• Explore 30 architecture jobs in the San Francisco Bay Area
    archinect.com
    The latest edition ofourcurated jobs roundupfrom theArchinect Job boardfeatures 16 architecture and design firms in theSan Francisco Bay Areacurrently hiring.For helpful guidance on how to get that next job, make sure to check outArchinect's Guide to Job Titlesseries and ourArchinect Tipscollection.Moment X seeks a Senior Designer / Architect and an Interior Designer in San FranciscoSenior Designer / Architect details:"This leadership positionis an essential part of our design team. In this role you will influence and further develop the firms design philosophy, while taking the lead. The Architect should enjoy seeing their designs take shape from inception to fully constructed projects."Interior Designer details:"We are seeking a creative and experienced interior designer to join our dynamic and growing team. This positionis an essential part of our design team. We hope that this individual is passionate about design and has rich experience with modern residenti...
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  • BIG designs new Opera & Ballet Theatre of Kosovo
    archinect.com
    A new performing arts design from the Bjarke Ingels Group (BIG) has been announced for Kosovos capital city of Prishtina.The forthcoming Opera & Ballet Theatre of Kosovo will stand aside three other public buildings at 456,336 square feet and offer patrons a 1,200-seat concert hall, another 1,000-seat theater, and a 300-seat recital hall.Image courtesy BloomThe ground plane from the neighboring Place of Youth & Sports is to be extended via its podium, which is reimagined as a newly activated public space. The building leaps from a natural stone landscape beset by small landscaped 'islands', and its services are wrought via a central back-of-house 'spine.'Image courtesy BloomImage courtesy BloomFounder Bjarke Ingels called it "an efficient factory for the fabrication of artistic performances," adding that his firm was "deeply honored to be entrusted with the design of the new home for the performing arts in a country that has gifted the world with an outsized cultural impact in ...
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  • Kingdom Come Deliverance 2 Guide Heres How to Level Up All Player Skills and Statistics
    gamingbolt.com
    Unlike most RPGs, stats and skills in Kingdom Come Deliverance 2 are not raised by simply adding points gained during leveling up but are instead increased through actions specific to that particular stat or skill. These actions are usually intuitive, but others may not be readily apparent to players.This KCD2 guide is about everything you can do to level up stats and skills in the game.Main LevelMain Level is increased by simply improving the other stats. Leveling them leads to a corresponding rise to this overall stat.StrengthThe simple method to increase Strength is to overburden yourself and walk around in that state. Melee combat, including unarmed and parrying, is the more dangerous method, with heavy, high Strength weapons accelerating the gain.AgilityProwling certain areas in stealth mode and performing stealth attacks will raise Agility, as will overt combat using light, high Agility weapons. Evading incoming attacks is another method to improve Agility.VitalityHigh-energy motion such as sprinting, vaulting, and combat will improve Vitality.SpeechSocial activity such as conversing with NPCs and opening up the dialogue tree will level up Speech, as will books.StaminaThis stat is closely related to Vitality, with status effects like poison and fatigue having an effect as well. Some Perks can contribute.HealthThis is merely a meter and cannot be raised higher than its maximum, but can lower and be refilled through rest and activity.EnergyThis is merely a meter and cannot be raised higher than its maximum, but can lower and be refilled through rest and activity.NourishmentA simplified survival meter that represents how sated or famished you are. Eat to raise it, and it will lower as time goes by. Eat to excess (over 100) and it will have a negative effect on Stamina. Eating too little (under 50) can also reduce your overall effectiveness, and become an audible hindrance while sneaking.CharismaHas a social impact, possibly on dialogue as well, and is determined by outerwear, accessories, cleanliness, and perfume.ConspicuousnessAffects Stealth, and can be modified by changing clothing. Low Conspicuousness is required to simply walk by unnoticed.VisibilityAffects Stealth, and can be modified by changing clothing and avoiding environmental brightness. Low Visibility is ideal for sneaking, so wear dark clothing and stick to the shadows.NoiseClunky armor and weaponry is loud, and makes stealth difficult, so lighten your load before attempting to sneak around.SpeedWhile Strength and Agility play a primary role in calculating Speed, clothing is a major factor as well. The lighter the costume, the quicker the pace.PersuasionCalculated from Speech and Charisma stats, combined with clothing and reputation, and has an impact on NPC interaction and dialogue.CoercionCalculated from Speech and Charisma stats, combined with clothing and reputation, and has an impact on NPC interaction and dialogue.ImpressionCalculated from Speech and Charisma stats, combined with clothing and reputation, and has an impact on NPC interaction and dialogue.DominationCalculated from Speech and Charisma stats, combined with clothing and reputation, and has an impact on NPC interaction and dialogue.PresenceBased on Strength, Agility, and Vitality stats, combined with armor, weaponry, and reputation, and has an impact on NPC interaction and dialogue.IntimidationBased on Strength, Agility, and Vitality stats, combined with armor, weaponry, and reputation, and has an impact on NPC interaction and dialogue. The general visible state of your attire is also a factor, such as dirt and bloodstains.CraftsmanshipPractice smithing weapons and their maintenance through sharpening and repair. Washing clothes will raise this as well.HorsemanshipSimply riding around outside of fast travel will slowly raise this skill.HoundmasterFeeding and caring for the dog and making use of its abilities will lead to gains for this skill.StealthAny kind of stealthy activity from sneaking to stealth attacks, and lockpicking to pickpocketing will improve Stealth. Even crouching down besides people while remaining undetected can contribute.SurvivalOutdoorsman activities like herb-collecting, hunting and gutting animals, cooking or processing their meat, as well as exploring points of interest in the wild will raise Survival.ThieveryClosely related to Stealth activities, those same actions will help raise Thievery as well. Loot value and quantity, as well as higher lock difficulty can accelerate these gains.WarfareAny and all manner of combat actions will raise Warfare.SwordsSpecific use of swords, short or long or in-between, in combat will improve this stat.Heavy WeaponsExclusive use of heavy weapons such as clubs and axes in combat will raise this.PolearmsUsing spears and some two-handed weapons from other classes will improve polearms.UnarmedBare handed fist fighting in combat or competition or casually, will all raise unarmed combat skill.MarksmanshipUse of ranged weaponry, even outside of formal combat such as in tournaments or while hunting, will increase this.That is how to improve or impact all stats and skills in Kingdom Come Deliverance 2.
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  • Kingdom Come Deliverance 2 Guide Heres How to Pick Locks
    gamingbolt.com
    The notoriously hard lockpicking mechanic returns in Kingdom Come Deliverance 2, is even more difficult now, and is sure to be a source of frustration for many players, both new and old. As the game progresses and you pick up more stats, Skills, and Perks related to lockpicking, so will the complexity and difficulty increase in the locks themselves.This KCD2 guide has everything there is to know about how to successfully pick locks in the game.Lockpicking MechanicsStarting off, it is necessary to actually be in possession of a lockpick in order to begin the lockpicking minigame. These are readily available for purchase from certain merchants and blacksmiths, but can also be looted in some areas. They can also be gained as a bonus while smithing items, and a certain Perk will increase that further.Next, look at the lock and select Open to view the mechanism. The pointer will now be a small (in the early game), copper-colored orb. This orb must be carefully swept around the area of the mechanism until it glows gold, which is an indicator that the lock can now be rotated using the Rotate Lock function. In the process of rotating the entire mechanism, the orb must continue to be maintained in its glowing gold state through some adjustments by the lockpicker as you try to follow along with the rotation.An added layer of complexity comes from the orb itself quaking as you continue to rotate the lock, with the locks difficulty determining the severity as well as the level of precision required from you.Failing to keep pace with the rotation while keeping the orb golden will cause the lockpick to make noise and even break loudly, both instances being able to alert any nearby NPCs that hear it. There is a Perk to counteract this.Lock difficulty levels range from Very Easy, Easy, Medium, Hard, to Very Hard. Improving your lockpick skills simply enlarges the gold orb making it much easier to both find the sweet spot as well as follow the rotation of the mechanism. Difficulty determines the length of the rotation, with a full circle required by the highest tier.If the lock is well above your current capability based on your stats, it is entirely possible that the lock will be next to impossible to pick, or even that the orb will never glow gold, at least not until you improve your abilities. The sweet spot where the orb glows gold will be so tiny that you will likely miss it no matter how carefully you sweep the mechanisms area.TipsOne tip would be to determine how large of a sweet spot you have to work with, for any given lock: once you have found the general location, carefully move the gold orb around in the vicinity to determine the edges and total area of the sweet spot. Then use your judgment to place the orb in the dead center of that zone, before using the Rotate Lock function. This will provide you some room for error correction as you try to keep up with the rotation.Use the intricate designs of the locks mechanism as a visual guide to help determine where to hold the gold orb as you rotate the lock.Quickfinger PotionIncreases Craftsmanship and Thievery by 4 for 20 minutes, the latter of which has a direct impact on lockpicking ability. Consuming this potion will significantly improve your ability to pick a lock within your current spectrum of difficulty, as well as allowing you to access locks that were previously impossible.PerksA handful of Thievery Perks and one Craftsmanship Perk will come in very handy in your quest to lockpick every chest in the land:Locksmith, under Craftsmanship, unlocked at Craftsmanship 12When picking locks, your Thievery skill will count as 3 higher, so itll be a lot easier. Plus, you can also make use of scrap iron, so youll get an extra 1-3 lockpicks for each item you successfully forge.Silent Fiddler, under Thievery, unlocked at Thievery 6Youre almost silent when using a lockpick, and if it happens to break, the sound will be 75% quieter.Tool Master, under Thievery, unlocked at Thievery 8Your lockpicks will be more durable and last 15 % longer before breaking. If you still manage to break a lockpick, once youve successfully overcome the lock, a lockpick will be returned to your inventory.Mischief Artist, under Thievery, unlocked at Thievery 14After successfully picking a lock or pickpocketing, you gain a +3 bonus in Thievery and a +3 bonus in Stealth. The effect lasts for 120 seconds, or until you break a lockpick or fail at pickpocketing.Master Thief, under Thievery, unlocked at Thievery 18You can unlock simple locks almost instantly, without the need for mini-game activation or committing a crime. Still, be careful because looting an unlocked chest like this is still a crime.That is all there is to know about lockpicking in Kingdom Come Deliverance 2.
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  • Digital Bandidos expands game publishing staff
    venturebeat.com
    Digital Bandidosannounced it has hired three new leaders as the company strengthens its ability to provide services for game developers.Read More
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  • Amazon Web Services says GameLift can support up to 100M concurrent users per game
    venturebeat.com
    Amazon Web Services (AWS) said it has benchmark tested support for up to 100 million concurrent users (CCU) for a single game.Read More
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  • Dozens of developers reportedly impacted by another round of cuts at Hi-Rez Studios
    www.gamesindustry.biz
    Dozens of developers reportedly impacted by another round of cuts at Hi-Rez StudiosThese layoffs come on top of job cuts in October 2024 and June 2023 News by Vikki Blake Contributor Published on Feb. 6, 2025 At least 20 staff have lost their jobs following another round of cuts at Smite developer Hi-Rez Studios.Whilst the layoffs have not been formally announced by the studio at the time of writing, members of the Smite subreddit (thanks, GameDeveloper), have collated statements from dozens of developers that say they were let go earlier today.The layoffs - thought to be "massive" - come on the heels of the launch of Smite 2, which switched to a free-to-play model last month several months after its debut as a premium early access title."I'm heartbroken to announce that I was affected by the layoffs at Hi-Rez Studios today," said broadcast producer, William Stonier."After 3.5 years working on a live broadcast production line, from graphics operator to technical director, and assisting throughout the studio, I am ready to take my next step forward."These cuts follow another swathe of layoffs back in October, when, as part of an "internal reorganisation and reprioritisation," Hi-Rez Studios said it was "laying off some team members across Hi-Rez"."A little less" than 30 employees were also laid off as a result of Hi-Rez's restructuring back in June 2023.In January 2025 alone, over 750 developers have lost their jobs, with cuts and closures at Freejam, Splash Damage, Piranha Games, Jar of Sparks, as well as 185 jobs cut by Ubisoft.This week alone, we've reported that ProbablyMonsters has initiated another round of layoffs, as well as job cuts at Iron Galaxy and Sumo Group.
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  • Currys becomes first Xbox Authorised Service Provider in the UK | News-in-brief
    www.gamesindustry.biz
    Currys becomes first Xbox Authorised Service Provider in the UK | News-in-briefElectronics giant says all repairs come with "12-month parts and labour guaranteed" News by Vikki Blake Contributor Published on Feb. 6, 2025 This is a News-in-brief article, our short format linking to an official source for more information. Read more about this story by following the link below:Currys becomes first Xbox Authorised Service Provider in the UK
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  • Report: Hi-Rez Studios laid off dozens of developers from Smite team
    www.gamedeveloper.com
    Justin Carter, Contributing EditorFebruary 6, 20251 Min ReadImage via Hi-Rez Studios.At a GlanceDevelopers across Smite's design, production, and esports teams have been impacted by a new wave of layoffs at Hi-Rez StudiosSmite and Realm Royale developer Hi-Rez Studios seems to have conducted layoffs this week. Nearly 30 employees (at time of writing) revealed they were impacted on social media, and their posts have been compiled into a single Reddit megathread.A reason for the layoffs has currently not been disclosed. According to Gaming World's Jake Lucky, these cuts are "massive" and seem to primarily impact the Smite team, which is developing the sequel Smite 2.Hi-Rez previously laid off workers October 2024, targeting the cosmetic and system features teams across its various subsidiaries. This new round looks to be more widespread: producers, designers, programmers, and esports commentators are among those affected.With last year's cuts, CEO Stewart Chisam explained the studio eliminated staff to ensure Smite 2's long-term success. Chisam's X account has been deleted since then, and at time of writing, a statement on today's layoffs has not been published to LinkedIn or other channels.This makes Hi-Rez the latest developer to cut staff this week, preceded by ProbablyMonsters, Iron Galaxy, and 31st Union.Game Developer has reached out to Hi-Rez for comment, and will update when a response is given.Read more about:LayoffsAbout the AuthorJustin CarterContributing Editor, GameDeveloper.comA Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.See more from Justin CarterDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Report: Bandai Namco cuts ties with over 100 workers in Japan
    www.gamedeveloper.com
    Justin Carter, Contributing EditorFebruary 6, 20252 Min ReadImage via Bandai Namco.At a GlanceBlue Protocol's closure may have left its mark on Bandai Namco, which has seemingly lost nearly 120 devs in nine months.It appears the number of Bandai Namco staff has quietly shunk for nearly a full year.Per Automaton, the online database for Japan's Pension Service (JPS) includes the number of insured employees at a company. Bandai Namco's website shows 1,294 employees as of April 1, 2024; the JPS page shows 1,177 employees, meaning 117 people have left between then and now.In October 2024, Bloomberg reported the Japanese developer was "pressuring" up to 200 Tokyo-based employees (of a then-overall 1,300 worker headcount) to resign. Alleged actions involved putting team members in rooms with nothing to do, and it was claimed at the time that nearly 100 employees had already left voluntarily.Why the effort? Last year, Bandai Namco faced a huge loss with its action-MMO, Blue Protocol. The game was only playable in Japan and was set to be published by Amazon Games in the west, but the developer terminated the deal and killed the game in January 2025.The internal team that makes online games like Blue Protocol, and which had already shut down Gundam Evolution a year after that game's launch, was dissolved at the end of 2024.More recently, the Bandai Namco subsidiary Reflector Entertainment laid off staff in November 2024 and January 2025. The cuts came after the commercial underperformance of its debut title, Unknown 9. Plans to expand the game into a transmedia venture have been scrapped, and the studio is now working on a project based on a pre-existing Bandai Namco IP.Despite these reductions, the developer has recently revealed Dragon Ball: Sparking Zero! sold 5 million copies. Its recent third quarter earnings for the 2024-2025 fiscal year also noted "favorable results" for Elden Ring due to DLC and repeat sales.Game Developer has reached out to Bandai Namco for comment, and will update when a response is given.Read more about:Bandai NamcoAbout the AuthorJustin CarterContributing Editor, GameDeveloper.comA Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.See more from Justin CarterDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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