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WWW.ARCHDAILY.COMHungarian Pavilion Unveils Design for Expo 2025 in Osaka, JapanHungarian Pavilion Unveils Design for Expo 2025 in Osaka, JapanSave this picture! Hungary PavilionThe Hungarian Pavilion at Expo 2025 in Osaka is designed to reflect the event's central theme, "Designing Future Society for Our Lives." It explores the relationship between humans and nature, emphasizing cultural heritage and sustainability through its architecture and exhibition. The pavilion will offer an immersive experience centered around music, heritage, and the connection between people and their environment.The design features a landscape reminiscent of Hungarian meadows, with native plants and natural scents shaping the arrival experience. A symbolic forest structure and a wooden dome, resembling a haystack, define the pavilion's main spaces. The dome houses an immersive theater, where visitors will follow a stylized forest path accompanied by Hungarian folk melodies before entering a performance space beneath a star-lit ceiling. The exhibition explores the connection between Hungarian and Japanese musical traditions, particularly through the shared use of the pentatonic scale in folk music.Save this picture!Beyond the exhibition, the pavilion serves as a space for business and cultural exchange. The second floor is dedicated to conferences and networking opportunities for Hungarian and international companies. A bistro and wine bar will introduce visitors to Hungarian cuisine, while a gift shop will offer traditional products. Related Article "Architecture of the Future Should be in Harmony with Nature": In Conversation with Sou Fujimoto at the House of Music Hungary With its focus on natural materials, music, and cultural continuity, the Hungarian Pavilion presents an experience that ties past traditions to contemporary design, offering a moment of reflection within the broader energy of Expo 2025. Inspired by traditional building techniques from both Hungary and Japan, the pavilion integrates natural materials and construction methods that highlight the connection between people and their environment. The design aims to create a seamless interaction between built and natural spaces, reinforcing the shared cultural values of both nations.Save this picture!The pavilion's integration of nature and cultural heritage echoes the work of Sou Fujimoto, the architect behind the House of Music Hungary, a cultural hub in Budapest's 200-year-old city park. The House of Music, designed as a transparent and immersive space, reflects Fujimoto's vision of combining architecture with nature, an approach that extends to his role as the master planner for Expo 2025 Osaka. His involvement in shaping the overall site framework aligns with the pavilion's intent to create an experiential and nature-driven environment.Save this picture!A key feature of the pavilion is its immersive theater space, which offers visitors a multisensory experience. Rather than a conventional exhibition, the space presents a live folk music performance, drawing on Hungary's rich musical traditions. The Kodly method, which emphasizes music as a universal language, serves as a conceptual link between Hungarian and Japanese cultures.In other similar news, several countries have unveiled their designs for Expo 2025 Osaka, which will run from April 13 to October 13, 2025. The Chile Pavilion, designed by Constructo Architects, explores the fusion of industrialized wood (CLT) and traditional Mapuche textiles in a modular, transportable structure. Similarly, the Philippines Pavilion at Expo 2025 interprets traditional Filipino weaving in architecture, symbolizing interconnection, resilience, and cultural heritage. Finally, the Portugal Pavilion at Expo 2025, designed by Kengo Kuma, explores the theme "Ocean, The Blue Dialogue," highlighting Portugal's deep connection to the sea.Image gallerySee allShow lessAbout this authorNour FakharanyAuthorCite: Nour Fakharany. "Hungarian Pavilion Unveils Design for Expo 2025 in Osaka, Japan" 29 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026290/hungarian-pavilion-unveils-design-for-expo-2025-in-osaka-japan&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream0 Комментарии 0 Поделились 163 Просмотры
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WWW.ARCHDAILY.COMPlayful Pedagogy: 4 Projects Using Topography to Redefine Children's Learning Environments in ChinaPlayful Pedagogy: 4 Projects Using Topography to Redefine Children's Learning Environments in ChinaSave this picture!Xinsha Primary School / 11ARCHITECTURE. Image Chao ZhangEducational architecture globally is undergoing a significant transformation, moving away from static, rigid designs toward more dynamic, interactive, and nature-driven environments. As cities become denser and land availability diminishes, architects are reimagining schools not just as places for learning but as ecosystems where children can grow holistically. A key element in this shift is the integration of landscape and topographical design, which allows schools to transcend traditional boundaries, combining education with play, exploration, and connection to nature. These designs aim to create engaging spaces that challenge children to interact with their environment physically and emotionally, fostering creativity, independence, and well-being. By layering natural elements such as mounds, gardens, terraces, and play structures into architectural plans, educational spaces are being reshaped into vibrant, multi-dimensional landscapes that encourage movement, imagination, and discovery.This collection highlights projects completed in China by architects like MAD Architects, 11ARCHITECTURE, waa, and Yijing Architectural Design, who are redefining how children experience schools in urban environments. Despite their diverse approaches, these projects share key principles: leveraging verticality to maximize land use, blurring the boundaries between indoor and outdoor spaces, and creating playful, child-centered environments that connect students with nature. From the flowing rooftop playgrounds of YueCheng Courtyard Kindergarten in Beijing to the thematic topographies of Xinsha Primary School in Shenzhen, these designs reflect a commitment to integrating architecture and landscape as tools for learning and exploration. Read on to discover four projects redefining educational spaces in China, illustrating they are evolving to meet the challenges of urban density while cultivating imagination, resilience, and a deeper connection to the natural world. Related Article Secluded Sanctuaries: Contemporary Religious Architecture Inspired by Modernist Principles Across Asia YueCheng Courtyard Kindergarten / MAD ArchitectsSave this picture!Save this picture!The YueCheng Courtyard Kindergarten transforms a historic Siheyuan courtyard into a child-centric environment that merges the past with nature and play. The design emphasizes exploration through its floating roof, which serves as both a visual statement and a tactile, topographical playground where children can run, climb, and interact. By preserving old trees and creating open courtyards, the architecture frames nature as an integral part of the learning experience. Glass walls connect indoor classrooms to the courtyard, inviting natural light and blending indoor and outdoor realms. This interplay of history, landscape, and play aims to encourage imagination and emotional growth, making nature and heritage accessible to young learners.Xinsha Primary School / 11ARCHITECTURESave this picture!Save this picture!At Xinsha Primary School, landscape and play are deeply embedded into the campus design through thematic playgrounds like "Green Forest" and "Triangular Hills," which mimic natural terrains. The design prioritizes child-scale spaces, allowing students to navigate and explore tactile environments that stimulate their curiosity and motor skills. Elevated sports fields and rooftop farms transform otherwise underutilized areas into multifunctional landscapes that promote both active play and environmental awareness. The school's open courtyards and balconies dissolve barriers between learning spaces and nature, inviting students to connect with greenery in their daily routines. By integrating playful topographies with flexible, outdoor-oriented spaces, the school fosters creativity and a deep bond with the natural world.Children's Community Centre: The Playscape / waaSave this picture!Save this picture!The Playscape reimagines urban play by blending architecture and landscape into a dynamic, sensory environment that encourages unstructured exploration. Mounds, tunnels, and terraces mimic natural forms, providing opportunities for children to test their balance, body awareness, and imagination. The design integrates multi-level play spaces, including rooftops, underground areas, and covered play zones, creating a landscape-like experience where every corner offers a new discovery. These tactile, topographical elements engage children in physical and cognitive play, allowing them to navigate risk and challenge their boundaries. Rooted in sensory engagement, the Playscape demonstrates how architectural landscapes can empower children to create their own narratives while connecting with their surroundings.Shenzhen Longhua District Qingquan Foreign Language Junior School / Yijing Architectural DesignSave this picture!Save this picture!The Qingquan Foreign Language Junior School utilizes its "valley garden" concept to create a layered, landscape-oriented campus where children can explore nature and movement. Rooftop gardens and terraced play areas weave greenery into the school's design, forming seamless connections between structured learning spaces and unstructured outdoor play. The elevated sports fields and observation decks encourage physical activity while offering moments of reflection and wonder. The central valley garden serves as both a functional and symbolic heart of the campus, providing a tranquil environment that reduces urban density's visual and physical pressures. By embedding nature into every aspect of the campus, the school becomes a holistic, interactive space for growth, discovery, and environmental connection.This article is part of an ArchDaily curated series that focuses on built projects from our own database grouped under specific themes related to cities, typologies, materials, or programs. Every month, we will highlight a collection of structures that find a common thread between previously uncommon contexts, unpacking the depths of influence on our built environments. As always, at ArchDaily, we highly appreciate the input of our readers. If you think we should mention specific ideas, please submit your suggestions.Image gallerySee allShow lessAbout this authorNour FakharanyAuthorCite: Nour Fakharany. "Playful Pedagogy: 4 Projects Using Topography to Redefine Children's Learning Environments in China" 29 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026285/projects-redefining-childrens-learning-environments-through-landscape-and-play-in-china&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream0 Комментарии 0 Поделились 154 Просмотры
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WWW.YOUTUBE.COMUnreal Engine 5.5 - Animated Multi Colored OutlinesProject Files: https://www.patreon.com/posts/121018421 . In this unreal engine 5 tutorial, I am going to show you how to add animated multicolored outlines to objects. We have already worked on an outline system which allow us to add outlines with many different colors using a prost process material and custom depth, custom depth stencil properties. Here we will see how to add a simple animation to that outline. this system is based on following tutorials. part 1: https://youtu.be/BUXI6DkEsYo .part 2: https://youtu.be/-gfZrTMeKMo .part 3: https://youtu.be/sbdDJhHMVhU . // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev0 Комментарии 0 Поделились 215 Просмотры
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WWW.NATURE.COMDark proteins hiding in our cells could hold clues to cancer and other diseasesNature, Published online: 29 January 2025; doi:10.1038/d41586-025-00217-wThe human genome encodes potentially thousands of tiny proteins that were previously overlooked. The search is on to find out what they do.0 Комментарии 0 Поделились 148 Просмотры
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WWW.NATURE.COMEditorial Expression of Concern: 53BP1 is a reader of the DNA-damage-induced H2A Lys 15 ubiquitin markNature, Published online: 29 January 2025; doi:10.1038/s41586-025-08696-7Editorial Expression of Concern: 53BP1 is a reader of the DNA-damage-induced H2A Lys 15 ubiquitin mark0 Комментарии 0 Поделились 152 Просмотры
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CGSHARES.COMTrevors Voice Actor Wont Be in GTA 6 but Hed Like to Appear Once to Get KilledRockstarThe whole world is waiting for GTA 6 in anticipation of what crazy new story Rockstar is preparing. Unfortunately, not everyone from the previous title will make it there: Trevor will stay his bizarre self in GTA 5, although his voice actor, Steven Ogg, wouldnt mind a little cameo even to just be killed off.It would be fun if Trevor appeared in it just to be killed at the beginning, he said in aninterview with ScreenRant.This would be a nice full circle for the character: in GTA 5, when Trevor first appears, hes confronted by Johnny Kleibitz, who starred in The Lost and the Damned DLC. Trevor then kills Kleibitz, starting a fresh page in the series. Having a similar end for Trevor in GTA 6 would be a really cool nod to GTA 5, but as far as he knows, Ogg wont have a role in the new game.I think that would be cool because it also acknowledges the fans of like, Hey, thank you. Pass the torch, stomp Trevors head in, and sort of put an end to that and allow a new generation to take over.Alas, GTA is not known for bringing its characters to new titles, and its a shame because a lot of fans were excited when they learned about the, unfortunately, canceled DLC about undercover agent Trevor.Hes still kind of a f*ck up but hes doing his best, Ogg said last year. But the idea was eventually abandoned, so no more Trevor for us.However, there are new protagonists waiting in GTA 6 with their own exciting story, and Im sure Rockstar wont disappoint. GTA 6 is expected this fall, although I honestly doubt it will be done on time.Would you like more Trevor in GTA 6? Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Keep readingYou may find these articles interestingGTA VI Might Inspire Other AAA Developers to Price Their Games at $100GTA 6 Parody Game Accepted on Steam After Delisted from PlayStation StoreTake-Two Takes Down GTA Vice City Nextgen Edition Mod YouTube ChannelSource link The post Trevors Voice Actor Wont Be in GTA 6 but Hed Like to Appear Once to Get Killed appeared first on CG SHARES.0 Комментарии 0 Поделились 161 Просмотры
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WWW.YOUTUBE.COMVPNVPN . VPN . :https://www.codezilla.courses/introduction-to-programming/?coupon=DATACLASS--------------------------------------------------- :https://twitter.com/codezilla_--------------------------------------------------- :https://www.instagram.com/islamhesham_/--------------------------------------------------- codezilla academy:https://www.youtube.com/channel/UCwz3RDqQTxPJ3c3phqWGBwQ--------------------------------------------------- codecast:https://www.youtube.com/channel/UCAxfpXysReI8eLc-rQ_yorw--------------------------------------------------- : https://www.youtube.com/islamheshammahfouz---------------------------------------------------link to facebook group:https://www.facebook.com/groups/codezilla.channel/---------------------------------------------------link to facebook page:https://www.facebook.com/codezilla.channel/---------------------------------------------------link to my linkedin profile:https://www.linkedin.com/in/islamheshamashraf/#vpn #0 Комментарии 0 Поделились 248 Просмотры
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GAMERANT.COMWuthering Waves GuideWuthering Waves may look like a typical open-world RPG, but it incorporates a variety of new mechanics for players to try out. With its gorgeous character design, ethereal backgrounds, and unique gameplay, players are bound to be hooked. The game merges a dystopian and cyber world, and as Wuthering Waves grows, it brings in interesting lore about a variety of things in Solaris-3.0 Комментарии 0 Поделились 118 Просмотры