• Huy Hoang Lock Factory / Baumschlager Eberle Architekten
    www.archdaily.com
    Huy Hoang Lock Factory / Baumschlager Eberle ArchitektenSave this picture! Trieu ChienFactory, Sustainability & Green Designtt. Quang Minh, VietnamArchitects: Baumschlager Eberle ArchitektenAreaArea of this architecture projectArea:30000 mYearCompletion year of this architecture project Year: 2024 PhotographsPhotographs:Trieu Chien Lead Architect: Dat Thanh Cung More SpecsLess SpecsSave this picture!Save this picture!Text description provided by the architects. Huy Hoang Lock Co.,Ltd. is a leading professional lock manufacturer in Vietnam. Huy Hoang Lock Factory is located in Quang Minh Industrial Zone which measures three square hectares and is about 20 km away from Hanoi. The complex factory included three buildings: two of them are used to manufacture with German technology and another one is used to manufacture with Italian technology which was connected with the front multi-purpose building.Save this picture!Save this picture!Save this picture!The third factory was built with the expectation of becoming the symbol of innovation and stable development throughout 40 years of Huy Hoang. The expectation was put into practice by not only getting the Gold Leed Construction in the designing process but also getting the GOLD LEED operation in manufacturing. The structure of the building was designed by Core and Shell structure to create the open space inside the building.Save this picture!Save this picture!Save this picture!Save this picture!Hanoi is quite typical for the Northern climate with the characteristics of a humid tropical monsoon climate, hot summer, heavy rain, and cold winter with little rain. Located in the tropics, Hanoi receives an abundant amount of solar radiation and high temperature all year round. To solve this problem, the facade system consists of concrete lam elements that are designed and arranged differently in density and opening angle. On the south and southeast verticals, the opening angle of the lam is extended up to 90 degrees to catch the sun and wind. Opening angles of more than 90 degrees and high densities are applied to the Northern facade system in order to reduce winter winds from the North. The sharp opening angle and the highest lam density are applied to the Western facade system to limit the amount of thermal radiation. The facade system helps the building create its own shadow to cool the building, protect it during rainy seasons, and provide natural ventilation.Save this picture!This is a factory complex designed as an open campus where public space is the top priority. The operating building is designed with open spaces, including exhibition, training spaces, and offices. The main hall is designed as a museum where visitors to the factory can explore artifacts, learn about the development history of the corporation, or simply get lost in the gallery to observe details as well as the process of creating the factory's products. The restaurant/canteen is used for guests, factory workers, and office staff and filters light through the facade system. Indeed, if the building is designed and built to serve the community and users well, it will stand the test of time.Save this picture!Project gallerySee allShow lessProject locationAddress:Quang Minh Industrial Park, Quang Minh Town, Me Linh District, Ha Noi, VietnamLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeMaterialConcreteMaterials and TagsPublished on January 17, 2025Cite: "Huy Hoang Lock Factory / Baumschlager Eberle Architekten" 17 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1025799/huy-hoang-lock-factory-baumschlager-eberle-architekten&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Theres a reason families are going wild about this $100 projector
    www.popsci.com
    Stack CommerceShareWe may earn revenue from the products available on this page and participate in affiliate programs. Learn more What does your family do to relax? Whether its movie night or game time, youre ready to go if you have a 2-in-1 Ultimate Gaming Projector. This double feature is part gaming emulator and part streamer. It has 36,000 games built-in and Android 11 to download your favorite streaming apps, and its on sale for $99.99 (reg. $149).Like a movie theater you can playWhether youre diving into classic arcade games or streaming the latest hit movie, this projector brings so much fun straight to your living room, patio, or anywhere else you want to enjoy it. It supports HD projection with 1080p resolution, and you can even watch content in 2K and 4K for a crisp and clear picture. Plus, with over 36,000 games pre-loaded, youll never run out of fun things to play, whether youre reliving childhood memories or trying something new.The Android 11 operating system means you can easily stream your favorite shows, movies, or download the apps you love. With dual-band Wi-Fi (including 5G for a faster connection) and Bluetooth 5.3, youll have seamless connectivity whether youre connecting controllers, external audio devices, or streaming apps. Setting it up is a breeze, thanks to automatic keystone correction, so no more messing with image adjustments.The hardware is built for performance, too. A quad-core processor and ARM Mali-G31 GPU keep games running smooth and movies lag-free, no matter how intense the action gets. With a 30-100 inch screen size, its perfect for any space, from cozy indoor setups to larger outdoor gatherings. Youll get everything you need right out of the box, including wireless controllers, an IR remote, and a 64GB microSD card to start playing immediately.Get the 2-in-1 Ultimate HD Gaming Projector while its still $99.99.StackSocial prices subject to change.2-in-1 Ultimate 1080p HD Gaming Projector with Android 11, 2 Controllers & 36,000+ Games $99.99See Deal
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  • How to be a brilliant ally to your neurodivergent lab mate
    www.nature.com
    Nature, Published online: 17 January 2025; doi:10.1038/d41586-025-00125-zTwo researchers, one with bipolar disorder and ADHD, the other with autism, discuss supportive workplaces, building networks, and how and when to disclose diagnoses.
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  • v.redd.it
    submitted by /u/YoungMetaMeta [link] [comments]
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  • x.com
    Take a look at Better Than Dead, an upcoming indie game by @DevGallo set in realistic and cinematic Hong Kong.The developer started experimenting with photogrammetry meshes: https://80.lv/articles/take-a-look-at-this-upcoming-indie-game-set-in-photorealistic-hong-kong/#indiegames #indiedev #indiegamedev #videogames #gameindustry #gamenews #gamedev
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  • New Destiny 2 Arc Abilities Revealed For Episode: Heresy
    www.gamespot.com
    Bungie has revealed a bunch of new abilities and balance changes that will be released with Destiny 2's next episode, Heresy. The content update will include a brand-new verb, Bolt Charge, for the Arc subclass, as well as three new Aspects that can utilize the verb.According to the Abilities team's notes, Bolt Charge was designed to be a powerful damage tool--something that was previously missing from the subclass. Bolt Charge is a stacking buff, which builds up over time to release a bolt of Arc lightning when it reaches its max. Stacks can be built up from multiple sources, and the verb will be integrated with Arc and Prismatic subclass suites."The loop of gaining a Bolt Charge stack, building it up through combat, and then receiving a big payoff ties deeply into the fantasy of Arcs momentum-based gameplay," Bungie says of the new mechanic, saying it will open up plenty of new build-crafting options for the Arc subclass.Continue Reading at GameSpot
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  • Honkai: Star Rail - Strife Ruins Castrum Kremnos Chest and Spirithief Locations
    gamerant.com
    Collecting treasure chests is one of the best methods to get Stellar Jades in Honkai: Star Rail. In version 3.0, Amphoreus was released with multiple sub-areas hiding plenty of treasures to be gathered, and "Strife Ruins" Castrum Kremnos is one of them.
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  • VFX Hit & Impact
    gamedev.net
    This package is a set of various stylised visual effects such as explosions, flashes, impact, dusty haze, etc.Download VFX Hit & Impact Asset consists of 23 demo scenes, each of which serves to demonstrate a unique effect and its colour variations. In total, the asset contains 23 FX prefabs with a total
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  • The apocryphal story of Americas Pikachu with big breasts
    www.polygon.com
    Three decades after its debut in Japan, the Pokmon franchise is firmly entrenched as a cultural juggernaut. Across trading cards, video games, anime, movies, toys, and other merchandise, Pokmon is now a multibillion-dollar business.But in the early 90s, Pokmon was an unknown quantity. Its creators were unsure that the franchise about catching cute, pocket-sized monsters would resonate with an audience outside of Japan. Tsunekazu Ishihara, CEO of The Pokmon Company, said in a 2000 interview that he gave the franchise a one-in-10 chance of appealing to overseas customers.This week on Polygon, were looking at how cultural differences affect media in a special issue were calling Culture Shock.In that same interview, Ishihara tells a wild story: When he tried to pitch Pokmon to colleagues at Nintendo of America, he was told the existing creatures were too cute. Ishihara was presented with an embarrassing alternative by his Western colleagues: a version of Pikachu that looked like a tiger with huge breasts.We just couldnt believe the kind of stuff they were proposing, Ishihara said.This anecdote about Pikachu, a child-friendly mascot, being reimagined as a tiger with huge breasts has been covered widely, including in Time magazine and popular YouTube channel Did You Know Gaming. Pokmon fans have understandably balked at the idea of a Pikachu with a hefty bosom, and some have argued that Ishiharas comments have been misinterpreted.Fans point to comments from other executives at Nintendo and The Pokmon Company to theorize what was actually being suggested by the Americans in the 1990s: a more monstrous Pikachu with big, muscular pecs.In the years after that Ishihara interview, former Nintendo president Satoru Iwata recounted a similar tale about the early days of bringing Pokmon outside of Japan. In 2008, he said during an investor Q&A that when Pokmon characters were shown to Nintendo employees in the West, those people responded, Something this cute cant be called a monster. Monsters should be muscular and more terrifying. Iwata recalled seeing a picture of a muscular Pikachu, which he said he would have been ashamed to show the people who created Pokmon.This cute yellow thing is not a monster, everyone told us, Iwata later recalled of Pikachus reception to reporters in 2014, according to the Wall Street Journal. He said that he and then-Nintendo president Hiroshi Yamauchi were shown mock-ups of a muscular Pikachu, and advised that only a complete redrawing would make the Pokmon game sell.Gail Tilden, a former executive at Nintendo of America, told me that she was aware that NOAs marketing agency was worried about the too cute, too Japanese look of Pokmon. During the 90s, that agency proposed a look that had graffiti elements, she said, that would have given Pokmon an edgier style that aligned with the more aggressive, Play It Loud! marketing of Nintendo products at the time. She was unaware of rejected attempts to give Pikachu big boobs.The original exchange between Ishihara and his interviewer, however, includes additional details about what he was shown in the early 90sdetails that often get left out in retellings of this wild yarn. Ishihara compared the tiger cat with big breasts hed seen to a character from the musical Cats, specifically from Japans Shiki Theatre Company, which has been producing that show for more than 30 years now. Furthermore, the person conducting the interview with Ishihara asked for clarification about what he meant by tiger cat with big breasts.Was it like something a woman would cosplay at [Japanese comic convention] Comiket? the interviewer asked.Thats right, Ishihara said, and this was something that was really proposed. For me, it might be fun to enjoy the differences between cultures, but we didnt think this was something we could go with. [] So, we decided that we wouldnt alter any of the graphics. If we had agreed to changing Pikachu, we wouldnt be where we are now.As ridiculous as it may seem, it appears that the people who created Pokmon and helped bring it to audiences worldwide may have been presented with two design proposals meant to appeal to American audiences: a fearsome and muscular Pikachu, and a slightly sexualized one. Thankfully, neither passed The Pokmon Companys smell test.Polygon reached out to The Pokmon Company for official clarification on Ishiharas original comments about a large-chested Pikachu and to ask if we can finally see the illustrations that the American marketing teams proposed but have not yet heard back.While Pikachus design has evolved slightly over the years to be a bit slimmer, the iconic Pokmon has never officially veered into muscular or terrifying redesigns. And only in the dark corners of the internet does Pikachu have boobs.
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