• Virtual avatar in Unreal Engine 5

    3D Artist and Generalist hirokazu yokohara continues to experiment with Epic Games' game engine – this time, the creator shared a look at a virtual avatar crafted with the UE5.3 Path Tracer version. The avatar boasts strand-based hair with eyes brought to life using pre-recorded facial capture data.

    hashtag#UE5 hashtag#unrealengine5 hashtag#unrealengine hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#animation hashtag#3dmodeling hashtag#rendering hashtag#render
    Virtual avatar in Unreal Engine 5 💜 3D Artist and Generalist hirokazu yokohara continues to experiment with Epic Games' game engine – this time, the creator shared a look at a virtual avatar crafted with the UE5.3 Path Tracer version. The avatar boasts strand-based hair with eyes brought to life using pre-recorded facial capture data. hashtag#UE5 hashtag#unrealengine5 hashtag#unrealengine hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#animation hashtag#3dmodeling hashtag#rendering hashtag#render
    0 Commentaires 0 Parts 1KB Vue 11
  • Real-time destructions in UE5 with Chaos

    Game Developer Shin Sa is creating a fan-made game adaptation of World Trigger, a Japanese sci-fi anime and manga series. Recently, the creator shared a look at the project's combat and movement animations, plus WIP destruction mechanics achieved with UE5's Chaos, the engine's physics and destruction system.


    #unrealengine #unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#gamedevelopment
    Real-time destructions in UE5 with Chaos 💥 Game Developer Shin Sa is creating a fan-made game adaptation of World Trigger, a Japanese sci-fi anime and manga series. Recently, the creator shared a look at the project's combat and movement animations, plus WIP destruction mechanics achieved with UE5's Chaos, the engine's physics and destruction system. #unrealengine #unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#gamedevelopment
    0 Commentaires 0 Parts 4KB Vue 19
  • Boiling dumplings in Blender

    Check out this tasty demo by 3D Artist Bird Chen. Sep up boiling water with some modifiers, add floating dumplings, and finish it with steam... voilà, you have a delicious sequence in Blender. Bon appétit!

    hashtag#blender3d hashtag#b3d hashtag#blender hashtag#3dart hashtag#3dmodeling hashtag#gamedev hashtag#indiedev hashtag#animation
    Boiling dumplings in Blender 🥟 Check out this tasty demo by 3D Artist Bird Chen. Sep up boiling water with some modifiers, add floating dumplings, and finish it with steam... voilà, you have a delicious sequence in Blender. Bon appétit! hashtag#blender3d hashtag#b3d hashtag#blender hashtag#3dart hashtag#3dmodeling hashtag#gamedev hashtag#indiedev hashtag#animation
    Love
    1
    0 Commentaires 0 Parts 3KB Vue 57
  • References for animators ☠

    Considering it's a weekend (what a terrible week of layoffs that was), it's finally time for some personal projects. Here is a rare reference for animators working with joints and bones.

    Sculpting a stylized skeleton knight this Saturday. What are you working on?

    P.S. Let me know if you're affected by layoffs, I'll try to spread the word.

    #animation #3dart #anatomy #sculpting #3dmodeling #characterart #characterdesign
    References for animators ☠ Considering it's a weekend (what a terrible week of layoffs that was), it's finally time for some personal projects. Here is a rare reference for animators working with joints and bones. Sculpting a stylized skeleton knight this Saturday. What are you working on? P.S. Let me know if you're affected by layoffs, I'll try to spread the word. #animation #3dart #anatomy #sculpting #3dmodeling #characterart #characterdesign
    Love
    1
    0 Commentaires 0 Parts 6KB Vue 14
  • A new look at a relaxing procedural castle-building simulator

    Procedural Artist and Lead Developer at Pounce Light Anastasia Opara shared another demo of the studio's upcoming game Tiny Glade, a castle-building simulator set to arrive later this year.

    The creator showed how you can procedurally "glue" two or more buildings together, getting one sizeable castle as a result.

    #gamedev #gamedev#3dart #proceduralart #programming
    A new look at a relaxing procedural castle-building simulator 🏰 Procedural Artist and Lead Developer at Pounce Light Anastasia Opara shared another demo of the studio's upcoming game Tiny Glade, a castle-building simulator set to arrive later this year. The creator showed how you can procedurally "glue" two or more buildings together, getting one sizeable castle as a result. #gamedev #gamedev#3dart #proceduralart #programming
    Like
    1
    0 Commentaires 0 Parts 3KB Vue 12
  • Turn Models Into Ink Paintings With This Blender Add-On ✒

    Zhihao Yao shared a trailer for an upcoming Blender add-on powered by Geometry Nodes that lets you turn any 3D model into a traditional Chinese painting. You just need to select a model, apply ink-like textures and outlines by simply pressing a couple of buttons, and then tweak the post-processing settings.

    #blender #blender3d
    Turn Models Into Ink Paintings With This Blender Add-On ✒ Zhihao Yao shared a trailer for an upcoming Blender add-on powered by Geometry Nodes that lets you turn any 3D model into a traditional Chinese painting. You just need to select a model, apply ink-like textures and outlines by simply pressing a couple of buttons, and then tweak the post-processing settings. #blender #blender3d
    Like
    1
    0 Commentaires 0 Parts 2KB Vue 68
  • Say His Name, in 3D

    Just another amazing demo of the animated 3D version of Walter White aka Heisenberg from Breaking Bad by Marco Di Lucca. The line between real and digital is getting so thin these days.
    Portrait made with Maya, Mudbox, Arnold.
    #maya
    Say His Name, in 3D 😎 Just another amazing demo of the animated 3D version of Walter White aka Heisenberg from Breaking Bad by Marco Di Lucca. The line between real and digital is getting so thin these days. Portrait made with Maya, Mudbox, Arnold. #maya
    0 Commentaires 0 Parts 503 Vue 13
  • Real-time destruction in Unreal Engine 5.3

    VFX Artist Jesse Pitela shared a cool new experiment with Unreal Engine 5's Chaos and Niagara Fluids – the creator set up a crumbling wall simulation, complete with an attack FX and realistic-looking smoke.

    More: https://lnkd.in/gkWfTNDq

    #unrealengine5
    Real-time destruction in Unreal Engine 5.3 💥 VFX Artist Jesse Pitela shared a cool new experiment with Unreal Engine 5's Chaos and Niagara Fluids – the creator set up a crumbling wall simulation, complete with an attack FX and realistic-looking smoke. More: https://lnkd.in/gkWfTNDq #unrealengine5
    0 Commentaires 0 Parts 1KB Vue 16
  • Controlling multiple areas of your video generations with AI

    #Runway presented the Multi Motion Brush in Gen-2, its multimodal AI system that generates videos using text, images, and video clips. Basically, it's an update to a brush that can animate elements in static images, but this time you can manipulate multiple objects simultaneously.



    #runway #AI #artificialintelligence #ML
    Controlling multiple areas of your video generations with AI 🦅 #Runway presented the Multi Motion Brush in Gen-2, its multimodal AI system that generates videos using text, images, and video clips. Basically, it's an update to a brush that can animate elements in static images, but this time you can manipulate multiple objects simultaneously. #runway #AI #artificialintelligence #ML
    0 Commentaires 0 Parts 4KB Vue 18
  • A Method For Run-Time Procedural Placement in Unity

    Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds.



    #unity3d #madewithunity#gamedev #Indiedev #3dart
    A Method For Run-Time Procedural Placement in Unity 🌲 Kacper Szwajka, a Technical Artist and Art Director, shared a look at a new method for GPU-boosted run-time procedural placement on terrains in Unity. The approach will let creators quickly place objects, such as trees and bushes, on the terrain, to easily populate game worlds. #unity3d #madewithunity#gamedev #Indiedev #3dart
    Love
    2
    0 Commentaires 0 Parts 4KB Vue 12