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  • Say His Name, in 3D

    Just another amazing demo of the animated 3D version of Walter White aka Heisenberg from Breaking Bad by Marco Di Lucca. The line between real and digital is getting so thin these days.
    Portrait made with Maya, Mudbox, Arnold.
    #maya
    Say His Name, in 3D 😎 Just another amazing demo of the animated 3D version of Walter White aka Heisenberg from Breaking Bad by Marco Di Lucca. The line between real and digital is getting so thin these days. Portrait made with Maya, Mudbox, Arnold. #maya
    ·13 Vue
  • Real-time destruction in Unreal Engine 5.3

    VFX Artist Jesse Pitela shared a cool new experiment with Unreal Engine 5's Chaos and Niagara Fluids – the creator set up a crumbling wall simulation, complete with an attack FX and realistic-looking smoke.

    More: https://lnkd.in/gkWfTNDq

    #unrealengine5
    Real-time destruction in Unreal Engine 5.3 💥 VFX Artist Jesse Pitela shared a cool new experiment with Unreal Engine 5's Chaos and Niagara Fluids – the creator set up a crumbling wall simulation, complete with an attack FX and realistic-looking smoke. More: https://lnkd.in/gkWfTNDq #unrealengine5
    ·16 Vue
  • Controlling multiple areas of your video generations with AI

    #Runway presented the Multi Motion Brush in Gen-2, its multimodal AI system that generates videos using text, images, and video clips. Basically, it's an update to a brush that can animate elements in static images, but this time you can manipulate multiple objects simultaneously.



    #runway #AI #artificialintelligence #ML
    Controlling multiple areas of your video generations with AI 🦅 #Runway presented the Multi Motion Brush in Gen-2, its multimodal AI system that generates videos using text, images, and video clips. Basically, it's an update to a brush that can animate elements in static images, but this time you can manipulate multiple objects simultaneously. #runway #AI #artificialintelligence #ML
    ·18 Vue
  • A Method For Run-Time Procedural Placement in Unity

    Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.



    #unity3d #madewithunity#gamedev #Indiedev #3dart
    A Method For Run-Time Procedural Placement in Unity 🌲 Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds. #unity3d #madewithunity#gamedev #Indiedev #3dart
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    ·12 Vue
  • Adorable Moomin in Blender

    Michiro Ito published a 3D tribute to Tove Jansson's Moomins books capturing the writer's hatching-like art style with shaders. 100% Blender.



    #blender3d #b3d #blender
    Adorable Moomin in Blender 🖤 Michiro Ito published a 3D tribute to Tove Jansson's Moomins books capturing the writer's hatching-like art style with shaders. 100% Blender. #blender3d #b3d #blender
    ·51 Vue
  • Exploring VHS aesthetics in Unreal Engine 5

    Technical Artist and Developer of the Sky Creator plug-in and Screen Space Fog Scattering shader Dmitry Karpukhin shared a look at a new experiment with Unreal Engine 5 – the artist explored found footage/VHS aesthetics in the engine.

    #UE5 #unrealengine #unrealengine5
    Exploring VHS aesthetics in Unreal Engine 5 📹 Technical Artist and Developer of the Sky Creator plug-in and Screen Space Fog Scattering shader Dmitry Karpukhin shared a look at a new experiment with Unreal Engine 5 – the artist explored found footage/VHS aesthetics in the engine. #UE5 #unrealengine #unrealengine5
    ·20 Vue
  • A game about living in a van 🏔

    Check out a teaser for a beautiful game by indie game development studio CrossBone that will launch sometime in 2024. The project captures the spirit of an on-the-road lifestyle, letting you become a van renovator, operate a van rental company, or simply explore the open world and camp wherever you want.

    #gamedev#games
    A game about living in a van 🏔 Check out a teaser for a beautiful game by indie game development studio CrossBone that will launch sometime in 2024. The project captures the spirit of an on-the-road lifestyle, letting you become a van renovator, operate a van rental company, or simply explore the open world and camp wherever you want. #gamedev#games
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    ·24 Vue
  • Rainy Tokyo Made in UE5 ☂

    Have a look at this photorealistic 3D take on Tokyo created by Zhoslen Makoev using Unreal Engine 5. Such a mood. The artist utilized BigMediumSmall's Tokyo Back Alleys asset which features over 400 assets, fully-rigged CROWD characters, vehicle models, and more.
    #unreal #unrealengine
    Rainy Tokyo Made in UE5 ☂ Have a look at this photorealistic 3D take on Tokyo created by Zhoslen Makoev using Unreal Engine 5. Such a mood. The artist utilized BigMediumSmall's Tokyo Back Alleys asset which features over 400 assets, fully-rigged CROWD characters, vehicle models, and more. #unreal #unrealengine
    ·28 Vue
  • Galaxy Girl in Blender

    Check out this incredible stylized work by Niall (Vertex Arcade) who recreated a 3D version of Gaziter's character in Bender. The original design is awesome but the galaxy material brought the character to a whole new level. The artist was kind enough to share a full process video and timelapse so you can learn how it's made.

    #b3d #blender #blender3d
    Galaxy Girl in Blender 🌠 Check out this incredible stylized work by Niall (Vertex Arcade) who recreated a 3D version of Gaziter's character in Bender. The original design is awesome but the galaxy material brought the character to a whole new level. The artist was kind enough to share a full process video and timelapse so you can learn how it's made. #b3d #blender #blender3d
    ·59 Vue
  • UE5-powered building generator 🏗

    Oliver Lawson shared a short demo providing a look at an impressive WIP procedural building generator that allows generating walls for medieval-style buildings, complete with windows, doors, and smaller details, by simply drawing splines.

    #unrealengine #UE5
    UE5-powered building generator 🏗 Oliver Lawson shared a short demo providing a look at an impressive WIP procedural building generator that allows generating walls for medieval-style buildings, complete with windows, doors, and smaller details, by simply drawing splines. #unrealengine #UE5
    ·31 Vue