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Kacper Szwajka, known for his invaluable guides on procedural object placement in Unity, is currently working on Highland Keep, a survival-strategy game that blends third-person combat with classic RTS castle-building, which he once described as The Forest meets Stronghold Crusader.In January, the developer returned from a brief hiatus, revealing the games menu and offering a behind-the-scenes look at how it was made. Now, he has demonstrated the tool he created for building terrain. Here, rock meshes are drawn top-down into a custom render texture, then blurred and combined with the existing terrain height. Additionally, several color layers are applied, influenced by factors such as proximity to rocks and other environmental elements.In Highland Keep, you take on the role of a clan leader with a task to build and defend your keep, with one ultimate goal: survive for as long as possible. The third-person perspective offers a more personal connection to your character and the world around you.Experience intense battles with a mix of melee and ranged weapons while mastering skills and tactics. Surviving in Highland Keep isnt just about combat: youll also face the challenges of harsh weather, limited resources, and dangerous wildlife.Follow Kacper on X/Twitter to stay updated on all the latest news, and dont forget to wishlist Highland Keep on Steam. Also, join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Custom Unity Terrain Tool For RTS Castle-Builder Set In Medieval Scotland appeared first on CG SHARES.