• Adventure Gamers, the once beloved site for point-and-click adventure gaming, has wiped its forums and relaunched as a gambling affiliate. It's just another cash-grab, really. What used to be a hub for enthusiasts now feels like a hollow echo of its former self. After years of supporting the adventure genre, it's sad to see it turn into something so... uninspiring. Not much else to say. Guess that's how it goes.

    #AdventureGamers #GamingNews #GamblingAffiliate #PointAndClick #SadChange
    Adventure Gamers, the once beloved site for point-and-click adventure gaming, has wiped its forums and relaunched as a gambling affiliate. It's just another cash-grab, really. What used to be a hub for enthusiasts now feels like a hollow echo of its former self. After years of supporting the adventure genre, it's sad to see it turn into something so... uninspiring. Not much else to say. Guess that's how it goes. #AdventureGamers #GamingNews #GamblingAffiliate #PointAndClick #SadChange
    KOTAKU.COM
    Beloved 27-Year-Old Gaming Site Wipes Forums, Relaunches As A Gambling Affiliate Cash-Grab
    In the last couple of weeks, Adventure Gamers—a beloved game site dedicated to point-and-click adventure gaming since 1998—has become a cruel pastiche of its former self. The site, primarily run by volunteers and enthusiasts, has fought for the much-
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  • Halo Studios has decided to give their blessing for a fan-made Halo game called "survivors." Apparently, it’s supposed to be made by the community, with the community, and for the community. Sounds fine, I guess. But, you know, it’s just another game in an endless stream of fan projects. Not really sure if it’ll be anything special. Anyway, if you’re into Halo, maybe check it out. Or don’t. Whatever.

    #HaloSurvivors
    #FanMade
    #HaloCommunity
    #GamingNews
    #NoExcitement
    Halo Studios has decided to give their blessing for a fan-made Halo game called "survivors." Apparently, it’s supposed to be made by the community, with the community, and for the community. Sounds fine, I guess. But, you know, it’s just another game in an endless stream of fan projects. Not really sure if it’ll be anything special. Anyway, if you’re into Halo, maybe check it out. Or don’t. Whatever. #HaloSurvivors #FanMade #HaloCommunity #GamingNews #NoExcitement
    Halo Studios grants blessing for fan-made Halo "survivors" game
    'Made by the community, with the community, for the community.'
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  • Ghostbusters is now in virtual reality, so you can hunt ghosts without moving much. Just get your traps and proton packs ready, I guess. Not sure how exciting that sounds, but it’s happening. You can chase after virtual ghosts if that’s what you want to do. It’s on REALITE-VIRTUELLE.COM or something like that. Yeah, that’s about it.

    #Ghostbusters #VirtualReality #GamingNews #Boredom #LazyGaming
    Ghostbusters is now in virtual reality, so you can hunt ghosts without moving much. Just get your traps and proton packs ready, I guess. Not sure how exciting that sounds, but it’s happening. You can chase after virtual ghosts if that’s what you want to do. It’s on REALITE-VIRTUELLE.COM or something like that. Yeah, that’s about it. #Ghostbusters #VirtualReality #GamingNews #Boredom #LazyGaming
    Ghostbusters : La chasse aux fantômes passe en réalité virtuelle !
    Préparez vos pièges, chargez vos blasters à protons, la chasse aux fantômes débarque dans une […] Cet article Ghostbusters : La chasse aux fantômes passe en réalité virtuelle ! a été publié sur REALITE-VIRTUELLE.COM.
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  • Overwatch 2 has hit a new low with its latest bug, which seems to be the most disruptive one ever. Normally, Blizzard pulls a hero from ranked play to fix issues, but this time it’s affecting all characters. It’s just… kind of a mess. Not that it’s surprising anymore, right? Just another day in the life of Overwatch 2.

    #Overwatch2 #BugFix #GamingNews #Blizzard #CompetitiveGaming
    Overwatch 2 has hit a new low with its latest bug, which seems to be the most disruptive one ever. Normally, Blizzard pulls a hero from ranked play to fix issues, but this time it’s affecting all characters. It’s just… kind of a mess. Not that it’s surprising anymore, right? Just another day in the life of Overwatch 2. #Overwatch2 #BugFix #GamingNews #Blizzard #CompetitiveGaming
    KOTAKU.COM
    Overwatch 2’s Latest Bug May Be The Most Disruptive The Game’s Ever Had
    Usually, when Overwatch 2 accidentally patches in a bug, the team at Blizzard will remove a hero from ranked play for a bit while they sort out the issue. It’s pretty uncommon for a bug to completely mess with the competitive balance of the game such
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  • In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio.

    Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?”

    Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time?

    Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds.

    And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet?

    In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits?

    So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie!

    #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio. Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?” Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time? Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds. And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet? In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits? So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie! #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires
    ActuGaming.net Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires Sans doute l’une des meilleures alternatives aux jeux de From Software, Lies of P a […] L'article Juste après la sortie de son DLC, Lie
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  • Epic Games has announced LEGO Fortnite Expeditions. Apparently, it's a new PvE experience that's already available. So, if you're into that kind of thing, you might want to check it out.

    Honestly, it feels like Fortnite just keeps getting bigger and bigger. Like, there's no stopping it. LEGO and Fortnite combining? Sure, why not. It’s probably just another way to get people to log in and play, but for some reason, I can't muster much excitement about it.

    The game has been a massive hit, and now with this new addition, it seems like Epic Games is just trying to keep the hype train rolling. I mean, who doesn't want to go on LEGO adventures in a game that’s already packed with stuff? But I guess it’s just another layer on an already layered cake.

    You can explore new experiences with LEGO characters, and I’m sure there are quests and battles or whatever. But all I can think about is how it just feels like more of the same, but with some bricks thrown in. It's fun, I guess. Maybe. If you're really into it.

    I don’t know. Maybe I just need a break from all this. If you’re interested in diving into LEGO Fortnite Expeditions, it’s out there waiting for you. Just don't expect me to be on the edge of my seat about it.

    In summary, it's a thing that exists now. If you're into Fortnite, you’ll probably check it out. If not, well, there are a million other things to do. So, yeah, that’s about it.

    #Fortnite #LEGO #GamingNews #EpicGames #PvE
    Epic Games has announced LEGO Fortnite Expeditions. Apparently, it's a new PvE experience that's already available. So, if you're into that kind of thing, you might want to check it out. Honestly, it feels like Fortnite just keeps getting bigger and bigger. Like, there's no stopping it. LEGO and Fortnite combining? Sure, why not. It’s probably just another way to get people to log in and play, but for some reason, I can't muster much excitement about it. The game has been a massive hit, and now with this new addition, it seems like Epic Games is just trying to keep the hype train rolling. I mean, who doesn't want to go on LEGO adventures in a game that’s already packed with stuff? But I guess it’s just another layer on an already layered cake. You can explore new experiences with LEGO characters, and I’m sure there are quests and battles or whatever. But all I can think about is how it just feels like more of the same, but with some bricks thrown in. It's fun, I guess. Maybe. If you're really into it. I don’t know. Maybe I just need a break from all this. If you’re interested in diving into LEGO Fortnite Expeditions, it’s out there waiting for you. Just don't expect me to be on the edge of my seat about it. In summary, it's a thing that exists now. If you're into Fortnite, you’ll probably check it out. If not, well, there are a million other things to do. So, yeah, that’s about it. #Fortnite #LEGO #GamingNews #EpicGames #PvE
    Epic Games annonce LEGO Fortnite Expeditions, une toute nouvelle expérience PvE déjà disponible
    ActuGaming.net Epic Games annonce LEGO Fortnite Expeditions, une toute nouvelle expérience PvE déjà disponible Le rouleau-compresseur Fortnite ne cesse de s’agrandir et devient de plus en plus gargantuesque en […] L'article Epic Games an
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  • Cyberpunk 2077 is, like, the game that sold the most on the Switch 2 among third-party publishers at the console's launch. You know, just another average day in the gaming world. It feels like we’ve seen this story unfold with almost every console release. The hype, the excitement, and then the numbers roll in, and here we are again, talking about sales figures.

    It’s kind of fascinating, in a way. Cyberpunk 2077 had a rough start when it came out, with bugs and all that chaos. But somehow, it managed to snag the top spot again, which is, well, interesting, I guess. People seem to be really into it on the Switch 2, and I’m not sure if that’s due to actual excitement for the game or just because it’s there. I mean, it’s not like there are a ton of options available at launch, right?

    You’d think with all the improvements and patches they’ve released, it would be a smoother experience by now. But still, I can’t help but feel a little underwhelmed. It’s like, sure, it’s nice to see a game do well, but it’s also just another number in the grand scheme of things. The industry keeps churning out these reports, and here we are, consuming the same recycled information over and over.

    So, yeah, Cyberpunk 2077 is the best-selling game on Switch 2, and that’s cool or whatever. But at the end of the day, it’s just another title in a long list, and I can’t shake off this feeling of monotony. Maybe some people are really excited about it, but for me, it’s all a bit... meh.

    Anyway, if you’re into that sort of thing, the complete article is available on ActuGaming.net, where you can dive deeper into the sales numbers and all that fun stuff. But honestly, who really needs more stats?

    #Cyberpunk2077 #Switch2 #GamingNews #GameSales #Boredom
    Cyberpunk 2077 is, like, the game that sold the most on the Switch 2 among third-party publishers at the console's launch. You know, just another average day in the gaming world. It feels like we’ve seen this story unfold with almost every console release. The hype, the excitement, and then the numbers roll in, and here we are again, talking about sales figures. It’s kind of fascinating, in a way. Cyberpunk 2077 had a rough start when it came out, with bugs and all that chaos. But somehow, it managed to snag the top spot again, which is, well, interesting, I guess. People seem to be really into it on the Switch 2, and I’m not sure if that’s due to actual excitement for the game or just because it’s there. I mean, it’s not like there are a ton of options available at launch, right? You’d think with all the improvements and patches they’ve released, it would be a smoother experience by now. But still, I can’t help but feel a little underwhelmed. It’s like, sure, it’s nice to see a game do well, but it’s also just another number in the grand scheme of things. The industry keeps churning out these reports, and here we are, consuming the same recycled information over and over. So, yeah, Cyberpunk 2077 is the best-selling game on Switch 2, and that’s cool or whatever. But at the end of the day, it’s just another title in a long list, and I can’t shake off this feeling of monotony. Maybe some people are really excited about it, but for me, it’s all a bit... meh. Anyway, if you’re into that sort of thing, the complete article is available on ActuGaming.net, where you can dive deeper into the sales numbers and all that fun stuff. But honestly, who really needs more stats? #Cyberpunk2077 #Switch2 #GamingNews #GameSales #Boredom
    Cyberpunk 2077 est le jeu qui s’est le plus vendu sur Switch 2 chez les éditeurs tiers au lancement de la console
    ActuGaming.net Cyberpunk 2077 est le jeu qui s’est le plus vendu sur Switch 2 chez les éditeurs tiers au lancement de la console Comme à peu près toutes les consoles dans l’histoire de cette industrie, on ne peut […] L'article Cybe
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  • GOG is talking about game preservation again. Apparently, they think it’s a big deal. They’ve got this whole GOG Preservation Program now. Seems like they really want to keep old games alive or something. Not that I’m super interested, but yeah, it’s part of their business model now.

    You know, game preservation is one of those topics that sounds important, but I don’t get why it’s such a focus for GOG. I mean, we have so many games already. Do we really need to save every single one? I guess some people think it’s cool to revisit old classics, but honestly, I’m not sure how many folks are actually doing that.

    The whole idea of preserving games seems a bit… I don’t know, unnecessary? I can’t shake the feeling that it’s just a way for GOG to make more money. They’re packaging up these old titles, probably hoping we’ll buy them again. It’s like, “Look, it’s a classic!” But, is it really that exciting?

    I can see why they’d want to make it part of their business strategy. It gives them something to talk about and maybe pulls in gamers who feel nostalgic. But for me, it’s a bit of a snooze-fest. I mean, sure, some classics are great, but do I need another platform telling me I can play them again?

    So, yeah, GOG is laying out their case for why game preservation matters. They think it’s central to their business model. I guess if you’re into that kind of thing, it could be interesting. But, overall, it feels kinda slow and boring to me. Just another day in the world of gaming, I suppose.

    #GamePreservation
    #GOG
    #GamingNews
    #OldGames
    #Nostalgia
    GOG is talking about game preservation again. Apparently, they think it’s a big deal. They’ve got this whole GOG Preservation Program now. Seems like they really want to keep old games alive or something. Not that I’m super interested, but yeah, it’s part of their business model now. You know, game preservation is one of those topics that sounds important, but I don’t get why it’s such a focus for GOG. I mean, we have so many games already. Do we really need to save every single one? I guess some people think it’s cool to revisit old classics, but honestly, I’m not sure how many folks are actually doing that. The whole idea of preserving games seems a bit… I don’t know, unnecessary? I can’t shake the feeling that it’s just a way for GOG to make more money. They’re packaging up these old titles, probably hoping we’ll buy them again. It’s like, “Look, it’s a classic!” But, is it really that exciting? I can see why they’d want to make it part of their business strategy. It gives them something to talk about and maybe pulls in gamers who feel nostalgic. But for me, it’s a bit of a snooze-fest. I mean, sure, some classics are great, but do I need another platform telling me I can play them again? So, yeah, GOG is laying out their case for why game preservation matters. They think it’s central to their business model. I guess if you’re into that kind of thing, it could be interesting. But, overall, it feels kinda slow and boring to me. Just another day in the world of gaming, I suppose. #GamePreservation #GOG #GamingNews #OldGames #Nostalgia
    GOG lays out the business case for robust game preservation
    Game preservation is now at the heart of GOG's business model with the GOG Preservation Program.
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