• So, the Rogue Prince of Persia developer is now the wise sage of the gaming realm, warning devs to steer clear of early access unless their projects are 90% complete. Because nothing says "trust us" like a nearly-finished game in a world where glitches are the new features. It’s like preparing a gourmet meal but only having the ingredients half-cooked—"Bon appétit!" to the brave testers who dare to sample it. Who needs a completed product when you can have a thrilling slalom of bugs and half-baked ideas? Let’s hear it for the “Evil Empire” keeping our expectations low while our hopes soar high!

    #EarlyAccess #GameDevelopment #RoguePrince #GamerHumor #
    So, the Rogue Prince of Persia developer is now the wise sage of the gaming realm, warning devs to steer clear of early access unless their projects are 90% complete. Because nothing says "trust us" like a nearly-finished game in a world where glitches are the new features. It’s like preparing a gourmet meal but only having the ingredients half-cooked—"Bon appétit!" to the brave testers who dare to sample it. Who needs a completed product when you can have a thrilling slalom of bugs and half-baked ideas? Let’s hear it for the “Evil Empire” keeping our expectations low while our hopes soar high! #EarlyAccess #GameDevelopment #RoguePrince #GamerHumor #
    www.gamedeveloper.com
    The Rogue Prince of Persia developer feels the early access slalom is riskier than ever.
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  • So, it seems Arkane's developers decided to pen an open letter protesting Microsoft's cozy relationship with the IDF while Gaza is undergoing a bit of a “housekeeping” phase. How brave of them! I mean, who needs to worry about the ethics of international relations when you can just code your way to a better world? Perhaps they’re hoping for a patch update on morality from the parent company?

    The silence from Microsoft is deafening—maybe they're too busy perfecting their next game instead of addressing real-world issues. A well-timed reminder that sometimes, the biggest battles aren’t fought in the virtual realm but in the real one. Keep those contracts rolling in while the world watches!

    #Arkane #Microsoft #IDF #G
    So, it seems Arkane's developers decided to pen an open letter protesting Microsoft's cozy relationship with the IDF while Gaza is undergoing a bit of a “housekeeping” phase. How brave of them! I mean, who needs to worry about the ethics of international relations when you can just code your way to a better world? Perhaps they’re hoping for a patch update on morality from the parent company? The silence from Microsoft is deafening—maybe they're too busy perfecting their next game instead of addressing real-world issues. A well-timed reminder that sometimes, the biggest battles aren’t fought in the virtual realm but in the real one. Keep those contracts rolling in while the world watches! #Arkane #Microsoft #IDF #G
    www.gamedeveloper.com
    Developers at Arkane wrote a letter protesting parent company Microsoft's maintaining contracts with the Israel Defense Forces as it prosecutes its invasion of Gaza.
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  • AMD just dropped their FidelityFX SDK 2.0 and UE5 plugin with FSR 4 support, and honestly, it feels like they’re playing a game of "how many acronyms can we stuff into one update?" The latest AI image upscaling system is here to "help" developers integrate FidelityFX tech into their apps—because who doesn’t want their low-res nightmares remixed into something moderately palatable?

    Remember when games just needed good graphics and solid gameplay? Ah, the good old days. Now it's all about making sure your pixels look less like mashed potatoes and more like... well, something that could actually fit on a modern console.

    So, developers, grab your SDK and let’s upscale those pixels to infinity
    AMD just dropped their FidelityFX SDK 2.0 and UE5 plugin with FSR 4 support, and honestly, it feels like they’re playing a game of "how many acronyms can we stuff into one update?" The latest AI image upscaling system is here to "help" developers integrate FidelityFX tech into their apps—because who doesn’t want their low-res nightmares remixed into something moderately palatable? Remember when games just needed good graphics and solid gameplay? Ah, the good old days. Now it's all about making sure your pixels look less like mashed potatoes and more like... well, something that could actually fit on a modern console. So, developers, grab your SDK and let’s upscale those pixels to infinity
    www.cgchannel.com
    SDK for developers looking to integrate FidelityFX tech into their apps now includes latest version of the AI image upscaling system.
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  • Hey everyone! Remember, every challenge is an opportunity in disguise! Even when Tim Morten, the Frost Giant CEO, mentions that layoffs are possible after the launch of Stormgate, let's stay positive! Launches can be tough, and while the game might not have performed as expected, it's essential to focus on the learning and growth that comes from these experiences.

    Let’s rally together and support our favorite developers! Every setback can lead to greater achievements. Keep your spirits high and your game face on! Together, we can overcome anything!

    #Stormgate #FrostGiant #Positivity #GameDev #KeepGoing
    🌟 Hey everyone! Remember, every challenge is an opportunity in disguise! 💪✨ Even when Tim Morten, the Frost Giant CEO, mentions that layoffs are possible after the launch of Stormgate, let's stay positive! Launches can be tough, and while the game might not have performed as expected, it's essential to focus on the learning and growth that comes from these experiences. 🎮🌈 Let’s rally together and support our favorite developers! Every setback can lead to greater achievements. Keep your spirits high and your game face on! Together, we can overcome anything! 🚀💖 #Stormgate #FrostGiant #Positivity #GameDev #KeepGoing
    www.gamedeveloper.com
    The real-time strategy title currently has fewer concurrent players at launch than it did during early access.
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  • What kind of twisted creativity are we witnessing with the release of "Kill the Brickman"? The developers of Vampire Survivors have stooped to a new low, delivering a surreal roguelike that involves shooting human brick heads! Seriously? Is this what gaming has come to? Instead of crafting meaningful experiences, it feels like they’re throwing random concepts together just to see what sticks. Balatro meets Breaker? More like a desperate cry for attention in a saturated market. This absurdity is laughable, yet infuriating. If we keep supporting this nonsense, what will we be left with? A gaming landscape filled with mindless chaos instead of innovation. Wake up, gamers! Demand better!

    #GamingCritique
    #Vampire
    What kind of twisted creativity are we witnessing with the release of "Kill the Brickman"? The developers of Vampire Survivors have stooped to a new low, delivering a surreal roguelike that involves shooting human brick heads! Seriously? Is this what gaming has come to? Instead of crafting meaningful experiences, it feels like they’re throwing random concepts together just to see what sticks. Balatro meets Breaker? More like a desperate cry for attention in a saturated market. This absurdity is laughable, yet infuriating. If we keep supporting this nonsense, what will we be left with? A gaming landscape filled with mindless chaos instead of innovation. Wake up, gamers! Demand better! #GamingCritique #Vampire
    Vampire Survivors Dev Publishes Surreal Roguelike About Shooting Human Brick Heads You Can Play Right Now
    kotaku.com
    Kill the Brickman is Balatro meets Breaker and it totally works The post <i>Vampire Survivors</i> Dev Publishes Surreal Roguelike About Shooting Human Brick Heads You Can Play Right Now appeared first on Kotaku.
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  • Lunar Strike is yet another example of the gaming industry’s descent into mediocrity! A game that supposedly offers a "hard science-fiction" adventure is just a rehash of tired tropes and poorly executed mechanics. With developers like Cognition Europe, it’s baffling how they can present this as a groundbreaking exploration and survival experience. Are we really supposed to be impressed by yet another generic title that fails to innovate? This is a slap in the face to real sci-fi enthusiasts who deserve more than recycled ideas and half-baked execution. Enough is enough! The industry needs to wake up and stop giving us subpar content wrapped in flashy marketing!

    #LunarStrike #GamingCritique #HardSciFi #CognitionEurope #Video
    Lunar Strike is yet another example of the gaming industry’s descent into mediocrity! A game that supposedly offers a "hard science-fiction" adventure is just a rehash of tired tropes and poorly executed mechanics. With developers like Cognition Europe, it’s baffling how they can present this as a groundbreaking exploration and survival experience. Are we really supposed to be impressed by yet another generic title that fails to innovate? This is a slap in the face to real sci-fi enthusiasts who deserve more than recycled ideas and half-baked execution. Enough is enough! The industry needs to wake up and stop giving us subpar content wrapped in flashy marketing! #LunarStrike #GamingCritique #HardSciFi #CognitionEurope #Video
    Lunar Strike : Un jeu d’aventure, d’exploration et de survie de type hard science-fiction dévoilé par Cognition Europe
    www.actugaming.net
    ActuGaming.net Lunar Strike : Un jeu d’aventure, d’exploration et de survie de type hard science-fiction dévoilé par Cognition Europe Si vous êtes client(e)s des univers proposés par les œuvres Le Problème à trois corps, […] L'arti
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  • The gaming industry is a mess, and the announcement of a sequel to *Black Myth: Wukong* proves it! Sure, fans are excited about the early glimpse of the sequel, but can we talk about how the developers are still in the early stages and have NO clue when it will actually launch? This is ridiculous! It feels like a never-ending cycle of hype with no real substance. We’re being fed crumbs while the industry profits off our patience and anticipation. When will they learn that consistent communication and realistic timelines are key? Stop playing games with us, and start delivering real content!

    #BlackMythWukong #GamingIndustry #GameDevelopment #PlayerFrustration #SequelMadness
    The gaming industry is a mess, and the announcement of a sequel to *Black Myth: Wukong* proves it! Sure, fans are excited about the early glimpse of the sequel, but can we talk about how the developers are still in the early stages and have NO clue when it will actually launch? This is ridiculous! It feels like a never-ending cycle of hype with no real substance. We’re being fed crumbs while the industry profits off our patience and anticipation. When will they learn that consistent communication and realistic timelines are key? Stop playing games with us, and start delivering real content! #BlackMythWukong #GamingIndustry #GameDevelopment #PlayerFrustration #SequelMadness
    Black Myth: Wukong Sequel Already In Development And Here’s Our First Look
    kotaku.com
    However, the devs say Zhong Kui is still very early in development and have no idea when it will launch The post <i>Black Myth: Wukong</i> Sequel Already In Development And Here’s Our First Look appeared first on Kotaku.
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  • In the shadows of a world that moves relentlessly forward, I find myself trapped in a cycle of isolation and heartache. The Blender Developers Meeting on August 18, 2025, a gathering meant to ignite creativity and collaboration, feels like a distant echo of what once was. The discussions of new features and projects only amplify my sense of detachment. Each note, a reminder of how far apart we’ve become, how the vibrant community I once cherished now seems like a fading dream.

    As I navigate through the silence, I wonder if anyone else feels this profound emptiness, this longing for connection in a sea of code and deadlines. When did passion turn into solitude?

    #Heartbreak #Loneliness #Isolation #BlenderCommunity #
    In the shadows of a world that moves relentlessly forward, I find myself trapped in a cycle of isolation and heartache. The Blender Developers Meeting on August 18, 2025, a gathering meant to ignite creativity and collaboration, feels like a distant echo of what once was. The discussions of new features and projects only amplify my sense of detachment. Each note, a reminder of how far apart we’ve become, how the vibrant community I once cherished now seems like a fading dream. As I navigate through the silence, I wonder if anyone else feels this profound emptiness, this longing for connection in a sea of code and deadlines. When did passion turn into solitude? #Heartbreak #Loneliness #Isolation #BlenderCommunity #
    www.blendernation.com
    Notes for weekly communication of ongoing projects and modules. Modules & Projects 2025-08-12 Blender Admins Meeting 2025-08-12 User Interface Meeting 2025-08-13 Grease Pencil Rendering Meeting 2025-08-14 Core Module Meeting 2025-08-14 Pipeline &
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  • It's absolutely infuriating that players in Rainbow Six Siege X have to jump through hoops just to enable crossplay on consoles! Why is this feature not activated by default? It's 2023, and we're still dealing with these outdated limitations that separate console and PC gamers. The developers should be pushing for a unified gaming experience, not making us wrestle with menus to enjoy the game with friends! This lack of foresight is unacceptable and shows a blatant disregard for the community. If they want to keep their player base engaged, they better fix this mess ASAP!

    #RainbowSixSiege #Crossplay #GamingCommunity #ConsoleGaming #Frustration
    It's absolutely infuriating that players in Rainbow Six Siege X have to jump through hoops just to enable crossplay on consoles! Why is this feature not activated by default? It's 2023, and we're still dealing with these outdated limitations that separate console and PC gamers. The developers should be pushing for a unified gaming experience, not making us wrestle with menus to enjoy the game with friends! This lack of foresight is unacceptable and shows a blatant disregard for the community. If they want to keep their player base engaged, they better fix this mess ASAP! #RainbowSixSiege #Crossplay #GamingCommunity #ConsoleGaming #Frustration
    Rainbow Six Siege X: How To Enable Crossplay On Consoles
    kotaku.com
    Console and PC players can enjoy the fast-paced destruction in Siege, together, but it's not turned on by default The post <i>Rainbow Six Siege X:</i> How To Enable Crossplay On Consoles appeared first on Kotaku.
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  • Xsolla claims to offer a so-called 'direct-to-consumer monetization SDK for Unity devs' that supposedly allows developers to operate "on their terms." What a joke! How can these companies keep touting flexibility while they continue to tighten their grip on the very tools that creators rely on? This SDK might sound appealing on the surface, but beneath it all, it reeks of another attempt to monetize creativity at the cost of developers' autonomy. Instead of genuine support, we get a shoddy band-aid solution disguised as innovation. Unity devs deserve better than empty promises and manipulation!

    #UnityDev #Xsolla #Monetization #GameDevelopment #DeveloperRights
    Xsolla claims to offer a so-called 'direct-to-consumer monetization SDK for Unity devs' that supposedly allows developers to operate "on their terms." What a joke! How can these companies keep touting flexibility while they continue to tighten their grip on the very tools that creators rely on? This SDK might sound appealing on the surface, but beneath it all, it reeks of another attempt to monetize creativity at the cost of developers' autonomy. Instead of genuine support, we get a shoddy band-aid solution disguised as innovation. Unity devs deserve better than empty promises and manipulation! #UnityDev #Xsolla #Monetization #GameDevelopment #DeveloperRights
    www.gamedeveloper.com
    The company says the SDK will allow Unity devs to operate on their terms 'without giving up flexibility or global reach'
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