake Michigan to exotic lava sand enclaves on the Galpagos archipelago, these awe-inspiring beaches should be on your bucket listBy Katherine McLaughlinArchitecture + Design9 Fascinating Buildings Carved Out of Mountains, Stones, and HillsFrom Egyptian and Indian temples to Turkish and Iranian villages, these structures are testaments to human ingenuity and artistryBy Maya Chawla celebritiesDecorate for Christmas with Rosie Huntington-Whiteley & MoreAs Christmas approaches, AD joins Rosie Huntington-Whiteley, Derek Blasberg, and more as they decorate and cook in preparation for the holiday season. Level up your hosting game as you learn how to set the perfect holiday table with interior designer Noz Nozawa and make a delicious meringue tumble with Chef Jeremy Lee.Architecture + DesignAD100 2025: See the Full List of HonoreesWhen it comes to crafting inspiring spaces inside and out, these are the designers raising the bar todayBy The Editors of ADcelebritiesTouring the Doctor Odyssey Set With Joshua JacksonToday AD joins Joshua Jackson and production designer, Jamie Walker McCall, to tour the set of Ryan Murphys Doctor Odyssey. Bringing The Odyssey cruise ship to life was no mean featfrom a fully functioning pool on the leisure deck to the most stylish infirmary a doctor could ask for, this set creates a luxurious backdrop for all the shows medical drama.interiorsInterior Designer Answers Your Top Design QuestionsToday, AD100 designer David Netto joins Architectural Digest to answer your burning interior design questions. What color combinations should you avoid? Should you hang your TV over the fireplace? Netto shares his expertise to help solve any interior design problems you may face.Special thanks to EllsworthKellyFoundation and Gemini G.E.L. LLCarchitectureWhy Prefab Architecture Could Be the Future But Probably Wont BeMichael Wyetzner of Michielli + Wyetzner Architects returns to AD to discuss prefab architecture and why it could be the future of housingbut probably wont be. Prefabricated architecture has always posed a more affordable and sustainable future for housing as theyre fast and cheaper to build and produce less waste in the long run, so why hasnt it taken over? Wyetzner delves into the history of prefab and why it failed to take off how many architects have hoped it would.ASSETSJ. Paul Getty Trust. Getty Research InstituteArchitecture + DesignHow a Creative Couple Turned a 200-Year-Old Former Schoolhouse Into a Cozy HomeRestraint is key to the open layout of this unusual property in the BerkshiresBy Lori KeongArchitecture + DesignActor Serenay Sarkayas Istanbul Home is An Industrial-Luxe SanctuaryThe Turkish star discusses her artfully designed cocoon on the banks of the BosphorusBy Pratyush SarupCulture + LifestyleThe Best Coffee Table Books to Gift This Year, According to AD StaffersWhether youre adding to your own collection or elevating someone elsesBy Jessica Cherner0 Comments 0 Shares 3 Views
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WWW.TECHSPOT.COMNvidia believes the robotics market is about to explode, just like ChatGPT | The company is pivoting to powering humanoid robotics as AI chips experience stiffening competitionForward-looking: Nvidia, now a $3 trillion+ titan, has grown synonymous with graphics cards and AI accelerators. But as the company has become the one to beat in these arenas, it now has its crosshairs aimed at what it sees as the next major growth area: robotics. A report by The Financial Times has revealed Nvidia's plans to achieve this future. It highlights how Deepu Talla, Nvidia's VP of robotics, believes the robotics market has reached an inflection point where physical AI and robotics are about to take off in a big way."The ChatGPT moment for physical AI and robotics is just around the corner," Talla told the publication, adding that he believes the market has reached a "tipping point."To capitalize on this, Nvidia wants to position itself as the go-to platform for robotics. The company already offers a full robotics stack. This includes the software for training foundational AI models on DGX systems, its Omniverse simulation platform, and the Jetson hardware.However, things are set to accelerate next year, with Nvidia planning to launch its latest robot brain called Jetson Thor. This will be the newest addition to the company's Jetson platform, which is a line of compact computers designed for AI applications. Jetson Thor will be a model focused specifically on robotics, though.Talla says that there are currently two key breakthroughs driving Nvidia's robotics optimism. First is the rise of powerful generative AI models. The second is the ability to train robots in these foundational models using simulated environments.He stated that in the past year alone, this 'sim-to-real gap' has progressed enough to enable the combination of simulations with generative AI in powerful new ways that were not feasible two years ago. // Related StoriesIt's worth mentioning here that Talla has played an instrumental role in helping Nvidia break into robotics. The roots trace back to 2013 when Talla joined to work on its Tegra mobile chip. The company pivoted those engineers to autonomous vehicle training, which eventually led to the 2014 launch of Jetson robot brain modules.As for where the Jetson Thor will be useful, we can take hints from Nvidia's recent investments. Earlier this year, the buzzy robotics startup Figure AI raised $675 million from investors including Nvidia, Jeff Bezos, Microsoft, and OpenAI. Apptronik, another robotics company using Nvidia's tech, recently partnered with Google's DeepMind subsidiary.The robotics push comes as Nvidia faces increasing competition in AI chips from the likes of AMD. While AI still accounts for a massive 88% of Nvidia's $35 billion in quarterly revenue, the company is wise to explore new frontiers. After all, the robotics market is projected to soar from $78 billion currently to $165 billion by the end of 2029, per BCC Research.0 Comments 0 Shares 6 Views
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APNEWS.COMSouth Korea to inspect Boeing aircraft as it struggles to find cause of plane crash that killed 179World NewsSouth Korea to inspect Boeing aircraft as it struggles to find cause of plane crash that killed 179South Korea to inspect Boeing aircraft as it struggles to find cause of plane crash that killed 1791 of 24|The Boeing 737-800 operated by Jeju Air plane arrived from Bangkok and crashed while attempting to land in the town of Muan, about 290 kilometers (180 miles) south of Seoul. Its come at a time of political upheaval for South Korea, with its government in turmoil. The APs Rafael Wober explains.2 of 24|People pay respects at a memorial center in Muan to the victims of a plane fire that killed 179 of 181 passengers. (AP Video by Seong-bin Kang)3 of 24|Rescuers pull people out of plane after fatal accident at a South Korean airport4 of 24|South Korean national flags fly at half-staff at a government complex in Seoul, South Korea, Monday, Dec. 30, 2024, a day after a jetliner skidded off a runway, slammed into a concrete fence and burst into flames at an airport the town of Muan. (AP Photo/Lee Jin-man)5 of 24|A South Korean national flag flies at half-staff in downtown Seoul, South Korea, Monday, Dec. 30, 2024, a day after a jetliner skidded off a runway, slammed into a concrete fence and burst into flames at an airport the town of Muan. (AP Photo/Lee Jin-man)6 of 24|South Korean national flags fly at half-staff at a government complex in Seoul, South Korea, Monday, Dec. 30, 2024, a day after a jetliner skidded off a runway, slammed into a concrete fence and burst into flames at an airport the town of Muan. (AP Photo/Lee Jin-man)7 of 24|Relatives of passengers on a plane which skidded off a runway and burst into flames, react at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)8 of 24|Rescue team carry the body of a passenger at the site of a plane fire at Muan International Airport in Muan, South Korea, Sunday, Dec. 29, 2024. (AP Photo/Ahn Young-joon)9 of 24|Mourners pray for the victims on a plane fire at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. The sign reads The victims on a plane. (AP Photo/Ahn Young-joon)10 of 24|Mourners pray for the victims of a plane fire at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. The sign reads The victims on a plane. (AP Photo/Ahn Young-joon)11 of 24|Nuns bow for the victims of a plane fire at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)12 of 24|Nuns pray for the victims of a plane fire at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)13 of 24|Mourners place flowers for the victims of a plane fire at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)14 of 24|A relative of a passenger of a plane which burst into flames, reacts at a temporary shelter at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)15 of 24|A temporary shelter for relatives of the passengers of a plane which burst into flames, is seen at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)16 of 24|A relative of a passenger of a plane which burst into flames reacts at a temporary shelter at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)17 of 24|Relatives of the passengers of a plane which burst into flames, react at a temporary shelter at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)18 of 24|Mourners watch the site of a plane fire from outside of Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)19 of 24|Mourners watch the site of a plane fire from outside of Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)20 of 24|Rescue team members work at the site of a plane fire at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)21 of 24|A police officer works with a dog outside of Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)22 of 24|South Koreas acting President Choi Sang-mok places a flower for the victims on a plane which skidded off a runway and burst into flames, at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)23 of 24|South Koreas acting President Choi Sang-mok arrives to pray for the victims on a plane which skidded off a runway and burst into flames, at a memorial altar at Muan sport park in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)24 of 24|South Koreas acting President Choi Sang-mok, wearing a green jacket, visits the site of a plane fire at Muan International Airport in Muan, South Korea, Monday, Dec. 30, 2024. (AP Photo/Ahn Young-joon)South Korea to inspect Boeing aircraft as it struggles to find cause of plane crash that killed 1791 of 24The Boeing 737-800 operated by Jeju Air plane arrived from Bangkok and crashed while attempting to land in the town of Muan, about 290 kilometers (180 miles) south of Seoul. Its come at a time of political upheaval for South Korea, with its government in turmoil. The APs Rafael Wober explains. Share CopyLink copied Email FacebookXRedditLinkedInPinterestFlipboard Print 2 of 24People pay respects at a memorial center in Muan to the victims of a plane fire that killed 179 of 181 passengers. (AP Video by Seong-bin Kang) Share CopyLink copied Email FacebookXRedditLinkedInPinterestFlipboard Print 3 of 24Rescuers pull people out of plane after fatal accident at a South Korean airport Share CopyLink copied Email FacebookXRedditLinkedInPinterestFlipboard Print0 Comments 0 Shares 6 Views
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WWW.NINTENDOLIFE.COMBest Of 2024: "We Don't Need To Just Keep On Repeating The Past" - Lena Raine On Shmups, SNES Samples & Going SoloImage: Nintendo LifeOver the holiday season, we're republishing some of the best articles from Nintendo Life writers and contributors as part of our Best of 2024 series. This article was originally published in September. Enjoy!Lena Raine has so much to say, and shes figured out a lot of different ways to say it all.Of course, avid game players have been listening to her musical scores for over a decade now, which includes music for Minecraft, as well as the soundtracks for Chicory: A Colorful Tale and the BAFTA-nominated Celeste score. Shes currently scoring the respective follow-ups to those games: Wishes Unlimited's Beastieball and Extremely OK Games' Earthblade.Subscribe to Nintendo Life on YouTube790kWatch on YouTube But did you know that Raine has also written a book, released her own album, and is also a programmer in her own right? Shes just announced her very first solo video game project titled ANOTHEREAL, which is a genre mashup of the shoot em up genre combined with the storytelling and role-playing mechanics of RPGs, all of which feels right for a creator that cant stop playing outside the lines.Nintendo Life caught up with Lena at PAX West 2024 to discuss her latest project, her past projects, as well as her dream project for the future.Alan Lopez for Nintendo Life: Not to stress you out, but Im going to list some famous video game composers, and then tell you one thing they all have in common: Russell Brower, Nobuo Uematsu, Koji Kondo, Yoko Shimomura, David Wise, Austin Wintorybetween all of them, they have zero games that they've made on their own. So lets start there. What made you want to make your own video game?Lena Raine: I mean, I honestly got my start in the games industry kind of by accidentally landing into game design.I spent maybe six years as a game designer before I ever got a big profile composition jobI graduated from college in 2006 with a music degree, and I really wanted to get into games as a composer. But at the time, there were just no jobs for the kind of music that I was writing. I was not [making] the big epic Hollywood sound, I wasn't what AAA developers were going for, and so I was like, 'Well, I need to find a job so I can move out of my parents' place.' And so I got into game testing. I worked at Nintendo for two-and-a-half years doing certification testing. Then I worked at Warner Brothers Games and I eventually landed at a company called ArenaNet who was developing Guild Wars 2. I was a tester there first for about six months before a design position opened and I was like, 'Well, I've worked with these tools to test the game, it would be kind of fun to see if I can make it as a game designer.'And so I started doing that after hours. I was playing around in the engine and designing my own events and quests and stuff to feel out the design tools. And I took a really large liking to it. I actually got that job as a game designer. I worked on a prototype project for a while, developing systems basically from scratch in the scripting tools. And then once that prototype sort of folded, I got brought on to Guild Wars 2 and became a full-time designer there.And so I spent maybe six years as a game designer before I ever got a big profile composition job. I was still writing music in my free time to keep that passion alive, but at the same time, I started developing this huge affinity for game design because all of a sudden I had spent just as much time doing that as I had writing music.Now, after working as a composer for a while, I started revisiting that passion for game design - '[Now] I have enough resources, I know enough people that I can probably figure it out!' And I can develop another skill, I can learn programming, I can do all these other things to try and make a game project, because that's what I've wanted to do for a long time.So you've always wanted to do this.Yeah!Images: Radical DreamlandYoure suggesting you sort of accidentally became a game composer?No, Ive always been a composer from a very early age, writing music, all of that, but I never had the opportunity. And then once I did become a full-time composer, which was, you know, the goal, then I started feeling like there was something else missing. 'I really want to do game design again.' And making my own game was kind of a way to do both.I want to get deeper into your upcoming first game, ANOTHEREAL. All we know about it is from the short trailer. I am deeply interested in why you chose the shoot-'em-up genre to marry with RPG mechanics.that's what got the ball rolling - 'What if I made [RPG] combat into a little shmup battle?'When I'm looking at game design, I am pulling from a lot of my favourite experiences in games. I love RPGs, but one thing thats dulled my interest over the years are the types of combat systems that are currently prominent in them. I mean, turn-based is great. I love a good turn-based system. But everyone's doing them. It's kind of like everyone is trying to recapture the mystique of the 16-bit era [with] Mario RPG mechanics and timed-button presses and all this stuff, and there's just a huge resurgence of classic RPG style games... and that's really cool, [but] I still want to try and do something different, because I love weird RPGs.One of my favourite RPGs is this game called Resonance of Fate, which is this Playstation 3 RPG that is just absolutely bonkers. It was made by tri-Ace. Have you played it?No, I've not played it. Im curious to know why its bonkers.I'll try to sum it up. It's very bizarre. You have three characters in your party, it's always the same three characters. But the combat system involves two types of guns: pistols and submachine guns. Pistols do direct damage, [but] enemies generally have a high resistance to pistol shots, for some reason. Then submachine guns do scratch damage, which enemies have a lesser resistance to [and] they do more damage faster, but scratch damage cant kill them.So you have to convert the scratch damage into real damage, which as soon as [enemies] get shot with a pistol, it converts into real damage, and only then can you actually finish them off. They are also surrounded by shields, so there's all these things to consider like positioning, and its just bizarre. Its all these kinds of mechanics you never see in many other types of games, I love that kind of stuff.And while games like Undertale and Deltarune kind of have these hybrid systems of shmup-like bullet dodging, it's still command-driven battles. That's really cool, why not do a full-on shmup-style combat system? Shmups are very usually long stages and have these very scripted progressions...it's kind of like the primary game mode. But I could make this bite-sized, I could make this into one dual basically, you versus an enemy.And that's what got the ball rolling - 'What if I made combat into a little shmup battle?' You win it, you move on, you do more RPG stuff like exploration, talk to people, and stuff like that.Subscribe to Nintendo Life on YouTube790kSo is the shmup genre distinct in some key way from 'bullet hell,' or is it synonymous?I mean, there's a whole bunch of nuance in the shmup genre. There's Touhou-style bullet hell, which is about the fireworks and the spectacle of it, its about the beauty of the bullets as youre trying to not die [laughter]. Then you've got CAVE-style shmup, where it's all like fast-action bullets coming at you extremely fast, and you're teasing out the directions because they're honing in on you and [youre] dodging out of the way. You've got all these different styles. And mine's trying to fit in closer to Touhou style, without going as insane as Touhou does. Because I still want it to be playable by an RPG gamer.Sure. But I mean, your trailer looked intense? [laughter][laughter] Intentionally, to show the variety of different types of encounters. I definitely put in a couple of shots where it was like, 'This is the highest difficulty, good luck!' And even since [the trailers release], I've been tweaking a lot and changing the speed at which bullets are going or how the bullets are formed. There's a lot that you can tweak in a real-time system like that. It's a constant playtesting, doing some tweaks, seeing how it plays with my friends that are of different skill levelsBefore I move into the narrative aspect of your game, I just wanted to say that I'm a little bit ignorant of the genre because growing up, when I was a kid, something about these specific kinds of games almost felt like contraband. I don't know why, but they were always published in the most bootlegged ways.Oh yeah, especially Japanese shmups. It's been really difficult to find English-localised versions of them. Theyve become more prevalent in recent years, because there's a lot of fan translations and official translations of these games, and now Steam [gives] access to their Japanese store, [so] you can still get untranslated shmups off Steam, even if you can't understand them. But yeah, having that language barrier puts a buffer between you and the genre.Plus also, the nature of a lot of Japanese shmups is they are distributed on CDs at physical conventions more often than not. It's like that doujin-style game distribution [model]. And it's only recently been kind of more accepted to put things online so people can download them.When I was a kid, it kind of felt like a guy being like, Here kid, take this floppy. [laughter]Exactly, and load [it] into your Commodore 64 and run a program and eventually you'll be able to play it. Maybe. Shoot em up, all of emBut ANOTHEREAL is also a narrative game that seems to have a lot of emotional beats. Maybe, maybe not. Can you just speak a little bit about what you want people to feel when they play it?Im a huge fan of doing metaphor with my gameplay design that ties into how the game feels, as well as the emotional response of the characters.Thats something where, for example, I definitely didn't have any input in the design of Celeste, but it was something I learned from Celeste while working on it. Game design can function on multiple levels, and it can really be a vector for the emotional resonance of the story. And you don't have to have a lot of dialogue. But my game does have a lot of dialogue. [laughter] It's a matter of making sure that all of the emotional beats are matched up to what the gameplay is doing.ANOTHEREAL is definitely an emotional story, one that is intentionally mysterious from the outset. A lot of games do your very typical amnesia, I'm-discovering-the-world thing for the protagonist because it's a very easy jumping-off point for a new player coming into the world. My approach is kind of similar, but kind of different, where the main character, named Astra, has an understanding of the world that is not correct, which she comes to discover as she re-emerges into the world. She's been a bit of a recluse, holed herself up in her room for an undefined number of years, then shes invited out by her sister, who is one of the only people that has been close to her in her life, and she decides, 'Okay, maybe now is the time to actually reemerge.' From there you discover things aren't quite as normal as you might assume them to be.You touched on how sound design informs the game. I don't have any special insight on how Celeste, Chicory, Harmony: The Fall of Reverie, or any of the games that you've worked on were designed in this regard. But you, more so than many, it seems like your scores somewhat inform the game design, or maybe vice versa but now you don't have a client. How is that feeling?It's very much like just taking off and putting on various hats. I am basically my own client in a lot of ways where I have to dig deep into one aspect of the game, and then I go into a different role and interrogate myself as I finish something and [then] I'm doing sound design or whatever, and figuring out what is actually best to do in this situation. How dynamic do I need to make music? What additional cues do I need to make? And so there's a lot of putting on that producer hat of, 'Okay, what is the bare minimum that I need to have for this scene to work?'Relating it back to the top of the interview, I feel like if Koji Kondo came out and said, I'm going to make my own game, there'd be so much pressure for it to sound amazing. Do you feel any pressure on your soundtrack?I mean, always. No matter what I'm doing, I always feel this kind of pressure to one-up myself in some way. Every game is different. Every game has its own needs. Something like Beastieball, which is what I'm currently working on, has a very different aesthetic from the previous game that I did with Wishes, Chicory, which had live instruments and [was] polished and all of that. Whereas Beastieball is super kind of 'rough', you know, it has Super Nintendo samples and stuff.But there's always the pressure to at least sound different, especially doing my own game. Obviously people are going to be coming to it because they know my music more so than [because] they read my writing or [saw] my game design or whatever.Subscribe to Nintendo Life on YouTube790kYou've written a book. Youve made an album, and now a game. In your creative process, are you attracted to other mediums such that you simply say, I want to go play in this medium and play with its form and see what comes out, or do you just make stuff and then wherever it goes is where it goes?I like to play within various medium [constraints] to start. What I've always said about myself is [that] I'm a storyteller at heart, so everything I do is telling a story in some way, whether it is writing music, or writing actual words, or doing game design, or whatever it is. As long as someone can take something out of that and go on a journey, thats what matters to me.Since you just mentioned it, I want to briefly touch on Beastieball and give you my own experience with your work. I listened to whatever is already available from that soundtrack online, and I was a little bit surprised! The song ROWDY!!! was the first thing I listened to.Yeah! Yeah! [laughter]And it was retro-styled, just the way someone might imagine, but with piano? And because of that it came across to me like 90s chamber techno or something. I don't know, maybe Moby or something? It was really interesting to me in a way I wasnt expecting.I mean, Beastieball is a fun experiment where we're coming to it from an approach of essentially designing this weird, long-lost Super Nintendo score, essentially. But it's taking Super Nintendo sounds and infusing them with some more modern sensibilities. A lot of the town themes and exploration themes start with the Super Nintendo samples as kind of the base, and then I start putting more stuff in there and getting some hip-hop beat or some other sound design in there to put it in a different space, so it's not just a Super Nintendo track - this couldn't be playing on a Super Nintendo, but it still has all of those elements that get you nostalgic for that stuff.But, you know, [it's] nostalgic for me, in that these are the sounds that I grew up with. So that could be recording something with an older microphone or using an instrument from an earlier period of music.Combining volleyball with Pokmon-style battles, Beastieball looks like a great fit for Switch - although there's been no announcement as yet Images: Klei PublishingI think the key there is that its nostalgic for you. I think the impulse for many would have been just to do a straight-up 8-bit, 16-bit thing.Yeah, and that's kind of like what I was talking about before looking at RPG design. You can just emulate what's been done, but I think what's more interesting is to bring it into a conversation with the present day so that you're still taking in inspiration, but you're bringing it forward into modern times, because we don't need to just keep on repeating the past.I agree. By the way, Greg [Lobanov of Wishes Unlimited, developer of Chicory and Beastieball] let it slip to me earlier and I don't know if this is privileged information but he told me that you two were on a volleyball team.We are, yeah. We have an amateur volleyball team that we're on.I wish Nintendo Life could do, like, ESPN coverage of one of your matches. [laughter]No, no, no, we're terrible! [laughter]He said that too.We have fun.I have to ask, does actually playing volleyball inform how you would score a volleyball game?I mean, learning more about volleyball definitely has helped me score Beastieball, in terms of the culture around volleyball players and games and professional matches and stuff. There's so many weird quirks that I find fascinating.Beastieball is a fun experiment where we're coming to it from an approach of essentially designing this weird, long-lost Super Nintendo scoreLike, one of the things that has accidentally played into the score a bit, which a lot of people discovered through the Olympics, are some of the traditional volleyball hype songs that happen. The way that a volleyball match happens in a big arena is that everyone's quiet for the plays and stuff, and then they do volleys and they bat it around and then a point's scored. A music cue happens every time a point is scored, and sometimes it's a very specific music cue thats exclusive to volleyball.For example, there's the concept of a 'monster block,' right? So someone is just like, Boom! Just dominating the net. They get a monster block, and then the arena plays 'The monster block song.' And it's like, this f***ing really cheesy song. It might go: [in a deep voice] Monster block, monster block, monster, monster! And its like, what is this? Who wrote this? And Ive been doing this investigation: what are [these] volleyball songs that play during professional matches? There was one that was just, [in a deep voice] Here comes the boom, here comes the boom! And it's just a sample or recording or something. I was like, 'This is so silly. I love this!'And so we started incorporating samples of things into the Beastieball songs. Theres one character called the Sports King, and he's sort of like a bit of an antagonist in the game. But the Sports King Theme has a little sample of Here Comes the Boom! in there, but it's, 'Here Comes the Sports King!'Don't click this. You'll regret it.Its like Jock Jams.Yeah, exactly. And it's just like that weird audio-s**t post-style of sampling [...] if you're familiar with SilvaGunner, its a YouTube channel that does high-quality rips of game music. The guys are uploading songs legally onto YouTube, [and] it's actually a bunch of really clever remixes. But they have a lot of memes and stuff that they bring into their songs and they'll put samples from things in there, and just to goof on whatever.I was introduced to them, not knowing who they were. This is a collective of remixers. They did a rip of Celeste when that came out. And I was getting kind of aggro about people uploading my music onto YouTube, because I uploaded it myself, you don't need to do that! I came across one that I thought was just a normal upload of my music, and then everyone was [in] my mentions on Twitter, being like, You don't know? You don't know? And so then I listened to it, and, 'Oh, they're doing something here.' [laughter]Since then I've become a big fan of just listening to their silly riffs off of various video game songs. And so I've come to embrace that into my own style for Beastieball, to not take things too seriously and just be really silly with it. Especially for some of the more villainous characters, they're kind of part of this absurd commercialism of sport that is happening with Beastieball.I know ANOTHEREAL is not yet technically announced for consoleYeah, I mean, I'm one girl, I can only do so much, so my approach right now is I want to finish the game for PC and make sure its a good game, which will take a while. And in that time, who knows what'll happen with the console landscape. So I'm observing what's going on and I've got connections. Maybe I'll be able to get funding to do more with the game. I'm really hoping to.I love RPGs, but one thing thats dulled my interest over the years are the types of combat systems that are currently prominent in them. I mean, turn-based is great. I love a good turn-based system. But everyone's doing them.I am also self-publishing right now, so if there eventually is, down the line, a publishing partner, they might be able to help me get going with stuff. Things like you expect from console releases, like localisation, all that stuff, that all takes money, that all takes publishing support. I'll keep working on the game and putting stuff out there about it, and then maybe I'll have opportunities come up from getting the game out there.So this has all been quite a journey for you. Lets finish with this thought. 10 years from now, Lena is known as a world-famous game maker - are you still going to be taking on clients [as a musician], or maybe by that point you'll be a poet laureate?[laughter] Oh goodness. I'm always, you know, I love working with my friends and that's where I'm at right now with game composition. I'm working with Greg, I'm working with the folks at EXOK on their next game, Earthblade. I love working with them, they're my friends and as long as they keep making games and I have the time for it, Id love to keep working with them. And then there's opportunities that come up. I did a little bit of help on the game Deltarune. [Ultimately,] Id love to keep working with friends on additional things, even if I'm not the main composer on it. That's kind of where I see myself.But still, I do really want to put a concentrated effort on doing more game design and really having my stories out there, as well as the ones that I'm helping to make.Subscribe to Nintendo Life on YouTube790kSo lets speak it into existence! Whos your dream client?My dream client? Oh, I mean...I don't know.Image: Alan Lopez / Nintendo LifeI mean, you did Minecraft, right? Does it get any bigger?As far as the number of people playing the game, probably not. Minecraft is pretty huge. That's almost beyond the limits of what I consider for myself. But you know, it's one of those things where if I was asked to score a new Zelda game, would I say no? Absolutely not. You know, the sky's the limit for those sorts of things. I'm a huge fan of Nintendo franchises. I'm a huge fan of Square Enix and the Final Fantasy and Xeno games of the world.If there's any opportunity to work with other composers and collaborate on things or emerge into a different franchise that I'm a big fan of, yeah, that sounds amazing. But it's kind of like, do they need that help? Is there the capacity for it?I don't know, the sky's the limit, honestly.Our thanks to Lena for taking the time to speak with us. The release date of Lena's ANOTHEREAL is still to be announced, as is any potential Switch port we'll let you know as soon as we hear any news.Wishes Unlimited is eyeing a 2024 release date for Beastieball on PC and Mac, with no Switch release announced at the time of writing. And Extremely OK Games' Earthblade was recently pushed back into 2025. The cat is called BobbinLena Raine talks Chrono Trigger and wanting to write "a really rowdy anime opening"Related GamesSee AlsoShare:08 Alan is a feature writer who has contributed to Kotaku, Nintendo Life and other prominent gaming sites. He has a background in psychology research, the science of creativity, and over 30 years of Nintendo gaming behind him. Hold on there, you need to login to post a comment...Related ArticlesBest Of 2024: The Company You Can Pay To X-Ray Unopened Pokmon Card Packs Speaks Out"The technology is not going away, and people know what it can do"Feature: How Can Switch 2 'Fix' The eShop? Devs Share Their Storefront Stories"It's feast or famine, really"Best Of 2024: Why Play Final Fantasy VII Remake When You Could Play FFVII 'Demake'?"more than just pirate versions"Best Of 2024: Meet Morphcat Games, The New-Gen NES Devs Pushing The 8-Bit Envelope"No one has come close to exhausting its full capabilities"Feature: 'POCA!' 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