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  • Join the playtest of Lost Isle, an open-world, first-person survival game set in a procedural fantasy world. It's the debut title of Wunder Entertainm...
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    Join the playtest of Lost Isle, an open-world, first-person survival game set in a procedural fantasy world. It's the debut title of Wunder Entertainment, an indie development studio whose members are big fans of Rust.Wishlist: https://80.lv/articles/an-upcoming-rust-inspired-open-world-survival-set-in-a-procedural-fantasy-world/@playlostisle
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  • Check out this amazing stylized scene with 2D VFX showcased by @Esteban_Lqt. Made with Blender's Grease Pencil and the Brushstrokes tool: https://80.l...
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    Check out this amazing stylized scene with 2D VFX showcased by @Esteban_Lqt.Made with Blender's Grease Pencil and the Brushstrokes tool: https://80.lv/articles/check-out-this-fast-paced-combat-animation-made-with-grease-pencil/
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  • Hogwarts Legacy DLC Has Reportedly Been Canceled Hogwarts Legacy was a successful Harry Potter game for its developer Avalanche Software and publisher...
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    Hogwarts Legacy DLC Has Reportedly Been CanceledHogwarts Legacy was a successful Harry Potter game for its developer Avalanche Software and publisher Warner Bros. Games, so it would make sense to try and milk the franchise with more content. And there was some in the making, apparently, but the production has reportedly been canceled.According to @Bloomberg, the expansion was part of restructuring at the Warner Bros. video game unit. Planned for launch this year together with a Definitive Edition, it was supposed to add new storylines but was shelved "due to concerns that the amount of content was not substantial enough to justify the price being considered," Bloomberg says.The DLC was in development by Avalanche and Rocksteady, the creator of Batman: Arkham and Suicide Squad.Warner Bros. had a tough time last year, losing $384 million. So, it decided to shut down Player First Games, WB Games San Diego, and Monolith Productions the developer of Middle-earth, F.E.A.R., and a Wonder Woman game, which was canceled together with its maker.In fall, reports of a Hogwarts Legacy sequel surfaced; hopefully, the restructuring won't affect the game.
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  • Senior 3D Rigging Artist Farid M. Panah showcased the detailed rig of huge wings created for the Indian feature film Aghathiyaa. Learn more about the ...
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    Senior 3D Rigging Artist Farid M. Panah showcased the detailed rig of huge wings created for the Indian feature film Aghathiyaa.Learn more about the movie creation: https://80.lv/articles/take-a-look-at-this-highly-detailed-wings-rig-made-for-a-movie/
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  • Artist @mcb_3d shows that the ASUS ROG Ally handheld is good not only for gaming but also for 3D. Looks fine on a 30-million-poly sculpt: https://80.l...
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    Artist @mcb_3d shows that the ASUS ROG Ally handheld is good not only for gaming but also for 3D.Looks fine on a 30-million-poly sculpt: https://80.lv/articles/artist-demonstrates-rog-ally-handheld-is-good-not-only-for-gaming-but-also-for-3d/
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  • Character Artist Parth Dhulia showcased this fantastic detailed 3D model of a historical figure made with Maya, ZBrush, Marvelous Designer, Substance ...
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    Character Artist Parth Dhulia showcased this fantastic detailed 3D model of a historical figure made with Maya, ZBrush, Marvelous Designer, Substance 3D Painter, Photoshop, and Unreal Engine.More renders: https://80.lv/articles/artist-showed-fantastic-portrait-of-historical-figure-made-with-zbrush/
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  • Learn the foundations of art direction in Malte Resenberger-Loosmann's free tutorial. Read: https://80.lv/articles/learn-about-art-direction-in-malte-...
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    Learn the foundations of art direction in Malte Resenberger-Loosmann's free tutorial.Read: https://80.lv/articles/learn-about-art-direction-in-malte-resenberger-loosmann-s-free-tutorial/
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  • Learn how to add depth to anime eyes and create a similar effect with Fabrizio Espindola's The Godot Shaders Bible. Preorder here: https://80.lv/artic...
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    Learn how to add depth to anime eyes and create a similar effect with Fabrizio Espindola's The Godot Shaders Bible.Preorder here: https://80.lv/articles/learn-how-to-add-depth-to-anime-eyes-with-the-godot-shaders-bible/
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  • Check out Sound Shapes, a useful dynamic audio tool for Unity that makes creating soundscapes simple. Control the sound as you wish: https://80.lv/art...
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    Check out Sound Shapes, a useful dynamic audio tool for Unity that makes creating soundscapes simple.Control the sound as you wish: https://80.lv/articles/this-audio-tool-for-unity-will-make-creating-soundscapes-extremely-simple/@MartinsNonsense
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  • Take a look at this portal to another world created with Unreal Engine 5's Scene Capture 2D for an upcoming mode in PST Games' Darkblade Ascent, which...
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    Take a look at this portal to another world created with Unreal Engine 5's Scene Capture 2D for an upcoming mode in PST Games' Darkblade Ascent, which blends elements of soulslike and roguelike.Wishlist: https://80.lv/articles/epic-custom-portal-to-another-world-in-dark-fantasy-roguelike-indie-rpg/
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  • .@Keiyoneoka shared a VFX breakdown reel for the Japanese historical fantasy film The Yin Yang Master Zero, also known as Onmyoji 0, featuring water s...
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    .@Keiyoneoka shared a VFX breakdown reel for the Japanese historical fantasy film The Yin Yang Master Zero, also known as Onmyoji 0, featuring water simulation done with Houdini and 3ds Max.Watch here: https://80.lv/articles/behind-the-scenes-of-historical-fantasy-film-onmyoji-0-s-spectacular-vfx/
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  • .@FR3NKD showcased a satisfying experiment with displacement in Blender's Eevee. More fun clips: https://80.lv/articles/satisfying-blender-s-brick-wal...
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    .@FR3NKD showcased a satisfying experiment with displacement in Blender's Eevee.More fun clips: https://80.lv/articles/satisfying-blender-s-brick-wall-displacement-shader-in-action/
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  • Lyubov Vasileva talked to us about creating the German flare pistol, Leuchtpistole 42, focusing on the texturing stage and adding an engraving using Z...
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    Lyubov Vasileva talked to us about creating the German flare pistol, Leuchtpistole 42, focusing on the texturing stage and adding an engraving using ZBrush, Substance 3D Painter, and Unreal Engine 5.Read here: https://80.lv/articles/crafting-a-realistic-vintage-german-flare-pistol-with-substance-3d-ue5/
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  • Lutong He provided a breakdown of the Synoptic Sanctum project, detailing how the futuristic, high-tech laboratory environment, inspired by Halo Infin...
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    Lutong He provided a breakdown of the Synoptic Sanctum project, detailing how the futuristic, high-tech laboratory environment, inspired by Halo Infinite and Destiny 2, was created using Maya, Substance 3D Painter, and Unreal Engine 5.Read the interview: https://80.lv/articles/crafting-halo-infinite-inspired-futuristic-lab-with-substance-3d-ue5/
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  • Charming 3D Animation with a Graceful Anthropomorphic Character
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    3D Gameplay Animator Rotem Ninyo recently impressed the audience with a new artwork, unveiling this short yet appealing animation.The work was crafted in collaboration with Character Artist CataRackta, who designed and modeled the character models. The setup features a graceful anthropomorphic animal created with fluid, natural motion as she playfully attempts to catch her cute companion, who then elegantly lands in her hand.Before, Rotem Ninyo showed this incredible animation with an anthropomorphic fox:Game Animator Martin Chang revealed some details of its creation and shared that the take belongs to a bigger animation set. The newly showcased scene might also be a part of it, given the similarities in the artistic style.For more exciting animations, check out Interstellars docking scene recreated in the LEGO style, fast-paced combat animation with 2D VFX, a steampunk spaceship animation, and a magical rose visualization:Follow Rotem Ninyo on LinkedIn and X/Twitter anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Charming 3D Animation with a Graceful Anthropomorphic Character appeared first on CG SHARES.
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  • Artist Demonstrates ROG Ally Handheld Is Good Not Only for Gaming but Also for 3D
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    ASUS ROG Ally is known as a gaming handheld, a Steam Deck alternative in a way. However, thats not all its useful for.An artist known as Gaz Minis connected the console to their Huion Kamvas 13 Gen 3 tablet to work in ZBrush, and it runs surprisingly well on a 30-million-poly sculpt. Apparently, ROG Ally lasts for 2 to 3 hours in the low power mode, so you might consider it for your 3D work as well.If you want to see what else Gaz Minis can do, with ROG Ally or without, check out their X/Twitter account.ROG ally was announced on April 1, 2023, and at first, many thought it was an April Fools joke, but it proved to be real and quite popular. Last year, Valve revealed that the console would support SteamOS as part of its plan to incorporate the OS in other devices, including Lenovos Legion Go S, which is the first officially licensed third-party device with the system.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Artist Demonstrates ROG Ally Handheld Is Good Not Only for Gaming but Also for 3D appeared first on CG SHARES.
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  • Learn about Art Direction in Malte Resenberger-Loosmanns Free Tutorial
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    Do you want to be an art director but dont know where to start? Malte Resenberger-Loosmann, the Associate Art Director at Romero Games, will guide you toward your dream with his free tutorial.Art Direction: Mastering Foundations will teach you one of the methods of working with assets, camera, and lighting for a beautiful cinematic result. In the process, he focuses on reference gathering, collecting information, moving to the production phase, blockouts, modular kits, and texturing. Finally, you will complete the project by working with color grading, camera setups, VFX, and composition.Here are some of the key elements Resenberger-Loosmann follows:Connecting topics logically: Every design choice should have a reason, linking back to the core theme and world of the project to support the narrative.Keeping design definitions clear and simple: Art should be easy to understand; over-complicating things slows down any processes.Using a lot of images and references: Visual examples help communicate ideas more effectively than words alone.Explanation without fancy wording: Simple and direct explanations make directions easier to understand this is an easy one for me as non-native English speaker.Building a clear strategy for an art style: Creating a structured approach which ensures consistency across all assets, starting with a visual hierarchy.Researching real-world topics: Understanding how things work in real life makes designs more believable and immerse.Adding uniqueness to designs and artwork: Avoiding generic visuals by giving each piece character and personality, sometimes a twist or sudden contrast.Always learning and adapting: Staying flexible to meet the needs of different projects, deadlines or requirements and continuously learn from people.Listening and building trust: Encouraging open communication, valuing input, and supporting cross-department collaboration.Providing valuable feedback: Balancing critique with positive comments to motivate and improve the work.The tutorial is given in a written format on ArtStation. If youre still not sure, take a look at the artists interviews for 80 Level, where he explains how to create hair, an AKS-74U rifle, and assets in low-poly workflow.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Learn about Art Direction in Malte Resenberger-Loosmanns Free Tutorial appeared first on CG SHARES.
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  • Artist Showed Fantastic Portrait of Historical Figure Made with ZBrush
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    Check out this amazing 3D model of a historical figure showcased by Character Artist Parth Dhulia, which combines historical authenticity with creative interpretation.The author crafted a complex, visually compelling image by recreating historical elements and skillfully blending them with stylized fictional ones. The character wears a military uniform with multiple meticulously created details and materials that showcase a range of textures, such as different types of fabric, metal, and leather.To create this high-quality artwork, Parth Dhulia leveraged the tools of Maya, ZBrush, Marvelous Designer, Substance 3D Painter, Photoshop, and Unreal Engine.Take a closer look at more renders and the WIPs:Also, check out this splendid 3D portrait of an Anglo-Saxon noble created by Character Artist Paul Widelski:Visit Parth Dhulias ArtStation page anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Artist Showed Fantastic Portrait of Historical Figure Made with ZBrush appeared first on CG SHARES.
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  • This Audio Tool for Unity Will Make Creating Soundscapes Extremely Simple
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    Sound design can be tricky; there are many things to consider to make game audio make sense. But the struggle is over thanks to Martin from TelePresent Games and his Sound Shapes, a dynamic audio tool for Unity.The program allows you, for example, to simply set an area where you want your sound to play when the player crosses it, and you wont have to come up with complex schemes to make audio fade.It can also detect a roof and muffle the sound of rain accordingly so that the player hears it touch the surface only. The video above has a great explanation of what the tool offers.Martin believes that the strengths of Sound Shapes are in how it streamlines and improves the experience of making shapes, as well as the more advanced features, such as mesh/emitter tracking modes, dual-audio support, and built-in occlusion all packaged together.You can get Sound Shapes with a discount for a limited time. Check it out and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post This Audio Tool for Unity Will Make Creating Soundscapes Extremely Simple appeared first on CG SHARES.
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  • Learn How To Add Depth To Anime Eyes With The Godot Shaders Bible
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    Fabrizio Espindola, the author of The Unity Shaders Bible and founder of Jettelly, began exploring Godot Engine last year and is now working on The Godot Shaders Bible, a thorough guide to shader development in Godot.For beginners to Godot, this could be an invaluable resource, as it goes beyond the standard documentation. Much like The Unity Shaders Bible, it offers deep insights, best practices, and tips for optimizing performance. In just four chapters, youll dive into both 2D and 3D effects, learn how to generate and manipulate meshes, use advanced techniques such as HLSL-style matrix operations, and bring your artistic concepts to life.The book is currently in development and is being released chapter by chapter, available in both English and Spanish. If you purchase it now, youll receive all future updates for free until its completion. A portion of the earnings will also go towards sponsoring Godot Engine.You can find more information about the books contents, as well as coupon codes from Fabrizio himself, under this Reddit post. Preorder The Godot Shaders Bible here and read our recent interview with Fabrizio Espindola, who talked to us about his artistic journey and how the industry has changed over the past decade.Also, Visualizing Equations Vol. 2, Fabrizios other book on procedural art development in Unity, has finally been released:Join our 80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Learn How To Add Depth To Anime Eyes With The Godot Shaders Bible appeared first on CG SHARES.
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  • Behind-The-Scenes Of Historical Fantasy Film Onmyoji 0s Spectacular VFX
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    StealthWorks Kei Yoneoka, with an extensive portfolio in both live-action and 2D films like Shin Godzilla, Suzume, and Weathering with You, shared a reel for the historical fantasy film The Yin Yang Master Zero, known as Onmyoji 0 in Japan. The films rich visual effects, which helped bring its epic world to life, were created in collaboration with Shirogumi, one of the largest CG and VFX production studios in Japan.As the artist shared, the water simulation in the film was done in Houdini, while the rest of the rendering was handled in 3ds Max. In a recent interview with Foundry, Shirogumi also discussed implementing Katana for its shareability and ease of learning, which significantly reduced staff effort. The flexibility of Katana proved especially crucial in the Water Clock Room scene in Onmyoji 0, with its large number of cuts, need for iteration, and varying lighting requirements for each shot.Check out more of StealthWorks VFX work below:Also,join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Behind-The-Scenes Of Historical Fantasy Film Onmyoji 0s Spectacular VFX appeared first on CG SHARES.
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  • Epic Custom Portal To Another World In Dark Fantasy Roguelike Indie RPG
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    This impressive effect is achieved using the Scene Capture 2D component in a sublevel, which essentially mimics the players camera position and rotation relative to a fixed anchor point. Its still a work in progress, as entering the scene isnt possible yet, and the performance impact in the final build is also unknown, according to the developers.Apparently, this setup is designed for an upcoming mode in PST Games Darkblade Ascent, a fast-paced first-person RPG that blends the elements of soulslike and roguelike genres. In this game, youll hack and slash your way through atmospheric dark fantasy locations, battling unique monsters and bosses with randomly generated weapons and upgrades.Its currently available in early access, so grab Darkblade Ascent here, and if youre interested in creating custom portals but dont want to dive into implementing Scene Capture 2D, you can check out Portal To Another Reality, available for purchase:Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Epic Custom Portal To Another World In Dark Fantasy Roguelike Indie RPG appeared first on CG SHARES.
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  • Satisfying Blenders Brick Wall Displacement Shader In Action
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    Lately, weve been sharing lots of videos from Francesco Piacenti, aka FR3NKD, who truly masters the art of creating satisfying clips. This particular video showcases a subdivided mesh and displacement shader in Eevee, however, we highly recommend checking out FR3NKDs fun experiments with the free texturing add-on Ucupaint, like this one, which also uses displacement:And these, making masking out a PBR material from another PBR material looks really hypnotizing:We also featured FR3NKDs fun SubD and Boolean workflow, and the artist has created a tutorial on the technique, which you can check out below:Lets hope hell be making more tutorials in the future, so be sure to follow himonX/Twitter andjoin our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Satisfying Blenders Brick Wall Displacement Shader In Action appeared first on CG SHARES.
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  • Studio Ghibli-style images are flooding the internet after ChatGPT's newest update. They are everywhere: https://80.lv/articles/internet-is-getting-dr...
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    Studio Ghibli-style images are flooding the internet after ChatGPT's newest update.They are everywhere: https://80.lv/articles/internet-is-getting-drowned-by-studio-ghibli-style-ai-image-trend/
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  • Fab's Latest Release Introduces Forum Threads, UE5 Plug-In & UX Updates Fab, the new platform from Epic Games that replaces the Unreal Engine Marketpl...
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    Fab's Latest Release Introduces Forum Threads, UE5 Plug-In & UX UpdatesFab, the new platform from Epic Games that replaces the Unreal Engine Marketplace, Sketchfab Store, and Quixel Megascans, is undergoing continuous development to restore its full functionality while adding new features, and Epic Games has just released another update and shared an overview of the changes.As before, improving Search is an ongoing and iterative process. This March, after integrating historical data from the Unreal Engine Marketplace and Sketchfab into search rankings, the developers have now started incorporating Fab data into the search weighting. This means recent sales will now have an influence on determining search rankings.Fab's other essential features, Unreal Engine 5 plug-in and UEFN integration, are now aligned with the improved UX. A key addition is the new Include 3D Compatible Formats option. The scrollbar is now wider, too, the left navigation panel remains visible when the panel width is sufficient, and all categories, rather than just a portion of them, are now visible in the plug-in.You can now associate forum threads with product listings on Fab, providing a space for questions, discussions, support, or sharing work created using the products. Please note that this feature is not a replacement for reviews.If you're a publisher, when your product is published on Fab, a forum post will be automatically created with you as the author. The title and description of the post will match the title and description from your Fab product listing, and your listing page will include a direct link to the thread.As for the next steps, the developers revealed that they will focus on improving categories, enhancing the performance of the 3D viewer, and refining the UE5 and UEFN integrations. Additionally, they plan to introduce individual sales for publishers and integrate Fab into the launcher.
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  • An Upcoming Rust-Inspired Open-World Survival Set In A Procedural Fantasy World
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    Imagine being thrown on a mysterious island by a violent storm, with nothing but a knife and a candle. This is the desperate beginning for Lost Isle, an open-world first-person survival game set in a procedural fantasy world. By procedural, it means almost everything in the gaming world is generated procedurally, from the biome and landscape generation to point-of-interest locations to the stats and effects of weapons and armor.As there is no way out sooner, youll have to build your own settlement and protect it from being destroyed by monstrous, intelligent creatures and wildlife equipped with AI, as well as other players. Choose from different roles as you explore and combat on this jungle island, including a spell-slinging wizard, arrow-flinging archer, and classic sword-wielding knight, each has its own weapons and armor.A highlight of Lost Isle is its PvP gameplay, thanks to dedicated servers that can support up to 200 players. Throughout the lifetime of a server alliances will form, bases will be built, and PvP might turn into organized group raiding.The developers have implemented a directional combat system to make melee combat more fun and exciting. Some specific spots, like headshots, will create more damage while taking out an enemy. Besides, due to its dynamic day and night cycle, certain creatures and resources are only available at specific times, so take this into consideration while collecting materials for crafting weapons and armor.Lost Isle is the debut title of Wunder Entertainment, an indie development studio whose members are big fans of Rust and similar games. While working hard to release the game in Early Access this year, theyve achieved some major improvements, as detailed in Januarys dev log, such as a bigger map with significantly higher vegetation and landmark density, while performance is also better than ever with higher frame rates and server reliability.Next, another key event will come soon: the 100 player beta test is about to start tomorrow. If youre interested in joining in, dont hesitate to check out this Steam blog for detailed instructions for signup. And dont forget to add the game to your wishlist there.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post An Upcoming Rust-Inspired Open-World Survival Set In A Procedural Fantasy World appeared first on CG SHARES.
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  • Ex-Skyrim Dev Said Creative Freedom Shaped Beloved Moments of the Game
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    BethesdaIn a recent interview at this years GDC, ex-Bethesda Developer Nate Purkeypile, who contributed to the creation of Skyrim as a Senior World Artist and Lighting Artist, shared insights into the studios development approach for the iconic 2011 RPG that was characterized by the teams freedom and flexibility during production.The developer shared (via PC Gamer) that the developers were given significant creative freedom and recalled the building of the city of Blackreach, which wasnt part of the original schedule: We had quite a bit of freedom to do stuff. The one that people know about was Blackreach That was not on schedule at all. Like we just kind of did that on the side and put it in.Purkeypile also revealed that Skyrims werewolves started off as a rough concept but were eventually transformed into something more visually impressive through the voluntary efforts of individual developers. That was a whole side-project from somebody. Originally, it was just dudes with dog heads, and someone took it upon themselves to make it awesome, he said.The creator summed up that it was this flexible and non-restrictive approach that led to appearance of the games many beloved features. A lot of the great stuff within Skyrim came from having that freedom to do what you want, as opposed to a game with this whole checklist design and design by committee,' Purkeypile noted.The 2011 RPG remains beloved by fans, continues to be widely played, and still inspires countless talented creators today. For example, 3D Artist Leo Torres makes fantastic recreations of the Skyrim locations, including Riverwood, High Hrothgar, and Whiterun.Dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Ex-Skyrim Dev Said Creative Freedom Shaped Beloved Moments of the Game appeared first on CG SHARES.
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  • .@RedefineFX showcased this impressive real-time destruction visualization made with Unreal Engine 5.5. See more: https://80.lv/articles/have-a-look-a...
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    .@RedefineFX showcased this impressive real-time destruction visualization made with Unreal Engine 5.5.See more: https://80.lv/articles/have-a-look-at-these-impressive-destruction-effects-made-ith-ue5/
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  • You Can Change Camouflage on the Go in Metal Gear Solid Delta: Snake Eater Metal Gear Solid Delta: Snake Eater is slowly approaching its release, and ...
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    You Can Change Camouflage on the Go in Metal Gear Solid Delta: Snake EaterMetal Gear Solid Delta: Snake Eater is slowly approaching its release, and KONAMI is more generous than ever with pieces of the game. In one of the latest X/Twitter posts, @Metalgear teased an interesting feature waiting for players on August 28: you can change your camouflage on the fly, hiding yourself behind another outfit and face after a brief loading screen (which is a questionable decision, but it works I guess.)Speaking of camouflage costumes, if you buy the Digital Deluxe Edition (or any other except for the Standard one,) you'll get the Sneaking DLC Pack, which offers a variety of crazy outfits, including one that will turn you into a gold statue and one that will make you a crocodile.Metal Gear Solid Delta is powered by Unreal Engine 5 and will try to stay nostalgic "without making it feel like an old game." But don't worry, you will hear the beloved original voice lines and enjoy some modern features. If you aren't sure you can handle it, fear not: there are two difficulty modes to choose from: the New Style and the Legacy Style.The game will be available for PC, PS5, and Xbox Series X.
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  • Hogwarts Legacy DLC Has Reportedly Been Canceled
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    Avalanche SoftwareHogwarts Legacy was a successful Harry Potter game for its developer Avalanche Software and publisher Warner Bros. Games, so it would make sense to try and milk the franchise with more content. And there was some in the making, apparently, but the production has reportedly been canceled.According to Bloomberg, the expansion was part of restructuring at the Warner Bros. video game unit. Planned for launch this year together with a Definitive Edition, it was supposed to add new storylines but was shelved due to concerns that the amount of content was not substantial enough to justify the price being considered, Bloomberg says.The DLC was in development by Avalanche and Rocksteady, the creator of Batman: Arkham and Suicide Squad.Warner Bros. had a tough time last year, losing $384 million. So, it decided to shut down Player First Games, WB Games San Diego, and Monolith Productions the developer of Middle-earth, F.E.A.R., and a Wonder Woman game, which was canceled together with its maker.In fall, reports of a Hogwarts Legacy sequel surfaced; hopefully, the restructuring wont affect the game.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Hogwarts Legacy DLC Has Reportedly Been Canceled appeared first on CG SHARES.
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