• 'Supersonic jetstream' with winds 130 times faster than a Category 5 hurricane spotted in the Milky Way
    www.livescience.com
    The record-breaking winds are circling the nearby "puffy" exoplanet WASP-127b, and are traveling six times faster than the alien world spins.
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  • Invisible 'flickering' on the sun could predict potentially dangerous solar flares hours in advance
    www.livescience.com
    Images captured by NASA's Solar Dynamics Observatory have revealed that "coronal loops" give off subtle flashes of ultraviolet light before a solar flare, which could act as an early warning system for dangerous space weather.
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  • How to make such molding?
    v.redd.it
    submitted by /u/Single-Fig2400 [link] [comments]
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  • Mr.Krabs Timelapse and quick animation.
    v.redd.it
    submitted by /u/sirdioz69 [link] [comments]
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  • The Blood of Dawnwalker Dev Is Looking for an Environment Artist
    cgshares.com
    Rebel WolvesRevel Wolves, the developer of The Blood of Dawnwalker, announced that they are hiring a 3D Environment Artist for a long-term contract.The job implies contribution to the said AAA, story-driven RPG saga for PCs and next-gen consoles, being created in Unreal Engine 5. The studio is looking for an Environment Artist with diverse experience to join the Environment Art team and bring the studios artistic vision for the new game to life.The responsibilities include:Creating 3D locations to give the best player experience;Creating intriguing storytelling within the environment;Developing high-quality assets in collaboration with Concept Art Team, Level Designers, Quest and Story Team;Ensuring artistic style and quality in cooperation with an Art Director;Cooperation with the tech art team to achieve the best possible visual quality of the game within the hardware and software limits;Developing pipelines for environmental asset creation and their implementation in UE5;Exceeding the boundaries and establishing new quality of Environment Art.The Blood of Dawnwalker is the studios first project. It is a cinematic dark fantasy narrative set in 14th-century Europe, where conflicts rage not only over land and power but also against supernatural beings like vampires. The games developers revealed some insights about the upcoming game, its world, and design principles. Thus, the Creative Director Mateusz Tomaszkiewicz discussed details of crafting the narrative sandbox approach, and Daniel Sadowski, the games Design Director,detailed a time-as-resource mechanic, which is a core element of the format.Find the details here anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post The Blood of Dawnwalker Dev Is Looking for an Environment Artist appeared first on CG SHARES.
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  • This Detailed Female Orc Model Was Sculpted in ZBrush & Rendered With Marmoset Toolbag 5
    cgshares.com
    3D Character Artist Teemu Hartikainen has presented Shagrn, an incredibly detailed 3D take on a female orc originally envisioned as an expression study but ultimately turned into a fully polished 3D character concept.According to the creator, the character model was sculpted from scratch in ZBrush and rendered with the latest Marmoset Toolbag 5, where the artist took advantage of such new features as UDIM workflows and groom hair rendering tools. Additionally, Teemu utilized Blender, Substance 3D Painter, Mari, and Mayas instancing tool XGen to bring the creature to life.And here are some of Teemus earlier works:See more here. Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post This Detailed Female Orc Model Was Sculpted in ZBrush & Rendered With Marmoset Toolbag 5 appeared first on CG SHARES.
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  • Gaming Hardware Was Always Expected To Struggle In 2024, But It Was Worse Than One Analyst Expected
    www.gamespot.com
    Circana has shared new video game data that shows how challenging 2024 was for video game hardware. Total spending on PlayStation, Xbox, and Switch devices in the US declined a gargantuan 25%, dropping to $4.9 billion (down from $6.45 billion in 2023).For December 2024 specifically, spending on new video game hardware fell 29%, declining to $1.1 billion. PS5 hardware sales in December 2024 dropped by 18%, with Xbox Series X|S and Switch sales each declining a more precipitous 38%.A major drop in spending on video game hardware is expected, of course, given PS5 and Xbox Series X|S being past their prime selling peaks and the Switch's maturity in the market, Circana's Mat Piscatella said. That said, Piscatella commented that the decline was bigger than he expected.Continue Reading at GameSpot
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  • One Piece: How Many Characters Are Hidden D Clan Members?
    gamerant.com
    Lineages in One Piece, despite the series emphasizing how finding a family is more important than a biological family, is still an extremely important part. For many characters in the series, their goals and abilities are somehow linked all the way back to their families. One clan of characters specifically, those who possess the will of the D, are arguably one of the most important groups in One Piece, especially when it comes to inherited will and lineage.
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  • Marvel Rivals: Best Mods for Enhancing Gameplay
    gamerant.com
    There are a few mods in Marvel Rivals that players have developed that might aid in the experience a tad more. Whether its fixing performance issues, providing minor tweaks to the controls, or even adding entirely new audio and sound bites to make Ultimates more engaging, these Marvel Rivals mods might help a few players spice up their gameplay and enjoy some quality-of-life changes.
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  • Diablo 4 fashion just got the major upgrade its always deserved
    www.polygon.com
    Diablo 4s Season of Witchcraft is underway, and besides all the new dark powers you can wield, theres a completely reworked wardrobe for making your character as hot as possible which, as we all know, is the real endgame.While most of it works the same way as it did in previous seasons, the redesigned menus put a larger focus on actually watching your character change as you swap your gear and dye it various colors. Diablo 4 has always had an impressive amount of options for customizing your look, more than even Path of Exile 2, which locks its gender and body types to each of its classes and has no transmog feature at all. Blizzard has learned from years of making massively social RPGs that games about loot are just dress-up games with numbers.Its no Infinity Nikki: Sanctuary edition, but the new wardrobe is part of a larger shift Diablo 4 has been making since launch to become a little more silly, a little more sexy, and a lot less bleak. There was a time when the developers would deny requests for Diablo 3s pets to come back in Diablo 4 and now, two years later, everyone is running around with a tiger cub in Diablo 4. Last seasons battle pass rewarded a pirate outfit; you can ride a lion as a mount. Diablo 4 has finally loosened up on its faithful recreation of the gothic horror aesthetic of Diablo 2 to embrace a wider, more modern approach.Thats wonderful for players like me, who spend a lot of time in the wardrobe looking for the armor that best represents what kind of character Im playing each season. During the vampire-themed season, I drenched my necromancer in blood using one of the games surprisingly excellent tattoos. And on my sorceress, whose build build surrounded her with pulsing orbs of lightning, I made it so she looked like all that energy had consumed her. And now, in the witch season, Im trying to embody the occult in any way I can.Its a habit for me to end every session tweaking my outfit, which is even easier now that the wardrobe can be accessed straight from your inventory screen anywhere in the world. The new interface has a cleaner, muted look and puts a literal spotlight on your character. Now, when you click into a specific body part, the camera zooms in automatically, and you can see what dye you have applied to each one at all times.Instead of filling the side of the screen with a long grid of menu options, each section is broken out into its own tab. Technically, it takes more clicks to get around, but I find that I tend to swap between each section like a different mode. When Im cycling through different gloves, I want to see everything available, but when Im using dyes, I only want to focus on the overall look of my character. It also helps that everything has flipped to the opposite side, which just feels right to me. Other cosmetics, like mounts and town portals, are now within the same menu and give you a better preview of what theyll actually look like in action. Everything is more accessible and does a better job at encouraging you to experiment.But for all the improvements, theres still a disappointing lack of new transmog options that dont require buying skins in the real-money shop, and even those often feel ridiculously over-designed. I dont need my character to be on fire and I dont need to look like 20 different variations of Sauron. Players have yelled about this since day one, and even if I dont think the problem is as severe as some say, it would be nice to have more options, especially now that its even more convenient than ever to dress your character up in the finest gear.
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