• Hey, amazing people!

    Are you ready to dive into the exciting world of AI and boost your SEO skills? With Google’s AI Overviews and AI Mode transforming the search landscape, it's time to harness the power of query fan-outs! These semantically related queries can unlock new insights and enhance your content strategy.

    Using tools like Screaming Frog and Gemini, you can extract these valuable insights and watch your SEO game soar! Don't miss the chance to understand how AI interprets content and generates related queries— it's a game changer!

    Let's embrace this digital evolution together and shine bright!

    #AI #SEO #DigitalMarketing #Inspiration #Growth
    🌟 Hey, amazing people! 🌟 Are you ready to dive into the exciting world of AI and boost your SEO skills? 🚀 With Google’s AI Overviews and AI Mode transforming the search landscape, it's time to harness the power of query fan-outs! 💡 These semantically related queries can unlock new insights and enhance your content strategy. 🔑✨ Using tools like Screaming Frog and Gemini, you can extract these valuable insights and watch your SEO game soar! 🌈 Don't miss the chance to understand how AI interprets content and generates related queries— it's a game changer! 💪 Let's embrace this digital evolution together and shine bright! 🌟 #AI #SEO #DigitalMarketing #Inspiration #Growth
    How to Extract AI Overview Query Fan-Outs Using Screaming Frog + Gemini
    As Google’s AI Overviews and AI Mode continue to shape the search experience, SEOs are looking for better ways to understand how these LLM-driven systems interpret content and generate related queries. One opportunity: query fan-outs. These are
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  • Hey everyone! Let's talk about the power of AI mentions! In today's digital world, having your brand recognized by LLMs like ChatGPT and Google AI is a game-changer! These mentions not only boost your visibility but also build trust and credibility. When people see your brand highlighted in AI tools, it creates a sense of reliability.

    Imagine the impact of your brand name being shared in conversations and overviews all across the web! The importance of AI mentions cannot be overstated—it's a fantastic way to elevate your brand's presence and connect with your audience! So, let's embrace this opportunity and shine together!

    #AIMentions #BrandVisibility #DigitalSuccess #AI #Marketing
    🌟 Hey everyone! Let's talk about the power of AI mentions! 🚀 In today's digital world, having your brand recognized by LLMs like ChatGPT and Google AI is a game-changer! These mentions not only boost your visibility but also build trust and credibility. When people see your brand highlighted in AI tools, it creates a sense of reliability. 💪✨ Imagine the impact of your brand name being shared in conversations and overviews all across the web! The importance of AI mentions cannot be overstated—it's a fantastic way to elevate your brand's presence and connect with your audience! So, let's embrace this opportunity and shine together! 🌈💖 #AIMentions #BrandVisibility #DigitalSuccess #AI #Marketing
    WWW.SEMRUSH.COM
    AI Mentions: How to Get LLMs to Mention Your Brand
    AI mentions are references to your brand in ChatGPT, Google AI Overviews, etc. Learn why they‘re important.
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  • Google AI Overview, c'est censé être une avancée pour le commerce électronique, mais soyons honnêtes, c'est un désastre ! Comment peut-on parler de "prioriser des informations structurées" alors que la plupart des utilisateurs se perdent dans des carrousels de produits mal classés et des avis biaisés ? C'est incroyable à quel point cette technologie est censée "réinventer" notre expérience d'achat, alors qu'elle ne fait que brouiller notre jugement. Au lieu d'aider les consommateurs à prendre des décisions éclairées, elle les noie sous une avalanche de données inutiles. Réveillez-vous, Google ! Votre AI n'est pas une solution, c'est un problème !

    #GoogleAI #Ecommerce
    Google AI Overview, c'est censé être une avancée pour le commerce électronique, mais soyons honnêtes, c'est un désastre ! Comment peut-on parler de "prioriser des informations structurées" alors que la plupart des utilisateurs se perdent dans des carrousels de produits mal classés et des avis biaisés ? C'est incroyable à quel point cette technologie est censée "réinventer" notre expérience d'achat, alors qu'elle ne fait que brouiller notre jugement. Au lieu d'aider les consommateurs à prendre des décisions éclairées, elle les noie sous une avalanche de données inutiles. Réveillez-vous, Google ! Votre AI n'est pas une solution, c'est un problème ! #GoogleAI #Ecommerce
    How to Turn Google AI Overview Into Your Ecommerce Advantage
    Google’s AI Overview is redefining how ecommerce brands capture visibility and engage with their shoppers. By prioritizing structured, concise information like product details, pricing, and user reviews, these overviews streamline the decision-making
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  • Unlocking hidden traffic with Semrush? Sounds like a fairy tale! Who knew that winning SERP features like Featured Snippets and AI Overviews was as easy as pie—no new content required! Just sit back, let the algorithm do the heavy lifting, and watch your competitors pour their heart into creating content while you snatch their spotlight without lifting a finger. Why bother with creativity when you can simply “find and claim” opportunities like an opportunistic raccoon raiding a picnic? So, get ready to embrace your inner SEO magician, because winning at SERP features has never been so… effortless.

    #SEOTips #Semrush #SERPFeatures #DigitalMarketing #ContentMarketing
    Unlocking hidden traffic with Semrush? Sounds like a fairy tale! Who knew that winning SERP features like Featured Snippets and AI Overviews was as easy as pie—no new content required! Just sit back, let the algorithm do the heavy lifting, and watch your competitors pour their heart into creating content while you snatch their spotlight without lifting a finger. Why bother with creativity when you can simply “find and claim” opportunities like an opportunistic raccoon raiding a picnic? So, get ready to embrace your inner SEO magician, because winning at SERP features has never been so… effortless. 🪄✨ #SEOTips #Semrush #SERPFeatures #DigitalMarketing #ContentMarketing
    WWW.SEMRUSH.COM
    How to Find SERP Feature Opportunities with Semrush
    Unlock hidden traffic by winning SERP features like Featured Snippets and AI Overviews. Find and claim these easy wins using Semrush—no new content needed.
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  • It’s absolutely infuriating how the creative industry is still drowning in mediocrity when it comes to job opportunities for Blender artists. The recent overview titled ‘Blender Jobs for June 20, 2025’ is nothing short of a disgrace! What are we doing here? Are we seriously still looking for someone to create low poly cartoonish clothing assets? This is 2025, people! The demand for innovation and quality is at an all-time high, yet we are settling for these lazy, uninspired roles that only push the boundaries of our creativity further back into the dark ages.

    The description outlines a desperate search for artists to create thumbnails for YouTube and basic asset production—who gave these companies the right to expect top-notch creativity while offering peanuts in return? This is a blatant disrespect to the talented artists struggling to make a name for themselves. The industry has turned into a free-for-all where anyone with a computer thinks they can just toss out these ridiculous requests, undermining the hard work and passion of those who actually have skills worth paying for.

    “Stealth Startup” and “Pizza Party Productions”? Really? Is this some kind of joke? These names scream lack of professionalism and vision. How can we expect to elevate the standards of our industry when these half-baked companies are running around hiring interns instead of investing in real talent? It’s ludicrous! What’s next? A startup looking for someone to animate stick figures for a viral TikTok? Come on!

    Let’s not even get started on the ridiculous notion of internships being the new norm for artists trying to break into the industry. The term “3D Artist Intern” is a euphemism for “overworked and underpaid.” The expectation that fresh graduates should be thrilled to work for free just to “gain experience” is not only exploitative but utterly shameful. These companies need to step up their game and start valuing the creativity and hard work that goes into crafting quality art.

    Every time I scroll through these job postings, I feel my blood boil. Are we going to continue to allow this cycle of mediocrity to persist? It’s time for artists to take a stand and demand better. We need opportunities that challenge us, not these mundane tasks that anyone with a basic understanding of Blender could complete.

    We deserve to work in an environment that fosters creativity, innovation, and respect for our craft. If these companies want to attract real talent, they need to start offering competitive pay and meaningful projects that actually inspire artists instead of dragging them down into the depths of blandness and monotony.

    Wake up, industry! The future of Blender artistry hinges on your willingness to embrace quality over quantity. Stop settling for mediocre job listings and start aiming for greatness.

    #BlenderJobs #3DArtist #CreativityMatters #ArtIndustry #DemandBetter
    It’s absolutely infuriating how the creative industry is still drowning in mediocrity when it comes to job opportunities for Blender artists. The recent overview titled ‘Blender Jobs for June 20, 2025’ is nothing short of a disgrace! What are we doing here? Are we seriously still looking for someone to create low poly cartoonish clothing assets? This is 2025, people! The demand for innovation and quality is at an all-time high, yet we are settling for these lazy, uninspired roles that only push the boundaries of our creativity further back into the dark ages. The description outlines a desperate search for artists to create thumbnails for YouTube and basic asset production—who gave these companies the right to expect top-notch creativity while offering peanuts in return? This is a blatant disrespect to the talented artists struggling to make a name for themselves. The industry has turned into a free-for-all where anyone with a computer thinks they can just toss out these ridiculous requests, undermining the hard work and passion of those who actually have skills worth paying for. “Stealth Startup” and “Pizza Party Productions”? Really? Is this some kind of joke? These names scream lack of professionalism and vision. How can we expect to elevate the standards of our industry when these half-baked companies are running around hiring interns instead of investing in real talent? It’s ludicrous! What’s next? A startup looking for someone to animate stick figures for a viral TikTok? Come on! Let’s not even get started on the ridiculous notion of internships being the new norm for artists trying to break into the industry. The term “3D Artist Intern” is a euphemism for “overworked and underpaid.” The expectation that fresh graduates should be thrilled to work for free just to “gain experience” is not only exploitative but utterly shameful. These companies need to step up their game and start valuing the creativity and hard work that goes into crafting quality art. Every time I scroll through these job postings, I feel my blood boil. Are we going to continue to allow this cycle of mediocrity to persist? It’s time for artists to take a stand and demand better. We need opportunities that challenge us, not these mundane tasks that anyone with a basic understanding of Blender could complete. We deserve to work in an environment that fosters creativity, innovation, and respect for our craft. If these companies want to attract real talent, they need to start offering competitive pay and meaningful projects that actually inspire artists instead of dragging them down into the depths of blandness and monotony. Wake up, industry! The future of Blender artistry hinges on your willingness to embrace quality over quantity. Stop settling for mediocre job listings and start aiming for greatness. #BlenderJobs #3DArtist #CreativityMatters #ArtIndustry #DemandBetter
    Blender Jobs for June 20, 2025
    Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Looking for someone to create some low poly cartoonish clothing asset for my character I'm looking for an artist to make me a Thumbnail for YouTube Vert
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  • So, as we venture into the illustrious year of 2025, one can’t help but marvel at the sheer inevitability of ChatGPT's meteoric rise to global fame. I mean, who needs human interaction when you can chat with a glorified algorithm that receives 5.19 billion visits a month? That's right, folks—if you ever wondered what it’s like to be more popular than a cat video on the internet, just look at our dear AI friend.

    In a world where 400 million users are frantically asking ChatGPT whether pineapple belongs on pizza (spoiler alert: it does), it's no surprise that “How to Rank in ChatGPT and AI Overviews” has turned into the hottest guide of the decade. Because if we can’t rank in a chat platform, what’s left? A life of obscurity, endlessly scrolling through TikTok videos of people pretending to be experts?

    And let’s not forget the wise folks at Google, who’ve taken the AI plunge much like that friend who jumps into the pool before checking the water temperature. Their integration of generative AI into Search is like putting a fancy bow on a mediocre gift—yes, it looks nice, but underneath it all, it’s still just a bunch of algorithms trying to figure out what you had for breakfast.

    But fear not, my friends! The secret to ranking in ChatGPT lies not in those pesky things called “qualifications” or “experience,” but in mastering the art of keywords! Yes, sprinkle a few buzzwords around like confetti, and voilà! You’re an instant expert. Just remember, if it sounds impressive, it must be true. Who needs substance when you can dazzle with style?

    Oh, and let’s address the elephant in the room (or should I say the AI in the chat). In a landscape where “AI Overviews” are the new gospel, it’s clear that we’re all just one poorly phrased question away from existential dread. “Why can’t I find my soulmate?” “Why is my cat judging me?” “Why does my life feel like a never-ending cycle of rephrased FAQs?” ChatGPT has the answers, or at least it will confidently pretend to.

    So buckle up, everyone! The race to rank in ChatGPT is the most exhilarating ride since the invention of the wheel (okay, maybe that’s a stretch, but you get the point). Let’s throw all our doubts into the void and embrace the chaos of AI with open arms. After all, if we can’t find meaning in our interactions with a chatbot, what’s the point of even logging in?

    And remember: in the grand scheme of things, we’re all just trying to outrank each other in a digital world where the lines between human and machine are as blurred as the coffee stain on my keyboard. Cheers to that!

    #ChatGPT #AIOverviews #DigitalTrends #SEO #2025Guide
    So, as we venture into the illustrious year of 2025, one can’t help but marvel at the sheer inevitability of ChatGPT's meteoric rise to global fame. I mean, who needs human interaction when you can chat with a glorified algorithm that receives 5.19 billion visits a month? That's right, folks—if you ever wondered what it’s like to be more popular than a cat video on the internet, just look at our dear AI friend. In a world where 400 million users are frantically asking ChatGPT whether pineapple belongs on pizza (spoiler alert: it does), it's no surprise that “How to Rank in ChatGPT and AI Overviews” has turned into the hottest guide of the decade. Because if we can’t rank in a chat platform, what’s left? A life of obscurity, endlessly scrolling through TikTok videos of people pretending to be experts? And let’s not forget the wise folks at Google, who’ve taken the AI plunge much like that friend who jumps into the pool before checking the water temperature. Their integration of generative AI into Search is like putting a fancy bow on a mediocre gift—yes, it looks nice, but underneath it all, it’s still just a bunch of algorithms trying to figure out what you had for breakfast. But fear not, my friends! The secret to ranking in ChatGPT lies not in those pesky things called “qualifications” or “experience,” but in mastering the art of keywords! Yes, sprinkle a few buzzwords around like confetti, and voilà! You’re an instant expert. Just remember, if it sounds impressive, it must be true. Who needs substance when you can dazzle with style? Oh, and let’s address the elephant in the room (or should I say the AI in the chat). In a landscape where “AI Overviews” are the new gospel, it’s clear that we’re all just one poorly phrased question away from existential dread. “Why can’t I find my soulmate?” “Why is my cat judging me?” “Why does my life feel like a never-ending cycle of rephrased FAQs?” ChatGPT has the answers, or at least it will confidently pretend to. So buckle up, everyone! The race to rank in ChatGPT is the most exhilarating ride since the invention of the wheel (okay, maybe that’s a stretch, but you get the point). Let’s throw all our doubts into the void and embrace the chaos of AI with open arms. After all, if we can’t find meaning in our interactions with a chatbot, what’s the point of even logging in? And remember: in the grand scheme of things, we’re all just trying to outrank each other in a digital world where the lines between human and machine are as blurred as the coffee stain on my keyboard. Cheers to that! #ChatGPT #AIOverviews #DigitalTrends #SEO #2025Guide
    How to Rank in ChatGPT and AI Overviews (2025 Guide)
    According to ExplodingTopics, ChatGPT receives roughly 5.19 billion visits per month, with around 15% of users based in the U.S.—highlighting both domestic and global adoption. Weekly users surged from 1 million in November 2022 to 400 million by Feb
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  • iPad Air vs reMarkable Paper Pro: Which tablet is best for note taking? [Updated]

    Over the past few months, I’ve had the pleasure of testing out the reMarkable Paper Pro. You can read my full review here, but in short, it gets everything right about the note taking experience.
    Despite being an e-ink tablet, it does get quite pricey. However, there are certainly some fantastic parts of the experience that make it worth comparing to an iPad Air, depending on what you’re looking for in a note taking device for school, work, or whatever else.

    Updated June 15th to reflect reMarkable’s new post-tariff pricing.
    Overview
    Since the reMarkable Paper Pro comes in at with the reMarkable Marker Plus included, it likely makes most sense to compare this against Apple’s iPad Air 11-inch. That comes in at without an Apple Pencil, and adding in the Apple Pencil Pro will run you an additional The equivalent iPad setup will run you more than the reMarkable Paper Pro.
    Given the fact that iPad Air‘s regularly go on sale, it’d be fair to say they’re roughly on the same playing field. So, for a reMarkable Paper Pro setup, versus for a comparable iPad Air setup. Which is better for you?
    Obviously, the iPad Air has one key advantage: It runs iOS, has millions of apps available, can browse the web, play games, stream TV shows/movies, and much more. To some, that might end the comparison and make the iPad a clear winner, but I disagree.
    Yes, if you want your tablet to do all of those things for you, the iPad Air is a no brainer. At the end of the day, the iPad Air is a general purpose tablet that’ll do a lot more for you.
    However, if you also have a laptop to accompany your tablet, I’d argue that the iPad Air may fall into a category of slight redundance. Most things you’d want to do on the iPad can be done on a laptop, excluding any sort of touchscreen/stylus reliant features.
    iPads are great, and if you want that – you should pick that. However, I have an alternative argument to offer…
    The reMarkable Paper Pro does one thing really well: note taking. At first thought, you might think: why would I pay so much for a device that only does one thing?
    Well, that’s because it does that one thing really well. There’s also a second side to this argument: focus.
    It’s much easier to focus on what you’re doing when the device isn’t capable of anything else. If you’re taking notes while studying, you could easily see a notification or have the temptation to check notification center. Or, if you’re reading an e-book, you could easily choose to swipe up and get into another app.
    The best thing about the reMarkable Paper Pro is that you can’t easily get lost in the world of modern technology, while still having important technological features like cloud backup of your notes. Plus, you don’t have to worry about carrying around physical paper.
    One last thing – the reMarkable Paper Pro also has rubber feet on the back, so if you place it down flat on a table caseless, you don’t have to worry about scratching it up.
    Spec comparison
    Here’s a quick rundown of all of the key specs between the two devices. reMarkable Paper Pro‘s strengths definitely lie in battery, form factor, and stylus. iPad has some rather neat features with the Apple Pencil Pro, and also clears in the display category. Both devices also offer keyboards for typed notes, though only the iPad offers a trackpad.
    Display– 10.9-inch LCD display– Glossy glass– 2360 × 1640 at 264 ppi– 11.8-inch Color e-ink display– Paper-feeling textured glass– 2160 × 1620 at 229 ppiHardware– 6.1mm thin– Anodized aluminum coating– Weighs 461g w/o Pencil Pro– 5.1mm thin– Textured aluminum edges– Weighs 360g w/ Marker attachedStylus– Magnetically charges from device– Supports tilt/pressure sensitivity– Low latency– Matte plastic build– Squeeze features, double tap gestures– Magnetically charges from device– Supports tilt/pressure sensitivity– Ultra-low latency– Premium textured aluminum build– Built in eraser on the bottomBattery life– Up to 10 hours of web browsing– Recharges to 100% in 2-3 hrs– Up to 14 days of typical usage– Fast charges to 90% in 90 minsPrice–for iPad Air–for Pencil Pro– bundled with Marker Plus
    Wrap up
    All in all, I’m not going to try to convince anyone that wanted to buy an iPad that they should buy a reMarkable Paper Pro. You can’t beat the fact that the iPad Air will do a lot more, for roughly the same cost.
    But, if you’re not buying this to be a primary computing device, I’d argue that the reMarkable Paper Pro is a worthy alternative, especially if you really just want something you can zone in on. The reMarkable Paper Pro feels a lot nicer to write on, has substantially longer battery life, and really masters a minimalist form of digital note taking.
    Buy M3 iPad Air on Amazon:
    Buy reMarkable Paper Pro on Amazon:
    What do you think of these two tablets? Let us know in the comments.

    My favorite Apple accessory recommendations:
    Follow Michael: X/Twitter, Bluesky, Instagram

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #ipad #air #remarkable #paper #pro
    iPad Air vs reMarkable Paper Pro: Which tablet is best for note taking? [Updated]
    Over the past few months, I’ve had the pleasure of testing out the reMarkable Paper Pro. You can read my full review here, but in short, it gets everything right about the note taking experience. Despite being an e-ink tablet, it does get quite pricey. However, there are certainly some fantastic parts of the experience that make it worth comparing to an iPad Air, depending on what you’re looking for in a note taking device for school, work, or whatever else. Updated June 15th to reflect reMarkable’s new post-tariff pricing. Overview Since the reMarkable Paper Pro comes in at with the reMarkable Marker Plus included, it likely makes most sense to compare this against Apple’s iPad Air 11-inch. That comes in at without an Apple Pencil, and adding in the Apple Pencil Pro will run you an additional The equivalent iPad setup will run you more than the reMarkable Paper Pro. Given the fact that iPad Air‘s regularly go on sale, it’d be fair to say they’re roughly on the same playing field. So, for a reMarkable Paper Pro setup, versus for a comparable iPad Air setup. Which is better for you? Obviously, the iPad Air has one key advantage: It runs iOS, has millions of apps available, can browse the web, play games, stream TV shows/movies, and much more. To some, that might end the comparison and make the iPad a clear winner, but I disagree. Yes, if you want your tablet to do all of those things for you, the iPad Air is a no brainer. At the end of the day, the iPad Air is a general purpose tablet that’ll do a lot more for you. However, if you also have a laptop to accompany your tablet, I’d argue that the iPad Air may fall into a category of slight redundance. Most things you’d want to do on the iPad can be done on a laptop, excluding any sort of touchscreen/stylus reliant features. iPads are great, and if you want that – you should pick that. However, I have an alternative argument to offer… The reMarkable Paper Pro does one thing really well: note taking. At first thought, you might think: why would I pay so much for a device that only does one thing? Well, that’s because it does that one thing really well. There’s also a second side to this argument: focus. It’s much easier to focus on what you’re doing when the device isn’t capable of anything else. If you’re taking notes while studying, you could easily see a notification or have the temptation to check notification center. Or, if you’re reading an e-book, you could easily choose to swipe up and get into another app. The best thing about the reMarkable Paper Pro is that you can’t easily get lost in the world of modern technology, while still having important technological features like cloud backup of your notes. Plus, you don’t have to worry about carrying around physical paper. One last thing – the reMarkable Paper Pro also has rubber feet on the back, so if you place it down flat on a table caseless, you don’t have to worry about scratching it up. Spec comparison Here’s a quick rundown of all of the key specs between the two devices. reMarkable Paper Pro‘s strengths definitely lie in battery, form factor, and stylus. iPad has some rather neat features with the Apple Pencil Pro, and also clears in the display category. Both devices also offer keyboards for typed notes, though only the iPad offers a trackpad. Display– 10.9-inch LCD display– Glossy glass– 2360 × 1640 at 264 ppi– 11.8-inch Color e-ink display– Paper-feeling textured glass– 2160 × 1620 at 229 ppiHardware– 6.1mm thin– Anodized aluminum coating– Weighs 461g w/o Pencil Pro– 5.1mm thin– Textured aluminum edges– Weighs 360g w/ Marker attachedStylus– Magnetically charges from device– Supports tilt/pressure sensitivity– Low latency– Matte plastic build– Squeeze features, double tap gestures– Magnetically charges from device– Supports tilt/pressure sensitivity– Ultra-low latency– Premium textured aluminum build– Built in eraser on the bottomBattery life– Up to 10 hours of web browsing– Recharges to 100% in 2-3 hrs– Up to 14 days of typical usage– Fast charges to 90% in 90 minsPrice–for iPad Air–for Pencil Pro– bundled with Marker Plus Wrap up All in all, I’m not going to try to convince anyone that wanted to buy an iPad that they should buy a reMarkable Paper Pro. You can’t beat the fact that the iPad Air will do a lot more, for roughly the same cost. But, if you’re not buying this to be a primary computing device, I’d argue that the reMarkable Paper Pro is a worthy alternative, especially if you really just want something you can zone in on. The reMarkable Paper Pro feels a lot nicer to write on, has substantially longer battery life, and really masters a minimalist form of digital note taking. Buy M3 iPad Air on Amazon: Buy reMarkable Paper Pro on Amazon: What do you think of these two tablets? Let us know in the comments. My favorite Apple accessory recommendations: Follow Michael: X/Twitter, Bluesky, Instagram Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #ipad #air #remarkable #paper #pro
    9TO5MAC.COM
    iPad Air vs reMarkable Paper Pro: Which tablet is best for note taking? [Updated]
    Over the past few months, I’ve had the pleasure of testing out the reMarkable Paper Pro. You can read my full review here, but in short, it gets everything right about the note taking experience. Despite being an e-ink tablet, it does get quite pricey. However, there are certainly some fantastic parts of the experience that make it worth comparing to an iPad Air, depending on what you’re looking for in a note taking device for school, work, or whatever else. Updated June 15th to reflect reMarkable’s new post-tariff pricing. Overview Since the reMarkable Paper Pro comes in at $679 with the reMarkable Marker Plus included, it likely makes most sense to compare this against Apple’s iPad Air 11-inch. That comes in at $599 without an Apple Pencil, and adding in the Apple Pencil Pro will run you an additional $129. The equivalent iPad setup will run you $50 more than the reMarkable Paper Pro. Given the fact that iPad Air‘s regularly go on sale, it’d be fair to say they’re roughly on the same playing field. So, $679 for a reMarkable Paper Pro setup, versus $728 for a comparable iPad Air setup. Which is better for you? Obviously, the iPad Air has one key advantage: It runs iOS, has millions of apps available, can browse the web, play games, stream TV shows/movies, and much more. To some, that might end the comparison and make the iPad a clear winner, but I disagree. Yes, if you want your tablet to do all of those things for you, the iPad Air is a no brainer. At the end of the day, the iPad Air is a general purpose tablet that’ll do a lot more for you. However, if you also have a laptop to accompany your tablet, I’d argue that the iPad Air may fall into a category of slight redundance. Most things you’d want to do on the iPad can be done on a laptop, excluding any sort of touchscreen/stylus reliant features. iPads are great, and if you want that – you should pick that. However, I have an alternative argument to offer… The reMarkable Paper Pro does one thing really well: note taking. At first thought, you might think: why would I pay so much for a device that only does one thing? Well, that’s because it does that one thing really well. There’s also a second side to this argument: focus. It’s much easier to focus on what you’re doing when the device isn’t capable of anything else. If you’re taking notes while studying, you could easily see a notification or have the temptation to check notification center. Or, if you’re reading an e-book, you could easily choose to swipe up and get into another app. The best thing about the reMarkable Paper Pro is that you can’t easily get lost in the world of modern technology, while still having important technological features like cloud backup of your notes. Plus, you don’t have to worry about carrying around physical paper. One last thing – the reMarkable Paper Pro also has rubber feet on the back, so if you place it down flat on a table caseless, you don’t have to worry about scratching it up. Spec comparison Here’s a quick rundown of all of the key specs between the two devices. reMarkable Paper Pro‘s strengths definitely lie in battery, form factor, and stylus. iPad has some rather neat features with the Apple Pencil Pro, and also clears in the display category. Both devices also offer keyboards for typed notes, though only the iPad offers a trackpad. Display– 10.9-inch LCD display– Glossy glass– 2360 × 1640 at 264 ppi– 11.8-inch Color e-ink display– Paper-feeling textured glass– 2160 × 1620 at 229 ppiHardware– 6.1mm thin– Anodized aluminum coating– Weighs 461g w/o Pencil Pro– 5.1mm thin– Textured aluminum edges– Weighs 360g w/ Marker attachedStylus– Magnetically charges from device– Supports tilt/pressure sensitivity– Low latency (number unspecified)– Matte plastic build– Squeeze features, double tap gestures– Magnetically charges from device– Supports tilt/pressure sensitivity– Ultra-low latency (12ms)– Premium textured aluminum build– Built in eraser on the bottomBattery life– Up to 10 hours of web browsing– Recharges to 100% in 2-3 hrs– Up to 14 days of typical usage– Fast charges to 90% in 90 minsPrice– $599 ($529 on sale) for iPad Air– $129 ($99 on sale) for Pencil Pro– $679 bundled with Marker Plus Wrap up All in all, I’m not going to try to convince anyone that wanted to buy an iPad that they should buy a reMarkable Paper Pro. You can’t beat the fact that the iPad Air will do a lot more, for roughly the same cost. But, if you’re not buying this to be a primary computing device, I’d argue that the reMarkable Paper Pro is a worthy alternative, especially if you really just want something you can zone in on. The reMarkable Paper Pro feels a lot nicer to write on, has substantially longer battery life, and really masters a minimalist form of digital note taking. Buy M3 iPad Air on Amazon: Buy reMarkable Paper Pro on Amazon: What do you think of these two tablets? Let us know in the comments. My favorite Apple accessory recommendations: Follow Michael: X/Twitter, Bluesky, Instagram Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk

    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballswho actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg// How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 peoplewere let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times// National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House//  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one.
    #patch #notes #xbox #debuts #its
    Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk
    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballswho actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg// How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 peoplewere let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times// National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House//  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one. #patch #notes #xbox #debuts #its
    WWW.GAMEDEVELOPER.COM
    Patch Notes #9: Xbox debuts its first handhelds, Hong Kong authorities ban a video game, and big hopes for Big Walk
    We did it gang. We completed another week in the impossible survival sim that is real life. Give yourself a appreciative pat on the back and gaze wistfully towards whatever adventures or blissful respite the weekend might bring.This week I've mostly been recovering from my birthday celebrations, which entailed a bountiful Korean Barbecue that left me with a rampant case of the meat sweats and a pub crawl around one of Manchester's finest suburbs. There was no time for video games, but that's not always a bad thing. Distance makes the heart grow fonder, after all.I was welcomed back to the imaginary office with a news bludgeon to the face. The headlines this week have come thick and fast, bringing hardware announcements, more layoffs, and some notable sales milestones. As always, there's a lot to digest, so let's venture once more into the fray. The first Xbox handhelds have finally arrivedvia Game Developer // Microsoft finally stopped flirting with the idea of launching a handheld this week and unveiled not one, but two devices called the ROG Xbox Ally and ROG Xbox Ally X. The former is pitched towards casual players, while the latter aims to entice hardcore video game aficionados. Both devices were designed in collaboration with Asus and will presumably retail at price points that reflect their respective innards. We don't actually know yet, mind, because Microsoft didn't actually state how much they'll cost. You have the feel that's where the company really needs to stick the landing here.Related:Switch 2 tops 3.5 million sales to deliver Nintendo's biggest console launchvia Game Developer // Four days. That's all it took for the Switch 2 to shift over 3.5 million units worldwide to deliver Nintendo's biggest console launch ever. The original Switch needed a month to reach 2.74 million sales by contrast, while the PS5 needed two months to sell 4.5 million units worldwide. Xbox sales remain a mystery because Microsoft just doesn't talk about that sort of thing anymore, which is decidedly frustrating for those oddballs (read: this writer) who actually enjoy sifting through financial documents in search of those juicy juicy numbers.Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studiovia Bloomberg (paywalled) // How do you kill a franchise like Dragon Age and leave a studio with the pedigree of BioWare in turmoil? According to a new report from Bloomberg, the answer will likely resonate with developers across the industry: corporate meddling. Sources speaking to the publication explained how Dragon Age: The Veilguard, which failed to meet the expectations of parent company EA, was in constant disarray because the American publisher couldn't decide whether it should be a live-service or single player title. Indecision from leadership within EA and an eventual pivot away from the live-service model only caused more confusion, with BioWare being told to implement foundational changes within impossible timelines. It's a story that's all the more alarming because of how familiar it feels.Related:Sony is making layoffs at Days Gone developer Bend Studiovia Game Developer // Sony has continued its Tony Award-winning tun as the Grim Reaper by cutting even more jobs within PlayStation Studios. Days Gone developer Bend Studio was the latest casualty, with the first-party developer confirming a number of employees were laid off just months after the cancellation of a live-service project. Sony didn't confirm how many people lost their jobs, but Bloomberg reporter Jason Schreier heard that around 40 people (roughly 30 percent of the studio's headcount) were let go. Embracer CEO Lars Wingefors to become executive chair and focus on M&Avia Game Developer // Somewhere, in a deep dark corner of the world, the monkey's paw has curled. Embracer CEO Lars Wingefors, who demonstrated his leadership nous by spending years embarking on a colossal merger and acquisition spree only to immediately start downsizing, has announced he'll be stepping down as CEO. The catch? Wingefors is currently proposed to be appointed executive chair of the board of Embracer. In his new role, he'll apparently focus on strategic initiatives, capital allocation, and mergers and acquisitions. And people wonder why satire is dead. Related:Hong Kong Outlaws a Video Game, Saying It Promotes 'Armed Revolution'via The New York Times (paywalled) // National security police in Hong Kong have banned a Taiwanese video game called Reversed Front: Bonfire for supposedly "advocating armed revolution." Authorities in the region warned that anybody who downloads or recommends the online strategy title will face serious legal charges. The game has been pulled from Apple's marketplace in Hong Kong but is still available for download elsewhere. It was never available in mainland China. Developer ESC Taiwan, part of an group of volunteers who are vocal detractors of China's Communist Party, thanked Hong Kong authorities for the free publicity in a social media post and said the ban shows how political censorship remains prominent in the territory. RuneScape developer accused of ‘catering to American conservatism’ by rolling back Pride Month eventsvia PinkNews // Runescape developers inside Jagex have reportedly been left reeling after the studio decided to pivot away from Pride Month content to focus more on "what players wanted." Jagex CEO broke the news to staff with a post on an internal message board, prompting a rush of complaints—with many workers explaining the content was either already complete or easy to implement. Though Jagex is based in the UK, it's parent company CVC Capital Partners operates multiple companies in the United States. It's a situation that left one employee who spoke to PinkNews questioning whether the studio has caved to "American conservatism." SAG-AFTRA suspends strike and instructs union members to return to workvia Game Developer // It has taken almost a year, but performer union SAG-AFTRA has finally suspended strike action and instructed members to return to work. The decision comes after protracted negotiations with major studios who employ performers under the Interactive Media Agreement. SAG-AFTRA had been striking to secure better working conditions and AI protections for its members, and feels it has now secured a deal that will install vital "AI guardrails."A Switch 2 exclusive Splatoon spinoff was just shadow-announced on Nintendo Todayvia Game Developer // Nintendo did something peculiar this week when it unveiled a Splatoon spinoff out of the blue. That in itself might not sound too strange, but for a short window the announcement was only accessible via the company's new Nintendo Today mobile app. It's a situation that left people without access to the app questioning whether the news was even real. Nintendo Today prevented users from capturing screenshots or footage, only adding to the sense of confusion. It led to this reporter branding the move a "shadow announcement," which in turn left some of our readers perplexed. Can you ever announce and announcement? What does that term even mean? Food for thought. A wonderful new Big Walk trailer melted this reporter's heartvia House House (YouTube) //  The mad lads behind Untitled Goose Game are back with a new jaunt called Big Walk. This one has been on my radar for a while, but the studio finally debuted a gameplay overview during Summer Game Fest and it looks extraordinary in its purity. It's about walking and talking—and therein lies the charm. Players are forced to cooperate to navigate a lush open world, solve puzzles, and embark upon hijinks. Proximity-based communication is the core mechanic in Big Walk—whether that takes the form of voice chat, written text, hand signals, blazing flares, or pictograms—and it looks like it'll lead to all sorts of weird and wonderful antics. It's a pitch that cuts through because it's so unashamedly different, and there's a lot to love about that. I'm looking forward to this one.
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  • Google’s test turns search results into an AI-generated podcast

    The option to generate an Audio Overview appears beneath the “People also ask” module.

    Google is rolling out a test that puts its AI-powered Audio Overviews on the first page of search results on mobile. The experiment, which you can enable in Labs, will let you generate an AI podcast-style discussion for certain queries.

    If you search for something like, “How do noise cancellation headphones work?”, Google will display a button beneath the “People also ask” module that says, “Generate Audio Overview.” Once you click the button, it will take up to 40 seconds to generate an Audio Overview, according to Google.

    The completed Audio Overview will appear in a small player embedded within your search results, where you can play, pause, mute, and adjust the playback speed of the clip. Similar to Audio Overviews on NotebookLM and Gemini, this one also features two AI-generated “hosts” who enthusiastically discuss the topic you want to learn more about. You’ll also find links to some of the sources used by Audio Overview directly below the playback bar in Search.

    Right now, Audio Overviews in Search is only available in English in the US. Google has started putting Audio Overviews in more places since the tool launched last year, allowing users to generate audio discussions based on notes, Gemini’s deep research, files in Google Docs, and more.
    #googleampamp8217s #test #turns #search #results
    Google’s test turns search results into an AI-generated podcast
    The option to generate an Audio Overview appears beneath the “People also ask” module. Google is rolling out a test that puts its AI-powered Audio Overviews on the first page of search results on mobile. The experiment, which you can enable in Labs, will let you generate an AI podcast-style discussion for certain queries. If you search for something like, “How do noise cancellation headphones work?”, Google will display a button beneath the “People also ask” module that says, “Generate Audio Overview.” Once you click the button, it will take up to 40 seconds to generate an Audio Overview, according to Google. The completed Audio Overview will appear in a small player embedded within your search results, where you can play, pause, mute, and adjust the playback speed of the clip. Similar to Audio Overviews on NotebookLM and Gemini, this one also features two AI-generated “hosts” who enthusiastically discuss the topic you want to learn more about. You’ll also find links to some of the sources used by Audio Overview directly below the playback bar in Search. Right now, Audio Overviews in Search is only available in English in the US. Google has started putting Audio Overviews in more places since the tool launched last year, allowing users to generate audio discussions based on notes, Gemini’s deep research, files in Google Docs, and more. #googleampamp8217s #test #turns #search #results
    WWW.THEVERGE.COM
    Google’s test turns search results into an AI-generated podcast
    The option to generate an Audio Overview appears beneath the “People also ask” module. Google is rolling out a test that puts its AI-powered Audio Overviews on the first page of search results on mobile. The experiment, which you can enable in Labs, will let you generate an AI podcast-style discussion for certain queries. If you search for something like, “How do noise cancellation headphones work?”, Google will display a button beneath the “People also ask” module that says, “Generate Audio Overview.” Once you click the button, it will take up to 40 seconds to generate an Audio Overview, according to Google. The completed Audio Overview will appear in a small player embedded within your search results, where you can play, pause, mute, and adjust the playback speed of the clip. Similar to Audio Overviews on NotebookLM and Gemini, this one also features two AI-generated “hosts” who enthusiastically discuss the topic you want to learn more about. You’ll also find links to some of the sources used by Audio Overview directly below the playback bar in Search. Right now, Audio Overviews in Search is only available in English in the US. Google has started putting Audio Overviews in more places since the tool launched last year, allowing users to generate audio discussions based on notes, Gemini’s deep research, files in Google Docs, and more.
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  • Unity Technical VFX Artist at No Brakes Games

    Unity Technical VFX ArtistNo Brakes GamesVilnius, Lithuania or Remote3 hours agoApplyWe are No Brakes Games, the creators of Human Fall Flat.We are looking for a Unity Technical VFX Artist to join our team to work on Human Fall Flat 2.FULL-TIME POSITION - Vilnius, Lithuania or RemoteRole Overview:As a Unity Technical Artist specializing in VFX and rendering, you will develop and optimize real-time visual effects, create advanced shaders and materials, and ensure a balance between visual fidelity and performance. You will solve complex technical challenges, optimizing effects for real-time execution while collaborating with artists, designers, and engineers to push Unity’s rendering capabilities to the next level.Responsibilities:Develop and optimize real-time VFX solutions that are both visually striking and performant.Create scalable shaders and materials for water, fog, atmospheric effects, and dynamic lighting.Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.Document best practices and educate the team on efficient asset and shader workflows.Collaborate with engineers to develop and implement custom rendering solutions.Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.Requirements:2+ years of experience as a Technical Artist in game development, with a focus on Unity.Strong understanding of Unity’s rendering pipelineand shader development.Experience developing performance-conscious visual effects, including particle systems, volumetric lighting, and dynamic environmental effects.Proficiency in GPU/CPU optimization techniques, LODs for VFX.Hands-on experience with real-time lighting and atmospheric effects.Ability to debug and profile complex rendering issues effectively.Excellent communication skills and ability to work collaboratively within a multi-disciplinary team.A flexible, R&D-driven mindset, able to iterate quickly in both prototyping and production environments.Nice-to-Have:Experience working on at least one released game project.Experience with Unity HDRP and SRP.Experience with multi-platform development.Knowledge of C#, Python, or C++ for extending Unity’s capabilities.Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.Background in procedural animation, physics-based effects, or fluid simulations.Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #unity #technical #vfx #artist #brakes
    Unity Technical VFX Artist at No Brakes Games
    Unity Technical VFX ArtistNo Brakes GamesVilnius, Lithuania or Remote3 hours agoApplyWe are No Brakes Games, the creators of Human Fall Flat.We are looking for a Unity Technical VFX Artist to join our team to work on Human Fall Flat 2.FULL-TIME POSITION - Vilnius, Lithuania or RemoteRole Overview:As a Unity Technical Artist specializing in VFX and rendering, you will develop and optimize real-time visual effects, create advanced shaders and materials, and ensure a balance between visual fidelity and performance. You will solve complex technical challenges, optimizing effects for real-time execution while collaborating with artists, designers, and engineers to push Unity’s rendering capabilities to the next level.Responsibilities:Develop and optimize real-time VFX solutions that are both visually striking and performant.Create scalable shaders and materials for water, fog, atmospheric effects, and dynamic lighting.Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.Document best practices and educate the team on efficient asset and shader workflows.Collaborate with engineers to develop and implement custom rendering solutions.Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.Requirements:2+ years of experience as a Technical Artist in game development, with a focus on Unity.Strong understanding of Unity’s rendering pipelineand shader development.Experience developing performance-conscious visual effects, including particle systems, volumetric lighting, and dynamic environmental effects.Proficiency in GPU/CPU optimization techniques, LODs for VFX.Hands-on experience with real-time lighting and atmospheric effects.Ability to debug and profile complex rendering issues effectively.Excellent communication skills and ability to work collaboratively within a multi-disciplinary team.A flexible, R&D-driven mindset, able to iterate quickly in both prototyping and production environments.Nice-to-Have:Experience working on at least one released game project.Experience with Unity HDRP and SRP.Experience with multi-platform development.Knowledge of C#, Python, or C++ for extending Unity’s capabilities.Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.Background in procedural animation, physics-based effects, or fluid simulations.Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com Create Your Profile — Game companies can contact you with their relevant job openings. Apply #unity #technical #vfx #artist #brakes
    Unity Technical VFX Artist at No Brakes Games
    Unity Technical VFX ArtistNo Brakes GamesVilnius, Lithuania or Remote3 hours agoApplyWe are No Brakes Games, the creators of Human Fall Flat.We are looking for a Unity Technical VFX Artist to join our team to work on Human Fall Flat 2.FULL-TIME POSITION - Vilnius, Lithuania or RemoteRole Overview:As a Unity Technical Artist specializing in VFX and rendering, you will develop and optimize real-time visual effects, create advanced shaders and materials, and ensure a balance between visual fidelity and performance. You will solve complex technical challenges, optimizing effects for real-time execution while collaborating with artists, designers, and engineers to push Unity’s rendering capabilities to the next level.Responsibilities:Develop and optimize real-time VFX solutions that are both visually striking and performant.Create scalable shaders and materials for water, fog, atmospheric effects, and dynamic lighting.Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.Document best practices and educate the team on efficient asset and shader workflows.Collaborate with engineers to develop and implement custom rendering solutions.Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.Requirements:2+ years of experience as a Technical Artist in game development, with a focus on Unity.Strong understanding of Unity’s rendering pipeline (HDRP, URP, Built-in) and shader development (HLSL, Shader Graph).Experience developing performance-conscious visual effects, including particle systems, volumetric lighting, and dynamic environmental effects.Proficiency in GPU/CPU optimization techniques, LODs for VFX.Hands-on experience with real-time lighting and atmospheric effects.Ability to debug and profile complex rendering issues effectively.Excellent communication skills and ability to work collaboratively within a multi-disciplinary team.A flexible, R&D-driven mindset, able to iterate quickly in both prototyping and production environments.Nice-to-Have:Experience working on at least one released game project.Experience with Unity HDRP and SRP.Experience with multi-platform development (PC, console, mobile, VR/AR).Knowledge of C#, Python, or C++ for extending Unity’s capabilities.Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.Background in procedural animation, physics-based effects, or fluid simulations.Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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