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  • GAMINGBOLT.COM
    Forza Horizon 5 Trailer Hypes Up Upcoming PS5 Launch
    Microsoft has released a good number of first-party titles for the PlayStation 5 by now, but the next one in line might arguably be the biggest one yet. Forza Horizon 5 is set to release for Sony’s console not long from now, and Microsoft has released a new trailer to commemorate its looming launch. Check it out below.  Forza Horizon 5 takes place in an open world Mexico setting, while the PS5 version of the game, which is developed by Panic Button, also includes its two expansions – Rally Adventure and Hot Wheels – alongside the base experience.  Forza Horizon 5 is currently available on Xbox Series X/S, Xbox One, and PC. It launches for PS5 on April 29, while those who purchase the Premium Edition will get access a handful of days early, on April 25. Leaks have claimed that the open world title is also in development for the Nintendo Switch 2. 
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    Elden Ring Nightreign Trailers Showcase Four Playable Characters
    A PvPvE multiplayer roguelike may not be when one expects from FromSoftware or from Elden Ring, but Elden Ring Nightreign has turned its fair share of heads nonetheless, and new details continue to be revealed on the title.  Publisher Bandai Namco and FromSoftware have released new gameplay trailers to showcase four of the eight playable characters that will be available in Elden Ring Nightreign. The trailers show gameplay for the arcane magic specialist Recluse, the deadly and nimble archer Ironeye, the heady damage dealing Raider, and the quick and roguish Duchess. Check out the character trailers below to see all four in action.  Elden Ring Nightreigns launches for PS5, Xbox Series X/S, PS4, Xbox One, and PC on May 30. The game will also receive DLC before the end of the year, at some point in Q4, adding more playable characters and bosses. Stay tuned for more details in the coming weeks. 
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  • GAMINGBOLT.COM
    Suikoden 1 and 2 HD Remaster Announced for Nintendo Switch 2
    When the Nintendo Switch 2 launches roughly a month and a half from now, the console will have plenty of titles available right out the gate, and another major game has now been added to that growing list. Konami has announced (via Gematsu) Suikoden 1 and 2 HD Remaster: Gate Rune and Dunan Unification Wars for the Nintendo Switch 2. The combined remaster of the beloved original JRPGs will be available for the next-gen console on the day of its release, on June 5. Suikoden 1 and 2 HD Remaster will run at 1440p in console mode on the Switch 2, while in handheld mode, it will target 1080p. Both modes will see the game running at 60 FPS. In our review of the game, we awarded it a score of 8/10, saying, “Suikoden 1 and 2 HD Remaster: Gate Rune and Dunan Unification Wars brings the two beloved classics to modern platforms with smart and sensible updates that only reinforce all the reasons the series was so beloved in the first place.” Read the full review through here. Suikoden 1 and 2 HD Remaster is currently available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC.
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    Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed
    Sucker Punch’s Ghost of Yōtei has received a release date and new trailer out of nowhere, with a confirmed launch on October 2nd for PS5. In a PlayStation Blog post, senior communications manager Andrew Goldfarb confirmed pre-orders will begin on May 2nd at 10 AM ET in the United States and 10 AM local time for other regions. Pre-orders will receive a unique mask and PSN avatars for Atsu and the Yōtei Six, who she hunts out of revenge. The Standard Edition costs $69.99, while the Digital Deluxe Edition retails for $79.99 and includes The Snake’s armor set, a unique saddle dye and horse color, a gold Sword Kit, and a Charm for use in-game. You can also select a different dye for the starting armor and receive the Traveler’s Maps early for easier location of skill-upgrading statues. Of course, the Collector’s Edition is even more special, offering goodies like a physical replica of Atsu’s mask, sash, and Tsuba. You also get coins for playing Zeni Hajiki (which also appears as a mini-game), a papercraft ginkgo tree, and four art cards.
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    The Legend of Zelda: Tears of the Kingdom – Switch 2 Edition Will Support Cloud Save Backup
    While there have been concerns about Switch 2 Edition releases for games like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom would not support save data backup in the cloud through Nintendo Switch Online, Nintendo has seemingly noticed the potential issues from this. As caught by NintendoLife, warnings that were previously present on the eShop listing for the Switch 2 Edition versions of Breath of the Wild and Tears of the Kingdom about cloud saves have since been changed to offer more clarity. Previously, the eShop listing had a warning that Breath of the Wild and Tears of the Kingdom would not support save data backup through the cloud service offered through Nintendo Switch Online subscriptions. This would mean that potentially save data worth hundreds of hours would have to be left behind if a player were to upgrade to the upcoming console and want to play these games there. The message has now been clarified to indicate that new save data has been created in the second slot of the Switch 2 Edition of the game cannot be taken back to the original Switch. “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch,” reads the new note. This updated note is currently visible on the eShop pages for both Tears of the Kingdom – Switch 2 Edition, as well as the Switch 2-exclusive Donkey Kong Bananza. Other titles, like Breath of the Wild – Switch 2 Edition still sport the older warning. Reports of some Switch 2 games not supporting save data backup through Nintendo Switch Online first popped up earlier this month thanks to the eShop listings of Breath of the Wild and Tears of the Kingdom. The Switch 2 Edition upgrades for Breath of the Wild and Tears of the Kingdom will be available when the console hits store shelves on June 5. The upgrades, priced at $10 if you already own the Switch version of the game, will also be available as standalone titles priced at $70 digitally. Nintendo has previously confirmed that The Legend of Zelda: Breath of the Wild – Switch 2 Edition will not include content from the expansion pass that was originally released for the title on the Switch. Rather, new players will have to buy the expansion pass separately to get access to the expansions released for the title. Other Switch games will also be getting Switch 2 Edition upgrades, including Super Mario Party Jamboree with the Jamboree TV expansion, Kirby and the Forgotten Land with the Star Crossed World expansion, and even upcoming titles like Metroid Prime 4 and Pokémon Legends: Z-A. Along with enhanced visuals, improved performance and quicker load times, the Switch 2 Edition upgrades will also bring in new content for some games. Both The Legend of Zelda titles will also get access to new features through the official Nintendo smartphone app.
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  • GAMINGBOLT.COM
    Ghost of Yōtei Lets You Camp Anywhere in the Open World
    Ghost of Yōtei offered plenty of familiar sights in its latest trailer, from the sleek combat to the traversal (with the grappling hook returning). As Atsu, players embark on a mission to slay the Yōtei Six, consisting of The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. However, she’ll also encounter “unlikely allies” and “forge connections that help give her a new sense of purpose,” per the PlayStation Blog. It confirms that the scene from the trailer, which sees Atsu visiting the past, is actually a new mechanic. Other changes include following leads for Yōtei Six and even prioritizing which one to slay first. Atsu can also meet different sensei to unlock new weapon skills, take on bounties, and find “peaceful reprieves,” some returning from Ghost of Tsushima. On top of all this, you can make a campfire anywhere, not unlike Red Dead Redemption. Will there be other mechanics, like cooking, for Atsu to engage in? Time will tell. Ghost of Yōtei launches on October 2nd for $69.99 on PS5, with pre-orders starting on May 2nd.
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    The Elder Scrolls 4: Oblivion Remastered – Former Blizzard President Says it Can’t Hold Up to Elden Ring
    While the recently-released The Elder Scrolls 4: Oblivion Remastered has seen quite a successful launch, former Blizzard president Mike Ybarra is seemingly not impressed. Taking to social media platform X, Ybarra has written his thoughts about the game, as well as other remasters of older titles. In his post, Ybarra says that he doesn’t believe that older RPGs like The Elder Scrolls 4: Oblivion, even with a fresh coat of paint with the Remastered release, don’t quite compare favourably to more modern RPGs like FromSoftware’s Elden Ring. Rather, he believes that the bar of quality for a modern RPG is too high for an older title to be able to surpass. “I’m skeptical about 20 year old remasters,” wrote Ybarra on X. “What was once fantastic, now remastered, will never hold up against modern masterpieces like Elden Ring. The bar has simply moved from safe open world RPGs to what Elden Ring brought us all. I would love to be proven wrong. But I’m not.” Responding to other posts, Ybarra also wrote about how he believes a remake would be more suitable than a remastered release. “I’d be all in on a real remake,” he wrote. “Remaster is my point and why I’m iffy on this. Everything I read says ‘remaster’.” When the point of a remastered release being able to tap into nostalgia is brought up, however, Ybarra mentions that he believes that the nostalgia factor is quite limited since the industry has seen plenty of remakes and remasters having been released already. “I hear you, but I think we’ve had so many ‘remasters’ that nostalgia is limited,” Ybarra responded to a post about nostalgia allowing an older title to compete with more modern releases. “I could be wrong. But I think the gaming community wants fresh and new more than ever.” When it comes to bringing up Elden Ring as a point of comparison, Ybarra also mentions that he doesn’t strictly mean to compare The Elder Scrolls 4: Oblivion Remastered with FromSoftware’s title in terms of it just being a Souls-like game. Rather, he is focusing more on the sense of discovery and the deep combat system offered by Elden Ring. “I don’t mean soulslike, I mean the discovery, the classes, the combat system, etc,” he wrote. “Just a new level of quality.” While Ybarra may have a point about the gaming audience wanting more fresh titles rather than just remakes and remasters of older games, the points he makes does miss out on the idea of bringing older games to a newer audience. Before the remastered release, Oblivion was an incredibly difficult game to get running properly on a modern PC since it requires quite a few community-made patches to fix game-breaking bugs. Console players, on the other hand, couldn’t experience Oblivion anyway since it was only released on the Xbox 360. The Elder Scrolls 4: Oblivion Remastered was released on PC, PS5 and Xbox Series X/S as a shadowdrop earlier this week. The game is also available on PC and Xbox Game Pass. Here is everything you need to know about the game. I'm skeptical about 20 year old remasters. What was once fantastic, now remastered, will never hold up against modern masterpieces like Elden Ring. The bar has simply moved from safe open world RPGs to what Elden Ring brought us all. I would love to be proven wrong. But I'm…— Mike Ybarra 🎮 (@Qwik) April 22, 2025 I don't mean soulslike, I mean the discovery, the classes, the combat system, etc. Just a new level of quality.— Mike Ybarra 🎮 (@Qwik) April 22, 2025 I hear you, but I think we've had so many "remasters" that nostalgia is limited. I could be wrong. But I think the gaming community wants fresh and new more than ever.— Mike Ybarra 🎮 (@Qwik) April 22, 2025
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  • GAMINGBOLT.COM
    Death Stranding Movie Will be “Unbelievable and Strange” – Hideo Kojima
    While a movie based on Kojima Productions game Death Stranding is being produced by A24, few details about the adaptation have been revealed so far. On a new episode of his radio show Koji10, series creator Hideo Kojima has revealed that the movie adaptation will be “an unbelievable and strange film”. According to X user Genki_JPN, Kojima referred to director Michael Sarnoski as a nice person and the right director for the movie. He also said that Sarnoski isn’t like a typical Hollywood person. “He says Director Michael Sarnoski is smart, has good taste and is a very nice person so is happy he can direct the film,” posted Genki_JPN. “He says Michael properly played Death Stranding and Metal Gear Solid 1 and was going to play MGS2 and MGS3 as well but Hideo Kojima stopped him. Hideo Kojima said he doesn’t seem like a typical Hollywood person.” For context, Michael Sarnoski was brought on to direct the A24 Death Stranding project earlier this month. Sarnoski has previously worked on quite a few movies, including A Quiet Place: Day One, Pig, and upcoming movie The Death of Robin Hood. Alongside Sarnoski, Lars Knudsen and Ari Aster’s Square Peg have also joined the team as co-producers for the movie. A24’s involvement in the production of the Death Stranding movie was revealed all the way back in 2023. A24 has a history of producing indie movies that manage to get quite a bit of critical acclaim. Some of the movies produced by the company include Everything Everywhere All at Once, Lady Bird, and The Whale. The company also has quite a few critically-acclaimed horror movies under its belt, such as Hereditary,The VVitch, and Midsommar. “A24 was born into this world about 10 years ago, their presence is singular within the industry, they are like no other. The films they are delivering to the world are high in quality and very innovative,” said Kojima when announcing the partnership with A24 for the movie. “I have been attracted to their creations and they have even inspired my own work. Their innovative approach to storytelling aligns with what Kojima Productions has been doing for the last 8 years. Now, we are making a Death Stranding movie together. There are a lot of ‘game adaptation films’ out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born.” A report from back in 2023 also revealed that Kojima is taking a hands-on approach to the production of the Death Stranding movie. His involvement in the movie includes producing, supervising, plotting, look, design, and content. In the meantime, Kojima Productions is gearing up for the release of Death Stranding 2: On the Beach. The game, developed exclusively for the PS5, will be coming out on June 26. Hideo Kojima says the Death Stranding live-action film with A24 will be an unbelievable and strange film! via @koji10_tbs He says Director Michael Sarnoski is smart, has good taste and is a very nice person so is happy he can direct the film. He says Michael properly played… pic.twitter.com/pJXH3kMfMP— Genki✨ (@Genki_JPN) April 22, 2025
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  • GAMINGBOLT.COM
    The Division 2: Battle for Brooklyn Launches on May 27th for $14.99
    Massive Entertainment’s Year 7 Showcase for Tom Clancy’s The Division 2 offered numerous new details on Battle for Brooklyn, the next DLC. Launching on May 27th, it retails for $14.99 for base game owners, and it’s bundled with the Gold and Ultimate Edition. Returning to Brooklyn, where players began their journey in The Division 1, you’ll explore familiar locations and new areas like Dumbo and Brooklyn Heights during the Autumn. The DLC is touted to last six to ten hours and includes four Control Points (with each faction having a unique gimmick for guarding them). You can also look forward to 12 Living World Activities, ten Bounty Locations, eight Hunter Riddles, and a new collectable Bounties set. The Cleaners and Rikers are the main enemies, though they’ll harness the Purple Flame to more devastating effect, and Smart Cover returns with two variants: Precision and Fortified. You can also look forward to the new Catalyst Exotic Mask, which provides buffs when dealing and receiving status damage. As for future seasons, Massive promised more events, end-game depth, and an improved onboarding process for newcomers. Stay tuned for more updates.
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  • GAMINGBOLT.COM
    Nintendo Switch 2 – GameCube Controller Can Be Used on All Games, Players Might Face Issues
    With the introduction of GameCube games to the collection of classic titles that will be available on the Nintendo Switch 2 through a Nintendo Switch Online + Expansion Pack subscription, the company will also be releasing a new GameCube controller for the console. However, previous reports have indicated that the controller might only be compatible with GameCube titles, and other games being played might face some compatibility issues. The company has now confirmed that the GameCube controller will work with other games on the Switch 2 as well as GameCube titles. Speaking to Nintendo Life, the company has mentioned that players might face some issues when using the controller on Switch 2 titles, however. It cites the fact that the GameCube controller doesn’t have all the buttons that are usually present on a typical Switch 2 Pro Controller or the new Joy-Con 2 controllers. The company also points out that the GameCube controller will not be compatible with the original Switch. “The Nintendo GameCube controller is designed for use with the Nintendo GameCube – Nintendo Classics collection of games and is an optional way to play those games,” said the company in its statement. “Since it doesn’t have all the buttons and features found in other controllers that can be used with the Nintendo Switch 2 system, there may be some issues when playing other games. The Nintendo GameCube controller can only be used on Nintendo Switch 2 and is not compatible with Nintendo Switch.” A previous statement by Nintendo indicated that the controller would only work with GameCube games being played on the Switch 2. While the company hadn’t elaborated at the time, speculation revolved around the controller not featuring all of the Switch 2’s buttons. However, historically, classic controllers released for the Switch have also been usable on other games, albeit with some issues here and there. The GameCube controller also tends to be of significance to fans of the Super Smash Bros. franchise. Since the GameCube title, Super Smash Bros. Melee, is widely considered to be one of the best games in the series, a GameCube controller is often preferred by players even for more modern titles like Super Smash Bros. Ultimate on the Nintendo Switch. The GameCube controller for the Switch 2 was announced alongside the arrival of GameCube games on the console during a Nintendo Direct earlier this month. At the console’s June 5 launch day, heavy hitters from the classic console will be available to play, including The Legend of Zelda: The Wind Waker, F-Zero GX, and Soul Calibur 2. More games are planned to be added to the service, including Luigi’s Mansion, Super Mario Sunshine, and Chibi-Robo: Plug Into Adventure. GameCube games on the Switch 2 will have plenty of additional quality-of-life features for players, including online multiplayer, save states, game rewind, and even an option for CRT-styled scanlines applied through a filter on top of the game’s visuals for that extra retro appeal. Back when the GameCube was Nintendo’s latest console, scanlines produced by CRT TVs would be used by artists to add an extra layer of aliasing to improve visuals in games.
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    Fallout 3 Remaster Would Need a Revamp of its Gun Combat – Former Bethesda Designer
    With the release and success of The Elder Scrolls 4: Oblivion Remastered, eyes are now on Bethesda for its long-rumoured remaster of Fallout 3. While the Oblivion remaster changed up quite a few things, it maintained the same classic open-world RPG gameplay of the original. Former Bethesda developer Bruce Nesmith believes, however, that with a Fallout 3 remaster, Bethesda should revise the title’s gunplay. Speaking to VideoGamer, Nesmith spoke about how the Fallout series under Bethesda had evolved between Fallout 3 all the way back in 2008, to Fallout 4 in 2015. Among the differences in the two titles, Nesmith specifically pointed to the gun combat, which was much more refined in Fallout 4 than its predecessor. “What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said. “I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.” Nesmith, who has previously worked at Bethesda on titles like The Elder Scrolls 4: Oblivion and Fallout 3 as a designer, also went on to mention that the gun combat in Fallout 3 was “not good,” and that it would require heavy revisions if the game were to be remastered for release in the modern gaming market. He also says that Fallout 3‘s combat didn’t quite hold up to even its contemporaries at the time. For context, 2008 saw the release of Gears of War 2, Metal Gear Solid 4: Guns of the Patriots, Dead Space, and Call of Duty: World at War, among many other titles. “[Fallout 3 combat] didn’t hold up to shooters at the time,” Nesmith explained. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.” “Oblivion wasn’t just brought up to the 2011 version of Skyrim,” he continued. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in Skyrim.” While Bethesda hasn’t made any announcements confirming the existence of Fallout 3 Remastered, rumours from as far back as 2023 indicate that it has been in the works for a modern release. A report from 2023 covering Microsoft’s trial with the US Federal Trade Commission included mentions of titles like Indiana Jones and the Great Circle and The Elder Scrolls 6, as well as of remasters like The Elder Scrolls 4: Oblivion and Fallout 3. More recent rumours have indicated that Fallout 3 Remastered is still in the works at Bethesda. However, the game isn’t planned for release for a while. In the meantime, check out everything you need to know about The Elder Scrolls 4: Oblivion Remastered, as well as what former Blizzard president Mike Ybarra thinks about the game. Also check out how the remastered release revamps various gameplay aspects, like enemy scaling and encumbrance.
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    Ghost of Yōtei Launches on October 2nd, New Trailer Reveals the Yōtei Six
    Sony and Sucker Punch Productions have announced that Ghost of Yōtei, the eagerly awaited sequel to Ghost of Tsushima, launches on October 2nd. A new trailer outlines protagonist Atsu’s backstory as she hunts for the Yōtei Six in Ezo before it became Hokkaido. Check it out below. After the gang destroyed her home, slaughtered her family and left her for dead, Atsu embarks on a journey of revenge. While utilizing a katana, she can also dual-wield blades, and harness new weapons like the kusarigama and spear. The wolf seen in the last trailer can also attack enemies while the Ghost’s grappling hook returns. Interestingly, the trailer concludes with Atsu “going home,” seemingly re-experiencing her past. Perhaps this provides more context on what led to the Yōtei Six attacking her family. Ghost of Yōtei will be available exclusively for PS5 when it launches later this year. It will support the PS5 Pro on day one. Stay tuned for more details and updates.
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    Diablo 4 May Release on Switch 2 Once Blizzard Figures Out How to Bring Live-Service Elements Over
    Blizzard has revealed that, while it would love to bring its action RPG, Diablo 4, to the Nintendo Switch 2, the company is still figuring out how to bring over the title’s live-service elements to the hybrid console. In an interview with Gamertag Radio, Diablo general manager at Blizzard, Rod Fergusson, spoke about plans for Diablo 4 in 2025, as well as the possibility of bringing the title to the Switch 2. According to Fergusson, Blizzard definitely notices an opportunity to bring the action RPG to the Switch 2. This is further evidenced by the company having previously brought Diablo 3, as well as Diablo 2 Resurrected to the original Switch as well. “I think there’s opportunity there for sure,” Fergusson said. “I mean, we have Diablo 3 and Diablo 2 Resurrected already on the Switch, and with backwards compatibility it’ll be playable on Switch 2.” Fergusson believes that, thanks to the more powerful hardware in the Switch 2, performance isn’t an issue when it comes to a Diablo 4 port for the platform. Rather, the hurdle for the studio is figuring out the live-service elements of the online-only game, and how these features could be brought over to the Switch 2. “It’s nice the Switch 2 has the performance that can run a game like Diablo 4, so yeah, it’s something to look at for sure,” he said. “I think the challenge is less around the hardware and just about how we… you know, live services on Switch have been a little bit challenging in the past.” “So I’m hopeful that as they launch this June and as we look to the future, that becomes easier and easier, so it makes more sense to put a live service on that platform.” For context, while the Switch 2 will be perfectly capable of connecting to the Internet in order to play online-only game, the console’s handheld features are also a big part of its feature set. A big selling point for several Switch owners was the fact that it could also work as a portable console that could be taken along on trips or commutes. Diablo 4, while potentially playable on the Switch 2 as long as it is connected to the Internet, will likely not work when a player decides to take the Switch 2 out with them. Even with the use of modern technologies like Wi-Fi tethering through smartphones, the connection would be too spotty to ensure a pleasant playing experience for an online-only title like Diablo 4. Previous rumours have also indicated that Blizzard has been working on a Switch 2 port of the game. Earlier this month, Blizzard had revealed its roadmap for Diablo 4 in 2025. A host of new content is planned for the game, including the return of Belial between April and July, as well as future content like Sins of the Horadrim from July to September, and Infernal Chaos from September to December. Diablo 4 is currently available on PC, PS5 and Xbox Series X/S. Blizzard has committed to developing more content for the game moving forward, and back in March, a developer also spoke about wanting the game to “be around for years”.
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    Clair Obscur: Expedition 33 Review – Tomorrowland
    Many moments in Sandfall Interactive’s debut role-playing game stuck with me, even after the credits rolled, but perhaps the most poignant is from Sciel, a member of the so-called Disaster Expedition. “Death is a friend that will welcome me home.” At first, this may come across as accepting death before it even arrives, acknowledging the so-called great equalizer. However, from Sciel’s perspective, it offers two potential outcomes, both affording a reunion with her friends and family. Yet as ever-present as death can be throughout Clair Obscur: Expedition 33, life shines throughout. To prove that it’s not for nothing – that it’s beyond simply existing, even if it means struggling with crushing sorrow. The term references the strong contrasts between light and dark in painting to create a sense of volume, and this bleeds into every aspect of the gameplay. The turn-based combat with real-time elements; the mix of tragedy and joy; the impeccable homage to old-school RPGs in a contemporary shell. In short, Clair Obscur: Expedition 33 is an excellent title. That Sandfall Interactive could deliver an experience of this weight and magnitude is as impressive as it is exemplary. "Clair Obscur: Expedition 33 is an excellent title. That Sandfall Interactive could deliver an experience of this weight and magnitude is as impressive as it is exemplary." The story is compelling from the very get-go, starting in Lumiere, an island city separated from the main continent after the devastatingly mysterious Fracture. Its inhabitants know nothing of the outside world, save for the Monolith and the Paintress, who awakens once a year to paint a new number, after which every one of that age dies, dissipating into petals in an event known as the Gommage. The fact that it’s become part of daily life in the city further leans into the ever-present nature of death. Of course, its inhabitants aren’t taking this laying down…or at least they haven’t been for several decades. They send Expeditions of those with one year of life left to the continent in the hopes of destroying the Paintress and breaking the cycle once and for all. Why is she painting in the first place? Why does everyone die? Those are but a few mysteries that Gustave has to answer upon setting out. A kind-hearted yet sometimes timid engineer, Gustave is joined by Maelle, his foster sister. Despite having several years left, she yearns to explore the world outside Lumiere. However, as soon as their expedition lands on the beach of the continent, they’re accosted by Renoir, an old man who summarily slaughters them all (with some help from terrifying monsters known as Nevrons). With only a handful of survivors and little hope, Gustave sets out to reach the Monolith and stop the Paintress. Along with Maelle, he’s joined by the meticulous researcher Lune and the cheerful Sciel, a farmer turned teacher. Journeying through the continent, they meet the Gestrals, a race of wooden doll-like beings who yearn for combat and other challenges; seek out the legendary Esquie; and much more. To say any more would ruin the surprise beyond the obviousness of things not being what they seem. "There are a few awkward bits of humor (and at least one downright bizarre scene), but watching the group process events, be it rolling with the punches or making sense of cataclysmic events, is enthralling." Regardless, the plot is well-paced and tout, mixing the right amount of levity with seriousness. Some elements can feel a bit odd tonally, and by the time it’s all said and done, there are more than a few burning questions left unanswered. There are even elements that may be divisive among some players, but I feel that they suit the bigger picture, adding much-needed volume to the proceedings. While the larger conflict and mystery are intertwined with the group’s interpersonal relationships and bonds (and sometimes overshadow them), the characterization is extremely on point. Part of this is due to the natural dialogue, which lends more weight to the emotional moments. The other part is the voice acting. Charlie Cox is excellent as Gustave, balancing anxiety with an earnest nature that makes him imminently likeable. Kristy Rider lends a subtle sophistication and air to Lune, while Shala Nyx wonderfully embodies Sciel, who, despite her cheery and relaxed demeanor, seemingly carries a pall of sadness. Andy Serkis as Renoir, Ben Starr as Verso (a mysterious individual who tracks the expedition for unknown reasons) and Rich Keeble as Monoco (a Gestral who talks the talk and clumsily walks the walk) also shine throughout. But despite the tough competition, Jennifer English is my favorite. She lends an aura of innocence and street smarts to Maelle, later tinged with the trauma of watching her expedition murdered. The chemistry between the cast is also something to behold, whether they reminisce on the trials thus far, process grief, or try to make sense of everything happening. There are a few awkward bits of humor (and at least one downright bizarre scene), but watching the group process events, be it rolling with the punches or making sense of cataclysmic events, is enthralling. Also, shout out to the rest of the cast for voicing the voice logs of other Expeditions discovered throughout the continent. They’re a joy to listen to, and, on top of providing more context on what led to their demise, some genuinely poignant moments lay waiting to be discovered. Lore is always a challenging endeavor, but Clair Obscur’s logs paint an incredible portrait of the world while also getting me to care about these people. "All of this combines into a combat system that feels dynamic and involved. You’re constantly attempting to adjust to new enemies and patterns – and there is a venerable smorgasbord to deal with." Of course, you can chat up party members back at camp and increase bond levels, though the system could have used a bit more oomph beyond simply selecting one of two dialogue choices and watching the level increase. These interactions usually unfold as exchanges with minimal animation, though some unique moments occasionally emerge. The English lip-syncing also felt off on occasion, which took me out of some of the interactions (though the quality of the voice acting brought me back). Thankfully, this is less common during cinematics, which boasts incredible cinematography and animation work. Much has been made about the combat. How it’s dynamic and engaging, and the absolute highlight of the experience. Whatever you’ve heard or seen, good news – it’s even better than that. The fundamentals are straightforward enough – turn-based with a turn order determined by Speed, which also influences how often you act, which also applies to enemies. Action Points are spent on Skills, but you can also use them for Free Aim shots. Enemies can be stunned after receiving enough Break damage. So far, so good. Where Clair Obscur diverges from most other titles is in its use of real-time elements. Manually aiming to hit weak spots. Dodging attacks and parrying, leading to counters. Timed button presses for skills (though you can turn this off if it gets too obnoxious). You can also jump over certain moves and attack an enemy. Sometimes, the entire party may be targeted and upon parrying, they unleash a devastating triple counter. On top of this are Gradient Counters, used against specific enemy attacks, and Gradient Attacks, which unleash powerful techniques after consuming enough AP and building charges. All of this combines into a combat system that feels dynamic and involved. You’re constantly attempting to adjust to new enemies and patterns – and there is a venerable smorgasbord to deal with. It’s not long before you’re dealing with enemies who mix in sweeping attacks to jump over and must use Gradient Counters out of nowhere to survive devastating hits. The rush of parrying multiple hits, accompanied by the pause in music and punch of a counter is as dopamine-inducing the first time as it is the hundredth. Some enemies also have elemental affinities, which means they’re susceptible to different types of elemental damage. Use the wrong type, and you’ll deal less damage; use the same type of element and they’ll absorb your attack, regaining health. Not only will you have to consider which weapons to use (especially since their passives are integral to certain set-ups), but the Skills and synergies. "While early areas feel more “linear” and don’t offer as many side areas, that’s thankfully not the case throughout. Subsequent environments open up with more unique foes (like Mimes and Petanks), optional bosses, light puzzle solving, platforming, and varying elevations." In terms of character kits, Clair Obscur does a phenomenal job of outlining the basics and slowly adding layers of complexity. For example, Maelle has three stances – Offensive, which deals and takes 50 percent more damage; Defensive, which reduces damage taken by 50 percent and grants additional AP on parrying; and Virtuose, which increases damage by a whopping 200 percent. Early on, the loop seems easy enough to understand – Offensive stance, then ignite an enemy and switch to Virtuose before dishing out more damage. However, you may decide to spec into Burn damage, thus leveraging a skill, which inflicts Burn stacks while also dealing more damage with each stack. It also switches you into Offensive stance, allowing you to gain more Burn stacks with a different skill. You could switch to Virtuose with another skill (which also recovers some AP) and use another skill, which consumes those Burn stacks, for big damage. Or you could come up with something completely different. And that’s only one character. Lune encourages thinking carefully about your equipped skills since each generates a Stain that can be consumed for different effects. Want to cast an Ice attack and receive four AP if the enemy is burning? How about taking another turn because two green Stains have been consumed? I opted for a completely different approach – using a weapon that generates random Stains on Free Aim shots (and two on a base attack). If the odds were in my favor, I would consume them to increase the damage of skills or activate Mayhem, which consumes all four Stains for massive damage and potentially breaks an enemy. Was it super-practical to try and get four different colored Stains to activate Elemental Genesis, one of her highest-damaging skills? Maybe not, but when it worked, it was a blast. Then you throw in the Pictos and Lumina, further diversifying your builds. Pictos are items containing stats and a passive effect, like dodging to obtain an Action Point or a percentage chance to inflict a Burn stack on a Free Aim shot. You can equip up to three, but once you’ve played four battles, the passive effect can be equipped as a Lumina by anyone (if you have the Lumina Points). It’s reminiscent of Final Fantasy 9’s system, and the options are extensive, from increased break damage on base attacks and Free Aim shots to health recovery each round, additional AP on Parry, and even +1 AP on Parry, but damage received is doubled. "The overall diversity is also something to behold – each location brimming with an unmistakable atmosphere, whether it’s the deceptively laid-back Gestral Village, a location with an oceanic ceiling that has to be seen to be believed, or a battlefield littered with giant swords." There is a lot of choice available, yet, it’s streamlined and easy to enable. Even leveling up weapons to unlock their higher-level passives (since each has three) doesn’t feel grindy. You may not have enough resources early on to fully level up all the weapons, but later game threats offer more plentiful upgrade materials and even some free weapon level-ups. Considering your stats is important as well since weapons can scale off of two for more damage. However, you’ll want to diversify, especially since investing enough points in a stat could offer increases for others. By the endgame, your min-maxing route becomes clear but I still found it enjoyable to balance how much critical hit chance I needed and where I could compensate with Pictos. The other core pillar of Clair Obscur is exploration, which brings us to one of the more common points in previews – linearity. While early areas feel more “linear” and don’t offer as many side areas, that’s thankfully not the case throughout. Subsequent environments open up with more unique foes (like Mimes and Petanks), optional bosses, light puzzle solving, platforming, and varying elevations. Granted, some stretches offer little more than going from point A to point B (to say nothing of the stages, which are little more than a beautiful backdrop where you collect a record to play back at camp), but it’s an upward curve of complexity. Level layouts and mechanics become richer and more complex as you progress. The overall diversity is also something to behold – each location brimming with an unmistakable atmosphere, whether it’s the deceptively laid-back Gestral Village, a location with an oceanic ceiling that has to be seen to be believed, or a battlefield littered with giant swords. Which brings us to the overworld exploration. When the development team boasted about 30 hours of side content to go with the 30-hour story, it wasn’t kidding. Platforming challenges (including one that’s a clear homage to Only Up), Chromatic Nevrons (much tougher versions of foes who yield better rewards), Lost Gestrals, and optional areas teeming with challenging bosses – there is a deceptively large amount to discover. "You may baulk at some twists as much as enjoy the thrilling encounters and emotional moments. Either way, this is a fantastic RPG experience that deserves your attention." While some mini-games feel rougher than others, the sheer range of content is still impressive. I was delayed for hours from finishing the story simply due to discovering a new region, boss or side story. You shouldn’t expect Final Fantasy 7 Rebirth levels of playtime, but it’s still a meaty experience that thankfully doesn’t overstay its welcome or pile on meaningless tasks. Regarding the presentation, what can I say about Clair Obscur’s visuals that screenshots and video haven’t already? Unreal Engine 5 is in full effect with stunning particle effects, atmospherics and textures (barring the rare low-res example). Character models look excellent, but the environments are on another level entirely in terms of detail. It’s a shame that the PS5 version has such severe pop-in while traversing the overworld, especially on Esquie. You won’t notice it as much while exploring levels on foot, though HDR can feel a bit too dark in some places, necessitating adjustments. At least Performance Mode is a consistent 60 frames per second, and there are options to turn off motion blur. When it comes to the music, there are no complaints whatsoever. The sheer variety in arrangements, from jazz and piano-backed pieces with high-range vocals to techno, is breathtaking. Whether it’s better than the very best in the genre is for you to decide, but it certainly deserves a place in that tier. It’s a shame, then, that a bug can occasionally cause the music in a fight to cut out, resulting in an awkward silence. This isn’t as terrible as the two times I got stuck in the environment, but otherwise, the level of polish is fairly strong. Clair Obscur: Expedition 33 has a few nagging issues, especially on PS5, but the positives are overwhelming and worth celebrating. A studio of this scale delivering such incredible production values, combat, story-telling, characterization, and world design is truly something special and I only hope it isn’t lost in the shuffle of big-name releases. You may baulk at some twists as much as enjoy the thrilling encounters and emotional moments. Either way, this is a fantastic RPG experience that deserves your attention. This game was reviewed on the PlayStation 5.
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    The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch
    The Elder Scrolls 4: Oblivion Remastered was finally made official on Tuesday after months of relentless leaks and rumours, and instantly upon its shadow-dropped release, the open world action RPG has oh-so-predictably attracted quite a sizeable audience. As per SteamDB, on its launch day, Oblivion Remastered saw a peak of 182,298 concurrent players on Steam. An Elder Scrolls game enjoying impressive player numbers should come as no surprise, of course, though for a shadow-dropped game, those are particularly high figures. It should be interesting to see how it performs over the coming days. It’s also worth noting that Oblivion Remastered is available through Game Pass and the Windows Store as well, which means its player base on PC is even larger than what its Steam numbers suggest. The Elder Scrolls 4: Oblivion Remastered is available on Xbox Series X/S, PS5, and PC. Head on over here for details on some of its many changes and improvements.
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    Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently
    With a remaster of Onimusha 2: Samurai’s Destiny and a long-awaited new entry in the form of Onimusha: Way of the Sword, fans of Capcom’s long-dormant action franchise finally have quite a bit to look forward to in the near future. On top of that, the company is also set to release a new update for a previously-released title. Onimusha: Warlords Remaster will receive a new update on April 23, Capcom has announced, adding a new mode in the form of Hell Mode. Hell Mode, a challenging one-hit kill mode that makes players extra vulnerable, was freshly announced for the aforementioned Onimusha 2 remaster earlier this year, though soon, it will also be available to play in its direct predecessor. Additionally, the update will also add sub support for six additional languages in the form of Korean, Brazilian Portuguese, Russian, Polish, Arabic, and Latin American Spanish. Onimusha: Warlords Remaster is available for PS4, Xbox One, Nintendo Switch, and PC.
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    Dynasty Warriors: Origins Adds Photo Mode With New Update
    Dynasty Warriors: Origins has brought the series back on track, with fans largely in agreement that the action title successfully captures the scale and bombastic action that the series has always been known for when it’s at its best. Now, developer Omega Force has released a new update that makes minor tweaks while adding a notable new feature.  As shared on publisher Koei Tecmo’s official website, Dynasty Warriors: Origins’ newest update, which is live now, adds a photo mode, something that players should get plenty of mileage out of. The company has also released a brief gameplay clip that shows the photo mode and its features in action. Check it out below.  In addition to the photo mode, the update also adds a new Lion Dragon Armor as an outfit, fixes a Steam Deck-specific issue that would cause visual distortions with FSR3 enabled, and addresses other “minor” bugs.  Dynasty Warriors: Origins is available on PS5, Xbox Series X/S, and PC. Read our review of the game through here. 
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    Monster Hunter Wilds’ Blossomdance Festival Starts Today, Adds New Quests and Armor
    The first seasonal event for Capcom’s Monster Hunter Wilds will begin today with Festival of Accord: Blossomdance. It offers free (and paid) content but players must first progress through the game enough to unlock the Grand Hub. They’ll find the space sporting Spring-themed decorations while the Diva offers a new song. New meals will be available, and upon obtaining tickets, players can craft the new Sakuratide α (which grants bonus tickets as rewards) and Felyne Papier-Mâché α Palico armor sets. Event quests like Arch-Tempered Rey Dau also return for a limited time on April 29th. Players will also receive two Lucky Vouchers and three Barrel Bowling Vouchers daily. Other notable cosmetics include a new Seikret appearance, nameplate, background, pose, Pop-up Camp decorations, gestures, and more, all obtained by logging in. There’s also the Blossomdance DLC Pack, which offers new stickers, poses, weapon charms, a new Seikret decoration and the Spring Blossom Kimono for Alma. The Blossomdance festival is available until May 6th, but stay tuned for updates on other new content (including the next Capcom collab).
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    A Minecraft Movie Has Made More Than $700 Million in the Worldwide Box Office
    A Minecraft Movie has been proving itself to be quite successful. According to IGN, the movie has now made more than $700 million in the worldwide box office. This weekend will also mark the fourth one for A Minecraft Movie staying in theatres. Over this last weekend, A Minecraft Movie made $41 million in the domestic box office, making $16 million on Friday and $15.8 million on Saturday. Sunday saw it make an another $9.5 million, according to the stats provided by Box Office Mojo. In totality, A Minecraft Movie has made more than $343 million in the domestic box office, and $374 million in the international box office. This totals up to more than $717 million in the worldwide box office. Currently A Minecraft Movie is trailing behind The Super Mario Bros. Movie, which is the highest grossing movie to be adapted from a video game franchise so far, having made $1.3 billion when it was still in theatres. Interestingly, A Minecraft Movie had beaten The Super Mario Bros. Movie‘s opening box office results, having made $157 million in the domestic market, compared to The Super Mario Bros. Movie‘s $146 million opening weekend. For the sake of comparison, The Super Mario Bros. Movie ended up being the most profitable movie of 2023. The movie was able to beat out heavy hitters of the year, including Barbie, Oppenheimer, and even the animated Spider-Man: Across the Spider-Verse. The movie was made with a total budget of around $400 million, with $100 million of the production cost being split 50-50 by Nintendo and Universal. A sequel to The Super Mario Bros. Movie has also been confirmed to be in the works. While not too many details have been revealed so far, the movie is being targeted for release some time in 2026. Back in October, Toad voice actor Keegan-Michael Key spoke about how the sequel will be “broader in scope” than its predecessor. In light of A Minecraft Movie‘s success, it is likely that talks for a sequel might have begun behind the scenes. Microsoft Gaming head Phil Spencer has previously spoken about wanting more movies and TV shows adapted from video games in the past. In an interview, Spencer spoke about learning from the mistakes Microsoft had made when it came to the Halo TV series. “We’re learning and growing through this process, which is giving us more confidence that we should do more,” said Spencer back in March. “We learned from doing Halo. We learned from doing Fallout. So all of these build on themselves. And obviously we’ll have a couple that miss. But what I’d say to the Xbox community that likes this work is, ‘You’re going to see more, because we’re gaining confidence and we’re learning through this.’” In the meantime, we’ve also been seeing plenty of adaptations getting quite popular on the small screen. More recently, HBO’s adaptation of The Last of Us kicked off its second season. Amazon also saw quite a bit of success for its adaptation of Fallout.
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    Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026
    Kuro Games’ open-world action RPG Wuthering Waves has been on the upswing post-Version 2.0, and it’s prepping for Version 2.3’s launch on April 29th. However, the developer also announced a collaboration with CD Projekt RED and Cyberpunk: Edgerunners for 2026, its first since launching in 2024. It would mark the second collab for Studio Trigger’s popular anime, as Lucy will join the roster of Guilty Gear Strive this Summer as part of Season Pass 4. The content is unknown, but if it’s anything like Honkai: Star Rail’s upcoming Fate/stay night Unlimited Blade Works collab, we could see Edgerunners characters as new Resonators. Whether they play a part in the story remains to be seen, so stay tuned. Wuthering Waves is available for PS5, PC, iOS, and Android. Check out our review of the console version here. Version 2.3, “Fiery Arpeggio of Summer Reunion,” will add two new playable five-star Resonators – Zani and Ciaccona – alongside their weapons, a new story quest centred on the Black Alley, and new events. We're excited to share that we're teaming up with @edgerunners!The Wuthering Waves × Cyberpunk: Edgerunners collaboration is on track to launch in 2026. Keep an eye out for more updates!#WutheringWaves pic.twitter.com/bjxiGuVbST— Wuthering Waves (@Wuthering_Waves) April 19, 2025
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    Marathon Developer Says Price is “Definitely Going to be a Conversation”
    While Bungie has revealed quite a few details about its upcoming PvPvE extraction shooter Marathon, the company has continued to remain silence about the game’s price. In an interview with streamer Dr.Lupo, assistant director Del Chaf has continued the company’s elusiveness on questions about price. When originally asked about the price, Chafe pointed to the studio’s previous statements about how Marathon will not be priced like a full-priced game. DrLupo responded to this by saying, “Yeah, I saw that on Twitter.” Check out the whole interview below. “I can’t go into details, but what I’ll say is – we’re not ready to talk about it right now,” continued Chafe, “but […] we’ll have conversations about this. When we’re ready, we’ll share some of the stuff we’re talking about. Like, you and a bunch of other people are going to have really good feedback about it.” Chafe continues on, saying that when Bungie does finally unveil the price for Marathon, it is “definitely going to be a conversation.” According to Chafe, there are “big goals here – especially kicking this off with alpha – is to build this game and build a community around it. And so, we want to do that collaboratively. We want that perspective that helps us do what the players most care about.” Previously, Marathon director Joe Ziegler also spoke about the game’s price without revealing any details. In an interview, Ziegler said that Bungie is committed to making Marathon “really awesome,” and that players might have their own ideas about what good value means when it comes to the price of a game. “What we’re hoping everyone understands is that we’re focused on committing to making this a game that’s really awesome, and we think that starting point is really strong at this current time,” said Ziegler. “Everyone’s got their own definition of what is the right price.” Rumours, meanwhile, have indicated that Bungie is looking at charging $40 for Marathon when it comes out on September 23. While not confirmed by Bungie or Sony, the price would be logical, putting it in line with other online shooters like Helldivers 2. The same rumours also indicate that Bungie is planning to have an open beta for Marathon where more players will get to try the game in August before its September launch. This month, however, will see closed alpha tests of Marathon. Bungie recently revealed the system requirements needed for the closed alpha test, with the minimum specs indicating that Marathon will likely be highly scalable. At the lower end, the game needs players to have at least an Intel Core i5-6600 or AMD Ryzen 5 2600 CPU, 8 GB of RAM, and an Nvidia GeForce GTX 1050 Ti (4 GB), an Intel Arc A580 (8 GB), or an AMD Radeon RX 5500 XT (4 GB) graphics card. Earlier this week, Bungie has also released a new trailer for Marathon. Dubbed the Alpha Intro Cinematic, the trailer gives us a look at the background story of the game, and reveals a few key details about the various Runners of the game. The trailer also revealed the existence of support AI ONI, which ties the upcoming extraction shooter in a small way back to the original Marathon trilogy. Marathon is under development for PC, PS5 and Xbox Series X/S.
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    PlayStation 5 Console Rentals Are Succeeding in Japan While Game Rentals Are Declining
    The Japanese market for the PS5 has been seeing quite a bit of success thanks to hardware renting. Japanese retailer GEO, speaking to Japanese outlet IT Media News (via VGC), has said that PS5 console rentals have been “more popular” than the company had expected. GEO had originally started its service of offering PS5 consoles on rent during the console’s launch days when hardware shortages affected every market. Since then, the company has expanded its operations to offer rentals through 400 of its outlets across the country. Through GEO, a PS5 can be rented for 8 days at a price of ¥980 (roughly $6.62), or for 15 days for ¥1,780 (roughly $12.02). The retailer has also mentioned that the release of certain games tends to bolster the popularity of the service even more. GEO specifically mentions the release of Monster Hunter Wilds for a recent spike. For context, Monster Hunter has traditionally been an incredibly popular franchise in Japan, owing in large part to the country’s culture of handheld gaming and the Monster Hunter franchise being available on PSP and Nintendo 3DS in the past. According to GEO, while video game rentals themselves might be declining in Japan, console rentals are still doing quite well. “The rental shops in the city are on the decline, but I would like everyone to remember the goodness of rental again in a new form,” said GEO’s Mr. Sakai (translation via Firefox). “I would be happy if you could feel the immediacy that can be borrowed on the spot and the goodness unique to real shops.” Sony might have noticed the popularity of the rental service in Japan when it announced a team up with UK-based company Raylo to offer PS5 rentals in the UK back in March. Through Raylo, a disc drive model of the slim PS5 can be rented out for £11.99 per month. The two-controller Digital Edition PS5 is also available for rent, costing £13.49 per month, while a PS5 Pro can be rented for £18.95 per month. The rental service offered by Raylo also includes Flex programs, allowing players to pay monthly for the console’s rental while still maintaining the freedom to cancel the rental at will. Along with this, players can also opt to rent the console for longer, fixed amounts of time, between 12, 24, and 36 month options. PS5 accessories are also available through Raylo, from the DualSense controller to a PlayStation VR2 and even a PlayStation Portal.
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    The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More
    Bethesda finally pulled back the curtain on The Elder Scrolls 4: Oblivion Remastered after numerous rumors and leaks, and it’s out now on Xbox Series X/S, PS5, and PC. However, for those still waiting on the Game Pass download (we feel your pain), Xbox Wire has revealed some other new details. The remaster supports 4K and 60 FPS, while the Xbox Play Anywhere (with cross-save) is available for Series X/S, Windows PC, and the cloud. You can also look forward to reworks for the HUD, menu and map alongside an improved UI for Clairvoyance and Persuasion. While the leveling system has been thankfully adjusted over the original, enemy scaling has also improved, though in what capacity remains to be seen. Other changes to encumbrance, non-combat perks and more are included, alongside enhanced accessibility and more autosaves. The Elder Scrolls 4: Oblivion Remastered retails for $49.99, with all DLC included in the base version. Stay tuned for more updates shortly.
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    The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99
    To the surprise of perhaps no one, Bethesda Softworks and Virtuos have announced The Elder Scrolls 4: Oblivion Remastered. It’s out now on Xbox Series X/S, PS5, and PC for $49.99, with the Deluxe Edition retailing for $59.99. Check out the reveal trailer below and a more detailed deep dive outlining all the improvements. The remaster is developed from the ground up on Unreal Engine 5, with every asset remade. It features new dialogue lines, revamped combat, new lighting, and so much more in terms of improvements. Best of all, you can finally sprint with character locomotion redone from scratch. However, Virtuos retained everything that made the original unique (including the creepy dialogue, mini-games and more). If that wasn’t enough, it includes all DLC, including the Shivering Isles and Knights of the Nine expansions. The Elder Scrolls 4: Oblivion Remastered is also available on Game Pass for PC, consoles and cloud. Stay tuned for more details on the remaster.
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    Madden NFL 26 is Set for August 14 Release – Rumour
    As we get closer to the second half of the year, EA is likely getting ready to unveil its new line-up of sports games for 2025. Before the company could make any announcement, however, billbil-kun of Dealabs has reported that EA Sports title Madden NFL 26 will be hitting store shelves on August 14. Along with releasing the game on the same day as when the NFL Preseason for the year is scheduled to start, the report also mentions a Deluxe Edition of the game, which will offer players three days of advanced access. EA Play members will also get access to a trial that allows them to play Madden NFL 26 for 10 hours from August 11 onwards. According to the report, EA has an official announcement for NFL Madden 26 planned for some time this week. During this announcement, the company will also likely reveal whether or not the game will be making its way on to the Nintendo Switch 2 alongside its PS5, Xbox Series X/S and PC releases. It is worth noting that all of these details would fall pretty well in line for the franchise, historically speaking. Last year’s Madden NFL 25, for instance, was also launched in August last year, featuring San Frrancisco 49ers’ Christian McCaffrey as its cover star. When it comes to bringing games to the Switch 2, EA has confirmed that both EA Sports FC, as well as Madden NFL will be jumping on to the new console at some point. In a statement earlier this month, the company had said that the Switch 2 versions of these titles will have all the features that the console can support. Offering feature parity between the home console versions of its sports game with the Nintendo platform version would be a big change for EA, considering its history of releasing stripped-down versions of its sports games on the original Switch. “We’ll share more details on the Madden NFL and FC experiences for Switch 2 at a later date, but our goal is always to deliver a consistent player experience across platforms as much as the hardware allows,” said the company in its statement. When it comes to features like cross-platform multiplayer, however, the company was a bit evasive, saying that the Switch 2 versions of its sports games will be “designed for the Switch 2.” If you’ve been looking forward to the next major release in the Madden NFL franchise, check out our review of Madden NFL 25 in the meantime.
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    Death Stranding 2: On the Beach Gameplay Previews Will Go Live on May 8
    As we get closer to the June 26 release of PS5-exclusive Death Stranding 2: On the Beach, it looks like Kojima Productions has started inviting press outlets to get some hands-on experience with the game. Several outlets have revealed through social media posts that they have been invited to the Kojima Productions offices to try out the game. VGC is one of the publications that has confirmed that it is getting some hands-on time with Death Stranding 2: On the Beach. Preview articles for the game will seemingly go live on May 8. In a post on BlueSky, the publication posted: “VGC is playing Death Stranding 2 at Kojima Productions. Look out for our preview coverage on May 8.” GameSpot and Giant Bomb’s Dan Rykert has also confirmed that he will be getting some time with the game as well. On BlueSky, Rykert posted: “I’m thrilled to be spending the week at Kojima Productions in Tokyo and playing a ton of Death Stranding 2. Look for my preview on GameSpot on May 8!” Other publications that have been invited for hands-on time playing Death Stranding 2: On the Beach include Kinda Funny Games, Game Informer, and Eurogamer, among others. The last thing we saw about Death Stranding 2: On the Beach was the trailer that was released during SXSW 2025, which also announced the game’s June 26 release date. Since then, director Hideo Kojima has revealed that the lengthy trailer had quite a few hints about the game for players to uncover. Taking to social media platform X, Kojima revealed a couple of the hints, including parts of the SSS highways featuring roofs. “If you look closely at the game system, there are a number of clues,” posted Kojima on X. “For example, the SSS highways — you will see that some areas have a roof. Also, the structures glow brightly like convenience stores at night.” Earlier this month, Kojima also revealed that the real-life bokka couriers that influenced the gameplay in Death Stranding will be making an appearance in Death Stranding 2: On the Beach. For context, a bokka is a Japanese courier that travels to remote areas by scaling mountains to deliver supplies. Bokka typically carry their goods on a wooden frame on their back, similar to the more futuristic frames we see in Death Stranding. Death Stranding 2: On the Beach has been inching ever-closer to its release date. Kojima said earlier this month that the development on Death Stranding 2 is around 95 percent complete. Comparing the development cycle to a 24-hour clock, he said that Death Stranding 2 is currently sitting at 10 pm (22:00 in a 24-hour clock), with 12 am marking the end of development. In revealing the progress of the development on the game, Kojima revealed back in March that the audio mixing and ADR work on Death Stranding 2: On the Beach had been completed. Kojima also thanked the team at Molinaire in London for their help in wrapping up the audio work on the game. VGC is playing Death Stranding 2 at Kojima Productions. Look out for our preview coverage on May 8— VGC (@videogameschronicle.com) 2025-04-22T10:54:10.007Z I’m thrilled to be spending the week at Kojima Productions in Tokyo and playing a ton of Death Stranding 2. Look for my preview on GameSpot on May 8!— Dan Ryckert (@danryckert.com) 2025-04-22T10:00:00.693Z In Japan for the week to play Death Stranding 2. Impressions will be out in two weeks. Here’s me looking awkward next to Kojima-san:— Ed Nightingale (@ednights.bsky.social) 2025-04-22T10:03:02.321Z Editor Marcus Stewart is playing Death Stranding 2 at Kojima Productions in Tokyo this week! Stay tuned for our full preview of the game on May 8.— Game Informer (@gameinformer.com) 2025-04-22T11:28:32.928Z I'm in Japan playing Death Stranding 2 all week at Kojima Productions. Look out for coverage starting May 8th!— Blessing Adeoye Jr. (@blessingjr.bsky.social) 2025-04-22T10:01:53.570Z
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    Post Trauma is Out Now for $14.99
    Red Soul Games’ Post Trauma is now available for Xbox Series X/S, PS5, and PC, following last month’s sudden delay. It retails for $14.99 on all platforms. Developed on Unreal Engine 5, the story revolves around Roman, a train conductor who suddenly awakens in the otherworldly Gloom. While seeking answers to his predicament, you must gather clues and avoid nightmarish creatures to escape. Interestingly, there are other perspectives to explore beyond Roman’s, potentially offering more context on what’s going on. Inspired by old-school entries in the Resident Evil and Silent Hill franchises, Post Trauma features fixed camera angles and save rooms. There are also “escape room style” puzzles, with the developer advising a pen and paper for noting down information. Weapons are also available, but you can choose to avoid danger in true survival horror fashion. Check out the launch trailer for Post Trauma here and our feature for everything to know before picking it up.
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    Days Gone PC Gets Update With Improved Visuals, Lighting, and Sky Effects
    Bend Studio and PlayStation have released a new update for the recent PC release of Days Gone. As the studio counts the days up to the release of the upcoming Broken Road DLC, the released update brings with it improvements to the game’s visuals, as well as support for the haptic feedback feature when using a DualSense controller. The major feature of the update is the fact that Days Gone gets improvements to the visuals of its world. While the studio hasn’t gone into too many details about this in the patch notes, there are mentions of new sky atmospheric and simulations that help make the game’s skybox look generally better thanks to more accurate intensities of sunlight. The same lighting enhancements also apply to night time in Days Gone, making it “significantly” darker. The visual improvements were likely made to bring the PC version of Days Gone more in-line with the upcoming PS5 release of Days Gone Remastered on April 25. The new console release will feature visual enhancements, along with new game modes with options like Permadeath and a Speedrun mode. This gameplay content, along with the Horde Assault mode, will be available on PC through the Broken Road DLC, which can be picked up for $10 and will be available on the platform on the same day as the PS5 release of Days Gone Remastered. Days Gone, originally released on the PS4 all the way back in 2019, made its way on to PC in 2021. The title is an open-world game that puts players in the shoes of a biker trying to survive in a world that has been infested by zombies. One of the main hooks of Days Gone is the fact that the protagonist’s bike is an incredibly important thing. Along with being the main method of exploration in the open world, the bike can also be upgraded in various ways, ranging from making it more fuel efficient and faster, to even being able to kill some zombies more efficiently. The PC version of Days Gone was released with a host of features, including New Game Plus, Survival Mode, Challenge Mode, and additional bike skins. There were also quite a few PC-centric features added to the game, such as unlocked frame rates, improved visuals, and support for ultrawide displays. Leading up to its upcoming PS5 release, Days Gone Remastered got a new trailer showing off its new Horde Assault game mode. In the trailer, we got to see insanely large swarms of zombies, as well as new playable characters for the mode like Boozer, O’Brian, Iron Make, and a NERO soldier. For more details about Days Gone, check out our review from back when it came out on PC. In the meantime, also check out our thoughts on why the Days Gone Remaster on PS5 might be worth a look. Days Gone PC Update patch notes: DualSense haptic feedback support Accessibility features World graphical improvements New Atmospheric/Sky simulation using ozone and spectral light simulation: Improves overall color tone and produces more accurate light intensities for the sky and sunlight Significantly darker night time Improved screen space indirect lighting and ambient occlusion effects Double shadowmap resolution when Shadow Quality is set to Highest Additional improvements
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    South of Midnight Was the 9th Most Played Game on Xbox in its Launch Week
    Having just come out earlier this month, adventure game South of Midnight is proving itself to be quite successful for developer Compulsion Games and Microsoft. According to Circana analyst Mat Piscatella, South of Midnight ranked in 9th when it came to weekly active users on Xbox. In a post on social media platform BlueSky, Piscatella shared charts showing off the most played games on all platforms across the US, Canada and Mexico: PS5, Xbox Series X/S, Steam (US), Steam (Canada), and Steam (Mexico). These charts measure active player counts for the week ending on April 12. For the consoles, Call of Duty dominated the number one spot in terms of active players, followed by Fortnite. Things diverge from there onwards, however; where GTA 5 Remastered sits at number 3 for PlayStation, the spot on Xbox Series X/S is taken up by Minecraft. Going further down the charts, South of Midnight sits at number 9 on Xbox, between Rainbow Six Siege at number 8 and EA Sports College Football 25 at number 10. When it comes to the top 15 played games on Steam, however, South of Midnight was unable to break through into the charts. South of Midnight is a single-player action adventure game that takes place in the American Deep South. Players take on the role of Hazel – a young girl that has set out on a journey to become a Weaver. Along the way, Hazel has to deal with encounters based on different myths, as well as take on the forces of the Haints in order to survive and complete her journey. The studio had previously explained that, with the story in South of Midnight, it didn’t want a “chosen one” narrative. At GDC 2025, writer Zaire Lanier spoke about creating the game’s narrative, saying that Hazel’s state of mind at the start of the game is “in this weird liminal space between [being] a kid and becoming an adult.” According to Lanier, the game’s narrative works because of the idea that “anyone can be a Weaver, it’s something that the land will choose for you, when you’re in a time of deep need. So Hazel, when she’s chasing after her mom’s trailer in the hurricane, the land chooses her.” “It’s kind of at random, she blinks and you can see the strands in the sky,” Lanier explained. “Weavers are able to see the fabric of the universe – we call it the grand tapestry – and they’re able to manipulate those strands to do various types of spells. Their mission is that they heal stigma in the land where bad things have happened.” “[Weavers] are able to see into your traumas. They don’t fix your traumas for you, only you can do that, but they listen to your story, they see your story, they get to see those memories, and I think sometimes that’s what you need.” South of Midnight is available on PC and Xbox Series X/S. The game is also available through PC and Xbox Game Pass. Check out our review for more details. Circana Player Engagement Tracker – Top 15 Titles by Total Weekly Active Users (Not Concurrent) – W/E Apr 12, 2025- South of Midnight reaches 9th on Xbox- …not many other big changes at the top of the rankings tbh — Mat Piscatella (@matpiscatella.bsky.social) 2025-04-21T12:58:40.825Z
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    Mandragora: Whispers of the Witch Tree Review – Room to Grow
    You can never have too many platformers, though separating the crème of the crop is a tough task. Mandragora: Whispers of the Witch Tree is the latest, developed by Primal Game Studio and combining dark medieval fantasy with the average backtracking and ability unlocking. Throw in some Souls-like combat as well, with a stamina meter and stat-scaling weapons, which may dissuade some from giving it a try. Mandragora does have several other core gameplay issues, but it did surprise me with its exploration, art direction, and combat feel. While I wouldn’t recommend going out of your way to play it, there’s still a certain charm to it all. Witches are a core part of the setting if the title didn’t tip you off. However, you start on the opposite side – the Inquisition. During the “trial” of a witch, your character opts to execute her and gains witch-like powers in the process. The extent of this is unknown, but the Powers That Be are far from happy with your display of defiance. Still, power is power, and even you’re sent to locate another witch in the wilds. An ominous voice slowly creeps through your thoughts, however. Surely, it won’t lead down any dark paths. The premise is intriguing enough, and Mandragora has some solid voice acting to back it up, yet some dialogue and characterization aren’t the best. You’ll still encounter some intriguing characters, like the tailor Shirin, who mysteriously knows how to circumvent many of the dangers of travelling, but most of the personality lies in the ambient dialogue of passersby. "Speaking of the bosses, they’re not exactly Dark Souls caliber in terms of mechanics but still pose a decent challenge if you’re appropriately levelled." Hearing a father annoying his daughter with a dad joke or two NPCs haggling over prices felt natural; even the banter and taunts from bandits and brigands lent to the world-building and personality. A shame that my character can’t quite match it, with the voice acting and dialogue feeling like the most forced of the “protagonist who talks to themselves too much” archetype. It’s not super overbearing, but it did elicit an eye roll or two on occasion. The journey is more important than the hero in this case and Mandragora offers some rather solid level design. The relative safety and civilization of the city gives way to the boondocks, with swamps, and ruined buildings containing all manner of monsters and towns on their last legs. More than one system of sewers awaits, but they feel varied enough, one packed with poisonous slimes and straightforward corridors versus another with extensive ledges and platforming. The freedom to explore is also quite nice, even if it meant running into a wolf-like boss that was clearly out of my league (clones are cheating, and I will not back down from this stance). Side quests can be fairly straightforward, like cleansing an area of threats, and work just fine while incentivizing exploration. I’m not the biggest fan of the sheer number of locked chests, especially in the early going when lockpicks aren’t super common drops, but at least it’s something to return to for completion’s sake if nothing else. Speaking of the bosses, they’re not exactly Dark Souls caliber in terms of mechanics but still pose a decent challenge if you’re appropriately levelled. It did seem like there were one too many giant rats in the early going, but the threats diversify as you go along with some truly devious (and rage-inducing) affairs. Which brings me to one of the game’s more annoying issues. "Combat is solid though, with multiple classes and weapon types to choose from, I went with the Flameweaver, which provided solid physical and magic damage alongside decent sustainability." Movement as a whole feels decent, especially when dodge-rolling through enemy attacks or jumping over obstacles. It’s usually on point when grabbing ledges and dropping down…except when it’s not, and you take fall damage (and sometimes die). The randomness of this would throw me off at times, and since you need to backtrack from the nearest checkpoint, it can become frustrating. Don’t even get me started on the finicky nature of dropping down onto ledges. Combat is solid though, with multiple classes and weapon types to choose from, I went with the Flameweaver, which provided solid physical and magic damage alongside decent sustainability. Each class has an extensive passive tree, though many game-changing options are much farther along. The majority of nodes are committed to stat increases, and that’s fine – it just makes some level-ups significantly less exciting, especially when the closest major nodes provide options like “Eight percent increased damage after casting a fire spell.” However, the twist is that other class skills can be discovered while exploring, and you can allot points to other passive trees. You still need the corresponding relic, which can cost gold in the early going, and switching to a separate weapon set is required, but it’s an interesting approach to multiclassing. A separate system is also in place for diversifying skills to reduce mana costs or increase Adrenaline on hits, adding further wrinkles to builds. With the sheer amount of resources dropped and discovered, it’s no surprise that crafting is a major component, though it’s mostly relegated to “Take these materials to the vendor and make something.” The problem is that unlocking the ability to craft certain blueprints requires levelling up the vendor, which is a separate grind unto itself. Your mileage may vary on this – some may appreciate it, but I sure didn’t. "Mandragora: Whispers of the Witch Tree is still a title where its many parts don’t particularly add up to something greater than the whole." If there’s one area in which Mandragora deserves unequivocal praise, it’s the visuals and art direction. Reminiscent of No Rest for the Wicked but with thinner outlines, there’s a hand-drawn aura to the environments with gorgeous lighting and shadows that truly set the mood. The giant portraits of key characters in conversations also look great, even if some are jarringly different from their character models. Animations are top-tier – watching a smaller monster’s blade slip out of its hands and impale it upon death is but one of many examples of excellent attention to detail. Mandragora: Whispers of the Witch Tree is still a title where its many parts don’t particularly add up to something greater than the whole. Some parts are worthwhile, like the combat; others, like the progression and crafting, could use further polish and improvements. While I wasn’t super-invested in the story, it was still fun to push forward, discover new environments, scoff at dead ends and revisit places to see if I could progress forward. Does it qualify among the best platformers or Souls-like games out there? No, but it’s a solid combination worth checking out and may surprise you with its presentation, combat and enemy design. Just do yourself a favor and think twice before any death-defying leaps, at least until a few patches drop. This game was reviewed on the PlayStation 5.
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