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  • Check Out This Tiny Glade-Like Procedural Environment Tool
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    Tiny Glade was a pleasant surprise in the indie community, capturing many hearts when it came out, and some of our readers noted that we covered the development unusually often, but how could we not when it is a perfect mix of castle-building and softcore environment art?Im sure a lot of players were inspired by the game and started or continued their artistic journey because of it, and Biman Bordoloi is one of them. They presented their own procedural tool that allows you to manipulate buildings and scenes easily.Powered by Blenders Geometry Nodes and Python, the project supports walls, roads, and arches on a plane at the moment, but if you believe in Bordoloi and want to see more of their work, be sure to visit the artist on X/Twitter.Another experience offers Micha Kubas in his Outside the Blocks game, where you build your own dioramas and dont need to have any professional skills. Its still in development bu really worth checking out.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Tiny Glade-Like Procedural Environment Tool appeared first on CG SHARES.
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  • Artist Recreated Dragon Balls Majin Buu in 3D Using ZBrush
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    Senior Creature Modeller Rishikesh Nandlaskar expanded his portfolio with new impressive artwork and unveiled this 3D take on Majin Buu, one of the most iconic characters from Dragon Ball.Created with ZBrush, the artist provides a fresh look at the character, translating his cartoon-style features into a three-dimensional world. The creator masterfully captured the characters recognizable appearance, adding volume and textures and creating a new, unique image.Take a closer look:The take is a part of the artists weekly study series, in which the creator makes sculpts to practice his skills. Check out other amazing artwork from the rubric:Recently, Rishikesh Nandlaskar showed how he draped these cargo joggers using ZBrush:Before, the artist joined 80 Level to talk about the production process behind this Batman sculpt, explained the workflow in ZBrush and Substance 3D Painter, and shared the rendering setup in Arnold:Check out another superhero-based artwork created by Rishikesh Nandlaskar with ZBrush, Maya, and Arnold:Visit Rishikesh Nandlaskars ArtStation page anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Artist Recreated Dragon Balls Majin Buu in 3D Using ZBrush appeared first on CG SHARES.
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    Re @bman_me Couldn't help ourselves, @PounceLight's Tiny Glade is our team's favorite indie title of 2024
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    .@Black_Eye_Tech's Adam Myhill and Gerald Orban have joined 80 Level to discuss their brand-new Unreal Engine add-on Black Eye Cameras and share the tool's capabilities.Learn more: https://80.lv/articles/black-eye-technologies-on-procedural-camera-systems-their-new-unreal-engine-plug-in/@UnrealEngine
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  • Create Captivating Motion Graphics in UE5 with This Materials Library
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    Take a look at the worlds first material library for Unreal Engine created by The Pixel Lab, featuring materials that are crafted for high-end professional motion graphics.The library offers a dynamic blend of motion graphics effects, including neon materials with various animated styles, LED screen materials, and tools that allow easy adding features like customizable imperfections, paint splatters, and subsurface scattering.The collection includes 8 master materials, over 340 material instances, plenty of 4K textures, and a scene comprising all the materials, making it easy to explore the assortment.The material categories are:Glass ColoredGlass FrostedGlass Frosted (Path Tracer)ImperfectionsLED ScreensMetal PaintedMetal PatternedMetal TexturedMetal with TransparenciesPlasticRetro ReflectiveCheck out a video tutorial on using the pack:Get the library here anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Create Captivating Motion Graphics in UE5 with This Materials Library appeared first on CG SHARES.
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  • Arnold 7.3.7.0 Is Now Available
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    ArnoldAutodesk has released Arnold 7.3.7.0, a feature release of its production renderer that brings improved shadows for glass objects, better global light sampling for glossy materials, faster scene IPR updates, and more enhancements and bug fixes.Transparent objects, such as clear glass, now cast shadows. The new transmission_shadow_density parameter in the openpbr_surface and standard_surface shaders controls the appearance of these shadows.Heres transmission_shadow_density 0 and 1 accordingly with caustics off:ArnoldArnoldWith caustics:ArnoldArnoldGLS now considers material glossiness when sampling, significantly improving quality, especially in scenes with numerous small lights. While this results in minor slowdowns for fixed AA renders, adaptive renders see overall speed improvements. For instance, in the robot scene at the top of the article, a 1.7x speedup was achieved with adaptive rendering. This feature can be toggled on or off using GLS_glossy_enable.Arnold 7.3.7.0 also features better detection of visibility changes for faster scene updates, allows to control motion keys in alembic, load and render OpenVDB points, and has improved compatibility with recent USD versions and Solaris.See the release notes for the full list of changes and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Arnold 7.3.7.0 Is Now Available appeared first on CG SHARES.
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    .@bman_me is building their own version of procedural environment maker inspired by Tiny Glade.It's powered by Blender and Python: https://80.lv/articles/check-out-this-tiny-glade-like-procedural-environment-tool/
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  • Arnold 7.3.7.0 is here, featuring improved shadows for glass objects, better global light sampling for glossy materials, faster scene IPR updates, and...
    x.com
    Arnold 7.3.7.0 is here, featuring improved shadows for glass objects, better global light sampling for glossy materials, faster scene IPR updates, and more.Details: https://80.lv/articles/arnold-7-3-7-0-is-now-available/@arnoldrenderer
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  • Free Visual Debug Tool For Stencil Buffer In Unity
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    Alexander Ameye, a skilled developer and Unity enthusiast known for his custom renderer for very hard shadows, as well as a tool for painting hidden outline maps, among other projects previously featured on 80 Level, has released a new tool called Stencil Debugger. Its designed to visualize the stencil buffer in Unity URP, proving valuable for debugging rendering effects that utilize the stencil buffer and help developers better understand and troubleshoot their rendering workflows.If youre new to 3D rendering and would like to know more about the stencil buffer, Alexander provided some insights into this feature. He explained that its an extra buffer where you can write values ranging from 0 to 255, and its useful for querying and modifying values during rendering. Also, you can control the logic of writing to the stencil buffer so, for example, you could say, If the stencil buffer already had a value, replace it with my new value, or If the stencil buffer already had a value, set it to zero.As a practical example, Alexander uses the stencil buffer in his outline shader with the following rendering process:Render the object to be outlined to a buffer and draw it as a colored silhouette. The stencil value is set to 1.Expand/dilate the silhouette. The original stencil values are preserved. The dilated silhouette doesnt write to the stencil buffer.Compose the dilated silhouette with the scene. To remove the original silhouette, the stencil buffer is checked. Only areas where the stencil value equals 0 are rendered, effectively cutting out the original outline.You can learn more about Stencil Debugger here and try by clicking this link. The tool is free but has only been tested in Unity 6 and Unity 2022, including support for Render Graph. This implementation is not optimized for performance and is meant to be used only in the editor for debugging purposes.Also, check out the developersoutlining toolkit available on Unity Asset Store. Alexander describes this pack as the result of years of experimentation with outline rendering in Unity, offering multiple techniquesfor achieving any type of outline effect you need:Alexander AmeyeAlexander AmeyeLearn more about Alexander Ameyes projectshereandjoin our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Free Visual Debug Tool For Stencil Buffer In Unity appeared first on CG SHARES.
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  • Absolutely Adorable Realistic 3D Dog Created with Houdini, Maya, ZBrush, Substance 3D Painter & Nuke
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    This fluffy best friend is so realistic that one might mistake it for a photo. To make it look so cute and impressive, Kenichi Nishida used the powerful abilities of Houdini, Maya, ZBrush, Substance 3D Painter, and Nuke.Nishida has a lot of popular movies in his portfolio, including Alita: Battle Angel, Dawn of the Planet of the Apes, The Hunger Games, Avatar: The Way of Water, Avengers, and The Hobbit, where he worked on visual effects and modeling, so his high-quality renders should not be surprising, but his approach to eyes and fur deserves a round of applause.You can see Nishidas animal and creature work on his X/Twitter and ArtStation places full of 3D wonders you should visit.Also, join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Absolutely Adorable Realistic 3D Dog Created with Houdini, Maya, ZBrush, Substance 3D Painter & Nuke appeared first on CG SHARES.
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  • Experts say NVIDIA's RTX 5070 Ti doesn't deliver a huge performance boost, but it's a reliable choice if you're looking to move to 4K gaming or want a...
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    Experts say NVIDIA's RTX 5070 Ti doesn't deliver a huge performance boost, but it's a reliable choice if you're looking to move to 4K gaming or want a card that can deliver high frame rates for 1440p.If you can get it at MSRP: https://80.lv/articles/nvidia-s-rtx-5070-ti-is-a-genuine-high-end-gpu-if-you-can-find-it-at-retail-price/Image by Tom's Hardware
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    Create captivating motion graphics in Unreal Engine 5 with this extensive material library by The Pixel Lab.The pack includes materials such as colored and frosted glass, imperfections, LED screens, and many more: https://80.lv/articles/create-captivating-motion-graphics-in-ue5-with-this-materials-library/#sponsored #ad
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  • A Year After Launch, Palworld Hits New Record Of Over 32 Million Players
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    Pocketpair has announced that its hit open-world monster-hunting game Palworld has had over 32 million players across all platforms in the first year since it was released in Early Access in January 2024. The developer has shown great appreciation for the communitys support.Palworlds achievement has been recorded in game industry history: it sold one million copies within eight hours of launch, two million in 24 hours, and 25 million players in merely a month. It is one of the most-played games on Steam, with a peak concurrent player count of over 2.1 million, ranking third when it comes to an all-time peak, with PUBG being the top at 3.2 million concurrent players and Black Myth: Wukong with 2.4 million.But whats behind all these shining numbers is the ongoing legal battles with Nintendo, who accused the developer of patent infringement with the gameplay elements of throwing balls to summon pals.Nintendo tries to win the lawsuit by getting as many patents globally as possible. However, their attempts havent always been successful. Recently, 22 out of 23 claims from Nintendos latest application were rejected by examiners.Besides working on game development, Pocketpair recently established a publishing brand, Pocketpair Publishing, which will ship a new horror game in collaboration with SURGENT STUDIOS.Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post A Year After Launch, Palworld Hits New Record Of Over 32 Million Players appeared first on CG SHARES.
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    Enjoy stunning mountainous scenery while exploring at your own pace in The Vast White, an upcoming snowboarding game featuring dynamic weather by a solo developer.Wishlist: https://80.lv/articles/explore-stunning-mountain-landscapes-against-dynamic-weather-in-this-indie-snowboarding-adventure/@_HorizonGames_
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    3D Character Artist Sahi paid homage to the Van Helsing movie, creating this amazing female version of the main character using ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.More renders: https://80.lv/articles/stunning-female-van-helsing-version-created-in-zbrush-substance-3d/
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  • Take a Moment to Relax With Maciej Drabiks New Calming 3D Animation
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    Maciej Drabik, the talented Digital Artist and Animator who recently captivated us with his 3D portrayal of Touge, a Japanese street racing style, has shifted from high-speed, energetic sequences to something more calm and soothing, presenting a new breathtaking piece that embodies the essence of pure tranquility.Dubbed Keep Exploring, the artists new animation depicts a lone rower gliding through a majestic body of water filled with reactive stylized greenery, koi fish, and ancient remnants of lost civilizations. Much like the aforementioned street racing sequence, the new project was set up with Blender, an open-source 3D software and Maciejs go-to program.And heres one more water-themed beauty shared by the artist recently: Also, check out some of Maciejs earlier works:You can check out more of the artists projects by visiting hisTwitter,Instagram,YouTube, andArtStation pages.Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Take a Moment to Relax With Maciej Drabiks New Calming 3D Animation appeared first on CG SHARES.
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  • Call of Duty x Teenage Mutant Ninja Turtles Crossover's High Price Enraged Players Whether we like it or not, we had to get used to a $70 price tag fo...
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    Call of Duty x Teenage Mutant Ninja Turtles Crossover's High Price Enraged PlayersWhether we like it or not, we had to get used to a $70 price tag for AAA games, but some companies think it's not enough for their genius creations. Call of Duty: Black Ops 6 and Teenage Mutant Ninja Turtles is an interesting collaboration, but if you want all the characters, you'll have to open your wallet wider.As part of the Season 02 Reloaded, Activision Blizzard brings the familiar faces but puts them into separate bundles. As PC Gamer noted,each premium bundle will likely cost 2,400 COD points ($19.99), taking into account previous prices. So all 4 turtles will be around $80, and there is also a premium TMNT event pass with the Splinter skin, which is $10 more, so in total, you'll have to spend $90 or even more if you wish to collect them all.Naturally, fans aren't happy with the news. "Call of Duty's gross greed strikes again... DESPICABLE!" one player on the CODWarzone subreddit exclaimed. Granted, you don't have to buy all the characters (or even one,) but the $90 fact itself is ridiculous for many."I never in my life understood why someone pays any amount of money on something they can't see. It's a first person shooter," said another user, but this is a separate debate.Whether you buy the skins or ignore them, this could be a dangerous precedent, encouraging companies to put even higher prices on their games. Considering we're moving to a future where we don't even own games, this is alarming.
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    Take a look at this appealing, nostalgia-evoking 3D recreation of Gravity Falls' Mystery Shack made by 3D Artist Pradip Maharana using Blender.The creator also shared artwork inspired by Ben 10, SpongeBob, Wall-E, and more: https://80.lv/articles/gravity-falls-mystery-shack-recreated-in-3d-using-blender/
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  • Shuhei Yoshida Said Japan Studio Was Closed As AA-Market Disappeared
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    SonyShuhei Yoshida, former Sony Interactive Entertainments Head of Indies Initiative, shared why PlayStations Japan Studio was closed, saying that it was the market conditions that led to the shutdown.In a recent episode of the Sacred Symbols+ podcast, Yoshida said (via VGC): During my time, people give me credit, but one of the things I was not successful at was having a successful service game, and the other thing is I was not able to have amazingly successful games made in Japan. He shared that they didnt have many triple AAA-level successful products. The market has been changing, and the role of indie games has become more significant: That became more and more important as the big games became bigger the indies filled the gap and the double-A market seems to have disappeared.According to the executive, promotion of AA-games became more complex: Most of the IPs that Japan Studio had were in that smaller double-A sized group and the market became really difficult for these kinds of games. As an example, he told that Keiichiro Toyama, the director of Gravity Rush 2, tried to pitch a new concept, but they were not able to greenlight any of his new ideas, even though they were really interesting.Japan Studio, best known for titles such as Ape Escape, the Knack series, and Gravity Rush, was closed in April 2021.Shuhei Yoshida, who worked at PlayStation since 1993, left the company this January. Before the retirement, his job was Head of Indies Initiative, and recently, the executive shared that he had no other choice than to take this role.Dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Shuhei Yoshida Said Japan Studio Was Closed As AA-Market Disappeared appeared first on CG SHARES.
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  • Artist Presents a Realistic 3D Take on Maisie Williams Made in ZBrush & Mari
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    Texturing/Modeling Artist Elena Desailly kicks off her portfolio with a bang, presenting an absolutely astonishing 3D recreation of actress Maisie Williams as seen on the cover of the Autumn/Winter 2019/2020 edition of the Metal magazine.Created in collaboration with Melie Morice and following the workflows outlined in efki Ibrahims character art course, this project marks Elenas first-ever attempt at a 3D portrait, with the goal of faithfully reproducing a real photograph.As for the software, the model was sculpted in ZBrush, textured with Mari and TexturingXYZs materials, and rendered in Arnold, with Houdini and Maya employed for grooming and groom shading, respectively.For comparison, heres the original magazine cover the artwork was inspired by:Follow Elena on LinkedIn and ArtStation so as not to miss any of her upcoming works and dont forget to join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Artist Presents a Realistic 3D Take on Maisie Williams Made in ZBrush & Mari appeared first on CG SHARES.
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    Learn how Wt FX crafted epic FX simulations and other effects for Kingdom of the Planet of the Apes, including a breakdown of the emotional Raka scene, which required 1.2 petabytes of disk space.Watch here: https://80.lv/articles/see-how-w-t-fx-created-epic-vfx-for-kingdom-of-the-planet-of-the-apes/
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    .@alexandre196 unveiled this photorealistic real-time environment created with 3ds Max, Substance 3D, and Unreal Engine 5.More renders: https://80.lv/articles/take-a-look-at-this-photorealistic-summer-scene-made-with-ue5/
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  • The Last of Us Online Was Canceled in Favor of Intergalactic: The Heretic Prophet
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    With The Last of Us franchise being one of, if not the most renowned Sony games and live-service devotee Jim Ryan still serving as the CEO of Sony Interactive Entertainment despite his then-impending departure, many were surprised when the studio pulled the plug on Naughty Dogs multiplayer title set in The Last of Us universe in late 2023, officially announcing its cancellation. Recently, former SIE Worldwide Studios President Shuhei Yoshida shared new details on TLoU Onlines shutdown, revealing that it was another studio that influenced Sonys decision to cancel the project.Naughty DogSpeaking on the Sacred Symbols+ podcast (via PushSquare), Yoshida revealed that the game was already in a playable state when it got canned, stating that he played the game and it was great. However, according to the ex-president, Destiny creator Bungie later explained to Sony executives that live-service games need not only to be shipped but also maintained, which apparently was enough of an argument for the studio to cancel the project in favor of Naughty Dogs sci-fi adventure title, Intergalactic: The Heretic Prophet, revealed at last years The Game Awards.The idea for The Last of Us Online came from Naughty Dog and they really wanted to make it, Yoshida said. But Bungie explained what it takes to make live-service games, and Naughty Dog realized, Oops, we cant do that! If we do it, we cant make Intergalactic: The Heretic Prophet. So that was a lack of foresight.Additionally, the former president shared insights into Sonys overall approach to live-service titles, emphasizing that no first-party studio has been directly forced to develop live-service games.Instead, studios usually choose themselves to focus on particular initiatives when they see what the higher-ups are most interested in at the time, hoping that catering to the whims and wishes of executives will increase their chances of getting a project approved and supported. Its not like [CEO of Sony Interactive Entertainment Hermen Hulst] is telling teams they need to make live-service games, its likely mutual, notes Yoshida.Naughty DogIn hindsight, the cancellation of The Last of Us Online can be seen as the beginning of Sonys shift in priorities, marking one of the first live-service games to be scrapped. Since then, the studio has also taken behind the barn an unnamed project from London Studio, a Twisted Metal live-service title, a Destiny spin-off from Bungie, two games from Bend Studio and Bluepoint Games, and, of course, the infamous Concord. Most recently, they also postponed their multiplayer heist simulator, Fairgame$, to 2026, with the gaming communitys feedback to this particular title suggesting that, in this case, canceling the game before it ever launches might be in the studios best interest.Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post The Last of Us Online Was Canceled in Favor of Intergalactic: The Heretic Prophet appeared first on CG SHARES.
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  • Sonys Poor Decision On Demons Souls Made It Lose Chance For Dark Souls, Says Shuhei Yoshida
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    Shuhei YoshidaFormer SIE president Shuhei Yoshida said that Sony missed the chance to publish the beloved Dark Souls because its publishing strategy for Demons Souls had disappointed the developer, FromSoftware.According to what he shared at the Sacred Symbols podcast (via VGC), the original plan for Demons Souls was to be released globally by Sony, who, however, changed their mind later. The high difficulty of the genre-defining game, plus the negative reception during early playtests, contributed to Sonys decision. Even Yoshida himself didnt enjoy it. For my personal experience with Demons Souls, when it was close to final, I spent close to two hours playing it, and after two hours, I was still standing at the beginning at the game. So, he had a conclusion: This is crap. This is an unbelievably bad game. So I put it aside.Luckily, other publishers came in to bring the game to hardcore players outside of Japan. Atlus released the game in North America, while Namco handled the release in Europe, and it was well received by gamers. We definitely dropped the ball from a publishing standpoint, including studio management side. We were not able to see the value of the product we were making, Yoshida admitted.At that time, FromSoftware was already working on the spiritual successor, Dark Souls. Sony definitely wouldnt want to miss the chance this time, but the choice was not in their hands. They [FromSoftware] were so disappointed with how PlayStation treated them, we wanted to work with them again, but they passed on it, Yoshida said. The developer teamed up with Bandai Namco on the Dark Souls series, as they did for many of the other titles like Elden Ring, the upcoming Elden Ring Nightreign, Armored Core VI: Fires of Rubicon, and more.And this hiccup obviously didnt make the two parties enemies. They cooperated again a few years later to release Bloodborne exclusively for PlayStation 4. We have huge respect for Miyazaki and we were able to work with them again, Yoshida said.In the last month of 2024, the two companies signed a strategic capital and business alliance agreement. Sony now becomes the largest shareholder of Kadokawa, the owner of FromSoftware, holding roughly 10% of its shares, including those previously acquired in early 2021.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Sonys Poor Decision On Demons Souls Made It Lose Chance For Dark Souls, Says Shuhei Yoshida appeared first on CG SHARES.
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    Grab @giorgicorgi's beautiful god ray generator for Blender for free.Download: https://80.lv/articles/get-this-magical-god-ray-generator-in-blender-for-free/
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  • Discover the Future of GameDev at DevGAMM Gdask 50+ speakers, workshops & roundtables Top networking & game activities Grea...
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    Discover the Future of GameDev at DevGAMM Gdask 50+ speakers, workshops & roundtables Top networking & game activities Great business opportunities Amber Expo, Gdask, Poland Feb 27-28, 2025Join the ultimate gamedev experience! https://devgamm.com/gdansk2025/#sponsored #ad
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  • See How Wt FX Created Epic VFX For Kingdom Of The Planet Of The Apes
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    From Caesars funeral pyre to plants swaying in the wind and CG characters, a kilometer of rapids demanding a petabyte of storage, and a fully CG water-filled silo featuring wet apes and underwater action, the FX simulations in the fourth installment of the Planet of the Apes reboot series, and the tenth film in total were truly monumental.In Kingdom of the Planet of the Apes, out of 1,520 shots, only 38 were without visual effects, and 33 minutes of the film were entirely digital. Pushing the boundaries of performance capture, creature simulations, and effects, more than 1,000 Wt FX team members contributed to the film over the span of 18 months. Wt FX shared a series of breakdowns for the film, offering a behind-the-scenes glimpse of how motion capture performances were enhanced by animators and revealing the process behind lighting, compositing, and much more:Issue #27 of Befores & Afters magazine delves into the visual effects of Kingdom of the Planet of the Apes and covers the build, animation, simulation, and final steps involved.In the film, Raka, Noa, and Mae face off against Proximus muscle at a river crossing. The FX simulations for that sequence required 1.2 petabytes (1.2 billion megabytes) of disk space. To create the scene, animation began with the original performance capture, some of which was filmed on partial sets featuring flowing water.Although Wt FX did extensive R&D for Avatar: The Way of Water to develop its Loki state machine for coupled fluid simulations, the river sequence in Kingdom of the Planet of the Apes presented unique challenges. Specifically, the water was nasty, sediment-filled, dirt and debris-type, with much surface foam, adding complexity to the simulation.Another challenge was simulating complex fur in its wet state. Wts approach involved placing the digital character in water, running a simulation to see how the fur reacted, and then creating a custom groom for when he is wet. This technique helped establish the distinctive parted hair look on Rakas arm and body, shaped by the pressure of the rushing water.Read the full article here and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post See How Wt FX Created Epic VFX For Kingdom Of The Planet Of The Apes appeared first on CG SHARES.
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  • Beautiful River Water Simulation Set Up in Houdini
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    When we talk about water simulations, you usually dont need to wonder what software was used to reach the gorgeous result: while there are others capable of the task, Houdini is definitely the most popular program for liquid magic, and a 3D artist known as Vishnu S proves it once again.In his latest project, he demonstrated the running waters of a river set in some fantasy world, if the horned skull is anything to go by. The final result was rendered with Mantra, with one 720p frame taking an hour.80 Level is the best place if you love water simulations: Houdini waves, LiquiGen rivers, experiments in Maya, and more works of art are available for your enjoyment. View this post on InstagramA post shared by Amid Rajabi (@amidrajabi)If you want to see Vishnus talent, visit him on LinkedIn or Instagram.Also, join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Beautiful River Water Simulation Set Up in Houdini appeared first on CG SHARES.
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  • Get This Magical God Ray Generator in Blender for Free
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    Your Blender environment will become more atmospheric easily with Giorgi s god rays set up with Geometry and Material Nodes.The gorgeous light pierces the dark, shining in your project, and all of this you can get for free. The generator also offers stunning glimmering dust particles that turn any scene into a cozy morning. According to the artist, the rays are a volume using an Emission node, it has a stretched noise texture with a gradient for the fall-off.You can get the generator on Ko-Fi and enjoy Giorgi s other works on X/Twitter.The latter tweet might remind you of another impressive take on the Spirited Away waterfall (or even two.)Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Get This Magical God Ray Generator in Blender for Free appeared first on CG SHARES.
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  • Take a Look at This Photorealistic Summer Scene Made with UE5
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    3D Artist Alexandre Martin impressed the audience with his new work, a real-time environment made with 3ds Max, Substance 3D, and Unreal Engine 5.The artist detailed his workflow of creating this stunning, highly realistic setup. First, he used 3ds Max to make a plan, then proceeded to Substance 3D Sampler to create the path material. For the landscape, Alexandre Martin utilized a Height Map and then made three materials to paint the same landscape. After, he used Unreal Engine to set up lighting.Take a closer look at this photorealistic scene:In the ArtStation post, Alexandre Martin showcases more renders and WIPs, the animated version, and more pipeline details.Before, the artist joined 80 Level and explained how to create a realistic environment with minimal complexity using Unreal Engine 5s native tools, detailing the workflow for generating fully procedural terrain using only two materials:The creator also demonstrated a realistic snow effect on a sphere painted in UE5, with the use of Nanite to ensure efficient rendering of the detailed geometry:In another project, Alexandre mixed Unreal Engine with photogrammetry assets:Check out some other amazing works created by the artist:Visit Alexandre Martins ArtStation page and dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Take a Look at This Photorealistic Summer Scene Made with UE5 appeared first on CG SHARES.
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