0 Comentários
0 Compartilhamentos
39 Visualizações
Diretório
Diretório
-
Faça o login para curtir, compartilhar e comentar!
-
WWW.IAMAG.COThe Art of Yanxi Zaoxtanscookielawinfo-checkbox-analytics11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".cookielawinfo-checkbox-functional11 monthsThe cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".cookielawinfo-checkbox-necessary11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".cookielawinfo-checkbox-others11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.cookielawinfo-checkbox-performance11 monthsThis cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".viewed_cookie_policy11 monthsThe cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.0 Comentários 0 Compartilhamentos 38 Visualizações
-
WWW.NINTENDOLIFE.COMSwitch's First 'Rebootless Update' Of 2025 Is Now Live, Here Are The DetailsImage: NintendoThe Switch may be coming to the tail end of its life, but Nintendo is still showing support for it with new games and even updates.Following the rollout of Version 19.0.1 in October 2024, Nintendo has now rolled out a new 'rebootless update' for this same firmware patch. As highlighted by dataminer 'OatmealDome' this latest change updates the "bad words list" once again.Here's a bit more information about this update from the source:A rebootless update for 19.0.1 was released.The bad words lists were reshuffled (possibly to reduce false positives), and many new words were added to the Russian list.Subscribe to Nintendo Life on YouTube791kWatch on YouTube There were no other changes.As previously explained, rebootless updates are "silently installed" on the Switch, so you don't actually have to do anything on your end.Nintendo's firmware update in October last year followed the usual routine - fixing issues and improving system stability. Download it todayEvery Switch system update since launch detailedAre you running the latest firmware on your Switch? Notice anything else? Let us know in the comments.See AlsoShare:00 Liam is a news writer and reviewer for Nintendo Life and Pure Xbox. He's been writing about games for more than 15 years and is a lifelong fan of Mario and Master Chief. Hold on there, you need to login to post a comment...Related ArticlesRumour: New 'Switch 2' Photos Show Off A Very Legit-Looking Joy-ConBlack and blue, not white and goldNintendo Highlights Multiple Switch Games Launching In 2025It's going to be an action-packed year126 Games You Should Pick Up In The Nintendo Switch eShop Holiday Sale (Europe)Every game we scored 9/10 or higherNintendo's Punch-Out!! Series May Be Dead And Buried For GoodAll punch'd outTech Fans Have Gone Full 'Layton' In Analysing The 'Switch 2' MotherboardCritical thinking is the key to success.0 Comentários 0 Compartilhamentos 40 Visualizações
-
TECHCRUNCH.COMNvidia details Mega, a fleet manager for warehouse robotsNvidia continues its expansion into robotics software with Mega an Omniverse Blueprint designed specifically for robotic fleet management at scale. The offering, announced at CES Monday, specifically targets warehouses, a space that saw massive robotics adoption during the pandemic. Even so, most still lack significant automation.Companies like Locus Robotics have made significant headway in this world, with fleets of autonomous mobile robotics. Ultimately, however, the future of warehouse automation isnt a single company or solution.Its an ecosystem wherein robotics of various form factors can work in tandem to get the job done. That includes AMRs, robotic arms, autonomous forklifts, and, possibly, humanoids. Efficient, robot agnostic fleet management remains a holy grail for this world, and Nvidia is as well positioned as anyone to address the need.Mega offers enterprises a reference architecture of Nvidia accelerated computing, AI, Nvidia Isaac and Nvidia Omniverse technologies to develop and test digital twins for testing AI-powered robot brains that drive robots, video analytics AI agents, equipment and more for handling enormous complexity and scale, the chipmaker notes. The new framework brings software-defined capabilities to physical facilities, enabling continuous development, testing, optimization, and deployment.Mega develops digital twins of robotic systems and settings, in a bid to determine optimal routes and workflows for robotics systems. German supply chain firm, Kion Group, is the first to official adopt Mega for its workflows.0 Comentários 0 Compartilhamentos 39 Visualizações
-
WWW.ZDNET.COMNvidia signs largest car maker, Toyota, to use its self-driving chipsThe GPU king also unveiled "agentic" AI software tools, robotics training frameworks, and a dedicated AI workstation.0 Comentários 0 Compartilhamentos 34 Visualizações
-
WWW.ZDNET.COMEureka's newest powerful robot vacuum detects and mops up wet messes for youUnveiled at CES 2025, the Eureka J15 Max Ultra can clean with some of the strongest suction on the market and turn around to mop wet messes effortlessly.0 Comentários 0 Compartilhamentos 34 Visualizações
-
WWW.FORBES.COMHealthcare CIOs Prepare For HIPAA UpdateHIPAA Professional doctor use computer and medical equipment all around, desktop top viewgettyHealthcare CIOs and CISOs are monitoring the recent Office for Civil Rights (OCR) at the U.S. Department of Health and Human Services (HHS) proposal to update the HIPAA Security Rule. These changes, outlined in a Notice of Proposed Rulemaking (NPRM), aim to increase cybersecurity protections for electronic protected health information (ePHI). As leaders evaluate the potential impact, the main question is, will these updates fulfill compliance requirements or enhance the security framework for safeguarding patient data?Below are two themes that the critical measures fall under for healthcare CIO:Enhanced DocumentationThe proposal states that regulated entities must maintain a comprehensive and up-to-date technology asset inventory and network map that tracks electronic protected health information (ePHI) flow across their electronic systems. Organizations must review and revise the inventory and map annually or whenever significant changes in the entity's environment or operations could impact ePHI.Creating updated inventory and system mapping is challenging for organizations that do not have many technical, let alone dedicated, security resources. Small organizations may need to bring in a dedicated virtual CIO or consultant resources to manage this piece of work. Carter Groome, CEO at Health First Advisory, agrees and said, "Small and rural facilities would struggle mightily to meet these baselines - just obtaining an accurate asset inventory is an enormous task."Organizations must create written procedures to restore critical electronic information systems within 72 hours of a loss. Establishing written procedures is a great start, but healthcare organizations must regularly test and validate their ability to restore systems within the timeframe. This process is complex and requires consistent practice to ensure readiness.MORE FOR YOUThe main concern for a healthcare CIO is that operationalizing a 72-hour system restore turnaround requires a complete redesign of disaster recovery plans to meet this standard. Healthcare executives should start budgeting for this effort, which will drive up costs.Enhanced Technical SafeguardsOn the technical side, the proposed rule includes safeguards to strengthen the protection of electronic protected health information (ePHI). It mandates encryption of ePHI both at rest and in transit, with limited exceptions, ensuring data remains secure throughout its lifecycle. Multi-factor authentication is also required to enhance access controls and prevent unauthorized access. These two should be in place now, as they are the industry standard.Other security safeguards include mandatory vulnerability scanning every six months, penetration testing at least annually, and implementing network segmentation to limit potential breaches.Separate technical controls for backing up and recovering ePHI and associated systems are required to ensure data integrity and availability. Additionally, regulated entities must review and test the effectiveness of specific security measures annually, replacing the general requirement to maintain such measures simply. These safeguards aim to elevate security posture and reduce risk across healthcare organizations.These are great steps forward, and Carter Groome applauds the effort and says, "I'm pleased to see OCR leaned on the HHS cyber performance goals (CPGs), and explicit terms such as deploy and required may clarify long-standing ambiguity."Unfortunately, the main question is whether it will be too late when these laws and actions are in place. The technical guidelines are outdated virtually the day they become law, so healthcare providers must keep pace with technological changes and hackers' ingenuity.0 Comentários 0 Compartilhamentos 35 Visualizações
-
WWW.FORBES.COMNvidia Rocks CES With Grace-Blackwell AI PC PlatformAn exterior view of the NVIDIA headquarters in Santa Clara, California. Getty ImagesAmong a slew of AI software announcements, Nvidia founder, CEO, and fashion icon Jensen Huang announced a new platform to power AI PCs for AI developers. Many analysts had long expected this move, as the Grace (Arm) CPU coupled with a Blackwell GPU on the same package will challenge PC competitors Intel, AMD, and Qualcomm. (But it isnt a general-purpose AI PC. At least not yet. (Disclosure: Nvidia is a client of my firm, Cambrian-ai Research.)A New AI PC, Just for DevelopersProject Digits is a small box available from Nvidia and Top Partners starting at $3000. Add a monitor, keyboard, and mouse, or buy from a partner, and you will likely have the fastest and most complete AI development workstation on the market. It delivers a full petaflop of FP4 performance and supports the full breadth of Nvidia AI software, from NEMO to Omniverse.Each Project DIGITS (Project is a funny name; probably intended to avoid antagonizing PC partners) features 128GB of unified, coherent memory and up to 4TB of NVMe storage. It runs on standard wall power. With this platform developers can run AI models up to 200-billion-parameters. In addition, using NVIDIA ConnectX networking, two Project DIGITS AI supercomputers can be linked to run up to 405-billion-parameter models. Look Ma! No server!With DIGITS, researchers can prototype, fine-tune and test models on a local workstation running Linux-based NVIDIA DGX OS, and then deploy them on NVIDIA DGX Cloud, accelerated cloud instances or data center infrastructure.NVIDIA DIGITS might be the start of something big.NvidiaMORE FOR YOUBut an AI PC Runs Windows, Right?Since most developers use Linux, DIGITs supports that OS. This means it isnt a general-purpose PC, at least not until and if it supports Microsoft Windows. Jensen was specific that this platform is for AI developers, not AI users. Jensen Huang, founder and CEO of Nvidia says the goal is to Place an AI supercomputer on the desks of every data scientist, AI researcher, and student (that) empowers them to engage and shape the age of AI.Interestingly, MediaTek collaborated with Nvidia on the design of GB10, contributing to its best-in-class power efficiency, performance and connectivity. I think that means SoC design expertise. Nvidia and MediaTek had previously announced collaboration on automotive solutions, but the relationship perhaps has grown considerably.At the heart of Project Digits is a new PC CPU/GPU combo superchip, the GB10.NvidiaWhere Might This Be Heading? An End User AI PC?A superfast AI PC for developers is cool. A superfast AI PC for end users would be huge, challenging the field of PC CPU providers. What must happen to turn Project DIGITS into an AI PC powerhouse? Microsoft Windows and PC OEMs like HP, Dell, and Lenovo must support the new SuperChip. Testing and certifying the new Arm-based platform for Windows would be somewhat straightforward now that Qualcomm Snapdragon has brought Arm CPU cores into the Windows mainstream. But this work still takes time. It could be ready by GTC, at least to make an announcement. Doing so would open up an incremental multi-billion dollar market to Nvidia.And we havent even touched on all the cool software Nvidia announced, nor the fact that Nvidia has just won the Big Kahuna of autonomous vehicles: Toyota. But that is a story for another time.0 Comentários 0 Compartilhamentos 35 Visualizações
-
WWW.TECHSPOT.COMNvidia launches RTX 50 Blackwell GPUs: $2,000 RTX 5090, $1,000 RTX 5080, RTX 5070 / Ti are $549 and $749Highly anticipated: Nvidia has finally unveiled the new GeForce 50 series, along with DLSS 4 technology. Four high-end GPUs were announced, and it won't be long until you can get your hands on one. The RTX 5080 and RTX 5090 are set to launch first on January 30, followed by the RTX 5070 and RTX 5070 Ti in February. Now, it's time to share our thoughts on what was revealed during the CES 2025 keynote including all the specs, pricing, and performance claims. The new GPUsThe new RTX 5090 flagship comes packing significantly more hardware over its predecessor. Not only does this GPU use Nvidia's new Blackwell architecture, but it also packs significantly more CUDA cores, greater memory bandwidth, and a higher VRAM capacity. The SM count has increased from 128 with the RTX 4090 to a whopping 170 with the RTX 5090 a 33% increase in the core size. However, GPU boost clocks have decreased slightly, from 2.5 GHz to 2.4 GHz.The memory subsystem is overhauled, now featuring GDDR7 technology on a massive 512-bit bus. With this GDDR7 memory clocked at 28 Gbps, memory bandwidth reaches 1,792 GB/s a near 80% increase over the RTX 4090's bandwidth. It also includes 32GB of VRAM, the most Nvidia has ever provided on a consumer GPU.With Blackwell still built using TSMC 4nm technology, the board power rating has risen to accommodate these cores and memory, increasing to a mammoth 575W 28% higher than the RTX 4090.The RTX 5080 uses a much smaller GPU configuration, based on an entirely different GPU die, with just 84 SMs four more than the RTX 4080 Super from the last generation.Almost everything about this model is half of the RTX 5090: just under half the CUDA cores, half the memory bus width at 256-bit, half the VRAM capacity at 16GB, and a little over half the memory bandwidth at 960 GB/s through the use of GDDR7 clocked at 30 Gbps. Historically, this configuration would align with an RTX 5070-tier GPU, so positioning it as a 5080 feels like a disappointing move for gamers.The RTX 5070 Ti is further cut down, featuring 70 SMs four more than the previous generation's RTX 4070 Ti Super. However, boost clocks have dropped from 2.61 GHz to 2.45 GHz. The memory bus width remains the same as the RTX 5080's 256-bit configuration, meaning it also has 16GB of GDDR7 memory. This time, the memory is clocked at 28 Gbps, resulting in 896 GB/s of bandwidth. The 5070 Ti is rated at 300W, while the RTX 5080 is rated at 360W.Then there's the RTX 5070. This model features 48 SMs, just two more than the RTX 4070 from the previous generation. It includes a 192-bit memory bus and 12GB of VRAM, which feels insufficient for this tier of product. Boost clocks are only slightly higher than the RTX 4070, increasing from 2.48 GHz to 2.51 GHz, with a total power rating of 250W.All new GeForce 50 series GPUs include updated connectivity, such as PCIe 5.0 x16 for the announced models and DisplayPort 2.1b UHBR20, which introduces support for active cables. Additionally, they feature HDMI 2.1 and a single 16-pin power connector on each model.GPU performance and pricingNow let's dive into the most important aspects of Blackwell. There's both good and bad here. The GeForce RTX 5090 is outrageously expensive, as expected, priced at $2,000. Meanwhile, the RTX 5080, with half the GPU hardware, is priced at $1,000 less extreme than many rumors suggested, though still quite expensive.The surprises for us were the RTX 5070 Ti at $750 and the RTX 5070 at $550 both $50 lower than their counterparts from the previous generation at launch.As for the performance claims... Nvidia has as usual used its marketing to obscure actual gaming performance. RTX 50 GPUs support DLSS 4 multi-frame generation, which previous-generation GPUs lack. This means RTX 50 series GPUs can generate double the frames of previous-gen models in DLSS-supported games, making them appear up to twice as "fast" as RTX 40 series GPUs. But in reality, while FPS numbers will increase with DLSS 4, latency and gameplay feel may not improve as dramatically.The claim that the RTX 5070 matches the RTX 4090 in performance seems dubious. Perhaps it could match in frame rate with DLSS 4, but certainly not in raw, non-DLSS performance.In their charts, Nvidia highlighted four games and apps supporting DLSS 4: Cyberpunk 2077, Alan Wake 2, Black Myth Wukong, and D5 Render. However, we'll set those aside for now since we lack proper performance data for those titles. The performance claims for the other games matter more.The claim that the RTX 5070 matches the RTX 4090 in performance seems dubious. Perhaps it could match in frame rate with DLSS 4, but certainly not in raw, non-DLSS performance. Based on Nvidia's charts, the RTX 5070 seems 20 30% faster than the RTX 4070 at 1440p.This would place the RTX 5070 slightly ahead of the RTX 4070 Super for about $50 less, or alternatively, 20 30% faster than the RTX 4070 for the same price. Depending on how it performs relative to the RTX 4070 Super, this could offer reasonable, though slightly underwhelming, value. A 10% performance improvement over the 4070 Super and a 9% price cut would result in roughly a 20% improvement in cost per frame.Nvidia made similar claims for the RTX 5070 Ti, estimating a 20 30% performance improvement over the 4070 Ti at 1440p (ignoring the misleading DLSS 4 numbers). This would result in an even better cost-per-frame improvement compared to the RTX 4070 Ti, likely exceeding 30%, though it will shrink closer to 20% relative to the 4070 Ti Super.The RTX 5080 shows a similar story: a 20 30% performance improvement over the RTX 4080. Given the RTX 4080 Super was only about 5% faster than the RTX 4080, this results in a roughly 20% increase in cost-per-frame efficiency.As for the RTX 5090, the non-DLSS 4 numbers indicate a 20 40% performance gain over the RTX 4090. However, since the RTX 5090 is priced 25% higher, most games would need to achieve closer to a 50% gain to yield a 20% improvement in cost-per-frame.Nvidia's testing was conducted at 4K using DLSS Performance mode, which essentially renders at 1080p. This could lead to CPU bottlenecks and underutilization of the massive RTX 5090. We suspect that could explain the stronger performance gains in path-traced DLSS 4 games compared to traditional titles. Of course, we'll have to wait for reviews to see how that plays out.Our gut feeling here and initial reaction is that Nvidia seems to be delivering around a 20% cost-per-frame improvement, and therefore a 20% value increase, across the board when comparing to RTX 40 Super GPUs. That is certainly better than the RTX 40 series, which in many situations offered absolutely nothing for gamers in terms of value. Hopefully, this apparent 20% value increase is more like 30% in reality, in which case this looks like a good generation. If the cards fall closer to 20% or, worse, lower, it will be a disappointment. But so far, there is enough to get at least a little bit excited about.A growing gap, plus other architectural improvementsOne of our concerns with this generation is the absolute chasm Nvidia has created between the highest-tier model and the next model down. It's pretty absurd that the RTX 5090 is basically double the hardware of the RTX 5080. It's almost like we're back in the days of dual GPUs, except this time it's a massive single GPU die. This makes the RTX 5080 feel like quite a weak product in comparison, even though there is a substantial price difference to account for that.Gone are the days of the 80 class being just a small reduction in capabilities relative to the best model. That gap is only growing, ensuring that gamers are forced to pay a ludicrous amount of money to access performance that's materially better than the best of the 40 series.This has flow-on effects for the rest of the product stack, which also becomes comparatively weak relative to the best GPU. However, there's at least some good news here because, in the previous generation, the RTX 4080 had 26% more CUDA cores than the RTX 4070 Ti. In this generation, the RTX 5080 has 20% more CUDA cores than the RTX 5070 Ti, as well as much closer memory specifications. So, the 5070 Ti isn't cut down as much relative to the 5080 when compared to what Nvidia did at the RTX 40 series launch.Nvidia's Blackwell architecture is an iteration on previous architectures, improving various aspects that existed before, like ray tracing units and Tensor cores. Jensen dedicated a ton of time to talk exclusively about AI we won't bore you with that but basically, Blackwell is powerful for AI in addition to regular processing. Shocker, right? A new Nvidia GPU is being advertised as the best for AI yet.The architecture has a tighter integration with the Tensor cores inside the SM, improved shader execution reordering (which is twice as efficient), RT cores with twice the ray-triangle intersection rate, and enhanced compression to reduce memory footprint. Nvidia claims this will allow for more geometry while ray tracing.Blackwell also improves video encoding and decoding with a new generation of the hardware engine. This is the first time we are seeing a video decoding engine improvement since the RTX 20 to 30 series upgrade. The new display engine also allows for new multi-monitor configurations: up to four 4K 165Hz monitors without DSC, or two 4K 360Hz monitors with DSC. Two 8K 100Hz monitors with DSC are also possible.Nvidia is releasing Founders Editions for all models except the RTX 5070 Ti. This FE model looks similar to the RTX 4090 FE cards, except now both fans are on the same side. Amazingly, Nvidia is using just a two-slot design for the 5090 despite the card being rated for 575W. The RTX 5080 appears to use a very similar Founders Edition design, while the RTX 5070 uses a scaled-down model that isn't as long: 242mm long instead of 304mm long, according to Nvidia's specs.DLSS 4 next-gen upscaling techNvidia also announced DLSS 4, the next generation of their upscaling technology. The headlining feature here is frame generation to generate 3 frames for every 1 real frame, instead of generating 1 frame for every 1 real frame.There are significant question marks here over latency and image quality. When generating every second frame, 50% of the time you are seeing a real frame. When generating 3 frames, only 25% of the time you are seeing a real frame. So, those generated frames had better be amazing quality; otherwise, you will see a ton of artifacts a lot of the time something that will be an issue unless the quality of generated frames is significantly overhauled relative to DLSS 3.The other issue is using multi-frame rendering to hack our way to high-frame-rate gaming. Nvidia showed a demo where, without DLSS 4, a game was running at 30 FPS, but then over 240 FPS with DLSS 4 enabled. Now, of course, not even DLSS upscaling was enabled in the 30 FPS example, but we really don't want to see any situations where generating 3 frames is used to get a 30 FPS game up to 120 FPS that would be absolutely horrific in terms of input latency.DLSS 4 is exclusive to Blackwell GPUs, but only for the Multi-Frame Rendering component. DLSS 4 also features enhancements to regular frame generation, super resolution, and ray reconstruction, with the same support for those features as we currently have.The restriction on multi-frame rendering is due to what Nvidia calls "enhanced hardware flip metering capabilities" in the Blackwell architecture. Nvidia says this is required for a smooth experience, which we hope is true; otherwise, RTX 40 series owners are getting screwed.The quality enhancements to upscaling and other aspects of DLSS 4 are significant, according to Nvidia, thanks to the use of transformers. Nvidia claims this will "improve image quality with improved temporal stability, less ghosting, and higher detail in motion."Honestly, we're more interested in the upscaling quality improvements in DLSS 4 than multi-frame rendering. Nvidia also says the new frame generation model is 40% faster and uses 30% less VRAM.That sounds pretty exciting to us, and honestly, we're more interested in the upscaling quality improvements in DLSS 4 than multi-frame rendering. Nvidia also says the new frame generation model is 40% faster and uses 30% less VRAM. For generating multiple frames, the AI algorithm only needs to run once per rendered frame. Optical flow is replaced with an efficient hardware model, which raises questions as to why frame generation is still exclusive to the 40 series, given it was hardware restricted due to optical flow accelerators in Ada Lovelace.What's not clear is whether the new transformer model for DLSS has a performance impact and if this performance impact is the same for all GPUs. For example, they claim frame generation is now faster, but is that on both RTX 50 and RTX 40 GPUs? Is there a performance impact from using the transformer model for upscaling? Many questions to be answered in testing.Nvidia's gaming software moatThe fact that 75 games and apps are coming at launch with DLSS 4 support is quite impressive, showing Nvidia has learned that widespread game support is needed to make features worthwhile.We don't know if this means there will be significant game updates at launch for all these titles or whether Nvidia has found some way to automatically add DLSS 4 to these games. But after a quick look through the list, it isn't every DLSS 3 game, and some games are only adding DLSS 4 support later. This suggests a widespread effort to implement the feature.In addition, Nvidia is building an override feature into the Nvidia app, which will act like a DLL swap, allowing upgrades (or overrides, as they call them) to the latest DLSS models for frame generation, super resolution, and ray reconstruction. It will also allow frame generation to turn into multi-frame generation for 50-series owners.Nvidia has announced Reflex 2, which essentially brings frame warp from VR gaming to regular PC gaming for the first time. The idea here is that instead of showing the rendered frame based on old input, Reflex 2 will take a more recent input sample, perform calculations on the CPU, and warp/shift the rendered frame based on that input.In a sense, this "fakes" a frame update and applies it to the rendered frame, reducing perceived latency for actions that shift the camera because real input is being taken into account to warp the frame by the correct amount. It will not reduce latency for game actions like firing your gun, for example, because that cannot be warped.It's a cool concept, but it remains to be seen how it actually works in games. Will it feel nice to play a game with Reflex 2 enabled, or will it feel a bit floaty and weird if the warp calculations aren't accurate? It's hard to say at this point, although it's good to see Nvidia claiming gains for both CPU- and GPU-limited scenarios.There's also the question of image quality, and while Nvidia claims they are using inpainting to solve issues with gaps in the warped render, every single frame is affected by this warp. So, if the quality of the warp is bad, this will make the entire game look bad all the time.Reflex 2 is first coming to The Finals and Valorant soon, with support for RTX 50-series GPUs initially and other RTX GPUs later. So, it doesn't sound like this will be something restricted to new Blackwell models. However, it's important to note here that frame warp in Reflex 2 will not solve latency issues with DLSS frame generation, especially multi-frame generation, because there is no indication it will be integrated into games that support DLSS 4 multi- or single-frame generation. It might not even work together, for all we know.Blackwell also supports RTX Neural Shaders and RTX Neural Faces, though we're not sure how soon we'll actually be seeing those in games, so it seems more like a future-looking feature for now.Nvidia claims that RTX Neural Shaders can be used to compress textures by up to 7x, saving memory, which is perhaps why they're still being stingy with VRAM this generation. But of course, this feature is absolutely useless in games that don't use it, so this isn't an actual excuse for the low VRAM amounts on the RTX 5070 in particular.That's everything Nvidia has announced at CES 2025 for PC gamers. The new line-up of GeForce RTX 50-series graphics cards looks reasonable at first glance, but it certainly didn't blow us away. Performance gains look reasonable once you strip out all the BS marketing about new features, the value increase looks modest to okay, and the hardware itself is impressive.The exception to this would be the RTX 5070, which has just 12GB of VRAM at $550 too low for that class of graphics card in 2025, even though Nvidia is claiming reduced memory usage through new features. Some games already show that 12GB is insufficient even without DLSS applied, and since most of the VRAM savings come through DLSS 4 model updates, if the base game still doesn't work with 12GB of VRAM, it doesn't matter if frame generation is a little more memory efficient.It's always positive to see that pricing isn't ridiculous or outrageous. This doesn't appear to be a repeat of the RTX 40 series, where gamers were treated to little to no increase in value and shockingly high prices for some models. Of course, we still need to see healthy performance gains from those models to get the required value increase.DLSS 4 sounds good on paper, and we're looking forward to see those claims about improving the quality of upscaling. The ability to upgrade the DLSS model in existing games through an Nvidia app feature is also neat as many gamers were performing manual DLL swaps.As for multi-frame generation, we're not sold on that feature yet given the implications for image quality and latency... especially if it's used as a crutch to allow for native rendering at even lower frame rates. And we absolutely hate how we're now in a situation where Nvidia can just claim ridiculous performance gains by generating more and more frames. Rest assured we'll investigate this further when we have the GPUs on hand and get to testing.0 Comentários 0 Compartilhamentos 37 Visualizações
-
WWW.DIGITALTRENDS.COMCheck your expectations Nvidias RTX 50-series benchmarks dont tell the full storyhtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" Nvidia just revealed its range of RTX 50-series GPUsat CES 2025, and made some big performance claims. The company says that the flagship RTX 5090 is twice as fast as last gens RTX 4090, and its not alone. Across all of the benchmarks Nvidia shared, from the RTX 5090 down to the RTX 5070, Nvidia says the new GPUs are twice as fast as their last-gen counterparts.We normally dont see that kind of generational uplift. Did Nvidia put some sort of magical GPU dust into its new graphics cards? If you look closely at the benchmarks, it becomes clear that, yes, Nvidia did exactly that. And that magical GPU dust is called DLSS 4.NvidiaYou can see what I mean from the chart above. In the footnotes, Nvidia notes that it used DLSS 3 for the RTX 4090 and DLSS 4 for the RTX 5090. DLSS 4 supports multi-frame generation in short, it can generate multiple frames in between each real frame. Nvidia is providing more than twice the performance of the RTX 4090 with the new RTX 5090, but that largely comes on the back of multi-frame generation in DLSS 4.Recommended VideosThat becomes clear when you look atFar Cry 6andA Plague Tale: Requiem. The comparative numbers in these games are much less impressive, with Nvidia showing somewhere around a 1.5x improvement in performance.A Plague Tale: Requiemonly supports DLSS 3, so the RTX 5090 doesnt have the multi-frame generation advantage. AndFar Cry 6doesnt support DLSS at all, and its the weakest of the games Nvidia showed off.NvidiaThis is true across all of the benchmarks. You can see the results for the RTX 5070 above, which is expected to arrive in February. During Nvidias presentation, CEO Jensen Huang boldly declared that the $550 RTX 5070 delivers performance on par with the RTX 4090, but again, that claim comes largely on the back of multi-frame generation in DLSS 4.Get your weekly teardown of the tech behind PC gaming Theres a problem with multi-frame generation, and thats latency. As is already the case with DLSS 3, youre essentially playing on a delay with frame generation. Its a slight delay, but the graphics card has to render two frames in order to perform the frame interpolation to generate the frames in between. This isnt a problem at high frame rates, but DLSS 3 runs into issues if youre running at a low base frame rate.RelatedThat issue becomes exaggerated when generating multiple frames, which is something I saw when looking at Lossless Scaling, which supports 4x frame generation like DLSS 4. You may be able to go from 30 frames per second (fps) to 120 fps with DLSS 4, but youll still get the responsiveness of 30 fps.Now, I havent used DLSS 4 no one outside of Nvidia has. Based on previous DLSS updates, Im sure it will be much better than what Lossless Scaling is able to deliver, especially with the new Reflex 2 latency reduction feature running at full clip. And in fairness to Nvidia, its still showing a solid generational uplift in games likeFar Cry 6anda Plague Tale Requiem.Its just not twice the performance of the previous generation.It shouldnt be long until I have Nvidias new GPUs in hand and Im able to test them myself and see how well DLSS 4 actually holds up. Regardless, its clear that the claims of twice the performance as the previous generation dont tell the full story about Nvidias new graphics cards.Editors Recommendations0 Comentários 0 Compartilhamentos 39 Visualizações